Editing Third-party programs
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The system administrator who locked it offered this explanation: We are currently working on upgrading comp.tf. Edits will be locked for most of March 2025, or until further notice. For questions, please contact staff on the comp.tf Discord. I apologise for the inconvenience.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
| − | + | {{stub}} | |
| − | + | == Pov-Record == | |
| − | = | + | [http://etf2l.org/forum/customise/topic-6647/?recent=456878 P-REC] (POV-Record) is a third party plugin created by [http://etf2l.org/forum/user/10573/ Orange], the plugin is verified by Valve. P-REC is a useful plugin, it is used for easy demo recording in Team Fortress 2, it automatically starts recording demos when tournament mode is activated. There are several plugin modes that can be used through the in-game console: |
| − | |||
| − | + | '''(prec_mode 0)''' - Don't record at all. | |
| − | ''' | + | '''(prec_mode 1)''' - Record only when name of the next demo is set by user. |
| − | + | '''(prec_mode 2)''' - Record games with tournament mode enabled. (Default) | |
| − | + | '''(prec_mode 3)''' - Record all the time. | |
| − | ''' | ||
| − | + | The plugin can detect getting a certain number of kills during a set period of time, taking into account deaths. The plugin can also log player markers, by use of the console command "prec_mark". These print to a text file that is created alongside the demo from the same game. Marks contain the game tick at the time that the marker is created. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||