Editing Rollout
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===Highlander=== | ===Highlander=== | ||
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start. | Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start. | ||
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| + | In addition, make sure that your players (barring the medic and engineer) are ready to kill themselves in the setup time when defending on payload maps and attack/defence maps. While you should be sure of the respawn times in order to ensure that you can get your whole team into position again before the round starts, the ability for your engineer to have a level 2 dispenser and teleporter in addition to a level 3 sentry is very valuable. | ||
==Stopwatch Rollouts== | ==Stopwatch Rollouts== | ||