Editing Rocket Launcher
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| − | + | {| border="0" cellpadding="5" cellspacing="0" | |
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| + | | colspan="2" align="center" style="border: 1px solid darkgray;" width="160pt" | | ||
| + | '''[{{urlencode:http://wiki.teamfortress.com/wiki/Rocket_Launcher|WIKI}} Rocket Launcher]''' | ||
| + | | rowspan="4" | | ||
| + | <p>The '''Rocket Launcher''' is the default primary weapon for the [[Soldier]].</p> | ||
| + | <p>The Rocket Launcher is the most common rocket launcher used in [[6v6|6s]] play despite some leagues allowing alternatives such as the [[Direct Hit]]. The Rocket Launcher is usually the favourable choice due to a good <br>balance between damage, explosion radius and ammo clip size.</p> | ||
| + | <p>A soldier's main source of mobility stems from the Rocket Launcher through the technique of [[Rocket Jumping]].</p> | ||
| + | <p>Similar to most of projectile weapons, the rockets fired are not exactly the same angle as the player is looking as they are created at the side of the player rather than the center. This can make close-range rockets<br> (where the effect is most noticeable) harder to connect. By default, rockets are created from the right-hand side but if the player uses flipped viewmodels they are produced on the left. Many players feel they play <br>better without this effect and use the [[Original]] which produces rockets at the center of the screen.</p> | ||
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| + | | colspan="2" align="center" style="border: 1px solid darkgray;"| | ||
| + | [[File:rocket_launcher.png|frameless|150px]] | ||
| + | |- | ||
| + | | style="border: 1px solid darkgray;" | '''[[ESEA]] [[6v6|6s]] legal?''' | ||
| + | | style="border: 1px solid darkgray;" | Yes | ||
| + | |- | ||
| + | | style="border: 1px solid darkgray;" | '''[[UGC]] [[Highlander|HL]] legal?''' | ||
| + | | style="border: 1px solid darkgray;" | Yes | ||
| + | |- | ||
| + | | style="border: 1px solid darkgray;" | '''[[ETF2L]] [[6v6|6s]] legal?''' | ||
| + | | style="border: 1px solid darkgray;" | Yes | ||
| + | |- | ||
| + | | style="border: 1px solid darkgray;" | '''[[ETF2L]] [[Highlander|HL]] legal?''' | ||
| + | | style="border: 1px solid darkgray;" | Yes | ||
| + | |} | ||
| + | |||
| + | <noinclude> | ||
| + | |||
| + | == Statistics == | ||
| + | {| class="wikitable" | ||
| + | ! Damage and function times !! | ||
| + | |- | ||
| + | ! Direct damage !! | ||
| + | |- | ||
| + | | Maximum ramp-up || 112 | ||
| + | |- | ||
| + | | Base damage || 90 | ||
| + | |- | ||
| + | | Maximum fall-off || 48 | ||
| + | |- | ||
| + | | Point blank || 105-112 | ||
| + | |- | ||
| + | | Medium range || 50-90 | ||
| + | |- | ||
| + | | long range || 48-60 | ||
| + | |- | ||
| + | | Critical || 270 | ||
| + | |- | ||
| + | | Mini-crit || 122-151 | ||
| + | |- | ||
| + | ! Function times !! | ||
| + | |- | ||
| + | | Attack interval || 0.8 s | ||
| + | |- | ||
| + | | Initial reload || 0.92 s | ||
| + | |- | ||
| + | | Consecutive reload || 0.8 s | ||
| + | |- | ||
| + | |} | ||
| + | == History == | ||