Editing Pyro (6v6)

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*When playing against Pyros, it's best not to fire reflectable projectiles at mid/long range at them, because they could send it back with a minicrit, which is not subject to falloff.
 
*When playing against Pyros, it's best not to fire reflectable projectiles at mid/long range at them, because they could send it back with a minicrit, which is not subject to falloff.
  
*As a Demoman, if a Pyro is stalling you, shoot and detonate stickies at their feet as fast as possible.  The fire rate of the Sticky Launcher is faster than the airblast and the projectiles do not change teams, so he will likely take significant damage. However, this is likely to deal a heavy amount of self-damage.
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*As a Demoman, if a Pyro is stalling you, shoot and detonate stickies at your feet as fast as possible.  The fire rate of the Sticky Launcher is faster than the airblast and the projectiles do not change teams, so he will likely take significant damage. However, this is likely to deal a heavy amount of self-damage.
  
 
*The Minigun shreds Pyros, but the Heavy's slow mobility means they can airblast him away and make it difficult for the Heavy to get into position to shoot the Pyro.
 
*The Minigun shreds Pyros, but the Heavy's slow mobility means they can airblast him away and make it difficult for the Heavy to get into position to shoot the Pyro.

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