<?xml version="1.0"?>
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	<id>http://comp.tf/wiki/Medic_(Highlander)/history?feed=atom</id>
	<title>Medic (Highlander) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/wiki/Medic_(Highlander)/history?feed=atom"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Medic_(Highlander)/history"/>
	<updated>2026-05-05T18:38:14Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=68910&amp;oldid=prev</id>
		<title>2600:1010:B01B:2FB5:E7CA:1D15:96E2:1E01: /* Secondary weapons */</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=68910&amp;oldid=prev"/>
		<updated>2023-08-11T19:35:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Secondary weapons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:35, 11 August 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Kritzkrieg''' - The Kritzkrieg is an interesting alternative to the Medi Gun. While having the same heal rate as the Medi Gun, the Kritzkrieg's Über charges 25% faster than the Medi Gun's Über, and grants the patient 100% crits when activated. This can be used to maintain an Über advantage by getting the crits before the enemy Medic gets Über, killing him, and recharging the Kritzkrieg. It can also be used as a high-risk, high-reward surprise play to kill the enemy Medic, who has Über. It takes 32 seconds to charge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Kritzkrieg''' - The Kritzkrieg is an interesting alternative to the Medi Gun. While having the same heal rate as the Medi Gun, the Kritzkrieg's Über charges 25% faster than the Medi Gun's Über, and grants the patient 100% crits when activated. This can be used to maintain an Über advantage by getting the crits before the enemy Medic gets Über, killing him, and recharging the Kritzkrieg. It can also be used as a high-risk, high-reward surprise play to kill the enemy Medic, who has Über. It takes 32 seconds to charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Quick-Fix''' - This weapon is rarely used in Highlander. It can be used when the Medic has less than 40 seconds to build an Uber or wants to benefit from the extra heal rate. It charges 10% faster than the standard ÜberCharge rate, and heals 40% more but it cannot fully overheal (only 125%, which means it always builds at max rate). It can be used to carry out surprise bombs on the enemy Medic, due to its nullification of knockback but most Medics prefer use the Kritzkrieg to assist in taking out the emend Medic. The quick-fix uber is considered the weakest of all the medi-guns, being vulnerable to Spies, Pyros that reduce healing with the primaries, Kritzkrieg or simply focused fire from the opposing team.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Quick-Fix''' - This weapon is rarely used in Highlander. It can be used when the Medic has less than 40 seconds to build an Uber or wants to benefit from the extra heal rate. It charges 10% faster than the standard ÜberCharge rate, and heals 40% more but it cannot fully overheal (only 125%, which means it always builds at max rate). It can be used to carry out surprise bombs on the enemy Medic, due to its nullification of knockback but most Medics prefer use the Kritzkrieg to assist in taking out the emend Medic. The quick-fix uber is considered the weakest of all the medi-guns, being vulnerable to Spies, Pyros that reduce healing with the primaries, Kritzkrieg or simply focused fire from the opposing team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vaccinator''' - The Vaccinator trades a powerful Uber charge for four smaller charges that give 75% resistance to one of three damages: Explosive, Bullet, and Fire and 100% crit immunity. It also increases the survivability of the Medic and his patient while healing because of a passive 10% resistance to one of the three damage types. It builds at a 60% faster rate than stock (24 seconds total or 6 seconds per bubble). However, it also a -66% overheal build rate. It is the most complex medi-gun to use, since it takes more mechanical skill and heal management to build efficiently. It can be used for holding last at Uber disadvantage and in clutch plays. The Vaccinator can aid greatly in increasing the Medics survivability in a 1 vs 1 since it increases the Medic's effective health against a damage type by 75%. Additionally, the Medic is able to use a bubble and change the passive to another resistance to receive a 10% extra damage soak. They may even use two or three bubbles at once. The Vaccinator continues building while a bubble is deployed, and the Uber building rate is increased if you are receiving damage from the correct resistance. There is a technique using the Vaccinator that where a Medic will pop a bubble and tank the pocket with a crossbow for 75 hp (and effective 130 with the bubble) in 1.5 seconds for extra damage sponging. It can also negate &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;headhsots &lt;/del&gt;and bombs but the Medic must be mindful that the team will have limited overheal, if any. The main counters of Vaccinator are team coordination, baiting bubble usage, Pyros reducing bubble effectiveness, melee, and Kritzkrieg.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vaccinator''' - The Vaccinator trades a powerful Uber charge for four smaller charges that give 75% resistance to one of three damages: Explosive, Bullet, and Fire and 100% crit immunity. It also increases the survivability of the Medic and his patient while healing because of a passive 10% resistance to one of the three damage types. It builds at a 60% faster rate than stock (24 seconds total or 6 seconds per bubble). However, it also a -66% overheal build rate. It is the most complex medi-gun to use, since it takes more mechanical skill and heal management to build efficiently. It can be used for holding last at Uber disadvantage and in clutch plays. The Vaccinator can aid greatly in increasing the Medics survivability in a 1 vs 1 since it increases the Medic's effective health against a damage type by 75%. Additionally, the Medic is able to use a bubble and change the passive to another resistance to receive a 10% extra damage soak. They may even use two or three bubbles at once. The Vaccinator continues building while a bubble is deployed, and the Uber building rate is increased if you are receiving damage from the correct resistance. There is a technique using the Vaccinator that where a Medic will pop a bubble and tank the pocket with a crossbow for 75 hp (and effective 130 with the bubble) in 1.5 seconds for extra damage sponging. It can also negate &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;headshots &lt;/ins&gt;and bombs but the Medic must be mindful that the team will have limited overheal, if any. The main counters of Vaccinator are team coordination, baiting bubble usage, Pyros reducing bubble effectiveness, melee, and Kritzkrieg.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>2600:1010:B01B:2FB5:E7CA:1D15:96E2:1E01</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=68553&amp;oldid=prev</id>
		<title>Birch: /* Melee weapons */ Clarified wording as it leads one to believe the solemn Vow's &quot;Spy Vision&quot; is only active when not being held.</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=68553&amp;oldid=prev"/>
		<updated>2023-04-17T05:00:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Melee weapons: &lt;/span&gt; Clarified wording as it leads one to believe the solemn Vow&amp;#039;s &amp;quot;Spy Vision&amp;quot; is only active when not being held.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:00, 17 April 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way. The Ubersaw is rarely used to extend Ubers (switching off the Medigun to melee, landing a hit and switching back) due to the risk of dropping your pocket and risking your own death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way. The Ubersaw is rarely used to extend Ubers (switching off the Medigun to melee, landing a hit and switching back) due to the risk of dropping your pocket and risking your own death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration (1 hp/s if you are actively holding it, ramping up with time to 3 hp/s), but this is not considered worth sacrificing the Ubersaw for. The Amputator also builds Uber while taunting, but much slower than with the Mediguns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration (1 hp/s if you are actively holding it, ramping up with time to 3 hp/s), but this is not considered worth sacrificing the Ubersaw for. The Amputator also builds Uber while taunting, but much slower than with the Mediguns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies as a passive benefit (while the weapon is not active). This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally. It is much less viable in [[Higlander]] as this function can be performed by the [[Spy]]. The Solemn vow also requires Medics to peek sightlines in order to get a good look at the enemy Medic, which is dangerous, especially if the other team has a competent Sniper. The Solemn Vow can also be used to provide very accurate damage callouts to the rest of them team, and to quickly assess the rough collective health of the opponents.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies as a passive benefit (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even &lt;/ins&gt;while the weapon is not active). This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally. It is much less viable in [[Higlander]] as this function can be performed by the [[Spy]]. The Solemn vow also requires Medics to peek sightlines in order to get a good look at the enemy Medic, which is dangerous, especially if the other team has a competent Sniper. The Solemn Vow can also be used to provide very accurate damage callouts to the rest of them team, and to quickly assess the rough collective health of the opponents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 60% Uber after death (with 4 melee hits), at the cost of ten hp. Most of the time, this is considered not worth the base health reduction since the weapon requires you to land hits with your melee, have Uber built, and then die to get the benefit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 60% Uber after death (with 4 melee hits), at the cost of ten hp. Most of the time, this is considered not worth the base health reduction since the weapon requires you to land hits with your melee, have Uber built, and then die to get the benefit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Birch</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66691&amp;oldid=prev</id>
		<title>Starach: Tweaking language, adding Solemn vow line</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66691&amp;oldid=prev"/>
		<updated>2021-10-21T12:48:19Z</updated>

		<summary type="html">&lt;p&gt;Tweaking language, adding Solemn vow line&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:48, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps without set-up time (such as [[King of the Hill]] or [[5CP]] maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to [[rollout]] to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps without set-up time (such as [[King of the Hill]] or [[5CP]] maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to [[rollout]] to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps with set-up time, the gameplay varies, depending on which side the Medic is on. In both cases, during set-up time, the Medic will prepare an ÜberCharge, that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aim &lt;/del&gt;to be used later during a round. On attack, the Medic often waits in spawn, so as to not risk losing (dropping) the Über by dying, while the team goes out without him. The team then try to get an important kill or force the enemy Medic to activate his Über, so that the attacking Über's effectiveness rises.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps with set-up time, the gameplay varies, depending on which side the Medic is on. In both cases, during set-up time, the Medic will prepare an ÜberCharge, that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is aimed &lt;/ins&gt;to be used later during a round. On attack, the Medic often waits in spawn, so as to not risk losing (dropping) the Über by dying, while the team goes out without him. The team then try to get an important kill or force the enemy Medic to activate his Über, so that the attacking Über's effectiveness rises.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ÜberCharge ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== ÜberCharge ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot; &gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Primary weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Primary weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crusader's Crossbow''' - Most Medics' go-to primary weapon. The Crusader's Crossbow can heal the Medic's teammates by hitting them with the crossbow bolts, as can it damage the opponents. The Crossbow has the biggest possible amount of hit points healed per second in the game, and a successful hit on a teammate can easily change the outcome of a 1v1 battle. The damage and healing abide to the principle of reverse falloff - the farther the Medic is his teammate or opponent, the more hitpoints will he heal or take away from them. The Crossbow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used to be &lt;/del&gt;used for arrow building (using the Crossbow to build Ubercharge), but the Uber gain from arrowing has since been reduced. However, this weapon is objectively more useful than any other primary for Medic.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Crusader's Crossbow''' - Most Medics' go-to primary weapon. The Crusader's Crossbow can heal the Medic's teammates by hitting them with the crossbow bolts, as can it damage the opponents. The Crossbow has the biggest possible amount of hit points healed per second in the game, and a successful hit on a teammate can easily change the outcome of a 1v1 battle. The damage and healing abide to the principle of reverse falloff - the farther the Medic is his teammate or opponent, the more hitpoints will he heal or take away from them. The Crossbow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was previously &lt;/ins&gt;used for arrow building (using the Crossbow to build Ubercharge &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at an increased rate&lt;/ins&gt;), but the Uber gain from arrowing has since been reduced. However, this weapon is objectively more useful than any other primary for Medic.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Syringe Gun''' - The stock Syringe Gun is tied with the Blutsauger for the highest damage per second of any of the Medics primaries, but the Syringe Gun has a higher passive healing rate than the Blutsauger, making it more ideal for overall survivability. However, because it lacks the support potential of the Crusader's Crossbow, and since the Overdose's damage penalty is negligible, the Syringe Gun is not often used in Competitive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Syringe Gun''' - The stock Syringe Gun is tied with the Blutsauger for the highest damage per second of any of the Medics primaries, but the Syringe Gun has a higher passive healing rate than the Blutsauger, making it more ideal for overall survivability. However, because it lacks the support potential of the Crusader's Crossbow, and since the Overdose's damage penalty is negligible, the Syringe Gun is not often used in Competitive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Overdose''' - Often preferred over the Syringe Gun despite its slightly lower damage output because of its speed boost dependent on the Medic's ÜberCharge percentage. The loss of damage is often negligible, and the upside of the increased movement speed will often enable the Medic to get out of a close-call situation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Overdose''' - Often preferred over the Syringe Gun despite its slightly lower damage output because of its speed boost dependent on the Medic's ÜberCharge percentage. The loss of damage is often negligible, and the upside of the increased movement speed will often enable the Medic to get out of a close-call situation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot; &gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Kritzkrieg''' - The Kritzkrieg is an interesting alternative to the Medi Gun. While having the same heal rate as the Medi Gun, the Kritzkrieg's Über charges 25% faster than the Medi Gun's Über, and grants the patient 100% crits when activated. This can be used to maintain an Über advantage by getting the crits before the enemy Medic gets Über, killing him, and recharging the Kritzkrieg. It can also be used as a high-risk, high-reward surprise play to kill the enemy Medic, who has Über. It takes 32 seconds to charge.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Kritzkrieg''' - The Kritzkrieg is an interesting alternative to the Medi Gun. While having the same heal rate as the Medi Gun, the Kritzkrieg's Über charges 25% faster than the Medi Gun's Über, and grants the patient 100% crits when activated. This can be used to maintain an Über advantage by getting the crits before the enemy Medic gets Über, killing him, and recharging the Kritzkrieg. It can also be used as a high-risk, high-reward surprise play to kill the enemy Medic, who has Über. It takes 32 seconds to charge.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Quick-Fix''' - This weapon is rarely used in Highlander. It can be used when the Medic has less than 40 seconds to build an Uber or wants to benefit from the extra heal rate. It charges 10% faster than the standard ÜberCharge rate, and heals 40% more but it cannot fully overheal (only 125%, which means it always builds at max rate). It can be used to carry out surprise bombs on the enemy Medic, due to its nullification of knockback but most Medics prefer use the Kritzkrieg to assist in taking out the emend Medic. The quick-fix uber is considered the weakest of all the medi-guns, being vulnerable to Spies, Pyros that reduce healing with the primaries, Kritzkrieg or simply focused fire from the opposing team.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Quick-Fix''' - This weapon is rarely used in Highlander. It can be used when the Medic has less than 40 seconds to build an Uber or wants to benefit from the extra heal rate. It charges 10% faster than the standard ÜberCharge rate, and heals 40% more but it cannot fully overheal (only 125%, which means it always builds at max rate). It can be used to carry out surprise bombs on the enemy Medic, due to its nullification of knockback but most Medics prefer use the Kritzkrieg to assist in taking out the emend Medic. The quick-fix uber is considered the weakest of all the medi-guns, being vulnerable to Spies, Pyros that reduce healing with the primaries, Kritzkrieg or simply focused fire from the opposing team.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vaccinator''' - The Vaccinator trades a powerful Uber charge for four smaller charges that give 75% resistance to one of three damages: Explosive, Bullet, and Fire and 100% crit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inmunity&lt;/del&gt;. It also increases the survivability of the Medic and his patient while healing because of a passive 10% resistance to one of the three damage types. It builds at a 60% faster rate than stock (24 seconds total or 6 seconds per bubble). However, it also a -66% overheal build rate. It is the most complex medi-gun to use, since it takes more mechanical skill and heal management to build efficiently. It can be used for holding last at Uber disadvantage and clutch plays. The Vaccinator can aid greatly in increasing the Medics survivability in 1 vs 1 since it increases the Medic's effective health against a damage type by 75%. Additionally, the Medic is able to use a bubble and change the passive to another resistance to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;a 10% extra damage soak. They may even use two or three bubbles at once. The Vaccinator continues building a bubble is deployed, and the Uber building rate is increased if you are receiving damage from the correct resistance. There is a technique &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;Vaccinator that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;consists of popping &lt;/del&gt;a bubble and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tanking &lt;/del&gt;the pocket with a crossbow for 75 hp (and effective 130 with the bubble) in 1.5 seconds for extra damage sponging. It can also negate headhsots and bombs but the Medic must be mindful that the team will have limited overheal, if any. The main counters of Vaccinator are team coordination, baiting bubble usage, Pyros reducing bubble effectiveness, melee, and Kritzkrieg.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vaccinator''' - The Vaccinator trades a powerful Uber charge for four smaller charges that give 75% resistance to one of three damages: Explosive, Bullet, and Fire and 100% crit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;immunity&lt;/ins&gt;. It also increases the survivability of the Medic and his patient while healing because of a passive 10% resistance to one of the three damage types. It builds at a 60% faster rate than stock (24 seconds total or 6 seconds per bubble). However, it also a -66% overheal build rate. It is the most complex medi-gun to use, since it takes more mechanical skill and heal management to build efficiently. It can be used for holding last at Uber disadvantage and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;clutch plays. The Vaccinator can aid greatly in increasing the Medics survivability in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;1 vs 1 since it increases the Medic's effective health against a damage type by 75%. Additionally, the Medic is able to use a bubble and change the passive to another resistance to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;receive &lt;/ins&gt;a 10% extra damage soak. They may even use two or three bubbles at once. The Vaccinator continues building &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;while &lt;/ins&gt;a bubble is deployed, and the Uber building rate is increased if you are receiving damage from the correct resistance. There is a technique &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;using the &lt;/ins&gt;Vaccinator that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;where a Medic will pop &lt;/ins&gt;a bubble and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tank &lt;/ins&gt;the pocket with a crossbow for 75 hp (and effective 130 with the bubble) in 1.5 seconds for extra damage sponging. It can also negate headhsots and bombs but the Medic must be mindful that the team will have limited overheal, if any. The main counters of Vaccinator are team coordination, baiting bubble usage, Pyros reducing bubble effectiveness, melee, and Kritzkrieg.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way. The Ubersaw is rarely used to extend Ubers (switching off the Medigun to melee, landing a hit and switching back) due to the risk of dropping your pocket and risking your own death.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way. The Ubersaw is rarely used to extend Ubers (switching off the Medigun to melee, landing a hit and switching back) due to the risk of dropping your pocket and risking your own death.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration (1 hp/s if you are actively holding it, ramping up with time to 3 hp/s), but this is not considered worth sacrificing the Ubersaw for. The Amputator also builds Uber while taunting, but much slower than with the Mediguns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration (1 hp/s if you are actively holding it, ramping up with time to 3 hp/s), but this is not considered worth sacrificing the Ubersaw for. The Amputator also builds Uber while taunting, but much slower than with the Mediguns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies as a passive benefit (while the weapon is not active). This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally. It is much less viable in [[Higlander]] as this function can be performed by the [[Spy]]. The Solemn vow also requires Medics to peek sightlines in order to get a good look at the enemy Medic, which is dangerous, especially if the other team has a competent Sniper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies as a passive benefit (while the weapon is not active). This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally. It is much less viable in [[Higlander]] as this function can be performed by the [[Spy]]. The Solemn vow also requires Medics to peek sightlines in order to get a good look at the enemy Medic, which is dangerous, especially if the other team has a competent Sniper&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The Solemn Vow can also be used to provide very accurate damage callouts to the rest of them team, and to quickly assess the rough collective health of the opponents&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 60% Uber after death (with 4 melee hits), at the cost of ten hp. Most of the time, this is considered not worth the base health reduction since the weapon requires you to land hits with your melee, have Uber built, and then die to get the benefit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 60% Uber after death (with 4 melee hits), at the cost of ten hp. Most of the time, this is considered not worth the base health reduction since the weapon requires you to land hits with your melee, have Uber built, and then die to get the benefit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Starach</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66690&amp;oldid=prev</id>
		<title>Starach: Fixing link</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66690&amp;oldid=prev"/>
		<updated>2021-10-21T12:37:50Z</updated>

		<summary type="html">&lt;p&gt;Fixing link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:37, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and turn the tides of the battle in their favour. Usually, the Medic will heal some classes more than others, either because they require more heals to be on the front line, or their role is to protect the Medic. These classes are commonly referred to as ''the combo'', which consists of the [[Heavy (Highlander)|Heavy]], the [[Demoman (Highlander)|Demoman]], and the [[Pyro (Highlander)|Pyro]]. As for the other classes, some will mostly receive just an overheal (such as the [[Scout (Highlander)|Scout]]), and some are generally not healed at all (such as the [[Engineer(Highlander)|Engineer]] or the [[Spy (Highlander)|Spy]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and turn the tides of the battle in their favour. Usually, the Medic will heal some classes more than others, either because they require more heals to be on the front line, or their role is to protect the Medic. These classes are commonly referred to as ''the combo'', which consists of the [[Heavy (Highlander)|Heavy]], the [[Demoman (Highlander)|Demoman]], and the [[Pyro (Highlander)|Pyro]]. As for the other classes, some will mostly receive just an overheal (such as the [[Scout (Highlander)|Scout]]), and some are generally not healed at all (such as the [[Engineer (Highlander)|Engineer]] or the [[Spy (Highlander)|Spy]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps without set-up time (such as [[King of the Hill]] or [[5CP]] maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to [[rollout]] to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps without set-up time (such as [[King of the Hill]] or [[5CP]] maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to [[rollout]] to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Starach</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66689&amp;oldid=prev</id>
		<title>Starach: Neatening up a few aspects, adding a little more</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66689&amp;oldid=prev"/>
		<updated>2021-10-21T12:37:29Z</updated>

		<summary type="html">&lt;p&gt;Neatening up a few aspects, adding a little more&lt;/p&gt;
&lt;a href=&quot;http://comp.tf/index.php?title=Medic_(Highlander)&amp;amp;diff=66689&amp;amp;oldid=66688&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Starach</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66688&amp;oldid=prev</id>
		<title>Lyell: /* Secondary weapons */</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66688&amp;oldid=prev"/>
		<updated>2021-10-21T11:08:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Secondary weapons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:08, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Secondary weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Secondary weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Medi Gun''' - The stock Medi Gun has the best all-around Über, which turns the Medic and his patients invincible for a maximum of 8 seconds. However, it takes the longest of any Über to build, with a minimum of 40 seconds and a maximum of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;80 &lt;/del&gt;seconds. The heal rate for the Medi Gun is minimum of 24 hp per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds&lt;/del&gt;, and a maximum of 72 hp per &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;seconds&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Medi Gun''' - The stock Medi Gun has the best all-around Über, which turns the Medic and his patients invincible for a maximum of 8 seconds. However, it takes the longest of any Über to build, with a minimum of 40 seconds and a maximum of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;160 &lt;/ins&gt;seconds &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(overhealed patients near a dispenser or cart)&lt;/ins&gt;. The heal rate for the Medi Gun is minimum of 24 hp per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second&lt;/ins&gt;, and a maximum of 72 hp per &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;second&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Kritzkrieg''' - The Kritzkrieg is an interesting alternative to the Medi Gun. While having the same heal rate as the Medi Gun, the Kritzkrieg's Über charges 25% faster than the Medi Gun's Über, and grants the patient 100% crits when activated. This can be used to maintain an Über advantage by getting the crits before the enemy Medic gets Über, killing him, and recharging the Kritzkrieg. It can also be used as a high-risk, high-reward surprise play to kill the enemy Medic, who has Über.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Kritzkrieg''' - The Kritzkrieg is an interesting alternative to the Medi Gun. While having the same heal rate as the Medi Gun, the Kritzkrieg's Über charges 25% faster than the Medi Gun's Über, and grants the patient 100% crits when activated. This can be used to maintain an Über advantage by getting the crits before the enemy Medic gets Über, killing him, and recharging the Kritzkrieg. It can also be used as a high-risk, high-reward surprise play to kill the enemy Medic, who has Über&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It takes 32 to charge&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Quick-Fix''' - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With the new update, the Quick-Fix &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;now a more viable competitive option&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is mainly &lt;/del&gt;used &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as a defensive tool &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a counter &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ÜberCharges, as it &lt;/del&gt;charges &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;40&lt;/del&gt;% faster than the standard ÜberCharge rate&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It is mainly used when a medic is killed &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the enemy team is known to have a significant Über advantage&lt;/del&gt;. It can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;be used to carry out surprise bombs on the enemy medic, due to its nullification of knockback. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It also has a faster &lt;/del&gt;healing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rate&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with a minimum of 34 hp per second and a maximum of 101 hp per second&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Quick-Fix''' - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This weapon &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rarely used in Highlander&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/ins&gt;used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when you don't have 40 seconds to build and uber &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benefit from the extra health. It &lt;/ins&gt;charges &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;10&lt;/ins&gt;% faster than the standard ÜberCharge rate&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it heals 40% more but it cannot fully overheal (only 125%, which also means it always builds at max rate)&lt;/ins&gt;. It can be used to carry out surprise bombs on the enemy medic, due to its nullification of knockback &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but most medics rather use the kritzkrieg instead&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The quick-fix uber is the weakest of all the medi-guns, being vulnerable to spies, pyros that reduce &lt;/ins&gt;healing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the primaries&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kritzkrieg or simply enough damage coming your way&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vaccinator''' - The Vaccinator trades a powerful Uber charge for four smaller charges that give 75% resistance to one of three damages: Explosive, Bullet, and Fire. It also increases the survivability of the Medic and his patient while healing because of a passive 10% resistance to one of the three damage types. However, it also a -66% overheal build rate. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; In Highlander&lt;/del&gt;, it is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;very few situations&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vaccinator''' - The Vaccinator trades a powerful Uber charge for four smaller charges that give 75% resistance to one of three damages: Explosive, Bullet, and Fire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and 100% crit inmunity&lt;/ins&gt;. It also increases the survivability of the Medic and his patient while healing because of a passive 10% resistance to one of the three damage types&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It builds at an astonishing 60% faster rate (24 seconds total or 6 seconds per bubble)&lt;/ins&gt;. However, it also a -66% overheal build rate. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is the hardest medi-gun to use&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;since &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;takes more mechanical skill. It can be used for lastholds at disadvantage and clutch plays. The vaccinator can be very powerful in 1 vs 1 since it increases your effective health against a damage type by 75%. You can also pop a bubble and change the passive to another resistance to get a 10% extra damage soak or you can even pop two or three bubbles at once. The vaccinator keeps on building while you pop a bubble, and builds even faster if you are receiving damage from the correct resistance. There &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a technique with vaccinator that consists in popping a bubble and tanking your pocket with a crossbow for 75 hp (and effective 130 with the bubble) &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1.5 seconds for extra damage sponging. It can also negate headhsots and bombs but be mindful that your team will have limited overheal if any at all&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The main counters of vaccinator are team coordination, baiting bubbles, pyros reducing bubble effectiveness, melee and kritzkrieg (constant skill test for the vaccinator medic)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lyell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66687&amp;oldid=prev</id>
		<title>Lyell: /* Melee weapons */</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66687&amp;oldid=prev"/>
		<updated>2021-10-21T10:53:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Melee weapons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:53, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot; &gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration (very minimally, only 1 point per second if you are actively holding it and it ramps up with time), but even this is not worth sacrificing the Ubersaw for. The Amputator builds uber while taunting, but much slower than with the mediguns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration (very minimally, only 1 point per second if you are actively holding it and it ramps up with time), but even this is not worth sacrificing the Ubersaw for. The Amputator builds uber while taunting, but much slower than with the mediguns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies as a passive benefit. This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally. However, Uber tracking is mostly a guessing game and  the Solemn Vow negates that guess giving you hard data at (virtually) no cost. It is worse in Higlander than in sixes since that rol can be fulfilled by Spy. This weapon also requires Medics to peek sightlines in order to get a good look at the enemy Medic. This is dangerous, especially if the other team has a competent Sniper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies as a passive benefit. This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally. However, Uber tracking is mostly a guessing game and  the Solemn Vow negates that guess giving you hard data at (virtually) no cost. It is worse in Higlander than in sixes since that rol can be fulfilled by Spy. This weapon also requires Medics to peek sightlines in order to get a good look at the enemy Medic. This is dangerous, especially if the other team has a competent Sniper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/del&gt;% Uber after death, with the cost of ten hp. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;currently banned from every Highlander league, because it gives &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Medic who uses it a constant Uber advantage&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forces &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other Medic to equip it to stay competitive&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;60&lt;/ins&gt;% Uber after death &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(with 4 melee hits)&lt;/ins&gt;, with the cost of ten hp. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most of the times, this &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not worth the passive health debuff since &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon requires you to hit with your melee&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have uber built &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then die to get &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;benefit&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lyell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66686&amp;oldid=prev</id>
		<title>Lyell: /* Melee weapons */</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=66686&amp;oldid=prev"/>
		<updated>2021-10-21T10:51:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Melee weapons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:51, 21 October 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot; &gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Try to only go for an Ubersaw when you are at a 75% or more, since you can pop it and escape. Very rarely you can use it to extend ubers (switching off the medigun to melee, getting a hit and switching back) but it is very risky since it can make you and/your pocket(s) drop. Above always remeber that melee is very risky and situational for medic&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration, but even this is not worth sacrificing the Ubersaw for.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt. This weapon also boosts the Medic's passive health regeneration &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(very minimally, only 1 point per second if you are actively holding it and it ramps up with time)&lt;/ins&gt;, but even this is not worth sacrificing the Ubersaw for&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The Amputator builds uber while taunting, but much slower than with the mediguns&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(if applicable)&lt;/del&gt;. This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally. This weapon also requires Medics to peek sightlines in order to get a good look at the enemy Medic. This is dangerous, especially if the other team has a competent Sniper.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - This weapon essentially gives Medic Spy-vision, meaning that Medic can view the names, health, and Ubercharge percentages of his enemies &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as a passive benefit&lt;/ins&gt;. This can be useful for Medics who want to track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking the enemy's Uber mentally&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However, Uber tracking is mostly a guessing game and  the Solemn Vow negates that guess giving you hard data at (virtually) no cost. It is worse in Higlander than in sixes since that rol can be fulfilled by Spy&lt;/ins&gt;. This weapon also requires Medics to peek sightlines in order to get a good look at the enemy Medic. This is dangerous, especially if the other team has a competent Sniper.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 20% Uber after death, with the cost of ten hp. It is currently banned from every Highlander league, because it gives the Medic who uses it a constant Uber advantage, and forces the other Medic to equip it to stay competitive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 20% Uber after death, with the cost of ten hp. It is currently banned from every Highlander league, because it gives the Medic who uses it a constant Uber advantage, and forces the other Medic to equip it to stay competitive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Lyell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=58502&amp;oldid=prev</id>
		<title>173.216.71.76: corrected some misleading info</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=58502&amp;oldid=prev"/>
		<updated>2018-09-06T21:34:06Z</updated>

		<summary type="html">&lt;p&gt;corrected some misleading info&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:34, 6 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Gameplay ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and turn the tides of the battle in their favour. Usually, the Medic will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prioritize &lt;/del&gt;some classes &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;over &lt;/del&gt;others. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The privileged &lt;/del&gt;classes are commonly referred to as ''the combo'', which consists of the [[Heavy (Highlander)|Heavy]], the [[Demoman (Highlander)|Demoman]], and the [[Pyro (Highlander)|Pyro]]. As for the other classes, some will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sometimes &lt;/del&gt;receive just an overheal (such as the [[Scout (Highlander)|Scout]]), and some are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;required &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be &lt;/del&gt;healed at all (such as the [[Engineer(Highlander)|Engineer]] or the [[Spy (Highlander)|Spy]]).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In all gamemodes, the Medic's main job is to keep his team in shape, by healing hurt teammates, allowing them to rejoin the fight and turn the tides of the battle in their favour. Usually, the Medic will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heal &lt;/ins&gt;some classes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more than &lt;/ins&gt;others&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, either because they require more heals to be on the front line, or their role is to protect the medic&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These &lt;/ins&gt;classes are commonly referred to as ''the combo'', which consists of the [[Heavy (Highlander)|Heavy]], the [[Demoman (Highlander)|Demoman]], and the [[Pyro (Highlander)|Pyro]]. As for the other classes, some will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mostly &lt;/ins&gt;receive just an overheal (such as the [[Scout (Highlander)|Scout]]), and some are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;generally &lt;/ins&gt;not healed at all (such as the [[Engineer(Highlander)|Engineer]] or the [[Spy (Highlander)|Spy]]).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps without set-up time (such as [[King of the Hill]] or [[5CP]] maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to [[rollout]] to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On maps without set-up time (such as [[King of the Hill]] or [[5CP]] maps), in the beginning of each round the Medic will give the Demoman an overheal, to enable him to [[rollout]] to the middle point. After that, he will give overheals to all players, and in the end, just before arriving on the point, will give a full overheal to the Heavy, bringing him to 450 HP.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>173.216.71.76</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=48984&amp;oldid=prev</id>
		<title>108.162.245.30: /* Melee weapons */</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=48984&amp;oldid=prev"/>
		<updated>2017-03-02T21:23:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Melee weapons&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:23, 2 March 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Melee weapons ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Übersaw''' - Run by most competitive Medics, the Übersaw grants the Medic an ability to add 25% to the Über percentage by hitting an enemy player. This ability often grants the Medic an escape possibility, if he succeeds in hitting the chasing enemy and getting the Über that way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Amputator''' - Rarely used;  It enables a healing area effect, which allows to keep multiple teammates alive; it leaves the Medic very exposed though, as it requires for him to taunt&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. This weapon also boosts the Medic's passive health regeneration, but even this is not worth sacrificing the Ubersaw for&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Allows &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;medic &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponents&lt;/del&gt;' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;health&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Its upside &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;negated mainly by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usage of communication to call out weak targets&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Solemn Vow''' - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This weapon essentially gives Medic Spy-vision, meaning that Medic can view &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;names, health, and Ubercharge percentages of his enemies (if applicable). This can be useful for Medics who want &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;track the enemy Medic's Ubercharge. However, in high-level play, this weapon becomes less useful, as most Medics are capable of tracking &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemy&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s Uber mentally. This weapon also requires Medics to peek sightlines in order to get a good look at the enemy Medic&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dangerous, especially if &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other team has a competent Sniper&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 20% Uber after death, with the cost of ten hp. It is currently banned from every Highlander league, because it gives the Medic who uses it a constant Uber advantage, and forces the other Medic to equip it to stay competitive.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Vita-Saw''' - The Vita-Saw gives the Medic who uses it up to 20% Uber after death, with the cost of ten hp. It is currently banned from every Highlander league, because it gives the Medic who uses it a constant Uber advantage, and forces the other Medic to equip it to stay competitive.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See Also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Medic]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Medic]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>108.162.245.30</name></author>
		
	</entry>
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