Editing Gold Rush
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| − | {{ | + | {{stub}} |
| − | + | {{NewInfobox Map | |
| − | + | |name= | |
| + | |image= | ||
| + | |caption= | ||
| − | + | |maptype=pl | |
| − | + | |filename=pl_goldrush | |
| − | + | |version=Official Release | |
| − | + | |author1=valve | |
| − | + | |author1steam= | |
| − | + | |author2= | |
| − | + | |author2steam= | |
| − | + | |author3= | |
| + | |author3steam= | ||
| + | |released=April 29 2008 | ||
| + | |updated=December 11 2008 | ||
| + | |official=1 | ||
| − | + | |gamemode1=6v6 | |
| − | + | |gamemode2=hl | |
| − | + | |gamemode3= | |
| + | |adapted= | ||
| + | |pro= | ||
| + | |popularity=obsolete | ||
| + | |lpleague=ugchl | ||
| + | |lpseason=3 | ||
| + | |||
| + | |download=http://redirect.tf2maps.net/maps/pl_goldrush.bsp.bz2 | ||
| + | |workshop= | ||
| + | |tf2maps= | ||
| + | |gamebanana= | ||
| + | |tftv= | ||
| + | |tftv2= | ||
| + | |etf2l= | ||
| + | |ugc= | ||
| + | |officialwiki=Gold_Rush | ||
| + | |officialwiki2= | ||
| + | |||
| + | |footnotes= | ||
}} | }} | ||
| − | ''' | + | '''pl_goldrush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. |
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | ||
| − | == | + | == Usage in competitive == |
| − | { | + | {{Gold Rush/MapLeagueInclusionTable}} |
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| − | {{Navbox | + | {{All Maps Navbox}} |