Editing Engineer (6v6)
Warning: The database has been locked for maintenance, so you will not be able to save your edits right now. You may wish to copy and paste your text into a text file and save it for later.
The system administrator who locked it offered this explanation: We are currently working on upgrading comp.tf. Edits will be locked for most of March 2025, or until further notice. For questions, please contact staff on the comp.tf Discord. I apologise for the inconvenience.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
| Latest revision | Your text | ||
| Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
| − | + | ==Overview== | |
| + | |||
The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]]. While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push. | The Engineer is considered an [[offclass]] in the [[6v6]] [[metagame]]. While the Sentry's poor mobility makes Engineer weak in transition plays, the sentry's aim neuters Scouts, its regeneration allows it to waste a lot of Uber, and once the sentry goes down, the Engineer can switch back to their main, acting as a disposable player. In large maps such as cp_warmfront, the Engineer's teleporters can be used to better hold second after a failed last push. | ||
Usually, a team only runs Engineer only when they are pushed all the way back into last, and even that is rare. This is so as building a Sentry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby wasting a lot of the ubercharge. | Usually, a team only runs Engineer only when they are pushed all the way back into last, and even that is rare. This is so as building a Sentry takes up a long time. However, a good side of this is that the opposing team will first have to focus their fire on the Sentry to get rid of it, thereby wasting a lot of the ubercharge. | ||
| + | |||
==Strategies + Tips== | ==Strategies + Tips== | ||