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* On [[Attack/Defend]] maps, each half consisted of a [[Payload|stopwatch]] round. The teams alternated between attacking and defending, such as if team A defended first, team B would be the first to defend in the next round. Each team could have scored one point in a half. The game ended once one of the teams reached 2 points. | * On [[Attack/Defend]] maps, each half consisted of a [[Payload|stopwatch]] round. The teams alternated between attacking and defending, such as if team A defended first, team B would be the first to defend in the next round. Each team could have scored one point in a half. The game ended once one of the teams reached 2 points. | ||
* In [[Capture the Flag]], the times of each half were only 20 minutes long and had no capture limit. The team with the highest amount of captures by the end of the second half won the round. | * In [[Capture the Flag]], the times of each half were only 20 minutes long and had no capture limit. The team with the highest amount of captures by the end of the second half won the round. | ||
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| + | ==== Map List for S22==== | ||
| + | * '''Week 1''' - [[cp_granary_pro_rc2]] | ||
| + | * '''Week 2''' - [[cp_metalworks_rc7]] | ||
| + | * '''Week 3''' - [[cp_snakewater_u8]] | ||
| + | * '''Week 4''' - [[cp_badlands]] | ||
| + | * '''Week 5''' - [[koth_product_rc8]] | ||
| + | * '''Week 6''' - [[cp_sunshine_rc9]] | ||
| + | * '''Week 7''' - [[cp_process_final]] | ||
| + | * '''Week 8''' - [[cp_gullywash_final1]] | ||
| + | * '''Week 9''' - [[cp_granary_pro_rc2]] | ||
== Divisions == | == Divisions == | ||