Editing Calling
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Calls play an essential part in competitive play, so they should be treated as such and given special attention and work. Calling isn't often trained or practiced and most of the calling attributes a player has come from actual competitive experience, so it is natural for new players to feel overwhelmed by it or not being able to make proper calls. Learning map callouts before playing on that map will help players call more effectively, and is highly recommended. | Calls play an essential part in competitive play, so they should be treated as such and given special attention and work. Calling isn't often trained or practiced and most of the calling attributes a player has come from actual competitive experience, so it is natural for new players to feel overwhelmed by it or not being able to make proper calls. Learning map callouts before playing on that map will help players call more effectively, and is highly recommended. | ||
'''A call should be concise and clear, only with relevant information and no gibberish.''' It should also be spoken in a calm way that is understood by everyone, raging or shouting often only leads to a worse team atmosphere. | '''A call should be concise and clear, only with relevant information and no gibberish.''' It should also be spoken in a calm way that is understood by everyone, raging or shouting often only leads to a worse team atmosphere. | ||
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'''An example of a good (concise and clear) call would be:''' | '''An example of a good (concise and clear) call would be:''' | ||
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"Scout took a lot, why didn't he die?!?! Please kill him!" | "Scout took a lot, why didn't he die?!?! Please kill him!" | ||
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==Main Caller== | ==Main Caller== | ||