Difference between revisions of "Snakewater"
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| + | == Offical update history == | ||
| + | <div style="max-height:280px; overflow-y:scroll; overflow-x: auto; border:1px solid #DDD; border-style:solid none; margin-top: none; background-color:#FEFEFE;"> | ||
| + | '''[https://wiki.teamfortress.com/wiki/November_21,_2013_Patch November 21, 2013 Patch]''' ([https://wiki.teamfortress.com/wiki/Two_Cities_Update Two Cities Update]) | ||
| + | * Added Snakewater to the game. | ||
| + | * Added achievements for Snakewater, [[Process]], and [[Standin]]. | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/February_29,_2016_Patch February 29, 2016 Patch]''' | ||
| + | * Updated several maps to support [[Competitive Mode]]. | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/October_12,_2016_PatchOctober 12, 2016 Patch]''' | ||
| + | * Changes based on community feedback. | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/December_19,_2018_Patch December 19, 2018 Patch]''' ([https://wiki.teamfortress.com/wiki/Smissmas_2018 Smissmas 2018]) | ||
| + | * Fixed "splash bug" issues throughout the map. | ||
| + | * Fixed a lot of visual issues. | ||
| + | * Improved clipping and made movement smoother. | ||
| + | * Made fence near yard closed to projectiles. | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/January_8,_2019_Patch January 8, 2019 Patch]''' | ||
| + | * Fixed missing clip brush in RED kitchen. | ||
| + | * Fixed minor clipping issues. | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/January_22,_2019_Patch January 22, 2019 Patch]''' | ||
| + | * Updated <code>cp_snakewater_final1</code> to fix missing player clips. | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/June_22,_2021_Patch June 22, 2021 Patch]''' | ||
| + | * Fixed clipping throughout map. | ||
| + | * Fixed explosion splash being caught by objects throughout map. | ||
| + | * Made movement smoother throughout map. | ||
| + | * Reworked some problematic areas like the kitchen. | ||
| + | * Minor visual enhancements throughout the map. | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/September_16,_2021_Patch September 16, 2021 Patch]''' | ||
| + | * Minor visual fixes | ||
| + | * Minor clipping fixes | ||
| + | * Slightly increased spawn time when attacking last | ||
| + | * Fixed some jumps being made impossible in previous update | ||
| + | * Made some areas like respawn doors smoother to walk past | ||
| + | * Nature & Wildlife preservation measures | ||
| + | |||
| + | '''[https://wiki.teamfortress.com/wiki/September_26,_2022_Patch September 26, 2022 Patch #1]''' | ||
| + | * Minor visual, clipping/blockbullet, and detailing fixes | ||
| + | * Fixed alignment issues | ||
| + | * Fixed some mirroring issues | ||
| + | * Updated mid slightly to make it more mirrored | ||
| + | * Increased wall heights on mid to allow more jumps | ||
| + | * Updated last spawn room to reduce the randomness of spawnpoints | ||
| + | * Slightly increased cap time on last to account for longer travel time to the point | ||
| + | * Speculative changes to fix some "wallbug" issues | ||
| + | * Added Competitive mode stage | ||
| + | </div> | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} | ||
Revision as of 06:59, 2 October 2022
| Snakewater | |
|---|---|
| Map Information | |
| Map type | 5CP |
| Latest version | cp_snakewater_final1
|
| First released | August 24, 2010 |
| Last updated | September 16, 2021 |
| Developer | Toivo "chojje" Sawen |
| Official map | Yes |
| Competitive Information | |
| Format | 6v6 |
| In rotation | AsiaFortress Cup 20 ETF2L 6v6 Season 42 RGL 6v6 Season 10 OZF 34 |
Snakewater is an official 5CP map created by chojje, released on the second day of the Two Cities Update on November 21, 2013.
Contents
Callouts
Mid point
| Snakewater mid point callouts |
|---|
Top right Top left Kitchen / Chicken BLU top left BLU top right Hut / Shack / Shed Catwalk / Planks Slope / Yard Main / Lower / Choke Saw |
Second point
| Snakewater second point callouts |
|---|
Window / JFK Main / Choke Saw Pipe Yard / Green Shack / Hut Train Africa / Lower / Pit Fence Ramp Battlements / Balcony Balcony |
Lobby
| Snakewater lobby callouts |
|---|
Cheese / Rollout Bucket Lobby Ramp to lower |
Last point
| Snakewater last point callouts |
|---|
Right Hut / Cabin / Shed / Roof Stairs Lower Left / Shutter Dropdown Crates Right / Truck Top |
Map pool history
Offical update history
November 21, 2013 Patch (Two Cities Update)
- Updated several maps to support Competitive Mode.
- Changes based on community feedback.
December 19, 2018 Patch (Smissmas 2018)
- Fixed "splash bug" issues throughout the map.
- Fixed a lot of visual issues.
- Improved clipping and made movement smoother.
- Made fence near yard closed to projectiles.
- Fixed missing clip brush in RED kitchen.
- Fixed minor clipping issues.
- Updated
cp_snakewater_final1to fix missing player clips.
- Fixed clipping throughout map.
- Fixed explosion splash being caught by objects throughout map.
- Made movement smoother throughout map.
- Reworked some problematic areas like the kitchen.
- Minor visual enhancements throughout the map.
- Minor visual fixes
- Minor clipping fixes
- Slightly increased spawn time when attacking last
- Fixed some jumps being made impossible in previous update
- Made some areas like respawn doors smoother to walk past
- Nature & Wildlife preservation measures
- Minor visual, clipping/blockbullet, and detailing fixes
- Fixed alignment issues
- Fixed some mirroring issues
- Updated mid slightly to make it more mirrored
- Increased wall heights on mid to allow more jumps
- Updated last spawn room to reduce the randomness of spawnpoints
- Slightly increased cap time on last to account for longer travel time to the point
- Speculative changes to fix some "wallbug" issues
- Added Competitive mode stage
| 6v6 maps | |
| Currently in rotation | |
| 5CP | |
| KOTH | |
| Previously in rotation | |
| 5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
| Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
| Capture the Flag | 2Fort · Turbine · Well (CTF) |
| Domination | Standin |
| KOTH | Ashville · Coalplant |
| Payload | Gold Rush |