Difference between revisions of "Attack/Defend"
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| + | |image= Gravel_Pit.jpg | ||
| + | |caption= [[Gravel Pit]], a staple a/d maps | ||
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| + | |released= October 9, 2007 | ||
| + | |official= 1 | ||
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| + | |gamemode1= Hl | ||
| + | |popularity= staple | ||
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| + | |officialwiki= Control_Point_(game_mode)#Attack.2FDefend}} | ||
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Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]] | Attack / Defend is a standard competitive gamemode that functions somewhat like [[Gravelpit|Payload]]. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in [[Highlander]] and [[6v6]] | ||
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-->{{md}}[[Standin]] | -->{{md}}[[Standin]] | ||
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Revision as of 14:51, 21 June 2017
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Attack/Defend
Gravel Pit, a staple a/d maps
Mode Information
First Released:
October 9, 2007
Competitive Information
Game Modes:
League Popularity:
Staple
Links
Attack / Defend is a standard competitive gamemode that functions somewhat like Payload. Instead of capping points by moving a cart, the blue team must capture each point by standing on them while the Red team must defend each point. The teams then switch. Attack / Defend is a standard game mode in Highlander and 6v6
See Also
[[Template:|V]] · [[Template_talk:|D]] · [[[:Template:Fullurl:Template:]] E] List of Attack / Defend maps commonly played in competitive TF2
| |
| Highlander | Gravelpit · Steel · Standin |
| 6v6 | Gravelpit · Edifice · Standin |