Difference between revisions of "Gold Rush"
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| image = Gold Rush.jpg | | image = Gold Rush.jpg | ||
| − | | | + | | map_type = Payload |
| + | | stages = 3 | ||
| + | | control_points = 6 (2 per stage) | ||
| latest_version = pl_goldrush | | latest_version = pl_goldrush | ||
| − | | first_released = April 29 2008 | + | | first_released = April 29, 2008 |
| − | | last_updated = December 11 2008 | + | | last_updated = December 11, 2008 |
| developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | | developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | ||
| + | | official_map = Yes | ||
| download = | | download = | ||
| − | | | + | | format = [[6v6]] |
| − | | | + | | in_rotation = None |
| − | |||
}} | }} | ||
'''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. | '''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. | ||
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Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | ||
| − | == | + | == Map pool history == |
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
| − | |+ Gold Rush map pool history | + | |+ Gold Rush [[map pool history]] |
|- | |- | ||
! {{abbr|DL|Download link}} | ! {{abbr|DL|Download link}} | ||
! Map version | ! Map version | ||
| − | ! style="width: | + | ! style="width:120px" | Europe |
|- | |- | ||
! | ! | ||
Latest revision as of 01:21, 1 October 2022
| Gold Rush | |
|---|---|
| Map Information | |
| Map type | Payload |
| Stages | 3 |
| Control points | 6 (2 per stage) |
| Latest version | pl_goldrush
|
| First released | April 29, 2008 |
| Last updated | December 11, 2008 |
| Developer | Valve |
| Official map | Yes |
| Competitive Information | |
| Format | 6v6 |
| In rotation | None |
Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
Map pool history[edit]
| DL | Map version | Europe |
|---|---|---|
pl_goldrush
|
| 6v6 maps | |
| Currently in rotation | |
| 5CP | |
| KOTH | |
| Previously in rotation | |
| 5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
| Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
| Capture the Flag | 2Fort · Turbine · Well (CTF) |
| Domination | Standin |
| KOTH | Ashville · Coalplant |
| Payload | Gold Rush |