Difference between revisions of "Gold Rush"
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| − | {{ | + | {{Infobox map |
| − | | | + | | title = Gold Rush |
| − | |image= | + | | image = Gold Rush.jpg |
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| − | | | + | | map_type = Payload |
| − | | | + | | stages = 3 |
| − | | | + | | control_points = 6 (2 per stage) |
| − | | | + | | latest_version = pl_goldrush |
| − | | | + | | first_released = April 29, 2008 |
| − | | | + | | last_updated = December 11, 2008 |
| − | + | | developer1 = [https://en.wikipedia.org/wiki/Valve_Corporation Valve] | |
| − | + | | official_map = Yes | |
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| − | + | | download = | |
| − | + | | format = [[6v6]] | |
| − | + | | in_rotation = None | |
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| − | |download= | ||
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| − | ''' | + | '''Gold Rush''' is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages. |
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community. | ||
| − | == | + | == Map pool history == |
| − | { | + | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" |
| + | |+ Gold Rush [[map pool history]] | ||
| + | |- | ||
| + | ! {{abbr|DL|Download link}} | ||
| + | ! Map version | ||
| + | ! style="width:120px" | Europe | ||
| + | |- | ||
| + | ! | ||
| + | ! style="text-align:left; font-weight:normal" | <code>pl_goldrush</code> | ||
| + | | {{LeagueIconSmall|etf2l}} [[ETF2L 6v6 Season 3|Season 3]] | ||
| + | |} | ||
{{Navbox/6v6 maps}} | {{Navbox/6v6 maps}} | ||
Latest revision as of 01:21, 1 October 2022
| Gold Rush | |
|---|---|
| Map Information | |
| Map type | Payload |
| Stages | 3 |
| Control points | 6 (2 per stage) |
| Latest version | pl_goldrush
|
| First released | April 29, 2008 |
| Last updated | December 11, 2008 |
| Developer | Valve |
| Official map | Yes |
| Competitive Information | |
| Format | 6v6 |
| In rotation | None |
Gold Rush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
Map pool history[edit]
| DL | Map version | Europe |
|---|---|---|
pl_goldrush
|
| 6v6 maps | |
| Currently in rotation | |
| 5CP | |
| KOTH | |
| Previously in rotation | |
| 5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
| Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
| Capture the Flag | 2Fort · Turbine · Well (CTF) |
| Domination | Standin |
| KOTH | Ashville · Coalplant |
| Payload | Gold Rush |