Difference between revisions of "Vigil"
Jump to navigation
Jump to search
(Created page with "{{stub}} {{NewInfobox Map |name= |image= |caption= |maptype=pl |filename=pl_vigil_b5 |version=Beta 5 |author1=theatreTECHIE |author1steam=76561198134226028 |author2= |author2...") |
|||
| (21 intermediate revisions by 11 users not shown) | |||
| Line 1: | Line 1: | ||
| − | |||
{{NewInfobox Map | {{NewInfobox Map | ||
|name= | |name= | ||
| Line 6: | Line 5: | ||
|maptype=pl | |maptype=pl | ||
| − | |filename= | + | |filename=pl_vigil_rc10 |
| − | |version= | + | |version=Release Candidate 10 |
|author1=theatreTECHIE | |author1=theatreTECHIE | ||
|author1steam=76561198134226028 | |author1steam=76561198134226028 | ||
| Line 15: | Line 14: | ||
|author3steam= | |author3steam= | ||
|released=1 Febuary 2016 | |released=1 Febuary 2016 | ||
| − | |updated= | + | |updated=11 April 2023 |
|official= | |official= | ||
| Line 23: | Line 22: | ||
|adapted= | |adapted= | ||
|pro= | |pro= | ||
| − | |popularity= | + | |popularity=staple |
|lpleague=ugchl | |lpleague=ugchl | ||
| − | |lpseason= | + | |lpseason=29 |
| − | |download=https:// | + | |download=https://fastdl.serveme.tf/maps/pl_vigil_rc10.bsp |
| − | |workshop= | + | |workshop=1266210012 |
|tf2maps=vigil.27088 | |tf2maps=vigil.27088 | ||
|gamebanana= | |gamebanana= | ||
|tftv=36657 | |tftv=36657 | ||
| − | |etf2l= | + | |etf2l=33499 |
|ugc= | |ugc= | ||
|officialwiki= | |officialwiki= | ||
|officialwiki2= | |officialwiki2= | ||
| − | |||
|footnotes= | |footnotes= | ||
}} | }} | ||
| − | ''' | + | '''Vigil''' is a single stage, four point [[Payload]] map made by [http://steamcommunity.com/id/theatretechie theatreTECHIE]. It is currently in the rotation for [[RGL]], [[ETF2L]], [[ozfortress]], and [[UGC]] Highlander. |
| + | |||
== Usage in competitive == | == Usage in competitive == | ||
| − | {{ | + | {{Vigil/MapLeagueInclusionTable}} |
| + | |||
| + | == Callouts == | ||
| + | ===First Point=== | ||
| + | {{Map locations | ||
| + | | title = Vigil — First (Defenders' Perspective) | ||
| + | | image = Pl_vigil_A_defense.png | ||
| + | | area1 = Point | x1=268px | y1=291px | ||
| + | | area2 = Choke | x2=413px | y2=153px | ||
| + | | area3 = Crest/Hill | x3=524px | y3=106px | ||
| + | | area4 = Mines | x4=705px | y4=407px | ||
| + | | area5 = Window | x5=411px | y5=91px | ||
| + | | area6 = Basement | x6=449px | y6=117px | ||
| + | | area7 = Cliffside/Flank | x7=47px | y7=135px | ||
| + | | area9 = Dropdown | x9=654px | y9=180px | ||
| + | }} | ||
| + | |||
| + | {{Map locations | ||
| + | | title = Vigil — First (Attackers' Perspective) | ||
| + | | image = Pl vigil A offense.png | ||
| + | | area1 = Banana | x1=172px | y1=212px | ||
| + | | area2 = Shack | x2=363px | y2=272px | ||
| + | | area3 = Truck | x3=498px | y3=239px | ||
| + | | area4 = House | x4=735px | y4=281px | ||
| + | | area5 = Crest/Hill | x5=329px | y5=105px | ||
| + | | area6 = Choke | x6=433px | y6=141px | ||
| + | }} | ||
| + | |||
| + | ===Second Point=== | ||
| + | {{Map locations | ||
| + | | title = Vigil — Second Point | ||
| + | | image = Pl vigil B.png | ||
| + | | area1 = Shed | x1=218px | y1=137px | ||
| + | | area2 = Roof | x2=137px | y2=382px | ||
| + | | area3 = Mines | x3=240px | y3=272px | ||
| + | | area4 = Crane/Satellite | x4=596px | y4=261px | ||
| + | | area5 = Hill | x5=39px | y5=236px | ||
| + | | area6 = Shutter | x6=324px | y6=120px | ||
| + | | area7 = BBQ | x7=393px | y7=110px | ||
| + | | area8 = Point | x8=470px | y8=224px | ||
| + | }} | ||
| + | |||
| + | ===Third Point=== | ||
| + | {{Map locations | ||
| + | | title = Vigil — Third | ||
| + | | image = Pl vigil C.png | ||
| + | | area1 = Point | x1=395px | y1=196px | ||
| + | | area2 = Concrete | x2=362px | y2=141px | ||
| + | | area3 = Ladder | x3=494px | y3=207px | ||
| + | | area4 = Underneath | x4=448px | y4=155px | ||
| + | | area5 = Dungeon | x5=238px | y5=225px | ||
| + | | area6 = Mop | x6=118px | y6=291px | ||
| + | | area7 = Observatory | x7=288px | y7=147px | ||
| + | | area8 = Flank | x8=514px | y8=394px | ||
| + | }} | ||
| + | |||
| + | === Last === | ||
| + | {{Map locations | ||
| + | | title = Vigil — Last (Outside) | ||
| + | | image = Pl vigil D outside.png | ||
| + | | area1 = Orange Room | x1=394px | y1=104px | ||
| + | | area2 = Observatory | x2=374px | y2=175px | ||
| + | | area3 = Mop | x3=745px | y3=324px | ||
| + | | area4 = Cliffside/Ride | x4=42px | y4=249px | ||
| + | | area5 = Drop | x5=156px | y5=100px | ||
| + | }} | ||
| + | |||
| + | {{Map locations | ||
| + | | title = Vigil — Last (Inside) | ||
| + | | image = Pl vigil D inside.png | ||
| + | | area1 = Point | x1=236px | y1=318px | ||
| + | | area2 = Big Door | x2=294px | y2=232px | ||
| + | | area3 = Orange Room | x3=35px | y3=247px | ||
| + | | area4 = Flank/Coffee | x4=512px | y4=216px | ||
| + | }} | ||
{{Active Maps Navbox}}{{All Maps Navbox|y}} | {{Active Maps Navbox}}{{All Maps Navbox|y}} | ||
Latest revision as of 04:10, 22 July 2024
Vigil
Map Information
Map Type:
File Name:
pl_vigil_rc10Version:
Release Candidate 10
Author:
First Released:
1 Febuary 2016
Last Updated:
11 April 2023
Competitive Information
Game Modes:
League Popularity:
Staple
Last Played:
Total Inclusions:
None
Links
Vigil is a single stage, four point Payload map made by theatreTECHIE. It is currently in the rotation for RGL, ETF2L, ozfortress, and UGC Highlander.
Contents
Usage in competitive[edit]
| Highlander | |||||||
|---|---|---|---|---|---|---|---|
| Season 22 | |||||||
| Total inclusions | 1 out of 39 | ||||||
Callouts[edit]
First Point[edit]
| Vigil — First (Defenders' Perspective) |
|---|
Point Choke Crest/Hill Mines Window Basement Cliffside/Flank Dropdown |
| Vigil — First (Attackers' Perspective) |
|---|
Banana Shack Truck House Crest/Hill Choke |
Second Point[edit]
| Vigil — Second Point |
|---|
Shed Roof Mines Crane/Satellite Hill Shutter BBQ Point |
Third Point[edit]
| Vigil — Third |
|---|
Point Concrete Ladder Underneath Dungeon Mop Observatory Flank |
Last[edit]
| Vigil — Last (Outside) |
|---|
Orange Room Observatory Mop Cliffside/Ride Drop |
| Vigil — Last (Inside) |
|---|
Point Big Door Orange Room Flank/Coffee |
| List of active competitive Team Fortress 2 maps | |
| 3CP | Warmfrost |
| 5CP | Badlands · Granary Pro · Gullywash · Metalworks · Process · Reckoner · Snakewater · Sunshine · Villa |
| Attack/Defend | Steel |
| King of the Hill | Airfield · Ashville · Bagel · Brazil · Cascade · Clearcut · Coalplant · Lakeside · Product · Warmtic |
| Payload | Badwater · Borneo · Swiftwater · Upward · Vigil |