Difference between revisions of "Gold Rush"
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== History == | == History == | ||
{| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | {| class="wikitable emptycells-gray mw-collapsible" style="text-align:center" | ||
| − | |+ | + | |+ Gold Rush map pool history for premier 6v6 tournaments |
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! {{abbr|DL|Download link}} | ! {{abbr|DL|Download link}} | ||
Revision as of 09:16, 19 July 2022
Gold Rush
Map Information
Map Type:
File Name:
pl_goldrushVersion:
Official Release
Author:
First Released:
29 April 2008
Last Updated:
11 December 2008
Competitive Information
Game Modes:
League Popularity:
Obsolete
Last Played:
Links
pl_goldrush is a Payload map and the first map included in Team Fortress 2 to feature this mode, as well as the third non-release map added to the game. It is broken into three stages.
Balancing and gameplay issues such as narrow, easily sticky-trapped corridors restricting play, very long sight lines for Snipers to spot and shoot people, and a lack of alternate exit doors on spawn rooms making spawncamping easy currently makes Goldrush unfavourable with the TF2 competitive community.
History
| DL | Map version | Error creating thumbnail: Unable to save thumbnail to destination Europe
|
|---|---|---|
pl_goldrush
|
| 6v6 maps | |
| Currently in rotation | |
| 5CP | |
| KOTH | |
| Previously in rotation | |
| 5CP | Bazillion · Fastlane · Follower · Freight · Kalinka · Logjam · Mainline · Propaganda · Obscure · Reckoner · Sinshine · Warmfront · Waste (CP) · Well (CP) · Wildmire · Yukon |
| Attack/Defend | Dustbowl · Extraction · Gorge · Gravel Pit |
| Capture the Flag | 2Fort · Turbine · Well (CTF) |
| Domination | Standin |
| KOTH | Ashville · Coalplant |
| Payload | Gold Rush |