<?xml version="1.0"?>
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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Suln</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Suln"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Suln"/>
	<updated>2026-05-05T05:34:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=818</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=818"/>
		<updated>2013-07-01T18:43:11Z</updated>

		<summary type="html">&lt;p&gt;Suln: /* BBALL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BBALL ==&lt;br /&gt;
Team Fortress 2 BBALL is a 1v1 or 2v2 gamemode, played exclusively with [[Soldier]]s. The entire map is one large basketball court with two hoops, similar to a real basketball court. At start of the round, an intelligence briefcase spawns in the middle of the court. The objective is to pick up the intelligence, and dunk yourself in the enemy team's hoop by rocket jumping. All dunks while carrying the intel score a point. Once you score a point, the intelligence will spawn on the other team's free-throw line, near there hoop, giving them a chance to score. Standard BBALL is played in 10 minute rounds, but it varies a lot, with some games playing first to a certain point value, because there is no official league or organization that has standardized this gamemode yet. This gamemode heavily rewards practice in airshots and rocket jumping.&lt;/div&gt;</summary>
		<author><name>Suln</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=816</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=816"/>
		<updated>2013-07-01T18:42:28Z</updated>

		<summary type="html">&lt;p&gt;Suln: /* BBALL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BBALL ==&lt;br /&gt;
Team Fortress 2 BBALL is a 1v1 or 2v2 gamemode, played exclusively with [[Soldier]]s. The entire map is one large basketball court with two hoops, similar to a real basketball court. On start of the round, an intelligence briefcase spawns in the middle of the court. The objective is to pick up the intelligence, and dunk yourself in the enemy team's hoop by rocket jumping. All dunks while carrying the intel score a point. Once you score a point, the intelligence will spawn on the other team's free-throw line, near there hoop, giving them a chance to score. Standard BBALL is played in 10 minute rounds, but it varies a lot, with some games playing first to a certain point value, because there is no official league or organization that has standardized this gamemode yet. This gamemode heavily rewards practice in airshots and rocket jumping.&lt;/div&gt;</summary>
		<author><name>Suln</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=815</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=815"/>
		<updated>2013-07-01T18:42:14Z</updated>

		<summary type="html">&lt;p&gt;Suln: /* BBALL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BBALL ==&lt;br /&gt;
Team Fortress 2 BBALL is a 1v1 or 2v2 gamemode, played exclusively with [[Soldier]]s. The entire map is one large basketball court with two hoops, similar to a real basketball court. On start of the round, an intelligence briefcase spawns in the middle of the court. The objective is to pick up the intelligence, and dunk yourself in the enemy team's hoop by rocket jumping. All dunks while carrying the intel score a point. Once you score a point, the intelligence will spawn on the other team's free-throw line, near there hoop, giving them a chance to score. Standard BBALL is played in 10 minute rounds, but it varies a lot, with some games playing first to a certain point value, because there is no official league or organization that has standardized this gamemode yet. This gamemode heavily rewards practice in airshots and rocket jumping.&lt;br /&gt;
&lt;br /&gt;
[[File:Ballin_Sky.jpeg]]&lt;/div&gt;</summary>
		<author><name>Suln</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=812</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=812"/>
		<updated>2013-07-01T18:41:26Z</updated>

		<summary type="html">&lt;p&gt;Suln: /* BBALL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BBALL ==&lt;br /&gt;
Team Fortress 2 BBALL is a 1v1 or 2v2 gamemode, played exclusively with [[Soldier]]s. The entire map is one large basketball court with two hoops, similar to a real basketball court. On start of the round, an intelligence briefcase spawns in the middle of the court. The objective is to pick up the intelligence, and dunk yourself in the enemy team's hoop by rocket jumping. All dunks while carrying the intel score a point. Once you score a point, the intelligence will spawn on the other team's free-throw line, near there hoop, giving them a chance to score. Standard BBALL is played in 10 minute rounds, but it varies a lot, with some games playing first to a certain point value, because there is no official league or organization that has standardized this gamemode yet. This gamemode heavily rewards practice in airshots and rocket jumping.&lt;br /&gt;
&lt;br /&gt;
[[File:http://imgur.com/Y8vghXG]]&lt;/div&gt;</summary>
		<author><name>Suln</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=811</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=811"/>
		<updated>2013-07-01T18:41:09Z</updated>

		<summary type="html">&lt;p&gt;Suln: /* BBALL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BBALL ==&lt;br /&gt;
Team Fortress 2 BBALL is a 1v1 or 2v2 gamemode, played exclusively with [[Soldier]]s. The entire map is one large basketball court with two hoops, similar to a real basketball court. On start of the round, an intelligence briefcase spawns in the middle of the court. The objective is to pick up the intelligence, and dunk yourself in the enemy team's hoop by rocket jumping. All dunks while carrying the intel score a point. Once you score a point, the intelligence will spawn on the other team's free-throw line, near there hoop, giving them a chance to score. Standard BBALL is played in 10 minute rounds, but it varies a lot, with some games playing first to a certain point value, because there is no official league or organization that has standardized this gamemode yet. This gamemode heavily rewards practice in airshots and rocket jumping.&lt;br /&gt;
&lt;br /&gt;
[http://imgur.com/Y8vghXG]&lt;/div&gt;</summary>
		<author><name>Suln</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=799</id>
		<title>Medic (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(Highlander)&amp;diff=799"/>
		<updated>2013-07-01T18:36:09Z</updated>

		<summary type="html">&lt;p&gt;Suln: Created page with &amp;quot;Just like in 6v6 there is only one medic on the team,so it is very important to try and protect the medic. The medic unlike in 6v6 has to work around healing a larger team and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just like in 6v6 there is only one medic on the team,so it is very important to try and protect the medic. The medic unlike in 6v6 has to work around healing a larger team and other classes other than the soldier, demoman, and scout.&lt;/div&gt;</summary>
		<author><name>Suln</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=776</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=776"/>
		<updated>2013-07-01T18:27:00Z</updated>

		<summary type="html">&lt;p&gt;Suln: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the medic makes up a key component of the combo, along with the pocket [[soldier]]. In [[highlander]], the combo usually consists of a medic, [[heavy]], and [[demoman]]. As the medic does not need to focus on aim, medics generally act as callers for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy ubers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
Medic is most commonly thought of as the most important class in all of TF2. He leads the pushes in order to cap more points, and in order to destroy the enemy team. His job is to give buffs to every class. Buffs are a health boost that all classes can receive. Soldier can be buffed from 200 to 300, Scout from 125 to 185, etc. etc. In 6's the medic usually uses two different types of medi-guns. The original medi gun, which makes the player that recieves the uber invincible, and the kritzkrieg, which gives 100% kritz to the player receiving the uber. The kritzkrieg is usually given to the demoman in order to drop the other teams medic and t gain a large advantage. The demoman receives the kritz because he has the largest damage output and has weapons that best suit the kritzkrieg. The medic has a pocket soldier who's main objective is to keep the medic alive. He receives most of the ubercharges from the medic. Keeping the medic alive is very important and the team with the better medic usually has an advantage.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;/div&gt;</summary>
		<author><name>Suln</name></author>
		
	</entry>
</feed>