<?xml version="1.0"?>
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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SteamyShiner</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SteamyShiner"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/SteamyShiner"/>
	<updated>2026-05-05T06:32:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=2540</id>
		<title>Editors To Do List</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=2540"/>
		<updated>2013-07-05T11:50:40Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: /* Short Term/Small Projects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guidelines]]&lt;br /&gt;
&lt;br /&gt;
This page is for anyone who wishes to help expand this project by writing new pages or adding more to existing pages.  If you would like to take an item as a personal project, sign your name next to it with 4 tildes (~).  If we are missing anything here that should be covered by this wiki, please add it to the list.  Thanks! --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 18:58, 2 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
&lt;br /&gt;
===Long Term/Large Projects===&lt;br /&gt;
&lt;br /&gt;
* Updating current league maps on homepage every week &lt;br /&gt;
&lt;br /&gt;
* Pictures + '''competitively-focused descriptions''' of each weapon on its class's page. !!!&lt;br /&gt;
&lt;br /&gt;
* Full Descriptions, Strategy Guides, Links to Useful Assets, etc. for each class in both their Highlander and 6v6 sections.&lt;br /&gt;
&lt;br /&gt;
* More Glossary Terms (This one pretty much never ends.  Just keep adding things.)&lt;br /&gt;
&lt;br /&gt;
* Finishing all the map pages (wait on this until we agree on a template) !!!&lt;br /&gt;
&lt;br /&gt;
* Finish pages for each League&lt;br /&gt;
&lt;br /&gt;
* Expand stubs !!!&lt;br /&gt;
&lt;br /&gt;
* A complete history of leagues by season (begun by Drought already)&lt;br /&gt;
&lt;br /&gt;
* Gotta fix most pictures of weapons [[User:Peakay|Peakay]] ([[User talk:Peakay|talk]]) 20:05, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
* Prominent TF2 player bios section&lt;br /&gt;
&lt;br /&gt;
* Weapon Pages&lt;br /&gt;
&lt;br /&gt;
===Short Term/Small Projects===&lt;br /&gt;
&lt;br /&gt;
* A better format for item boxes/descriptions, 1 column just doesn't work&lt;br /&gt;
&lt;br /&gt;
* An image for the &amp;quot;Others&amp;quot; section on the main page's comp formats table&lt;br /&gt;
&lt;br /&gt;
* Flags :) [http://wiki.teamliquid.net/starcraft2/Template:Flag Here's one implementation.]&lt;br /&gt;
&lt;br /&gt;
* A template/agreed-upon-format for Map pages [[Template:Map]] !!!&lt;br /&gt;
** '''Relevant:''' [[Template:Lowercase title]] is a template which formats the title of a page with the first char lowered. A port from Wikipedia doesn't seem to work.&lt;br /&gt;
*** '''It works now.''' After installing a parser plugin all #if commands should work fine now. [[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 18:29, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
* An Editing Style Guide to keep everything looking nice and minimize revisions !!! [I'll start this, but others should definitely check that I don't miss anything --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 18:58, 2 July 2013 (WEST)]&lt;br /&gt;
&lt;br /&gt;
* [[Template:Atbox]] &amp;lt;-- is a prerequisite for all the good template boxes -- &amp;quot;Marked for Deletion&amp;quot;, &amp;quot;This article is a stub&amp;quot;, [http://wiki.teamfortress.com/wiki/Template:Competitive_nav &amp;quot;~These~&amp;quot;] I ([[User:maxim]]) can't seem to correctly port this from any other wiki!&lt;br /&gt;
&lt;br /&gt;
* [[Getting Started]] &amp;lt;-- Not a priority, but a wiki-style guide to going from zero to hero. Just requires summarising and citing all the content that is already available on the web.&lt;br /&gt;
** '''Relevant:''' A template for citing things and leaving footnotes, as you do on Wikipedia.&lt;br /&gt;
&lt;br /&gt;
!!! &amp;lt;-- these are the most urgent items.  Even if you can't complete them, just adding anything helpful gets us one step closer.&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template_talk:Navbox&amp;diff=2522</id>
		<title>Template talk:Navbox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template_talk:Navbox&amp;diff=2522"/>
		<updated>2013-07-05T11:30:22Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template_talk:Navbox&amp;diff=2516</id>
		<title>Template talk:Navbox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template_talk:Navbox&amp;diff=2516"/>
		<updated>2013-07-05T11:23:19Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: Editing the width?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would it be possible to include a parameter for width? Example of problem: [[King_of_the_Hill]]&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=2506</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=2506"/>
		<updated>2013-07-05T11:11:57Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: Cleaning up navbox addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapType}}&lt;br /&gt;
[[File:viaduct.jpg|right|thumb|300x225px|The point on [[koth_viaduct]].]]&lt;br /&gt;
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like 5cp.  In a KotH map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to tick down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 will win the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into Overtime, where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer. &lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of KotH maps commonly played in competitive TF2]]&lt;br /&gt;
| group1 = [[6v6]]&lt;br /&gt;
| list1 = [[koth_ashville]] · [[koth_viaduct]] ([[koth_pro_viaduct_rc3]])&lt;br /&gt;
| group2 = [[Highlander|HL]]&lt;br /&gt;
| list2 = [[koth_ashville]] · [[koth_viaduct]] ([[koth_pro_viaduct_rc3]]) · [[koth_lakeside_final]] · [[koth_arctic]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=2505</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=2505"/>
		<updated>2013-07-05T11:10:54Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: Including new Navbox for the maplist on this page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapType}}&lt;br /&gt;
[[File:viaduct.jpg|right|thumb|300x225px|The point on [[koth_viaduct]].]]&lt;br /&gt;
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like 5cp.  In a KotH map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to tick down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 will win the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into Overtime, where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer. &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of KotH maps commonly played in competitive TF2]]&lt;br /&gt;
| group1 = [[6v6]]&lt;br /&gt;
| list1 = [[koth_ashville]] · [[koth_viaduct]] ([[koth_pro_viaduct_rc3]])&lt;br /&gt;
| group2 = [[Highlander|HL]]&lt;br /&gt;
| list2 = [[koth_ashville]] · [[koth_viaduct]] ([[koth_pro_viaduct_rc3]]) · [[koth_lakeside_final]] · [[koth_arctic]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''In 6v6:''&lt;br /&gt;
&lt;br /&gt;
-[[koth_ashville]]&lt;br /&gt;
&lt;br /&gt;
-[[koth_viaduct]] ([[koth_pro_viaduct_rc3]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In Highlander:''&lt;br /&gt;
&lt;br /&gt;
-[[koth_ashville]]&lt;br /&gt;
&lt;br /&gt;
-[[koth_viaduct]] ([[koth_pro_viaduct_rc3]])&lt;br /&gt;
&lt;br /&gt;
-[[koth_lakeside_final]]&lt;br /&gt;
&lt;br /&gt;
-[[koth_arctic]]&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro_(Highlander)&amp;diff=2370</id>
		<title>Pyro (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro_(Highlander)&amp;diff=2370"/>
		<updated>2013-07-04T23:20:49Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro acts as a subtle, but important, part of a Highlander Team. The classes skillset allows him/her/it to deny some of the enemy's key classes (such as a Soldier, a Demoman or a Spy) and they are generally entrusted with responsibility on protecting the Medic alongside the Heavy, supporting an Engineer's Nest along with spy-checking and reflecting projectiles and spam with his Airblast. The Pyro's lack of mobility usually hinders their status as a true combat-centric class but they provide support abilitie to make up for that when working with his team.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
The Pyro usually varies between sticking with his team's combo (usually the Heavy and Medic) and complementing the Medic Buddy's skills by reflecting spam, dealing with flankers and the like. His abilities also allow him/her/it to push away Ubers and take down enemy spies fairly easily, this makes him/her/it an ideal partner for a friendly Engineer, especially in defensive scenarios. The Pyro excels at close range and can take out most targets in close proximity within few seconds. However, his lack of additional movement speed (without the use of the Gas Jockey)makes it difficult to hunt down targets without endangering himself/herself/itself in the process. Some players opt to take on the enemy in a convert manner and to flank and ambush the target like a Scout usually would, also known as the Roaming Pyro playstyle.&lt;br /&gt;
&lt;br /&gt;
The Pyro's Airblast is his/hers/its most interesting mechanic and allows to forcibly reposition the enemy, pushing him away (especially useful against Ubers or on ledges), extinguish burning teammates and reflecting enemy projectiles (including, but not limited to, a Soldier's Rockets, Demomen's grenades and stickies, enemy Jarate and Mad Milk as well as Crusader's Crossbow and Huntsman arrows). His afterburn can also ensure occasional pressure on the enemy some time after the Pyro had faced him/her, this gives him/her/it a temporary tool trough which one can apply constant pressure on the enemy without having to further endanger thyself.&lt;br /&gt;
&lt;br /&gt;
The Roaming Pyro is rarely used since the Pyro's unique tools make him a valuable support character and roaming opportunities for a Highlander Pyro are usually few and far between. Some players have tried using it regularly but one would have to coordinate with his team for that sort of maneuver. &lt;br /&gt;
 &lt;br /&gt;
===On Offense===&lt;br /&gt;
===On Defense===&lt;br /&gt;
===Roaming Pyro===&lt;br /&gt;
== Unlockable weapons ==&lt;br /&gt;
=== Primary weapons ===&lt;br /&gt;
=== Secondary weapons ===&lt;br /&gt;
=== Melee weapons ===&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in Highlander]]&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=5CP&amp;diff=2363</id>
		<title>5CP</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=5CP&amp;diff=2363"/>
		<updated>2013-07-04T22:57:16Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapType}}&lt;br /&gt;
&lt;br /&gt;
5CP (5 Control Points) is the most commonly played gamemode in competitive Team Fortress 2.  It consist of 5 Control Points on a symmetrical map.  Teams begin with locked control of their closest two points, and the midfight decides who gets control of the middle point first.  The second point of the loser of the midfight is unlocked, and play continues linearly, unlocking each next point as the previous one is captured until one team controls all five.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
''In 6v6:''&lt;br /&gt;
&lt;br /&gt;
-[[cp_badlands]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_granary]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_process_rc3]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_gullywash_final1]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_snakewater]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_metalworks_rc3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In Highlander:''&lt;br /&gt;
&lt;br /&gt;
-[[cp_granary]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_gullywash]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_process_rc3]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_snakewater]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_croissant_rc6]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_vanguard_b4a]]&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=5CP&amp;diff=2362</id>
		<title>5CP</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=5CP&amp;diff=2362"/>
		<updated>2013-07-04T22:56:57Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: Added the MapType template as a header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapType}}&lt;br /&gt;
5CP (5 Control Points) is the most commonly played gamemode in competitive Team Fortress 2.  It consist of 5 Control Points on a symmetrical map.  Teams begin with locked control of their closest two points, and the midfight decides who gets control of the middle point first.  The second point of the loser of the midfight is unlocked, and play continues linearly, unlocking each next point as the previous one is captured until one team controls all five.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
''In 6v6:''&lt;br /&gt;
&lt;br /&gt;
-[[cp_badlands]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_granary]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_process_rc3]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_gullywash_final1]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_snakewater]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_metalworks_rc3]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In Highlander:''&lt;br /&gt;
&lt;br /&gt;
-[[cp_granary]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_gullywash]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_process_rc3]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_snakewater]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_croissant_rc6]]&lt;br /&gt;
&lt;br /&gt;
-[[cp_vanguard_b4a]]&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=2360</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=2360"/>
		<updated>2013-07-04T22:55:49Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: Added the MapType template as a header.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MapType}}&lt;br /&gt;
[[File:viaduct.jpg|right|thumb|300x225px|The point on [[koth_viaduct]].]]&lt;br /&gt;
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like 5cp.  In a KotH map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to tick down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 will win the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into Overtime, where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer. &lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
''In 6v6:''&lt;br /&gt;
&lt;br /&gt;
-[[koth_ashville]]&lt;br /&gt;
&lt;br /&gt;
-[[koth_viaduct]] ([[koth_pro_viaduct_rc3]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In Highlander:''&lt;br /&gt;
&lt;br /&gt;
-[[koth_ashville]]&lt;br /&gt;
&lt;br /&gt;
-[[koth_viaduct]] ([[koth_pro_viaduct_rc3]])&lt;br /&gt;
&lt;br /&gt;
-[[koth_lakeside_final]]&lt;br /&gt;
&lt;br /&gt;
-[[koth_arctic]]&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=2358</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=2358"/>
		<updated>2013-07-04T22:46:34Z</updated>

		<summary type="html">&lt;p&gt;SteamyShiner: /* Highlander */ Added links to map types.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 6v6 ==&lt;br /&gt;
{{Hatnote|See [[6v6]].}}&lt;br /&gt;
&lt;br /&gt;
6v6 is considered by most to be the most highly competitive format, being [[ESEA]]'s favored format, and as the playerbase is arguably more structured. The format utilizes class limits of 2 on all classes save for [[Demo]], [[Medic]], [[Heavy]], and [[Engineer]], which have a class limit of 1. 6v6 is mostly played on 5cp maps.&lt;br /&gt;
&lt;br /&gt;
== Highlander ==&lt;br /&gt;
{{Hatnote|See [[Highlander]].}}&lt;br /&gt;
&lt;br /&gt;
Highlander (Also known as 9v9) is another popular form of TF2. The format is mostly played in [[UGC]] and [[ETF2L]], though [[IGL]] and [[ESA]] have shown interest in it. The game is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, [[King of the Hill|KOTH]], [[5CP]], and A/D maps.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
4v4, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
=== Offclass 6v6 ===&lt;br /&gt;
A format popularised by the Kritzkast Lo-fi Offclass Cup, where a 6v6 format game is played, but with the Scout, Soldier &amp;amp; Demoman classes being banned from competition.[http://www.youtube.com/watch?v=bXVLOQA9BK0]&lt;br /&gt;
&lt;br /&gt;
=== Prolander ===&lt;br /&gt;
Prolander is a 6v6 gamemode where each team has, at most, one of any particular class. The gamemode promotes prolific switching between classes as certain situations call for certain resources. Most commonly, a team will run one each of Scout, Soldier, Demoman, Medic, and have two extra players switching between utility classes.&lt;br /&gt;
&lt;br /&gt;
=== Ultiduo ===&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. The objective is similar to King of the Hill, capture and defend the point from the opposing team. To win, you must run down the timer, which is done so by capturing the point. Since this gamemode consists of only a Soldier and Medic, it is heavily reliant on deathmatch skills.&lt;br /&gt;
&lt;br /&gt;
=== BBall ===&lt;br /&gt;
&lt;br /&gt;
BBall is often considered the &amp;quot;bar pool&amp;quot; of TF2, as many high and low level players across different leagues play it, and little infrastructure is needed to start games or tournaments in it. The game is played on a replication of a basketball court, with the intel being used as a ball. Players must use a combination of rocket jumping and DM to take the ball from their opponents, and jump into (on top of) their hoop while holding it. The ball initially spawns in the center of the court. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. The majority of weapons are banned in Bball, usually save for the Original, and in some cases the Escape Plan and Gunboats. There is usually a two-second respawn timer to encourage faster paced gameplay.&lt;/div&gt;</summary>
		<author><name>SteamyShiner</name></author>
		
	</entry>
</feed>