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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spike+Himself</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Spike+Himself"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Spike_Himself"/>
	<updated>2026-05-05T02:44:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=User:Spike_Himself&amp;diff=10482</id>
		<title>User:Spike Himself</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Spike_Himself&amp;diff=10482"/>
		<updated>2014-06-17T10:30:10Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player infobox&lt;br /&gt;
| alias = Spike Himself&lt;br /&gt;
| image = &lt;br /&gt;
| fullname = &lt;br /&gt;
| age = 29&lt;br /&gt;
| country = Netherlands&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Medic&lt;br /&gt;
| currentteam = [[Team Colonslash]]&lt;br /&gt;
| previousteams =&lt;br /&gt;
| achievements =&lt;br /&gt;
| steam = 76561198002551724&lt;br /&gt;
| otherlinks = [http://etf2l.org/forum/user/18106/ ETF2L] [http://team-colonslash.eu/ Team Colonslash]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Guides&amp;diff=10481</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Guides&amp;diff=10481"/>
		<updated>2014-06-17T10:28:45Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over time the TF2 community has created a large number of guides pertaining to various topics. This page will highlight high quality guides.&lt;br /&gt;
== Get Started Guides ==&lt;br /&gt;
Thesee are guides made by community members or organizations that cover some of the basics of competitive tf2:&lt;br /&gt;
* [http://atf2l.org/getting_started ATF2L Getting Started Guide]&lt;br /&gt;
* [http://www.cadred.org/News/Article/157101/ Cadred Getting Started Guide]&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2610054 Noob's Guide to Finding Competitive Teams]&lt;br /&gt;
* [http://etf2l.org/help/new/ ETF2L 6v6 Newcomer Guide]&lt;br /&gt;
* [http://asiafortress.com/forum/index.php?/topic/1492-getting-started-in-competitive-tf2-a-complete-guide/ AsiaFortress Getting Started Guide]&lt;br /&gt;
* [http://asiafortress.com/forum/index.php?/topic/2154-setting-up-and-customisation/ AsiaFortress Setting Up and Game Costumization Guide]&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
* [http://tfscribbles.wordpress.com/2012/02/02/getting-into-competitive-tf2/ Guide to getting into competitive TF2 by Cocktorpedo]&lt;br /&gt;
&lt;br /&gt;
==Formats==&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
* {{YouTube video|Hts1uTjd6mc|text=eXtv intro to competitive TF2}}&lt;br /&gt;
* [http://etf2l.org/help/new/ ETF2L 6v6 Newcomer Guide]&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=221332763#209248 MR SLIN's 6v6 Pickup Game Guide for North American Players]&lt;br /&gt;
* [http://team-colonslash.eu/2013/03/abstraction-of-the-6v6-metagame/ Abstraction of the 6v6 metagame by Spike Himself]&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|3ZEx5vc_hU4|text=The 9 Precepts of Scout}}&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
* {{YouTube video|ZJs9qOr5D10|text=Fragga Soldier Tutorial}} - Fragga at his prime was considered one of the best soldiers to grace the game&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=The 8 Precepts of Roamer}}&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLpEx_elGUkrodOSSriwmncqVw9qhjBUL3 Boink's Roaming Fundamentals (Playlist)]&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/index.html Zigster's Roamer bootcamp]&lt;br /&gt;
&lt;br /&gt;
===Pyro===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|kioJ2MgH9u|text=8 Precepts of Demoman}}&lt;br /&gt;
* [http://warhuryeah.wordpress.com/ Demoman blog by prem demoman Warhuryeah]&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|e6i2ZYAqaXw|text=The 8 Precepts of Medic}}&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Badlands===&lt;br /&gt;
* {{YouTube video|3lU6k4ldRrM|text=Badlands middles by Bash}}&lt;br /&gt;
* {{YouTube video|Kh6JJLxfAX8|text=Badlands defense by Kalkin}}&lt;br /&gt;
* {{YouTube video|cVr_oSF30NQ|text=Badlands last as medic}}&lt;br /&gt;
* {{YouTube video|3Sbu6ljmTe0|text=Capping badlands spire}}&lt;br /&gt;
&lt;br /&gt;
===Badwater===&lt;br /&gt;
&lt;br /&gt;
* {{YouTube video|eplmnq3q2M4|text=Heinsight - Badwater (special guest Cygnus) by Moose}}&lt;br /&gt;
* {{YouTube video|TDAJtZOCoTA|text=Vhalin's Soldier Black Box Guide on Badwater}}&lt;br /&gt;
* [http://www.ugcleague.com/forum/content.php?134-Heinsight-Strategy-Payload-Badwater Heinsight Strategy - Payload Badwater]&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Pushing===&lt;br /&gt;
* [http://teamfortress.tv/articles/view/33-momentum-in-tf2-a-push-guide Momentum in TF2 - A push guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
&lt;br /&gt;
* [http://skyride.org/2013/09/obs-streaming-tutorial/ Streaming Using OBS] by Skyride&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3127</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3127"/>
		<updated>2013-07-11T01:29:18Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: /* Merge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Rollout&amp;diff=2999</id>
		<title>Talk:Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Rollout&amp;diff=2999"/>
		<updated>2013-07-08T14:27:45Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: Created page with &amp;quot;Where do you want to go with this page? List facts regarding rollouts, or teach new people how to do them? Or a mixture of both? ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Where do you want to go with this page? List facts regarding rollouts, or teach new people how to do them? Or a mixture of both? [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 15:27, 8 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Spike_Himself&amp;diff=2997</id>
		<title>User:Spike Himself</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Spike_Himself&amp;diff=2997"/>
		<updated>2013-07-08T14:23:42Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player infobox&lt;br /&gt;
| alias = Spike Himself&lt;br /&gt;
| image = &lt;br /&gt;
| fullname = &lt;br /&gt;
| age = 29&lt;br /&gt;
| country = The Netherlands&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Medic&lt;br /&gt;
| currentteam = [[Team Colonslash]]&lt;br /&gt;
| previousteams =&lt;br /&gt;
| achievements =&lt;br /&gt;
| steam = 76561198002551724&lt;br /&gt;
| otherlinks = [http://etf2l.org/forum/user/18106/ ETF2L]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Spike_Himself&amp;diff=2996</id>
		<title>User:Spike Himself</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Spike_Himself&amp;diff=2996"/>
		<updated>2013-07-08T14:23:07Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: Created page with &amp;quot;{{Player infobox | alias = Spike Himself | image =  | fullname =  | age = 29 | country = The Netherlands | formats = 6v6 | class = Medic | currentteam = Team Colonslash | prev...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player infobox&lt;br /&gt;
| alias = Spike Himself&lt;br /&gt;
| image = &lt;br /&gt;
| fullname = &lt;br /&gt;
| age = 29&lt;br /&gt;
| country = The Netherlands&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Medic&lt;br /&gt;
| currentteam = Team Colonslash&lt;br /&gt;
| previousteams =&lt;br /&gt;
| achievements =&lt;br /&gt;
| steam = 76561198002551724&lt;br /&gt;
| otherlinks = [http://etf2l.org/forum/user/18106/ ETF2L]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Pocket&amp;diff=2994</id>
		<title>Talk:Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Pocket&amp;diff=2994"/>
		<updated>2013-07-08T14:20:57Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: /* Merge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pocket Soldier==&lt;br /&gt;
The article is focused on pocket soldiers, so I'm cleaning it up to mention pocket heavys or demos.&lt;br /&gt;
[[User:Stabulous|Stabulous]] ([[User talk:Stabulous|talk]])&lt;br /&gt;
&lt;br /&gt;
See [[Talk:Roaming Soldier]] - Does this really need a separate article? If so can we be consistent and apply the same to the Roamer article? [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 10:41, 8 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
I reckon we have a lot to talk about as far as the roaming and pocket roles go, because they don't limit to 1 class and they are particularly very different, we need someone to add content tho, we certainly have enough for a separate page for both, just not now&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 13:17, 8 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Merge ==&lt;br /&gt;
A merge was proposed on the [[Roaming Soldier]] page, so I found it appropiate to suggest a merge of this article with the [[Soldier (6v6)]] article. Please state your opinions on the matter below. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 14:31, 8 July 2013 (WEST)&lt;br /&gt;
:As Kaneco says above - keep them on the Soldier page for now. When there's enough stuff to write about either, they can have separate pages. [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 15:20, 8 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Cookye&amp;diff=2983</id>
		<title>Cookye</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Cookye&amp;diff=2983"/>
		<updated>2013-07-08T12:40:50Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = Cookye&lt;br /&gt;
| image = &lt;br /&gt;
| fullname = &lt;br /&gt;
| age =&lt;br /&gt;
| country = FI&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Scout&lt;br /&gt;
| currentteam = Broder&lt;br /&gt;
| previousteams =&lt;br /&gt;
| achievements =&lt;br /&gt;
| steam = 76561197969349251&lt;br /&gt;
| otherlinks = [http://etf2l.org/forum/user/5313/ ETF2L]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Famous Players]][[Category:Famous Scouts]]&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA&amp;diff=2979</id>
		<title>ESEA</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA&amp;diff=2979"/>
		<updated>2013-07-08T09:54:39Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ESEA&lt;br /&gt;
| image = esea.png | 125px&lt;br /&gt;
| fullname = E-Sports Entertainment Association&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 14 ([[6v6]])&lt;br /&gt;
| website = http://www.esea.net/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ESEA''' is a e-sports organisation that hosts competitive leagues [[6v6]] TF2. Within the TF2 league, there are three divisions: &lt;br /&gt;
* [[ESEA-O (Open)]], &lt;br /&gt;
* [[ESEA-IM (Intermediate)]], &lt;br /&gt;
* [[ESEA-I (Invite)]]&lt;br /&gt;
The Invite division hosts the highest level of 6v6 competition in North America. Although ESEA is hosted in North America, players from other continents are allowed to participate in any of the divisions.&lt;br /&gt;
&lt;br /&gt;
To participate in ESEA, all players are required to subscribe to a premium account. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
1 month for $6.95/month&lt;br /&gt;
3 months for $6.65/month&lt;br /&gt;
6 months for $6.33/month&lt;br /&gt;
12 months for $5.83/month&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.esea.net/ Official ESEA website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Movement&amp;diff=2978</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Movement&amp;diff=2978"/>
		<updated>2013-07-08T09:53:05Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed == &lt;br /&gt;
Speed is measured using hammer units / sec. The standard is 300 hu/sec, or 100%. This is the speed of the Pyro, Sniper, Engineer, and Spy. Moving backwards reduces the speed to 90% of what it would be otherwise. Note: If you strafe while moving backwards, you don't lose any speed. Crouched movement becomes 33% &lt;br /&gt;
&lt;br /&gt;
=== Scout === &lt;br /&gt;
Default: '''133%''' &lt;br /&gt;
&lt;br /&gt;
Baby Face's Blaster, uncharged: '''87%''' &lt;br /&gt;
&lt;br /&gt;
Baby Face's Blaster, charged: '''172%''' &lt;br /&gt;
&lt;br /&gt;
With Crit-A-Cola effect: '''167%'''&lt;br /&gt;
&lt;br /&gt;
=== Soldier === &lt;br /&gt;
Default: '''80%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, 121-160 [[Health]]: '''88%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, 81-120 Health: '''96%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, 41-80 Health: '''112%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, under 40 Health: '''128%''' &lt;br /&gt;
&lt;br /&gt;
=== Pyro === &lt;br /&gt;
Default: 100% &lt;br /&gt;
&lt;br /&gt;
With Gas Jockey's Gear set: '''110%'''&lt;br /&gt;
&lt;br /&gt;
=== Demoman === &lt;br /&gt;
Default: '''93%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 1 head: '''101%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 2 heads: '''108%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 3 heads: '''116%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 4+ heads: '''123% ''' &lt;br /&gt;
&lt;br /&gt;
With Scotsman's Skullcutter equiped: '''73%''' &lt;br /&gt;
&lt;br /&gt;
Charging with Chargin' Targe or Splendid Screen: '''250%''' &lt;br /&gt;
&lt;br /&gt;
=== Heavy === &lt;br /&gt;
Default: '''77%''' &lt;br /&gt;
&lt;br /&gt;
While Minigun is spun up: '''37%''' &lt;br /&gt;
&lt;br /&gt;
While Brass Beast is spun up: '''15%''' &lt;br /&gt;
&lt;br /&gt;
Wielding Gloves of Running Urgently: '''100%''' &lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
Default: '''100%'''&lt;br /&gt;
&lt;br /&gt;
While hauling a [[building]]: '''75%'''&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
Default: '''107%'''&lt;br /&gt;
&lt;br /&gt;
Wielding [[Overdose]] at 100% charge: '''117%'''&lt;br /&gt;
&lt;br /&gt;
Healing a [[Scout]] with Quick-Fix: '''133%'''&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
Default: '''100%'''&lt;br /&gt;
&lt;br /&gt;
With a Rifle zoomed in: '''27%'''&lt;br /&gt;
&lt;br /&gt;
With Huntsman drawn: '''53%'''&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
Default: '''100%'''&lt;br /&gt;
&lt;br /&gt;
Disguised as [[Heavy]]: '''77%'''&lt;br /&gt;
&lt;br /&gt;
Disguised as [[Soldier]]: '''80%'''&lt;br /&gt;
&lt;br /&gt;
Disguised as [[Demoman]]: '''93%'''&lt;br /&gt;
&lt;br /&gt;
All other disguises: '''100%'''&lt;br /&gt;
&lt;br /&gt;
== Other Movement Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Crouch Jumping ===&lt;br /&gt;
Crouch jumping is the basic technique of pressing crouch while jumping. Crouch Jumping moves the player model an additional hammer unit up, and can allow access to things otherwise inaccessible by basic jumping.&lt;br /&gt;
&lt;br /&gt;
=== Double Jump ===&lt;br /&gt;
When in the air as Scout, pressing jump again gives an additional midair jump. This is useful for manoeuvring around maps or dodging and confusing enemies.&lt;br /&gt;
&lt;br /&gt;
=== Boston Basher Jump ===&lt;br /&gt;
A Scout is able to use the knockback of self damage from the Boston Basher along with his jump in order to increase the height and length of his jump. This is useful for climbing things like the spire on [[cp_badlands|badlands]].&lt;br /&gt;
&lt;br /&gt;
=== Rocket Jump ===&lt;br /&gt;
''Main article: [[Rocket Jumping]]''&lt;br /&gt;
&lt;br /&gt;
Soldiers can shoot a rocket near themselves to achieve height or speed through the air. This can be useful for running towards a battle, obtaining [[height advantage]], attacking players, or fleeing to safety. There are multiple jump techniques to help Soldiers achieve more speed or height. [[Gunboats]] causes Soldiers to take 60% less damage while rocket jumping.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Jump ===&lt;br /&gt;
''Main article: [[Sticky Jumping]]''&lt;br /&gt;
&lt;br /&gt;
Demomen can also detonate a sticky near their feet for a boost. This causes more self-damage than a Soldier's rocket jump, but also provides a bigger boost. A Demoman will sticky jump during a [[rollout]], fleeing, or attacking.&lt;br /&gt;
&lt;br /&gt;
=== Sentry Jump ===&lt;br /&gt;
There are two types of Sentry Jumping; Sentry Rocket Jumping and Bullet Jumping. Using the Wrangler and a level 3 sentry, the [[Engineer]] can shoot his sentry's rockets at his own feet, propelling him into the air like a regular rocket jump.  By quickly switching to a different weapon and rightclicking on his sentry, he can bring the building with him to build in unexpected places. Bullet Jumping can be done with any level sentry, along with mini-sentries. Bullet Jumping is the act of using the knockback from the damage received from sentry bullets to propel the Engineer. Bullet Jumping is useful when running mini-sentries or when a sentry is at level one or two for making short leaps such as onto the roof of [[cp_gravelpit]] B-Point or the balcony of [[koth_arctic]].&lt;br /&gt;
[http://www.youtube.com/watch?v=MgNI36HPTY0 Click here for a video demonstrating sentry jumping]&lt;br /&gt;
&lt;br /&gt;
=== Explosive Surfing ===&lt;br /&gt;
Any class is capable of timing a jump with an enemy's projectile and using it to their advantage. This is a common practice among Medics, who often surf away from damage and to the safety of their team.&lt;br /&gt;
&lt;br /&gt;
One particular example of this: http://youtu.be/2IcWmpkjMKo?t=4m5s&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Movement&amp;diff=2977</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Movement&amp;diff=2977"/>
		<updated>2013-07-08T09:52:34Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: /* Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Speed == &lt;br /&gt;
Speed is measured using hammer units / sec. The standard is 300 hu/sec, or 100%. This is the speed of the Pyro, Sniper, Engineer, and Spy. Moving backwards reduces the speed to 90% of what it would be otherwise. Note: If you strafe while moving backwards, you don't lose any speed). Crouched movement becomes 33% &lt;br /&gt;
&lt;br /&gt;
=== Scout === &lt;br /&gt;
Default: '''133%''' &lt;br /&gt;
&lt;br /&gt;
Baby Face's Blaster, uncharged: '''87%''' &lt;br /&gt;
&lt;br /&gt;
Baby Face's Blaster, charged: '''172%''' &lt;br /&gt;
&lt;br /&gt;
With Crit-A-Cola effect: '''167%'''&lt;br /&gt;
&lt;br /&gt;
=== Soldier === &lt;br /&gt;
Default: '''80%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, 121-160 [[Health]]: '''88%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, 81-120 Health: '''96%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, 41-80 Health: '''112%''' &lt;br /&gt;
&lt;br /&gt;
Escape Plan, under 40 Health: '''128%''' &lt;br /&gt;
&lt;br /&gt;
=== Pyro === &lt;br /&gt;
Default: 100% &lt;br /&gt;
&lt;br /&gt;
With Gas Jockey's Gear set: '''110%'''&lt;br /&gt;
&lt;br /&gt;
=== Demoman === &lt;br /&gt;
Default: '''93%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 1 head: '''101%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 2 heads: '''108%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 3 heads: '''116%''' &lt;br /&gt;
&lt;br /&gt;
With Head-Taking Sword equipped and 4+ heads: '''123% ''' &lt;br /&gt;
&lt;br /&gt;
With Scotsman's Skullcutter equiped: '''73%''' &lt;br /&gt;
&lt;br /&gt;
Charging with Chargin' Targe or Splendid Screen: '''250%''' &lt;br /&gt;
&lt;br /&gt;
=== Heavy === &lt;br /&gt;
Default: '''77%''' &lt;br /&gt;
&lt;br /&gt;
While Minigun is spun up: '''37%''' &lt;br /&gt;
&lt;br /&gt;
While Brass Beast is spun up: '''15%''' &lt;br /&gt;
&lt;br /&gt;
Wielding Gloves of Running Urgently: '''100%''' &lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
Default: '''100%'''&lt;br /&gt;
&lt;br /&gt;
While hauling a [[building]]: '''75%'''&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
Default: '''107%'''&lt;br /&gt;
&lt;br /&gt;
Wielding [[Overdose]] at 100% charge: '''117%'''&lt;br /&gt;
&lt;br /&gt;
Healing a [[Scout]] with Quick-Fix: '''133%'''&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
Default: '''100%'''&lt;br /&gt;
&lt;br /&gt;
With a Rifle zoomed in: '''27%'''&lt;br /&gt;
&lt;br /&gt;
With Huntsman drawn: '''53%'''&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
Default: '''100%'''&lt;br /&gt;
&lt;br /&gt;
Disguised as [[Heavy]]: '''77%'''&lt;br /&gt;
&lt;br /&gt;
Disguised as [[Soldier]]: '''80%'''&lt;br /&gt;
&lt;br /&gt;
Disguised as [[Demoman]]: '''93%'''&lt;br /&gt;
&lt;br /&gt;
All other disguises: '''100%'''&lt;br /&gt;
&lt;br /&gt;
== Other Movement Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Crouch Jumping ===&lt;br /&gt;
Crouch jumping is the basic technique of pressing crouch while jumping. Crouch Jumping moves the player model an additional hammer unit up, and can allow access to things otherwise inaccessible by basic jumping.&lt;br /&gt;
&lt;br /&gt;
=== Double Jump ===&lt;br /&gt;
When in the air as Scout, pressing jump again gives an additional midair jump. This is useful for manoeuvring around maps or dodging and confusing enemies.&lt;br /&gt;
&lt;br /&gt;
=== Boston Basher Jump ===&lt;br /&gt;
A Scout is able to use the knockback of self damage from the Boston Basher along with his jump in order to increase the height and length of his jump. This is useful for climbing things like the spire on [[cp_badlands|badlands]].&lt;br /&gt;
&lt;br /&gt;
=== Rocket Jump ===&lt;br /&gt;
''Main article: [[Rocket Jumping]]''&lt;br /&gt;
&lt;br /&gt;
Soldiers can shoot a rocket near themselves to achieve height or speed through the air. This can be useful for running towards a battle, obtaining [[height advantage]], attacking players, or fleeing to safety. There are multiple jump techniques to help Soldiers achieve more speed or height. [[Gunboats]] causes Soldiers to take 60% less damage while rocket jumping.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Jump ===&lt;br /&gt;
''Main article: [[Sticky Jumping]]''&lt;br /&gt;
&lt;br /&gt;
Demomen can also detonate a sticky near their feet for a boost. This causes more self-damage than a Soldier's rocket jump, but also provides a bigger boost. A Demoman will sticky jump during a [[rollout]], fleeing, or attacking.&lt;br /&gt;
&lt;br /&gt;
=== Sentry Jump ===&lt;br /&gt;
There are two types of Sentry Jumping; Sentry Rocket Jumping and Bullet Jumping. Using the Wrangler and a level 3 sentry, the [[Engineer]] can shoot his sentry's rockets at his own feet, propelling him into the air like a regular rocket jump.  By quickly switching to a different weapon and rightclicking on his sentry, he can bring the building with him to build in unexpected places. Bullet Jumping can be done with any level sentry, along with mini-sentries. Bullet Jumping is the act of using the knockback from the damage received from sentry bullets to propel the Engineer. Bullet Jumping is useful when running mini-sentries or when a sentry is at level one or two for making short leaps such as onto the roof of [[cp_gravelpit]] B-Point or the balcony of [[koth_arctic]].&lt;br /&gt;
[http://www.youtube.com/watch?v=MgNI36HPTY0 Click here for a video demonstrating sentry jumping]&lt;br /&gt;
&lt;br /&gt;
=== Explosive Surfing ===&lt;br /&gt;
Any class is capable of timing a jump with an enemy's projectile and using it to their advantage. This is a common practice among Medics, who often surf away from damage and to the safety of their team.&lt;br /&gt;
&lt;br /&gt;
One particular example of this: http://youtu.be/2IcWmpkjMKo?t=4m5s&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ozfortress&amp;diff=2976</id>
		<title>Ozfortress</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ozfortress&amp;diff=2976"/>
		<updated>2013-07-08T09:49:18Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: Sentence restructuring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lowercase title}}&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ozfortress&lt;br /&gt;
| image = Ozfortress_logo.png&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = ozfortress&lt;br /&gt;
| formats = [[6v6]], [[Highlander]], [[Ultiduo]]&lt;br /&gt;
| area = Australia&lt;br /&gt;
| current = OZFC3 ([[6v6]])&amp;lt;br/&amp;gt;OZFL, ladder ([[6v6]])&amp;lt;br/&amp;gt;OZHL, ladder ([[HL]])&lt;br /&gt;
| website = http://ozfortress.com/&lt;br /&gt;
}}&lt;br /&gt;
'''ozfortress''' is an Australian community website, with the largest population of competitive ''Team Fortress 2'' and ''Team Fortress Classic'' gamers in the Oceanic region.&lt;br /&gt;
&lt;br /&gt;
==Current Leagues and Competitions==&lt;br /&gt;
===owl: the ozfortress winter league===&lt;br /&gt;
The ozfortress winter league, the premier competition series run by ozfortress, is a seasonal, round-robin [[6v6]] invitational. It is run approximately three times a year. Teams are split into a number of divisions, arranged by skill. A typical competition runs over 10 weeks of matches and teams are invited to apply for selection before the competition begins.&lt;br /&gt;
&lt;br /&gt;
===ozfl: the ozfortress league===&lt;br /&gt;
The ozfortress league is the longest running competition in Australia/New Zealand. The ozfortress league is a ladder competition, open to teams of all skill levels. Match scheduling is determined by a team's win/loss streak, which provides them the opportunity to face opponents at other skill levels, or opponents they would otherwise never meet in regular scrimmage. This league is seen as a proving ground for new maps designed for the competitive community, and is paired with a less restrictive weapon banlist. ozfl is largely regarded as a pathway into ozfortress' premier competition, the ozfortress winter league series.&lt;br /&gt;
&lt;br /&gt;
===ozhl: the ozfortress highlander league===&lt;br /&gt;
The ozfortress highlander league is a newer ladder, for [[Highlander]] competition. It functions much in the same way as ozfl, but with a map pool, ruleset and weapon banlist suited to the Highlander gamemode.&lt;br /&gt;
&lt;br /&gt;
===ozfc: the ozfortress cup===&lt;br /&gt;
The ozfortress cup is a double elimination exhibition competition. The cup has 16 slots, 12 of which are occupied by the top 12 teams of the year. The remaining 4 slots are claimed as eight 'wildcards' compete eachother in a qualifier format.&lt;br /&gt;
&lt;br /&gt;
===ultiduo===&lt;br /&gt;
ultiduo is a seasonal competition, run during the offseason between owls, which is an open single-elimination tournament in the [[Ultiduo]] format. The competition takes place over a single afternoon/evening, and allows an uncapped number of participants.&lt;br /&gt;
===Capping for a Cause===&lt;br /&gt;
Capping for a Cause (stylised as '''Capping 4 a Cause''', or '''C4C''') is a 16 team, open double-elimination competition aimed at raising funds for a named charity. Teams are asked to 'buy' their seeding by donating to the charity, where the highest seeds are given to the highest donating teams, providing them with a scheduling advantage throughout the tournament. Over the first three iterations of C4C, over $7000 has been raised for charities, including; Australian Cancer Research Foundation, beyondblue and the Prostate Cancer Foundation of Australia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:Highlander leagues]]&lt;br /&gt;
[[Category:Australian TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ozfortress&amp;diff=2975</id>
		<title>Ozfortress</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ozfortress&amp;diff=2975"/>
		<updated>2013-07-08T09:45:57Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: Sentence restructuring&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Lowercase title}}&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ozfortress&lt;br /&gt;
| image = Ozfortress_logo.png&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = ozfortress&lt;br /&gt;
| formats = [[6v6]], [[Highlander]], [[Ultiduo]]&lt;br /&gt;
| area = Australia&lt;br /&gt;
| current = OZFC3 ([[6v6]])&amp;lt;br/&amp;gt;OZFL, ladder ([[6v6]])&amp;lt;br/&amp;gt;OZHL, ladder ([[HL]])&lt;br /&gt;
| website = http://ozfortress.com/&lt;br /&gt;
}}&lt;br /&gt;
'''ozfortress''' is an Australian community website, with the largest population of competitive ''Team Fortress 2'' and ''Team Fortress Classic'' gamers in the Oceanic region.&lt;br /&gt;
&lt;br /&gt;
==Current Leagues and Competitions==&lt;br /&gt;
===owl: the ozfortress winter league===&lt;br /&gt;
The ozfortress winter league, the premier competition series run by ozfortress, is a seasonal, round-robin [[6v6]] invitational. It is run approximately three times a year. Teams are split into a number of divisions, arranged by skill. A typical competition runs over 10 weeks of matches and teams are invited to apply for selection before the competition begins.&lt;br /&gt;
&lt;br /&gt;
===ozfl: the ozfortress league===&lt;br /&gt;
The ozfortress league is the longest running competition in Australia/New Zealand. The ozfortress league is a ladder competition, open to teams of all skill levels. Match scheduling is determined by a team's win/loss streak, which provides them the opportunity to face opponents at other skill levels, or opponents they would otherwise never meet in regular scrimmage. This league is seen as a proving ground for new maps designed for the competitive community, and is paired with a less restrictive weapon banlist. ozfl is largely regarded as a pathway into ozfortress' premier competition, the ozfortress winter league series.&lt;br /&gt;
&lt;br /&gt;
===ozhl: the ozfortress highlander league===&lt;br /&gt;
The ozfortress highlander league is a newer ladder, for [[Highlander]] competition. It functions much in the same way as ozfl, but with a map pool, ruleset and weapon banlist suited to the Highlander gamemode.&lt;br /&gt;
&lt;br /&gt;
===ozfc: the ozfortress cup===&lt;br /&gt;
The ozfortress cup is a double elimination, 16 team format, exhibition competition involving the top 12 clans of the year with another eight wildcards who compete in qualifiers to fill the final four slots.&lt;br /&gt;
===ultiduo===&lt;br /&gt;
ultiduo is a seasonal competition, run during the offseason between owls, which is an open single-elimination tournament in the [[Ultiduo]] format. The competition takes place over a single afternoon/evening, and allows an uncapped number of participants.&lt;br /&gt;
===Capping for a Cause===&lt;br /&gt;
Capping for a Cause (stylised as '''Capping 4 a Cause''', or '''C4C''') is a 16 team, open double-elimination competition aimed at raising funds for a named charity. Teams are asked to 'buy' their seeding by donating to the charity, where the highest seeds are given to the highest donating teams, providing them with a scheduling advantage throughout the tournament. Over the first three iterations of C4C, over $7000 has been raised for charities, including; Australian Cancer Research Foundation, beyondblue and the Prostate Cancer Foundation of Australia.&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:Highlander leagues]]&lt;br /&gt;
[[Category:Australian TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Pocket&amp;diff=2974</id>
		<title>Talk:Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Pocket&amp;diff=2974"/>
		<updated>2013-07-08T09:41:21Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Pocket Soldier==&lt;br /&gt;
The article is focused on pocket soldiers, so I'm cleaning it up to mention pocket heavys or demos.&lt;br /&gt;
[[User:Stabulous|Stabulous]] ([[User talk:Stabulous|talk]])&lt;br /&gt;
&lt;br /&gt;
See [[Talk:Roaming Soldier]] - Does this really need a separate article? If so can we be consistent and apply the same to the Roamer article? [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 10:41, 8 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:6v6&amp;diff=2972</id>
		<title>Talk:6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:6v6&amp;diff=2972"/>
		<updated>2013-07-08T09:33:57Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: Created page with &amp;quot;I'll leave this be for now, but the sentence &amp;quot;6v6 is a competitive format commonly called '6s' by the community&amp;quot; is very much something I'd prefer to see removed. 6v6 being ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'll leave this be for now, but the sentence &amp;quot;6v6 is a competitive format commonly called '6s' by the community&amp;quot; is very much something I'd prefer to see removed. 6v6 being called '6s' is a very recent thing, introduced, I think, by the influx of UGC Highlander folks. More importantly though, it makes no sense. Can we please remain factual and not teach new people to call it this? [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 10:33, 8 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=2965</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=2965"/>
		<updated>2013-07-08T08:10:43Z</updated>

		<summary type="html">&lt;p&gt;Spike Himself: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Spike Himself</name></author>
		
	</entry>
</feed>