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	<updated>2026-05-05T07:43:10Z</updated>
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	<entry>
		<id>http://comp.tf/index.php?title=UGC&amp;diff=9300</id>
		<title>UGC</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC&amp;diff=9300"/>
		<updated>2014-02-28T15:42:54Z</updated>

		<summary type="html">&lt;p&gt;SoupyTF2: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{League infobox&lt;br /&gt;
| shortname = UGC&lt;br /&gt;
| image = UGC-Logo.png&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = United Gaming Clans&lt;br /&gt;
| formats = [[6v6]], [[HL]] &lt;br /&gt;
| area = International&lt;br /&gt;
| current = Season 13 ([[6v6]]), Season 11 ([[HL]])&lt;br /&gt;
| website = http://www.ugcleague.com/&lt;br /&gt;
}}&lt;br /&gt;
'''United Gaming Clans''' (UGC) is a Team Fortress 2, Left 4 Dead, Fortress Forever and Team Fortress Classic League. UGC was founded in 2002 and has a solid history in Team Fortress Matchplay, hosting both [[6v6]] and 9v9 ([[Highlander]]) leagues.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
UGC runs three 6v6 and Highlander seasons a year, running alongside each other. The Spring season usually starts in January, the Summer season in June and the Fall season in September. The Spring and Fall seasons usually run for 12-14 weeks, with 8-10 weeks of regular season and 4 weeks of playoff brackets. The Summer season usually comprises of 8-10 regular season week with no playoffs or participation medals (usually deemed as the &amp;quot;fun&amp;quot; season) and comprising of a more experimental maplist than the standard Spring and Fall seasons. &lt;br /&gt;
&lt;br /&gt;
During the regular season, teams are placed against teams with a similar win-loss ratio and matchpoint score for each week. Before playoffs begin, rosters are locked so no more players can be added and brackets are created from the current team rankings in the league. During playoffs, single- or double-elimination knock-out brackets (depending on the region/division) are used. Finals are in a best of 3 maps format.&lt;br /&gt;
&lt;br /&gt;
Regular season matches are played on single maps, with two halves of 30 minutes. Depending on the game type, the win conditions differ:&lt;br /&gt;
* On [[5CP]] maps, the first half is played until the time limit runs out, or one team wins 4 rounds; the second half and the match ends once the time limit runs out or one team wins 5 rounds. In case of a tie after both halves, an overtime round is played, which is won by capturing all points once. If overtime is inconclusive, a &amp;quot;sudden death&amp;quot; round is played.&lt;br /&gt;
* On [[King of the Hill]] maps, the second half and the match ends once the time limit runs out or one team wins 5 rounds;&lt;br /&gt;
* [[Attack/Defend]] and [[Payload]] maps are played as best of 3 [[stopwatch]] rounds. Teams alternate between attacking and defending every round, and each team defends once in a half.&lt;br /&gt;
* [[Capture the Flag]] are played over two halves, each 20 minutes long. The match ends once the time limit runs out or one of the teams reaches 10 total captures.&lt;br /&gt;
&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
UGC is not currently accepting sign-ups for its Highlander Season 12, as it started on 2nd Jan 2014. UGC runs three Highlander seasons each year: Spring, Summer and Fall. It currently has five different regions catered to for their Highlander league: North America (NA), Europe (EU), Asia, Australia/NZ and South America. There are also different skill-based divsions for the NA and EU leagues, with the latter three leagues not having enough participants as of yet to have more than one division and the EU lacking enough participants to create all five divisions. The NA divisions also have Steel and Iron split into Red and Blue factions due to a large amount of player participation.&lt;br /&gt;
&lt;br /&gt;
==== Map list ====&lt;br /&gt;
* '''Preseason Match''' - [[pl_barnblitz_pro|pl_barnblitz_pro4]]&lt;br /&gt;
* '''Week 1''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 2''' - [[cp_gravelpit]]&lt;br /&gt;
* '''Week 3''' - [[pl_upward]]&lt;br /&gt;
* '''Week 4''' - [[koth_coalplant|koth_coalplant_b7]]&lt;br /&gt;
* '''Week 5''' - [[cp_process_final]]&lt;br /&gt;
* '''Week 6''' - [[pl_borneo_rc2|pl_borneo_rc3]]&lt;br /&gt;
* '''Week 7''' - [[cp_steel]]&lt;br /&gt;
* '''Week 8''' - [[pl_swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* '''Week 9 (Playoffs)''' - [[koth_pro_viaduct|koth_pro_viaduct_rc4]]&lt;br /&gt;
* '''Week 10 (Playoffs)''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 11 (Playoffs)''' - [[pl_badwater]]&lt;br /&gt;
* '''Week 12 (Grand Finals)''' - Finals (3 maps)&lt;br /&gt;
* '''Week 13 (Double Elim Bottom Bracket)''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 14 (Double Elim Bottom Bracket)''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 15 (Double Elim Bottom Bracket)''' - [[pl_badwater]]&lt;br /&gt;
* '''Week 16 (Double Elim Bottom Bracket)''' - [[pl_badwater]]&lt;br /&gt;
* '''Week 17 (Double Elim Bottom Bracket Finals)''' - Finals (3 maps)&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
UGC is not currently accepting sign-ups for its 6v6 Season 14 (Season began January 22nd, 2014). UGC 6v6 seasons are similar to Highlander; one in the spring, summer, and fall. UGC has a few different region specific divisions: North America (NA), Europe (EU), and South America (SA). UGC's 6v6 NA league currently consists of 4 skill divisions, whereas Europe has 2 divisions and South America contains a single division. Due to a large number of teams, the North American Steel Division is split into two different factions, Steel Red and Steel Blue.&lt;br /&gt;
&lt;br /&gt;
==== Map list ====&lt;br /&gt;
* '''Preseason Match''' - [[cp_derecho|cp_derecho_b4]]&lt;br /&gt;
* '''Week 1''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 2''' - [[cp_granary]]&lt;br /&gt;
* '''Week 3''' - [[koth_coalplant|koth_coalplant_b7]]&lt;br /&gt;
* '''Week 4''' - [[cp_process|cp_process_final]]&lt;br /&gt;
* '''Week 5''' - [[cp_metalworks|cp_metalworks_rc5]]&lt;br /&gt;
* '''Week 6''' - [[cp_gravelpit]]&lt;br /&gt;
* '''Week 7''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 8''' - [[cp_snakewater|cp_snakewater_final1]]&lt;br /&gt;
* '''Week 9 (Playoffs)''' - [[koth_pro_viaduct|koth_pro_viaduct_rc4]]&lt;br /&gt;
* '''Week 10 (Playoffs)''' - [[cp_granary]]&lt;br /&gt;
* '''Week 11 (Playoffs)''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 12 (Playoffs)''' - Finals (3 maps)&lt;br /&gt;
* '''Week 13 (Double Elim Bottom Bracket)''' - [[cp_granary]]&lt;br /&gt;
* '''Week 14 (Double Elim Bottom Bracket)''' - [[cp_granary]]&lt;br /&gt;
* '''Week 15 (Double Elim Bottom Bracket)''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 16 (Double Elim Bottom Bracket)''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 17 (Double Elim Grand Final) (if needed)''' - Finals (3 maps)&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
In the order of the highest skill division to the lowest:&lt;br /&gt;
&lt;br /&gt;
* '''Platinum''' - Top tier. This division is for people considered to be at the top of their game. This division arguably requires the most time, dedication, coordination, and skill to compete in.&lt;br /&gt;
* '''Gold''' (NA only) - 2nd Tier. Competition gets more fierce. Those who have the time and dedication to practice 3-4+ scrims a week and the passion to get better belong here. &lt;br /&gt;
* '''Silver''' - 3rd Tier. This is for people who can list more than a couple seasons of experience and who are more committed to the upward path towards Gold/Platinum.&lt;br /&gt;
* '''Steel''' - 4th Tier. This is for people with a little competitive experience to people who have at a couple of seasons under their belt.&lt;br /&gt;
* '''Iron''' - Bottom Tier. Entry-level aimed at players with no prior competitive experience.&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU Platinum winner&lt;br /&gt;
! South American winner&lt;br /&gt;
! Asian winner&lt;br /&gt;
! AUS-NZ winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 3'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 4'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| CommanderX and the Sex Kittens&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Gangsta Gang Gaming&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| Socios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Simply the Best ''(West Euro)''&amp;lt;br/&amp;gt;Kill Switch ''(East Euro)''&lt;br /&gt;
| BG y sus esclavos&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| The Syndicate&lt;br /&gt;
| Max-Play Highlander Team&lt;br /&gt;
| Les Watones&lt;br /&gt;
| Walaos&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Ginyu Force&lt;br /&gt;
| Sookie Doin' Work&lt;br /&gt;
| Restaurante De Wesker&lt;br /&gt;
| Walaos v2&lt;br /&gt;
| velox Ðestruo &lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| Team Poland&lt;br /&gt;
| Tor Project&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| Street Hoops eSports&lt;br /&gt;
| Kill Switch&lt;br /&gt;
| Restaurante de Wesker&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot; cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Crump's bros are ill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| BöNK.name&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Get Burnt Son&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| Yancy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| MAX4heads Next Door&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 12'''&lt;br /&gt;
| Game of Throws&lt;br /&gt;
| [WASP]&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 13'''&lt;br /&gt;
| Lonely Hearts&lt;br /&gt;
| team_gg&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
The table below contains a full list of UGC staff.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=2 | List of UGC staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | &amp;lt;big&amp;gt;'''Active staff'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Head Admins &amp;amp; Top Tier Managers'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;12em&amp;quot; | '''Fornaught'''&lt;br /&gt;
| UGC Head Admin, League Manager, Website Operator/Development&lt;br /&gt;
|-&lt;br /&gt;
| '''RedRum'''&lt;br /&gt;
| HL Head Admin, HL NA Steel/HL EU Iron manager&lt;br /&gt;
|-&lt;br /&gt;
| '''BlazingBoy'''&lt;br /&gt;
| 6v6 Head Admin &amp;amp; schedule management&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| 6v6 Head Admin, HL NA Platinum &amp;amp; Gold Manager, 6v6 News&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Managers'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Firefly'''&lt;br /&gt;
| HL NA Silver Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Ms. X3na'''&lt;br /&gt;
| HL NA Steel Red Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Kumori'''&lt;br /&gt;
| HL NA Iron Manager, Steam Group manager&lt;br /&gt;
|-&lt;br /&gt;
| '''SuddenlyStarMia'''&lt;br /&gt;
| HL EU Silver Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Khaleesi'''&lt;br /&gt;
| HL EU Steel Manager, Social Media manager&lt;br /&gt;
|-&lt;br /&gt;
| '''BubbleBobbler'''&lt;br /&gt;
| HL EU Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Verdugo'''&lt;br /&gt;
| 6v6 &amp;amp; HL South American Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''W4keLife'''&lt;br /&gt;
| HL Asia Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Spade Ace'''&lt;br /&gt;
| HL Asia Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Tommy'''&lt;br /&gt;
| HL Asia Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Durzo Blint'''&lt;br /&gt;
| HL AUS/NZ Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Evolved'''&lt;br /&gt;
| HL AUS/NZ Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylon'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Gregor'''&lt;br /&gt;
| HL Manager&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Fortress Forever Admins'''&lt;br /&gt;
|-&lt;br /&gt;
| '''JuiceDD'''&lt;br /&gt;
| FF Head Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''HadeZtheBoss'''&lt;br /&gt;
| FF Admin&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Non-managerial staff'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Stellarhopper'''&lt;br /&gt;
| HL Adviser, operator of pug.nahl&lt;br /&gt;
|-&lt;br /&gt;
| '''Roman_Anderson'''&lt;br /&gt;
| Website &amp;amp; Technology Development, Statistics&lt;br /&gt;
|-&lt;br /&gt;
| '''HelenAngel'''&lt;br /&gt;
| Marketing&lt;br /&gt;
|-&lt;br /&gt;
| '''Floatin'''&lt;br /&gt;
| Marketing&lt;br /&gt;
|-&lt;br /&gt;
| '''radio!'''&lt;br /&gt;
| Graphics, HL Staff&lt;br /&gt;
|-&lt;br /&gt;
| '''Cold--'''&lt;br /&gt;
| HL News, Promotional media development, Caster, Script development&lt;br /&gt;
|-&lt;br /&gt;
| '''Hein'''&lt;br /&gt;
| HL Articles &amp;amp; Guides&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | &amp;lt;big&amp;gt;'''Inactive staff'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Xarlor'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Ubiquitous'''&lt;br /&gt;
| HL Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Marxist'''&lt;br /&gt;
| 6v6 Admin&lt;br /&gt;
|- &lt;br /&gt;
| '''Spade Ace'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|- &lt;br /&gt;
| '''Infinite'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC website]&lt;br /&gt;
* [http://ugcleague.com/rules_tf2h.cfm UGC Highlander rules]&lt;br /&gt;
* [http://ugcleague.com/rules_tf26.cfm UGC 6v6 rules]&lt;br /&gt;
&lt;br /&gt;
{{UGC competitions}}{{Popular topics navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:Highlander leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;br /&gt;
[[Category:European TF2 leagues]]&lt;br /&gt;
[[Category:South American TF2 leagues]]&lt;br /&gt;
[[Category:Asian TF2 leagues]]&lt;br /&gt;
[[Category:Australian TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>SoupyTF2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=UGC&amp;diff=9213</id>
		<title>UGC</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC&amp;diff=9213"/>
		<updated>2014-02-15T15:37:53Z</updated>

		<summary type="html">&lt;p&gt;SoupyTF2: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{League infobox&lt;br /&gt;
| shortname = UGC&lt;br /&gt;
| image = UGC-Logo.png&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = United Gaming Clans&lt;br /&gt;
| formats = [[6v6]], [[HL]] &lt;br /&gt;
| area = International&lt;br /&gt;
| current = Season 13 ([[6v6]]), Season 11 ([[HL]])&lt;br /&gt;
| website = http://www.ugcleague.com/&lt;br /&gt;
}}&lt;br /&gt;
'''United Gaming Clans''' (UGC) is a Team Fortress 2, Left 4 Dead, Fortress Forever and Team Fortress Classic League. UGC was founded in 2002 and has a solid history in Team Fortress Matchplay, hosting both [[6v6]] and 9v9 ([[Highlander]]) leagues.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
UGC runs three 6v6 and Highlander seasons a year, running alongside each other. The Spring season usually starts in January, the Summer season in June and the Fall season in September. The Spring and Fall seasons usually run for 12-14 weeks, with 8-10 weeks of regular season and 4 weeks of playoff brackets. The Summer season usually comprises of 8-10 regular season week with no playoffs or participation medals (usually deemed as the &amp;quot;fun&amp;quot; season) and comprising of a more experimental maplist than the standard Spring and Fall seasons. &lt;br /&gt;
&lt;br /&gt;
During the regular season, teams are placed against teams with a similar win-loss ratio and matchpoint score for each week. Before playoffs begin, rosters are locked so no more players can be added and brackets are created from the current team rankings in the league. During playoffs, single- or double-elimination knock-out brackets (depending on the region/division) are used. Finals are in a best of 3 maps format.&lt;br /&gt;
&lt;br /&gt;
Regular season matches are played on single maps, with two halves of 30 minutes. Depending on the game type, the win conditions differ:&lt;br /&gt;
* On [[5CP]] maps, the first half is played until the time limit runs out, or one team wins 4 rounds; the second half and the match ends once the time limit runs out or one team wins 5 rounds. In case of a tie after both halves, an overtime round is played, which is won by capturing all points once. If overtime is inconclusive, a &amp;quot;sudden death&amp;quot; round is played.&lt;br /&gt;
* On [[King of the Hill]] maps, the second half and the match ends once the time limit runs out or one team wins 5 rounds;&lt;br /&gt;
* [[Attack/Defend]] and [[Payload]] maps are played as best of 3 [[stopwatch]] rounds. Teams alternate between attacking and defending every round, and each team defends once in a half.&lt;br /&gt;
* [[Capture the Flag]] are played over two halves, each 20 minutes long. The match ends once the time limit runs out or one of the teams reaches 10 total captures.&lt;br /&gt;
&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
UGC is not currently accepting sign-ups for its Highlander Season 12, as it started on 2nd Jan 2014. UGC runs three Highlander seasons each year: Spring, Summer and Fall. It currently has five different regions catered to for their Highlander league: North America (NA), Europe (EU), Asia, Australia/NZ and South America. There are also different skill-based divsions for the NA and EU leagues, with the latter three leagues not having enough participants as of yet to have more than one division and the EU lacking enough participants to create all five divisions. The NA divisions also have Steel and Iron split into Red and Blue factions due to a large amount of player participation.&lt;br /&gt;
&lt;br /&gt;
==== Map list ====&lt;br /&gt;
* '''Preseason Match''' - [[pl_barnblitz_pro|pl_barnblitz_pro4]]&lt;br /&gt;
* '''Week 1''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 2''' - [[cp_gravelpit]]&lt;br /&gt;
* '''Week 3''' - [[pl_upward]]&lt;br /&gt;
* '''Week 4''' - [[koth_coalplant|koth_coalplant_b7]]&lt;br /&gt;
* '''Week 5''' - [[cp_process_final]]&lt;br /&gt;
* '''Week 6''' - [[pl_borneo_rc2|pl_borneo_rc3]]&lt;br /&gt;
* '''Week 7''' - [[cp_steel]]&lt;br /&gt;
* '''Week 8''' - [[pl_swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* '''Week 9 (Playoffs)''' - [[koth_pro_viaduct|koth_pro_viaduct_rc4]]&lt;br /&gt;
* '''Week 10 (Playoffs)''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 11 (Playoffs)''' - [[pl_badwater]]&lt;br /&gt;
* '''Week 12 (Grand Finals)''' - Finals (3 maps)&lt;br /&gt;
* '''Week 13 (Double Elim Bottom Bracket)''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 14 (Double Elim Bottom Bracket)''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 15 (Double Elim Bottom Bracket)''' - [[pl_badwater]]&lt;br /&gt;
* '''Week 16 (Double Elim Bottom Bracket)''' - [[pl_badwater]]&lt;br /&gt;
* '''Week 17 (Double Elim Bottom Bracket Finals)''' - Finals (3 maps)&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
UGC is not currently accepting sign-ups for its 6v6 Season 14 (Season began January 22nd, 2014). UGC 6v6 seasons are similar to Highlander; one in the spring, summer, and fall. UGC has a few different region specific divisions: North America (NA), Europe (EU), and South America (SA). UGC's 6v6 NA league currently consists of 4 skill divisions, whereas Europe has 2 divisions and South America contains a single division. Due to a large number of teams, the North American Steel Division is split into two different factions, Steel Red and Steel Blue.&lt;br /&gt;
&lt;br /&gt;
==== Map list ====&lt;br /&gt;
* '''Preseason Match''' - [[cp_derecho|cp_derecho_b4]]&lt;br /&gt;
* '''Week 1''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 2''' - [[cp_granary]]&lt;br /&gt;
* '''Week 3''' - [[koth_coalplant|koth_coalplant_b7]]&lt;br /&gt;
* '''Week 4''' - [[cp_process|cp_process_final]]&lt;br /&gt;
* '''Week 5''' - [[cp_metalworks|cp_metalworks_rc5]]&lt;br /&gt;
* '''Week 6''' - [[cp_gravelpit]]&lt;br /&gt;
* '''Week 7''' - [[cp_gullywash|cp_gullywash_final1]]&lt;br /&gt;
* '''Week 8''' - [[cp_snakewater|cp_snakewater_final1]]&lt;br /&gt;
* '''Week 9 (Playoffs)''' - [[koth_pro_viaduct|koth_pro_viaduct_rc4]]&lt;br /&gt;
* '''Week 10 (Playoffs)''' - [[cp_granary]]&lt;br /&gt;
* '''Week 11 (Playoffs)''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 12 (Playoffs)''' - Finals (3 maps)&lt;br /&gt;
* '''Week 13 (Double Elim Bottom Bracket)''' - [[cp_granary]]&lt;br /&gt;
* '''Week 14 (Double Elim Bottom Bracket)''' - [[cp_granary]]&lt;br /&gt;
* '''Week 15 (Double Elim Bottom Bracket)''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 16 (Double Elim Bottom Bracket)''' - [[cp_badlands]]&lt;br /&gt;
* '''Week 17 (Double Elim Grand Final) (if needed)''' - Finals (3 maps)&lt;br /&gt;
&lt;br /&gt;
=== Divisions ===&lt;br /&gt;
In the order of the highest skill division to the lowest:&lt;br /&gt;
&lt;br /&gt;
* '''Platinum''' - Top tier. This division is for people considered to be at the top of their game. This division arguably requires the most time, dedication, coordination, and skill to compete in.&lt;br /&gt;
* '''Gold''' (NA only) - 2nd Tier. Competition gets more fierce. Those who have the time and dedication to practice 3-4+ scrims a week and the passion to get better belong here. &lt;br /&gt;
* '''Silver''' - 3rd Tier. This is for people who can list more than a couple seasons of experience and who are more committed to the upward path towards Gold/Platinum.&lt;br /&gt;
* '''Steel''' - 4th Tier. This is for people with a little competitive experience to people who have at a couple of seasons under their belt.&lt;br /&gt;
* '''Iron''' - Bottom Tier. Entry-level aimed at players with no prior competitive experience.&lt;br /&gt;
&lt;br /&gt;
== Hall of Fame ==&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU Platinum winner&lt;br /&gt;
! South American winner&lt;br /&gt;
! Asian winner&lt;br /&gt;
! AUS-NZ winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 3'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 4'''&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
| CommanderX and the Sex Kittens&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Gangsta Gang Gaming&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Turbopoop eSports&lt;br /&gt;
| Socios&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Looking Handsome&lt;br /&gt;
| Simply the Best ''(West Euro)''&amp;lt;br/&amp;gt;Kill Switch ''(East Euro)''&lt;br /&gt;
| BG y sus esclavos&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| The Syndicate&lt;br /&gt;
| Max-Play Highlander Team&lt;br /&gt;
| Les Watones&lt;br /&gt;
| Walaos&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Ginyu Force&lt;br /&gt;
| Sookie Doin' Work&lt;br /&gt;
| Restaurante De Wesker&lt;br /&gt;
| Walaos v2&lt;br /&gt;
| velox Ðestruo &lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| MenaceToSociety&lt;br /&gt;
| Team Poland&lt;br /&gt;
| Tor Project&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| Street Hoops eSports&lt;br /&gt;
| Kill Switch&lt;br /&gt;
| Restaurante de Wesker&lt;br /&gt;
| Team Bless&lt;br /&gt;
| velox Ðestruo&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot; cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
! Season&lt;br /&gt;
! NA Platinum winner&lt;br /&gt;
! EU winner&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 5'''&lt;br /&gt;
| Crump's bros are ill&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 6'''&lt;br /&gt;
| BöNK.name&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 7'''&lt;br /&gt;
| Get Burnt Son&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 8'''&lt;br /&gt;
| Yancy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 9'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 10'''&lt;br /&gt;
| Octo-Pussy&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 11'''&lt;br /&gt;
| MAX4heads Next Door&lt;br /&gt;
| team_gg&lt;br /&gt;
|-&lt;br /&gt;
| '''Season 12'''&lt;br /&gt;
| Game of Throws&lt;br /&gt;
| [WASP]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
The table below contains a full list of UGC staff.&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! colspan=2 | List of UGC staff&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | &amp;lt;big&amp;gt;'''Active staff'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Head Admins &amp;amp; Top Tier Managers'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;12em&amp;quot; | '''Fornaught'''&lt;br /&gt;
| UGC Head Admin, League Manager, Website Operator/Development&lt;br /&gt;
|-&lt;br /&gt;
| '''RedRum'''&lt;br /&gt;
| HL Head Admin, HL NA Steel/HL EU Iron manager&lt;br /&gt;
|-&lt;br /&gt;
| '''BlazingBoy'''&lt;br /&gt;
| 6v6 Head Admin &amp;amp; schedule management&lt;br /&gt;
|-&lt;br /&gt;
| '''snowblindfrog'''&lt;br /&gt;
| 6v6 Head Admin, HL NA Platinum &amp;amp; Gold Manager, 6v6 News&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Managers'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Firefly'''&lt;br /&gt;
| HL NA Silver Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Ms. X3na'''&lt;br /&gt;
| HL NA Steel Red Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Kumori'''&lt;br /&gt;
| HL NA Iron Manager, Steam Group manager&lt;br /&gt;
|-&lt;br /&gt;
| '''SuddenlyStarMia'''&lt;br /&gt;
| HL EU Silver Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Khaleesi'''&lt;br /&gt;
| HL EU Steel Manager, Social Media manager&lt;br /&gt;
|-&lt;br /&gt;
| '''BubbleBobbler'''&lt;br /&gt;
| HL EU Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Verdugo'''&lt;br /&gt;
| 6v6 &amp;amp; HL South American Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''W4keLife'''&lt;br /&gt;
| HL Asia Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Spade Ace'''&lt;br /&gt;
| HL Asia Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Tommy'''&lt;br /&gt;
| HL Asia Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Durzo Blint'''&lt;br /&gt;
| HL AUS/NZ Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Hell Evolved'''&lt;br /&gt;
| HL AUS/NZ Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Sylon'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Gregor'''&lt;br /&gt;
| HL Manager&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Fortress Forever Admins'''&lt;br /&gt;
|-&lt;br /&gt;
| '''JuiceDD'''&lt;br /&gt;
| FF Head Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''HadeZtheBoss'''&lt;br /&gt;
| FF Admin&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | '''Non-managerial staff'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Stellarhopper'''&lt;br /&gt;
| HL Adviser, operator of pug.nahl&lt;br /&gt;
|-&lt;br /&gt;
| '''Roman_Anderson'''&lt;br /&gt;
| Website &amp;amp; Technology Development, Statistics&lt;br /&gt;
|-&lt;br /&gt;
| '''HelenAngel'''&lt;br /&gt;
| Marketing&lt;br /&gt;
|-&lt;br /&gt;
| '''Floatin'''&lt;br /&gt;
| Marketing&lt;br /&gt;
|-&lt;br /&gt;
| '''radio!'''&lt;br /&gt;
| Graphics, HL Staff&lt;br /&gt;
|-&lt;br /&gt;
| '''Cold--'''&lt;br /&gt;
| HL News, Promotional media development, Caster, Script development&lt;br /&gt;
|-&lt;br /&gt;
| '''Hein'''&lt;br /&gt;
| HL Articles &amp;amp; Guides&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;centered&amp;quot; colspan=2 | &amp;lt;big&amp;gt;'''Inactive staff'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| '''Xarlor'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|-&lt;br /&gt;
| '''Ubiquitous'''&lt;br /&gt;
| HL Manager&lt;br /&gt;
|-&lt;br /&gt;
| '''Marxist'''&lt;br /&gt;
| 6v6 Admin&lt;br /&gt;
|- &lt;br /&gt;
| '''Spade Ace'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|- &lt;br /&gt;
| '''Infinite'''&lt;br /&gt;
| HL Admin&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC website]&lt;br /&gt;
* [http://ugcleague.com/rules_tf2h.cfm UGC Highlander rules]&lt;br /&gt;
* [http://ugcleague.com/rules_tf26.cfm UGC 6v6 rules]&lt;br /&gt;
&lt;br /&gt;
{{UGC competitions}}{{Popular topics navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:Highlander leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;br /&gt;
[[Category:European TF2 leagues]]&lt;br /&gt;
[[Category:South American TF2 leagues]]&lt;br /&gt;
[[Category:Asian TF2 leagues]]&lt;br /&gt;
[[Category:Australian TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>SoupyTF2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=9208</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=9208"/>
		<updated>2014-02-15T05:43:57Z</updated>

		<summary type="html">&lt;p&gt;SoupyTF2: /* POV's */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;Roamer&amp;quot;) is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Defending Last&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;POV's&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=WKWr20-_zVU Harbleu - Roamer - ESEA Invite - mix^ vs LG - cp_process_b10] Includes Team Comms&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=Ugpqar-xlnI Technosex - Roamer - That's So Rando vs Team iT - cp_gullywash_final1] Includes Team Comms&lt;/div&gt;</summary>
		<author><name>SoupyTF2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=9207</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=9207"/>
		<updated>2014-02-15T05:42:05Z</updated>

		<summary type="html">&lt;p&gt;SoupyTF2: added povs to roamer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;Roamer&amp;quot;) is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
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== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
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== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
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== &amp;lt;big&amp;gt;Defending Last&amp;lt;/big&amp;gt; ==&lt;br /&gt;
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Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
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== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
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== &amp;lt;big&amp;gt;POV's&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[https://www.youtube.com/watch?v=WKWr20-_zVU Harbleu - Roamer - ESEA Invite - mix^ vs LG - cp_process_b10] Includes Team Comms&lt;br /&gt;
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[https://www.youtube.com/watch?v=Ugpqar-xlnI Technosex - Roamer - That's So Rando vs Team iT - cp_gullywash_final1] Includes Team Comms&lt;/div&gt;</summary>
		<author><name>SoupyTF2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pocket&amp;diff=9206</id>
		<title>Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pocket&amp;diff=9206"/>
		<updated>2014-02-15T05:32:56Z</updated>

		<summary type="html">&lt;p&gt;SoupyTF2: /* 6v6 Pocket Unlocks */&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
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The pocket is the [[Soldier]] assigned to protect the [[Medic]] for the duration of the round. In [[6v6]], the pocket is almost always a [[Soldier]] with the shotgun as his secondary, but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]].&lt;br /&gt;
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== Main Roles ==&lt;br /&gt;
The three main goals of the Pocket are as follows:&lt;br /&gt;
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1 - Protecting the medic &lt;br /&gt;
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2 - Lead pushes&lt;br /&gt;
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3 - Effectively use übers&lt;br /&gt;
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There are a lot of other roles the Pocket has to fulfill, these are just the main ones.&lt;br /&gt;
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== The Combo ==&lt;br /&gt;
The Pocket is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points. The pocket is where most of the fighting should be centered around, and he will usually lead his team into the fray.&lt;br /&gt;
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== Mid Fights ==&lt;br /&gt;
The Pocket, being one of the most versatile 6v6 class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team. In some cases it is known for both Soldiers on a team to bomb the opposing Medic in a mid fight rather than staying to protect their own. The Medic will often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression than normal. Normally, the pocket stays with the medic, while scouts and the roaming soldier attempt to bomb the enemy medic. This provides more protection for the medic, as a soldier can protect much better against enemy scouts than a demoman.&lt;br /&gt;
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== 6v6 Pocket Unlocks ==&lt;br /&gt;
The Pocket Soldier, being heavily attached to the Medic, will usually use a rather stock like loadout due to the lesser need of the Gunboats unlock. This loadout would commonly include the Rocket Launcher or The Original together with The Shotgun and The Escape Plan. &lt;br /&gt;
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The use of The Original or Rocket Launcher is a common usage by all soldiers due to it's reliability of 4 shots which is capable of killing almost all targets when hit for rather large amounts of damage, the Heavy is largely excluded from this due to the ability of 450HP through overheal. The Solider on occasions may run The Direct Hit this is often to spam out a Sentry nest locations on maps such as cp_gravelpit as it is an effective use for the unlock with the lower splash and higher damage. The Direct Hit also may be used due to preference of the Soldier but this is rarely seen. The Original or the stock Rocket Launcher is usually the most preferred primary. &lt;br /&gt;
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The use of The Shotgun on a Pocket is often used simply because the Gunboats are not required. On the other hand, a roamer usually uses gunboats, but that's another topic. The shotgun is a very well rounded weapon for a pocket to use due to a good damage output and 6 shells that can be loaded making it effective at taking out many targets both alone or after using rockets. The shotgun is also very good at helping to defend the medic as the role of Pocket as it will cause jumpers or bombers of the opposing team to be slowed if hit while in the air and is a safer alternative to airshots with rockets. The shotgun is a great weapon to use if/when the rocket launcher runs out of ammo, but the enemy is not yet dead.&lt;br /&gt;
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The use of the Escape Plan rather than a stock Shovel will often be due to Rollouts as the Soldier can cause enough damage to themselves easier than a Soldier with gunboats allowing them to be granted the movement speed bonus and reach the midfight along side the rest of the team members easier. After 10 seconds this Soldier would then be able to take &amp;quot;Crit heals&amp;quot; from their Medic and be restored to full health upon arriving at the midfight.&lt;br /&gt;
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This loadout is well rounded and allows a Pocket to protect the Medic in a number of ways, give out damage in a number of ways and also a possible escape should they become to injured to stay in a fight. Additionally, anything besides stock is often banned in leagues, especially ETF2L.&lt;br /&gt;
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== POV's ==&lt;br /&gt;
[https://www.youtube.com/watch?v=SBKfASNXNoY Zebbosai - Pocket - ETF2L Prem - broder vs BFF - cp_badlands] Includes Team Comms&lt;br /&gt;
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[https://www.youtube.com/watch?v=VP3TijvV_gE Shwan - Pocket - Vector vs Rando - cp_warmfront] Includes Team Comms&lt;/div&gt;</summary>
		<author><name>SoupyTF2</name></author>
		
	</entry>
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