<?xml version="1.0"?>
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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snowdream</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Snowdream"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Snowdream"/>
	<updated>2026-05-05T02:54:06Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Custom_HUD&amp;diff=874</id>
		<title>Custom HUD</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Custom_HUD&amp;diff=874"/>
		<updated>2013-07-01T20:23:25Z</updated>

		<summary type="html">&lt;p&gt;Snowdream: /* List of updated HUDs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''HUD''', or '''heads-up display''', are the things such as health, ammo, the killfeed, and the round timer that sit on top of the action happening on your screen. Many competitive players found the the default HUD to be less than ideal, with the health and ammo tucked away in the far corners, so they designed replacements that move this info toward the center of the screen, as well as adding things such as custom crosshairs and bigger, more visible damage numbers.&lt;br /&gt;
&lt;br /&gt;
==List of updated HUDs==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name of HUD !! Name of creator !! Website&lt;br /&gt;
|-&lt;br /&gt;
| 8bit HUD || [http://steamcommunity.com/id/brsl/ broesel] || [https://code.google.com/p/broeselhud/ link]&lt;br /&gt;
|-&lt;br /&gt;
| broeselhud ||  [http://steamcommunity.com/id/brsl/ broesel] || [https://code.google.com/p/broeselhud/ link]&lt;br /&gt;
|-&lt;br /&gt;
| HUDAS Iscariote || [http://steamcommunity.com/profiles/76561198014788242/ quartz] + [http://steamcommunity.com/id/sirvi/ Sir Villeta] || [http://www.deascrea.com/hudas.html link]&lt;br /&gt;
|}&lt;br /&gt;
You can find a great list of custom huds over at teamfortress.tv by Caspian here: [http://teamfortress.tv/forum/thread/183-collection-of-custom-huds Link.]&lt;/div&gt;</summary>
		<author><name>Snowdream</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=739</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=739"/>
		<updated>2013-07-01T18:11:43Z</updated>

		<summary type="html">&lt;p&gt;Snowdream: /* Primary Responsibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bane to a team's existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
'''Getting Picks'''&lt;br /&gt;
&lt;br /&gt;
It's usually up to the Sniper or one of the other [[pick]] classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a fight. The Sniper can be used to help either begin a push or make sure that a push doesn't begin by securing an important kill such as the [[Medic]], [[Heavy]] or [[Demoman]]. This key pick helps reduce the resistance or offensive capabilities of the enemy team during a push or hold. This is the biggest responsibility of a Sniper, and most of the Sniper's other responsibilities are directly tied to this.&lt;br /&gt;
&lt;br /&gt;
'''Counter Sniping'''&lt;br /&gt;
&lt;br /&gt;
Snipers tend to have the longest sight-lines due to their ability to utilise these positions to create an advantage based on their long-range capabilities; these sight lines mean that the two Snipers can usually see each other. Typically, Snipers attempt to shoot each other in order to become the dominant force between the two, because killing the other Sniper opens up an opportunity to safely [[pick]] without risk of being headshotted.&lt;br /&gt;
&lt;br /&gt;
The Sniper versus Sniper fight is a very detailed one, with many servers hosted that are solely dedicated to letting Snipers fight each other at long range to help people refine their Sniper killing strategies. Some Snipers prefer to strafe around quickly left and right while out of scope and wait for the other Sniper to scope in before taking a shot. This is due to a few factors such as the extremely slow speed at which the Sniper moves while scoped in; he is unable to dodge a shot and is a standstill target while scoped in, meaning that the Sniper who scopes last will have the upper hand in a fight. Another reason why a Sniper may elect to shoot second is the fact that scoping in shows the enemy where you will be standing to take a shot - the enemy Sniper has an advantage here because he can choose where he stops and retains a small element of surprise due to being able to relocate himself. Other Snipers decide to disregard the &amp;quot;second scoping&amp;quot; tactic and decide to shoot first every time. This can be a hindrance to Snipers due to the difficulty of hitting shots on a randomly strafing target.&lt;br /&gt;
&lt;br /&gt;
'''Area Denial'''&lt;br /&gt;
&lt;br /&gt;
The Sniper can effectively shut down entire attack routes with his innate ability to kill nearly anything in the game in one shot, given proper preparations and steady aim. Snipers can ensure cart lanes and control points are clear, and can also help make sure flanking classes are kept away from important core classes.&lt;br /&gt;
&lt;br /&gt;
Areas of interest on most maps are important areas for Snipers to focus on; for example, Snipers should focus on shooting near the cart on Payload maps as it is usually an area saturated with easy kills in the form of light classes who are pushing the cart to help their team advance. This is one way that the Sniper can contribute to his team easily, by slowing down the enemy team's objective taking power.&lt;br /&gt;
&lt;br /&gt;
== Highlander Sniper Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Liquid's Sniper Guide]]&lt;/div&gt;</summary>
		<author><name>Snowdream</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Snowdream&amp;diff=710</id>
		<title>User:Snowdream</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Snowdream&amp;diff=710"/>
		<updated>2013-07-01T17:59:01Z</updated>

		<summary type="html">&lt;p&gt;Snowdream: Created page with &amp;quot;I play Sniper and blaze multiple 420s&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I play Sniper and blaze multiple 420s&lt;/div&gt;</summary>
		<author><name>Snowdream</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spychecking&amp;diff=709</id>
		<title>Spychecking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spychecking&amp;diff=709"/>
		<updated>2013-07-01T17:57:56Z</updated>

		<summary type="html">&lt;p&gt;Snowdream: /* Scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spychecking refers to a number of methods to find enemy spies.&lt;br /&gt;
&lt;br /&gt;
==Class-specific spychecking methods==&lt;br /&gt;
===Scout===&lt;br /&gt;
&lt;br /&gt;
The [[Scout]] can use his Mad Milk to highlight cloaked Spies. The Scout may decide to throw his Mad Milk when his team calls the position of the [[Spy]], or when he bumps against the Spy to make him temporarily visible. The Mad Milk &amp;quot;dripping&amp;quot; effect will be visible to all teammates regardless of the Spy's cloak status, helping them to locate and kill the Spy.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
===Pyro===&lt;br /&gt;
===Demoman===&lt;br /&gt;
===Heavy===&lt;br /&gt;
===Engineer===&lt;br /&gt;
===Medic===&lt;br /&gt;
===Sniper===&lt;br /&gt;
===Spy===&lt;/div&gt;</summary>
		<author><name>Snowdream</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spychecking&amp;diff=708</id>
		<title>Spychecking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spychecking&amp;diff=708"/>
		<updated>2013-07-01T17:57:45Z</updated>

		<summary type="html">&lt;p&gt;Snowdream: /* Scout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spychecking refers to a number of methods to find enemy spies.&lt;br /&gt;
&lt;br /&gt;
==Class-specific spychecking methods==&lt;br /&gt;
===Scout===&lt;br /&gt;
&lt;br /&gt;
The [[Scout]] can use his [[Mad Milk]] to highlight cloaked Spies. The Scout may decide to throw his Mad Milk when his team calls the position of the [[Spy]], or when he bumps against the Spy to make him temporarily visible. The Mad Milk &amp;quot;dripping&amp;quot; effect will be visible to all teammates regardless of the Spy's cloak status, helping them to locate and kill the Spy.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
===Pyro===&lt;br /&gt;
===Demoman===&lt;br /&gt;
===Heavy===&lt;br /&gt;
===Engineer===&lt;br /&gt;
===Medic===&lt;br /&gt;
===Sniper===&lt;br /&gt;
===Spy===&lt;/div&gt;</summary>
		<author><name>Snowdream</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=706</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=706"/>
		<updated>2013-07-01T17:55:13Z</updated>

		<summary type="html">&lt;p&gt;Snowdream: /* Primary Responsibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bane to a team's existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
'''Getting Picks'''&lt;br /&gt;
&lt;br /&gt;
It's usually up to the Sniper, or one of the other [[pick]] classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. The Sniper can be used to help either begin a push or simply make sure that a push doesn't begin by securing an important kill such as the [[Medic]], [[Heavy]] or [[Demoman]]. This key pick helps reduce the resistance or offensive capabilities of the enemy team during a push or hold. This is the biggest responsibility of a Sniper, and most of the Sniper's other responsibilities are directly tied to this.&lt;br /&gt;
&lt;br /&gt;
'''Counter Sniping'''&lt;br /&gt;
&lt;br /&gt;
Snipers tend to have the longest sight-lines due to their ability to utilise these positions to create an advantage based on their long-range capabilities; these sight lines mean that the two Snipers can usually see each other. Typically, Snipers attempt to shoot each other in order to become the dominant force between the two, because killing the other Sniper opens up an opportunity to safely [[pick]] without risk of being headshotted.&lt;br /&gt;
&lt;br /&gt;
The Sniper versus Sniper fight is a very detailed one, with many servers hosted that are solely dedicated to letting Snipers fight each other at long range to help people refine their Sniper killing strategies. Some Snipers prefer to strafe around quickly left and right while out of scope and wait for the other Sniper to scope in before taking a shot. This is due to a few factors such as the extremely slow speed at which the Sniper moves while scoped in; he is unable to dodge a shot and is a standstill target while scoped in, meaning that the Sniper who scopes last will have the upper hand in a fight. Another reason why a Sniper may elect to shoot second is the fact that scoping in shows the enemy where you will be standing to take a shot - the enemy Sniper has an advantage here because he can choose where he stops and retains a small element of surprise due to being able to relocate himself.&lt;br /&gt;
&lt;br /&gt;
'''Area Denial'''&lt;br /&gt;
&lt;br /&gt;
Snipers can effectively shut down entire attack lanes with their innate ability to one shot nearly anything in game with proper preparations. Snipers can make sure cart lanes and control points are clear, or flanks are kept down.&lt;br /&gt;
&lt;br /&gt;
== Highlander Sniper Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Liquid's Sniper Guide]]&lt;/div&gt;</summary>
		<author><name>Snowdream</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=691</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=691"/>
		<updated>2013-07-01T17:15:41Z</updated>

		<summary type="html">&lt;p&gt;Snowdream: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bane to a team's existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
'''Getting Picks'''&lt;br /&gt;
&lt;br /&gt;
It's usually up to the Sniper, or one of the other &amp;quot;pick&amp;quot; classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. The Sniper can be used to help either begin a push or simply make sure that a push doesn't begin by securing an important kill such as the [[Medic]], [[Heavy]] or [[Demoman]]. This key pick helps reduce the resistance or offensive capabilities of the enemy team during a push or hold. This is the biggest responsibility of a Sniper, and most of the Sniper's other responsibilities are directly tied to this.&lt;br /&gt;
&lt;br /&gt;
'''Counter Sniping'''&lt;br /&gt;
&lt;br /&gt;
Perhaps it's wrong to say this is one of Sniper &amp;quot;primary responsibilities&amp;quot;, but it will happen quite often. Snipers tend to have great sight-lines that usually end up where both of them can see each other, typically snipers attempt to shoot each other in order to achieve Pick Responsibility, and also in killing the other Sniper they open up opportunities for themselves.&lt;br /&gt;
&lt;br /&gt;
'''Area Denial'''&lt;br /&gt;
&lt;br /&gt;
Snipers can effectively shut down entire attack lanes with their innate ability to one shot nearly anything in game with proper preparations. Snipers can make sure cart lanes and control points are clear, or flanks are kept down.&lt;br /&gt;
&lt;br /&gt;
== Highlander Sniper Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Liquid's Sniper Guide]]&lt;/div&gt;</summary>
		<author><name>Snowdream</name></author>
		
	</entry>
</feed>