<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slim+Shady</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Slim+Shady"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Slim_Shady"/>
	<updated>2026-05-05T14:55:09Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=1249</id>
		<title>Configs (CFG)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=1249"/>
		<updated>2013-07-03T02:19:30Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Changed link text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Configs refer to the configuration files which are used by the game to quickly change game parameters, such as graphics options. Many configs are designed to improve game performance through lowering graphics settings, as well as providing extra functionality through use of client commands, such as viewmodel_fov and interp settings.&lt;br /&gt;
&lt;br /&gt;
== FPS Configs ==&lt;br /&gt;
&lt;br /&gt;
FPS configs strive to lower game graphics as much as possible in order to increase the framerate (FPS) of the game. Popular graphics configs include Chris's Highframes, Maxframes, and Dx9frames, while configs such as m0reframes have been used in the past.&lt;br /&gt;
&lt;br /&gt;
[http://clugu.com/tf2mate/ TF2Mate] - TF2Mate is the most popular config generator amongst the TF2 community. It allows players to configure their graphics settings, binds, and also comes with a crosshair switcher that allows the user to pick their own crosshair for each weapon slot on each class.&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=1248</id>
		<title>Configs (CFG)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=1248"/>
		<updated>2013-07-03T02:18:38Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added TF2Mate link and desc.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Configs refer to the configuration files which are used by the game to quickly change game parameters, such as graphics options. Many configs are designed to improve game performance through lowering graphics settings, as well as providing extra functionality through use of client commands, such as viewmodel_fov and interp settings.&lt;br /&gt;
&lt;br /&gt;
== FPS Configs ==&lt;br /&gt;
&lt;br /&gt;
FPS configs strive to lower game graphics as much as possible in order to increase the framerate (FPS) of the game. Popular graphics configs include Chris's Highframes, Maxframes, and Dx9frames, while configs such as m0reframes have been used in the past.&lt;br /&gt;
&lt;br /&gt;
[http://clugu.com/tf2mate/ TF2 Config Generator] - TF2Mate is the most popular config generator amongst the TF2 community. It allows players to configure their graphics settings, binds, and also comes with a crosshair switcher that allows the user to pick their own crosshair for each weapon slot on each class.&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=1223</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=1223"/>
		<updated>2013-07-03T00:03:43Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Boldened term&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
Some teams like to assign roles to their scouts to keep everyone coordinated.  Having a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on the team keeps inexperienced players from getting out of position (either resulting in death from aggression or missed opportunities from passiveness).  The &amp;quot;passive&amp;quot; scout's job is roughly to protect the demo and help the medic build uber when an opportunity arises. While he still wants to help out his fellow scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.  The aggressive scout usually goes for kills and high damage on the flank.  If a player is weak he will chase that player down and kill him.  The problem with this role-oriented approach is that when a scout is smart enough to know when to be passive and when to be aggressive, it would be more efficient for him to switch roles when it makes sense to switch roles, rather than getting stuck in a mindset that can be very detrimental to his team.  Most high-level teams avoid this passive vs aggressive assignment system, but it can help teams that lack the coordination and gamesense.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Force-A-Nature''', or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Boston Basher''' causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Candy Cane causes a small health pack to be dropped from any enemy the Scout kills (not just with the Candy Cane).  It also makes the Scout 25% more vulnerable to projectile weaponry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Atomizer grants a Scout a third jump that deals 10 damage to the Scout when activated.  It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Wrap Assassin functions like a hybrid between the Boston Basher and the Sandman; it launches a projectile that causes bleed on hit.  However, it has a very low base damage of only 11, and with very limited applications it does not see widespread competitive use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=1222</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=1222"/>
		<updated>2013-07-03T00:01:56Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Bold font on Basher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
Some teams like to assign roles to their scouts to keep everyone coordinated.  Having a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on the team keeps inexperienced players from getting out of position (either resulting in death from aggression or missed opportunities from passiveness).  The &amp;quot;passive&amp;quot; scout's job is roughly to protect the demo and help the medic build uber when an opportunity arises. While he still wants to help out his fellow scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.  The aggressive scout usually goes for kills and high damage on the flank.  If a player is weak he will chase that player down and kill him.  The problem with this role-oriented approach is that when a scout is smart enough to know when to be passive and when to be aggressive, it would be more efficient for him to switch roles when it makes sense to switch roles, rather than getting stuck in a mindset that can be very detrimental to his team.  Most high-level teams avoid this passive vs aggressive assignment system, but it can help teams that lack the coordination and gamesense.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Force-A-Nature, or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Boston Basher''' causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Candy Cane causes a small health pack to be dropped from any enemy the Scout kills (not just with the Candy Cane).  It also makes the Scout 25% more vulnerable to projectile weaponry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Atomizer grants a Scout a third jump that deals 10 damage to the Scout when activated.  It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Wrap Assassin functions like a hybrid between the Boston Basher and the Sandman; it launches a projectile that causes bleed on hit.  However, it has a very low base damage of only 11, and with very limited applications it does not see widespread competitive use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1070</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1070"/>
		<updated>2013-07-02T04:37:02Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: typos fixed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Black Box&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Jumper&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Liberty Launcher&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see alot of use, and is widely considered a crutch for bad soldiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Cow Mangler 5000&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Beggar's Bazooka&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = The Beggar's Bazooka is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shotgun&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shotgun is the go-to secondary for pocket soldiers in the 6v6 game style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Gunboats&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Gunboats give you a 60% reduction in damage taken from rocket jumps, at the cost of an effectively empty secondary slot. This is a common choice for both the roaming soldier role in 6v6, and for soldiers in Highlander.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Buff Banner&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Battalion's Backup&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Concheror&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Reserve Shooter&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Righteous Bison&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shovel and reskins&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Escape Plan&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = When holding the Escape Plan, the lower your health, the faster you move. This ability lets soldiers escape from many risky situations, and is used by pocket soldiers to get to mid quickly without using as many of the medic's heals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Equalizer&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Half-Zatoichi&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Disciplinary Action&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Market Gardener&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=1062</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=1062"/>
		<updated>2013-07-02T04:10:49Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added descriptions for all of the Primary weapons.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the medic makes up a key component of the combo, along with the pocket [[soldier]]. In [[highlander]], the combo usually consists of a medic, [[heavy]], and [[demoman]]. As the medic does not need to focus on aim, medics generally act as [[callers]] for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy ubers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Medic (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic is the key target in 6v6 due to his ability to heal and übercharge his teammates, which will often times turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
In 6v6, there is a restriction of 1 Medic per team.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic has the same role as he does in 6v6; healing his teammates and using his Ubercharges to turn the tide of a match.&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Syringe Gun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Syringe Gun''' is the Medic's default primary, shooting syringes, or &amp;quot;needles&amp;quot; at it's target. The syringes fired are projectiles, which means that the player will have to lead their target in order to hit them consistently. The Syringe Gun is a mediocre self-defense weapon, with each syringe doing 5-12 damage, and should only be used when absolutely necessary. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Overdose&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Overdose''' is an alternate primary for the Medic, and functions similarly to the default Syringe Gun. The Overdose's needles do 10% less damage compared to that of the default and likewise, should only be used in very extreme situations. The upside to the Overdose is that it grants an active (the player needs to have the Overdose out) movement speed bonus based on how much übercharge the Medic has. For every 10% of charge that the Medic has, the Overdose will grant a 1% movement bonus. At full übercharge, the medic moves at 117% movement speed, which is second only to the Scout. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crusader's Crossbow&lt;br /&gt;
| image = Backpack_Crusader's_Crossbow.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Crusader's Crossbow''' is an alternate primary weapon for the Medic, and functions completely different from any of the other primaries. Instead of shooting syringes, it shoots bolts, and only 1 at a time. It is the worst option for self-defense and as such should almost never be used in life or death situations, and the Medic should instead resort to his melee. The bolts that the crossbow fires, however, are very unique and can allow for very clutch moments if the Medic knows how to aim properly. The bolts do damage based on distance traveled, up to 75 damage at maximum range. However, if the Medic hits a teammate, the damage that would have been dealt will turn into health. The health scale is much larger however, with the minimum health able to be received is 75, and the maximum 150. The healing mechanic can provide teammates with instant healing, and often times can save a teammates life. However, please note that the healing mechanic does NOT build übercharge.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Blutsauger&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Blutsauger''' is an unlockable primary for the Medic. Its damage, ammunition, and firing speed are all identical to the default Syringe Gun. However, whenever a player is hit with a Blutsauger needle, the Medic will get 3 additional health. The drawback is that the Medic's passive regen is decreased by 2 HP/second. This means that, instead of regenerating 3 health after being damaged, the Medic will only be given 1 health back, up to a maximum of 4 HP/second, instead of the default maximum of 6 HP/second.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Medi Gun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Kritzkrieg&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Quick-Fix&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Vaccinator&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonesaw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ubersaw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Solemn Vow&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Vita-Saw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Amputator&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1056</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1056"/>
		<updated>2013-07-02T03:32:18Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Updated the Beggar's Bazooka description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help 1 of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. Hiding is another one of the Roamer's jobs. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. As soldier; in most maps you are also the flank controller. You defend the flanks, and in turn, kill anything there. Say you are on the flank, you find people there and kill them, you aren't LOOKING for them, you're just defending the flank&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Black Box&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Jumper&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Liberty Launcher&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see alot of use, and is widely considered a crutch for bad soldiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Cow Mangler 5000&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Beggar's Bazooka&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = The Beggar's Bazooka is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shotgun&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shotgun is the go-to secondary for pocket soldiers in the 6v6 game style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Gunboats&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Gunboats give you a 60% reduction in damage taken from rocket jumps, at the cost of an effectively empty secondary slot. This is a common choice for both the roaming soldier role in 6v6, and for soldiers in Highlander.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Buff Banner&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Battalion's Backup&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Concheror&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Reserve Shooter&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Righteous Bison&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shovel and reskins&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Escape Plan&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = When holding the Escape Plan, you lower your health, the faster you move. This ability lets soldiers escape from many risky situations, and is used by pocket soldiers to get to mid quickly without using as many of the medic's heals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Equalizer&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Half-Zatoichi&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Disciplinary Action&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Market Gardener&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Invite&amp;diff=1043</id>
		<title>Invite</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Invite&amp;diff=1043"/>
		<updated>2013-07-02T03:05:04Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: /* Previous ESEA Invite Champions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== ESEA Invite Division ==&lt;br /&gt;
The ESEA Invite Division started in the 3rd season of ESEA, after the success of the first Open Division in season 2.&lt;br /&gt;
&lt;br /&gt;
== ESEA Lan Finals ==&lt;br /&gt;
&lt;br /&gt;
== Previous ESEA Invite Champions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 30%; text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #0faf03; color: #FFFFFF&amp;quot; | Season&lt;br /&gt;
! style=&amp;quot;background-color: #0faf03; color: #FFFFFF&amp;quot; | Winner&lt;br /&gt;
|-&lt;br /&gt;
|| Season 3&lt;br /&gt;
| Blight&lt;br /&gt;
|-&lt;br /&gt;
| Season 4&lt;br /&gt;
| Loaded&lt;br /&gt;
|-&lt;br /&gt;
| Season 5&lt;br /&gt;
| Complexity&lt;br /&gt;
|-&lt;br /&gt;
| Season 6&lt;br /&gt;
| Blight-own&lt;br /&gt;
|-&lt;br /&gt;
| Season 7&lt;br /&gt;
| eMazing Gaming&lt;br /&gt;
|-&lt;br /&gt;
| Season 8&lt;br /&gt;
| CheckSix (undefeated)&lt;br /&gt;
|-&lt;br /&gt;
| Season 9&lt;br /&gt;
| Dashner&lt;br /&gt;
|-&lt;br /&gt;
| Season 10&lt;br /&gt;
| Classic Mixup&lt;br /&gt;
|-&lt;br /&gt;
| Season 11&lt;br /&gt;
| Leviathan Gaming&lt;br /&gt;
|-&lt;br /&gt;
| Season 12&lt;br /&gt;
| Classic Mixup (undefeated)&lt;br /&gt;
|-&lt;br /&gt;
| Season 13&lt;br /&gt;
| High Rollers Gaming (undefeated)&lt;br /&gt;
|-&lt;br /&gt;
| Season 14&lt;br /&gt;
| TBD&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Callers&amp;diff=1032</id>
		<title>Callers</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Callers&amp;diff=1032"/>
		<updated>2013-07-02T00:45:31Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added bold font&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Calling==&lt;br /&gt;
'''Calling''' in TF2 is communicating with your team to relay information so that everyone knows what's going on. Most teams have multiple callers, but the Medic is usually the main caller. The Medic doesn't have to focus on fighting or [[peeking]], so they can use that extra energy to call out enemy positions and Über advantages or disadvantages. Calling is arguably the most important skill that a team can have, next to fighting skill and positioning.&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Slim_Shady&amp;diff=1030</id>
		<title>User:Slim Shady</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Slim_Shady&amp;diff=1030"/>
		<updated>2013-07-02T00:35:48Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Created page with &amp;quot;Substitute Medic for Silver HL team Agua Ruim, and starting medic for Steel Red 6v6 team 6 Hour Power Shower.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Substitute Medic for Silver HL team Agua Ruim, and starting medic for Steel Red 6v6 team 6 Hour Power Shower.&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Callers&amp;diff=1027</id>
		<title>Callers</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Callers&amp;diff=1027"/>
		<updated>2013-07-02T00:27:41Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added the page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Calling==&lt;br /&gt;
Calling in TF2 is communicating with your team to relay information so that everyone knows what's going on. Most teams have multiple callers, but the Medic is usually the main caller. The Medic doesn't have to focus on fighting or [[peeking]], so they can use that extra energy to call out enemy positions and Über advantages or disadvantages. Calling is arguably the most important skill that a team can have, next to fighting skill and positioning.&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=1025</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=1025"/>
		<updated>2013-07-02T00:22:36Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added callers link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the medic makes up a key component of the combo, along with the pocket [[soldier]]. In [[highlander]], the combo usually consists of a medic, [[heavy]], and [[demoman]]. As the medic does not need to focus on aim, medics generally act as [[callers]] for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy ubers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Medic (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic is the key target in 6v6 due to his ability to heal and übercharge his teammates, which will often times turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
In 6v6, there is a restriction of 1 Medic per team.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic has the same role as he does in 6v6; healing his teammates and using his Ubercharges to turn the tide of a match.&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Syringe Gun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Overdose&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crusader's Crossbow&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Blutsauger&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Medi Gun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Kritzkrieg&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Quick-Fix&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Vaccinator&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonesaw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ubersaw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Solemn Vow&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Vita-Saw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Amputator&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Granary&amp;diff=1017</id>
		<title>Granary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Granary&amp;diff=1017"/>
		<updated>2013-07-02T00:11:56Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added brief desc. for map.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;CP_Granary is a 5-Control Point Map created by Valve, and is one of the 6 original TF2 maps. It is a staple in the competitive 6v6 leagues and is notorious for being extremely prone to stalemates.&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=1015</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=1015"/>
		<updated>2013-07-02T00:09:19Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added desc. for TF2Lobby&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''The contents of [[Standard 6v6]] should be merged with the information here.'''''&lt;br /&gt;
&lt;br /&gt;
== 6v6 Competitive Format ==&lt;br /&gt;
6v6 is a competitive format commonly called '6s' by the community. &lt;br /&gt;
&lt;br /&gt;
In 6v6, the classes are limited in order to create a balanced game environment and to promote exciting gameplay by reducing stalemates. Each class is limited to a maximum of two, except the [[Demoman]], [[Medic]], [[Engineer]] (do note, the Engineer has a limit of two in [[ETF2L]]), and [[Heavy]], which are all limited to a maximum of one. The standard line-up for 6v6 teams (referred to as cookie-cutter) is:&lt;br /&gt;
&lt;br /&gt;
- 2x [[Soldier]] (Pocket Soldier, Roaming Soldier)&lt;br /&gt;
&lt;br /&gt;
- 2x [[Scout]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Demoman]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Medic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized.&lt;br /&gt;
&lt;br /&gt;
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features three separate divisions of play.&lt;br /&gt;
&lt;br /&gt;
[[Open]]&lt;br /&gt;
&lt;br /&gt;
[[Intermediate]]&lt;br /&gt;
&lt;br /&gt;
[[Invite]]&lt;br /&gt;
&lt;br /&gt;
ETF2L is free and has seven: Divisions 6-1 and the Premiership Division.&lt;br /&gt;
&lt;br /&gt;
The Invite division is considered the highest level of North American 6v6 gameplay and features a championship event at the end of every season, called the ESEA LAN Finals. The top four teams in Invite fly out to Dallas, TX to compete every season. ETF2L's Premiership Division is considered the highest level of European 6v6 gameplay and has an online playoff event at the end of each season which four teams take part in, it does not have an official LAN event. Videos of past championships and playoffs can be found at the ''TeamfortressTV youtube channel''.  [http://youtube.com/teamfortresstv]&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, there are three different map types currently being played. &lt;br /&gt;
&lt;br /&gt;
The most common is [[5cp]], or &amp;quot;5 Control Point&amp;quot;, which requires a team to control all five control points in a map in order to win the round. &lt;br /&gt;
&lt;br /&gt;
[[koth]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock.&lt;br /&gt;
&lt;br /&gt;
[[ad]], or &amp;quot;Attack/Defense&amp;quot;, uses a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time.&lt;br /&gt;
&lt;br /&gt;
== 6v6 leagues ==&lt;br /&gt;
&lt;br /&gt;
'''International''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://play.esea.net ESEA]&lt;br /&gt;
&lt;br /&gt;
[http://www.ugcleague.com UGC]&lt;br /&gt;
&lt;br /&gt;
[http://www.playigl.com IGL]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Europe''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
&lt;br /&gt;
[http://www.etf2l.org ETF2L]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Oceania''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://ozfortress.com Ozfortress]&lt;br /&gt;
&lt;br /&gt;
[http://atf2l.org ATF2L]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Russia''':&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://tf2l.org/ TF2L]&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pugs ==&lt;br /&gt;
&lt;br /&gt;
There are different places where you can play pick up games in the 6v6 format, all adapted to different skill level.&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2lobby.com TF2 Lobby] - For the most inexperienced players. While lobby is good at introducing newcomers to the competitive environment and meta, most of the time the teams are stacked or someone isn't playing seriously.&lt;br /&gt;
&lt;br /&gt;
- [http://atf2.org ATF2.ORG] - A way to access to different IRC channels, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Open Pugs (reserved to people that are in the ESEA-Open league)&lt;br /&gt;
&lt;br /&gt;
- Power Pugs (an in-house pug group for low-mid ESEA-Open players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Invite Pugs (reserved to people that are in the ESEA-Invite league)&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2pickup.net TF2 Pickup] (European TF2 pug system)&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=1012</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=1012"/>
		<updated>2013-07-02T00:04:41Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Changed heading to Highlander. All headings should be consistent for all 9 classes now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demoman's role in competitive TF2 is area denial, choke spamming, and crowd control. He is also expected to take down sentry nests. With the Stickybomb Launcher, the Demoman can do the most damage in the game, and with multiple people in a small space, he is able to do large amounts of damage. A good demoman can hold off an entire team with well-timed spam. He is the first to the midfight because of the high damage he can do and is also the class used for most often for a kritzkrieg push because of the charge ability of the stickybomb launcher, the amount of damage he can deal without having to reload and because it does the most damage with a critical hit.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Demoman (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his [http://comp.tf/wiki/Spamming spamming] abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can get him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Demoman (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Demoman's main job is area denial. His weapons are great at dishing out high damage to numerous players at once but fall short when it comes to accuracy. He serves a similar role to his 6's counterpart of damage dealing and crowd control, but he is also expected to deal with sentry nests.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Grenade Launcher&lt;br /&gt;
| image = Backpack_Grenade_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Recommended for medium to close range. A single grenade (or &amp;quot;pill&amp;quot;) can do 102 damage when it is a direct hit. It can vary between 102 and 99 depending on how close of a direct hit the pill is. It is often used to spam chokes when the demo already has a sticky trap set up, and because pills are tangible they can roll across the ground if they have not hit someone directly before touching the wall or floor or ceiling (these are often called rollers). Rollers can do 35 to 70 damage depending on the distance from the person they are near.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ali Baba's Wee Booties / Bootlegger&lt;br /&gt;
| image = Backpack_Ali_Baba's_Wee_Booties.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Ali Baba's Wee Booties increase the demoman's health from 175 to 200, allowing him to take more spam and survive for longer. Many demomen wear the item because their grenade aim is off or bad, or for kritzkrieg pushes in order to stay alive longer without invulnerability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loch-n-Load&lt;br /&gt;
| image = Backpack_Loch-n-Load.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Most demomen do not use the Loch because of its required high-accuracy aim and also because of the heightened splash damage taken from a close range pill, but also because other players not hit by it do not take splash damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loose Cannon&lt;br /&gt;
| image = Backpack_Loose_Cannon.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Loose Cannon is rarely used in competitive, it lacks the damage potential of a grenade launcher both up close and at long range. The cannonballs do 16-48 splash damage after they hit the ground, compared to 22-64 of the grenade launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Stickybomb Launcher&lt;br /&gt;
| image = Backpack_Stickybomb_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the most versatile weapon for the demoman, and almost all upper-level competitive demomen swear by it. It can be used for almost any range, from close to medium to far, because of its charging ability. A single stickybomb (mostly referred to as a &amp;quot;sticky&amp;quot;) will do 135 damage maximum and 20 damage minimum depending on the distance of the enemy player. By holding down the left click button, you can charge a sticky in order to fire it farther for each second you charge. Many use this for area denial by spamming long-range stickies through a choke point that is too long for pills to reach. It is also used to plant a &amp;quot;stickytrap&amp;quot;, a small, packed together group of stickies on a wall outside of a choke point that is detonated when a team pushes through, dealing high amounts of damage. Some well-placed stickytraps can often go unseen and may even kill multiple enemy teammates. It is also used for sticky-jumps, where the player places a sticky under their feet and detonates it to propel them in a certain direction at high-speeds. The minimum damage from a successful stickyjump a player can take is 40, and can do around 100 damage max (often resulting in a failed stickyjump.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sticky Jumper&lt;br /&gt;
| image = Backpack_Sticky_Jumper.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The sticky jumper sometimes used in combination with the ullapool caber to attempt [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=efQ_CJOLLuY#t=1094s a pick on the medic or other important class] at the start of payload maps on offense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Chargin' Targe&lt;br /&gt;
| image = Backpack_Chargin'_Targe.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = A very small portion of high-level players still use this, as it denies them the ability to arrive at midfights first and a fraction of the damage that they could do before, and with many new updates disabling some charge [[scripts]], many find it harder to use without a clear path. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Splendid Screen&lt;br /&gt;
| image = Backpack_Splendid_Screen.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Splendid Screen info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scottish Resistance&lt;br /&gt;
| image = Backpack_Scottish_Resistance.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = ScoRes info &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bottle and reskins&lt;br /&gt;
| image = Backpack_Bottle.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Stock melee info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = Backpack_Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ullapool Caber&lt;br /&gt;
| image = Backpack_Ullapool_Caber.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Caber info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Eyelander&lt;br /&gt;
| image = Backpack_Eyelander.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Often used in combination with booties as the 25 health reduction is debilitating for some, the Eyelander has one of the largest melee ranges in the game. It grants an extra 15 health with each kill with it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scotsman's Skullcutter&lt;br /&gt;
| image = Backpack_Scotsman's_Skullcutter.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = HEAVY AXE info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Claidheamh Mor&lt;br /&gt;
| image = Backpack_Claidheamh_Mòr.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Claymore info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Persian Persuader&lt;br /&gt;
| image = Backpack_Persian_Persuader.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = While the ammo to health conversion may help in some situations, it becomes impossible to use stickies to spam chokes as you quickly run out.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=1011</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=1011"/>
		<updated>2013-07-02T00:04:12Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Changed hEading to 6v6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demoman's role in competitive TF2 is area denial, choke spamming, and crowd control. He is also expected to take down sentry nests. With the Stickybomb Launcher, the Demoman can do the most damage in the game, and with multiple people in a small space, he is able to do large amounts of damage. A good demoman can hold off an entire team with well-timed spam. He is the first to the midfight because of the high damage he can do and is also the class used for most often for a kritzkrieg push because of the charge ability of the stickybomb launcher, the amount of damage he can deal without having to reload and because it does the most damage with a critical hit.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Demoman (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his [http://comp.tf/wiki/Spamming spamming] abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can get him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Demoman (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Demoman's main job is area denial. His weapons are great at dishing out high damage to numerous players at once but fall short when it comes to accuracy. He serves a similar role to his 6's counterpart of damage dealing and crowd control, but he is also expected to deal with sentry nests.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Grenade Launcher&lt;br /&gt;
| image = Backpack_Grenade_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Recommended for medium to close range. A single grenade (or &amp;quot;pill&amp;quot;) can do 102 damage when it is a direct hit. It can vary between 102 and 99 depending on how close of a direct hit the pill is. It is often used to spam chokes when the demo already has a sticky trap set up, and because pills are tangible they can roll across the ground if they have not hit someone directly before touching the wall or floor or ceiling (these are often called rollers). Rollers can do 35 to 70 damage depending on the distance from the person they are near.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ali Baba's Wee Booties / Bootlegger&lt;br /&gt;
| image = Backpack_Ali_Baba's_Wee_Booties.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Ali Baba's Wee Booties increase the demoman's health from 175 to 200, allowing him to take more spam and survive for longer. Many demomen wear the item because their grenade aim is off or bad, or for kritzkrieg pushes in order to stay alive longer without invulnerability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loch-n-Load&lt;br /&gt;
| image = Backpack_Loch-n-Load.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Most demomen do not use the Loch because of its required high-accuracy aim and also because of the heightened splash damage taken from a close range pill, but also because other players not hit by it do not take splash damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loose Cannon&lt;br /&gt;
| image = Backpack_Loose_Cannon.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Loose Cannon is rarely used in competitive, it lacks the damage potential of a grenade launcher both up close and at long range. The cannonballs do 16-48 splash damage after they hit the ground, compared to 22-64 of the grenade launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Stickybomb Launcher&lt;br /&gt;
| image = Backpack_Stickybomb_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the most versatile weapon for the demoman, and almost all upper-level competitive demomen swear by it. It can be used for almost any range, from close to medium to far, because of its charging ability. A single stickybomb (mostly referred to as a &amp;quot;sticky&amp;quot;) will do 135 damage maximum and 20 damage minimum depending on the distance of the enemy player. By holding down the left click button, you can charge a sticky in order to fire it farther for each second you charge. Many use this for area denial by spamming long-range stickies through a choke point that is too long for pills to reach. It is also used to plant a &amp;quot;stickytrap&amp;quot;, a small, packed together group of stickies on a wall outside of a choke point that is detonated when a team pushes through, dealing high amounts of damage. Some well-placed stickytraps can often go unseen and may even kill multiple enemy teammates. It is also used for sticky-jumps, where the player places a sticky under their feet and detonates it to propel them in a certain direction at high-speeds. The minimum damage from a successful stickyjump a player can take is 40, and can do around 100 damage max (often resulting in a failed stickyjump.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sticky Jumper&lt;br /&gt;
| image = Backpack_Sticky_Jumper.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The sticky jumper sometimes used in combination with the ullapool caber to attempt [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=efQ_CJOLLuY#t=1094s a pick on the medic or other important class] at the start of payload maps on offense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Chargin' Targe&lt;br /&gt;
| image = Backpack_Chargin'_Targe.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = A very small portion of high-level players still use this, as it denies them the ability to arrive at midfights first and a fraction of the damage that they could do before, and with many new updates disabling some charge [[scripts]], many find it harder to use without a clear path. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Splendid Screen&lt;br /&gt;
| image = Backpack_Splendid_Screen.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Splendid Screen info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scottish Resistance&lt;br /&gt;
| image = Backpack_Scottish_Resistance.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = ScoRes info &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bottle and reskins&lt;br /&gt;
| image = Backpack_Bottle.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Stock melee info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = Backpack_Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ullapool Caber&lt;br /&gt;
| image = Backpack_Ullapool_Caber.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Caber info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Eyelander&lt;br /&gt;
| image = Backpack_Eyelander.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Often used in combination with booties as the 25 health reduction is debilitating for some, the Eyelander has one of the largest melee ranges in the game. It grants an extra 15 health with each kill with it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scotsman's Skullcutter&lt;br /&gt;
| image = Backpack_Scotsman's_Skullcutter.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = HEAVY AXE info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Claidheamh Mor&lt;br /&gt;
| image = Backpack_Claidheamh_Mòr.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Claymore info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Persian Persuader&lt;br /&gt;
| image = Backpack_Persian_Persuader.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = While the ammo to health conversion may help in some situations, it becomes impossible to use stickies to spam chokes as you quickly run out.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=1009</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=1009"/>
		<updated>2013-07-02T00:03:42Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Changed heading to Highlander&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro is a class who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by reflecting projectiles, and providing flank support when required.&lt;br /&gt;
&lt;br /&gt;
== Primary == &lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flame Thrower&lt;br /&gt;
| image = flamethrower.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Backburner&lt;br /&gt;
| image = Backburner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Degreaser&lt;br /&gt;
| image = Degreaser.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Phlogistinator&lt;br /&gt;
| image = Phlogistinator.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rainblower&lt;br /&gt;
| image = Rainblower.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=1008</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=1008"/>
		<updated>2013-07-02T00:03:07Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Changed heading to 6v6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro is a class who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by reflecting projectiles, and providing flank support when required.&lt;br /&gt;
&lt;br /&gt;
== Primary == &lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flame Thrower&lt;br /&gt;
| image = flamethrower.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Backburner&lt;br /&gt;
| image = Backburner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Degreaser&lt;br /&gt;
| image = Degreaser.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Phlogistinator&lt;br /&gt;
| image = Phlogistinator.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rainblower&lt;br /&gt;
| image = Rainblower.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=1007</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=1007"/>
		<updated>2013-07-02T00:02:32Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Changed heading to Highlander&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
There is generally a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on each team. &lt;br /&gt;
&lt;br /&gt;
The passive scout's job is to protect the demo and help the medic build when an opportunity arises. While he still wants to help out his scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Force-A-Nature, or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Boston Basher causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Candy Cane info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Atomizer info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Wrap Assassin info&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=1006</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=1006"/>
		<updated>2013-07-02T00:02:05Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Changed heading to 6v6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
There is generally a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on each team. &lt;br /&gt;
&lt;br /&gt;
The passive scout's job is to protect the demo and help the medic build when an opportunity arises. While he still wants to help out his scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Force-A-Nature, or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Boston Basher causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Candy Cane info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Atomizer info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Wrap Assassin info&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=988</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=988"/>
		<updated>2013-07-01T23:22:52Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro is a class who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by reflecting projectiles, and providing flank support when required.&lt;br /&gt;
&lt;br /&gt;
== Weapons == &lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flame Thrower&lt;br /&gt;
| image = flamethrower.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Backburner&lt;br /&gt;
| image = Backburner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Degreaser&lt;br /&gt;
| image = Degreaser.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Phlogistinator&lt;br /&gt;
| image = Phlogistinator.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rainblower&lt;br /&gt;
| image = Rainblower.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=986</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=986"/>
		<updated>2013-07-01T23:21:29Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: fixed typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==In 6's==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
There is generally a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on each team. &lt;br /&gt;
&lt;br /&gt;
The passive scout's job is to protect the demo and help the medic build when an opportunity arises. While he still wants to help out his scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Force-A-Nature, or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Boston Basher causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Candy Cane info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Atomizer info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Wrap Assassin info&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=985</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=985"/>
		<updated>2013-07-01T23:20:13Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added info for the Boston Basher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==In 6's==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
There is generally a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on each team. &lt;br /&gt;
&lt;br /&gt;
The passive scout's job is to protect the demo and help the medic build when an opportunity arises. While he still wants to help out his scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Force-A-Nature, or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Boston Basher causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Candy Cane info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Atomizer info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Wrap Assassin info&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=984</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=984"/>
		<updated>2013-07-01T23:14:18Z</updated>

		<summary type="html">&lt;p&gt;Slim Shady: Added passive and aggressive bit and the passive paragraph. Added a sentence on intro.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==In 6's==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
There is generally a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on each team. &lt;br /&gt;
&lt;br /&gt;
The passive scout's job is to protect the demo and help the medic build when an opportunity arises. While he still wants to help out his scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Force-A-Nature, or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Basher info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Candy Cane info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Atomizer info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Wrap Assassin info&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Slim Shady</name></author>
		
	</entry>
</feed>