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	<title>comp.tf - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/ShinyJesus"/>
	<updated>2026-05-05T10:35:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Main_Page&amp;diff=953</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Main_Page&amp;diff=953"/>
		<updated>2013-07-01T22:17:23Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Comp.tf - The competitive Team Fortress 2 wiki. ==&lt;br /&gt;
&lt;br /&gt;
'''Please remember to write ALL ARTICLES in the third person. This means no usage of first or second person pronouns (I, you, me, us, we, etc)'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 5px&amp;quot;&lt;br /&gt;
| style=&amp;quot;font-size:85%;text-align: center;background-color:#777777;&amp;quot; colspan=3 | Offensive&lt;br /&gt;
| style=&amp;quot;font-size:85%;text-align: center;background-color:#777777;&amp;quot; colspan=3 | Defensive&lt;br /&gt;
| style=&amp;quot;font-size:85%;text-align: center;background-color:#777777;&amp;quot; colspan=3 | Support&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:scout.png|link=Scout|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:soldier.png|link=Soldier|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:pyro.png|link=Pyro|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:demo.png|link=Demoman|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:heavy.png|link=Heavy|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:engi.png|link=Engineer|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:medic.png|link=Medic|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:sniper.png|link=Sniper|85px]]&lt;br /&gt;
| style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
[[Image:spy.png|link=Spy|85px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Scout]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Soldier]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Pyro]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Demoman]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Heavy]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Engineer]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Medic]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Sniper]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; | [[Spy]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 5px&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align: center colspan=&amp;quot;7&amp;quot; |This Week's Match Maps&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[CEVO]] ([[HL]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[CEVO]] ([[6v6]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[ETF2L]] ([[HL]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[ETF2L]] ([[6v6]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[ESEA]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[UGC]] ([[HL]])&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[UGC]] ([[6v6]])&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:koth_ashville.jpg|link=koth_ashville_rc1|125px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:cp_metalworks_rc4.jpg|link=cp_metalworks_rc4|125px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:cp_steel.jpg|link=cp_steel|125px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:snake.jpg|link=cp_snakewater]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[koth_ashville_rc1]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[cp_metalworks_rc4]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Offseason&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |Offseason&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[cp_granary]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[cp_steel]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[cp_snakewater]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%; margin-bottom: 5px&amp;quot; &lt;br /&gt;
! style=&amp;quot;text-align: center colspan=&amp;quot;4&amp;quot; |[[Competitive Formats]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:6v6.png|link=6v6|125px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:9v9.png|link=Highlander|125px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:UD.png|link=Ultiduo|125px]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Image:Other.png|link=Other_Competitive_Modes|125px]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[6v6]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Highlander]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Ultiduo]]&lt;br /&gt;
! style=&amp;quot;text-align: center&amp;quot; |[[Other_Competitive_Modes|Others]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;'''Customising Team Fortress 2'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Configs (CFG)]]&lt;br /&gt;
&lt;br /&gt;
[[Custom HUD]]&lt;br /&gt;
&lt;br /&gt;
[[Third party programs]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;'''Common Competitive Maps'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Maplist|Map List]]&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 80%;&amp;quot;&amp;gt;Please note that some maps on this list are for the most part in their simplest form, and some maps have additional words or letter/number combinations on the end of them.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p style=&amp;quot;font-size: 125%;&amp;quot;&amp;gt;'''Glossary'''&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Glossary]]&lt;br /&gt;
&lt;br /&gt;
== '''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Editing guidelines:&amp;lt;/span&amp;gt;''' ==&lt;br /&gt;
&lt;br /&gt;
Consult the [//meta.wikimedia.org/wiki/Help:Contents User's Guide] for information on using the wiki software.&lt;br /&gt;
&lt;br /&gt;
*'''Remember to use proper format for new pages'''&lt;br /&gt;
&lt;br /&gt;
*'''You can create internal links for future pages that are not yet created, this way when you click on the links you are automatically redirected to the create page form'''&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Remember to backup your edits on a txt file or something, with so many people editing the same pages at the same time it can lead to confusion and lost data.&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Keep in mind this is not a NA centric or EU centric wiki, so if you add info relevant to both scenes, make a way for a scene specific version of that article or add subtopics for each scene if needed. (Ex: Map list, Weapon list, etc...)&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Make sure to add a brief summary of your edits so everyone can keep up with what's going on&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
*'''&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;Use the discussion tabs on each page to discuss possible changes/updates or suggestions to those pages&amp;lt;/span&amp;gt;'''&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 18:29, 1 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spammed&amp;diff=873</id>
		<title>Spammed</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spammed&amp;diff=873"/>
		<updated>2013-07-01T20:22:36Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: Redirected page to Glossary#Combat terms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Glossary#Combat_terms]]&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=870</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=870"/>
		<updated>2013-07-01T20:19:01Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please organize terms by category, and alphabetize within categories. &lt;br /&gt;
&lt;br /&gt;
--[[User:Waldo|Waldo]] ([[User talk:Waldo|talk]]) 11:30, 1 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
; Airshot : When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rocket. Also known as a middie.&lt;br /&gt;
&lt;br /&gt;
; Airpipe : When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
; Buff : The excess health granted (up to 150% base hp) by any of the [[Medic]]'s Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
; Clutch : Adjective used to describe plays that went well, but could have easily gone wrong. &amp;quot;Wow, that was such a clutch Medic pick!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
; Crit Heals: Term used to describe the [[Medigun]]'s mechanic of healing faster based on how long it has been since a player has taken damage. &lt;br /&gt;
&lt;br /&gt;
; Focusing : As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players.  Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
; Hardscope: When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
; Hurt, Lit, Destroyed, etc. : Used to describe players who have taken varying amounts of damage.&lt;br /&gt;
&lt;br /&gt;
; Kritz : An abbreviation for the [[Medic]]'s [[KritzKrieg]]'s ability.&lt;br /&gt;
&lt;br /&gt;
; Meatshot : An close range shot with a Shotgun or Scattergun where all pellets hit the target. Popularized by [[ESEA]]-Invite Level [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
; Middie: When a [[Soldier]] hits someone in midair with one of his rockets. Also known as an airshot.  &lt;br /&gt;
&lt;br /&gt;
; Pill : A Demoman's grenade.&lt;br /&gt;
&lt;br /&gt;
; Pipe : A Demoman's grenade.&lt;br /&gt;
&lt;br /&gt;
; Quickscope : When a [[Sniper]] scopes in and fires very quickly.&lt;br /&gt;
&lt;br /&gt;
; Roller : A Demoman's grenade after it hits the ground/wall.&lt;br /&gt;
&lt;br /&gt;
; Spam : Area denial, usually in a choke area and cause by Soldier and Demoman projectiles. &lt;br /&gt;
&lt;br /&gt;
; Uber pop(ped) : When a Medic activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
; Uber Force : When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the Medic's life.&lt;br /&gt;
&lt;br /&gt;
; Wipe : A wipe is when an entire team dies in a single fight.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
; Combo : The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In 6v6, the combo is usually a Medic], Pocket Soldier, and the Demo.  In [[Highlander]], the combo varies but is most often made up of the Medic, [[Heavy]], Demo, and occasionally [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
; Domino Cap : When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
; Drop : When a [[Medic]] dies before using his fully charged Uber. A uber drop can change the course of a game.&lt;br /&gt;
&lt;br /&gt;
; Leapfrogging : When the two Medics have Ubers out of sync, they can get free Uber pushes into each other without much risk because the other team can't stop invulnerable players without invulnerable players of their own.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
; Pick(s): Kill on player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
; Midfight : The initial battle that takes place on the central control points in a 5CP match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
; Pocket : As a noun, it's the player (usually a Soldier in [[6v6]] or a Heavy/Demoman in [[Highlander]]) who protects the Medic and gets the most heals.  As a verb, it's the act of focusing heals onto a single player as a Medic.&lt;br /&gt;
&lt;br /&gt;
; Trade : When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
; Tunnel Vision : Originally a reference to camping snipers who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
; Uber Advantage : When a Medic is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's Medic.&lt;br /&gt;
&lt;br /&gt;
; Push : The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
; Choke : General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
; Flank(ers) : The Flank is any area where the combo isn't.  The Flank can also refer to the players who watch those areas.  They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]].  They tend to spark pushes by forcing Uber or securing significant picks.&lt;br /&gt;
&lt;br /&gt;
; Rollout : The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Mid : The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts.&lt;br /&gt;
&lt;br /&gt;
== General Terms ==&lt;br /&gt;
&lt;br /&gt;
; DM : A term used to describe a player's individual ability to deal kill enemy players.&lt;br /&gt;
&lt;br /&gt;
; Fatkidded : Commonly used term to describe not being picked in a PUG.&lt;br /&gt;
&lt;br /&gt;
; LFT : An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
; Pub : Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
; PUG : An abbreviation for '''P'''ick-'''U'''p '''G'''ame. A semi-competitive format in which players sign up for classes they wish to play. Two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
; Scrim : An abbreviation for scrimmage match. A practice match between two teams.&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=869</id>
		<title>Rocket Jumping</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=869"/>
		<updated>2013-07-01T20:10:49Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rocket jump.png|thumb|300px]]&lt;br /&gt;
&lt;br /&gt;
'''Rocket Jumping''' is a skill that turns the second slowest class in TF2 into one of the most mobile, evasive and aggressive forces in the game. As a [[Soldier]], a rocket jump can be performed by crouch jumping and shooting a rocket at a nearby surface simultaneously. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage opponents from a place they may not be expecting the sky. However, this comes at the cost of the user's health. &lt;br /&gt;
&lt;br /&gt;
==6v6 Roamer==&lt;br /&gt;
In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only recently allowed in the [[ETF2L]] league rules.&lt;br /&gt;
&lt;br /&gt;
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.&lt;br /&gt;
&lt;br /&gt;
===Rollouts===&lt;br /&gt;
With most [http://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts rollouts], the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look [http://wiki.teamfortress.com/wiki/Medic_weapons_(competitive)#Medi_Gun here] for more details on crit heals under the 'Special' box) As a medic, it is important to make sure that the roamer is at or very close to 300 HP, as it will allow for more freedom at the mid fight and a better chance of surviving.&lt;br /&gt;
&lt;br /&gt;
===Bombing===&lt;br /&gt;
Frequently used to get a [[Pick]] and deal overall damage. Most of the time the roamer won't survive a bomb, but the point is that the suicide is worth the pick. Good chain jumps and creative bombs can make the difference between getting an important pick, and giving the enemy team a free kill.&lt;br /&gt;
&lt;br /&gt;
===Distractions===&lt;br /&gt;
In 6s, a soldier streaking across the sky makes for a pretty good distraction. The job of the roamer is to create as many advantages as possible for his team. If a team really needs to push, but are too busy getting [[spammed]], a jumping soldier will draw attention away from at least one opposing player, possibly creating an opening for their team.&lt;br /&gt;
&lt;br /&gt;
== Jump Servers ==&lt;br /&gt;
The best way to learn to rocket jump efficiently is by practice. Some jump servers include: &lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/68.232.182.75:27015/  |BBHoD| Jump Server](68.232.182.75:27015)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/69.162.110.91:27014/ 24/7 Jump Hell](69.162.110.91:27014)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/85.114.153.234:10100/ Chillout Zone](85.114.153.234:10100)&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
[http://www.youtube.com/watch?v=bkqrRY4SZzY The Ultimate TF2 Rocket Jumping Tutorial] has been used by new jumpers for years in order to start to understand the complexities of jumping.&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=868</id>
		<title>Rocket Jumping</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=868"/>
		<updated>2013-07-01T20:06:18Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rocket jump.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
'''Rocket Jumping''' is a skill that turns the second slowest class in TF2 into one of the most mobile, evasive and aggressive forces in the game. As a [[Soldier]], a rocket jump can be performed by crouch jumping and shooting a rocket at a nearby surface simultaneously. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage opponents from a place they may not be expecting the sky. However, this comes at the cost of the user's health. &lt;br /&gt;
&lt;br /&gt;
==6v6 Roamer==&lt;br /&gt;
In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only recently allowed in the [[ETF2L]] league rules.&lt;br /&gt;
&lt;br /&gt;
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.&lt;br /&gt;
&lt;br /&gt;
===Rollouts===&lt;br /&gt;
With most [http://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts rollouts], the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look [http://wiki.teamfortress.com/wiki/Medic_weapons_(competitive)#Medi_Gun here] for more details on crit heals under the 'Special' box) As a medic, it is important to make sure that the roamer is at or very close to 300 HP, as it will allow for more freedom at the mid fight and a better chance of surviving.&lt;br /&gt;
&lt;br /&gt;
===Bombing===&lt;br /&gt;
Frequently used to get a [[Pick]] and deal overall damage. Most of the time the roamer won't survive a bomb, but the point is that the suicide is worth the pick. Good chain jumps and creative bombs can make the difference between getting an important pick, and giving the enemy team a free kill.&lt;br /&gt;
&lt;br /&gt;
===Distractions===&lt;br /&gt;
In 6s, a soldier streaking across the sky makes for a pretty good distraction. The job of the roamer is to create as many advantages as possible for his team. If a team really needs to push, but are too busy getting [[spammed]], a jumping soldier will draw attention away from at least one opposing player, possibly creating an opening for their team.&lt;br /&gt;
&lt;br /&gt;
== Jump Servers ==&lt;br /&gt;
The best way to learn to rocket jump efficiently is by practice. Some jump servers include: &lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/68.232.182.75:27015/  |BBHoD| Jump Server](68.232.182.75:27015)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/69.162.110.91:27014/ 24/7 Jump Hell](69.162.110.91:27014)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/85.114.153.234:10100/ Chillout Zone](85.114.153.234:10100)&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
[http://www.youtube.com/watch?v=bkqrRY4SZzY The Ultimate TF2 Rocket Jumping Tutorial] has been used by new jumpers for years in order to start to understand the complexities of jumping.&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=864</id>
		<title>Rocket Jumping</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=864"/>
		<updated>2013-07-01T19:52:49Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rocket_jump.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
'''Rocket Jumping''' is a skill that turns the second slowest class in TF2 into one of the most mobile, evasive and aggressive forces in the game. As a [[Soldier]], a rocket jump can be performed by crouch jumping and shooting a rocket at a nearby surface simultaneously. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage opponents from a place they may not be expecting the sky. However, this comes at the cost of the user's health. &lt;br /&gt;
&lt;br /&gt;
==6v6 Roamer==&lt;br /&gt;
In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only recently allowed in the [[ETF2L]] league rules.&lt;br /&gt;
&lt;br /&gt;
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.&lt;br /&gt;
&lt;br /&gt;
===Rollouts===&lt;br /&gt;
With most [http://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts rollouts], the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look [http://wiki.teamfortress.com/wiki/Medic_weapons_(competitive)#Medi_Gun here] for more details on crit heals under the 'Special' box) As a medic, it is important to make sure that the roamer is at or very close to 300 HP, as it will allow for more freedom at the mid fight and a better chance of surviving.&lt;br /&gt;
&lt;br /&gt;
===Bombing===&lt;br /&gt;
Frequently used to get a [[Pick]] and deal overall damage. Most of the time the roamer won't survive a bomb, but the point is that the suicide is worth the pick. Good chain jumps and creative bombs can make the difference between getting an important pick, and giving the enemy team a free kill.&lt;br /&gt;
&lt;br /&gt;
===Distractions===&lt;br /&gt;
In 6s, a soldier streaking across the sky makes for a pretty good distraction. The job of the roamer is to create as many advantages as possible for his team. If a team really needs to push, but are too busy getting [[spammed]], a jumping soldier will draw attention away from at least one opposing player, possibly creating an opening for their team.&lt;br /&gt;
&lt;br /&gt;
== Jump Servers ==&lt;br /&gt;
The best way to learn to rocket jump efficiently is by practice. Some jump servers include: &lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/68.232.182.75:27015/  |BBHoD| Jump Server](68.232.182.75:27015)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/69.162.110.91:27014/ 24/7 Jump Hell](69.162.110.91:27014)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/85.114.153.234:10100/ Chillout Zone](85.114.153.234:10100)&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
[http://www.youtube.com/watch?v=bkqrRY4SZzY The Ultimate TF2 Rocket Jumping Tutorial] has been used by new jumpers for years in order to start to understand the complexities of jumping.&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Rocket_jump.png&amp;diff=863</id>
		<title>File:Rocket jump.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Rocket_jump.png&amp;diff=863"/>
		<updated>2013-07-01T19:51:09Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=856</id>
		<title>Rocket Jumping</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=856"/>
		<updated>2013-07-01T19:29:44Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Rj.jpg|thumb|300px]]&lt;br /&gt;
'''Rocket Jumping''' is a skill that turns the second slowest class in TF2 into one of the most mobile, evasive and aggressive forces in the game. As a [[Soldier]], a rocket jump can be performed by crouch jumping and shooting a rocket at a nearby surface simultaneously. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage opponents from a place they may not be expecting the sky. However, this comes at the cost of the user's health. &lt;br /&gt;
&lt;br /&gt;
==6v6 Roamer==&lt;br /&gt;
In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only recently allowed in the [[ETF2L]] league rules.&lt;br /&gt;
&lt;br /&gt;
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.&lt;br /&gt;
&lt;br /&gt;
===Rollouts===&lt;br /&gt;
With most [http://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts rollouts], the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look [http://wiki.teamfortress.com/wiki/Medic_weapons_(competitive)#Medi_Gun here] for more details on crit heals under the 'Special' box) As a medic, it is important to make sure that the roamer is at or very close to 300 HP, as it will allow for more freedom at the mid fight and a better chance of surviving.&lt;br /&gt;
&lt;br /&gt;
===Bombing===&lt;br /&gt;
Frequently used to get a [[Pick]] and deal overall damage. Most of the time the roamer won't survive a bomb, but the point is that the suicide is worth the pick. Good chain jumps and creative bombs can make the difference between getting an important pick, and giving the enemy team a free kill.&lt;br /&gt;
&lt;br /&gt;
===Distractions===&lt;br /&gt;
In 6s, a soldier streaking across the sky makes for a pretty good distraction. The job of the roamer is to create as many advantages as possible for his team. If a team really needs to push, but are too busy getting [[spammed]], a jumping soldier will draw attention away from at least one opposing player, possibly creating an opening for their team.&lt;br /&gt;
&lt;br /&gt;
== Jump Servers ==&lt;br /&gt;
The best way to learn to rocket jump efficiently is by practice. Some jump servers include: &lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/68.232.182.75:27015/  |BBHoD| Jump Server](68.232.182.75:27015)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/69.162.110.91:27014/ 24/7 Jump Hell](69.162.110.91:27014)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/85.114.153.234:10100/ Chillout Zone](85.114.153.234:10100)&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
[http://www.youtube.com/watch?v=bkqrRY4SZzY The Ultimate TF2 Rocket Jumping Tutorial] has been used by new jumpers for years in order to start to understand the complexities of jumping.&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spammed&amp;diff=796</id>
		<title>Spammed</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spammed&amp;diff=796"/>
		<updated>2013-07-01T18:35:15Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: Redirected page to Spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spam]]&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=795</id>
		<title>Rocket Jumping</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rocket_Jumping&amp;diff=795"/>
		<updated>2013-07-01T18:34:32Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: &amp;quot;Airshots&amp;quot; section belongs in Pocket Soldier page, not Rocket Jumping.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As a [[Soldier]], you can perform a rocket jump by jumping and shooting a rocket near yourself simultaneously. This maneuver turns the second slowest class in TF2 after the [[Heavy]] into one of the most mobile, evasive and aggressive forces in the game. Creative jumping can be used to avoid enemies, soar over map obstacles, and damage your opponents from a place they'll rarely look: the sky above them. However, this comes at the cost of the user's health. &lt;br /&gt;
&lt;br /&gt;
==6v6 Roamer==&lt;br /&gt;
In the 6v6 ruleset, the roaming soldier rocket jumps frequently for mobility. As the medic is usually busy with the pocket and demo, the roamer will jump to health packs and away from the combo. For this reason most roamers will use the gunboats instead of the shotgun in order to jump around while taking less damage. This was only recently allowed in the [[ETF2L]] league rules.&lt;br /&gt;
&lt;br /&gt;
Knowledge of jumping can be what makes a good roamer great. Escaping, bombing, rollouts, and all around movement includes jumping.&lt;br /&gt;
&lt;br /&gt;
===Rollouts===&lt;br /&gt;
With most [http://wiki.teamfortress.com/wiki/Competitive_dynamics#Rollouts rollouts], the roamer will have to rocket jump to mid as the medic heals him, while the pocket will 'escape plan.' This is done so that when the roamer reaches mid, the pocket will have crit heals (Take a look [http://wiki.teamfortress.com/wiki/Medic_weapons_(competitive)#Medi_Gun here] for more details on crit heals under the 'Special' box) As a medic, it is important to make sure that the roamer is at or very close to 300 HP, as it will allow for more freedom at the mid fight and a better chance of surviving.&lt;br /&gt;
&lt;br /&gt;
===Bombing===&lt;br /&gt;
Frequently used to get a [[Pick]] and deal overall damage. Most of the time the roamer won't survive a bomb, but the point is that the suicide is worth the pick. Good chain jumps and creative bombs can make the difference between getting an important pick for your team and getting airshot by the other team's pocket.&lt;br /&gt;
&lt;br /&gt;
===Distractions===&lt;br /&gt;
In 6s, a soldier streaking across the sky makes for a pretty good distraction. As the roamer, his job is to create as many advantages as possible for his team. If the team really needs to push, but are too busy getting [[Spammed]], a jumping soldier will draw attention away from at least one opposing player, possibly creating an opening for their team.  &lt;br /&gt;
&lt;br /&gt;
== Jump Servers ==&lt;br /&gt;
The best way to learn to rocket jump efficiently is by practice. Some jump servers include: &lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/68.232.182.75:27015/  |BBHoD| Jump Server](68.232.182.75:27015)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/69.162.110.91:27014/ 24/7 Jump Hell](69.162.110.91:27014)&lt;br /&gt;
&lt;br /&gt;
[http://www.gametracker.com/server_info/85.114.153.234:10100/ Chillout Zone](85.114.153.234:10100)&lt;br /&gt;
== Video Tutorials ==&lt;br /&gt;
[http://www.youtube.com/watch?v=bkqrRY4SZzY The Ultimate TF2 Rocket Jumping Tutorial] has been used by new jumpers for years in order to start to understand the complexities of jumping.&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:ShinyJesus&amp;diff=785</id>
		<title>User:ShinyJesus</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:ShinyJesus&amp;diff=785"/>
		<updated>2013-07-01T18:30:30Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: Created page with &amp;quot;Esteemed C-list actor most notable for potraying Chase Matthews on Nickelodeon's Zoey 101.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Esteemed C-list actor most notable for potraying Chase Matthews on Nickelodeon's Zoey 101.&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rocket_Jump&amp;diff=408</id>
		<title>Rocket Jump</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rocket_Jump&amp;diff=408"/>
		<updated>2013-07-01T06:36:11Z</updated>

		<summary type="html">&lt;p&gt;ShinyJesus: Redirected page to Rocket Jumping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Rocket Jumping ]]&lt;/div&gt;</summary>
		<author><name>ShinyJesus</name></author>
		
	</entry>
</feed>