<?xml version="1.0"?>
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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sensei</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sensei"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Sensei"/>
	<updated>2026-05-05T23:07:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Vanguard&amp;diff=20940</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Vanguard&amp;diff=20940"/>
		<updated>2015-11-05T19:44:52Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Vanguard&lt;br /&gt;
| image = Vanguard.jpg&lt;br /&gt;
| maptype = [[Control Point]]&lt;br /&gt;
| currentversion = cp_vanguard_rc3&lt;br /&gt;
| developer = fubarFX&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_vanguard_rc3.bsp&lt;br /&gt;
}}&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Control Point]] map created by fubarFX.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Highlander]] map that was used in UGC Highlander League season 17.&lt;br /&gt;
{{Vanguard/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Map Structure ==&lt;br /&gt;
The map has 5 control points and is mirrored across the middle control point. As such, only one half of the map need be analyzed.&lt;br /&gt;
&lt;br /&gt;
Here is half of the map, the red half, from a bird's eye view. The map is very difficult to photograph, so the image is composite.&lt;br /&gt;
[[File:Vanguard_half_map.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may be difficult to see the important parts of the map. Here are the basic areas highlighted.&lt;br /&gt;
[[File:Vanguard_half_map_simple.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice there are additional areas not accounted for in this simple model. Among other omissions, there is an interstitial area between last and second, and there are several auxiliary areas. Here is a model that notes a few more of them.&lt;br /&gt;
[[File:Vanguard_half_map_complex.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Call outs ==&lt;br /&gt;
Being such a complex map, it needs callouts. Being such a large map, it needs callouts for general areas. Being such a dreary, brown, gray map, the callouts were made to bring life to the map.&lt;br /&gt;
&lt;br /&gt;
'''Spawn''' &lt;br /&gt;
[[File:vanguard_spawn3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Left'''&lt;br /&gt;
Spawn has 3 exits. This is the exit on the left.&lt;br /&gt;
[[File:vanguard_spawn_left.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Right'''&lt;br /&gt;
This is the exit on the right. The crates can be used to climb back up to Spawn.&lt;br /&gt;
[[File:vanguard_spawn_right.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Last'''&lt;br /&gt;
This is the last point. Here we can see the middle Spawn exit. It is possible to stand on the screens hanging above the point. Notice how the windows in both spawn and across the room are one-way windows. From inside the rooms, it is possible to observe last, but you cannot see into the rooms from last.&lt;br /&gt;
[[File:vanguard_last.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cookies'''&lt;br /&gt;
There are two paths from Spawn to the rest of the map. This is the one on the right.&lt;br /&gt;
[[File:vanguard_cookies1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_cookies2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Apple'''&lt;br /&gt;
This leads to the room across Last from Spawn.&lt;br /&gt;
[[File:vanguard_apple.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pie'''&lt;br /&gt;
The left path from Spawn to the rest of the map necessarily passes through Pie. This is the room across Last from Spawn. Pie also has one-way windows overlooking Last.&lt;br /&gt;
[[File:vanguard_pie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Notice there is a middle passage from Last to Pie, perhaps called 'Pie Stairs', or simply 'Stairs'.&lt;br /&gt;
[[File:vanguard_pie_stairs.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slice'''&lt;br /&gt;
To the right of Pie is an area where attackers can drop down onto Last.&lt;br /&gt;
[[File:vanguard_slice.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jello'''&lt;br /&gt;
Pie exits to Jello, through which one can access 2nd.&lt;br /&gt;
[[File:vanguard_jello.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2nd'''&lt;br /&gt;
The second point, a large area with many entrances &amp;amp; exits to various auxiliary areas. 2nd also features an 'Under 2nd' area.&lt;br /&gt;
[[File:vanguard_2nd.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Munchkin'''&lt;br /&gt;
Here is a look at the inside of Munchkin, and a look from 2nd at 4 of the 6 entrances to Munchkin. The tall metal structure is called Elevator.&lt;br /&gt;
[[File:vanguard_munchkin1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_munchkin2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gravel'''&lt;br /&gt;
This is the gravel texture which denotes the area to the right of and below 2nd, but still in the area of 2nd.&lt;br /&gt;
[[File:vanguard_gravel.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake'''&lt;br /&gt;
This is the area to the right of 2nd, past Gravel, which has an upper and lower level, and where the first forward spawn is.&lt;br /&gt;
[[File:vanguard_cheesecake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake Factory'''&lt;br /&gt;
This is the contraption in Gravel that can be used to both climb and descend to and from Cheesecake.&lt;br /&gt;
[[File:vanguard_cheesecake_factory.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cupcake'''&lt;br /&gt;
This is the area after 2nd. Munchkin has 2 exits to Cupcake.&lt;br /&gt;
[[File:vanguard_cupcake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Twinkie'''&lt;br /&gt;
This is the long, transverse area between 2nd and Mid. Here is the middle part of it.&lt;br /&gt;
[[File:vanguard_twinkie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_twinkie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here is the left part of twinkie.&lt;br /&gt;
[[File:vanguard_twinkie_blondie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cream'''&lt;br /&gt;
The right part of Twinkie is called Cream.&lt;br /&gt;
[[File:vanguard_cream1.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here's how Cream comes out onto Mid. Note the 2nd forward spawn location.&lt;br /&gt;
[[File:vanguard_cream2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mid'''&lt;br /&gt;
This is the middle point. The plank hanging over point can be stood on, and is referred to as 'Over Point'.&lt;br /&gt;
[[File:vanguard_mid.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blondie'''&lt;br /&gt;
There are two areas from Twinkie to Mid on the left and right. The one on the left is called Blondie.&lt;br /&gt;
[[File:vanguard_blondie3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
This is the view from Blondie back into Twinkie.&lt;br /&gt;
[[File:vanguard_blondie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brownie'''&lt;br /&gt;
The area to the right of Mid is Brownie.&lt;br /&gt;
[[File:vanguard_brownie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_brownie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General summary'''&lt;br /&gt;
Here's a general overview of some major areas.&lt;br /&gt;
[[File:vanguard_half_map_complex_foods.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
The fastest path from Spawn to Mid is likely this path primarily through the middle paths.&lt;br /&gt;
[[File:vanguard_half_map_rollout.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets.&lt;br /&gt;
[[File:vanguard_resources.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Can I stand on it? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Vanguard/MapLeagueInclusionTable&amp;diff=20939</id>
		<title>Template:Vanguard/MapLeagueInclusionTable</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Vanguard/MapLeagueInclusionTable&amp;diff=20939"/>
		<updated>2015-11-05T19:14:32Z</updated>

		<summary type="html">&lt;p&gt;Sensei: Updating version used in UGC HL S17&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;:&amp;lt;small&amp;gt;''For instructions on how to create a Map League Inclusion Table, [[Template:MapLeagueInclusionTable/Header|click here]]''&amp;lt;/small&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{MapLeagueInclusionTable/Header&lt;br /&gt;
 | ugchl = 1&lt;br /&gt;
}}&lt;br /&gt;
{{MapLeagueInclusionTable/Row/Map&lt;br /&gt;
 | maptype = normal&lt;br /&gt;
 | mapdownload = http://fakkelbrigade.eu/maps/cp_vanguard_rc3.bsp&lt;br /&gt;
 | mapname = cp_vanguard_rc3&lt;br /&gt;
 | maprowspan = 1&lt;br /&gt;
}}&lt;br /&gt;
{{MapLeagueInclusionTable/Row/Info&lt;br /&gt;
 | ugchl = 17&lt;br /&gt;
}}&lt;br /&gt;
{{MapLeagueInclusionTable/Footer&lt;br /&gt;
 | ugchl = 1&lt;br /&gt;
}}{{MapLeagueInclusionTable/Key&lt;br /&gt;
 | caption = 1&lt;br /&gt;
}}&amp;lt;noinclude&amp;gt;[[Category:MapLeagueInclusionTable Templates]][[Category:MapLeagueInclusionTable Map Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Maps_navbox&amp;diff=20938</id>
		<title>Template:Maps navbox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Maps_navbox&amp;diff=20938"/>
		<updated>2015-11-05T18:51:49Z</updated>

		<summary type="html">&lt;p&gt;Sensei: Removed vanguard as it's not a koth map (it's a 5cp map)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
 | templatename = Maps navbox&lt;br /&gt;
 | collapsed = {{{1|}}}&lt;br /&gt;
 | title = [[Competitive Maps|&amp;lt;span style=&amp;quot;color: #fff&amp;quot;&amp;gt;List of maps played in competitive TF2&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&lt;br /&gt;
 | group1 = [[Payload]]&lt;br /&gt;
 | list1 = [[Badwater]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Badwater Pro]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Barnblitz|Barnblitz Pro]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Borneo]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Goldrush]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Swiftwater]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Upward]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Waste]]&lt;br /&gt;
&lt;br /&gt;
 | group2 = [[5CP]]&lt;br /&gt;
 | list2 = [[Badlands]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Bazillion]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Coldfront]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Croissant]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Derecho]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Fastlane]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Follower]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Foundry]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Freight]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Glassworks]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Granary]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Granary Pro]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Gullywash]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Intermodal]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Logjam]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Metalworks]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Obscure]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Process]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Prolane]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Snakewater]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Sunshine]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Vanguard]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Warmfront]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Warmerfront]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Warmfrost]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Warpath]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Yukon]]&lt;br /&gt;
&lt;br /&gt;
 | group3 = [[Attack/Defend|Attack / Defend]]&lt;br /&gt;
 | list3 = [[Alamo]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Edifice]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Extraction]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Gravelpit]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Mojave]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Standin]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Steel]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Wildmire]]&lt;br /&gt;
&lt;br /&gt;
 | group4 = [[King of the Hill]]&lt;br /&gt;
 | list4 = [[Airfield]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Arctic]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Artefact]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ashville]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Badlands (KOTH)|Badlands]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Brazil]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Coalplant]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Dropdown]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Fuel]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Highpass]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Maple Ridge]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Lakeside]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Persia]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Product]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ramjam]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Reservoir]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Sandstone]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Sawmill]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Science]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Stallone]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Warmtic]]&lt;br /&gt;
&lt;br /&gt;
 | group5 = [[Capture the Flag]]&lt;br /&gt;
 | list5 = [[Chaos]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Converge]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Haunt]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Impact2]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Turbine|Turbine Pro]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Vitalism]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[2Fort]]&lt;br /&gt;
&lt;br /&gt;
 | group6 = [[BBall]]&lt;br /&gt;
 | list6 = [[Bball alpine|Alpine]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ballin]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[BBall Pro|Bball Pro]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[BBall CompTF|CompTF]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[BBall Eventide|Eventide]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[BBall Parkade|Parkade]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[ctf ballin sky|Sky]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[BBall Snow|Snow]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[BBall Stadium|Stadium]]&lt;br /&gt;
&lt;br /&gt;
 | group7 = [[Ultiduo]]&lt;br /&gt;
 | list7 = [[Ultiduo Badlands|Badlands]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ultiduo Baloo|Baloo]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ultiduo Gullywash|Gullywash]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Koth Ultiduo|Koth Ultiduo]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ultiduo Nature|Nature]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ultiduo Nicecicles|Nicecicles]]&amp;lt;!--&lt;br /&gt;
 --&amp;gt; &amp;amp;middot; [[Ultiduo Seclusion|Seclusion]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
The template displays a table with the list of maps played in TF2.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;amp;#123;&amp;amp;#123;Maps navbox&amp;amp;#125;&amp;amp;#125;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;amp;#123;&amp;amp;#123;Maps navbox|collapsed&amp;amp;#125;&amp;amp;#125;&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main page templates]]&lt;br /&gt;
[[Category:Navboxes]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Vanguard&amp;diff=20937</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Vanguard&amp;diff=20937"/>
		<updated>2015-11-05T18:50:08Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Vanguard&lt;br /&gt;
| image = Vanguard.jpg&lt;br /&gt;
| maptype = [[Control Point]]&lt;br /&gt;
| currentversion = cp_vanguard_rc3&lt;br /&gt;
| developer = fubarFX&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_vanguard_rc3.bsp&lt;br /&gt;
}}&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Control Point]] map created by fubarFX.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Highlander]] map that was used in UGC Highlander League season 17.&lt;br /&gt;
{{Vanguard/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Map Structure ==&lt;br /&gt;
The map has 5 control points and is mirrored across the middle control point. As such, only one half of the map need be analyzed.&lt;br /&gt;
&lt;br /&gt;
Here is half of the map, the red half, from a bird's eye view. The map is very difficult to photograph, so the image is composite.&lt;br /&gt;
[[File:Vanguard_half_map.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may be difficult to see the important parts of the map. Here are the basic areas highlighted.&lt;br /&gt;
[[File:Vanguard_half_map_simple.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice there are additional areas not accounted for in this simple model. Among other omissions, there is an interstitial area between last and second, and there are several auxiliary areas. Here is a model that notes a few more of them.&lt;br /&gt;
[[File:Vanguard_half_map_complex.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Call outs ==&lt;br /&gt;
Being such a complex map, it needs callouts. Being such a large map, it needs callouts for general areas. Being such a dreary, brown, gray map, the callouts were made to bring life to the map.&lt;br /&gt;
&lt;br /&gt;
'''Spawn''' &lt;br /&gt;
[[File:vanguard_spawn3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Left'''&lt;br /&gt;
Spawn has 3 exits. This is the exit on the left.&lt;br /&gt;
[[File:vanguard_spawn_left.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Right'''&lt;br /&gt;
This is the exit on the right. The crates can be used to climb back up to Spawn.&lt;br /&gt;
[[File:vanguard_spawn_right.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Last'''&lt;br /&gt;
This is the last point. Here we can see the middle Spawn exit. It is possible to stand on the screens hanging above the point. Notice how the windows in both spawn and across the room are one-way windows. From inside the rooms, it is possible to observe last, but you cannot see into the rooms from last.&lt;br /&gt;
[[File:vanguard_last.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cookies'''&lt;br /&gt;
There are two paths from Spawn to the rest of the map. This is the one on the right.&lt;br /&gt;
[[File:vanguard_cookies1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_cookies2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Apple'''&lt;br /&gt;
This leads to the room across Last from Spawn.&lt;br /&gt;
[[File:vanguard_apple.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pie'''&lt;br /&gt;
The left path from Spawn to the rest of the map necessarily passes through Pie. This is the room across Last from Spawn. Pie also has one-way windows overlooking Last.&lt;br /&gt;
[[File:vanguard_pie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Notice there is a middle passage from Last to Pie, perhaps called 'Pie Stairs', or simply 'Stairs'.&lt;br /&gt;
[[File:vanguard_pie_stairs.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slice'''&lt;br /&gt;
To the right of Pie is an area where attackers can drop down onto Last.&lt;br /&gt;
[[File:vanguard_slice.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jello'''&lt;br /&gt;
Pie exits to Jello, through which one can access 2nd.&lt;br /&gt;
[[File:vanguard_jello.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2nd'''&lt;br /&gt;
The second point, a large area with many entrances &amp;amp; exits to various auxiliary areas. 2nd also features an 'Under 2nd' area.&lt;br /&gt;
[[File:vanguard_2nd.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Munchkin'''&lt;br /&gt;
Here is a look at the inside of Munchkin, and a look from 2nd at 4 of the 6 entrances to Munchkin. The tall metal structure is called Elevator.&lt;br /&gt;
[[File:vanguard_munchkin1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_munchkin2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gravel'''&lt;br /&gt;
This is the gravel texture which denotes the area to the right of and below 2nd, but still in the area of 2nd.&lt;br /&gt;
[[File:vanguard_gravel.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake'''&lt;br /&gt;
This is the area to the right of 2nd, past Gravel, which has an upper and lower level, and where the first forward spawn is.&lt;br /&gt;
[[File:vanguard_cheesecake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake Factory'''&lt;br /&gt;
This is the contraption in Gravel that can be used to both climb and descend to and from Cheesecake.&lt;br /&gt;
[[File:vanguard_cheesecake_factory.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cupcake'''&lt;br /&gt;
This is the area after 2nd. Munchkin has 2 exits to Cupcake.&lt;br /&gt;
[[File:vanguard_cupcake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Twinkie'''&lt;br /&gt;
This is the long, transverse area between 2nd and Mid. Here is the middle part of it.&lt;br /&gt;
[[File:vanguard_twinkie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_twinkie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here is the left part of twinkie.&lt;br /&gt;
[[File:vanguard_twinkie_blondie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cream'''&lt;br /&gt;
The right part of Twinkie is called Cream.&lt;br /&gt;
[[File:vanguard_cream1.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here's how Cream comes out onto Mid.&lt;br /&gt;
[[File:vanguard_cream2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mid'''&lt;br /&gt;
This is the middle point. The plank hanging over point can be stood on, and is referred to as 'Over Point'.&lt;br /&gt;
[[File:vanguard_mid.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blondie'''&lt;br /&gt;
There are two areas from Twinkie to Mid on the left and right. The one on the left is called Blondie.&lt;br /&gt;
[[File:vanguard_blondie3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
This is the view from Blondie back into Twinkie.&lt;br /&gt;
[[File:vanguard_blondie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brownie'''&lt;br /&gt;
The area to the right of Mid is Brownie.&lt;br /&gt;
[[File:vanguard_brownie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_brownie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General summary'''&lt;br /&gt;
Here's a general overview of some major areas.&lt;br /&gt;
[[File:vanguard_half_map_complex_foods.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
The fastest path from Spawn to Mid is likely this path primarily through the middle paths.&lt;br /&gt;
[[File:vanguard_half_map_rollout.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets.&lt;br /&gt;
[[File:vanguard_resources.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Can I stand on it? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Vanguard&amp;diff=20936</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Vanguard&amp;diff=20936"/>
		<updated>2015-11-05T18:28:39Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Vanguard&lt;br /&gt;
| image = Vanguard.jpg&lt;br /&gt;
| maptype = [[Control Point]]&lt;br /&gt;
| currentversion = cp_vanguard_rc3&lt;br /&gt;
| developer = fubarFX&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_vanguard_rc3.bsp&lt;br /&gt;
}}&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Control Point]] map created by fubarFX.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Highlander]] map that was used in UGC Highlander League season 17.&lt;br /&gt;
{{Vanguard/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Map Structure ==&lt;br /&gt;
The map has 5 control points and is mirrored across the middle control point. As such, only one half of the map need be analyzed.&lt;br /&gt;
&lt;br /&gt;
Here is half of the map, the red half, from a bird's eye view. The map is very difficult to photograph, so the image is composite.&lt;br /&gt;
[[File:Vanguard_half_map.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may be difficult to see the important parts of the map. Here are the basic areas highlighted.&lt;br /&gt;
[[File:Vanguard_half_map_simple.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice there are additional areas not accounted for in this simple model. Among other omissions, there is an interstitial area between last and second, and there are several auxiliary areas. Here is a model that notes a few more of them.&lt;br /&gt;
[[File:Vanguard_half_map_complex.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Call outs ==&lt;br /&gt;
Being such a complex map, it needs callouts. Being such a large map, it needs callouts for general areas. Being such a dreary, brown, gray map, the callouts were made to bring life to the map.&lt;br /&gt;
&lt;br /&gt;
'''Spawn''' &lt;br /&gt;
[[File:vanguard_spawn3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Left'''&lt;br /&gt;
Spawn has 3 exits. This is the exit on the left.&lt;br /&gt;
[[File:vanguard_spawn_left.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Right'''&lt;br /&gt;
This is the exit on the right. The crates can be used to climb back up to Spawn.&lt;br /&gt;
[[File:vanguard_spawn_right.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Last'''&lt;br /&gt;
This is the last point. Here we can see the middle Spawn exit. It is possible to stand on the screens hanging above the point. Notice how the windows in both spawn and across the room are one-way windows. From inside the rooms, it is possible to observe last, but you cannot see into the rooms from last.&lt;br /&gt;
[[File:vanguard_last.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cookies'''&lt;br /&gt;
There are two paths from Spawn to the rest of the map. This is the one on the right.&lt;br /&gt;
[[File:vanguard_cookies1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_cookies2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Apple'''&lt;br /&gt;
This leads to the room across Last from Spawn.&lt;br /&gt;
[[File:vanguard_apple.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pie'''&lt;br /&gt;
The left path from Spawn to the rest of the map necessarily passes through Pie. This is the room across Last from Spawn. Pie also has one-way windows overlooking Last.&lt;br /&gt;
[[File:vanguard_pie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Notice there is a middle passage from Last to Pie, perhaps called 'Pie Stairs', or simply 'Stairs'.&lt;br /&gt;
[[File:vanguard_pie_stairs.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slice'''&lt;br /&gt;
To the right of Pie is an area where attackers can drop down onto Last.&lt;br /&gt;
[[File:vanguard_slice.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jello'''&lt;br /&gt;
Pie exits to Jello, through which one can access 2nd.&lt;br /&gt;
[[File:vanguard_jello.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2nd'''&lt;br /&gt;
The second point, a large area with many entrances &amp;amp; exits to various auxiliary areas. 2nd also features an 'Under 2nd' area.&lt;br /&gt;
[[File:vanguard_2nd.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Munchkin'''&lt;br /&gt;
Here is a look at the inside of Munchkin, and a look from 2nd at 4 of the 6 entrances to Munchkin. The tall metal structure is called Elevator.&lt;br /&gt;
[[File:vanguard_munchkin1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_munchkin2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gravel'''&lt;br /&gt;
This is the gravel texture which denotes the area to the right of and below 2nd, but still in the area of 2nd.&lt;br /&gt;
[[File:vanguard_gravel.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake'''&lt;br /&gt;
This is the area to the right of 2nd, past Gravel, which has an upper and lower level, and where the first forward spawn is.&lt;br /&gt;
[[File:vanguard_cheesecake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake Factory'''&lt;br /&gt;
This is the contraption in Gravel that can be used to both climb and descend to and from Cheesecake.&lt;br /&gt;
[[File:vanguard_cheesecake_factory.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cupcake'''&lt;br /&gt;
This is the area after 2nd. Munchkin has 2 exits to Cupcake.&lt;br /&gt;
[[File:vanguard_cupcake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Twinkie'''&lt;br /&gt;
This is the long, transverse area between 2nd and Mid. Here is the middle part of it.&lt;br /&gt;
[[File:vanguard_twinkie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_twinkie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here is the left part of twinkie.&lt;br /&gt;
[[File:vanguard_twinkie_blondie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cream'''&lt;br /&gt;
The right part of Twinkie is called Cream.&lt;br /&gt;
[[File:vanguard_cream1.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here's how Cream comes out onto Mid.&lt;br /&gt;
[[File:vanguard_cream2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mid'''&lt;br /&gt;
This is the middle point. The plank hanging over point can be stood on, and is referred to as 'Over Point'.&lt;br /&gt;
[[File:vanguard_mid.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blondie'''&lt;br /&gt;
There are two areas from Twinkie to Mid on the left and right. The one on the left is called Blondie.&lt;br /&gt;
[[File:vanguard_blondie3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
This is the view from Blondie back into Twinkie.&lt;br /&gt;
[[File:vanguard_blondie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brownie'''&lt;br /&gt;
The area to the right of Mid is Brownie.&lt;br /&gt;
[[File:vanguard_brownie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_brownie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General summary'''&lt;br /&gt;
Here's a general overview of some major areas.&lt;br /&gt;
[[File:vanguard_half_map_complex_foods.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
The fastest path from Spawn to Mid is likely this path primarily through the middle paths.&lt;br /&gt;
[[File:vanguard_half_map_rollout.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets.&lt;br /&gt;
[File:vanguard_resources.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Can I stand on it? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Vanguard&amp;diff=20935</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Vanguard&amp;diff=20935"/>
		<updated>2015-11-05T18:26:41Z</updated>

		<summary type="html">&lt;p&gt;Sensei: enlarged images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Vanguard&lt;br /&gt;
| image = Vanguard.jpg&lt;br /&gt;
| maptype = [[Control Point]]&lt;br /&gt;
| currentversion = cp_vanguard_rc3&lt;br /&gt;
| developer = fubarFX&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_vanguard_rc3.bsp&lt;br /&gt;
}}&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Control Point]] map created by fubarFX.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Highlander]] map that was used in UGC Highlander League season 17.&lt;br /&gt;
{{Vanguard/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Map Structure ==&lt;br /&gt;
The map has 5 control points and is mirrored across the middle control point. As such, only one half of the map need be analyzed.&lt;br /&gt;
&lt;br /&gt;
Here is half of the map, the red half, from a bird's eye view. The map is very difficult to photograph, so the image is composite.&lt;br /&gt;
[[File:Vanguard_half_map.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may be difficult to see the important parts of the map. Here are the basic areas highlighted.&lt;br /&gt;
[[File:Vanguard_half_map_simple.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice there are additional areas not accounted for in this simple model. Among other omissions, there is an interstitial area between last and second, and there are several auxiliary areas. Here is a model that notes a few more of them.&lt;br /&gt;
[[File:Vanguard_half_map_complex.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Call outs ==&lt;br /&gt;
Being such a complex map, it needs callouts. Being such a large map, it needs callouts for general areas. Being such a dreary, brown, gray map, the callouts were made to bring life to the map.&lt;br /&gt;
&lt;br /&gt;
'''Spawn''' &lt;br /&gt;
[[File:vanguard_spawn3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Left'''&lt;br /&gt;
Spawn has 3 exits. This is the exit on the left.&lt;br /&gt;
[[File:vanguard_spawn_left.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Right'''&lt;br /&gt;
This is the exit on the right. The crates can be used to climb back up to Spawn.&lt;br /&gt;
[[File:vanguard_spawn_right.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Last'''&lt;br /&gt;
This is the last point. Here we can see the middle Spawn exit. It is possible to stand on the screens hanging above the point. Notice how the windows in both spawn and across the room are one-way windows. From inside the rooms, it is possible to observe last, but you cannot see into the rooms from last.&lt;br /&gt;
[[File:vanguard_last.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cookies'''&lt;br /&gt;
There are two paths from Spawn to the rest of the map. This is the one on the right.&lt;br /&gt;
[[File:vanguard_cookies1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_cookies2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Apple'''&lt;br /&gt;
This leads to the room across Last from Spawn.&lt;br /&gt;
[[File:vanguard_apple.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pie'''&lt;br /&gt;
The left path from Spawn to the rest of the map necessarily passes through Pie. This is the room across Last from Spawn. Pie also has one-way windows overlooking Last.&lt;br /&gt;
[[File:vanguard_pie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pie Stairs'''&lt;br /&gt;
Notice there is a middle passage from Last to Pie.&lt;br /&gt;
[[File:vanguard_pie_stairs.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slice'''&lt;br /&gt;
To the right of Pie is an area where attackers can drop down onto Last.&lt;br /&gt;
[[File:vanguard_slice.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jello'''&lt;br /&gt;
Pie exits to Jello, through which one can access 2nd.&lt;br /&gt;
[[File:vanguard_jello.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2nd'''&lt;br /&gt;
The second point, a large area with many entrances &amp;amp; exits to various auxiliary areas. 2nd also features an 'Under 2nd' area.&lt;br /&gt;
[[File:vanguard_2nd.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Munchkin'''&lt;br /&gt;
Here is a look at the inside of Munchkin, and a look from 2nd at 4 of the 6 entrances to Munchkin. The tall metal structure is called Elevator.&lt;br /&gt;
[[File:vanguard_munchkin1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_munchkin2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gravel'''&lt;br /&gt;
This is the gravel texture which denotes the area to the right of and below 2nd, but still in the area of 2nd.&lt;br /&gt;
[[File:vanguard_gravel.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake'''&lt;br /&gt;
This is the area to the right of 2nd, past Gravel, which has an upper and lower level, and where the first forward spawn is.&lt;br /&gt;
[[File:vanguard_cheesecake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake Factory'''&lt;br /&gt;
This is the contraption in Gravel that can be used to both climb and descend to and from Cheesecake.&lt;br /&gt;
[[File:vanguard_cheesecake_factory.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cupcake'''&lt;br /&gt;
This is the area after 2nd. Munchkin has 2 exits to Cupcake.&lt;br /&gt;
[[File:vanguard_cupcake.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Twinkie'''&lt;br /&gt;
This is the long, transverse area between 2nd and Mid. Here is the middle part of it.&lt;br /&gt;
[[File:vanguard_twinkie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_twinkie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here is the left part of twinkie.&lt;br /&gt;
[[File:vanguard_twinkie_blondie.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cream'''&lt;br /&gt;
The right part of Twinkie is called Cream.&lt;br /&gt;
[[File:vanguard_cream1.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
Here's how Cream comes out onto Mid.&lt;br /&gt;
[[File:vanguard_cream2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mid'''&lt;br /&gt;
This is the middle point. The plank hanging over point can be stood on, and is referred to as 'Over Point'.&lt;br /&gt;
[[File:vanguard_mid.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blondie'''&lt;br /&gt;
There are two areas from Twinkie to Mid on the left and right. The one on the left is called Blondie.&lt;br /&gt;
[[File:vanguard_blondie3.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
This is the view from Blondie back into Twinkie.&lt;br /&gt;
[[File:vanguard_blondie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brownie'''&lt;br /&gt;
The area to the right of Mid is Brownie.&lt;br /&gt;
[[File:vanguard_brownie1.jpg|500px|center]]&lt;br /&gt;
[[File:vanguard_brownie2.jpg|500px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General summary'''&lt;br /&gt;
Here's a general overview of some major areas.&lt;br /&gt;
[[File:vanguard_half_map_complex_foods.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
The fastest path from Spawn to Mid is likely this path primarily through the middle paths.&lt;br /&gt;
[[File:vanguard_half_map_rollout.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets.&lt;br /&gt;
[File:vanguard_resources.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Can I stand on it? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Vanguard&amp;diff=20934</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Vanguard&amp;diff=20934"/>
		<updated>2015-11-05T18:22:52Z</updated>

		<summary type="html">&lt;p&gt;Sensei: Expanded stub, added callouts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Vanguard&lt;br /&gt;
| image = Vanguard.jpg&lt;br /&gt;
| maptype = [[Control Point]]&lt;br /&gt;
| currentversion = cp_vanguard_rc3&lt;br /&gt;
| developer = fubarFX&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_vanguard_rc3.bsp&lt;br /&gt;
}}&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Control Point]] map created by fubarFX.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Highlander]] map that was used in UGC Highlander League season 17.&lt;br /&gt;
{{Vanguard/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Map Structure ==&lt;br /&gt;
The map has 5 control points and is mirrored across the middle control point. As such, only one half of the map need be analyzed.&lt;br /&gt;
&lt;br /&gt;
Here is half of the map, the red half, from a bird's eye view. The map is very difficult to photograph, so the image is composite.&lt;br /&gt;
[[File:Vanguard_half_map.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It may be difficult to see the important parts of the map. Here are the basic areas highlighted.&lt;br /&gt;
[[File:Vanguard_half_map_simple.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notice there are additional areas not accounted for in this simple model. Among other omissions, there is an interstitial area between last and second, and there are several auxiliary areas. Here is a model that notes a few more of them.&lt;br /&gt;
[[File:Vanguard_half_map_complex.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Call outs ==&lt;br /&gt;
Being such a complex map, it needs callouts. Being such a large map, it needs callouts for general areas. Being such a dreary, brown, gray map, the callouts were made to bring life to the map.&lt;br /&gt;
&lt;br /&gt;
'''Spawn''' &lt;br /&gt;
[[File:vanguard_spawn3.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Left'''&lt;br /&gt;
Spawn has 3 exits. This is the exit on the left.&lt;br /&gt;
[[File:vanguard_spawn_left.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spawn Right'''&lt;br /&gt;
This is the exit on the right. The crates can be used to climb back up to Spawn.&lt;br /&gt;
[[File:vanguard_spawn_right.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Last'''&lt;br /&gt;
This is the last point. Here we can see the middle Spawn exit. It is possible to stand on the screens hanging above the point. Notice how the windows in both spawn and across the room are one-way windows. From inside the rooms, it is possible to observe last, but you cannot see into the rooms from last.&lt;br /&gt;
[[File:vanguard_last.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cookies'''&lt;br /&gt;
There are two paths from Spawn to the rest of the map. This is the one on the right.&lt;br /&gt;
[[File:vanguard_cookies1.jpg|400px|center]]&lt;br /&gt;
[[File:vanguard_cookies2.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Apple'''&lt;br /&gt;
This leads to the room across Last from Spawn.&lt;br /&gt;
[[File:vanguard_apple.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pie'''&lt;br /&gt;
The left path from Spawn to the rest of the map necessarily passes through Pie. This is the room across Last from Spawn. Pie also has one-way windows overlooking Last.&lt;br /&gt;
[[File:vanguard_pie.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Pie Stairs'''&lt;br /&gt;
Notice there is a middle passage from Last to Pie.&lt;br /&gt;
[[File:vanguard_pie_stairs.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Slice'''&lt;br /&gt;
To the right of Pie is an area where attackers can drop down onto Last.&lt;br /&gt;
[[File:vanguard_slice.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Jello'''&lt;br /&gt;
Pie exits to Jello, through which one can access 2nd.&lt;br /&gt;
[[File:vanguard_jello.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''2nd'''&lt;br /&gt;
The second point, a large area with many entrances &amp;amp; exits to various auxiliary areas. 2nd also features an 'Under 2nd' area.&lt;br /&gt;
[[File:vanguard_2nd.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Munchkin'''&lt;br /&gt;
Here is a look at the inside of Munchkin, and a look from 2nd at 4 of the 6 entrances to Munchkin. The tall metal structure is called Elevator.&lt;br /&gt;
[[File:vanguard_munchkin1.jpg|400px|center]]&lt;br /&gt;
[[File:vanguard_munchkin2.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Gravel'''&lt;br /&gt;
This is the gravel texture which denotes the area to the right of and below 2nd, but still in the area of 2nd.&lt;br /&gt;
[[File:vanguard_gravel.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake'''&lt;br /&gt;
This is the area to the right of 2nd, past Gravel, which has an upper and lower level, and where the first forward spawn is.&lt;br /&gt;
[[File:vanguard_cheesecake.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cheesecake Factory'''&lt;br /&gt;
This is the contraption in Gravel that can be used to both climb and descend to and from Cheesecake.&lt;br /&gt;
[[File:vanguard_cheesecake_factory.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cupcake'''&lt;br /&gt;
This is the area after 2nd. Munchkin has 2 exits to Cupcake.&lt;br /&gt;
[[File:vanguard_cupcake.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Twinkie'''&lt;br /&gt;
This is the long, transverse area between 2nd and Mid. Here is the middle part of it.&lt;br /&gt;
[[File:vanguard_twinkie1.jpg|400px|center]]&lt;br /&gt;
[[File:vanguard_twinkie2.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
Here is the left part of twinkie.&lt;br /&gt;
[[File:vanguard_twinkie_blondie.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Cream'''&lt;br /&gt;
The right part of Twinkie is called Cream.&lt;br /&gt;
[[File:vanguard_cream1.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
Here's how Cream comes out onto Mid.&lt;br /&gt;
[[File:vanguard_cream2.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mid'''&lt;br /&gt;
This is the middle point. The plank hanging over point can be stood on, and is referred to as 'Over Point'.&lt;br /&gt;
[[File:vanguard_mid.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Blondie'''&lt;br /&gt;
There are two areas from Twinkie to Mid on the left and right. The one on the left is called Blondie.&lt;br /&gt;
[[File:vanguard_blondie3.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
This is the view from Blondie back into Twinkie.&lt;br /&gt;
[[File:vanguard_blondie2.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Brownie'''&lt;br /&gt;
The area to the right of Mid is Brownie.&lt;br /&gt;
[[File:vanguard_brownie1.jpg|400px|center]]&lt;br /&gt;
[[File:vanguard_brownie2.jpg|400px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''General summary'''&lt;br /&gt;
Here's a general overview of some major areas.&lt;br /&gt;
[[File:vanguard_half_map_complex_foods.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
The fastest path from Spawn to Mid is likely this path primarily through the middle paths.&lt;br /&gt;
[[File:vanguard_half_map_rollout.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
Here, the locations of all ammo and health packs and their sizes have been noted. This map is by no means generous with health, but once you know where the packs are, it's not too bad. There is one resupply cabinet per team; the forward spawns do not have cabinets.&lt;br /&gt;
[File:vanguard_resources.png|400px|center]]&lt;br /&gt;
&lt;br /&gt;
== Can I stand on it? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_resources.png&amp;diff=20933</id>
		<title>File:Vanguard resources.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_resources.png&amp;diff=20933"/>
		<updated>2015-11-05T17:33:45Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_brownie2.jpg&amp;diff=20932</id>
		<title>File:Vanguard brownie2.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_brownie2.jpg&amp;diff=20932"/>
		<updated>2015-11-05T17:32:04Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_brownie1.jpg&amp;diff=20931</id>
		<title>File:Vanguard brownie1.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_brownie1.jpg&amp;diff=20931"/>
		<updated>2015-11-05T17:31:40Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_blondie2.jpg&amp;diff=20930</id>
		<title>File:Vanguard blondie2.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_blondie2.jpg&amp;diff=20930"/>
		<updated>2015-11-05T17:31:07Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_blondie3.jpg&amp;diff=20929</id>
		<title>File:Vanguard blondie3.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_blondie3.jpg&amp;diff=20929"/>
		<updated>2015-11-05T17:30:47Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_mid.jpg&amp;diff=20928</id>
		<title>File:Vanguard mid.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_mid.jpg&amp;diff=20928"/>
		<updated>2015-11-05T17:30:18Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_cream2.jpg&amp;diff=20927</id>
		<title>File:Vanguard cream2.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_cream2.jpg&amp;diff=20927"/>
		<updated>2015-11-05T17:29:54Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_cream1.jpg&amp;diff=20926</id>
		<title>File:Vanguard cream1.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_cream1.jpg&amp;diff=20926"/>
		<updated>2015-11-05T17:29:30Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_twinkie_blondie.jpg&amp;diff=20925</id>
		<title>File:Vanguard twinkie blondie.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_twinkie_blondie.jpg&amp;diff=20925"/>
		<updated>2015-11-05T17:29:01Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_twinkie2.jpg&amp;diff=20924</id>
		<title>File:Vanguard twinkie2.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_twinkie2.jpg&amp;diff=20924"/>
		<updated>2015-11-05T17:28:22Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_twinkie1.jpg&amp;diff=20923</id>
		<title>File:Vanguard twinkie1.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_twinkie1.jpg&amp;diff=20923"/>
		<updated>2015-11-05T17:27:59Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_cupcake.jpg&amp;diff=20922</id>
		<title>File:Vanguard cupcake.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_cupcake.jpg&amp;diff=20922"/>
		<updated>2015-11-05T17:27:25Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_cheesecake_factory.jpg&amp;diff=20921</id>
		<title>File:Vanguard cheesecake factory.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_cheesecake_factory.jpg&amp;diff=20921"/>
		<updated>2015-11-05T17:26:58Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_cheesecake.jpg&amp;diff=20920</id>
		<title>File:Vanguard cheesecake.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_cheesecake.jpg&amp;diff=20920"/>
		<updated>2015-11-05T17:26:06Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_gravel.jpg&amp;diff=20919</id>
		<title>File:Vanguard gravel.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_gravel.jpg&amp;diff=20919"/>
		<updated>2015-11-05T17:25:37Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_munchkin2.jpg&amp;diff=20918</id>
		<title>File:Vanguard munchkin2.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_munchkin2.jpg&amp;diff=20918"/>
		<updated>2015-11-05T17:25:13Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_munchkin1.jpg&amp;diff=20917</id>
		<title>File:Vanguard munchkin1.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_munchkin1.jpg&amp;diff=20917"/>
		<updated>2015-11-05T17:24:45Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_2nd.jpg&amp;diff=20916</id>
		<title>File:Vanguard 2nd.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_2nd.jpg&amp;diff=20916"/>
		<updated>2015-11-05T17:23:56Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_jello.jpg&amp;diff=20915</id>
		<title>File:Vanguard jello.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_jello.jpg&amp;diff=20915"/>
		<updated>2015-11-05T17:22:57Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_slice.jpg&amp;diff=20914</id>
		<title>File:Vanguard slice.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_slice.jpg&amp;diff=20914"/>
		<updated>2015-11-05T17:22:26Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_pie_stairs.jpg&amp;diff=20913</id>
		<title>File:Vanguard pie stairs.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_pie_stairs.jpg&amp;diff=20913"/>
		<updated>2015-11-05T17:21:57Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_pie.jpg&amp;diff=20912</id>
		<title>File:Vanguard pie.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_pie.jpg&amp;diff=20912"/>
		<updated>2015-11-05T17:21:29Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_apple.jpg&amp;diff=20911</id>
		<title>File:Vanguard apple.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_apple.jpg&amp;diff=20911"/>
		<updated>2015-11-05T17:20:58Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_cookies2.jpg&amp;diff=20910</id>
		<title>File:Vanguard cookies2.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_cookies2.jpg&amp;diff=20910"/>
		<updated>2015-11-05T17:20:33Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_cookies1.jpg&amp;diff=20909</id>
		<title>File:Vanguard cookies1.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_cookies1.jpg&amp;diff=20909"/>
		<updated>2015-11-05T17:20:12Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_last.jpg&amp;diff=20908</id>
		<title>File:Vanguard last.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_last.jpg&amp;diff=20908"/>
		<updated>2015-11-05T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_spawn_right.jpg&amp;diff=20907</id>
		<title>File:Vanguard spawn right.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_spawn_right.jpg&amp;diff=20907"/>
		<updated>2015-11-05T17:19:03Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_spawn_left.jpg&amp;diff=20906</id>
		<title>File:Vanguard spawn left.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_spawn_left.jpg&amp;diff=20906"/>
		<updated>2015-11-05T17:18:30Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_spawn3.jpg&amp;diff=20905</id>
		<title>File:Vanguard spawn3.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_spawn3.jpg&amp;diff=20905"/>
		<updated>2015-11-05T17:17:51Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map_complex_foods.png&amp;diff=20904</id>
		<title>File:Vanguard half map complex foods.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map_complex_foods.png&amp;diff=20904"/>
		<updated>2015-11-05T17:16:16Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map_rollout.png&amp;diff=20903</id>
		<title>File:Vanguard half map rollout.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map_rollout.png&amp;diff=20903"/>
		<updated>2015-11-05T17:13:33Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map_complex.png&amp;diff=20902</id>
		<title>File:Vanguard half map complex.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map_complex.png&amp;diff=20902"/>
		<updated>2015-11-05T17:13:01Z</updated>

		<summary type="html">&lt;p&gt;Sensei: Sensei uploaded a new version of File:Vanguard half map complex.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map_complex.png&amp;diff=20901</id>
		<title>File:Vanguard half map complex.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map_complex.png&amp;diff=20901"/>
		<updated>2015-11-05T17:12:25Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map_simple.png&amp;diff=20900</id>
		<title>File:Vanguard half map simple.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map_simple.png&amp;diff=20900"/>
		<updated>2015-11-05T17:11:28Z</updated>

		<summary type="html">&lt;p&gt;Sensei: Sensei uploaded a new version of File:Vanguard half map simple.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map_simple.png&amp;diff=20899</id>
		<title>File:Vanguard half map simple.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map_simple.png&amp;diff=20899"/>
		<updated>2015-11-05T17:04:17Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map.png&amp;diff=20898</id>
		<title>File:Vanguard half map.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map.png&amp;diff=20898"/>
		<updated>2015-11-05T16:56:36Z</updated>

		<summary type="html">&lt;p&gt;Sensei: Sensei uploaded a new version of File:Vanguard half map.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vanguard_half_map.png&amp;diff=20897</id>
		<title>File:Vanguard half map.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vanguard_half_map.png&amp;diff=20897"/>
		<updated>2015-11-05T16:51:04Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=20890</id>
		<title>Editors To Do List</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=20890"/>
		<updated>2015-11-04T22:29:04Z</updated>

		<summary type="html">&lt;p&gt;Sensei: /* Create New Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentsRight}}&lt;br /&gt;
''See also: The [[Special:WantedPages|Wanted Pages]] list.''&lt;br /&gt;
== Long Term / Large Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Map Pages ===&lt;br /&gt;
* Create and expand map pages - [[Template:Map infobox|'''Use the Template!''']]&lt;br /&gt;
* Add common map locations to map pages - [[Template:Map locations|'''Use the Template!''']]&lt;br /&gt;
&lt;br /&gt;
=== Leagues and Players ===&lt;br /&gt;
* Create and expand pages for each league - [[Template:League infobox|'''Use the Template!''']]&lt;br /&gt;
* Updating current league maps on homepage every week - [[Template:Weekmaps|'''Use the Template!''']]&lt;br /&gt;
* Create pages for prominent TF2 teams across all scenes - [[Template:Team infobox|'''Use the Template!''']]&lt;br /&gt;
* A complete history of leagues by season, with hall of fame, and player statistics.&lt;br /&gt;
* Prominent TF2 player bios section - [[Template:Player infobox|'''Use the Template!''']] - [[Guide:Player Pages|'''Use the Guide!''']]&lt;br /&gt;
&lt;br /&gt;
=== General Knowledge ===&lt;br /&gt;
* Pictures + '''competitively-focused descriptions''' of each weapon on its class’ page. - [[Template:Class Weapon Table Row|'''Use the Template!''']]&lt;br /&gt;
* Full descriptions, strategy guides, links to useful assets, etc. for each class in both their Highlander and 6v6 sections.&lt;br /&gt;
* More [[Glossary]] terms (this one pretty much never ends, just keep adding things.)&lt;br /&gt;
* [[Getting Started]]: A ''getting started'' guide, intro to comp. TF2, that consolidates all previous guides. '''See [[Talk: Getting Started]] for direction.'''&lt;br /&gt;
* Add all the new weapons to all the classes pages, i.e., add all the shields onto the [[Demoman]]'s page.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Adding images to pages, remember to keep filenames as consistent and complete as possible across the entire wiki. Also remember to use the highest quality / best descriptive image of what you want that you can find. Use the [[Special:Upload|Upload]] page to upload them to the wiki and then embed them accordingly in pages.&lt;br /&gt;
* Categorize and always tag pages accordingly, remember to keep [[Special:Categories|Categories]] consistent across all pages and the whole wiki. You can check how categories work on wikis [http://www.mediawiki.org/wiki/Help:Categories Here!]&lt;br /&gt;
* Always add maintenance templates to pages accordingly - [[:Category:Maintenance templates|'''Use the Templates!''']]&lt;br /&gt;
* If you have any ideas or requests for this site, please leave them at '''[[:Comp.tf talk:Requests]]'''.&lt;br /&gt;
&lt;br /&gt;
== Create New Pages ==&lt;br /&gt;
If you want to know what's missing, visit '''[[Special:WantedPages|this page]]''' for the most wanted pages. This means those pages were linked in other pages but are not yet created, thus, it is of slightly higher priority to create and expand pages on this list.&lt;br /&gt;
&lt;br /&gt;
In order to create new pages, your account must have at least a few edits and be a few days old. This also includes uploading images.&lt;br /&gt;
&lt;br /&gt;
== Expand or Improve current pages ==&lt;br /&gt;
* Visit the '''[[:Category:stubs|Stubs]]''' category to find pages that have been marked as not containing enough information. Expand them and when you consider that a page has enough relevant information and good quality content you can remove the ''&amp;lt;nowiki&amp;gt; {{stub}} &amp;lt;/nowiki&amp;gt;'' code snippet from the page.&lt;br /&gt;
* There are pages in need of images to improve the user experience and make it more user-friendly, you can check those pages '''[[:Category:Articles needing images|here]]'''. After you think you added enough images to the page, you can remove the ''&amp;lt;nowiki&amp;gt; {{needimage}} &amp;lt;/nowiki&amp;gt;'' code snippet from that page.&lt;br /&gt;
* There are some pages that contain '''[[:Category:Articles with no information|no information]]''' or are '''[[:Category:Outdated articles|outdated]]'''. Expand them and when you consider that a page has enough good quality, up to date information you can remove the ''&amp;lt;nowiki&amp;gt;{{NoInfo}&amp;lt;/nowiki&amp;gt;'' and/or ''&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;'' code snippet from the page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CATEGORIES UNDER THIS LINE! --&amp;gt;&lt;br /&gt;
[[Category:Guidelines]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Vanguard&amp;diff=20852</id>
		<title>Vanguard</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Vanguard&amp;diff=20852"/>
		<updated>2015-11-03T16:32:19Z</updated>

		<summary type="html">&lt;p&gt;Sensei: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Vanguard&lt;br /&gt;
| image = Vanguard.jpg&lt;br /&gt;
| maptype = [[Control Point]]&lt;br /&gt;
| currentversion = cp_vanguard_rc3&lt;br /&gt;
| developer = fubarFX&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_vanguard_rc3.bsp&lt;br /&gt;
}}&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Control Point]] map created by fubarFX.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
'''cp_vanguard_rc3''' is a [[Highlander]] map that was used in UGC Highlander League season 17.&lt;br /&gt;
{{Vanguard/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Sensei</name></author>
		
	</entry>
</feed>