<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rezh</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rezh"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Rezh"/>
	<updated>2026-05-05T06:31:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Active&amp;diff=58494</id>
		<title>Active</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Active&amp;diff=58494"/>
		<updated>2018-08-29T08:47:25Z</updated>

		<summary type="html">&lt;p&gt;Rezh: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An '''active''' player is one that is currently in a team or currently continuing to play.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Inactive]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Terminology]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Category:German_Players&amp;diff=58493</id>
		<title>Category:German Players</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Category:German_Players&amp;diff=58493"/>
		<updated>2018-08-29T08:45:55Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=58492</id>
		<title>comp.tf talk:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=58492"/>
		<updated>2018-08-29T08:44:04Z</updated>

		<summary type="html">&lt;p&gt;Rezh: outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DO NOT EDIT THIS SECTION --&amp;gt;&lt;br /&gt;
Put all the requests or ideas you may have for this site under this line and under the correct year and month.&lt;br /&gt;
&amp;lt;!-- PUT EVERYTHING BELOW THIS LINE --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy this example:&lt;br /&gt;
==Example==&lt;br /&gt;
'''Idea/Request:''' ''More information'' --~~~~ &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==August 2018==&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Rezh&amp;diff=58491</id>
		<title>User:Rezh</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Rezh&amp;diff=58491"/>
		<updated>2018-08-29T08:41:49Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Replaced content with &amp;quot;hi.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;hi.&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=58490</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=58490"/>
		<updated>2018-08-29T08:41:24Z</updated>

		<summary type="html">&lt;p&gt;Rezh: /* Setting */ no personal language&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.png&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
[[Ultiduo (map)|Ultiduo]] is the original map that pioneered its namesake format [[Ultiduo]]. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set inside an industrial building. There are two large spawn doors for each team. On the far side of the map on both sides sits a ramp leading down to the control point. The point has '[[Ozfortress]]' written on it.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|j_v2SttX1zU|text=Qun and Numlocked - (Numlocked) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|XJ8JFpUSRzg|text=Pops and Troopo - (Pops) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ZPYVIT9qBNE|text=Karnage Invite Tournament - SemiFinals - (Nobel_H) }}&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|6k8Tt5y1s8k|text=Australian Ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.1 }}&lt;br /&gt;
* {{YouTube video|Ijol6Ui41_g|text=Australian Ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.2 }}&lt;br /&gt;
* {{YouTube video|YNw0jiNkND8|text=EFT2L Ultiduo #3 Cup - EHN v Air* - Salamancer }}&lt;br /&gt;
* {{YouTube video|aLzFCqsKIao|text=Salamancer casts a pug }}&lt;br /&gt;
* {{YouTube video|Jjt0rn7oMpY |text=ozfortress Ultiduo 7 - Quarters, Semis and, Grand Final - GreaverTV + Salamancer }}&lt;br /&gt;
* {{YouTube video|8ojlfDGVFM0|text=Sinful Six Ultiduo Tournament - GrandFinals - eXtelevision }}&lt;br /&gt;
* {{YouTube video|xt7GmyTHaRE|text=REALTourney's Ultiduo Tournament - GrandFinals - Teamfortress.tv }}&lt;br /&gt;
* {{YouTube video|JEGL9OFfDvo|text=Comp.tf 1st Ultiduo Cup EU- SemiFinal Pt.1 - comanderX + DR.LEON }}&lt;br /&gt;
* {{YouTube video|n8X9mBV6kY4|text=Comp.tf 1st Ultiduo Cup EU- SemiFinal Pt.2 - comanderX + DR.LEON }}&lt;br /&gt;
* {{YouTube video|6OinnOz4dmQ|text=Comp.tf 1st Ultiduo Cup EU- Final - comanderX + DR.LEON }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Gullywash&amp;diff=58489</id>
		<title>Ultiduo Gullywash</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Gullywash&amp;diff=58489"/>
		<updated>2018-08-29T08:40:32Z</updated>

		<summary type="html">&lt;p&gt;Rezh: /* Setting */ prose fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Gullywash&lt;br /&gt;
| image = Ultiduo gullywash.png&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_gullywash_b2&lt;br /&gt;
| developer = d4rk&lt;br /&gt;
| default =&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/ultiduo_gullywash_b2.bsp&lt;br /&gt;
| extrainfo =&lt;br /&gt;
}}&lt;br /&gt;
'''ultiduo_gullywash_b2''' is an [[Ultiduo]] map made by d4rk. The map is an Ultiduo version of [[Gullywash]].&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is the set at the mid point of the map [[Gullywash]] with the exits closed off. On top of the pillar in the middle is the [[point]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|RNfDrd6Il0E|text=Comp.tf 1st Ultiduo Cup EU- Bronze match - comanderX + DR.LEON }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;br /&gt;
[[Category:Ultiduo]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=58488</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=58488"/>
		<updated>2018-08-29T08:39:59Z</updated>

		<summary type="html">&lt;p&gt;Rezh: should not be bold&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Baloo&lt;br /&gt;
| image = Ultiduo Baloo.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/5894323/ultiduo_baloo.bsp&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ultiduo_baloo''' is a map created by bshear as an alternative to the standard [[ultiduo]] map. This map promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier+medic combo. The map was featured in the ''[[Tip of the Hats]]'' charity event.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set in a box that looks like it's been overrun by the environment. There are leaves everywhere and cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|yHS8kwWwlxw|text=B4nny &amp;amp; ruwin ultiduo }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BkdDWJ2v-IM|text=B4nny &amp;amp; Sezco ultiduo - (B4nny medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|hSJCfShdtH0|text=Pops &amp;amp; Troopo ultiduo - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|nQZhxYo1Jnc|text=Pops &amp;amp; Troopo ultiduo #2 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|vCITf-12quU|text=Pops &amp;amp; Troopo ultiduo #3 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|syWnqF0xn30|text=Pops &amp;amp; Troopo ultiduo #4 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|s57IU3sPT3Y|text=Pops &amp;amp; Troopo ultiduo #5 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|huYvNbiOwTA|text=Pops &amp;amp; Troopo ultiduo #6 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|3ZMyRLuONNg|text=Pops &amp;amp; Troopo ultiduo #9 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|HlvtFxQyP4g|text=Pops &amp;amp; Troopo ultiduo #10 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mve-z-SGz2M|text=Pops &amp;amp; Troopo ultiduo #11 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|DRcHtEPhqis|text=TotH 2014 - Day 1 | Ultiduo Tourney }}&lt;br /&gt;
* {{YouTube video|XecNmNt9mD4|text=Sinful Six Ultiduo Tournament - SemiFinals - eXtelevision }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Badlands&amp;diff=58487</id>
		<title>Ultiduo Badlands</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Badlands&amp;diff=58487"/>
		<updated>2018-08-29T08:39:34Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Badlands&lt;br /&gt;
| image = Ultiduo badlands.png&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_badlands_b1&lt;br /&gt;
| developer = d4rk&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://www.dropbox.com/s/180jik48yiy10co/ultiduo_badlands_b1.rar&lt;br /&gt;
| extrainfo =&lt;br /&gt;
}}&lt;br /&gt;
'''ultiduo_badlands_b1''' is an ultiduo map made by d4rk. The map is an [[Ultiduo]] version of [[Badlands]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
Similar to [[Ultiduo Gullywash]], this map is an Ultiduo version of the map &amp;quot;Badlands&amp;quot;. The capture point is located where the mid-point is on the original map: in between the two train-like objects.&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;br /&gt;
[[Category:Ultiduo]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ballin&amp;diff=58486</id>
		<title>Ballin</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ballin&amp;diff=58486"/>
		<updated>2018-08-29T08:38:50Z</updated>

		<summary type="html">&lt;p&gt;Rezh: +1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ballin''' may refer to one of these maps:&lt;br /&gt;
&lt;br /&gt;
* [[BBall Ballin]]&lt;br /&gt;
* [[BBall Ballin Sky]]&lt;br /&gt;
* [[ctf_ballin]], the basis for Ballin Sky&lt;br /&gt;
* [[BBall CompTF]], based off Ballin Sky&lt;br /&gt;
&lt;br /&gt;
{{disambiguation}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=BBall_Ballin&amp;diff=58485</id>
		<title>BBall Ballin</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=BBall_Ballin&amp;diff=58485"/>
		<updated>2018-08-29T08:37:56Z</updated>

		<summary type="html">&lt;p&gt;Rezh: /* Setting */ copyedit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=bball&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=BBall Ballin Sky&lt;br /&gt;
|latestver=ctf_ballin&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/ctf_ballin.bsp.bz2&lt;br /&gt;
|creator1=Kevin “stamjallyfish” Roberts&lt;br /&gt;
|creator1steam=&lt;br /&gt;
|lastupdate=June 2009&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=bball&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|popularity=Never Played&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
|lpdate=&lt;br /&gt;
&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=101718&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|officialwiki=&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
}}&lt;br /&gt;
'''ctf_ballin''' (more commonly known as '''Ballin''') is a [[BBall]] map created by stamjallyfish. the map was created in response to a TF2 Bball tournament. The intent of the map was to combine the best elements of ctf_bball_2 and [[ctf_pro_bball]] both the most popular BBall maps at the time.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
The map is located in an open space with the only objects outside the map being boxes.&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ballin&amp;diff=58484</id>
		<title>Ballin</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ballin&amp;diff=58484"/>
		<updated>2018-08-29T08:37:03Z</updated>

		<summary type="html">&lt;p&gt;Rezh: created&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Ballin''' may refer to one of these maps:&lt;br /&gt;
&lt;br /&gt;
* [[BBall Ballin Sky]]&lt;br /&gt;
* [[ctf_ballin]], the basis for Ballin Sky&lt;br /&gt;
* [[BBall CompTF]], based off Ballin Sky&lt;br /&gt;
&lt;br /&gt;
{{disambiguation}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=The_Highlander_Open&amp;diff=53510</id>
		<title>The Highlander Open</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=The_Highlander_Open&amp;diff=53510"/>
		<updated>2017-07-01T15:47:29Z</updated>

		<summary type="html">&lt;p&gt;Rezh: has info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{rewrite}}&lt;br /&gt;
{{NewInfobox Season&lt;br /&gt;
|name= Highlander Open&lt;br /&gt;
|image=ETF2L Highlander Open Banner.jpeg&lt;br /&gt;
|caption= The Highlander Open Cup, sponsored by ETF2L &amp;amp; PurePingss&lt;br /&gt;
|series= &lt;br /&gt;
|organizer=ETF2L&lt;br /&gt;
|sponsor= [http://etf2l.org/ ETF2L]&amp;lt;br /&amp;gt; [http://hypernia.com/ Hypernia]&amp;lt;br /&amp;gt; [http://team-colonslash.eu/ Team Colonslash]&amp;lt;br /&amp;gt;  [http://tf2center.com/ tf2center]&amp;lt;br /&amp;gt; [http://tf2pickup.net/ TF2Pickup.net]&amp;lt;br /&amp;gt; [http://whitelist.tf/ Whitelist.tf]&lt;br /&gt;
|gamemode= Highlander&lt;br /&gt;
|type = Online&lt;br /&gt;
|country = Europe&lt;br /&gt;
|venue =&lt;br /&gt;
|format = Single Elimination (Bo3)&lt;br /&gt;
|prizepool=&lt;br /&gt;
|date = &lt;br /&gt;
|sdate = &lt;br /&gt;
|edate = &lt;br /&gt;
|totalteams = &lt;br /&gt;
|totalplayers =&lt;br /&gt;
|bestplayer = &lt;br /&gt;
|web=&lt;br /&gt;
|archive=http://etf2l.org/etf2l/archives/273/&lt;br /&gt;
|brackets= |bracketscomment=&lt;br /&gt;
|brackets2= |brackets2comment=&lt;br /&gt;
|teamfirst= &amp;lt;!--Sick Marmalade, Grandpa!--&amp;gt;&lt;br /&gt;
|teamsecond= &amp;lt;!--&amp;quot;Balkan&amp;quot; All-Stars--&amp;gt;&lt;br /&gt;
|teamthird= &amp;lt;!--Fruit Force--&amp;gt;&lt;br /&gt;
|teamthird2= &lt;br /&gt;
|teamfourth=&lt;br /&gt;
|map1= Badwater&lt;br /&gt;
|map2= Granary&lt;br /&gt;
|map3= Gullywash&lt;br /&gt;
|map4= Lakeside&lt;br /&gt;
|map5= Upward&lt;br /&gt;
|map6= Viaduct&lt;br /&gt;
|map7=&lt;br /&gt;
|map8=&lt;br /&gt;
|map9=&lt;br /&gt;
|map10=&lt;br /&gt;
|map11=&lt;br /&gt;
|map12=&lt;br /&gt;
|map13=&lt;br /&gt;
|map14=&lt;br /&gt;
|map15=&lt;br /&gt;
|next=&lt;br /&gt;
|nextlabel= &lt;br /&gt;
|previous= &lt;br /&gt;
|previouslabel= &lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
The Highlander Open was an ETF2L initiative to introduce non-competitive players into the comp scene or for those wanting to get into league-style competitive TF2 in a simple manner. &lt;br /&gt;
It was announced  April 29 2014.&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=27510</id>
		<title>comp.tf talk:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=27510"/>
		<updated>2016-04-13T11:43:08Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DO NOT EDIT THIS SECTION --&amp;gt;&lt;br /&gt;
Put all the requests or ideas you may have for this site under this line and under the correct year and month.&lt;br /&gt;
&amp;lt;!-- PUT EVERYTHING BELOW THIS LINE --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy this example:&lt;br /&gt;
==Example==&lt;br /&gt;
'''Idea/Request:''' ''More information'' --~~~~ &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==April 2016==&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=VanillaTV&amp;diff=22443</id>
		<title>VanillaTV</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=VanillaTV&amp;diff=22443"/>
		<updated>2016-01-13T12:42:43Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{defunct}}&lt;br /&gt;
&lt;br /&gt;
[[File:VTV.png|framed|right|VanillaTV Logo]]&lt;br /&gt;
&lt;br /&gt;
'''VanillaTV''' is a defunct Team Fortress 2 organization, it was known for VanillaTF, the coverage hub of the European TF2 competitive scene mainly. It was led by Byte, Trell and Skully. It announced it was closing it's doors after [[i52]]. &amp;lt;ref name=&amp;quot;source1&amp;quot;&amp;gt;[http://www.vanillatf2.org/2014/08/so-long/ VanillaTF - Official goodbye post.]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.vanillatf2.org/ Official Website]&lt;br /&gt;
* [https://www.youtube.com/user/VanillaTVorg Official Youtube Channel]&lt;br /&gt;
* [http://www.twitch.tv/vanillatv/ Official Twitch Channel]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:Team Fortress 2 defunct organizations]]&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=VanillaTV&amp;diff=22442</id>
		<title>VanillaTV</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=VanillaTV&amp;diff=22442"/>
		<updated>2016-01-13T12:42:26Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{defunct}}&lt;br /&gt;
&lt;br /&gt;
[[File:VTV.png|framed|right|VanillaTV Logo]]&lt;br /&gt;
&lt;br /&gt;
'''VanillaTV''' is a defunct Team Fortress 2 organization, it was known for VanillaTF, the coverage hub of the European TF2 competitive scene mainly. It was led by Byte, Trell and Skully. It announced it was closing it's doors after [[i52]]. &amp;lt;ref name=&amp;quot;source1&amp;quot;&amp;gt;[http://www.vanillatf2.org/2014/08/so-long/ VanillaTF - Official goodbye post.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.vanillatf2.org/ Official Website]&lt;br /&gt;
* [https://www.youtube.com/user/VanillaTVorg Official Youtube Channel]&lt;br /&gt;
* [http://www.twitch.tv/vanillatv/ Official Twitch Channel]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:Team Fortress 2 defunct organizations]]&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=22141</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=22141"/>
		<updated>2015-12-17T23:05:01Z</updated>

		<summary type="html">&lt;p&gt;Rezh: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]&lt;br /&gt;
&lt;br /&gt;
The '''Soldier''' is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the [[Rocket Launcher]], a projectile weapon with good damage spread and range.  The Soldier can adapt to most of different situations and is very mobile. He has the second highest base health in the game (200), but is also the second slowest class behind the Heavy. However, the ability of the Soldier to rocket jump makes him more highly mobile as compared to other classes, but it comes at the expense of some health. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Soldier (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfill two main roles: [[Pocket|&amp;quot;Pocket&amp;quot;]] Soldier and [[Roaming Soldier|&amp;quot;Roaming&amp;quot;]] Soldier. The Pocket Soldier focuses on keeping his [[Medic]] alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and [[Demoman]] form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an [[ÜberCharge]], if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan. But you can change this up to the gunboats for your team to be more mobile in fights although it is not the best choice for most people and or teams.&lt;br /&gt;
&lt;br /&gt;
The [[Roaming Soldier]]'s main job is to help one of his [[Scout|Scouts]] on the flank, and create openings in the other team so that his own team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
In higher levels of play, the pocket will usually become the main caller. This means that the pocket will be calling plays such as pushing or falling back. Another thing the pocket should call is when to pop the Übercharge.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Soldier (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the Soldier is mostly run with Gunboats and the stock Rocket Launcher, or the Black Box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a Medic to use his [[ÜberCharge]] or taking out an Engineer nest. In most maps, the Soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the Soldier closer to the combo, so that he can use his splash damage to protect the combo.&lt;br /&gt;
&lt;br /&gt;
==Weapons== &lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
===Primary===&lt;br /&gt;
{{Template:Class Soldier Primary Table}}&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Template:Class soldier secondary table}}&lt;br /&gt;
===Melee===&lt;br /&gt;
{{Template:Class soldier melee table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Soldier (6v6)]]&lt;br /&gt;
*[[Soldier (Highlander)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Soldier&amp;diff=17049</id>
		<title>Talk:Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Soldier&amp;diff=17049"/>
		<updated>2015-08-19T11:53:55Z</updated>

		<summary type="html">&lt;p&gt;Rezh: /* Original isn't listed */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While the Disciplinary action's wiki page shows different levels of percentage speed increases based on class, the overall difference in speed hovers around ~100 HU/s (92-105). This means every class receives a similar speed boost. Ive edited the DA's description to reflect this.&lt;br /&gt;
http://wiki.teamfortress.com/wiki/Disciplinary_Action&lt;br /&gt;
--[[User:Radman|Radman]] ([[User talk:Radman|talk]]) 00:15, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Original isn't listed ==&lt;br /&gt;
&lt;br /&gt;
The original is not listed in the article under &amp;quot;[[Soldier#Primary|Primary]]&amp;quot;. '''&amp;lt;font face=&amp;quot;Papyrus&amp;quot;&amp;gt;[[User:Rezh|&amp;lt;font color=&amp;quot;#2D8C1F&amp;quot; face=&amp;quot;Papyrus&amp;quot;&amp;gt;Re&amp;lt;/font&amp;gt;]][[Special:Contributions/Rezh|&amp;lt;font color=&amp;quot;#29851C&amp;quot;&amp;gt;z&amp;lt;/font&amp;gt;]][[User talk:Rezh|&amp;lt;font color=&amp;quot;#35BA22&amp;quot;&amp;gt;h&amp;lt;/font&amp;gt;]]&amp;lt;/font&amp;gt;''' 11:53, 19 August 2015 (UTC)&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Original&amp;diff=17048</id>
		<title>Original</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Original&amp;diff=17048"/>
		<updated>2015-08-19T11:53:03Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Redirected page to Soldier#Primary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Soldier#Primary]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Maps&amp;diff=16750</id>
		<title>Competitive Maps</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Maps&amp;diff=16750"/>
		<updated>2015-08-13T10:38:58Z</updated>

		<summary type="html">&lt;p&gt;Rezh: reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
There are many different maps played in the various [[Competitive_Formats|competitive formats]] TF2.  Game modes such as [[5CP]], [[King of the Hill]], [[Payload]], and [[Attack/Defend]] are the most prevalent, as they have been the most tested through and consistent types of maps.  In addition to official maps released by Valve, there are several community maps that are considered competitive maps.&lt;br /&gt;
[[File:Viaduct.png|thumb|[[Viaduct|Viaduct Pro]], a staple map in [[4v4]], [[6v6]] and [[Highlander]]]]&lt;br /&gt;
&lt;br /&gt;
== Maps commonly played in [[4v4]] ==&lt;br /&gt;
[[File:Airfield.jpg|thumb|[[Airfield]], a King of the Hill map specifically designed for 4v4 play]]&lt;br /&gt;
=== [[3CP|Control Points (3)]] ===&lt;br /&gt;
* [[Warmfrost|cp_warmfrost_rc1]]&lt;br /&gt;
&lt;br /&gt;
=== [[King of the Hill]] ===&lt;br /&gt;
* [[Airfield|koth_airfield_rc7]]&lt;br /&gt;
* [[koth_badlands]]&lt;br /&gt;
* [[Ashville|koth_ashville_rc1]]&lt;br /&gt;
* [[koth_stallone_b2]]&lt;br /&gt;
* [[Viaduct|koth_viaduct_pro7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Maps commonly played in [[6v6]] ==&lt;br /&gt;
[[File:Snakewater.jpg|thumb|[[Snakewater]] was played in 6v6 even before it became a official map]]&lt;br /&gt;
=== [[Attack/Defend]] ===&lt;br /&gt;
* [[Gravelpit|cp_gravelpit]]&lt;br /&gt;
=== [[5CP|Control Points (5)]] === &lt;br /&gt;
* [[Badlands|cp_badlands]]&lt;br /&gt;
* [[Granary|cp_granary]]&lt;br /&gt;
* [[Granary Pro|cp_granary_pro]]&lt;br /&gt;
* [[Gullywash|cp_gullywash_final1]]&lt;br /&gt;
* [[Metalworks|cp_metalworks_rc7]]&lt;br /&gt;
* [[Process|cp_process_final]]&lt;br /&gt;
* [[Snakewater|cp_snakewater_final1]]&lt;br /&gt;
* [[Sunshine|cp_sunshine_rc8]]&lt;br /&gt;
&lt;br /&gt;
=== [[King of the Hill]] ===&lt;br /&gt;
* [[Viaduct|koth_viaduct_pro7]]&lt;br /&gt;
&lt;br /&gt;
== Maps commonly played in [[Highlander]] ==&lt;br /&gt;
[[File:Ashville.jpg|thumb|[[Ashville]], created by former [[ESEA-I_(Invite)|ESEA-I]] competitive player [[Mackey]]]]&lt;br /&gt;
[[File:Swiftwater.jpg|thumb|[[Swiftwater]] is a Highlander map adopted by the [[UGC|UGC League]], hence the &amp;quot;_ugc&amp;quot; iteration]]&lt;br /&gt;
=== [[Attack/Defend]] ===&lt;br /&gt;
* [[Steel|cp_steel]]&lt;br /&gt;
* [[Gravelpit|cp_gravelpit]]&lt;br /&gt;
&lt;br /&gt;
=== [[Control Points (5)]] ===&lt;br /&gt;
* [[Granary|cp_granary]]&lt;br /&gt;
* [[Gullywash|cp_gullywash_final1]]&lt;br /&gt;
* [[Process|cp_process_final]]&lt;br /&gt;
&lt;br /&gt;
=== [[King of the Hill]] ===&lt;br /&gt;
* [[Ashville|koth_ashville_rc1]]&lt;br /&gt;
* [[Lakeside|koth_lakeside_final]]&lt;br /&gt;
* [[Viaduct|koth_viaduct_pro7]]&lt;br /&gt;
&lt;br /&gt;
=== [[Payload]] ===&lt;br /&gt;
* [[Badwater_Pro|pl_badwater_pro_v7]]&lt;br /&gt;
* [[Borneo|pl_borneo]]&lt;br /&gt;
* [[Swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* [[Upward|pl_upward]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://fakkelbrigade.eu/maps/ FakkelBrigade Map Depository]&lt;br /&gt;
* [http://fastdl.colonslash.eu/maps/ Team Colonslash Map Depository]&lt;br /&gt;
* [http://tf2maps.net/ TF2Maps.net]&lt;br /&gt;
* [http://ugcleague.com/files_tf2h.cfm UGC custom maps download page]&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Well&amp;diff=15780</id>
		<title>Well</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Well&amp;diff=15780"/>
		<updated>2015-07-31T09:16:47Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Well (disambiguation)]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Badlands&amp;diff=15779</id>
		<title>Ultiduo Badlands</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Badlands&amp;diff=15779"/>
		<updated>2015-07-31T09:15:48Z</updated>

		<summary type="html">&lt;p&gt;Rezh: added info to Setting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Badlands&lt;br /&gt;
| image = Ultiduo badlands.png&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_badlands_b1&lt;br /&gt;
| developer = d4rk&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://www.dropbox.com/s/180jik48yiy10co/ultiduo_badlands_b1.rar&lt;br /&gt;
| extrainfo =&lt;br /&gt;
}}&lt;br /&gt;
'''ultiduo_badlands_b1''' is an ultiduo map made by d4rk. The map is an [[Ultiduo]] version of [[Badlands]]&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
Similar to [[Ultiduo Gullywash]], this map is an Ultiduo version of the map &amp;quot;Badlands&amp;quot;. The capture point is located where the mid-point is on the original map, in between the two train-like objects.&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;br /&gt;
[[Category:Ultiduo]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=15778</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=15778"/>
		<updated>2015-07-31T09:13:43Z</updated>

		<summary type="html">&lt;p&gt;Rezh: /* Setting */ spelling: &amp;quot;over run&amp;quot; &amp;gt; &amp;quot;overrun&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Baloo&lt;br /&gt;
| image = Ultiduo Baloo.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/5894323/ultiduo_baloo.bsp&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ultiduo_baloo''' is a map created by bshear as an alternative to the standard [[ultiduo]] map. This map promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier+medic combo. The map was featured in the '''[[Tip of the Hats]]''' charity event.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set in a box that looks like it's been overrun by the environment. There are leaves everywhere and cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Gullywash&amp;diff=15777</id>
		<title>Ultiduo Gullywash</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Gullywash&amp;diff=15777"/>
		<updated>2015-07-31T09:12:39Z</updated>

		<summary type="html">&lt;p&gt;Rezh: adding info for Setting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Gullywash&lt;br /&gt;
| image = Ultiduo gullywash.png&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_gullywash_b2&lt;br /&gt;
| developer = d4rk&lt;br /&gt;
| default =&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/ultiduo_gullywash_b2.bsp&lt;br /&gt;
| extrainfo =&lt;br /&gt;
}}&lt;br /&gt;
'''ultiduo_gullywash_b2''' is an [[Ultiduo]] map made by d4rk. The map is an Ultiduo version of [[Gullywash]].&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is the set at mid point of the map [[Gullywash]] with the exits closed off. On top of the pillar in the middle is the [[point]].&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;br /&gt;
[[Category:Ultiduo]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Well_(map)&amp;diff=15776</id>
		<title>Well (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Well_(map)&amp;diff=15776"/>
		<updated>2015-07-31T09:06:29Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Redirected page to Well (disambiguation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Well (disambiguation)]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=OWL_12&amp;diff=14673</id>
		<title>OWL 12</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=OWL_12&amp;diff=14673"/>
		<updated>2015-07-10T02:02:06Z</updated>

		<summary type="html">&lt;p&gt;Rezh: typing is hard&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Season infobox&lt;br /&gt;
 | image = owl_12.png&lt;br /&gt;
 | shortname = OWL 12&lt;br /&gt;
 | fullname = [[ozfortress]] winter league 12&lt;br /&gt;
 | champion = Jasmine&lt;br /&gt;
 | runnerup = 10-4 Rubber Ducky&lt;br /&gt;
 | third = Tea Time &lt;br /&gt;
 | previous = OWL 11&lt;br /&gt;
 | prevlabel = OWL 11&lt;br /&gt;
}}&lt;br /&gt;
The [[Ozfortress Winter League]] is a seasonal, round-robin [[6v6]] invitational run by [[ozfortress]]. It is run approximately two times a year. Teams are split into a number of divisions, arranged by skill. A typical competition runs over 10 weeks of matches and teams are invited to apply for selection before the competition begins.&lt;br /&gt;
==Premier Division Teams==&lt;br /&gt;
&lt;br /&gt;
===[[Keyboard_Warriors]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Dylie&lt;br /&gt;
| scout2 = blanz&lt;br /&gt;
| pocket = fear&lt;br /&gt;
| roamer = gnat&lt;br /&gt;
| demoman = lock&lt;br /&gt;
| medic = starviper&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Tea Time]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Sam.&lt;br /&gt;
| scout2 = Elmo&lt;br /&gt;
| pocket = Jershhhh&lt;br /&gt;
| roamer = Abender&lt;br /&gt;
| demoman = campbell&lt;br /&gt;
| medic = Ampersand&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[The 25]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Disturbed&lt;br /&gt;
| scout2 = jakjak&lt;br /&gt;
| pocket = b25&lt;br /&gt;
| roamer = faith&lt;br /&gt;
| demoman = Realmy&lt;br /&gt;
| medic = ayr&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Behemoth e-Sports]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shooter&lt;br /&gt;
| scout2 = shrak&lt;br /&gt;
| pocket = zaka&lt;br /&gt;
| roamer = roy&lt;br /&gt;
| demoman = drat&lt;br /&gt;
| medic = havoc&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[geddemwet]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = odin&lt;br /&gt;
| scout2 = Ronnie&lt;br /&gt;
| pocket = milkmaiden&lt;br /&gt;
| roamer = tstm&lt;br /&gt;
| demoman = Magpie&lt;br /&gt;
| medic = darbs&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[L O I T E R S Q U A D]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = z0mbify&lt;br /&gt;
| scout2 = pr1med&lt;br /&gt;
| pocket = Raiin&lt;br /&gt;
| roamer = Paulsen&lt;br /&gt;
| demoman = Cindy&lt;br /&gt;
| medic = Daveii&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[10-4 Rubber Ducky]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = yuki&lt;br /&gt;
| scout2 = Smauglet&lt;br /&gt;
| pocket = bulk&lt;br /&gt;
| roamer = eps&lt;br /&gt;
| demoman = peZ&lt;br /&gt;
| medic = Q&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[jasmine]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = jameh&lt;br /&gt;
| scout2 = Madness`&lt;br /&gt;
| pocket = Geoh&lt;br /&gt;
| roamer = SoLe&lt;br /&gt;
| demoman = ooloops&lt;br /&gt;
| medic = Brutalix&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
===Important Dates===&lt;br /&gt;
* Sunday 14th September: Signups Open&lt;br /&gt;
* Sunday 21nd September: Signups Close, Rosters Locked&lt;br /&gt;
* Thursday 25th September: Teams Announced&lt;br /&gt;
* Monday 29th September - Sunday 5th October: Round 1&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
* [[Badlands|cp_badlands]]&lt;br /&gt;
* [[Granary|cp_granary]]&lt;br /&gt;
* [[Gullywash|cp_gullywash_final1]]&lt;br /&gt;
* [[Sunshine|cp_sunshine_rc2]]&lt;br /&gt;
* [[Process|cp_process_final]]&lt;br /&gt;
* [[Snakewater|cp_snakewater_final1]]&lt;br /&gt;
* [[Viaduct|koth_pro_viaduct_rc4]]&lt;br /&gt;
&lt;br /&gt;
===Unlocks===&lt;br /&gt;
* The Boston Basher&lt;br /&gt;
* The Winger&lt;br /&gt;
* The Gunboats&lt;br /&gt;
* The Black Box&lt;br /&gt;
* The Escape Plan&lt;br /&gt;
* The Pain Train&lt;br /&gt;
* The Loose Cannon&lt;br /&gt;
* The Kritzkrieg&lt;br /&gt;
* The Übersaw&lt;br /&gt;
* The Amputator&lt;br /&gt;
* Crusader’s Crossbow&lt;br /&gt;
* The Blutsauger&lt;br /&gt;
* The Overdose&lt;br /&gt;
* The Dalokohs Bar&lt;br /&gt;
* The Jag&lt;br /&gt;
* Conniver’s Kunai&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=OWL_12&amp;diff=14672</id>
		<title>OWL 12</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=OWL_12&amp;diff=14672"/>
		<updated>2015-07-10T02:01:39Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Season infobox&lt;br /&gt;
 | image = owl_12.png&lt;br /&gt;
 | shortname = OWL 12&lt;br /&gt;
 | fullname = [[ozfortress]] winter league 12&lt;br /&gt;
 | champion = Jasmine&lt;br /&gt;
 | runnerup = 10-4 Rubber Ducky&lt;br /&gt;
 | third = Tea Time &lt;br /&gt;
 | previous = OWL 11&lt;br /&gt;
 | prevlabel = OWL 11&lt;br /&gt;
}}&lt;br /&gt;
The [[Ozfortress Winter League]] is a seasonal, round-robin [[6v6]] invitational run by [[ozfortress].] It is run approximately two times a year. Teams are split into a number of divisions, arranged by skill. A typical competition runs over 10 weeks of matches and teams are invited to apply for selection before the competition begins.&lt;br /&gt;
==Premier Division Teams==&lt;br /&gt;
&lt;br /&gt;
===[[Keyboard_Warriors]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Dylie&lt;br /&gt;
| scout2 = blanz&lt;br /&gt;
| pocket = fear&lt;br /&gt;
| roamer = gnat&lt;br /&gt;
| demoman = lock&lt;br /&gt;
| medic = starviper&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Tea Time]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Sam.&lt;br /&gt;
| scout2 = Elmo&lt;br /&gt;
| pocket = Jershhhh&lt;br /&gt;
| roamer = Abender&lt;br /&gt;
| demoman = campbell&lt;br /&gt;
| medic = Ampersand&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[The 25]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Disturbed&lt;br /&gt;
| scout2 = jakjak&lt;br /&gt;
| pocket = b25&lt;br /&gt;
| roamer = faith&lt;br /&gt;
| demoman = Realmy&lt;br /&gt;
| medic = ayr&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Behemoth e-Sports]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shooter&lt;br /&gt;
| scout2 = shrak&lt;br /&gt;
| pocket = zaka&lt;br /&gt;
| roamer = roy&lt;br /&gt;
| demoman = drat&lt;br /&gt;
| medic = havoc&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[geddemwet]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = odin&lt;br /&gt;
| scout2 = Ronnie&lt;br /&gt;
| pocket = milkmaiden&lt;br /&gt;
| roamer = tstm&lt;br /&gt;
| demoman = Magpie&lt;br /&gt;
| medic = darbs&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[L O I T E R S Q U A D]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = z0mbify&lt;br /&gt;
| scout2 = pr1med&lt;br /&gt;
| pocket = Raiin&lt;br /&gt;
| roamer = Paulsen&lt;br /&gt;
| demoman = Cindy&lt;br /&gt;
| medic = Daveii&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[10-4 Rubber Ducky]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = yuki&lt;br /&gt;
| scout2 = Smauglet&lt;br /&gt;
| pocket = bulk&lt;br /&gt;
| roamer = eps&lt;br /&gt;
| demoman = peZ&lt;br /&gt;
| medic = Q&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[jasmine]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = jameh&lt;br /&gt;
| scout2 = Madness`&lt;br /&gt;
| pocket = Geoh&lt;br /&gt;
| roamer = SoLe&lt;br /&gt;
| demoman = ooloops&lt;br /&gt;
| medic = Brutalix&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
===Important Dates===&lt;br /&gt;
* Sunday 14th September: Signups Open&lt;br /&gt;
* Sunday 21nd September: Signups Close, Rosters Locked&lt;br /&gt;
* Thursday 25th September: Teams Announced&lt;br /&gt;
* Monday 29th September - Sunday 5th October: Round 1&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
* [[Badlands|cp_badlands]]&lt;br /&gt;
* [[Granary|cp_granary]]&lt;br /&gt;
* [[Gullywash|cp_gullywash_final1]]&lt;br /&gt;
* [[Sunshine|cp_sunshine_rc2]]&lt;br /&gt;
* [[Process|cp_process_final]]&lt;br /&gt;
* [[Snakewater|cp_snakewater_final1]]&lt;br /&gt;
* [[Viaduct|koth_pro_viaduct_rc4]]&lt;br /&gt;
&lt;br /&gt;
===Unlocks===&lt;br /&gt;
* The Boston Basher&lt;br /&gt;
* The Winger&lt;br /&gt;
* The Gunboats&lt;br /&gt;
* The Black Box&lt;br /&gt;
* The Escape Plan&lt;br /&gt;
* The Pain Train&lt;br /&gt;
* The Loose Cannon&lt;br /&gt;
* The Kritzkrieg&lt;br /&gt;
* The Übersaw&lt;br /&gt;
* The Amputator&lt;br /&gt;
* Crusader’s Crossbow&lt;br /&gt;
* The Blutsauger&lt;br /&gt;
* The Overdose&lt;br /&gt;
* The Dalokohs Bar&lt;br /&gt;
* The Jag&lt;br /&gt;
* Conniver’s Kunai&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=OzFortress&amp;diff=14671</id>
		<title>OzFortress</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=OzFortress&amp;diff=14671"/>
		<updated>2015-07-10T02:01:13Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Redirected page to Ozfortress&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[ozfortress]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=OWL_12&amp;diff=14670</id>
		<title>OWL 12</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=OWL_12&amp;diff=14670"/>
		<updated>2015-07-10T02:00:53Z</updated>

		<summary type="html">&lt;p&gt;Rezh: reword&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Season infobox&lt;br /&gt;
 | image = owl_12.png&lt;br /&gt;
 | shortname = OWL 12&lt;br /&gt;
 | fullname = [[ozfortress]] winter league 12&lt;br /&gt;
 | champion = Jasmine&lt;br /&gt;
 | runnerup = 10-4 Rubber Ducky&lt;br /&gt;
 | third = Tea Time &lt;br /&gt;
 | previous = OWL 11&lt;br /&gt;
 | prevlabel = OWL 11&lt;br /&gt;
}}&lt;br /&gt;
The [[Ozfortress Winter League]] is a seasonal, round-robin [[6v6]] invitational run by [[OzFortress]] It is run approximately two times a year. Teams are split into a number of divisions, arranged by skill. A typical competition runs over 10 weeks of matches and teams are invited to apply for selection before the competition begins.&lt;br /&gt;
==Premier Division Teams==&lt;br /&gt;
&lt;br /&gt;
===[[Keyboard_Warriors]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Dylie&lt;br /&gt;
| scout2 = blanz&lt;br /&gt;
| pocket = fear&lt;br /&gt;
| roamer = gnat&lt;br /&gt;
| demoman = lock&lt;br /&gt;
| medic = starviper&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Tea Time]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Sam.&lt;br /&gt;
| scout2 = Elmo&lt;br /&gt;
| pocket = Jershhhh&lt;br /&gt;
| roamer = Abender&lt;br /&gt;
| demoman = campbell&lt;br /&gt;
| medic = Ampersand&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[The 25]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Disturbed&lt;br /&gt;
| scout2 = jakjak&lt;br /&gt;
| pocket = b25&lt;br /&gt;
| roamer = faith&lt;br /&gt;
| demoman = Realmy&lt;br /&gt;
| medic = ayr&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Behemoth e-Sports]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shooter&lt;br /&gt;
| scout2 = shrak&lt;br /&gt;
| pocket = zaka&lt;br /&gt;
| roamer = roy&lt;br /&gt;
| demoman = drat&lt;br /&gt;
| medic = havoc&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[geddemwet]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = odin&lt;br /&gt;
| scout2 = Ronnie&lt;br /&gt;
| pocket = milkmaiden&lt;br /&gt;
| roamer = tstm&lt;br /&gt;
| demoman = Magpie&lt;br /&gt;
| medic = darbs&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[L O I T E R S Q U A D]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = z0mbify&lt;br /&gt;
| scout2 = pr1med&lt;br /&gt;
| pocket = Raiin&lt;br /&gt;
| roamer = Paulsen&lt;br /&gt;
| demoman = Cindy&lt;br /&gt;
| medic = Daveii&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[10-4 Rubber Ducky]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = yuki&lt;br /&gt;
| scout2 = Smauglet&lt;br /&gt;
| pocket = bulk&lt;br /&gt;
| roamer = eps&lt;br /&gt;
| demoman = peZ&lt;br /&gt;
| medic = Q&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[jasmine]]===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = jameh&lt;br /&gt;
| scout2 = Madness`&lt;br /&gt;
| pocket = Geoh&lt;br /&gt;
| roamer = SoLe&lt;br /&gt;
| demoman = ooloops&lt;br /&gt;
| medic = Brutalix&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
===Important Dates===&lt;br /&gt;
* Sunday 14th September: Signups Open&lt;br /&gt;
* Sunday 21nd September: Signups Close, Rosters Locked&lt;br /&gt;
* Thursday 25th September: Teams Announced&lt;br /&gt;
* Monday 29th September - Sunday 5th October: Round 1&lt;br /&gt;
&lt;br /&gt;
===Map Pool===&lt;br /&gt;
* [[Badlands|cp_badlands]]&lt;br /&gt;
* [[Granary|cp_granary]]&lt;br /&gt;
* [[Gullywash|cp_gullywash_final1]]&lt;br /&gt;
* [[Sunshine|cp_sunshine_rc2]]&lt;br /&gt;
* [[Process|cp_process_final]]&lt;br /&gt;
* [[Snakewater|cp_snakewater_final1]]&lt;br /&gt;
* [[Viaduct|koth_pro_viaduct_rc4]]&lt;br /&gt;
&lt;br /&gt;
===Unlocks===&lt;br /&gt;
* The Boston Basher&lt;br /&gt;
* The Winger&lt;br /&gt;
* The Gunboats&lt;br /&gt;
* The Black Box&lt;br /&gt;
* The Escape Plan&lt;br /&gt;
* The Pain Train&lt;br /&gt;
* The Loose Cannon&lt;br /&gt;
* The Kritzkrieg&lt;br /&gt;
* The Übersaw&lt;br /&gt;
* The Amputator&lt;br /&gt;
* Crusader’s Crossbow&lt;br /&gt;
* The Blutsauger&lt;br /&gt;
* The Overdose&lt;br /&gt;
* The Dalokohs Bar&lt;br /&gt;
* The Jag&lt;br /&gt;
* Conniver’s Kunai&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13812</id>
		<title>comp.tf:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13812"/>
		<updated>2015-05-05T10:09:21Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Comp.tf talk:Requests]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==What is this page?==&lt;br /&gt;
This page is a redirect to the discussion section of this page.&amp;lt;br&amp;gt;&lt;br /&gt;
It is simpler to use that rather than this because this has no native &amp;quot;Add Topic&amp;quot; button.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''PLEASE DO NOT EDIT, REMOVE OR CHANGE THIS PAGE IN ANY WAY!'''''&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13811</id>
		<title>comp.tf:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13811"/>
		<updated>2015-05-05T10:09:04Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Undo revision 13789 by Efefknee (talk). Vandalism, inclusion of inappropriate imagery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Comp.tf talk:Requests]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==What is this page?==&lt;br /&gt;
This page is a redirect that goes to the talk section of this page.&amp;lt;br&amp;gt;&lt;br /&gt;
It is simpler to use that rather than this because this has no native &amp;quot;Add Topic&amp;quot; button.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''PLEASE DO NOT EDIT, REMOVE OR CHANGE THIS PAGE IN ANY WAY!'''''&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Logjam&amp;diff=13802</id>
		<title>Logjam</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Logjam&amp;diff=13802"/>
		<updated>2015-05-04T01:20:17Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Removing stub marker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = LogJam&lt;br /&gt;
| image = logjam.png&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_logjam_b19&lt;br /&gt;
| developer = Hyce&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_logjam_b19.bsp&lt;br /&gt;
| extrainfo = &lt;br /&gt;
}}&lt;br /&gt;
'''cp_logjam''' is a 5cp custom map created by Hyce. Currently in the version cp_logjam_b19.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Logjam is used mainly in [[6v6]]. It is currently in the [[ETF2L]] Season 20 map pool and was used in the [[ETF2L]] Season 19 and [[CEVO]]-P Season 6 map pools. The map was also featured in [[ozfortress]]' Second Summer Cup and [[ETF2L]]'s Logjam Cup. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Locations==&lt;br /&gt;
{{Imageupdate}}&lt;br /&gt;
&lt;br /&gt;
=== Middle Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Logjam — The middle point &lt;br /&gt;
| image = Logjam mid.jpeg&lt;br /&gt;
| area1 = Under&lt;br /&gt;
| x1 = 318px&lt;br /&gt;
| y1 = 289px&lt;br /&gt;
| area2 = Lower Log-Room&lt;br /&gt;
| x2 = 166px&lt;br /&gt;
| y2 = 225px&lt;br /&gt;
| area3 = Top Log-Room&lt;br /&gt;
| x3 = 204px&lt;br /&gt;
| y3 = 162px&lt;br /&gt;
| area4 = Shack / Hut&lt;br /&gt;
| x4 = 353px&lt;br /&gt;
| y4 = 153px&lt;br /&gt;
| area5 = Choke&lt;br /&gt;
| x5 = 423px&lt;br /&gt;
| y5 = 141px &lt;br /&gt;
| area5 = Kitchen&lt;br /&gt;
| x5 = 552px&lt;br /&gt;
| y5 = 169px &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Logjam — The second point &lt;br /&gt;
| image = Logjam second 1.jpeg&lt;br /&gt;
| area1 = Cave&lt;br /&gt;
| x1 = 572px&lt;br /&gt;
| y1 = 179px&lt;br /&gt;
| area2 = Overhang / Doughnut&lt;br /&gt;
| x2 = 405px&lt;br /&gt;
| y2 = 123px&lt;br /&gt;
| area3 = Underpants&lt;br /&gt;
| x3 = 369px&lt;br /&gt;
| y3 = 248px&lt;br /&gt;
| area4 = Main&lt;br /&gt;
| x4 = 279px&lt;br /&gt;
| y4 = 158px&lt;br /&gt;
| area5 = Flank / Shutter&lt;br /&gt;
| x5 = 63px&lt;br /&gt;
| y5 = 312px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Logjam - Lobby &lt;br /&gt;
| image = Logjam_last_1.jpeg&lt;br /&gt;
| area1 = Main&lt;br /&gt;
| x1 = 434px&lt;br /&gt;
| y1 = 129px&lt;br /&gt;
| area2 = Sneaky&lt;br /&gt;
| x2 = 100px&lt;br /&gt;
| y2 = 208px&lt;br /&gt;
| area3 = Shutter / I.T.&lt;br /&gt;
| x3 = 665px&lt;br /&gt;
| y3 = 128px&lt;br /&gt;
| area4 = Wall&lt;br /&gt;
| x4 = 528px&lt;br /&gt;
| y4 = 195px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Logjam — The last point &lt;br /&gt;
| image = Logjam_last_2.jpeg&lt;br /&gt;
| area1 = Shutter&lt;br /&gt;
| x1 = 35px&lt;br /&gt;
| y1 = 220px&lt;br /&gt;
| area2 = Top Right / Top Sneaky&lt;br /&gt;
| x2 = 375px&lt;br /&gt;
| y2 = 107px&lt;br /&gt;
| area3 = (Lower) Right / Sneaky&lt;br /&gt;
| x3 = 438px&lt;br /&gt;
| y3 = 165px&lt;br /&gt;
| area4 = Main&lt;br /&gt;
| x4 = 219px&lt;br /&gt;
| y4 = 193px&lt;br /&gt;
| area5 = Block&lt;br /&gt;
| x5 = 302px&lt;br /&gt;
| y5 = 195px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://ozfortress.com/showthread.php?t=63731 ozfortress Summer Cup Two]&lt;br /&gt;
* [http://etf2l.org/2014/09/02/logjam-cup/ ETF2L Logjam Cup Announcement]&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=13784</id>
		<title>Editors To Do List</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=13784"/>
		<updated>2015-05-03T03:40:15Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentsRight}}&lt;br /&gt;
''See also: The [[Special:WantedPages|Wanted Pages]] list.''&lt;br /&gt;
== Long Term / Large Projects ==&lt;br /&gt;
&lt;br /&gt;
=== Map Pages ===&lt;br /&gt;
* Create and expand map pages - [[Template:Map infobox|'''Use the Template!''']]&lt;br /&gt;
* Add common map locations to map pages - [[Template:Map locations|'''Use the Template!''']]&lt;br /&gt;
&lt;br /&gt;
=== Leagues and Players ===&lt;br /&gt;
* Create and expand pages for each league - [[Template:League infobox|'''Use the Template!''']]&lt;br /&gt;
* Updating current league maps on homepage every week - [[Template:Weekmaps|'''Use the Template!''']]&lt;br /&gt;
* Create pages for prominent TF2 teams across all scenes - [[Template:Team infobox|'''Use the Template!''']]&lt;br /&gt;
* A complete history of leagues by season, with hall of fame, and player statistics.&lt;br /&gt;
* Prominent TF2 player bios section - [[Template:Player infobox|'''Use the Template!''']] - [[Guide:Player Pages|'''Use the Guide!''']]&lt;br /&gt;
&lt;br /&gt;
=== General Knowledge ===&lt;br /&gt;
* Pictures + '''competitively-focused descriptions''' of each weapon on its class’ page. - [[Template:Class Weapon Table Row|'''Use the Template!''']]&lt;br /&gt;
* Full descriptions, strategy guides, links to useful assets, etc. for each class in both their Highlander and 6v6 sections.&lt;br /&gt;
* More [[Glossary]] terms (this one pretty much never ends, just keep adding things.)&lt;br /&gt;
* [[Getting Started]]: A ''getting started'' guide, intro to comp. TF2, that consolidates all previous guides. '''See [[Talk: Getting Started]] for direction.'''&lt;br /&gt;
* Add all the new weapons to all the classes pages, i.e., add all the shields onto the [[Demoman]]'s page.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Adding images to pages, remember to keep filenames as consistent and complete as possible across the entire wiki. Also remember to use the highest quality / best descriptive image of what you want that you can find. Use the [[Special:Upload|Upload]] page to upload them to the wiki and then embed them accordingly in pages.&lt;br /&gt;
* Categorize and always tag pages accordingly, remember to keep [[Special:Categories|Categories]] consistent across all pages and the whole wiki. You can check how categories work on wikis [http://www.mediawiki.org/wiki/Help:Categories Here!]&lt;br /&gt;
* Always add maintenance templates to pages accordingly - [[:Category:Maintenance templates|'''Use the Templates!''']]&lt;br /&gt;
* If you have any ideas or requests for this site, please leave them at '''[[:Comp.tf talk:Requests]]'''.&lt;br /&gt;
&lt;br /&gt;
== Create New Pages ==&lt;br /&gt;
If you want to know what's missing, visit '''[[Special:WantedPages|this page]]''' for the most wanted pages. This means those pages were linked in other pages but are not yet created, thus, it is of slightly higher priority to create and expand pages on this list.&lt;br /&gt;
&lt;br /&gt;
== Expand or Improve current pages ==&lt;br /&gt;
* Visit the '''[[:Category:stubs|Stubs]]''' category to find pages that have been marked as not containing enough information. Expand them and when you consider that a page has enough relevant information and good quality content you can remove the ''&amp;lt;nowiki&amp;gt; {{stub}} &amp;lt;/nowiki&amp;gt;'' code snippet from the page.&lt;br /&gt;
* There are pages in need of images to improve the user experience and make it more user-friendly, you can check those pages '''[[:Category:Articles needing images|here]]'''. After you think you added enough images to the page, you can remove the ''&amp;lt;nowiki&amp;gt; {{needimage}} &amp;lt;/nowiki&amp;gt;'' code snippet from that page.&lt;br /&gt;
* There are some pages that contain '''[[:Category:Articles with no information|no information]]''' or are '''[[:Category:Outdated articles|outdated]]'''. Expand them and when you consider that a page has enough good quality, up to date information you can remove the ''&amp;lt;nowiki&amp;gt;{{NoInfo}&amp;lt;/nowiki&amp;gt;'' and/or ''&amp;lt;nowiki&amp;gt;{{Outdated}}&amp;lt;/nowiki&amp;gt;'' code snippet from the page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- CATEGORIES UNDER THIS LINE! --&amp;gt;&lt;br /&gt;
[[Category:Guidelines]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=13783</id>
		<title>comp.tf talk:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=13783"/>
		<updated>2015-05-03T03:39:11Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DO NOT EDIT THIS SECTION --&amp;gt;&lt;br /&gt;
==How to use this page==&lt;br /&gt;
Put all the requests or ideas you may have for this site under this line and under the correct year and month.&lt;br /&gt;
&amp;lt;!-- PUT EVERYTHING BELOW THIS LINE --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Copy this example:&lt;br /&gt;
==Example==&lt;br /&gt;
'''Idea/Request:''' ''More information'' --~~~~ &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==May, 2015==&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13782</id>
		<title>comp.tf:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13782"/>
		<updated>2015-05-03T03:34:51Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Comp.tf talk:Requests]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==What is this page?==&lt;br /&gt;
This page is a redirect that goes to the talk section of this page.&amp;lt;br&amp;gt;&lt;br /&gt;
It is simpler to use that rather than this because this has no native &amp;quot;Add Topic&amp;quot; button.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''PLEASE DO NOT EDIT, REMOVE OR CHANGE THIS PAGE IN ANY WAY!'''''&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13781</id>
		<title>comp.tf:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13781"/>
		<updated>2015-05-03T03:33:09Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Redirected page to Comp.tf talk:Requests&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Comp.tf talk:Requests]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=13780</id>
		<title>comp.tf talk:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Requests&amp;diff=13780"/>
		<updated>2015-05-03T03:32:57Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Created page with &amp;quot;&amp;lt;!-- DO NOT EDIT THIS SECTION --&amp;gt; Put all the requests or ideas you may have for this site under this line.&amp;lt;br&amp;gt; Please use the &amp;quot;Add Topic&amp;quot; button at the top. &amp;lt;!-- PUT EVERYTHI...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- DO NOT EDIT THIS SECTION --&amp;gt;&lt;br /&gt;
Put all the requests or ideas you may have for this site under this line.&amp;lt;br&amp;gt;&lt;br /&gt;
Please use the &amp;quot;Add Topic&amp;quot; button at the top.&lt;br /&gt;
&amp;lt;!-- PUT EVERYTHING BELOW THIS LINE --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13779</id>
		<title>comp.tf:Requests</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf:Requests&amp;diff=13779"/>
		<updated>2015-05-03T03:31:14Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Created page with &amp;quot;Please put all requests you have for this site here.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Please put all requests you have for this site here.&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=13773</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=13773"/>
		<updated>2015-04-30T23:53:38Z</updated>

		<summary type="html">&lt;p&gt;Rezh: /* Metagame terms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentsRight}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the [[Spy#Primary|Ambassador]].&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
Direct Hit. This refers both to the Soldier primary ''The Direct Hit'' and the act of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
&lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player die during an uber fight by not flashing uber on him.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged, Wrecked===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s weapon [[Kritzkrieg]]. Often used as a verb to mean using the uber of this weapon.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target, doing over 100 damage. The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill/Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
The act of deploying ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman|Demomen]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, typically a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Called===&lt;br /&gt;
&lt;br /&gt;
The act of using the voice command &amp;quot;Ubercharge Ready!&amp;quot; This voice command is automatically called when a Medic gains full Ubercharge if another voice command is not already in use. This command can also be called manually by a Medic in an attempt to trick the enemy team into thinking that he has full Ubercharge. For this reason, it is important to differentiate between hearing the enemy Medic &amp;quot;Call&amp;quot; and seeing that the Medic has Ubercharge.&lt;br /&gt;
&lt;br /&gt;
===Coast to Coast Push===&lt;br /&gt;
&lt;br /&gt;
The term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win. &lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
===Flank===&lt;br /&gt;
&lt;br /&gt;
In 6's, the flank consists of the roaming Soldier and the aggressive Scout. In many situations, the roamer uses his Scouts as bait to lure the enemy into the roamer's hiding spot for an easy pick. If plays are made on the flank and the team secures a positional or number advantage (in 6s and Highlander) the flank classes can push forward to hold territory and create a buffer for the combo classes to push in and capture points. &lt;br /&gt;
&lt;br /&gt;
In Highlander, the flank composition can vary between teams, but generally consists of the Soldier, Scout, Engineer, Pyro and Sniper (both occasionally) and the Spy. Soldier plays a roaming role to distract the enemy and secure picks. Spy attacks with the help of a distraction, such as a bombing Soldier or Über push. When the Scout is not pushing the Payload cart, he watches the flanks and ensures no one flanks his own team, by putting out damage and/or getting key picks, for instance, shutting down the enemy Sniper. Ocassionally, Pyro may choose to make flanking plays if he does not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behind friendly lines to get picks, but if he chooses, he may roam around on the flank to secure better sightlines on enemy players, especially the enemy Medic who is building Über. &lt;br /&gt;
&lt;br /&gt;
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main===&lt;br /&gt;
&lt;br /&gt;
The Class somebody almost always plays in a competitive team (e.g. Roamer Soldier, Scout, Medic, Sniper). The class one mainly plays in public servers and other non-competitive formats does not contribute towards the concept of a main, although PUGs and Matches that one has merced/rung for would.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it impossible to tell.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===[[Offclass]]===&lt;br /&gt;
&lt;br /&gt;
In 6v6, an offclass is a player of any class apart from the standard line-up of [[Scout]], [[Soldier]], [[Medic]], and [[Demoman]]. These are situational classes, most often switched to by a [[Scout]] or [[Roamer]] when holding or pushing last in [[5CP]].&lt;br /&gt;
&lt;br /&gt;
===Overtime===&lt;br /&gt;
Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point.&lt;br /&gt;
&lt;br /&gt;
===[[Pocket]]=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  &lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats.&lt;br /&gt;
&lt;br /&gt;
===[[Push]]===&lt;br /&gt;
&lt;br /&gt;
The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
===Sac===&lt;br /&gt;
&lt;br /&gt;
Short for sacrifice, when you purposely get yourself killed to help your team (ie. killing yourself to touch payload cart)&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
&lt;br /&gt;
Stock weapons are the vanilla weapons available in the game, which were present in the game at launch. The opposite of [[Glossary#Unlocks|unlocks]].&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Tunnel Vision===&lt;br /&gt;
&lt;br /&gt;
Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
===Uber Advantage===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Uber fight===&lt;br /&gt;
&amp;lt;!-- IDK IF THIS IS THE REAL MEANING --&amp;gt;&lt;br /&gt;
When both medics pop [[#Uber]] at the same time or close to.&lt;br /&gt;
&lt;br /&gt;
===Unlocks===&lt;br /&gt;
&lt;br /&gt;
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
===Choke=== &lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
===Flank(ers)===&lt;br /&gt;
&lt;br /&gt;
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Uber or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
&lt;br /&gt;
The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&lt;br /&gt;
The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
&lt;br /&gt;
===Rollout===&lt;br /&gt;
&lt;br /&gt;
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
===Shutter===&lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to areas with grey shutter doors that open when players are near them.&lt;br /&gt;
&lt;br /&gt;
===Spire===&lt;br /&gt;
&lt;br /&gt;
A control point with a large height advantage (ex. Badlands 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
&lt;br /&gt;
== General Terms and Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&lt;br /&gt;
Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
===Fatkidded===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe not being picked in a PUG, referring to playground pickup sports, where the fat kid is always picked last (or not at all).&lt;br /&gt;
&lt;br /&gt;
===GG===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GL HF===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GR===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAN dodger===&lt;br /&gt;
&lt;br /&gt;
A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
&lt;br /&gt;
===LFT===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
===LFP===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
&lt;br /&gt;
A lobby is a semi-competitive game played on a matchmaking website such as [http://www.tf2center.com tf2center]. Lobbies are often not taken seriously, and PUG's are generally better for practicing. The most famous lobby site, [http://www.tf2lobby.com tf2lobby], stopped being maintained in early 2013, and continued to run without any maintenance until late 2013. Stats from TF2lobby can still be seen on the website.&lt;br /&gt;
&lt;br /&gt;
===MGE===&lt;br /&gt;
&lt;br /&gt;
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
===Mix===&lt;br /&gt;
&lt;br /&gt;
A match in which the teams consist of friends.&lt;br /&gt;
&lt;br /&gt;
===RUP===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PCW===&lt;br /&gt;
&lt;br /&gt;
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].&lt;br /&gt;
&lt;br /&gt;
===Pub===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
===PUG, Pickup===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
===Scrim===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for scrimmage match. A practice match between two teams or two people.&lt;br /&gt;
&lt;br /&gt;
===Solly===&lt;br /&gt;
&lt;br /&gt;
Commonly used term referring the Soldier.&lt;br /&gt;
&lt;br /&gt;
===VOD===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match.&lt;br /&gt;
&lt;br /&gt;
===Ringer / Merc / Sub===&lt;br /&gt;
&lt;br /&gt;
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Class_guides&amp;diff=13766</id>
		<title>Template:Class guides</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Class_guides&amp;diff=13766"/>
		<updated>2015-04-30T10:54:33Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &amp;quot;Information&amp;quot; is better than &amp;quot;Guides&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mainpage&amp;quot;&lt;br /&gt;
! colspan=9 | Class Information&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:scout.png|link=Scout|85px]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Image:soldier.png|link=Soldier|85px]]&lt;br /&gt;
| [[Image:pyro.png|link=Pyro|85px]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Image:demo.png|link=Demoman|85px]]&lt;br /&gt;
| [[Image:heavy.png|link=Heavy|85px]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Image:engi.png|link=Engineer|85px]]&lt;br /&gt;
| [[Image:medic.png|link=Medic|85px]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Image:sniper.png|link=Sniper|85px]]&lt;br /&gt;
| [[Image:spy.png|link=Spy|85px]]&lt;br /&gt;
|- class=&amp;quot;bold&amp;quot;&lt;br /&gt;
| [[Scout]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Soldier]]&lt;br /&gt;
| [[Pyro]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Demoman]]&lt;br /&gt;
| [[Heavy]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Engineer]]&lt;br /&gt;
| [[Medic]]&lt;br /&gt;
| class=&amp;quot;col2&amp;quot; | [[Sniper]]&lt;br /&gt;
| [[Spy]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
The template will display a table with all the nine classes linked to their respective page.&lt;br /&gt;
&lt;br /&gt;
=== Example: ===&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Class guides}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Will yeld: ===&lt;br /&gt;
{{Class guides}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main page templates]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=5CP&amp;diff=13765</id>
		<title>5CP</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=5CP&amp;diff=13765"/>
		<updated>2015-04-30T10:51:40Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
[[Image:cp_badlands.png|thumb|250px|[[Badlands]], one of the staple 5CP maps]]&lt;br /&gt;
{{Hatnote|To see a full list of maps used in competitive play or to find out more about Team Fortress 2 maps in general, see: [[Maplist]]}}&lt;br /&gt;
&lt;br /&gt;
'''5CP''' ('''5 Control Points''') is the most commonly played game mode in the [[6v6]] format of competitive Team Fortress 2, though it is sometimes played in [[Highlander]]. This mode revolves around capturing and defending control points.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Every 5CP map contains 5 Control Points, laid out symmetrically. The opposing sides of the map are themed red and blue, indicating RED and BLU ownership.&lt;br /&gt;
&lt;br /&gt;
=== Midfight ===&lt;br /&gt;
The game begins with all control points but the third, middle point locked. Once both team arrive on the point, a '''midfight''' begins. The aim of the opposing sides is to try and defeat the other team, therefore ensuring them the capture of the point.&lt;br /&gt;
&lt;br /&gt;
Midfights play a key role in matches, as their outcome can shape the remainder of the round in a significant manner.&lt;br /&gt;
* Capturing the middle point gives the midfight winners a chance to continue attacking, giving them momentum.&lt;br /&gt;
* Losing particularly badly on a midfight might mean a loss of another point, if the enemy can make it to the next point in time.&lt;br /&gt;
* If one of the Medics survives a midfight, and the other does not, the team whose Medic stayed alive has a significant advantage, forcing the opponent to play passively, as not to risk a potential ÜberCharge push.&lt;br /&gt;
&lt;br /&gt;
=== Post-midfight ===&lt;br /&gt;
Once the middle point is captured by a team, the next point owned by the opponent becomes unlocked. If that point is captured, the enemy's last point is unlocked, while the middle point is locked again. There is a maximum of two points that can be unlocked at a time.&lt;br /&gt;
&lt;br /&gt;
After the midfight, the gameplay revolves around defending and attacking. The defending teams employ ''holds'', by positioning themselves such that a potential attack attempt is slowed down as much as possible, while the attacking teams carry out ''pushes'', which aim to break the enemy holds and enable a capture.&lt;br /&gt;
&lt;br /&gt;
The teams' attacking and defending roles can change at any time, due to a change in the situation on the battlefield. When one team has an ''advantage'', whether it is a higher ÜberCharge percentage, a higher number of players alive and fighting, a bigger amount of health, it will seek to attack.&lt;br /&gt;
&lt;br /&gt;
Due to the advantage-based playstyle, games will sometimes stalemate as both teams seek to gain an advantage. Potential ways of doing so are suiciding on the Medic or trying to acquire a ''pick'' - a kill on an opponent, which will open a possibility of pushing, exploiting the opponent's death.&lt;br /&gt;
&lt;br /&gt;
=== Last point ===&lt;br /&gt;
In every round, at least one team will be in a situation where they have control over only one of the five points on the map. That point is therefore referred to as the ''last'' point.&lt;br /&gt;
&lt;br /&gt;
Pushing and defending the last point is a staple element of 5CP play, in the same manner as midfights. The strategies employed depend on the advantage situation. If one team is in a disadvantageous situation, it will deploy one or more [[offclass]]es, aiming to get pick off the defenders' Medic on attack, or to hinder the attacking push on defense.&lt;br /&gt;
&lt;br /&gt;
A last push is pretty much impossible without an ÜberCharge, as the nature of the last point provides an advantage for the defenders, as there are no real flank routes, and the last point is closed off from the rest of the map. Attackers do get a shortened respawn time compared to the defenders, but it is not significant enough to warrant an off-ÜberCharge push.&lt;br /&gt;
&lt;br /&gt;
A 'coast to coast' push is the term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game modes]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Control_Point&amp;diff=13764</id>
		<title>Control Point</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Control_Point&amp;diff=13764"/>
		<updated>2015-04-30T10:50:28Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Redirected page to 5CP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[5CP]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Capture_Point&amp;diff=13763</id>
		<title>Capture Point</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Capture_Point&amp;diff=13763"/>
		<updated>2015-04-30T10:47:06Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Redirected page to Control Point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Control Point]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Main_Page&amp;diff=13762</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Main_Page&amp;diff=13762"/>
		<updated>2015-04-30T00:53:04Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Should not be collapsed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bannerfull&amp;quot; style=&amp;quot;width: 100%;display:block;position:relative&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:225px;color:black&amp;quot;&amp;gt;There are currently: [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:435px;color:black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;'''[[Help:Contents|Help the Wiki!]]'''&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:715px;color:black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;[http://steamcommunity.com/groups/comptf Steam Group]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:815px;color:black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;[http://www.youtube.com/user/comptf Youtube Channel]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom:0.2em; &amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Class guides}}&lt;br /&gt;
{{Weekmaps&lt;br /&gt;
&lt;br /&gt;
 | ozfortress6s = Granary&lt;br /&gt;
 | ozfortress6scomment = Week 5&lt;br /&gt;
&lt;br /&gt;
 | etf2lhl = Viaduct&lt;br /&gt;
 | etf2lhl2 = Sunshine&lt;br /&gt;
 | etf2lhlcomment = Week 6&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
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{| &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mainpage&amp;quot;&lt;br /&gt;
! Featured article – {{Featured|display}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: justify; padding: 6px;&amp;quot; | [[File:{{Featured|image}}|right|300px]]&lt;br /&gt;
{{Featured|text}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 6px;&amp;quot; |  '''''[[{{Featured|name}}|Continue reading]]''''' · '''[[Template:Featured|Previously featured]]'''&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | {{Events}}&lt;br /&gt;
|}&lt;br /&gt;
{{CompetitiveFormats}}&lt;br /&gt;
{{Popular topics navbox}}{{Maps navbox}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Capture_Point&amp;diff=13761</id>
		<title>Capture Point</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Capture_Point&amp;diff=13761"/>
		<updated>2015-04-30T00:49:13Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Created page with &amp;quot;{{stub}} {{NoInfo}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NoInfo}}&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=13760</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=13760"/>
		<updated>2015-04-30T00:47:03Z</updated>

		<summary type="html">&lt;p&gt;Rezh: No longer outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]&lt;br /&gt;
&lt;br /&gt;
The '''Soldier''' is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the [[Rocket Launcher]], a projectile weapon with good damage spread and range.  The Soldier can adapt to most of different situations and is very mobile. He has the second highest base health in the game (200), but is also the second slowest class behind the Heavy. However, the ability of the Soldier to rocket jump makes him more highly mobile as compared to other classes, but it comes at the expense of some health. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Soldier (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfill two main roles: [[Pocket|&amp;quot;Pocket&amp;quot; Soldier]] and [[Roaming Soldier|&amp;quot;Roaming&amp;quot; Soldier]]. The Pocket Soldier focuses on keeping his [[Medic]] alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and [[Demoman]] form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an [[ÜberCharge]], if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan. But you can change this up to the gunboats for your team to be more mobile in fights although it is not the best choice for most people and or teams.&lt;br /&gt;
&lt;br /&gt;
The [[Roaming Soldier]]'s main job is to help one of his [[Scout|Scouts]] on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
In higher levels of play, the pocket will usually become the main caller. This means that the pocket will be calling plays such as pushing or falling back. Another thing the pocket should call is when to pop the Übercharge.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Soldier (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the Soldier is mostly run with Gunboats and the stock Rocket Launcher, or the Black Box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a Medic to use his [[ÜberCharge]] or taking out an Engineer nest. In most maps, the Soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the Soldier closer to the combo, so that he can use his splash damage to protect the combo.&lt;br /&gt;
&lt;br /&gt;
==Weapons== &lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
===Primary===&lt;br /&gt;
{{Template:Class Soldier Primary Table}}&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Template:Class soldier secondary table}}&lt;br /&gt;
===Melee===&lt;br /&gt;
{{Template:Class soldier melee table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Soldier (6v6)]]&lt;br /&gt;
*[[Soldier (Highlander)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=13759</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=13759"/>
		<updated>2015-04-30T00:46:58Z</updated>

		<summary type="html">&lt;p&gt;Rezh: No longer outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:PyroIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Pyro]]&lt;br /&gt;
The Pyro is a class who wields a Flamethrower as its [[pyro#Primary|primary weapon]].  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Pyro (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über and projectile spam from the Soldier and Demo through the use of the airblast mechanic. This situational use of the class allows the defending team to counter the enemy team when in disadvantage, against uber it allows the team to gain precious time, often enough for the team to get uber in time to defend last even counter-push if the pyro manages to hold the whole uber back. It has been tried and experiemented through the years as a full time competitive class and while it is encouraged in some [[Competitive_Formats#Other|competitive gamemodes]] it doesn't work in 6v6 because of the lack of mobility and low damage output of this class.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Pyro (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by deflecting projectiles, and providing flank support when required. The pyro most commonly positions himself around the combo, so as to allow them to deal a lot of damage to the enemy team's damage dealing classes like heavy or demoman, without having to focus on classes like spies or scouts. This allows for the rest off your team to co-ordinate a push. Alternatively, if his team is aware enough off the enemy spy, then the pyro could take the role of a roaming pyro. This involves the pyro flanking the enemy team, and trying to deal a lot of damage, possibly to get a pick on the medic, which could then allow your team to push in.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Template: Class Pyro Primary Table}}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Template: Class Pyro Secondary Table}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{{Template: Class Pyro Melee Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pyro (6v6)]]&lt;br /&gt;
*[[Pyro (Highlander)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Engineer&amp;diff=13758</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Engineer&amp;diff=13758"/>
		<updated>2015-04-30T00:46:56Z</updated>

		<summary type="html">&lt;p&gt;Rezh: No longer outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EngineerIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Engineer]]&lt;br /&gt;
An invaluable defense tool, the '''Engineer''''s sentries, dispensers, and teleporters are very helpful to defend a point or cart. On offense, the Engineer is able to consolidate the ground gained by his team, and assist them in getting to the battle.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Engineer (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Engineer is considered an [[offclass]].  Most often used on the map [[cp_gravelpit]], the Engineer is only used to defend last on most maps.&lt;br /&gt;
The main purpose of the Engineer and his sentry in [[6v6]] is to soak up damage and waste uber to let his team pop later.  Occasionally, it may get a few kills as well, but for the most part the engineer waits for his sentry to die, then switches to his main class to get cleanup frags.&lt;br /&gt;
It is important to note that a well-placed Sentry can prevent the other team from pushing in with a Kritzkrieg, as they will not be invulnerable and the Engineer's Sentry will only take base damage from critical hits.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Engineer (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
The Engineer's main job in [[Highlander]] is to defend points and deny areas to the other team.  Through the use of the Sentry Gun, the Engineer is easily able to defend and stall for a point in time.  However, Highlander presents a new risk in the form of the [[Spy]], whose Sapper can destroy the Engineer's buildings.  The Engineer can also use such tools as The Wrangler and The Gunslinger to be more effective on offense or to assist in defense. The Engineer is also often used to push the cart on Payload maps.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_Engineer_Primary_Table}}&lt;br /&gt;
{{Template:Class_Engineer_Secondary_Table}}&lt;br /&gt;
{{Template:Class_Engineer_Melee_Table}}&lt;br /&gt;
{{Template:Class_Engineer_PDA_Table}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Engineer (6v6)]]&lt;br /&gt;
*[[Engineer (Highlander)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=13757</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=13757"/>
		<updated>2015-04-30T00:46:54Z</updated>

		<summary type="html">&lt;p&gt;Rezh: No longer outdated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DemoIcon small.png|200px|right|link=http://wiki.teamfortress.com/wiki/Demoman]]&lt;br /&gt;
The '''Demoman''' is the fourth class of Team Fortress 2, and is labeled as a &amp;quot;Defensive&amp;quot; class by Valve. However, due to the variety of projectile weapons available to him, a Demoman can be highly versatile, able to both lead offensive pushes or to defend a given area. His role comprises area denial, choke spamming and crowd control. The blast radius of his weapons makes him a ready counter to the Engineer's buildings, while he himself is opposed by most close-combat classes. A good Demoman can hold off an entire team with well-timed and well-placed spam. On 5CP and KOTH maps, he is most often the first to arrive at the midfight due to the use of Stickybomb Jumps, which allow for a high mobility over long distances, effectively countering his third-lowest move speed of all the classes. He possesses both the highest DPS in the game (using the [[Stickybomb Launcher]]) and the third-highest health cap. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Demoman (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his [[spamming]] abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can get him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy. Due to the nature and main goal of the class being damage dealing, with great damage output potential at medium to long ranges, the demoman is often unprepared for close-range fights leaving him vulnerable to fast and dynamic classes such as the scout or a Roaming Soldier.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Demoman (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Demoman's main job is dealing high amounts of damage. His weapons are great at dishing out large amounts of damage to crowds of players and slow, high HP targets. However he lacks the ability to reliably protect himself from close range threats (most often from the Scout), so he is often paired up with the Heavy and Medic to form the core of a Highlander team. He serves a similar role to his 6's counterpart of dealing damage and leading up uber pushes, but he is also expected to deal with sentry nests.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_demoman_primary_table}}&lt;br /&gt;
{{Template:Class_demoman_secondary_table}}&lt;br /&gt;
{{Template:Class_demoman_melee_table}}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Demoman (6v6)]]&lt;br /&gt;
*[[Demoman (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Well&amp;diff=13712</id>
		<title>Well</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Well&amp;diff=13712"/>
		<updated>2015-04-29T12:12:55Z</updated>

		<summary type="html">&lt;p&gt;Rezh: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Well (disambiguation)]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Editing this page==&lt;br /&gt;
Do not change this page from a redirect. If you want to edit the maps that go by the name of &amp;quot;Well&amp;quot;, please update the maps listed at the disambiguation link.&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Well_(disambiguation)&amp;diff=13711</id>
		<title>Well (disambiguation)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Well_(disambiguation)&amp;diff=13711"/>
		<updated>2015-04-29T12:11:59Z</updated>

		<summary type="html">&lt;p&gt;Rezh: Created page with &amp;quot;'''Well''' is a map that can be played in three different gamemodes.  Well (Capture the Flag), a Capture the Flag map&amp;lt;br&amp;gt; Well (Capture point), a Capture Point...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Well''' is a map that can be played in three different gamemodes.&lt;br /&gt;
&lt;br /&gt;
[[Well (Capture the Flag)]], a [[Capture the Flag]] map&amp;lt;br&amp;gt;&lt;br /&gt;
[[Well (Capture point)]], a [[Capture Point]] map&amp;lt;br&amp;gt;&lt;br /&gt;
[[Well (Arena)]], an [[Arena]] map&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Rezh</name></author>
		
	</entry>
</feed>