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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Puregold4200</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Puregold4200"/>
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	<updated>2026-05-05T03:00:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=SVIFT&amp;diff=55778</id>
		<title>SVIFT</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=SVIFT&amp;diff=55778"/>
		<updated>2017-10-30T00:51:33Z</updated>

		<summary type="html">&lt;p&gt;Puregold4200: /* Rosters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=SVIFT |link1=SVIFT&lt;br /&gt;
|name2=SVIFT&amp;amp;nbsp;NA |link2=SVIFT NA&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{TabsHeader&lt;br /&gt;
|name1=Overview |link1=SVIFT&lt;br /&gt;
|name2=Results |link2=SVIFT/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=SVIFT&lt;br /&gt;
|image=SVIFT Logo.png&lt;br /&gt;
|tcimage=&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=SVIFT&lt;br /&gt;
|location=Europe&lt;br /&gt;
|location2=&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=$2,576.56&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2l=29691&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|twitter=SVIFTGAMING&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements&lt;br /&gt;
|1stplace=&lt;br /&gt;
|2ndplace=&amp;lt;!-- {{LeagueIconSmall|insomnia|link=Insomnia61}} --&amp;gt;&lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|created=2017-07-05&lt;br /&gt;
|disbanded=&lt;br /&gt;
|trades= &lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
'''SVIFT''' was a team made by i58's [[Full Tilt]] ex-members (Silentes, alle, astt) specifically to attend [[Insomnia61]]. The team was notorious for having [[b4nny]] in the [[pocket]] role, after most of his team members in [[froyotech]] didn't show interest in participating in LAN&amp;lt;ref&amp;gt;[http://www.twitlonger.com/show/n_1spvpbk Froyotech will not be going to i61]&amp;lt;/ref&amp;gt;. They setup a fundraiser&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/42244/team-svift-i61-announcement-fundraiser Team SVIFT - i61 Announcement/Fundraiser]&amp;lt;/ref&amp;gt; with a goal of $2000 to attend LAN, of wich they achieved $1765.&lt;br /&gt;
&lt;br /&gt;
After finishing second at the LAN, SVIFT was kept as a brand which aims to sponsor tournaments and teams.&amp;lt;ref&amp;gt;[https://twitter.com/SVIFTGAMING/status/903650387391021056 Launch of @SVIFTGAMING project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
=== [[ETF2L 6v6 Season 28/Premiership|ETF2L Season 28 - Premiership]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|uken|Thaigrr}}&lt;br /&gt;
| pocket = {{Player link|uken|PolygoN}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| demoman = {{Player link|se|alle}}&lt;br /&gt;
| medic = {{Player link|at|babs}}&lt;br /&gt;
| description2 = '''{{Player link|de|dd5f}}''' is also currently listed as a backup for the team as roamer.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Insomnia61]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|finland|astt}}&lt;br /&gt;
| pocket = {{Player link|usa|b4nny}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| demoman = {{Player link|sweden|alle}}&lt;br /&gt;
| medic = {{Player link|austria|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
==Latest Matches==&lt;br /&gt;
{{Team matches table|team=SVIFT}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Puregold4200</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=54414</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=54414"/>
		<updated>2017-08-22T16:48:05Z</updated>

		<summary type="html">&lt;p&gt;Puregold4200: pug.champ.gg was wwww instead of www, fixed it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
'''6v6''' is a competitive format played in Team Fortress 2.  It is played with a teamlimit of 6 players per team.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cutter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cutter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defend ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defend&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [[ETF2L]] &lt;br /&gt;
* [[Wireplay]]&lt;br /&gt;
* [[ESA]]&lt;br /&gt;
* [[TF2Connexion]] (France)&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L] (Russia)&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [[ESEA]]&lt;br /&gt;
* [[IGL]] (defunct)&lt;br /&gt;
* [[UGC]]&lt;br /&gt;
* [[CEVO]]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [[FBTF]] (Brazil)&lt;br /&gt;
* [[Chapelaria]]&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [[ozfortress]]&lt;br /&gt;
* [[ATF2L]]&lt;br /&gt;
* [[NZFortress]]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [[AsiaFortress]]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za] (South Africa)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder] (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
== Practicing == &lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6, 9v9 (Highlander), Ultiduo and BBall. Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Currently only available to European players, but promises global availability soon.&lt;br /&gt;
* [http://www.tf2stadium.com TF2 Stadium] - &amp;quot;The newest and sexiest open source website for TF2 lobbies.&amp;quot; - TF2 Stadium Steam group description &lt;br /&gt;
* [http://tf2pug.me TF2 Pug.me] - This is a higher level TF2 pug website where you will see anywhere from Top open to Top invite players.&lt;br /&gt;
* [http://www.pug.champ.gg] -  &amp;quot;PugChamp is a draft-organized pickup game (PUG) system, in which captains select players for their team from a pool of available players.&amp;quot;- description from tf.tv thread&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
* [[4v4]]&lt;br /&gt;
* [[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=CLRhmad9Jq4|Competitive TF2 History Presentation by Nick &amp;quot;TheFragile&amp;quot; Leon]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Puregold4200</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=40210</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=40210"/>
		<updated>2016-10-22T17:39:08Z</updated>

		<summary type="html">&lt;p&gt;Puregold4200: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:HeavyIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Heavy]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with two downsides. The first is having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed. As a result the Heavy is often unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. Secondly the Heavy lacks any significant long range damage. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Heavy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.  Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as the Heavy is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground due to his high weapon pushback. Alongside with these roles, Heavy also serves a purpose in tanking damage. Heavy is generally run at lasts where his team is at a Uber advantage as his health and knockback can help him tank.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Heavy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health pool when buffed. However as Heavy is very slow he is almost useless without his 450 buff so He will usually never stray from the medic. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
:''&amp;lt;small&amp;gt;Asterisks (*) indicate an outdated season/whitelist&amp;lt;/small&amp;gt;''&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Template:Class_Heavy_Primary_Table}}&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Template:Class_Heavy_Secondary_Table}}&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Template:Class_Heavy_Melee_Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Heavy (6v6)]]&lt;br /&gt;
*[[Heavy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Puregold4200</name></author>
		
	</entry>
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