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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pops+Is+Okay</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Pops+Is+Okay"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Pops_Is_Okay"/>
	<updated>2026-05-05T01:18:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17198</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17198"/>
		<updated>2015-08-23T21:14:01Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Casted Matches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.png&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
[[Ultiduo (map)|Ultiduo]] is the original map that pioneered its namesake format [[Ultiduo]]. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set inside an industrial building. There are two large spawn doors for each team. On the far side of the map on both sides you will see a ramp leading down to the control point. The point has '[[Ozfortress]]' written on it.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|j_v2SttX1zU|text=Qun and Numlocked - (Numlocked) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|XJ8JFpUSRzg|text=Pops and Troopo - (Pops) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ZPYVIT9qBNE|text=Karnage Invite Tournament - SemiFinals - (Nobel_H) }}&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|6k8Tt5y1s8k|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.1 }}&lt;br /&gt;
* {{YouTube video|Ijol6Ui41_g|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.2 }}&lt;br /&gt;
* {{YouTube video|YNw0jiNkND8|text=EFT2L Ultiduo #3 Cup - EHN v Air* - Salamancer }}&lt;br /&gt;
* {{YouTube video|aLzFCqsKIao|text=Salamancer casts a pug }}&lt;br /&gt;
* {{YouTube video|Jjt0rn7oMpY |text=Ozfotress Ultiduo 7 - Quarters, Semis and, Grand Final - GreaverTV + Salamancer }}&lt;br /&gt;
* {{YouTube video|8ojlfDGVFM0|text=Sinful Six Ultiduo Tournament - GrandFinals - eXtelevision }}&lt;br /&gt;
* {{YouTube video|xt7GmyTHaRE|text=REALTourney's Ultiduo Tournament - GrandFinals - Teamfortress.tv }}&lt;br /&gt;
* {{YouTube video|JEGL9OFfDvo|text=Comp.tf 1st Ultiduo Cup EU- SemiFinal Pt.1 - comanderX + DR.LEON }}&lt;br /&gt;
* {{YouTube video|n8X9mBV6kY4|text=Comp.tf 1st Ultiduo Cup EU- SemiFinal Pt.2 - comanderX + DR.LEON }}&lt;br /&gt;
* {{YouTube video|6OinnOz4dmQ|text=Comp.tf 1st Ultiduo Cup EU- Final - comanderX + DR.LEON }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17197</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17197"/>
		<updated>2015-08-23T21:12:32Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Casted Matches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Baloo&lt;br /&gt;
| image = Ultiduo Baloo.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/5894323/ultiduo_baloo.bsp&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ultiduo_baloo''' is a map created by bshear as an alternative to the standard [[ultiduo]] map. This map promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier+medic combo. The map was featured in the '''[[Tip of the Hats]]''' charity event.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set in a box that looks like it's been overrun by the environment. There are leaves everywhere and cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|yHS8kwWwlxw|text=B4nny &amp;amp; ruwin ultiduo }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BkdDWJ2v-IM|text=B4nny &amp;amp; Sezco ultiduo - (B4nny medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|hSJCfShdtH0|text=Pops &amp;amp; Troopo ultiduo - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|nQZhxYo1Jnc|text=Pops &amp;amp; Troopo ultiduo #2 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|vCITf-12quU|text=Pops &amp;amp; Troopo ultiduo #3 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|syWnqF0xn30|text=Pops &amp;amp; Troopo ultiduo #4 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|s57IU3sPT3Y|text=Pops &amp;amp; Troopo ultiduo #5 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|huYvNbiOwTA|text=Pops &amp;amp; Troopo ultiduo #6 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|3ZMyRLuONNg|text=Pops &amp;amp; Troopo ultiduo #9 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|HlvtFxQyP4g|text=Pops &amp;amp; Troopo ultiduo #10 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mve-z-SGz2M|text=Pops &amp;amp; Troopo ultiduo #11 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|DRcHtEPhqis|text=TotH 2014 - Day 1 | Ultiduo Tourney }}&lt;br /&gt;
* {{YouTube video|XecNmNt9mD4|text=Sinful Six Ultiduo Tournament - SemiFinals - eXtelevision }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Gullywash&amp;diff=17196</id>
		<title>Ultiduo Gullywash</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Gullywash&amp;diff=17196"/>
		<updated>2015-08-23T21:10:32Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Gullywash&lt;br /&gt;
| image = Ultiduo gullywash.png&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_gullywash_b2&lt;br /&gt;
| developer = d4rk&lt;br /&gt;
| default =&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/ultiduo_gullywash_b2.bsp&lt;br /&gt;
| extrainfo =&lt;br /&gt;
}}&lt;br /&gt;
'''ultiduo_gullywash_b2''' is an [[Ultiduo]] map made by d4rk. The map is an Ultiduo version of [[Gullywash]].&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is the set at mid point of the map [[Gullywash]] with the exits closed off. On top of the pillar in the middle is the [[point]].&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|RNfDrd6Il0E|text=Comp.tf 1st Ultiduo Cup EU- Bronze match - comanderX + DR.LEON }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;br /&gt;
[[Category:Ultiduo]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17195</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17195"/>
		<updated>2015-08-23T21:08:35Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Casted Matches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Baloo&lt;br /&gt;
| image = Ultiduo Baloo.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/5894323/ultiduo_baloo.bsp&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ultiduo_baloo''' is a map created by bshear as an alternative to the standard [[ultiduo]] map. This map promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier+medic combo. The map was featured in the '''[[Tip of the Hats]]''' charity event.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set in a box that looks like it's been overrun by the environment. There are leaves everywhere and cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|yHS8kwWwlxw|text=B4nny &amp;amp; ruwin ultiduo }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BkdDWJ2v-IM|text=B4nny &amp;amp; Sezco ultiduo - (B4nny medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|hSJCfShdtH0|text=Pops &amp;amp; Troopo ultiduo - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|nQZhxYo1Jnc|text=Pops &amp;amp; Troopo ultiduo #2 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|vCITf-12quU|text=Pops &amp;amp; Troopo ultiduo #3 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|syWnqF0xn30|text=Pops &amp;amp; Troopo ultiduo #4 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|s57IU3sPT3Y|text=Pops &amp;amp; Troopo ultiduo #5 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|huYvNbiOwTA|text=Pops &amp;amp; Troopo ultiduo #6 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|3ZMyRLuONNg|text=Pops &amp;amp; Troopo ultiduo #9 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|HlvtFxQyP4g|text=Pops &amp;amp; Troopo ultiduo #10 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mve-z-SGz2M|text=Pops &amp;amp; Troopo ultiduo #11 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|DRcHtEPhqis|text=TotH 2014 - Day 1 | Ultiduo Tourney }}&lt;br /&gt;
* {{YouTube video|XecNmNt9mD4|text=Sinful Six Ultiduo Tournament - SemiFinals - eXtelevision }}&lt;br /&gt;
* {{YouTube video|6OinnOz4dmQ|text=Comp.tf 1st Ultiduo Cup EU- Final - comanderX + DR.LEON }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17194</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17194"/>
		<updated>2015-08-23T21:03:48Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Baloo&lt;br /&gt;
| image = Ultiduo Baloo.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/5894323/ultiduo_baloo.bsp&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ultiduo_baloo''' is a map created by bshear as an alternative to the standard [[ultiduo]] map. This map promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier+medic combo. The map was featured in the '''[[Tip of the Hats]]''' charity event.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set in a box that looks like it's been overrun by the environment. There are leaves everywhere and cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|yHS8kwWwlxw|text=B4nny &amp;amp; ruwin ultiduo }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BkdDWJ2v-IM|text=B4nny &amp;amp; Sezco ultiduo - (B4nny medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|hSJCfShdtH0|text=Pops &amp;amp; Troopo ultiduo - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|nQZhxYo1Jnc|text=Pops &amp;amp; Troopo ultiduo #2 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|vCITf-12quU|text=Pops &amp;amp; Troopo ultiduo #3 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|syWnqF0xn30|text=Pops &amp;amp; Troopo ultiduo #4 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|s57IU3sPT3Y|text=Pops &amp;amp; Troopo ultiduo #5 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|huYvNbiOwTA|text=Pops &amp;amp; Troopo ultiduo #6 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|3ZMyRLuONNg|text=Pops &amp;amp; Troopo ultiduo #9 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|HlvtFxQyP4g|text=Pops &amp;amp; Troopo ultiduo #10 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mve-z-SGz2M|text=Pops &amp;amp; Troopo ultiduo #11 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|DRcHtEPhqis|text=TotH 2014 - Day 1 | Ultiduo Tourney }}&lt;br /&gt;
* {{YouTube video|XecNmNt9mD4|text=Sinful Six Ultiduo Tournament - SemiFinals - eXtelevision }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17193</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17193"/>
		<updated>2015-08-23T20:58:44Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Baloo&lt;br /&gt;
| image = Ultiduo Baloo.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/5894323/ultiduo_baloo.bsp&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ultiduo_baloo''' is a map created by bshear as an alternative to the standard [[ultiduo]] map. This map promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier+medic combo. The map was featured in the '''[[Tip of the Hats]]''' charity event.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set in a box that looks like it's been overrun by the environment. There are leaves everywhere and cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|yHS8kwWwlxw|text=B4nny &amp;amp; ruwin ultiduo }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BkdDWJ2v-IM|text=B4nny &amp;amp; Sezco ultiduo - (B4nny medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|hSJCfShdtH0|text=Pops &amp;amp; Troopo ultiduo - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|nQZhxYo1Jnc|text=Pops &amp;amp; Troopo ultiduo #2 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|vCITf-12quU|text=Pops &amp;amp; Troopo ultiduo #3 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|syWnqF0xn30|text=Pops &amp;amp; Troopo ultiduo #4 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|s57IU3sPT3Y|text=Pops &amp;amp; Troopo ultiduo #5 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|huYvNbiOwTA|text=Pops &amp;amp; Troopo ultiduo #6 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|DRcHtEPhqis|text=TotH 2014 - Day 1 | Ultiduo Tourney }}&lt;br /&gt;
* {{YouTube video|XecNmNt9mD4|text=Sinful Six Ultiduo Tournament - SemiFinals - eXtelevision }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17192</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=17192"/>
		<updated>2015-08-23T20:55:39Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Baloo&lt;br /&gt;
| image = Ultiduo Baloo.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/5894323/ultiduo_baloo.bsp&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/6898-ultiduo-baloo Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ultiduo_baloo''' is a map created by bshear as an alternative to the standard [[ultiduo]] map. This map promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier+medic combo. The map was featured in the '''[[Tip of the Hats]]''' charity event.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set in a box that looks like it's been overrun by the environment. There are leaves everywhere and cracks in the floor.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|yHS8kwWwlxw|text=B4nny &amp;amp; ruwin ultiduo }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BkdDWJ2v-IM|text=B4nny &amp;amp; Sezco ultiduo - (B4nny medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|hSJCfShdtH0|text=Pops &amp;amp; Troopo ultiduo - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|nQZhxYo1Jnc|text=Pops &amp;amp; Troopo ultiduo #2 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|vCITf-12quU|text=Pops &amp;amp; Troopo ultiduo #3 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|syWnqF0xn30|text=Pops &amp;amp; Troopo ultiduo #4 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
* {{YouTube video|s57IU3sPT3Y|text=Pops &amp;amp; Troopo ultiduo #5 - (Pops medding) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|huYvNbiOwTA|text=Pops &amp;amp; Troopo ultiduo #4 - (Pops medding) }} ''(Idle chat + music)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|DRcHtEPhqis|text=TotH 2014 - Day 1 | Ultiduo Tourney }}&lt;br /&gt;
* {{YouTube video|XecNmNt9mD4|text=Sinful Six Ultiduo Tournament - SemiFinals - eXtelevision }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17191</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17191"/>
		<updated>2015-08-23T20:36:32Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.png&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
[[Ultiduo (map)|Ultiduo]] is the original map that pioneered its namesake format [[Ultiduo]]. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set inside an industrial building. There are two large spawn doors for each team. On the far side of the map on both sides you will see a ramp leading down to the control point. The point has '[[Ozfortress]]' written on it.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|j_v2SttX1zU|text=Qun and Numlocked - (Numlocked) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|XJ8JFpUSRzg|text=Pops and Troopo - (Pops) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ZPYVIT9qBNE|text=Karnage Invite Tournament - SemiFinals - (Nobel_H) }}&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|6k8Tt5y1s8k|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.1 }}&lt;br /&gt;
* {{YouTube video|Ijol6Ui41_g|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.2 }}&lt;br /&gt;
* {{YouTube video|YNw0jiNkND8|text=EFT2L Ultiduo #3 Cup - EHN v Air* - Salamancer }}&lt;br /&gt;
* {{YouTube video|aLzFCqsKIao|text=Salamancer casts a pug }}&lt;br /&gt;
* {{YouTube video|Jjt0rn7oMpY |text=Ozfotress Ultiduo 7 - Quarters, Semis and, Grand Final - GreaverTV + Salamancer }}&lt;br /&gt;
* {{YouTube video|8ojlfDGVFM0|text=Sinful Six Ultiduo Tournament - GrandFinals - eXtelevision }}&lt;br /&gt;
* {{YouTube video|xt7GmyTHaRE|text=REALTourney's Ultiduo Tournament - GrandFinals - Teamfortress.tv }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17190</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17190"/>
		<updated>2015-08-23T20:30:08Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.png&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
[[Ultiduo (map)|Ultiduo]] is the original map that pioneered its namesake format [[Ultiduo]]. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set inside an industrial building. There are two large spawn doors for each team. On the far side of the map on both sides you will see a ramp leading down to the control point. The point has '[[Ozfortress]]' written on it.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|j_v2SttX1zU|text=Qun and Numlocked - (Numlocked) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|XJ8JFpUSRzg|text=Pops and Troopo - (Pops) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ZPYVIT9qBNE|text=Karnage Invite Tournament - SemiFinals - (Nobel_H) }}&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|6k8Tt5y1s8k|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.1 }}&lt;br /&gt;
* {{YouTube video|Ijol6Ui41_g|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.2 }}&lt;br /&gt;
* {{YouTube video|YNw0jiNkND8|text=EFT2L Ultiduo #3 Cup - EHN v Air* - Salamancer }}&lt;br /&gt;
* {{YouTube video|aLzFCqsKIao|text=Salamancer casts a pug }}&lt;br /&gt;
* {{YouTube video|Jjt0rn7oMpY |text=Ozfotress Ultiduo 7 - Quarters, Semis and, Grand Final - GreaverTV + Salamancer }}&lt;br /&gt;
* {{YouTube video|XecNmNt9mD4|text=Sinful Six Ultiduo Tournament - SemiFinals - eXtelevision }}&lt;br /&gt;
* {{YouTube video|8ojlfDGVFM0|text=Sinful Six Ultiduo Tournament - GrandFinals - eXtelevision }}&lt;br /&gt;
* {{YouTube video|xt7GmyTHaRE|text=REALTourney's Ultiduo Tournament - GrandFinals - Teamfortress.tv }}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17189</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17189"/>
		<updated>2015-08-23T20:21:43Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.png&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
[[Ultiduo (map)|Ultiduo]] is the original map that pioneered its namesake format [[Ultiduo]]. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set inside an industrial building. There are two large spawn doors for each team. On the far side of the map on both sides you will see a ramp leading down to the control point. The point has '[[Ozfortress]]' written on it.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|j_v2SttX1zU|text=Qun and Numlocked - (Numlocked) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|XJ8JFpUSRzg|text=Pops and Troopo - (Pops) }} ''(Includes team comms)''&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|6k8Tt5y1s8k|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.1}}&lt;br /&gt;
* {{YouTube video|Ijol6Ui41_g|text=Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah Pt.2}}&lt;br /&gt;
* {{YouTube video|YNw0jiNkND8|text=EFT2L Ultiduo #3 Cup - EHN v Air* - Salamancer}}&lt;br /&gt;
* {{YouTube video|aLzFCqsKIao|text=Salamancer casts a pug}}&lt;br /&gt;
* {{YouTube video|Jjt0rn7oMpY |text=Ozfotress Ultiduo 7 - Semis, Quarters and Grand Final - GreaverTV + Salamancer}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17182</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=17182"/>
		<updated>2015-08-23T18:55:18Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.png&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
[[Ultiduo (map)|Ultiduo]] is the original map that pioneered its namesake format [[Ultiduo]]. &lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
This map is set inside an industrial building. There are two large spawn doors for each team. On the far side of the map on both sides you will see a ramp leading down to the control point. The point has '[[Ozfortress]]' written on it.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|j_v2SttX1zU|text=Qun and Numlocked - (Numlocked) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|XJ8JFpUSRzg|text=Pops and Troopo - (Pops) }} ''(Includes team comms)''&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
[http://www.youtube.com/watch?v=6k8Tt5y1s8k Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YNw0jiNkND8 Salamancer casting an ultiduo game from the 3rd etf2l ultiduo cup]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=aLzFCqsKIao Salamancer explaining some aspects of ultiduo on this map whilst casting a pug]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Jjt0rn7oMpY GreaverTV casting australian ultiduo on this map]&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Ultiduo]]&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Ultiduo Maps]]&lt;br /&gt;
[[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=17178</id>
		<title>King of the Hill</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=King_of_the_Hill&amp;diff=17178"/>
		<updated>2015-08-23T18:25:13Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map_Type}}&lt;br /&gt;
&lt;br /&gt;
[[File:Viaduct.png|right|thumb|300x225px|The point on [[koth_pro_viaduct]].]]&lt;br /&gt;
King of the Hill, also known as KOTH or KotH, is a standard competitive gamemode that functions somewhat like [[5CP]].&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
In a King of The Hill map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to time down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 wins the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.&lt;br /&gt;
&lt;br /&gt;
''Note:'' The team that does '''NOT''' control the point will have faster re-spawn times.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of KotH maps commonly played in competitive TF2]]&lt;br /&gt;
| group1 = [[6v6]]&lt;br /&gt;
| list1 = [[koth_ashville]] · [[koth_pro_viaduct]]&lt;br /&gt;
| group2 = [[Highlander|HL]]&lt;br /&gt;
| list2 = [[koth_ashville]] · [[koth_pro_viaduct]] · [[koth_lakeside_final]] · [[koth_arctic]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=17175</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=17175"/>
		<updated>2015-08-23T18:18:57Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Practicing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
'''6v6''' is a competitive format played in Team Fortress 2.  It is played with a teamlimit of 6 players per team.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cutter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cutter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defense ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [[ETF2L]] &lt;br /&gt;
* [[Wireplay]]&lt;br /&gt;
* [[ESA]]&lt;br /&gt;
* [[TF2Connexion]] (France)&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L] (Russia)&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [[ESEA]]&lt;br /&gt;
* [[IGL]] (defunct)&lt;br /&gt;
* [[UGC]]&lt;br /&gt;
* [[CEVO]]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [[FBTF]] (Brazil)&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [[ATF2L]]&lt;br /&gt;
* [[ozfortress]]&lt;br /&gt;
* [[NZFortress]]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [[AsiaFortress]]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za] (South Africa)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder] (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
== Practicing == &lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6, 9v9 (Highlander), Ultiduo and BBall. Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Only available to European players&lt;br /&gt;
* [http://www.tf2stadium.com TF2 Stadium] - &amp;quot;The newest and sexiest open source website for TF2 lobbies.&amp;quot; - TF2 Stadium Steam group description &lt;br /&gt;
* [http://tf2pug.me TF2 Pug.me] - This is a higher level TF2 pug website where you will see anywhere from Top open to Top invite players.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;br /&gt;
*[[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=17174</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=17174"/>
		<updated>2015-08-23T18:14:02Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Practising */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
'''6v6''' is a competitive format played in Team Fortress 2.  It is played with a teamlimit of 6 players per team.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cutter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cutter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defense ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [[ETF2L]] &lt;br /&gt;
* [[Wireplay]]&lt;br /&gt;
* [[ESA]]&lt;br /&gt;
* [[TF2Connexion]] (France)&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L] (Russia)&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [[ESEA]]&lt;br /&gt;
* [[IGL]] (defunct)&lt;br /&gt;
* [[UGC]]&lt;br /&gt;
* [[CEVO]]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [[FBTF]] (Brazil)&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [[ATF2L]]&lt;br /&gt;
* [[ozfortress]]&lt;br /&gt;
* [[NZFortress]]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [[AsiaFortress]]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za] (South Africa)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder] (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
== Practicing == &lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6, 9v9 (Highlander), Ultiduo and BBall. Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Only available to European players&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;br /&gt;
*[[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=16499</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=16499"/>
		<updated>2015-08-10T00:02:35Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Medic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is played on small KOTH maps that are specifically made for it. Ultiduo is often played by the [[6v6]] combo, containing the Medic and Pocket Soldier, to build up synergy between each other. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ultiduo_seclusion.png|[[Ultiduo_seclusion|ultiduo_seclusion_b3]]&lt;br /&gt;
File:Ultiduo_nicecicles.png|[[ultiduo_nicecicles|ultiduo_nicecicles]]&lt;br /&gt;
File:Ultiduo_nature.png|[[Ultiduo_Nature|ultiduo_nature_rc1]]&lt;br /&gt;
File:Ultiduo_gullywash.png|[[Ultiduo_gullywash|ultiduo_gullywash_b2]]&lt;br /&gt;
File:Ultiduo Baloo.jpg|[[Ultiduo_baloo|ultiduo_baloo]]&lt;br /&gt;
File:Ultiduo_badlands.png|[[Ultiduo_badlands|ultiduo_badlands_b1]]&lt;br /&gt;
File:Koth_ultiduo_r_b7.png|[[Koth_Ultiduo|koth_ultiduo_r_b7]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
ETF2L has a whitelist for Ultiduo allowing the default loadout for both Medic and Soldier with few unlocks for both. &amp;lt;br/&amp;gt;&lt;br /&gt;
Naturally reskins of stock weapons (e.g. strange weapons, festive weapons, botkiller weapons, the Frying Pan, Conscientious Objector, ...)  are allowed.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;[[Soldier]]&amp;lt;/b&amp;gt; ===&lt;br /&gt;
The Disciplinary Action &amp;lt;br/&amp;gt;&lt;br /&gt;
The Original &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;[[Medic]]&amp;lt;/b&amp;gt; ===&lt;br /&gt;
The Blutsauger &amp;lt;br/&amp;gt;&lt;br /&gt;
The Ubersaw &amp;lt;br/&amp;gt;&lt;br /&gt;
The Crusader's Crossbow &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Competitions==&lt;br /&gt;
Ultiduo cups are often held by leagues or sponsored by community members. As each team requires only 2 players these cups are usually easy to set-up, making it a viable option for offseason cups.&lt;br /&gt;
&lt;br /&gt;
It is generally very welcomed by top players as it is a very good source of practice and it is also widely considered to be a fun gamemode. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ultiduo hails from a similar competition from TF2's predecessor, Team Fortress Classic, called Ultimate Soldier (also made by ozfortress). This pitted two soldiers against each other in a 1v1. Shotgun was often more powerful back in these days, as the spread of it was much smaller, allowing you to 'snipe' your enemy. This was often frowned upon, but typically the only way some players with poorer internet connections could compete.&lt;br /&gt;
&lt;br /&gt;
The original ultiduo maps were not koth, and victories were awarded based on who scored the most frags. The gameplay has evolved over the years, especially with unlocks and the increase in player skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pocket&amp;diff=16485</id>
		<title>Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pocket&amp;diff=16485"/>
		<updated>2015-08-09T18:17:36Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The pocket is the [[Soldier]] assigned to protect the [[Medic]] for the duration of the round. In [[6v6]], the pocket is almost always a [[Soldier]] with the shotgun as his secondary, but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
The three main goals of the Pocket are as follows:&lt;br /&gt;
&lt;br /&gt;
1 - Protecting the medic &lt;br /&gt;
&lt;br /&gt;
2 - Lead pushes&lt;br /&gt;
&lt;br /&gt;
3 - Effectively use übers&lt;br /&gt;
&lt;br /&gt;
There are a lot of other roles the Pocket has to fulfill, these are just the main ones.&lt;br /&gt;
&lt;br /&gt;
== The Combo ==&lt;br /&gt;
The Pocket is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic due to his ability to tank damage and utilize explosive knockback. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points. The pocket is where most of the fighting should be centered around, and he will usually lead his team into the fray.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
The Pocket, being one of the most versatile 6v6 class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team. In some cases it is known for both Soldiers on a team to bomb the opposing Medic in a mid fight rather than staying to protect their own. The Medic will often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression than normal. Normally, the pocket stays with the medic, while scouts and the roaming soldier pressure the enemy medic. This provides more protection for the medic, as a soldier can protect much better against enemy scouts than a demoman.&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pocket Unlocks ==&lt;br /&gt;
The Pocket Soldier, being heavily attached to the Medic, will usually use a rather stock like loadout due to the lesser need of the Gunboats unlock. This loadout would commonly include the Rocket Launcher or The Original together with The Shotgun and The Escape Plan. &lt;br /&gt;
&lt;br /&gt;
The use of The Original or Rocket Launcher is a common usage by all soldiers due to it's reliability of 4 shots which is capable of killing almost all targets when hit for rather large amounts of damage, the Heavy is largely excluded from this due to the ability of 450HP through overheal. The Soldier on occasions may run The Direct Hit this is often to spam out a Sentry nest locations on maps such as cp_gravelpit as it is an effective use for the unlock with the lower splash and higher damage. The Direct Hit also may be used due to preference of the Soldier but this is rarely seen. The Original or the stock Rocket Launcher is usually the most preferred primary. &lt;br /&gt;
&lt;br /&gt;
The use of the Shotgun on a Pocket as opposed to the Gunboats of the Roamer is due to the increased damage output. The shotgun is a very well rounded weapon for a pocket to use due to its ability to clear stickies and its 6 shells that can be loaded, making it effective at taking out many targets both alone or after using rockets. The shotgun is also very good at helping to defend the medic as the role of Pocket as it will cause jumpers or bombers of the opposing team to be slowed if hit while in the air and is a safer alternative to airshots with rockets. The shotgun is a great weapon to use if/when the rocket launcher runs out of shots loaded but the enemy is not yet dead.&lt;br /&gt;
&lt;br /&gt;
The use of the Escape Plan rather than a stock Shovel will often be due to its use in Rollouts as the Soldier can cause enough damage to themselves easier than a Soldier with gunboats allowing them to be granted the movement speed bonus and reach the midfight along side the rest of the team members easier. After 10 seconds this Soldier would then be able to take &amp;quot;Crit heals&amp;quot; from their Medic and be restored to full health upon arriving at the midfight.&lt;br /&gt;
&lt;br /&gt;
This loadout is well rounded and allows a Pocket to protect the Medic in a number of ways, give out damage in a number of ways and also a possible escape should they become to injured to stay in a fight. Additionally, anything besides stock is often banned in leagues, especially ETF2L.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|dqy68uHHlP8|text=B4nny's Roamer Rollout Basics: Gullywash}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
* {{YouTube video|SBKfASNXNoY|text=ETF2L Prem - broder vs BFF - (Zebbosai) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Grannary ===&lt;br /&gt;
* {{YouTube video|eFtC1zZuG2c|text=ESEA S13 LAN - HRG vs FT - (Lansky) }} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pocket&amp;diff=16484</id>
		<title>Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pocket&amp;diff=16484"/>
		<updated>2015-08-09T18:11:24Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The pocket is the [[Soldier]] assigned to protect the [[Medic]] for the duration of the round. In [[6v6]], the pocket is almost always a [[Soldier]] with the shotgun as his secondary, but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
The three main goals of the Pocket are as follows:&lt;br /&gt;
&lt;br /&gt;
1 - Protecting the medic &lt;br /&gt;
&lt;br /&gt;
2 - Lead pushes&lt;br /&gt;
&lt;br /&gt;
3 - Effectively use übers&lt;br /&gt;
&lt;br /&gt;
There are a lot of other roles the Pocket has to fulfill, these are just the main ones.&lt;br /&gt;
&lt;br /&gt;
== The Combo ==&lt;br /&gt;
The Pocket is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic due to his ability to tank damage and utilize explosive knockback. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points. The pocket is where most of the fighting should be centered around, and he will usually lead his team into the fray.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
The Pocket, being one of the most versatile 6v6 class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team. In some cases it is known for both Soldiers on a team to bomb the opposing Medic in a mid fight rather than staying to protect their own. The Medic will often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression than normal. Normally, the pocket stays with the medic, while scouts and the roaming soldier pressure the enemy medic. This provides more protection for the medic, as a soldier can protect much better against enemy scouts than a demoman.&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pocket Unlocks ==&lt;br /&gt;
The Pocket Soldier, being heavily attached to the Medic, will usually use a rather stock like loadout due to the lesser need of the Gunboats unlock. This loadout would commonly include the Rocket Launcher or The Original together with The Shotgun and The Escape Plan. &lt;br /&gt;
&lt;br /&gt;
The use of The Original or Rocket Launcher is a common usage by all soldiers due to it's reliability of 4 shots which is capable of killing almost all targets when hit for rather large amounts of damage, the Heavy is largely excluded from this due to the ability of 450HP through overheal. The Soldier on occasions may run The Direct Hit this is often to spam out a Sentry nest locations on maps such as cp_gravelpit as it is an effective use for the unlock with the lower splash and higher damage. The Direct Hit also may be used due to preference of the Soldier but this is rarely seen. The Original or the stock Rocket Launcher is usually the most preferred primary. &lt;br /&gt;
&lt;br /&gt;
The use of the Shotgun on a Pocket as opposed to the Gunboats of the Roamer is due to the increased damage output. The shotgun is a very well rounded weapon for a pocket to use due to its ability to clear stickies and its 6 shells that can be loaded, making it effective at taking out many targets both alone or after using rockets. The shotgun is also very good at helping to defend the medic as the role of Pocket as it will cause jumpers or bombers of the opposing team to be slowed if hit while in the air and is a safer alternative to airshots with rockets. The shotgun is a great weapon to use if/when the rocket launcher runs out of shots loaded but the enemy is not yet dead.&lt;br /&gt;
&lt;br /&gt;
The use of the Escape Plan rather than a stock Shovel will often be due to its use in Rollouts as the Soldier can cause enough damage to themselves easier than a Soldier with gunboats allowing them to be granted the movement speed bonus and reach the midfight along side the rest of the team members easier. After 10 seconds this Soldier would then be able to take &amp;quot;Crit heals&amp;quot; from their Medic and be restored to full health upon arriving at the midfight.&lt;br /&gt;
&lt;br /&gt;
This loadout is well rounded and allows a Pocket to protect the Medic in a number of ways, give out damage in a number of ways and also a possible escape should they become to injured to stay in a fight. Additionally, anything besides stock is often banned in leagues, especially ETF2L.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|dqy68uHHlP8|text=B4nny's Roamer Rollout Basics: Gullywash}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
* {{YouTube video|SBKfASNXNoY|text=ETF2L Prem - broder vs BFF - (Zebbosai) }} ''(Includes team comms)''&lt;br /&gt;
[https://www.youtube.com/watch?v=SBKfASNXNoY Zebbosai - Pocket - ETF2L Prem - broder vs BFF - cp_badlands] Includes Team Comms&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=VP3TijvV_gE Shwan - Pocket - Vector vs Rando - cp_warmfront] Includes Team Comms&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=16483</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=16483"/>
		<updated>2015-08-09T18:06:02Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Snakewater */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Demoman6s.jpg|650px|right|thumb]]&lt;br /&gt;
&lt;br /&gt;
== 6v6 Demoman ==&lt;br /&gt;
In 6v6, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
* The Demoman's main role is mostly about area control and dealing damage.&lt;br /&gt;
* Hold choke areas by spamming them.&lt;br /&gt;
* Provide initial damage with the Pocket Soldier so that Scouts can follow up the damage with clean-up kills.&lt;br /&gt;
* Slowing the enemy team down while your team is falling back.&lt;br /&gt;
* Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free kill.&lt;br /&gt;
* Getting to the midpoint early to dish out damage to the opposing team.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6v6 classes, the Demoman's role has a big impact on the conclusion of the mid fight. It usually is the class that deals the initial damage, and whose damage can affect the whole middle fight. Who the Demoman focuses at the beginning of the middle fight is usually the [[Scout]]s and the other team's Demoman. On many maps, the demoman can arrive at the middle before even the scouts. As such, a demoman is the player who will lead the initial attack. He should focus on killing the enemy demoman, or, if the demoman's team's scouts can kill the enemy demoman, then he should simply spam the enemy with both grenades and stickies.&lt;br /&gt;
&lt;br /&gt;
== Rollouts ==&lt;br /&gt;
[[Glossary#Rollout|Rollouts]] are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens.&lt;br /&gt;
&lt;br /&gt;
Check our [[Demoman (6v6)#Rollouts_2|Resources]] section for more indepth guides and videos on rollouts.&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
===The Pocket Demoman===&lt;br /&gt;
Pocket Demo is a powerful playstyle adopted by a few teams (Epsilon with Numlocked &amp;amp; WARHURYEAH, TLR with HYS).  The style is mainly done by having a Demoman being the focus point of most pushes, the style is becoming more prominent as more and more teams are adopting a dual gunboats style (see i52), this is to create a more aggressive and in your face style from the soldiers as they have a more reliable escape. This creates a lot of space for the Demoman to follow up on aggression unhindered. Along with a pocket Demoman most teams will then have a passive scout in support. &lt;br /&gt;
&lt;br /&gt;
=== The Demoknight ===&lt;br /&gt;
The Demoknight loadout is a viable strategy in 6's, but it relies on having a strong pocket Soldier as the Demoman will not be able to pocket effectively.  This setup is good for getting clutch Medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the Demoknight role you will also lose your main source of damage dealing (the Sticky Launcher) thus completely changing the playstyle of the class.&lt;br /&gt;
&lt;br /&gt;
Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.&lt;br /&gt;
&lt;br /&gt;
The item loadout when playing this role should be as follows&lt;br /&gt;
* Grenade Launcher&lt;br /&gt;
* Chargin' Targe&lt;br /&gt;
* Eyelander&lt;br /&gt;
&lt;br /&gt;
This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a [http://www.reddit.com/r/tf2/comments/v98mz/charge_turning_script_for_keyboard_users script].&lt;br /&gt;
&lt;br /&gt;
==== Notable players and examples ====&lt;br /&gt;
&lt;br /&gt;
SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Demo Review / Analysis ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=hkjezzNf7NE Epsilon vs Dignitas - (Randa)] - Demo Review by numlocked&lt;br /&gt;
* [https://www.youtube.com/watch?v=XFlh3eUrfKs i40 - TCM vs Epsilon - (numlocked)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4sNu-ZNbuqY ETF2L Prem - FB vs YoYotech - (Kaidus)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dcno3np8-oA Badlands Demo Review by coL Jaeger ]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Kh6JJLxfAX8 Badlands Defense Overview (Kalkin)]&lt;br /&gt;
=== Freight ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=Y3hyzP5fEDg TCM vs broder - (numlocked)]&lt;br /&gt;
=== Granary ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=R7WnzP-w_pQ How to play Granary (Kalkin)]&lt;br /&gt;
=== Gravelpit ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Xl7HQCTQI4 ETF2L Prem - TCM vs Tt.Esports - (numlocked)]&lt;br /&gt;
=== Gullywash ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=3fWBaetPrP8 Team UK vs SG-1 - (numlocked)]&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=FN8Gowhv5iU ETF2L Prem - FB vs PwR - (Kaidus)]&lt;br /&gt;
=== Snakewater ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=aQw-djIaemM Snakewater Mid Fight (Kalkin)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=pd8lvt4P1hA Snakewater Rollout Basics (B4nny)]&lt;br /&gt;
==== Turbine Pro ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=eDPkt5u9cqw ETF2L Prem - TT.Esports vs TCM - (Kaidus)]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=i14N5QwTo94 ETF2L Div2 S12 Playoffs - unity vs MIPC - (MightyMe)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=cTJ7lU_Am2o i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=KBNIIcGsXEA ETF2L Prem S14 - Crack Clan vs broder - (Brego)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=-8TOa-9_3o4 i52 Group Stage - Epsilon vs Reason - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Xi5SRG0XpY i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=-nf4s-J4oYg i52 Consolation Final (Golden Cap) - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Gravelpit ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=W5pMNVPJ-YM ETF2L Div2 S10 - Elemental Violence vs idk? - (Zethzio)] ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=QPS6TDKYGEE i52 Group Stage - Epsilon vs iM - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=mQ6diMovMtc i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=4sZwZSGljs8 i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=7e15WgbOaFQ ETF2L Div1 S10 - idk? vs Xen Team - (Huhy)] ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=IFe5jqoTJAc ETF2L Prem S13 - Epsilon vs Crack Clan - (numlocked)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=RKisLfO7aA4 ETF2L Prem S14 - Crack Clan vs broder - (Brego)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=pcK_IidPfMA i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=ycJJ9U-TnIc ESEA-IM - The Mad Men vs SYOPS - (unf)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=LzL-5dgVbHA i52 Group Stage - Epsilon vs AwS - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=VvbbriQavKM i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=l5AgrFz0R9k i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=X4_7ecR1Pc0 ESEA-IM - The Mad Men vs Royalty - (unf)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=rGtFQ9lQG8o ESEA-IM - The Mad Men vs The Teenage Cucumbers - (unf)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=cfsPLD5CFgE i52 Group Stage - Epsilon vs AYO GURL - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=vOF_0IETPAY i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=Qq1wUczEiuo ESEA-IM - That's So Rando vs The Mad Men - (unf)] ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Rollouts ===&lt;br /&gt;
==== Tutorials / Analysis ====&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/2483076 Kaidus' rollout workshop - Badlands]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/2533976 Kaidus' rollout workshop - Gullywash]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/b/433318851 Kaidus' rollout workshop - Snakewater and Viaduct]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/3032501 Kaidus' rollout workshop - Process, Metalworks, Granary]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6L30_coSIuw Gullywash Demoman rollout tutorial by b4nny] &lt;br /&gt;
*[http://www.youtube.com/watch?v=EuUgjydRiew Badlands Demoman rollout tutorial by b4nny]&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBxobGj_JoM Coldfront Demoman rollout tutorial by b4nny]&lt;br /&gt;
==== POVs ====&lt;br /&gt;
*[http://www.youtube.com/watch?v=1bny8efUidA Process Demoman/Soldier rollout POV by MightyMe]&lt;br /&gt;
*[http://www.youtube.com/watch?v=O2xQpCedi-s ETF2L S13 Official map list Demoman rollout POV] '''Includes:''' Badlands, Granary, Gullywash, Snakewater, Turbine, Process&lt;br /&gt;
*[http://www.youtube.com/watch?v=Z6g1mDPClik ETF2L S15 Demoman Rollouts by kr4tos] '''Includes:''' Badlands, Granary, Gullywash, Process, Snakewater, Viaduct &lt;br /&gt;
*[http://www.youtube.com/watch?v=xj_m4YJbUYk ETF2L S16 Metalworks Demoman Rollout by kr4tos]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [http://warhuryeah.com/ WARHURYEAH Prem Demoman Blog]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Demoman]]&lt;br /&gt;
*[[Demoman (Highlander)]]&lt;br /&gt;
*[[Guides#6v6_5 | Demoman 6v6 guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16482</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16482"/>
		<updated>2015-08-09T18:03:11Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Video Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
* {{YouTube video|XoM7SDAI1C4|text=B4nny's Roamer Rollout Basics: cp_badlands}}&lt;br /&gt;
&lt;br /&gt;
=== Text Guides ===&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Iws0SeIqMNE|text=ESEA-Invite S14 - HRG vs AG - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16481</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16481"/>
		<updated>2015-08-09T18:02:44Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: /* Video Guides */&lt;/p&gt;
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[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
* {{YouTube video|XoM7SDAI1C4|text=Roamer Rollout Basics: cp_badlands}}&lt;br /&gt;
&lt;br /&gt;
=== Text Guides ===&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Iws0SeIqMNE|text=ESEA-Invite S14 - HRG vs AG - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(6v6)&amp;diff=16480</id>
		<title>Medic (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(6v6)&amp;diff=16480"/>
		<updated>2015-08-09T17:55:09Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The [[Medic]] is most commonly thought of as the most important class in TF2. He leads the [[pushes]] in order to cap more control points and to kill the enemy team. The medic's job is to provide heals to his teammates as well as provide them with overheals, also known as [[Glossary#buff|buffs]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mediguns==&lt;br /&gt;
In 6v6 the medic will only switch between 3 mediguns, the Medigun, Quick-Fix and the Kritzkrieg. The relation between the effects of each's ubercharge and building rates creates a rock-paper-scissors effect that keeps each balanced. Kritzkrieg beats the Quick-Fix because it puts out burst damage. The Quick-Fix, arguably, beats the Medigun because of the speed it can build at and because it helps a team stay alive for the post uber exchange fight. Medigun meanwhile beats Kritzkrieg because you take no damage while ubered but does build the slowest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medigun===&lt;br /&gt;
The medigun has the ability to overheal the healing target to 150% of their normal health. The charge builds at 2.5% uber per second on a healing target without a full overheal, once the healing target's health is at 142.5% of their base health the building speed is reduced to only half. The minimum time it takes to get the medigun charge is 40 seconds. &lt;br /&gt;
Once the medigun charge has been activated the medic and the class(es) on the receiving end of the healbeam will flash in their respective team color and will be invincible for up to 8 seconds. The medic can switch his ubercharge to as many targets as he or she would see fit to make them invincible. However that will reduce the total time of the ubercharge as the original target will retain the uber in addition to the new target for a short period.&lt;br /&gt;
&lt;br /&gt;
'''Benefits''': The medic and their healing target are safe from all damage other than environmental frags (saw blades, pitfalls, telefrags, etc).&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': Once the uber charge has been activated classes that are being healed can not capture control points, including the Medic. Even though the ubered classes might not take damage, knock back will still apply and explosives, airblasts and sentry guns can prevent the ubered players from entering an area.&lt;br /&gt;
&lt;br /&gt;
===Kritzkrieg===&lt;br /&gt;
The Kritzkrieg has the ability to overheal the healing target to 150% of their normal health just as the medigun. The charge builds at 3.1% per second on a healing target without a full overheal, once the healing target is above 142.5% of their base health  the building speed is reduced by half. The minimum time it takes to get a kritzkrieg charge is 32.25 seconds.&lt;br /&gt;
The Kritzkrieg charge grants critical hits to all attacks done by the player who is being healed. The medic's preferred Kritzkrieg target is the [[Demoman]] because of his ability to cover large distances by charging his sticky launcher, big splash damage radius, big clip size and his high damage potential. During the time that the [[Demoman]] has the Kritzkrieg charge, his or her most important target is to kill the enemy teams medic and after that to kill as many of the enemy team as possible. If needed then Soldiers can also be kritzed. Scouts are generally considered bad to kritz as they cannot put out the same high amounts of damage with it. &lt;br /&gt;
&lt;br /&gt;
'''Benefits''': The Kritzkrieg builds faster allowing the team with it to increase a potential advantage or even create one. Kritz allows for killing the enemy team quickly.&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': Activating the charge will not make the medic or their target invincible thus they will still need protection against incoming damage and planned attacks from the enemy team. Sentry guns will not take critical hits which makes Kritz hard to push into lasts with as the enemy team will likely have enough time to build one. The inability to become invincible means that the enemy players can easily ambush and kill the medic at any point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick-Fix===&lt;br /&gt;
The Quick-Fix has the ability to overheal the healing target to 125% of their normal health. The charge builds at 3.1% per second even if the healing target is fully overhealed. The time it takes to get a Quick-Fix charge is 32.25 seconds, the same as the Kritzkrieg when building at the maximum rate. The Quick-Fix heals 40% faster then the medigun and the Kritzkrieg which makes the Quick-Fix very useful after the initial uber fight has ended. Once the Quick-Fix charge is activated the medic and the healing target heal 3x as fast as normal. The medic and healing target will also be invulnerable to knock back, stun, slow down and air blasts.&lt;br /&gt;
&lt;br /&gt;
'''Benefits''': The medic will take the movement done by explosions to their heal target. This allows them to stickyjump and rocketjump with their team as well. The medic will also move at the same movement speed as his healing target. The Medic can heal players at roughly 100 hp per second or up to 300 with critheals when ubered. The medic is also buffed during the uber to 188 and receives the same heal rate as his target. &lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': Activating the charge will not make you invincible, damage that is dealt at the same time or within a short period of time will kill the Medic quickly!&lt;br /&gt;
&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|jBcqXGAX8ow|text=How to play 6v6 medic - SALtv}}&lt;br /&gt;
* {{YouTube video|1lDYNwqtuyQ|text=Heal Order and stuff - Pyyyour}}&lt;br /&gt;
* {{YouTube video|Hb5ca7_xShc|text=Medic Rollout Basics: cp_granary - B4nny}}&lt;br /&gt;
* {{YouTube video|U2Tsn9H-8ME|text=Heal Order, Rotation, and Baiting - MRSLIN}}&lt;br /&gt;
* {{YouTube video|5GDT1GUWkW8|text=The Trick to Good Ubers - MRSLIN}}&lt;br /&gt;
* {{YouTube video|83lM5QoSM24|text=How to Play Medic - Basic Skills for Improving - MRSLIN}}&lt;br /&gt;
* {{YouTube video|XVaj5_B2K6M|text=Why &amp;quot;Free Ubers&amp;quot; Aren't Free - MRSLIN}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|udAc7dbqc80|text=ESEA-Invite S11 Flow vs Ducks - (Pyyyour)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|DNXkmRwv1og|text=ESEA-Invite S11 Flow vs Makes Sense - (Pyyyour)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|SDV6CsYUBH0|text=ESEA-Invite S13 LAN HRG vs Mix^ - (Shade)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|JtKHXORTDdo|text=ESEA-Invite S18 StreetHoops vs Mad Men - (Ninjanick)}} ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|vqYNTj_Qu1Y|text=ESEA-Invite S16 Frototech vs Rent-A-Homies - (Shade)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|HsuRLX6Umo|text=ESEA-Invite S11 Flow vs Makes Sense - (Pyyyour)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|w2IZMV_8lOA|text=ESEA-Invite S18 StreetHoops vs Mad Men - (Ninjanick)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|dbVD5hy7OmI|text=ESEA-Invite S18 StreetHoops vs Five Dollar Club - (Ninjanick)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|p_3HPaoBiHU|text=Cevo Classic Frototech vs Sharknado - (Shade)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Metalworks ====&lt;br /&gt;
* {{YouTube video|IXRO-EyUfKc|text=ESEA-Invite S18 StreetHoops vs Ding Dong Daddy - (Ninjanick)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qq9ydjKEQLg|text=ESEA-Invite S18 StreetHoops vs A New Yomie - (Ninjanick)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Sunshine ====&lt;br /&gt;
* {{YouTube video|=OPlSGjnNzgk|text=ESEA-Invite S16 Frototech vs 6cuties - (Shade)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7e4w8Um9bE8|text=ESEA-Invite S18 StreetHoops vs Five Dollar Club - (Ninjanick)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|aQf0IYHE2WY|text=ESEA-Invite S18 StreetHoops vs Ding Dong Daddy - (Ninjanick)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Medic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medic (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16479</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16479"/>
		<updated>2015-08-09T16:53:37Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
&lt;br /&gt;
=== Text Guides ===&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Iws0SeIqMNE|text=ESEA-Invite S14 - HRG vs AG - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16478</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=16478"/>
		<updated>2015-08-09T16:42:49Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
&lt;br /&gt;
=== Text Guides ===&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Clockwork&amp;diff=16477</id>
		<title>Clockwork</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Clockwork&amp;diff=16477"/>
		<updated>2015-08-09T16:25:40Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = clockwork&lt;br /&gt;
| image = Clockwork.png&lt;br /&gt;
| fullname = Matt M&lt;br /&gt;
| age = 21&lt;br /&gt;
| country = United States&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Scout&lt;br /&gt;
| otherclass = &lt;br /&gt;
| currentteam = [[froyotech]]&lt;br /&gt;
| previousteams = eMazing Gaming, Gaming Flex, tri hards&lt;br /&gt;
| achievements =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 19|Season 19]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 18|Season 18]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 17|Season 17]] 1st Place&lt;br /&gt;
*[[Insomnia52]] LAN 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 16|Season 16]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 14|Season 14]] 3rd Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 12|Season 12]] 3rd Place&lt;br /&gt;
*[[Insomnia46]] LAN 2nd Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 11|Season 11]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 10|Season 10]] 2nd Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 9|Season 9]] 1st Place&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
| steam = zxzxzsxzsxzsxzzxazxaz&lt;br /&gt;
| twitch = &lt;br /&gt;
| youtube = clockw0rkk?feature=watch&lt;br /&gt;
| otherlinks = {{ESEA|424268|text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''clockwork''' is a competitive TF2 player, known for playing [[Scout]] on the teams flame_idiot, [[Leviathan Gaming]], srsly br0, and [[tri hards]]. Clockwork currently plays scout for [[Froyotech]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Scouts]][[Category:United States]][[Category:Players]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Shade&amp;diff=16476</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shade&amp;diff=16476"/>
		<updated>2015-08-09T16:24:11Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = Shade&lt;br /&gt;
| image = shade.jpg&lt;br /&gt;
| fullname = Dante Funari&lt;br /&gt;
| age = &lt;br /&gt;
| country = United States&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Medic&lt;br /&gt;
| currentteam = [[froyotech]]&lt;br /&gt;
| previousteams = [[Leviathan Gaming]], [[High Rollers Gaming|iT]]&lt;br /&gt;
| achievements =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* ESEA Season 19 Invite 1st Place&lt;br /&gt;
* ESEA Season 18 Invite 1st Place&lt;br /&gt;
* ESEA Season 17 Invite 1st Place&lt;br /&gt;
* [[Insomnia52]] 1st Place&lt;br /&gt;
* ESEA Season 16 Invite 1st Place&lt;br /&gt;
* [[Insomnia49]] 3rd Place&lt;br /&gt;
* ESEA Season 14 Invite 1st Place&lt;br /&gt;
* ESEA Season 13 Invite 1st Place&lt;br /&gt;
* ESEA Season 12 Invite 2nd Place&lt;br /&gt;
* [[Insomnia46]] 2nd Place&lt;br /&gt;
* ESEA Season 11 Invite 1st Place&lt;br /&gt;
| steam = sdot_&lt;br /&gt;
| youtube = shadetf2&lt;br /&gt;
| twitch = shade&lt;br /&gt;
| otherlinks =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dante '''&amp;quot;Shade&amp;quot;''' Funari is a competitive TF2 player who currently plays [[Medic]] for [[froyotech]].  He has played comp for a lengthy amount of time, mostly with [[b4nny]] and [[cyzer]].  After [[i49]] he took a break from the game, but returned to play Medic with froyotech.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is renowned for his uber-saving and force-denying gameplay on Medic.&lt;br /&gt;
*Shade has achieved first place in every [[ESEA-I (Invite)]] Lan he has participated in since [[ESEA-I Season 13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medics]][[Category:Players]][[Category:United States]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=16475</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=16475"/>
		<updated>2015-08-09T16:20:48Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player infobox&lt;br /&gt;
| alias = b4nny&lt;br /&gt;
| image = b4nny.jpg&lt;br /&gt;
| fullname = Grant Vincent&lt;br /&gt;
| age = 22&lt;br /&gt;
| country = United States&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Scout&lt;br /&gt;
| otherclass = Demoman&lt;br /&gt;
| currentteam = froyotech&lt;br /&gt;
| previousteams = eMazing Gaming, Quantic Gaming, Leviathan Gaming, [[High Rollers Gaming|iT]]&lt;br /&gt;
| achievements =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* ESEA Season 19 Invite 1st Place&lt;br /&gt;
* ESEA Season 18 Invite 1st Place&lt;br /&gt;
* ESEA Season 17 Invite 1st Place&lt;br /&gt;
* [[Insomnia52]] 1st Place&lt;br /&gt;
* ESEA Season 16 Invite 1st Place&lt;br /&gt;
* ESEA Season 15 Invite 2nd Place&lt;br /&gt;
* [[TeamFortress.TV ZOWIE Invitational|TeamFortress.TV ZOWIE Invitational]] 2nd Place&lt;br /&gt;
* [[Insomnia49]] 3rd Place&lt;br /&gt;
* ESEA Season 14 Invite 1st Place&lt;br /&gt;
* ESEA Season 13 Invite 1st Place&lt;br /&gt;
* ESEA Season 12 Invite 2nd Place&lt;br /&gt;
* [[Insomnia46]] 2nd Place&lt;br /&gt;
* ESEA Season 11 Invite 1st Place&lt;br /&gt;
* ESEA Season 10 Invite 2nd Place&lt;br /&gt;
* ESEA Season 9 Invite 1st Place&lt;br /&gt;
* ESEA Season 8 Invite 2nd Place&lt;br /&gt;
* ESEA Season 7 Invite 1st Place&lt;br /&gt;
* ESEA Season 5 Open 1st Place&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
| steam = b4nny&lt;br /&gt;
| twitch = b4nny&lt;br /&gt;
| youtube = gavinc27&lt;br /&gt;
| otherlinks = {{ESEA|361802|text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Grant &amp;quot;'''b4nny'''&amp;quot; Vincent is a competitive TF2 player currently playing [[Scout]] for [[Froyotech]], known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]] and [[High Rollers Gaming]]. He is widely acknowledged to be one of the best Demomen in the game, on par with the European Demoman [[Numlocked]] due to his amazing gamesense and DM. Additionally, his ability to play all classes in [[6v6]] at an Invite level has led to him often being regarded as the best player in the world.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
B4nny grew up in Bellevue, Washington.  Before he played TF2, he played competitive Call of Duty 1,2, and 4 in his middle school years. He was also interested in Unreal Tournament, which brought him closer to the arena-style FPS games, like Quake, that TF2 is based on. He has been playing TF2 since it was first released on the Orange Box, having pre-ordered the set in 2007.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Ea62tL7TSYg b4nny Interview by Tagg&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
===Slaughterhouse Gaming (BHS)===&lt;br /&gt;
B4nny started his TF2 career by playing with Slaughterhouse Gaming, a pub community's [[Open]] team.  He played with them for 2 seasons, Season 3 and Season 4 (albeit the team did not have a too consistent roster, and he did not play all the matches).  In Season 3, the team barely made Open playoffs (at the time, only 8 teams made the cut) and lost to first-seed Harmonic.  In Season 4, the team fared better, ending up at 3rd place in Open playoffs, but it was not enough.  The team disbanded shortly after.&lt;br /&gt;
&lt;br /&gt;
===[[Don't Trip]]===&lt;br /&gt;
After Slaughterhouse Gaming, b4nny was picked up by his friend tyrone to form the first iteration of what would become one of the longest-living teams in ESEA-TF2 history, Don't Trip.  The Season 5 roster was integral in establishing the core of b4nny, tyrone, and mackey that would make up a large part of Don't Trip throughout its 9-season history.  Playing alongside now-long-time-friends such as blaze and the aforementioned tyrone and mackey, the team won Open in Season 5.  &lt;br /&gt;
&lt;br /&gt;
Afterwards, the team made the jump to Invite, and had to restructure the roster.  Blaze and jnkx, the scout pair, left, and the young talent yz50 was brought in alongside raf.  The medic, karenbear, left as well, and [[Shade]] was brought in, to help create the core of players that b4nny still plays with today.  The team got a sponsor and came into Invite under the banner of eMazing Gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====eMazing Gaming====&lt;br /&gt;
&lt;br /&gt;
b4nny's first foray into invite ended up with him making lan, starting a longtime tradition.  The team barely skirted into the 3rd seed with a 10-6 in Season 6 and ended up placing 4th at lan, losing out to fourth-seeded blight.own, beginning a long-time rivalry with fellow lan veteran [[Platinum]].  Despite placing fourth, he was invited to play with the ESEA-East TF2 All-Stars team that season.  The team defeated the west team 5-0 with b4nny topfragging for the team.&lt;br /&gt;
&lt;br /&gt;
After Season 6, eMg made one more roster change.  They cut scout raf for the next generation of Open champions in the form of [[Ggglygy]]&lt;br /&gt;
from Nexzil Gaming.  Still under the eMg banner, the team marched on into Season 7 and finished third in the regular season, with a 12-4 record.  B4nny's second-consecutive third seed at lan gave him a chance to redeem himself and eMg won Season 7 lan, defeating ComplexityTF2 5-1 on [[Granary]] and Coldfront.&lt;br /&gt;
&lt;br /&gt;
The team made no changes for Season 8 but did not anticipate the perfect season of [[CheckSix Gaming]], again getting the third seed in the regular season, this time with a 9-7 record.  B4nny's third consecutive lan appearance ended in a 2-1 defeat in the finals at the hands of CheckSix.&lt;br /&gt;
&lt;br /&gt;
====Prophets ft. Dashner====&lt;br /&gt;
&lt;br /&gt;
In the offseason, the team made some changes, cutting ggglygy for [[cyzer]], yz50 for [[clockwork]] and replacing shade with reptile (on good terms; shade decided to take some seasons off).  Just before lan, the sponsorship was rebranded under a personal sponsorship from Dashner: Prophets ft. Dashner.  Prophets once again won lan, defeating the first iteration of [[Classic Mixup]] in what would become a long-standing rivalry. &lt;br /&gt;
&lt;br /&gt;
====Quantic Gaming====&lt;br /&gt;
&lt;br /&gt;
Quantic Gaming sponsored the team for Season 10.  Reptile left the team, forcing Quantic to replace him with CB.  Quantic finally broke the third seed tradition and captured the first seed for lan off a 15-1 record, but lost at lan to Classic Mixup.  Shortly afterward,&lt;br /&gt;
Shade returned, allowing b4nny to reform the original core of the team that had won S7 lan and combine it with new players that helped foster the S9 win to create an incredibly strong team.  Mackey had to leave for a season, however, so they brought in [[Dave__AC]] from the former CheckSix team to complete the roster.  The team united with a new sponsor, Leviathan Gaming.&lt;br /&gt;
&lt;br /&gt;
===Leviathan Gaming===&lt;br /&gt;
&lt;br /&gt;
Season 11 repeated what had become a trope of b4nny's invite career at this point: finish third place regular season and go undefeated at lan.  Mihaly's Flow, the regular season leaders, were favorites at this lan, but dropping two games to LG and [[Spacewhales]] gave LG the chance to take the trophy away, and that they did.  The Leviathan Gaming team are noteworthy in that they were the first team (alongside Classic Mixup) to be sent to Europe as part of the i46 TF2 lan.  Dave__AC not available to travel to Europe, mackey stepped back in and re-completed the lan-proven lineup.  Both American teams shocked expectations and defeated the Euros, leading to an all-American finals.  However, LG ended up losing to Classic Mixup in the grand finals and finished second at i46.&lt;br /&gt;
&lt;br /&gt;
Going back to America for Season 12, the roster saw one change in the leaving of clockwork, prompting the team to bring in hero to replace him, and the return of Dave__AC. This roster once again made lan, finishing second place.  Shortly afterwards, b4nny, shade, and cyzer all left LG to form a new super team: bp.&lt;br /&gt;
&lt;br /&gt;
===[[bp]]===&lt;br /&gt;
&lt;br /&gt;
bp formed out of the core that had kept Don't Trip at LAN for seven straight seasons: b4nny, shade, and relatively new blood cyzer.  They cherry-picked the best talent they could find, getting [[Taggerung]] from The Chess Club and [[Shrugger]] from Pinball Wizards, as well as [[lansky]] from GOIN HEAVY.  The team went 16-0 in the regular season before being noticed by High Rollers Gaming and getting sponsored by them for lan.&lt;br /&gt;
&lt;br /&gt;
====High Rollers Gaming====&lt;br /&gt;
&lt;br /&gt;
Rebranded under the HRG tagg, b4nny and crew took s13 lan without much competition.  The same thing happened in Season 14, with another perfect season and another lan win with the exact same roster.  The team, after winning ESEA, was given the American spot at [[i49]], and ended up finishing third after not being able to defeat the made-for-lan [[Epsilon|Epsilon eSports]] and the [[TCM]] crew.  Once again it rebranded under a TF2 organization - the iT servers, run by klanana.&lt;br /&gt;
&lt;br /&gt;
====iT====&lt;br /&gt;
&lt;br /&gt;
iT, still undefeated in ESEA, went under a ton of roster changes in the offseason.  Shade, unable to commit, left, and was replaced by up and coming talent [[indust]] from AG.  Tagg and Cyzer left as well, prompting b4nny to switch from Demoman to Scout and pick up xalox from the dead Solace eSports as Demo and rr from The Mad Men on roamer.  The roster once again went undefeated in the regular season, but in one of the greatest ESEA finals of all time, Classic Mixup managed to break their winning streak and recapture the trophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[froyotech]]===&lt;br /&gt;
&lt;br /&gt;
With klanana leaving TF2, the iT sponsorship was lost.  b4nny and shade (now returning) decided to rebrand under the team name froyotech, creating something of their own esports organization with a website and all.  The team reunited several players b4nny had played with in the past, getting blaze from his Slaughterhouse days on roamer and clockwork from Prophets ft. Dashner, Quantic, and Leviathan on scout.  They also pulled in dummy and ruwin on Demo and Pocket respectively to begin the season.  However, after Ruwin quit tf2, the scramble was on for a new pocket, and b4nny brought in old teammate lansky to replace him.  Now looking like a reunion of bp/HRG/iT, the team went perfect in the regular season, but after a disappointing loss to Mixup in the TFTV Invitational, b4nny swapped with dummy and went back to his old main, Demoman.  They won Season 16, and with that win came another trip to Europe for i52.  Dummy, finally getting a lan championship and unable to commit to a European trip, left the team and was replaced by breakout Demoman [[duwatna]].  The team started out Season 17 looking strong, but surprisingly b4nny lost his first regular season match in over two years to Exertus eSports (now eLevate TF2).  The team made the voyage to Coventry, England, to compete in i52 against the Euros and Australians and did not drop a single map in the elimination bracket, becoming the best TF2 team in the world.  Froyotech finished 14-2 in ESEA before going on to win GXL and CEVO Season 5 LAN.  Froyotech went on to win [[ESEA-I Season 17]] in December of 2014, and [[ESEA-I Season 17]] in April of 2015 with a 16-0 record.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
During his long stint as a demoman man, b4nny was often called &amp;quot;Pipe Jesus&amp;quot;, as a result of his impeccable grenade launcher aim.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Demomen]][[Category:Scouts]][[Category:United States]][[Category:Players]][[Category:Tagg Images]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Froyotech&amp;diff=16474</id>
		<title>Froyotech</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Froyotech&amp;diff=16474"/>
		<updated>2015-08-09T16:11:00Z</updated>

		<summary type="html">&lt;p&gt;Pops Is Okay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:froyotech}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Team infobox&lt;br /&gt;
| teamname = froyotech&lt;br /&gt;
| image = froyotech.jpg&lt;br /&gt;
| tag = 4G.&lt;br /&gt;
| location = [[ESEA|United States]]&lt;br /&gt;
| format = 6v6&lt;br /&gt;
| leader = [[b4nny]]&lt;br /&gt;
| notableplayers = [[ruwin]], [[dummy]], [[lansky]]&lt;br /&gt;
| currentplayers = [[clockwork]], [[b4nny]], [[ash]], [[blaze]], [[duwatna]], [[shade]]&lt;br /&gt;
| achievements = &amp;lt;p&amp;gt;&lt;br /&gt;
* [[ESEA-I Season 19]] Champions&lt;br /&gt;
* [[ESEA-I Season 18]] Champions&lt;br /&gt;
* [[ESEA-I Season 17]] Champions&lt;br /&gt;
* [[Insomnia52]] Champions&lt;br /&gt;
* [[ESEA-I Season 16]] Champions&lt;br /&gt;
* [[TeamFortress.TV Invitational Powered By Twitch]] 2nd Place&lt;br /&gt;
* [[CEVO]]-P Season 5 Champions&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
| links = [http://play.esea.net/teams/69987 ESEA]&lt;br /&gt;
[http://www.froyotech.tv/ Official Website]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''froyotech''' is an [[ESEA-I (Invite)|ESEA-I]] team founded in [[ESEA-I Season 16|ESEA Season 16]]. It consists of the core of the [[High Rollers Gaming|HRG]] team from Seasons [[ESEA-I Season 13|S13]] and [[ESEA-I Season 14|S14]] as well as iT from [[ESEA-I Season 15|S15]]. After their victory at [[Insomnia52|i52]] they were widely regarded as the best team in the world, especially due to their subsequent victories at the [[ESEA-I Season 17]] and ESEA-I Season 18 lans.&lt;br /&gt;
===Rosters===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[ash]]&lt;br /&gt;
| scout2 = [[clockwork]]&lt;br /&gt;
| pocket = [[b4nny]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[duwatna]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's final roster for [[i55]]. B4nny took over the pocket role, switching ash to scout, slightly before the [[ESEA-I Season 19]] final.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[ash]]&lt;br /&gt;
| scout2 = [[clockwork]]&lt;br /&gt;
| pocket = [[b4nny]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[duwatna]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster for [[ESEA-I Season 19]] During parts of the season, [[ash]] from [[Street Hoops eSports]] played in place of lansky.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = [[clockwork]]&lt;br /&gt;
| scout2 = [[b4nny]]&lt;br /&gt;
| pocket = [[lansky]]&lt;br /&gt;
| roamer = [[blaze]]&lt;br /&gt;
| demoman = [[duwatna]]&lt;br /&gt;
| medic = [[shade]]&lt;br /&gt;
| description = froyotech's roster for [[ESEA-I Season 17]], [[i52]], and [[ESEA-I Season 18]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = [[dummy]]&lt;br /&gt;
| pocket = lansky&lt;br /&gt;
| roamer = blaze&lt;br /&gt;
| demoman = b4nny&lt;br /&gt;
| medic = shade&lt;br /&gt;
| description = froyotech's roster for the end of the ESEA-I Season 16 regular season and the TeamFortress.TV Invitational Powered By Twitch&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = b4nny&lt;br /&gt;
| pocket = lansky&lt;br /&gt;
| roamer = blaze&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = shade&lt;br /&gt;
| description = froyotech's roster for the majority of the ESEA-I Season 16 regular season and ESEA Season 16 LAN&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = b4nny&lt;br /&gt;
| pocket = [[Ruwin]]&lt;br /&gt;
| roamer = blaze&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = shade&lt;br /&gt;
| description = froyotech's roster to begin the ESEA-I Season 16 regular season&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:6v6 Teams]] [[Category:United States]]&lt;/div&gt;</summary>
		<author><name>Pops Is Okay</name></author>
		
	</entry>
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