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		<id>http://comp.tf/index.php?title=Spy&amp;diff=2715</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=2715"/>
		<updated>2013-07-06T06:52:37Z</updated>

		<summary type="html">&lt;p&gt;Mouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their [[knife]].  Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team.  The Spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]].  It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's Über).&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
===Trickstabs===&lt;br /&gt;
&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy. The are a multitude of ways to do so. While some are more useful/successful than others, each method can be used accordingly in different situations to get out of trouble.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Revolver-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Revolver]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Revolver.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Revolver''' deals a base damage of 40, with a clip of 6 rounds. This weapon is a perfect choice for spies that either don't have the time line up head shots, or just feel more comfortable with consistently hitting body shots.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BigKill.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Big Kill]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Bigkill.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ambassador-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Ambassador]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Ambassador.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Ambassador''' deals a base damage of 34, with a clip of 6 rounds. Most notably, it has perfect accuracy on the first shot, allowing for 102 damage head shots, but has an accuracy fall off on a short cool down that starts after every shot. This makes it very effective at sniping from a distance, and can be used to acquire key picks. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:L'Etranger-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[L'Etranger]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon L'Etranger.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''L'Etranger''' deals a base damage of 32, with a clip of 6 rounds. On every hit, the user gains an additional 15% cloak. This weapon is extremely effective when coupled with the dead ringer due to the fact that it enables the player to regain the cloak needed to feign. This weapon is a necessary component in the Saharan Spy Set.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Enforcer-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Enforcer]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Enforcer.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Enforcer''' deals a base damage of 48, with a clip of 6 rounds. The Enforcer is known for having the highest base damage of all revolvers, with an additional damage boost of 20% when undisguised. This revolver has had a long history of controversy regarding it's balance, specifically in comparison with the Revolver. Similar to the Ambassador, it has -20% firing speed, and cannot get random crits.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:DiamondBack.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Diamondback]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Diamondback.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Diamondback''' deals a base damage of 34 and cannot get random critical hits.  Perhaps what is most notable about the Diamondback is that, for every Engineer building a Spy saps, he will get one free critical hit (102 damage) for his Diamondback.  This can be useful for taking out weak classes that you couldn't otherwise attack (say if there was still a Pyro by the combo). Spies choosing to use the Diamondback often try and sap several of the engineer's buildings at once, before unleashing the crits to get a key pick such as the medic or demo. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sapper.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Sapper]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Sapper.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Sapper''' is the Spy's tool for disabling and destroying enemy engineers buildings. The stock sapper will disable an enemy building when placed, but if an enemy engineer removes the sapper, the building will continue to operate. Therefore, a more effective way of sapping for Highlander is killing the engineer before sapping. A good time for this is usually with your teams uber or kritz push.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Redtape.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Red Tape Recorder]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon RTR.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Much like the stock sapper, the '''Red Tape Recorder''' also disables enemy engineer's buildings. This sapper, however, does not destroy the buildings it saps, rather it reverses the construction of the building. The controversy surrounding this sapper is great. This is why it is legal in only one Competitive league so far.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PDA2==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Invis.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Invis Watch]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot;| The default '''Invis Watch''' for spy is timed. It provides the spy with 9 seconds of cloak time. While cloaked or uncloaked a spy can pick up ammo boxes as well as dropped weapons to refill the cloak meter. The Invis Watch is best suited for an aggressive play style, allowing for more picks. Watch out for enemies however because bumping into them will make you visible!&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:ET.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Enthusiast's Timepiece]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:quackenbirdt.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Quäckenbirdt]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:CandD.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Cloak and Dagger]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Cloak and Dagger''' is motion sensitive, which means that while a player isn't moving the cloak will build. This watch has a double cloak recharge rate as well as a 29% faster cloak drain rate. Also, this watches cloak can not be replenished by ammo boxes or dropped weapons. The Cloak and Dagger is best suited for a more passive play style, providing the player with the ability to wait and call important things like enemy combo positioning as well as Medic ubercharge.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:DR.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Dead Ringer]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Dead Ringer''' is unique among the spy watches. Instead of cloaking the player when deployed, it is held in the players hand. While the Dead Ringer is out the player will not be able to attack, but when the player takes damage only 10% of the damage given will be taken by the player. In addition, the player will go invisible and drop a dead body therefore feigning death. For the 6.5 seconds of cloak time the Dead Ringer provides, you will not become visible. However, if you extend that time with ammo packs you will be visible when bumped. The Dead Ringer is best suited for an even more aggressive play style than the Invis Watch, allowing you to get in your enemies face before feigning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Knife]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Knife.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Knife''' is the most powerful weapon in the spy's arsenal. On back stab it does 6x the enemy's current health. When hitting anywhere else besides the back it does a base damage of 40 (also called butter-knifing). Spies have the capability of getting behind the enemy lines by means of cloaking and disguising, then using the knife to backstab enemies. Though the Knife is very powerful, players must not forget that they also have a gun.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BlackRose.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Black Rose]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Blackrose.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:YER.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Your Eternal Reward]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon YER.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| Using '''Your Eternal Reward''' removes the spies ability to disguise with the disguise kit. The spy can only disguise by successfully backstabbing an enemy. Upon backstab, the Spy will immediately disguise as the victim, the victim's body will disappear without noise, and the enemy team will receive no killfeed of their teammate dying. In the competitive scene, this knife holds controversy due to the fact that without a disguise it is near impossible to get the initial backstab.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:WangaPrick.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Wanga Prick]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon WP.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Kunai.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Conniver's Kunai]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Kunai.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | When the '''Conniver's Kunai''' is equipped, the player starts out with 60 health. On backstab, the Spy absorbs the victims health. The maximum health the Spy can reach is 180. Upon backstab flames can also be put out. The controversy behind this knife is whether or not starting out with 60 health is worth getting health later.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BigEarner.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Big Earner]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon BE.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Big Earner''' grants the Spy +30% of their cloak meter upon backstab, but trades it for 25 less health.  As the Spy is already a fragile class, the health debuff makes this knife one rarely seen in competitive play.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Spycicle.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Spy-Cicle]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Cicle.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Spy-Cicle''' acts like &amp;quot;Pyro insurance&amp;quot; in that, when the Spy is lit on fire, the Spy-Cicle melts and allows the Spy to become fireproof for 2 seconds.  This is useful for keeping the Spy alive in order to find a better opportunity for a pick, but the Spy-Cicle is still melted and unusable for 15 seconds.  As well, the Spy-Cicle is a silent killer that makes no noise on backstabs.  Backstabbed victims are turned into ice sculptures, revealing the Spy's presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Mouse</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=2714</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=2714"/>
		<updated>2013-07-06T06:52:19Z</updated>

		<summary type="html">&lt;p&gt;Mouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Spy is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their [[knife]].  Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team.  The Spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]].  It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's Über).&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
===Trickstabs===&lt;br /&gt;
&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy. The are a multitude of ways to do so. While some are more useful/successful than others, each method can be used accordingly in different situations to get out of trouble.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Revolver-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Revolver]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Revolver.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Revolver''' deals a base damage of 40, with a clip of 6 rounds. This weapon is a perfect choice for spies that either don't have the time line up head shots, or just feel more comfortable with consistently hitting body shots.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BigKill.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Big Kill]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Bigkill.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ambassador-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Ambassador]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Ambassador.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Ambassador''' deals a base damage of 34, with a clip of 6 rounds. Most notably, it has perfect accuracy on the first shot, allowing for 102 damage head shots, but has an accuracy fall off on a short cool down that starts after every shot. This makes it very effective at sniping from a distance, and can be used to acquire key picks. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:L'Etranger-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[L'Etranger]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon L'Etranger.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''L'Etranger''' deals a base damage of 32, with a clip of 6 rounds. On every hit, the user gains an additional 15% cloak. This weapon is extremely effective when coupled with the dead ringer due to the fact that it enables the player to regain the cloak needed to feign. This weapon is a necessary component in the Saharan Spy Set.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Enforcer-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Enforcer]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Enforcer.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Enforcer''' deals a base damage of 48, with a clip of 6 rounds. The Enforcer is known for having the highest base damage of all revolvers, with an additional damage boost of 20% when undisguised. This revolver has had a long history of controversy regarding it's balance, specifically in comparison with the Revolver. Similar to the Ambassador, it has -20% firing speed, and cannot get random crits.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:DiamondBack.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Diamondback]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Diamondback.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Diamondback''' deals a base damage of 34 and cannot get random critical hits.  Perhaps what is most notable about the Diamondback is that, for every Engineer building a Spy saps, he will get one free critical hit (102 damage) for his Diamondback.  This can be useful for taking out weak classes that you couldn't otherwise attack (say if there was still a Pyro by the combo). Spies choosing to use the Diamondback often try and sap several of the engineer's buildings at once, before unleashing the crits to get a key pick such as the medic or demo. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sapper.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Sapper]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Sapper.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Sapper''' is the Spy's tool for disabling and destroying enemy engineers buildings. The stock sapper will disable an enemy building when placed, but if an enemy engineer removes the sapper, the building will continue to operate. Therefore, a more effective way of sapping for Highlander is killing the engineer before sapping. A good time for this is usually with your teams uber or kritz push.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Redtape.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Red Tape Recorder]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon RTR.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Much like the stock sapper, the '''Red Tape Recorder''' also disables enemy engineer's buildings. This sapper, however, does not destroy the buildings it saps, rather it reverses the construction of the building. The controversy surrounding this sapper is great. This is why it is legal in only one Competitive league so far.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PDA2==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Invis.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Invis Watch]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot;| The default '''Invis Watch''' for spy is timed. It provides the spy with 9 seconds of cloak time. While cloaked or uncloaked a spy can pick up ammo boxes as well as dropped weapons to refill the cloak meter. The Invis Watch is best suited for an aggressive play style, allowing for more picks. Watch out for enemies however because bumping into them will make you visible!&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:ET.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Enthusiast's Timepiece]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:quackenbirdt.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Quäckenbirdt]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:CandD.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Cloak and Dagger]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Cloak and Dagger''' is motion sensitive, which means that while a player isn't moving the cloak will build. This watch has a double cloak recharge rate as well as a 29% faster cloak drain rate. Also, this watches cloak can not be replenished by ammo boxes or dropped weapons. The Cloak and Dagger is best suited for a more passive play style, providing the player with the ability to wait and call important things like enemy combo positioning as well as Medic ubercharge.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:DR.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Dead Ringer]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Dead Ringer''' is unique among the spy watches. Instead of cloaking the player when deployed, it is held in the players hand. While the Dead Ringer is out the player will not be able to attack, but when the player takes damage only 10% of the damage given will be taken by the player. In addition, the player will go invisible and drop a dead body therefore feigning death. For the 6.5 seconds of cloak time the Dead Ringer provides, you will not become visible. However, if you extend that time with ammo packs you will be visible when bumped. The Dead Ringer is best suited for an even more aggressive play style than the Invis Watch, allowing you to get in your enemies face before feigning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Knife]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Knife.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Knife''' is the most powerful weapon in the spy's arsenal. On back stab it does 6x the enemy's current health. When hitting anywhere else besides the back it does a base damage of 40 (also called butter-knifing). Spies have the capability of getting behind the enemy lines by means of cloaking and disguising, then using the knife to backstab enemies. Though the Knife is very powerful, players must not forget that they also have a gun.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BlackRose.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Black Rose]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Blackrose.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:YER.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Your Eternal Reward]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon YER.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| Using '''Your Eternal Reward''' removes the spies ability to disguise with the disguise kit. The spy can only disguise by successfully backstabbing an enemy. Upon backstab, the Spy will immediately disguise as the victim, the victim's body will disappear without noise, and the enemy team will receive no killfeed of their teammate dying. In the competitive scene, this knife holds controversy due to the fact that without a disguise it is near impossible to get the initial backstab.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:WangaPrick.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Wanga Prick]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon WP.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Kunai.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Conniver's Kunai]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Kunai.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | When the '''Conniver's Kunai''' is equipped, the player starts out with 60 health. On backstab, the Spy absorbs the victims health. The maximum health the Spy can reach is 180. Upon backstab flames can also be put out. The controversy behind this knife is whether or not starting out with 60 health is worth getting health later.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BigEarner.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Big Earner]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon BE.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Big Earner''' grants the Spy +30% of their cloak meter upon backstab, but trades it for 25 less health.  As the Spy is already a fragile class, the health debuff makes this knife one rarely seen in competitive play.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Spycicle.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Spy-Cicle]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Cicle.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Spy-Cicle''' acts like &amp;quot;Pyro insurance&amp;quot; in that, when the Spy is lit on fire, the Spy-Cicle melts and allows the Spy to become fireproof for 2 seconds.  This is useful for keeping the Spy alive in order to find a better opportunity for a pick, but the Spy-Cicle is still melted and unusable for 15 seconds.  As well, the Spy-Cicle is a silent killer that makes no noise on backstabs.  Backstabbed victims are turned into ice sculptures, revealing the Spy's presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Mouse</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=2713</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=2713"/>
		<updated>2013-07-06T06:51:48Z</updated>

		<summary type="html">&lt;p&gt;Mouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spy is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife.  Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team.  The Spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]].  It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's Über).&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
===Trickstabs===&lt;br /&gt;
&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy. The are a multitude of ways to do so. While some are more useful/successful than others, each method can be used accordingly in different situations to get out of trouble.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Revolver-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Revolver]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Revolver.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Revolver''' deals a base damage of 40, with a clip of 6 rounds. This weapon is a perfect choice for spies that either don't have the time line up head shots, or just feel more comfortable with consistently hitting body shots.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BigKill.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Big Kill]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Bigkill.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Ambassador-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Ambassador]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Ambassador.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Ambassador''' deals a base damage of 34, with a clip of 6 rounds. Most notably, it has perfect accuracy on the first shot, allowing for 102 damage head shots, but has an accuracy fall off on a short cool down that starts after every shot. This makes it very effective at sniping from a distance, and can be used to acquire key picks. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:L'Etranger-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[L'Etranger]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon L'Etranger.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''L'Etranger''' deals a base damage of 32, with a clip of 6 rounds. On every hit, the user gains an additional 15% cloak. This weapon is extremely effective when coupled with the dead ringer due to the fact that it enables the player to regain the cloak needed to feign. This weapon is a necessary component in the Saharan Spy Set.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Enforcer-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Enforcer]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Enforcer.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Enforcer''' deals a base damage of 48, with a clip of 6 rounds. The Enforcer is known for having the highest base damage of all revolvers, with an additional damage boost of 20% when undisguised. This revolver has had a long history of controversy regarding it's balance, specifically in comparison with the Revolver. Similar to the Ambassador, it has -20% firing speed, and cannot get random crits.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:DiamondBack.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Diamondback]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Diamondback.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Diamondback''' deals a base damage of 34 and cannot get random critical hits.  Perhaps what is most notable about the Diamondback is that, for every Engineer building a Spy saps, he will get one free critical hit (102 damage) for his Diamondback.  This can be useful for taking out weak classes that you couldn't otherwise attack (say if there was still a Pyro by the combo). Spies choosing to use the Diamondback often try and sap several of the engineer's buildings at once, before unleashing the crits to get a key pick such as the medic or demo. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Sapper.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Sapper]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Sapper.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Sapper''' is the Spy's tool for disabling and destroying enemy engineers buildings. The stock sapper will disable an enemy building when placed, but if an enemy engineer removes the sapper, the building will continue to operate. Therefore, a more effective way of sapping for Highlander is killing the engineer before sapping. A good time for this is usually with your teams uber or kritz push.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Redtape.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Red Tape Recorder]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon RTR.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Much like the stock sapper, the '''Red Tape Recorder''' also disables enemy engineer's buildings. This sapper, however, does not destroy the buildings it saps, rather it reverses the construction of the building. The controversy surrounding this sapper is great. This is why it is legal in only one Competitive league so far.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==PDA2==&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Invis.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Invis Watch]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;3&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; align=&amp;quot;left&amp;quot;| The default '''Invis Watch''' for spy is timed. It provides the spy with 9 seconds of cloak time. While cloaked or uncloaked a spy can pick up ammo boxes as well as dropped weapons to refill the cloak meter. The Invis Watch is best suited for an aggressive play style, allowing for more picks. Watch out for enemies however because bumping into them will make you visible!&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:ET.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Enthusiast's Timepiece]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:quackenbirdt.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Quäckenbirdt]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:CandD.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Cloak and Dagger]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Cloak and Dagger''' is motion sensitive, which means that while a player isn't moving the cloak will build. This watch has a double cloak recharge rate as well as a 29% faster cloak drain rate. Also, this watches cloak can not be replenished by ammo boxes or dropped weapons. The Cloak and Dagger is best suited for a more passive play style, providing the player with the ability to wait and call important things like enemy combo positioning as well as Medic ubercharge.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:DR.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Dead Ringer]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Dead Ringer''' is unique among the spy watches. Instead of cloaking the player when deployed, it is held in the players hand. While the Dead Ringer is out the player will not be able to attack, but when the player takes damage only 10% of the damage given will be taken by the player. In addition, the player will go invisible and drop a dead body therefore feigning death. For the 6.5 seconds of cloak time the Dead Ringer provides, you will not become visible. However, if you extend that time with ammo packs you will be visible when bumped. The Dead Ringer is best suited for an even more aggressive play style than the Invis Watch, allowing you to get in your enemies face before feigning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Knife.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Knife]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Knife.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Knife''' is the most powerful weapon in the spy's arsenal. On back stab it does 6x the enemy's current health. When hitting anywhere else besides the back it does a base damage of 40 (also called butter-knifing). Spies have the capability of getting behind the enemy lines by means of cloaking and disguising, then using the knife to backstab enemies. Though the Knife is very powerful, players must not forget that they also have a gun.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BlackRose.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Black Rose]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Blackrose.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:YER.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Your Eternal Reward]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon YER.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| Using '''Your Eternal Reward''' removes the spies ability to disguise with the disguise kit. The spy can only disguise by successfully backstabbing an enemy. Upon backstab, the Spy will immediately disguise as the victim, the victim's body will disappear without noise, and the enemy team will receive no killfeed of their teammate dying. In the competitive scene, this knife holds controversy due to the fact that without a disguise it is near impossible to get the initial backstab.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:WangaPrick.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Wanga Prick]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon WP.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Kunai.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Conniver's Kunai]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Kunai.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | When the '''Conniver's Kunai''' is equipped, the player starts out with 60 health. On backstab, the Spy absorbs the victims health. The maximum health the Spy can reach is 180. Upon backstab flames can also be put out. The controversy behind this knife is whether or not starting out with 60 health is worth getting health later.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BigEarner.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Big Earner]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon BE.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Big Earner''' grants the Spy +30% of their cloak meter upon backstab, but trades it for 25 less health.  As the Spy is already a fragile class, the health debuff makes this knife one rarely seen in competitive play.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Spycicle.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Spy-Cicle]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon Cicle.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Spy-Cicle''' acts like &amp;quot;Pyro insurance&amp;quot; in that, when the Spy is lit on fire, the Spy-Cicle melts and allows the Spy to become fireproof for 2 seconds.  This is useful for keeping the Spy alive in order to find a better opportunity for a pick, but the Spy-Cicle is still melted and unusable for 15 seconds.  As well, the Spy-Cicle is a silent killer that makes no noise on backstabs.  Backstabbed victims are turned into ice sculptures, revealing the Spy's presence.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Mouse</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=2712</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=2712"/>
		<updated>2013-07-06T06:49:57Z</updated>

		<summary type="html">&lt;p&gt;Mouse: /* Ready Steady Pan */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 6v6 ==&lt;br /&gt;
{{Hatnote|See [[6v6]].}}&lt;br /&gt;
&lt;br /&gt;
6v6 is considered by most to be the most highly competitive format, being [[ESEA]]'s favored format, and as the playerbase is arguably more structured. The format utilizes class limits of 2 on all classes save for [[Demo]], [[Medic]], [[Heavy]], and [[Engineer]], which have a class limit of 1. 6v6 is mostly played on 5cp maps.&lt;br /&gt;
&lt;br /&gt;
== Highlander ==&lt;br /&gt;
{{Hatnote|See [[Highlander]].}}&lt;br /&gt;
&lt;br /&gt;
Highlander (Also known as 9v9) is another popular form of TF2. The format is mostly played in [[UGC]] and [[ETF2L]], though [[IGL]] and [[ESA]] have shown interest in it. The game is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, [[King of the Hill|KOTH]], [[5CP]], and A/D maps.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
4v4, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
=== Offclass 6v6 ===&lt;br /&gt;
A format popularised by the Kritzkast Lo-fi Offclass Cup, where a 6v6 format game is played, but with the Scout, Soldier &amp;amp; Demoman classes being banned from competition. ([http://www.youtube.com/watch?v=bXVLOQA9BK0 Video])&lt;br /&gt;
&lt;br /&gt;
=== Prolander ===&lt;br /&gt;
Prolander is a 6v6 gamemode where each team has, at most, one of any particular class. The gamemode promotes prolific switching between classes as certain situations call for certain resources. Most commonly, a team will run one each of Scout, Soldier, Demoman, Medic, and have two extra players switching between utility classes.&lt;br /&gt;
&lt;br /&gt;
=== Ultiduo ===&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. The objective is similar to King of the Hill, capture and defend the point from the opposing team. To win, you must run down the timer, which is done so by capturing the point. Since this gamemode consists of only a Soldier and Medic, it is heavily reliant on deathmatch skills.&lt;br /&gt;
&lt;br /&gt;
=== BBall ===&lt;br /&gt;
&lt;br /&gt;
BBall is often considered the &amp;quot;bar pool&amp;quot; of TF2, as many high and low level players across different leagues play it, and little infrastructure is needed to start games or tournaments in it. The game is played on a replication of a basketball court, with the intel being used as a ball. Players must use a combination of rocket jumping and DM to take the ball from their opponents, and jump into (on top of) their hoop while holding it. The ball initially spawns in the center of the court. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. The majority of weapons are banned in Bball, usually save for the Original, and in some cases the Escape Plan and Gunboats. There is usually a two-second respawn timer to encourage faster paced gameplay.&lt;br /&gt;
&lt;br /&gt;
=== MGE ===&lt;br /&gt;
&lt;br /&gt;
The only established form of one v. one competition in TF2, MGE is a mod created by Lange that offers players the chance to play 1v1 games where the first to twenty frags is the winner. In particular, the format is popular among Soldiers, and, to a less commonly, Scouts and Demoman. It is used both as a common form of practice, and as a competitive format in and of itself; as of July 2013, ETF2L runs a monthly MGE cup powered by AVerMedia. There are multiple populated MGE servers in all regions where players can practice their skills for use in various other competitive formats.&lt;br /&gt;
&lt;br /&gt;
=== Ready Steady Pan ===&lt;br /&gt;
Ready Steady Pan '''(RSP)''' is a derivative of 6v6. It is played like any normal match, but with the players on each side using only the [[Fying Pan]], among some secondary weapons. [[Heavy|Heavies]], [[Engineer|Engineers]], [[Medic|Medics]], and [[Spy|Spies]] are disallowed in this game format. For more information about this competitive type, visit Ready Steady Pan's official [http://pan.tf website].&lt;/div&gt;</summary>
		<author><name>Mouse</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=2709</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=2709"/>
		<updated>2013-07-06T06:43:29Z</updated>

		<summary type="html">&lt;p&gt;Mouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoldierIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The '''Soldier''' is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is very mobile. He has the second highest base health in the game (200), but is also slow compared to many other classes. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Soldier (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his [[Medic]] alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and [[Demoman]] form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an [[Übercharge]], if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his [[Scout|Scouts]] on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Soldier (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the soldier closer to the combo, so that he can use his splash damage to protect the combo.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_soldier_primary_table}}&lt;br /&gt;
{{Template:Class_soldier_secondary_table}}&lt;br /&gt;
{{Template:Class_soldier_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Mouse</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=2706</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=2706"/>
		<updated>2013-07-06T06:40:29Z</updated>

		<summary type="html">&lt;p&gt;Mouse: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a [[Scattergun]], which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, [[Sniper|tied]] for the least out of all the classes.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Scout (6v6)}}&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
Some teams like to assign roles to their scouts to keep everyone coordinated.  Having a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on the team keeps inexperienced players from getting out of position (either resulting in death from aggression or missed opportunities from passiveness).  The &amp;quot;passive&amp;quot; scout's job is roughly to protect the demo and help the medic build uber when an opportunity arises. While he still wants to help out his fellow scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.  The aggressive scout usually goes for kills and high damage on the flank.  If a player is weak he will chase that player down and kill him.  The problem with this role-oriented approach is that when a scout is smart enough to know when to be passive and when to be aggressive, it would be more efficient for him to switch roles when it makes sense to switch roles, rather than getting stuck in a mindset that can be very detrimental to his team.  Most high-level teams avoid this passive vs aggressive assignment system, but it can help teams that lack the coordination and gamesense.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Scout (Highlander)}}&lt;br /&gt;
The Scout's role is severely diminished in Highlander, as his fragging capabilities are limited by full-time high-damage per second classes, such as the Heavy or the Engineer. Because of that, the Scout is often more of an utility class, helping the team by being on the flank, capturing points and objectives and sometimes following up on damage dealt by the combo!.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Scattergun-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Scattergun]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_scattergun.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The standard stock '''Scattergun'''.  Comes with six shots and the ability to do anywhere from 3 to 105 damage.  A highly versatile weapon, this is the most common Scout primary in competitive play.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:FoN-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Force-A-Nature]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_force-a-nature.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Force-A-Nature''', or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun. It fires 50% faster than the Scattergun and fires 2 more pellets per shot, but has a 10% damage reduction per pellet.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Shortstop-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Shortstop]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_shortstop.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Shortstop''' only has 4 shots per clip, and fires 60% fewer pellets per shot. However, it fires 42% faster and each pellet does 100% more damage. The shortstop also uses the same ammunition reserve as the pistol, so greater ammo awareness is necessary. It is hardly ever used in competitive games. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:SodaPopper-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Soda Popper]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_soda_popper.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Soda Popper''' reduces the clip size to two, but builds up hype as you move. When the hype meter is full, all weapons do minicrit damage. The hype takes 13 seconds of running to build, and lasts for 8 seconds. It also fires 50% faster and reloads 25% more quickly than the stock scattergun. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:BFB-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Baby Face's Blaster]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_baby_face's_blaster.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Baby Face's Blaster''' is almost never used in a competitive format. It has a 30% damage penalty, and begins by slowing the scout by 35%. After a certain amount of damage is dealt, the weapon increases the running speed, maxing out at double the base speed. This boost is reset on death, or when the player jumps.  &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Pistol-G.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Pistol]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_pistol.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Pistol''' is the scout's stock secondary. It holds 12 shots and reloads all 12 shots at once. It is used almost always in 6v6 as it is the best secondary for dispatching hurt enemies and doing damage. It is often considered the most reliable secondary in competitive play. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Bonk.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Bonk! Atomic Punch]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | '''Bonk! Atomic Punch''' is a scout secondary that allows the user to go into an invincible state for a short amount of time. It is most often used in Highlander (9v9) to flank or get behind the enemy team in situations where the scout would otherwise be having trouble doing work. Bonk can also be used to distract the enemy team and give the other members of your team an opening to push or get an advantage. Bonk is also great for getting through an enemy team's choke. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Crit-a-Cola.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Crit-A-Cola]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | '''Crit-a-Cola''' is a scout secondary that allows a user to gain a +25% speed increase as well as 8 seconds of 35% increase the damage given to and from the scout.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:MadMilk.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Mad Milk]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | '''Mad Milk''' is a scout secondary that allows 60% of damage done to enemies covered in it to be restored to the attacking player's health.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:Winger.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Winger]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_winger.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | The '''Winger''' is a scout secondary pistol that deals 15% more damage and has a 60% smaller clip size. It is not commonly seen in competitive play since the clip is so small and the spread is rather large. &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:PBPP.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Pretty Boy's Pocket Pistol]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_pretty_boy's_pocket_pistol.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | '''Pretty Boy's Pocket Pistol''' is a scout pistol that grants plus +15 health to the wearer and no fall damage at the cost of 25% slower firing rate and 50% more damage from fire. This pistol is banned in most 6v6 leagues since the +15 health is almost a straight upgrade to the stock pistol since pyro is rarely ran in the 6v6 [[metagame]].  &lt;br /&gt;
|-&lt;br /&gt;
! [[Image:FG.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''[[Flying Guillotine]]'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_flying_guillotine.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Cleaver info&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Boston Basher''' causes a bleed effect on hit. However, if the user misses, the bleed only affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Candy Cane''' causes a small health pack to be dropped from any enemy the Scout kills (not just with the Candy Cane).  It also makes the Scout 25% more vulnerable to explosive weaponry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Atomizer''' grants a Scout a third jump that deals 10 damage to the Scout when activated.  It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Wrap Assassin''' functions like a hybrid between the Boston Basher and the Sandman; it launches a projectile that causes bleed on hit.  However, it has a very low base damage of only 11, and with very limited applications it does not see widespread competitive use.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Mouse</name></author>
		
	</entry>
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