<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mici</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mici"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Mici"/>
	<updated>2026-05-05T03:57:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=2272</id>
		<title>Template:Class soldier primary table</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=2272"/>
		<updated>2013-07-04T18:05:22Z</updated>

		<summary type="html">&lt;p&gt;Mici: /* Primary */ changed two rocket launchers to not allowed in etf2l 6s&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Primary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Launcher.png|link=http://wiki.teamfortress.com/wiki/Rocket_Launcher]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_rocket_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Launcher''' is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Original.png|link=http://wiki.teamfortress.com/wiki/Original]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Original'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_original.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Although the '''Original''' is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Direct_Hit.png|link=http://wiki.teamfortress.com/wiki/Direct_Hit]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Direct Hit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_direct_hit.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Direct Hit''' is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Black_Box.png|link=http://wiki.teamfortress.com/wiki/Black_Box]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Black Box'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_black_box.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Black Box''' has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Jumper.png|link=http://wiki.teamfortress.com/wiki/Rocket_Jumper]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Jumper'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Jumper''' deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Liberty_Launcher.png|link=http://wiki.teamfortress.com/wiki/Liberty_Launcher]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Liberty Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_liberty_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Liberty Launcher''' isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see a lot of use, and is widely considered a crutch.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Image:128px-Cow_Mangler.png|link=http://wiki.teamfortress.com/wiki/Cow_Mangler_5000]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Cow Mangler 5000'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:Killicon_cow_mangler_5000.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Cow Mangler 5000''', while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.&lt;br /&gt;
The charge shot has been shows to be situationally useful by providing a &amp;quot;Ranged Sap&amp;quot; for a Wrangled Sentry.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_fire.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Beggars_Bazooka.png|link=http://wiki.teamfortress.com/wiki/Beggar's_Bazooka]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Beggar's Bazooka'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_beggar's_bazooka.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Beggar's Bazooka''' is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Getting_Started&amp;diff=1741</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Getting_Started&amp;diff=1741"/>
		<updated>2013-07-03T21:52:14Z</updated>

		<summary type="html">&lt;p&gt;Mici: added an etf2l link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should eventually become a getting started guide for competitive tf2.&lt;br /&gt;
Not sure if we need original content, as there are a few getting started guides already out there.&lt;br /&gt;
&lt;br /&gt;
Best to continue to collate them here, before an Editor summarises it all.&lt;br /&gt;
* [http://atf2l.org/getting_started/ http://atf2l.org/getting_started/]&lt;br /&gt;
* [http://www.cadred.org/News/Article/157101/ http://www.cadred.org/News/Article/157101/]&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2610054 http://forums.steampowered.com/forums/showthread.php?t=2610054]&lt;br /&gt;
* [http://etf2l.org/help/new/ http://etf2l.org/help/new/]&lt;br /&gt;
&lt;br /&gt;
Not sure whether the scope of this page should be&lt;br /&gt;
* Intro. to the gamemodes&lt;br /&gt;
* your future tf2 career, from team to team, pugging, mixes. pubs -&amp;gt; lobby -&amp;gt; pugs? -&amp;gt; team&lt;br /&gt;
* technical requirements&lt;br /&gt;
theres a lot of content to be covered&lt;br /&gt;
...&lt;br /&gt;
&lt;br /&gt;
Move this all to the talk page if somebody wants to write here :) -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 15:58, 3 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=623</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=623"/>
		<updated>2013-07-01T13:58:49Z</updated>

		<summary type="html">&lt;p&gt;Mici: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demoman's role in competitive TF2 is area denial, choke spamming, and crowd control. He is also expected to take down sentry nests. With the Stickybomb Launcher, the Demoman can do the most damage in the game, and with multiple people in a small space, he is able to do large amounts of damage. A good demoman can hold off an entire team with well-timed spam. He is the first to the midfight because of the high damage he can do and is also the class used for most often for a kritzkrieg push because of the charge ability of the stickybomb launcher, the amount of damage he can deal without having to reload and because it does the most damage with a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Grenade Launcher&lt;br /&gt;
| image = Backpack_Grenade_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Recommended for medium to close range. A single grenade (or &amp;quot;pill&amp;quot;) can do 102 damage when it is a direct hit. It can vary between 102 and 99 depending on how close of a direct hit the pill is. It is often used to spam chokes when the demo already has a sticky trap set up, and because pills are tangible they can roll across the ground if they have not hit someone directly before touching the wall or floor or ceiling (these are often called rollers). Rollers can do 35 to 70 damage depending on the distance from the person they are near.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ali Baba's Wee Booties / Bootlegger&lt;br /&gt;
| image = Backpack_Ali_Baba's_Wee_Booties.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Ali Baba's Wee Booties increase the demoman's health from 175 to 200, allowing him to take more spam and survive for longer. Many demomen wear the item because their grenade aim is off or bad, or for kritzkrieg pushes in order to stay alive longer without invulnerability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loch-n-Load&lt;br /&gt;
| image = Backpack_Loch-n-Load.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Most demomen do not use the Loch because of its required high-accuracy aim and also because of the heightened splash damage taken from a close range pill, but also because other players not hit by it do not take splash damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loose Cannon&lt;br /&gt;
| image = Backpack_Loose_Cannon.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Loose Cannon is rarely used in competitive, it lacks the damage potential of a grenade launcher both up close and at long range. The cannonballs do 16-48 splash damage after they hit the ground, compared to 22-64 of the grenade launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Stickybomb Launcher&lt;br /&gt;
| image = Backpack_Stickybomb_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the most versatile weapon for the demoman, and almost all upper-level competitive demomen swear by it. It can be used for almost any range, from close to medium to far, because of its charging ability. A single stickybomb (mostly referred to as a &amp;quot;sticky&amp;quot;) will do 135 damage maximum and 20 damage minimum depending on the distance of the enemy player. By holding down the left click button, you can charge a sticky in order to fire it farther for each second you charge. Many use this for area denial by spamming long-range stickies through a choke point that is too long for pills to reach. It is also used to plant a &amp;quot;stickytrap&amp;quot;, a small, packed together group of stickies on a wall outside of a choke point that is detonated when a team pushes through, dealing high amounts of damage. Some well-placed stickytraps can often go unseen and may even kill multiple enemy teammates. It is also used for sticky-jumps, where the player places a sticky under their feet and detonates it to propel them in a certain direction at high-speeds. The minimum damage from a successful stickyjump a player can take is 40, and can do around 100 damage max (often resulting in a failed stickyjump.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sticky Jumper&lt;br /&gt;
| image = Backpack_Sticky_Jumper.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The sticky jumper sometimes used in combination with the ullapool caber to attempt [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=efQ_CJOLLuY#t=1094s a pick on the medic or other important class] at the start of payload maps on offense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Chargin' Targe&lt;br /&gt;
| image = Backpack_Chargin'_Targe.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = A very small portion of high-level players still use this, as it denies them the ability to arrive at midfights first and a fraction of the damage that they could do before, and with many new updates disabling some charge [[scripts]], many find it harder to use without a clear path. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Splendid Screen&lt;br /&gt;
| image = Backpack_Splendid_Screen.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Splendid Screen info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scottish Resistance&lt;br /&gt;
| image = Backpack_Scottish_Resistance.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = ScoRes info &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bottle and reskins&lt;br /&gt;
| image = Backpack_Bottle.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Stock melee info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = Backpack_Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ullapool Caber&lt;br /&gt;
| image = Backpack_Ullapool_Caber.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Caber info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Eyelander&lt;br /&gt;
| image = Backpack_Eyelander.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Often used in combination with booties as the 25 health reduction is debilitating for some, the Eyelander has one of the largest melee ranges in the game. It grants an extra 15 health with each kill with it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scotsman's Skullcutter&lt;br /&gt;
| image = Backpack_Scotsman's_Skullcutter.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = HEAVY AXE info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Claidheamh Mor&lt;br /&gt;
| image = Backpack_Claidheamh_Mòr.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Claymore info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Persian Persuader&lt;br /&gt;
| image = Backpack_Persian_Persuader.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = While the ammo to health conversion may help in some situations, it becomes impossible to use stickies to spam chokes as you quickly run out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Demoman (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his [http://comp.tf/wiki/Spamming spamming] abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can get him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Demoman (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In highlander, the Demoman's main job, is area denial. His weapons are great at dishing out high damage to numerous players at once, but fall short when it comes to accuracy. He serves a similar role as he does in 6's of damage dealing and crowd control, but he also is expected to deal with sentry nests.&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=622</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=622"/>
		<updated>2013-07-01T13:57:54Z</updated>

		<summary type="html">&lt;p&gt;Mici: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demoman's role in competitive TF2 is area denial, choke spamming, and crowd control. He is also expected to take down sentry nests. With the Stickybomb Launcher, the Demoman can do the most damage in the game, and with multiple people in a small space, he is able to do large amounts of damage. A good demoman can hold off an entire team with well-timed spam. He is the first to the midfight because of the high damage he can do and is also the class used for most often for a kritzkrieg push because of the charge ability of the stickybomb launcher, the amount of damage he can deal without having to reload and because it does the most damage with a critical hit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Grenade Launcher&lt;br /&gt;
| image = Backpack_Grenade_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Recommended for medium to close range. A single grenade (or &amp;quot;pill&amp;quot;) can do 102 damage when it is a direct hit. It can vary between 102 and 99 depending on how close of a direct hit the pill is. It is often used to spam chokes when the demo already has a sticky trap set up, and because pills are tangible they can roll across the ground if they have not hit someone directly before touching the wall or floor or ceiling (these are often called rollers). Rollers can do 35 to 70 damage depending on the distance from the person they are near.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ali Baba's Wee Booties / Bootlegger&lt;br /&gt;
| image = Backpack_Ali_Baba's_Wee_Booties.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Ali Baba's Wee Booties increase the demoman's health from 175 to 200, allowing him to take more spam and survive for longer. Many demomen wear the item because their grenade aim is off or bad, or for kritzkrieg pushes in order to stay alive longer without invulnerability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loch-n-Load&lt;br /&gt;
| image = Backpack_Loch-n-Load.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Most demomen do not use the Loch because of its required high-accuracy aim and also because of the heightened splash damage taken from a close range pill, but also because other players not hit by it do not take splash damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loose Cannon&lt;br /&gt;
| image = Backpack_Loose_Cannon.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Loose Cannon is rarely used in competitive, it lacks the damage potential of a grenade launcher both up close and at long range. The cannonballs do 16-48 splash damage after they hit the ground, compared to 22-64 of the grenade launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Stickybomb Launcher&lt;br /&gt;
| image = Backpack_Stickybomb_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the most versatile weapon for the demoman, and almost all upper-level competitive demomen swear by it. It can be used for almost any range, from close to medium to far, because of its charging ability. A single stickybomb (mostly referred to as a &amp;quot;sticky&amp;quot;) will do 135 damage maximum and 20 damage minimum depending on the distance of the enemy player. By holding down the left click button, you can charge a sticky in order to fire it farther for each second you charge. Many use this for area denial by spamming long-range stickies through a choke point that is too long for pills to reach. It is also used to plant a &amp;quot;stickytrap&amp;quot;, a small, packed together group of stickies on a wall outside of a choke point that is detonated when a team pushes through, dealing high amounts of damage. Some well-placed stickytraps can often go unseen and may even kill multiple enemy teammates. It is also used for sticky-jumps, where the player places a sticky under their feet and detonates it to propel them in a certain direction at high-speeds. The minimum damage from a successful stickyjump a player can take is 40, and can do around 100 damage max (often resulting in a failed stickyjump.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sticky Jumper&lt;br /&gt;
| image = Backpack_Sticky_Jumper.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The sticky jumper sometimes used in combination with the ullapool caber to attempt [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=efQ_CJOLLuY#t=1094s a pick on the medic or other important class] at the start of payload maps on offense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Chargin' Targe&lt;br /&gt;
| image = Backpack_Chargin'_Targe.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = A very small portion of high-level players still use this, as it denies them the ability to arrive at midfights first and a fraction of the damage that they could do before, and with many new updates disabling some charge [[scripts]], many find it harder to use without a clear path. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Splendid Screen&lt;br /&gt;
| image = Backpack_Splendid_Screen.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Splendid Screen info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scottish Resistance&lt;br /&gt;
| image = Backpack_Scottish_Resistance.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = ScoRes info &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bottle and reskins&lt;br /&gt;
| image = Backpack_Bottle.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Stock melee info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = Backpack_Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ullapool Caber&lt;br /&gt;
| image = Backpack_Ullapool_Caber.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Caber info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Eyelander&lt;br /&gt;
| image = Backpack_Eyelander.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Often used in combination with booties as the 25 health reduction is debilitating for some, the Eyelander has one of the largest melee ranges in the game. It grants an extra 15 health with each kill with it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scotsman's Skullcutter&lt;br /&gt;
| image = Backpack_Scotsman's_Skullcutter.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = HEAVY AXE info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Claidheamh Mor&lt;br /&gt;
| image = Backpack_Claidheamh_Mòr.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Claymore info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Persian Persuader&lt;br /&gt;
| image = Backpack_Persian_Persuader.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = While the ammo to health conversion may help in some situations, it becomes impossible to use stickies to spam chokes as you quickly run out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Demoman (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his [http://comp.tf/wiki/Spamming spamming] abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can get him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Demoman (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In highlander, the Demoman's main job, is area denial. His weapons are great at dishing out high damage to numerous players at once, but fall short when it comes to accuracy. He serves a similar role as he does in 6's of damage dealing and crowd control, but he also is expected to deal with sentry nests.&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=621</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=621"/>
		<updated>2013-07-01T13:55:06Z</updated>

		<summary type="html">&lt;p&gt;Mici: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Pyro is an [[offclass]] in 6v6 and a main class in Highlander.  The Pyro is a maniac firebug who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease and reflect projectiles like rockets and arrows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an offclass.  Most commonly run when the defending team has uber disadvantage while defending last, the Pyro's job is to neutralize the enemy team's uber through the use of airblast mechanic.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting your teams sentry gun by reflecting projectiles, and providing flank support when required.&lt;br /&gt;
&lt;br /&gt;
== Weapons == &lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flame Thrower&lt;br /&gt;
| image = flamethrower.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Backburner&lt;br /&gt;
| image = Backburner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Degreaser&lt;br /&gt;
| image = Degreaser.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Phlogistinator&lt;br /&gt;
| image = Phlogistinator.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rainblower&lt;br /&gt;
| image = Rainblower.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''(can somebody format this horizontally its 5:30 am help me)'''&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=620</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=620"/>
		<updated>2013-07-01T13:53:39Z</updated>

		<summary type="html">&lt;p&gt;Mici: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to your opponent. When you run so damn fast, it isn't hard to get close to people; the only problem is staying alive once you're there. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while your foes shoot at the air around you.&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Scattergun info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Force-A-Nature, or FaN, reduces your clip size to 2 shots, but lets you use the knockback from your gun to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Shortstop info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Soda Popper info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Blaster info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat and reskins&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher / Three-Rune Blade&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Basher info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Candy Cane info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Atomizer info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Wrap Assassin info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template_talk:Weapon&amp;diff=618</id>
		<title>Template talk:Weapon</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template_talk:Weapon&amp;diff=618"/>
		<updated>2013-07-01T13:45:30Z</updated>

		<summary type="html">&lt;p&gt;Mici: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this should definitely have ETF2L 6v6 and HL rows as well -[[User:Mici|Mici]] ([[User talk:Mici|talk]]) 14:45, 1 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template_talk:Weapon&amp;diff=617</id>
		<title>Template talk:Weapon</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template_talk:Weapon&amp;diff=617"/>
		<updated>2013-07-01T13:43:40Z</updated>

		<summary type="html">&lt;p&gt;Mici: Created page with &amp;quot;this should definitely have ETF2L 6v6 and HL rows as well&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this should definitely have ETF2L 6v6 and HL rows as well&lt;/div&gt;</summary>
		<author><name>Mici</name></author>
		
	</entry>
</feed>