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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lucky+Shot</id>
	<title>comp.tf - User contributions [en]</title>
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	<updated>2026-05-05T05:32:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=641</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=641"/>
		<updated>2013-07-01T15:27:35Z</updated>

		<summary type="html">&lt;p&gt;Lucky Shot: /* In Sixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the medic makes up a key component of the combo, along with the pocket [[soldier]]. In [[highlander]], the combo usually consists of a medic, [[heavy]], and [[demoman]]. As the medic does not need to focus on aim, medics generally act as callers for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy ubers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
Medic is most commonly thought of as the most important class in all of TF2. He leads the pushes in order to cap more points, and in order to destroy the enemy team. His job is to give buffs to every class. Buffs are a health boost that all classes can receive. Soldier can be buffed from 200 to 300, Scout from 125 to 185, etc. etc. In 6's the medic usually uses two different types of medi-guns. The original medi gun, which makes the player that recieves the uber invincible, and the kritzkrieg, which gives 100% kritz to the player receiving the uber. The kritzkrieg is usually given to the demoman in order to drop the other teams medic and t gain a large advantage. The demoman receives the kritz because he has the largest damage output and has weapons that best suit the kritzkrieg. The medic has a pocket soldier who's main objective is to keep the medic alive. He receives most of the ubercharges from the medic. Keeping the medic alive is very iomportant and the team with the better medic usually has an advantage.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;/div&gt;</summary>
		<author><name>Lucky Shot</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=640</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=640"/>
		<updated>2013-07-01T15:27:14Z</updated>

		<summary type="html">&lt;p&gt;Lucky Shot: /* In Sixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the medic makes up a key component of the combo, along with the pocket [[soldier]]. In [[highlander]], the combo usually consists of a medic, [[heavy]], and [[demoman]]. As the medic does not need to focus on aim, medics generally act as callers for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy ubers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
Medic is most commonly thought of s the most important class in all of TF2. He leads the pushes in order to cap more points, and in order to destroy the enemy team. His job is to give buffs to every class. Buffs are a health boost that all classes can receive. Soldier can be buffed from 200 to 300, Scout from 125 to 185, etc. etc. In 6's the medic usually uses two different types of medi-guns. The original medi gun, which makes the player that recieves the uber invincible, and the kritzkrieg, which gives 100% kritz to the player receiving the uber. The kritzkrieg is usually given to the demoman in order to drop the other teams medic and t gain a large advantage. The demoman receives the kritz because he has the largest damage output and has weapons that best suit the kritzkrieg. The medic has a pocket soldier who's main objective is to keep the medic alive. He receives most of the ubercharges from the medic. Keeping the medic alive is very iomportant and the team with the better medic usually has an advantage.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;/div&gt;</summary>
		<author><name>Lucky Shot</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=637</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=637"/>
		<updated>2013-07-01T15:18:52Z</updated>

		<summary type="html">&lt;p&gt;Lucky Shot: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;4v4, bball, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BBALL ==&lt;br /&gt;
Team Fortress 2 BBALL is a game mode where you play 1v1 or 2v2. The only classes that are played are soldier. There is one large basketball court with two hoops, just like a real basketball court. On start of the round, an intelligence briefcase, just like in capture the flag, is in the middle of the court. The objective is too pick up the intelligence, and get yourself in the hoop. When you put yourself in the hoop while carrying the intelligence,  you receive a point. The normal point limit is to 5. Once yous core a point, the intelligence will spawn on the other teams free throw line, near there hoop, giving them a chance to score. Having a good knowledge of rocket jumping and being able to rocket jump decently well, is a necessity to play BBALL.&lt;/div&gt;</summary>
		<author><name>Lucky Shot</name></author>
		
	</entry>
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