<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lem0n</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lem0n"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Lem0n"/>
	<updated>2026-05-04T23:53:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=2584</id>
		<title>Configs (CFG)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=2584"/>
		<updated>2013-07-05T16:21:34Z</updated>

		<summary type="html">&lt;p&gt;Lem0n: /* FPS Configs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Configs refer to the configuration files which are used by the game to quickly change game parameters, such as graphics options. Many configs are designed to improve game performance through lowering graphics settings, as well as providing extra functionality through use of client commands, such as viewmodel_fov and interp settings.&lt;br /&gt;
&lt;br /&gt;
== FPS Configs ==&lt;br /&gt;
&lt;br /&gt;
FPS configs strive to lower game graphics as much as possible in order to increase the framerate (FPS) of the game. Popular graphics configs include Chris's Highframes, Maxframes, and Dx9frames, while configs such as m0reframes have been used in the past.&lt;br /&gt;
&lt;br /&gt;
[http://clugu.com/tf2mate/ TF2Mate] - TF2Mate is the most popular config generator amongst the TF2 community. It allows players to configure their graphics settings, binds, and also comes with a crosshair switcher that allows the user to pick their own crosshair for each weapon slot on each class.&lt;br /&gt;
&lt;br /&gt;
[http://chrisdown.name/tf2/ Chris' Configurations] - Chris' Configurations, or, simply &amp;quot;Chris' Configs,&amp;quot; are FPS configurations of which, up until recently, was maintained by Chris. They have multiple versions of the configs, such as highframes and maxframes.&lt;br /&gt;
&lt;br /&gt;
[http://m0re.fi/ m0re FPS Configurations] - m0re FPS Configurations is the FPS config which pales in comparison to Chris' Configs due to performance but is a healthy alternative to Chris' Configs.&lt;/div&gt;</summary>
		<author><name>Lem0n</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=2582</id>
		<title>Configs (CFG)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Configs_(CFG)&amp;diff=2582"/>
		<updated>2013-07-05T16:20:59Z</updated>

		<summary type="html">&lt;p&gt;Lem0n: /* FPS Configs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Configs refer to the configuration files which are used by the game to quickly change game parameters, such as graphics options. Many configs are designed to improve game performance through lowering graphics settings, as well as providing extra functionality through use of client commands, such as viewmodel_fov and interp settings.&lt;br /&gt;
&lt;br /&gt;
== FPS Configs ==&lt;br /&gt;
&lt;br /&gt;
FPS configs strive to lower game graphics as much as possible in order to increase the framerate (FPS) of the game. Popular graphics configs include Chris's Highframes, Maxframes, and Dx9frames, while configs such as m0reframes have been used in the past.&lt;br /&gt;
&lt;br /&gt;
[http://clugu.com/tf2mate/ TF2Mate] - TF2Mate is the most popular config generator amongst the TF2 community. It allows players to configure their graphics settings, binds, and also comes with a crosshair switcher that allows the user to pick their own crosshair for each weapon slot on each class.&lt;br /&gt;
[http://chrisdown.name/tf2/ Chris' Configurations] - Chris' Configurations, or, simply &amp;quot;Chris' Configs,&amp;quot; are FPS configurations of which, up until recently, was maintained by Chris. They have multiple versions of the configs, such as highframes and maxframes.&lt;br /&gt;
[http://m0re.fi/ m0re FPS Configurations] - m0re FPS Configurations is the FPS config which pales in comparison to Chris' Configs due to performance but is a healthy alternative to Chris' Configs.&lt;/div&gt;</summary>
		<author><name>Lem0n</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Engineer&amp;diff=2579</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Engineer&amp;diff=2579"/>
		<updated>2013-07-05T16:13:33Z</updated>

		<summary type="html">&lt;p&gt;Lem0n: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An invaluable defense tool, the '''Engineer''''s sentries, dispensers, and teleporters are very helpful to defend a point or cart. On offense, the engineer is able to consolidate the ground gained by his team, and assist them in getting to the battle.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Engineer (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Engineer is considered an [[offclass]].  Most often used on the map [[cp_gravelpit]], the Engineer is only used to defend last on most maps.&lt;br /&gt;
The main purpose of the Engineer and his sentry in [[6v6]] is to soak up damage and waste uber to let his team pop later.  Occasionally, it may get a few kills as well, but for the most part the engineer waits for his sentry to die, then switches to his main class to get cleanup frags.&lt;br /&gt;
It is important to note that a well-placed Sentry can prevent the other team from pushing in with a Kritzkrieg, as they will not be invulnerable and the Engineer's Sentry is immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Engineer (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Engineer's main job in [[Highlander]] is to defend points and deny areas to the other team.  Through the use of the Sentry Gun, the Engineer is easily able to defend and stall for a point in time.  However, Highlander presents a new risk in the form of the [[Spy]], whose Sapper can destroy the Engineer's buildings.  The Engineer can also use such tools as The Wrangler and The Gunslinger to be more effective on offense or to assist in defense. The Engineer is also often used to push the cart on Payload maps.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Template:Class_Engineer_Primary_Table}}&lt;br /&gt;
{{Template:Class_Engineer_Secondary_Table}}&lt;br /&gt;
{{Template:Class_Engineer_Melee_Table}}&lt;br /&gt;
{{Template:Class_Engineer_PDA_Table}}&lt;/div&gt;</summary>
		<author><name>Lem0n</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=2576</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=2576"/>
		<updated>2013-07-05T16:01:14Z</updated>

		<summary type="html">&lt;p&gt;Lem0n: /* MGE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 6v6 ==&lt;br /&gt;
{{Hatnote|See [[6v6]].}}&lt;br /&gt;
&lt;br /&gt;
6v6 is considered by most to be the most highly competitive format, being [[ESEA]]'s favored format, and as the playerbase is arguably more structured. The format utilizes class limits of 2 on all classes save for [[Demo]], [[Medic]], [[Heavy]], and [[Engineer]], which have a class limit of 1. 6v6 is mostly played on 5cp maps.&lt;br /&gt;
&lt;br /&gt;
== Highlander ==&lt;br /&gt;
{{Hatnote|See [[Highlander]].}}&lt;br /&gt;
&lt;br /&gt;
Highlander (Also known as 9v9) is another popular form of TF2. The format is mostly played in [[UGC]] and [[ETF2L]], though [[IGL]] and [[ESA]] have shown interest in it. The game is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, [[King of the Hill|KOTH]], [[5CP]], and A/D maps.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
4v4, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
=== Offclass 6v6 ===&lt;br /&gt;
A format popularised by the Kritzkast Lo-fi Offclass Cup, where a 6v6 format game is played, but with the Scout, Soldier &amp;amp; Demoman classes being banned from competition.[http://www.youtube.com/watch?v=bXVLOQA9BK0]&lt;br /&gt;
&lt;br /&gt;
=== Prolander ===&lt;br /&gt;
Prolander is a 6v6 gamemode where each team has, at most, one of any particular class. The gamemode promotes prolific switching between classes as certain situations call for certain resources. Most commonly, a team will run one each of Scout, Soldier, Demoman, Medic, and have two extra players switching between utility classes.&lt;br /&gt;
&lt;br /&gt;
=== Ultiduo ===&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. The objective is similar to King of the Hill, capture and defend the point from the opposing team. To win, you must run down the timer, which is done so by capturing the point. Since this gamemode consists of only a Soldier and Medic, it is heavily reliant on deathmatch skills.&lt;br /&gt;
&lt;br /&gt;
=== BBall ===&lt;br /&gt;
&lt;br /&gt;
BBall is often considered the &amp;quot;bar pool&amp;quot; of TF2, as many high and low level players across different leagues play it, and little infrastructure is needed to start games or tournaments in it. The game is played on a replication of a basketball court, with the intel being used as a ball. Players must use a combination of rocket jumping and DM to take the ball from their opponents, and jump into (on top of) their hoop while holding it. The ball initially spawns in the center of the court. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. The majority of weapons are banned in Bball, usually save for the Original, and in some cases the Escape Plan and Gunboats. There is usually a two-second respawn timer to encourage faster paced gameplay.&lt;br /&gt;
&lt;br /&gt;
=== MGE ===&lt;br /&gt;
&lt;br /&gt;
The only established form of one v. one competition in TF2, MGE is a mod created by Lange that offers players the chance to play 1v1 games where the first to twenty frags is the winner. In particular, the format is popular among Soldiers, and, to a less commonly, Scouts and Demoman. It is used both as a common form of practice, and as a competitive format in and of itself; as of July 2013, ETF2L runs a monthly MGE cup powered by AVerMedia. There are multiple populated MGE servers in all regions where players can practice their skills for use in various other competitive formats.&lt;/div&gt;</summary>
		<author><name>Lem0n</name></author>
		
	</entry>
</feed>