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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lalaloopsy</id>
	<title>comp.tf - User contributions [en]</title>
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	<updated>2026-05-05T05:54:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Cp_gullywash_final1&amp;diff=4383</id>
		<title>Cp gullywash final1</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Cp_gullywash_final1&amp;diff=4383"/>
		<updated>2013-08-05T21:50:56Z</updated>

		<summary type="html">&lt;p&gt;Lalaloopsy: /* Lobby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:CP Gullywash}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Gullywash&lt;br /&gt;
| image = Cp_gullywash_final1.png&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_gullywash_final1&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| download = default map&lt;br /&gt;
| playstyle = &lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash_final1 is the official release of version of cp_gullywash, a custom map created by Arnold.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash was first posted to the tf2maps.net forums on April 9, 2009 before being officially added to the game on October 13, 2011.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;cp_gullywash_final1 is used commonly in both [[Highlander]] and [[6v6|6s]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Map Locations==&lt;br /&gt;
&lt;br /&gt;
===Middle Point===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash - Middle point&lt;br /&gt;
 | image = Cp_gullywash_final1-Middle.jpg&lt;br /&gt;
 | area1 = Choke&lt;br /&gt;
 | x1 = 485px&lt;br /&gt;
 | y1 = 110px&lt;br /&gt;
 | area2 = Big Door&lt;br /&gt;
 | x2 = 170px&lt;br /&gt;
 | y2 = 130px&lt;br /&gt;
 | area3 = Dropdown&lt;br /&gt;
 | x3 = 530px&lt;br /&gt;
 | y3 = 185px&lt;br /&gt;
 | area4 = Lower&lt;br /&gt;
 | x4 = 616px&lt;br /&gt;
 | y4 = 277px&lt;br /&gt;
 | area5 = Elbow&lt;br /&gt;
 | x5 = 305px&lt;br /&gt;
 | y5 = 142px&lt;br /&gt;
 | area6 = Nipple&lt;br /&gt;
 | x6 = 390px&lt;br /&gt;
 | y6 = 90px&lt;br /&gt;
}}&lt;br /&gt;
=== Second Point===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash - Second point&lt;br /&gt;
 | image = Cp_gullywash_final1-Second.jpg&lt;br /&gt;
 | area1 = Upper/Balc&lt;br /&gt;
 | x1 = 535px&lt;br /&gt;
 | y1 = 160px&lt;br /&gt;
 | area2 = Rock&lt;br /&gt;
 | x2 = 135px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
 | area3 = Big Door&lt;br /&gt;
 | x3 = 680px&lt;br /&gt;
 | y3 = 230px&lt;br /&gt;
 | area4 = Lobby&lt;br /&gt;
 | x4 = 740px&lt;br /&gt;
 | y4 = 310px&lt;br /&gt;
 | area5 = Choke&lt;br /&gt;
 | x5 = 305px&lt;br /&gt;
 | y5 = 180px&lt;br /&gt;
}}&lt;br /&gt;
===Lobby===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash - Lobby&lt;br /&gt;
 | image = Cp_gullywash_final1-Lobby.jpg&lt;br /&gt;
 | area1 = Riverside&lt;br /&gt;
 | x1 = 190px&lt;br /&gt;
 | y1 = 90px&lt;br /&gt;
 | area2 = Balcony&lt;br /&gt;
 | x2 = 400px&lt;br /&gt;
 | y2 = 140px&lt;br /&gt;
 | area3 = Lower lobby&lt;br /&gt;
 | x3 = 80px&lt;br /&gt;
 | y3 = 300px&lt;br /&gt;
 | area4 = Main&lt;br /&gt;
 | x4 = 700px&lt;br /&gt;
 | y4 = 280px&lt;br /&gt;
 | area5 = Lobby&lt;br /&gt;
 | x5 = 305px&lt;br /&gt;
 | y5 = 180px&lt;br /&gt;
 | area6 = Lockers&lt;br /&gt;
 | x6 = 435px&lt;br /&gt;
 | y6 = 160px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Gullywash - Last&lt;br /&gt;
 | image = cp_gullywash_final1-Last.jpg&lt;br /&gt;
 | area1 = Lockers&lt;br /&gt;
 | x1 = 150px&lt;br /&gt;
 | y1 = 198px&lt;br /&gt;
 | area2 = Balcony / Top Right&lt;br /&gt;
 | x2 = 360px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
 | area3 = Left&lt;br /&gt;
 | x3 = 80px&lt;br /&gt;
 | y3 = 300px&lt;br /&gt;
 | area4 = Last&lt;br /&gt;
 | x4 = 700px&lt;br /&gt;
 | y4 = 280px&lt;br /&gt;
 | area5 = Main&lt;br /&gt;
 | x5 = 270px&lt;br /&gt;
 | y5 = 230px&lt;br /&gt;
 | area6 = Riverside&lt;br /&gt;
 | x6 = 485px&lt;br /&gt;
 | y6 = 190px&lt;br /&gt;
}}&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Lalaloopsy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=3287</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=3287"/>
		<updated>2013-07-13T20:39:22Z</updated>

		<summary type="html">&lt;p&gt;Lalaloopsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:250px-Heavy.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with the downside of having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed; this leaves the Heavy unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Heavy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]] just in case a team does no want to have a medic in their line up. Heavy will take the medic's role when in play, allowing the medic to play more of an attacking class, as he is capable of healing his teammates much better with his sandvich. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground and unable to escape the hail of bullets. Alongside with these roles, Heavy also serves a purpose in eating sandvich.&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Heavy (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health margin when buffed. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_heavy_primary_table}}&lt;br /&gt;
{{Template:Class_heavy_secondary_table}}&lt;br /&gt;
{{Template:Class_heavy_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
&lt;br /&gt;
NOODLE &lt;br /&gt;
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NOODLE&lt;/div&gt;</summary>
		<author><name>Lalaloopsy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=3285</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=3285"/>
		<updated>2013-07-13T20:33:39Z</updated>

		<summary type="html">&lt;p&gt;Lalaloopsy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife.  Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team.  The Spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered one of the best classes in NA 6s. If you play in PUGs (Pick-Up Games) ,such as #tf2mix, you'll notice that the top fragger is the team's spy. In competitive format, the spy acts as a pocket when the team decides to only have one soldier with that soldier being their roamer. If you take a look at an Invite team, such as Classic Mixup, you'll notice that Platinum goes spy most of the time. &lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is often used to pick the enemy Medic, Heavy, Demoman, Sniper, and Engineer.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
===Trickstabs===&lt;br /&gt;
&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at an advantage, due to his high damage output. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy, which makes him really OP. The are a multitude of ways to do so. For an example, you could easily rocket jump into the air, place a sticky below an enemy, detonate the sticky, shoot them up causing him to be confused, which will make him turn around to take a look at his surroundings, then stab his back.&lt;br /&gt;
&lt;br /&gt;
===Allowed Weapons===&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy Primary Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy Secondary Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy PDA Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy Melee Table}}&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Lalaloopsy</name></author>
		
	</entry>
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