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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KoolerTheFirst</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KoolerTheFirst"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/KoolerTheFirst"/>
	<updated>2026-05-05T02:41:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Lakeside&amp;diff=30646</id>
		<title>Lakeside</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Lakeside&amp;diff=30646"/>
		<updated>2016-05-19T13:56:40Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: /* Calls */ Fixed capitalization/formatting and changed &amp;quot;battlements&amp;quot; to &amp;quot;Batts&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Lakeside&lt;br /&gt;
| image = Koth lakeside final.png&lt;br /&gt;
| maptype = [[King of the Hill]]&lt;br /&gt;
| currentversion = koth_lakeside_final&lt;br /&gt;
| developer = [http://steamcommunity.com/id/3Dnj 3Dnj]&lt;br /&gt;
| default = Yes&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''koth_lakeside''' is a [[King of the Hill]] map made by the mapmaker [http://steamcommunity.com/id/3Dnj 3Dnj] and made official by Valve on February 24, 2011. It is played frequently in [[Highlander]], having been used by [[UGC]] for several seasons.&lt;br /&gt;
&lt;br /&gt;
The objective of Lakeside is the control the middle point for three minutes. The two teams spawn on opposite sides of the map and rush toward the middle when the round begins. A round will continue into overtime if the timer is up but there is still enemy presence on the point.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The first season of UGC Highlander that ran Lakeside in its maplist was Season 4. It is typically played as an early season map because of its simplicity, and the fact that it was a Halloween event map in 2012 makes it recognizable to new competitive players, while being more competitively viable than a map such as Mann Manor.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Lakeside/MapLeagueInclusionTable}}&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Lakeside, control point&lt;br /&gt;
 | image = koth_lakeside mid.png&lt;br /&gt;
 | area1 = Tunnel | x1=427px | y1=44px&lt;br /&gt;
 | area2 = Ruins | x2=450px | y2=79px&lt;br /&gt;
 | area3 = Bridge | x3=364px | y3=88px&lt;br /&gt;
 | area4 = Stone / Box | x4=243px | y4=117px&lt;br /&gt;
 | area5 = Batts | x5=189px | y5=138px&lt;br /&gt;
 | area6 = Bathhouse / Pool | x6=571px | y6=155px&lt;br /&gt;
 | area7 = Tree / Obelisk | x7=365px | y7=217px&lt;br /&gt;
 | area8 = Right | x8=522px | y8=303px&lt;br /&gt;
 | area9 = Left | x9=347px | y9=406px&lt;br /&gt;
 | area10 = Valley / Yard | x10=600px | y10=406px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The overall team strategy on this map is to simply kill the opposing team, take the point, and prevent an enemy counterpush. When in control of the point, the goal is to keep the other team too disorganized to push back. This is accomplished with well-timed kills on combo-members and strong positioning.&lt;br /&gt;
&lt;br /&gt;
=== Midfight ===&lt;br /&gt;
During the initial fight for the point, a common position for the combo to push is in valley right behind the obelisk. This puts the medic safely out of sight while allowing him to heal people that are pushing onto the point. There is an important high ground vs. low ground fight on this point, often giving a large advantage to whoever reaches the point first, but doing so puts them at risk to a Sniper. The Engineer often keeps a mini sentry watching his valley to prevent bombers from killing someone. When actually pushing the point the sentry is eventually moved onto or near the point. &lt;br /&gt;
&lt;br /&gt;
=== The Combo ===&lt;br /&gt;
Many teams use the Kritzkrieg for its versatility on this map. The critical damage can clear the point for a capture. When in control of the point, a Medic can use the charge to kill an enemy Demoman, Heavy, or Medic, delaying a push from them. Its fast charge speed allows for aggressive contesting of the point or relentless harrassment of the team that doesn't control it. Other Mediguns can be used to better protect the Medic, but it can be more difficult to push onto the point with them if the holding team forces the Ubercharge in valley or around the pool room.&lt;br /&gt;
&lt;br /&gt;
=== Defense ===&lt;br /&gt;
When defending the point when you control it, you should immediately consider a forward hold. You can do a forward hold if you have a significant number advantage and/or open ground that would allow you to do so. The typical forward hold consists of a combo holding the enemy plateau and a flank holding the battlements. This strategy works well with the stock Medigun because you can deny any incoming push with invincibility of your combo and scattering of your flank. With Kritz or Quick-Fix, you need to draw them out far enough that you can push into them, or you'll be sitting on a charge that will not save you from a kritz. A forward hold with Kritz typically involves the combo in the bathhouse, because your flank will be able to call any offensive push long before you're threatened by it.&lt;br /&gt;
&lt;br /&gt;
If you're not doing a forward hold, your team is essentially controlling your yard and platform with your combo classes, while controlling their yard and platform with your flank classes. It's important to call the enemy Sniper at all times during a hold like this, because he can get a sightline on most of the map without having to fight anyone.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
The offensive strategy on Lakeside is to build an Übercharge while bombing their team and taking advantage of your superior spawn times. Kritzkrieg is usually the best option for this situation, giving you the chance for that magical first crit sticky medic pick. A good play here is to pair up your Demo and Soldier for a tandem bomb while your Spy is somewhere on their side of the map. When executed well, this is the best way to force a charge or kill a medic. All the while, your Sniper is working to create some sort of advantage you can push off of.&lt;br /&gt;
&lt;br /&gt;
== Rollouts ==&lt;br /&gt;
&lt;br /&gt;
=== Demoman === &lt;br /&gt;
The Demoman rollout for Lakeside is very simple. He fires his first sticky in spawn to get as close to the doorway as possible, then he walks out of the main door and uses one sticky to jump to either the bathhouse or the main point.&lt;br /&gt;
&lt;br /&gt;
=== Scout ===&lt;br /&gt;
The Scout should basically follow the Demoman in, emulating his rollout. If the Demoman wants to go to the bathhouse first, the Scout should walk through tunnel. If the Demoman wants to go to the point, the Scout should walk through main.&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===&lt;br /&gt;
The Soldier's typical rollout is simply whipping the medic and heavy to the point as quickly as possible. After you reach the yard, most Soldiers will rocket jump toward the bathhouse and try to spam the other team out of it.&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
Your Engineer is going to want to get a mini sentry watching your yard ASAP. Pyro, Medic, and Heavy will be following the Demo in and attempting to beat out their combo. The combo classes should try to stay alive in preparation for the first Kritzkrieg or Übercharge. The Sniper should either watch through the bathhouse sightline or go for an early pick on someone peeking over the point hill without exposing himself to the enemy Sniper. The Spy should determine what medigun the opposing Medic is running, either via name or by looking at the medic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Koth_ramjam.jpg&amp;diff=15989</id>
		<title>File:Koth ramjam.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Koth_ramjam.jpg&amp;diff=15989"/>
		<updated>2015-08-03T19:56:18Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: KoolerTheFirst uploaded a new version of File:Koth ramjam.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ramjam&amp;diff=15988</id>
		<title>Ramjam</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ramjam&amp;diff=15988"/>
		<updated>2015-08-03T19:52:10Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: The map changed to rc1, so I've edited the article accordingly.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ramjam&lt;br /&gt;
| image = Koth_ramjam.jpg&lt;br /&gt;
| maptype = [[King of the Hill]]&lt;br /&gt;
| currentversion = koth_ramjam_rc1&lt;br /&gt;
| developer = Jusa&lt;br /&gt;
| download = http://forums.tf2maps.net/downloads.php?do=file&amp;amp;id=5636}}&lt;br /&gt;
&lt;br /&gt;
'''Ramjam''' is a [[King of The Hill]] map created by Jusa and released in July of 2013. The most recent version, koth_ramjam_rc1, was released in July of 2015. The map is still being developed&lt;br /&gt;
and you can follow the development in the [http://forums.tf2maps.net/showthread.php?t=21414 TF2maps thread].&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
| title = Ramjam - Middle Point&lt;br /&gt;
| image = Koth_ramjam.jpg&lt;br /&gt;
| area1 =  Road&lt;br /&gt;
| x1 = 455px&lt;br /&gt;
| y1 = 367px&lt;br /&gt;
| area2 = Shack&lt;br /&gt;
| x2 = 720px&lt;br /&gt;
| y2 = 200px&lt;br /&gt;
| area3 = Jam&lt;br /&gt;
| x3 = 500px&lt;br /&gt;
| y3 = 130px&lt;br /&gt;
| area4 = Shutter&lt;br /&gt;
| x4 = 180px&lt;br /&gt;
| y4 = 150px&lt;br /&gt;
| area5 = Gas&lt;br /&gt;
| x5 = 580px&lt;br /&gt;
| y5 = 120px&lt;br /&gt;
| area6 = Stairs&lt;br /&gt;
| x6 = 251px&lt;br /&gt;
| y6 = 210px&lt;br /&gt;
}}&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:KOTH maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Coalplant&amp;diff=15987</id>
		<title>Coalplant</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Coalplant&amp;diff=15987"/>
		<updated>2015-08-03T19:49:02Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: One last edit: I had to change koth_coalplant_b6 to koth_coalplant_b7&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Coalplant&lt;br /&gt;
| image = Coalplant.jpg&lt;br /&gt;
| maptype = [[King of the Hill]]&lt;br /&gt;
| currentversion = koth_coalplant_b7&lt;br /&gt;
| developer = [http://steamcommunity.com/id/scorpiouprising Ian „Scorpio Uprising“ Cuslidge]&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/koth_coalplant_b7.bsp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''koth_coalplant_b7''' is a reworked version of [[koth_ashville]]. The map is [[King of The Hill]] with roughly the same gameplay as koth_ashville, with the visuals of [[cp_foundry]].&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Coalplant MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:KOTH maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Coalplant&amp;diff=15986</id>
		<title>Coalplant</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Coalplant&amp;diff=15986"/>
		<updated>2015-08-03T19:48:25Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Changed cp_ashville to koth_ashville.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Coalplant&lt;br /&gt;
| image = Coalplant.jpg&lt;br /&gt;
| maptype = [[King of the Hill]]&lt;br /&gt;
| currentversion = koth_coalplant_b7&lt;br /&gt;
| developer = [http://steamcommunity.com/id/scorpiouprising Ian „Scorpio Uprising“ Cuslidge]&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/koth_coalplant_b7.bsp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''koth_coalplant_b6''' is a reworked version of [[koth_ashville]]. The map is [[King of The Hill]] with roughly the same gameplay as koth_ashville, with the visuals of [[cp_foundry]].&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Coalplant MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:KOTH maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Coalplant&amp;diff=15985</id>
		<title>Coalplant</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Coalplant&amp;diff=15985"/>
		<updated>2015-08-03T19:47:22Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Updated the DL link and the map version to the latest release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Coalplant&lt;br /&gt;
| image = Coalplant.jpg&lt;br /&gt;
| maptype = [[King of the Hill]]&lt;br /&gt;
| currentversion = koth_coalplant_b7&lt;br /&gt;
| developer = [http://steamcommunity.com/id/scorpiouprising Ian „Scorpio Uprising“ Cuslidge]&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/koth_coalplant_b7.bsp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''koth_coalplant_b6''' is a reworked version of [[cp_ashville]]. The map is [[King of The Hill]] with roughly the same gameplay as [[koth_ashville]], with the visuals of [[cp_foundry]].&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Coalplant MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:KOTH maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Intermodal&amp;diff=15984</id>
		<title>Intermodal</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Intermodal&amp;diff=15984"/>
		<updated>2015-08-03T19:33:50Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Undid my revision because I'm actually not sure what version of the map is played,  However, I did update the map DL link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Intermodal&lt;br /&gt;
| image = Intermodel.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_intermodal_rc3a&lt;br /&gt;
| developer = Hyce&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_intermodal_rc3a.bsp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_intermodal''' is an custom [[5CP]] map made by [[Hyce]]. It was released on October 25, 2013 and was tested as the Week 0 map in [[UGC]] [[6v6]] in the 2014 Summer season. The map name had its spelling changed from &amp;quot;Intermodel&amp;quot; to &amp;quot;Intermodal&amp;quot; in the RC3a release. It is unknown if this is a typo or if the map name was intentionally changed. &lt;br /&gt;
&lt;br /&gt;
The map received some criticism regarding the number of entrances into small areas and the difficulty of holding a point.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Intermodal MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Intermodal&amp;diff=15983</id>
		<title>Intermodal</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Intermodal&amp;diff=15983"/>
		<updated>2015-08-03T19:32:23Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Updated the DL link and the map version to the latest release.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Intermodal&lt;br /&gt;
| image = Intermodel.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_intermodal_g1f&lt;br /&gt;
| developer = Hyce&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/cp_intermodal_g1f.bsp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_intermodal''' is an custom [[5CP]] map made by [[Hyce]]. It was released on October 25, 2013 and was tested as the Week 0 map in [[UGC]] [[6v6]] in the 2014 Summer season. The map name had its spelling changed from &amp;quot;Intermodel&amp;quot; to &amp;quot;Intermodal&amp;quot; in the RC3a release. It is unknown if this is a typo or if the map name was intentionally changed. &lt;br /&gt;
&lt;br /&gt;
The map received some criticism regarding the number of entrances into small areas and the difficulty of holding a point.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Intermodal MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Swiftwater&amp;diff=15982</id>
		<title>Swiftwater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Swiftwater&amp;diff=15982"/>
		<updated>2015-08-03T19:26:16Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Changed the DL link to the one on Fakkel Brigade's map archive because the Wireplay link provided was no longer working (or at least it isn't working for me at this time.  I also corrected some small spelling and grammar errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Outdated}}&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Swiftwater&lt;br /&gt;
| image = Swiftwater.jpg&lt;br /&gt;
| maptype = [[Payload]]&lt;br /&gt;
| currentversion = pl_swiftwater_ugc&lt;br /&gt;
| developer = [http://steamcommunity.com/id/whatisschwa What Is Schwa]&lt;br /&gt;
| download = http://fakkelbrigade.eu/maps/pl_swiftwater_ugc.bsp&lt;br /&gt;
| playstyle = Favours defence&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
'''pl_swiftwater''' is a custom payload map made by [http://steamcommunity.com/id/whatisschwa What Is Schwa] that is commonly used in [[Highlander]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Swiftwater is exclusively a Highlander map. The 'pl_swiftwater_ugc' variation has been in the UGC league Map List since Season 8 and Wireplay since Season 9.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
Attacking times on swiftwater tend to be longer than on other traditional payload maps such as Badwater and Upward. It is a more open map than either of those, with the layout offering a lot of height advantage as well to use for flanking and utility classes.&lt;br /&gt;
&lt;br /&gt;
Defensive strategy can vary quite a lot depending on the team involved, it really is a map where a degree of familiarity and team synchronization is required to play well. At higher levels a top sniper can be a nightmare to play against!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''1st Point'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1st Point.jpg|Overview&lt;br /&gt;
File:FirstFlank.jpg|The flank doorway&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is no definitive strategy for the first point hold although the consensus is this can be difficult to hold. If a team does try to hold they will typically be on the ledge in-front of the house. This can be vulnerable to spam and you run the risk of getting cut off if you lose your flank by the tunnel exit. Consequently many teams do not commit important classes to the defense of first at all, setting up in the tunnel. There can be interesting strategies to try and catch the attacking medic unawares and generally stall the push before 2nd.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''2nd Point and 3rd Point'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Tunnel.jpg|Tunnel leading to 2nd and 3rd capture points&lt;br /&gt;
File:3rd Point.jpg|3rd from Attack's POV&lt;br /&gt;
File:3rd Point 2.jpg|3rd from Defense's POV&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bomb goes through the tunnel (2nd point is at the end of the tunnel) and a good defense here can be tough to break through without an uber, key picks by the spy or effective use of the top flank. I refer to the top flank, this is a one-way door (beware!) on the top right of the first point which grants access to a top corridor which leads onto a balcony overlooking the third point and red spawn. Control of this area can be important for both teams for the 3rd (and 2nd) points due to the substantial height advantage it offers. Defending, you should always be aware of who is up there at the very least. The 3rd point is traditionally one of the hardest points to attack in the map (along with the 4th and 5th). Teams can also place sentry guns and keep other players on the opposite side to the first point flank.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''4th Point'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:4th point.jpg|4th Point coming from 3rd, poor picture&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Because the attack can go a number of different routes this can be an unusual point to defend. The sentry overlooks the cart in some position, and all other classes positioning can vary heavily you do see the combo near he sentry more often than not). Soldiers tend to roam on the far side to the spawn looking for drops on the medic or vulnerable people walking through the doors, and scouts get out onto the left (3rd point) if they can. Once the attacking team take this point the spawn doors behind the defense close and they essentially get trapped (blue spawn changes to directly in front of you too). Not getting caught here is often the key to a good 5th point defense.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''5th Point'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:5th point.jpg|5th Point from defence, Sniper spot!&lt;br /&gt;
File:5th Point 2.jpg|5th Point in-game example&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A long and potentially bloody attack up a hill for the 5th point, where the cart has to go a long way to go. The combo typically sets up on the ledge above the first section of uphill along with the engineer which allows them to shoot down onto the hill/and cart at first. Flank classes (defense, I am thinking solly and scout), if they can try, to get into the house on the far right (from the defense's perspective). The two teams snipers are often the deciding factors here, on defense the sniper can be a long way back. For the attacking team the key is speed. If they can catch some players out on 4th and prevent this ideal defense being set-up that saves valuable time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;'''Last Point'''&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A sentry gun is typically overlooking the cart. Power classes from both sides tend to contest the upper lobby overlooking this gun position. Whilst there are flanks available to try and get behind the attacking teams players the defensive team has to balance this potential threat they can cause with the need for players stop to the cart. This balance may depend on the amount of pressure on it (number of attacking players pushing cart, how close it is etc.).&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
‏[[Category:Payload maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Main_Page&amp;diff=15952</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Main_Page&amp;diff=15952"/>
		<updated>2015-08-02T23:28:24Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Changed Product to Viaduct on OzFortress 6s for consistency with UGC and so that it has a thumbnail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bannerfull&amp;quot; style=&amp;quot;width: 100%;display:block;position:relative&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:225px;color:black&amp;quot;&amp;gt;There are currently: [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:435px;color:black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;'''[[Help:Contents|Help the Wiki!]]'''&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:715px;color:black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;[http://steamcommunity.com/groups/comptf Steam Group]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;front-page-orange-links&amp;quot; style=&amp;quot;position:absolute;bottom:7px;left:815px;color:black&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;[http://www.youtube.com/user/comptf Youtube Channel]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding-bottom:0.2em; &amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Class guides}}&lt;br /&gt;
{{Weekmaps&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
 | esea = Playoffs&lt;br /&gt;
 | eseacomment =&lt;br /&gt;
&lt;br /&gt;
 | ugchl = Viaduct&lt;br /&gt;
 | ugchlcomment = Week 10&lt;br /&gt;
 | ugc6s = Viaduct&lt;br /&gt;
 | ugc6scomment = Week 10&lt;br /&gt;
&lt;br /&gt;
 | ozfortress6s = Snakewater&lt;br /&gt;
 | ozfortress6s2 = Viaduct&lt;br /&gt;
 | ozfortress6scomment = Week 4&lt;br /&gt;
&amp;lt;!--2&lt;br /&gt;
 &lt;br /&gt;
 | etf2lhl = &lt;br /&gt;
 | etf2lhl2 = &lt;br /&gt;
 | etf2lhlcomment = &lt;br /&gt;
&lt;br /&gt;
 | etf2l6s = &lt;br /&gt;
 | etf2l6s2 =&lt;br /&gt;
 | etf2l6scomment =&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{| &lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;mainpage&amp;quot;&lt;br /&gt;
! Featured article – {{Featured|display}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: justify; padding: 6px;&amp;quot; | [[File:{{Featured|image}}|right|300px]]&lt;br /&gt;
{{Featured|text}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; padding: 6px;&amp;quot; |  '''''[[{{Featured|name}}|Continue reading]]''''' · '''[[Template:Featured|Previously featured]]'''&lt;br /&gt;
|}&lt;br /&gt;
| style=&amp;quot;vertical-align: top;&amp;quot; | {{Events}}&lt;br /&gt;
|}&lt;br /&gt;
{{CompetitiveFormats}}&lt;br /&gt;
{{Popular topics navbox}}{{Maps navbox}}&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Borneo&amp;diff=15797</id>
		<title>Borneo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Borneo&amp;diff=15797"/>
		<updated>2015-07-31T17:23:34Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: I edited out some outdated info because this was officially added into tf2.  Also, I specified which season this map was played in on UGC, however a map usage template for this map would be nice...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Borneo &lt;br /&gt;
| image = borneo.png&lt;br /&gt;
| maptype = [[Payload]]&lt;br /&gt;
| currentversion = pl_borneo&lt;br /&gt;
| developer = &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*[http://steamcommunity.com/id/sean_c Sean &amp;quot;Heyo&amp;quot; Cutino]&lt;br /&gt;
*[http://steamcommunity.com/id/vhalin/ Matt &amp;quot;vhalin&amp;quot; Leahy]&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
| default = Yes&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
'''pl_borneo''' is a single-stage [[Payload]] map created by ''Sean &amp;quot;Heyo&amp;quot; Cutino'' and ''Matt &amp;quot;vhalin&amp;quot; Leahy''.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
'''pl_borneo''' is a [[Highlander]] map that was used in UGC Highlander League season 15.&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Payload maps]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Highlander&amp;diff=14143</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Highlander&amp;diff=14143"/>
		<updated>2015-06-06T07:48:25Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: /* Highlander Pugs */ Removed the RC from TF2Center's URL because they have officially released it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Highlander''', a form of '''9v9''', is the largest competitive Team Fortress format.  Its similarities to average public servers makes it an ideal starting point for new players, and its requirement that each team has one of every class means no matter what you like to play, there's a spot on the team for you. &lt;br /&gt;
&lt;br /&gt;
== Highlander Competitive Format ==&lt;br /&gt;
Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote &amp;quot;There can only be one [of each class]&amp;quot; from [http://en.wikipedia.org/wiki/Highlander_(film) Highlander], a movie released in 1986.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
[[File:Badwater.jpg|thumb|200px|right|The staple map of Highlander, [[Badwater]]]]&lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
''Main Article: [[5CP]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Cp_process|cp_process]], [[Cp_gullywash|cp_gullywash]]&lt;br /&gt;
&lt;br /&gt;
=== Stopwatch / Attack and Defend ===&lt;br /&gt;
''Main Article: [[Stopwatch/Attack_and_Defend|Stopwatch / Attack and Defend]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Pl_badwater|pl_badwater]], [[Cp_steel|cp_steel]], [[Pl_swiftwater|pl_swiftwater]]&lt;br /&gt;
&lt;br /&gt;
Stopwatch maps are won by finishing in a faster time then your opponent. You alternate defense / offense after each round. Time is measured by how long it took you to cap points. For example, if you cap all 5 points on a map in 8:37, the opponent must cap all the points in under 8:37 to win. If you cap 3 points in 5:11, the opponent must either cap 3 points in under 5:11, or cap at least 4 points.&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
''Main Article: [[King_of_the_Hill|KOTH]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Koth_lakeside_final|koth_lakeside]], [[Koth_pro_viaduct_rc3|koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
== Highlander Leagues ==&lt;br /&gt;
&lt;br /&gt;
=== Multinational ===&lt;br /&gt;
&lt;br /&gt;
* [[UGC]] ([http://www.ugcleague.com Website])&lt;br /&gt;
&lt;br /&gt;
=== North American ===&lt;br /&gt;
&lt;br /&gt;
* No NA-only leagues&lt;br /&gt;
&lt;br /&gt;
=== European ===&lt;br /&gt;
&lt;br /&gt;
* [[ETF2L]] ([http://www.etf2l.org Website])&lt;br /&gt;
&lt;br /&gt;
=== Oceania ===&lt;br /&gt;
&lt;br /&gt;
* [[ozfortress]] ([http://www.ozfortress.com Website])&lt;br /&gt;
&lt;br /&gt;
== Highlander Pugs ==&lt;br /&gt;
&lt;br /&gt;
* [http://tf2center.com/ TF2 Center] (A web-based pickup for 6v6 / 9v9 / 4v4 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
* [http://tf2pickup.net/ TF2Pickup.net] (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
Over the time the community has wrote a handful of guides on how to play this popular format, some of them can be seen below:&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[6v6]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=9v9&amp;diff=14142</id>
		<title>9v9</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=9v9&amp;diff=14142"/>
		<updated>2015-06-06T07:47:23Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Page created for those who would rather type out 9v9 instead of Highlander&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Highlander]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Cp_yukon_final&amp;diff=13079</id>
		<title>Cp yukon final</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Cp_yukon_final&amp;diff=13079"/>
		<updated>2015-03-29T18:31:23Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|Yukon article doesn't exist on the wiki anymore.}}&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Cp_yukon_final&amp;diff=13078</id>
		<title>Cp yukon final</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Cp_yukon_final&amp;diff=13078"/>
		<updated>2015-03-29T18:30:46Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{delete|reason for deletion}}&lt;br /&gt;
#REDIRECT [[Yukon]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Cp_yukon_final&amp;diff=13077</id>
		<title>Cp yukon final</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Cp_yukon_final&amp;diff=13077"/>
		<updated>2015-03-29T18:30:29Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Marking for deletion since a page for the map Yukon no longer exists.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Yukon]]&lt;br /&gt;
{{delete|reason for deletion}}&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Koth_pro_viaduct_rc4_mid1.jpg&amp;diff=13073</id>
		<title>File:Koth pro viaduct rc4 mid1.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Koth_pro_viaduct_rc4_mid1.jpg&amp;diff=13073"/>
		<updated>2015-03-28T22:42:00Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Fixed broken redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Viaduct.png]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Koth_lakeside_final.jpg&amp;diff=13072</id>
		<title>File:Koth lakeside final.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Koth_lakeside_final.jpg&amp;diff=13072"/>
		<updated>2015-03-28T22:40:51Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Oops, now I fixed it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Lakeside.png]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Koth_lakeside_final.jpg&amp;diff=13071</id>
		<title>File:Koth lakeside final.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Koth_lakeside_final.jpg&amp;diff=13071"/>
		<updated>2015-03-28T22:40:19Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Fixed broken redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lakeside.png]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Barnblitzpro.jpg&amp;diff=13070</id>
		<title>File:Barnblitzpro.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Barnblitzpro.jpg&amp;diff=13070"/>
		<updated>2015-03-28T22:38:46Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Fixed broken redirect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Barnblitz Pro.jpg]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Koth_ultiduo_r_b7&amp;diff=13069</id>
		<title>Koth ultiduo r b7</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Koth_ultiduo_r_b7&amp;diff=13069"/>
		<updated>2015-03-28T22:35:20Z</updated>

		<summary type="html">&lt;p&gt;KoolerTheFirst: Fixed redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ultiduo (map)]]&lt;/div&gt;</summary>
		<author><name>KoolerTheFirst</name></author>
		
	</entry>
</feed>