<?xml version="1.0"?>
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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingorcoc</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kingorcoc"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Kingorcoc"/>
	<updated>2026-05-04T23:56:42Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Freight&amp;diff=53216</id>
		<title>Freight</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Freight&amp;diff=53216"/>
		<updated>2017-06-18T06:17:48Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_freight_final1&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Jamie &amp;quot;Fishbus&amp;quot; Manson&lt;br /&gt;
|author1steam=76561197961877926&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=15 July 2008&lt;br /&gt;
|updated=28 April 2010&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=cp_freight_final_r3&lt;br /&gt;
|popularity=obsolete&lt;br /&gt;
|lpleague=ugc6s&lt;br /&gt;
|lpseason=11&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_freight_final1.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=59565&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Freight&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_freight_final1''' is a community-made, now official map made by [http://steamcommunity.com/id/Fishbus Jamie &amp;quot;Fishbus&amp;quot; Manson] and Mitch &amp;quot;Ol&amp;quot; Robb. The map is similar to the design of [[Well]], with underwater routes and trains around the mid point. The map was adopted by Valve and made an official map on April 28, 2010 due to its popularity in both pub and competitive play. 5 years later the creator came back and made the slightly improved final_r3 version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Freight/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{All Maps Navbox}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Warmfront&amp;diff=53215</id>
		<title>Warmfront</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Warmfront&amp;diff=53215"/>
		<updated>2017-06-18T06:14:21Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: added pro version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_warmfront&lt;br /&gt;
|version=Final&lt;br /&gt;
|author1=Justin&lt;br /&gt;
|author1steam=&lt;br /&gt;
|author2=Sean “Heyo” Cutino&lt;br /&gt;
|author2steam=76561197970803850&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=19 January 2011&lt;br /&gt;
|updated=19 January 2011&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=Coldfront&lt;br /&gt;
|pro=cp_warmerfront_rc2&lt;br /&gt;
|popularity=obsolete&lt;br /&gt;
|lpleague=ugc6s&lt;br /&gt;
|lpseason=11&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_warmfront.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Warmfront&lt;br /&gt;
|officialwiki2=Warmfront_(competitive)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_warmfront''' is a community-made, 5CP symmetric map by “Justin” and [http://steamcommunity.com/id/76561197970803850 Sean “Heyo” Cutino]. The map is an adaption of [[Coldfront | cp_coldfront]], removing the snow for an alpine setting purely for optimisation. Near the second point, &amp;quot;Garage&amp;quot; has been elevated for better suiting competitive play. &lt;br /&gt;
[[File: Warmfront-Garage.jpg | thumb | The modified garage area]]&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
{{Warmfront/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
Both rollouts are demonstrated by Pinky&lt;br /&gt;
{{box|start|padding=2em}}&lt;br /&gt;
{{#ev: youtube | https://www.youtube.com/watch?v=27sUa0qf14U | 480 }}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{#ev: youtube | https://www.youtube.com/watch?v=p17tZgZyUY4 | 480 }}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
&lt;br /&gt;
{{All Maps Navbox}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Well_(CP)&amp;diff=53119</id>
		<title>Well (CP)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Well_(CP)&amp;diff=53119"/>
		<updated>2017-06-17T15:20:47Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: added pro version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_well&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=valve&lt;br /&gt;
|author1steam=&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=9 October 2007&lt;br /&gt;
|updated=14 April 2011&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=cp_prowell_b4&lt;br /&gt;
|popularity=obsolete&lt;br /&gt;
|lpleague=ozf6s&lt;br /&gt;
|lpseason=6&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_well.bsp&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Well_(Control_Point)&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''cp_well''' is a default [[5CP]] map created by Valve&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Well (CP)/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{All Maps Navbox}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Granary_Pro&amp;diff=52608</id>
		<title>Granary Pro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Granary_Pro&amp;diff=52608"/>
		<updated>2017-06-01T19:47:23Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: updated file name to the newest verstion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_granary_pro_rc8&lt;br /&gt;
|version=Release Candidate 5&lt;br /&gt;
|author1=Jon &amp;quot;Dagger&amp;quot;&lt;br /&gt;
|author1steam=76561198062441527&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=17 March 2015&lt;br /&gt;
|updated=20 February 2017&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=Granary&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=moderate&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_granary_pro_rc5.bsp.bz2&lt;br /&gt;
|workshop=468558173&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=23574&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''cp_granary_pro''' is a [[5CP]] map, created from the basis of [[cp_granary]], which was originally created by Valve.&lt;br /&gt;
&lt;br /&gt;
''Some of the tactics written on the default cp_granary may be applicable to this map.''&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
'''cp_granary_pro''' is a map that was first created by Team Fortress 2 player, Mark. The map, created for the competitive community, featured small features that would make the map more convenient to its players; such as no roof over choke, and the removal of rocks &amp;amp; cones which had caused [[Glossary#Splash|splash]] damage absorption.&lt;br /&gt;
&lt;br /&gt;
In the latest development of Granary Pro, changes in favour of competitive gameplay included expanding mid, removing props, raising the ceiling in choke and moving forward spawns backwards.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Granary Pro/MapLeagueInclusionTable}}&lt;br /&gt;
== Map Locations ==&lt;br /&gt;
=== Middle point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary Pro — The middle point&lt;br /&gt;
 | image = Granary Pro Middle.jpeg&lt;br /&gt;
 | area1 = Garage | x1 = 309px | y1 = 72px&lt;br /&gt;
 | area2 = Choke | x2 = 620px | y2 = 40px&lt;br /&gt;
 | area3 = Balcony / Catwalk | x3 = 479px | y3 = 14px&lt;br /&gt;
 | area4 = Top left (crate) / 2 | x4 = 308px | y4 = 118px&lt;br /&gt;
 | area5 = Top right (crate) / 3 | x5 = 523px | y5 = 108px&lt;br /&gt;
 | area6 = Back left (crate) / 1 | x6 = 246px | y6 = 230px&lt;br /&gt;
 | area7 = Back right (crate) / 4 | x7 = 559px | y7 = 238px&lt;br /&gt;
 | area8 = Far left | x8 = 177px | y8 = 277px&lt;br /&gt;
 | area9 = Far right | x9 = 588px | y9 = 154px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary Pro — The second point, yard&lt;br /&gt;
 | image = Granary Pro Second Point 1.jpeg&lt;br /&gt;
 | area1 = Choke | x1=142px | y1=4px&lt;br /&gt;
 | area2 = Window | x2=338px | y2=21px&lt;br /&gt;
 | area3 = Garage | x3=469px | y3=60px&lt;br /&gt;
 | area4 = Left yard | x4=270px | y4=228px&lt;br /&gt;
 | area5 = Right yard | x5=550px | y5=228px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary Pro — The second point, left yard view&lt;br /&gt;
 | image = Granary Pro Second Point 2.jpeg&lt;br /&gt;
 | area1 = Dropdown | x1=627px | y1=128px&lt;br /&gt;
 | area2 = Z | x2=282px | y2=197px&lt;br /&gt;
 | area3 = To Stairs / Spiral / Lunchbox | x3=128px | y3=219px&lt;br /&gt;
 | area4 = Garage | x4=772px | y4=220px&lt;br /&gt;
 | area5 = Left yard | x5=258px | y5=250px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary Pro — The second point, inside view&lt;br /&gt;
 | image = Granary Pro Second Point 3.jpeg&lt;br /&gt;
 | area1 = Dropdown | x1=88px | y1=70px&lt;br /&gt;
 | area2 = Top | x2=113px | y2=170px&lt;br /&gt;
 | area3 = Left | x3=100px | y3=264px&lt;br /&gt;
 | area4 = Stairs / spiral | x4=317px | y4=285px&lt;br /&gt;
 | area5 = Lunchbox | x5=580px | y5=356px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Granary Pro — The last point&lt;br /&gt;
 | image = Granary Pro Last Point.jpeg&lt;br /&gt;
 | area1 = Top right / Window | x1=466px | y1=29px&lt;br /&gt;
 | area2 = Top left | x2=342px | y2=38px&lt;br /&gt;
 | area3 = Left | x3=254px | y3=63px&lt;br /&gt;
 | area4 = Right | x4=493px | y4=98px&lt;br /&gt;
 | area5 = Left yard | x5=225px | y5=164px&lt;br /&gt;
 | area6 = Right yard | x6=551px | y6=171px&lt;br /&gt;
 | area7 = Upper pipe | x7=439px | y7=194px&lt;br /&gt;
 | area8 = Lower pipe | x8=324px | y8=223px&lt;br /&gt;
 | area9 = Right spawn | x9=537px | y9=327px&lt;br /&gt;
 | area10 = Left spawn | x10=225px | y10=343px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://teamfortress.tv/thread/23574/cp-granary-pro TeamFortress.tv Thread]&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Forge&amp;diff=52607</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Forge&amp;diff=52607"/>
		<updated>2017-06-01T19:46:31Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: updated file name to the newest version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=koth&lt;br /&gt;
|filename=koth_forge_b3a&lt;br /&gt;
|version=Beta 3&lt;br /&gt;
|author1=Tekku&lt;br /&gt;
|author1steam=76561197993345804&lt;br /&gt;
|author2=bakscratch&lt;br /&gt;
|author2steam=76561198000823482&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=19 September 2015&lt;br /&gt;
|updated=16 March 2016&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=4v4&lt;br /&gt;
|gamemode2=6v6&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=trial&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://redirect.tf2maps.net/maps/koth_forge_b3.bsp.bz2&lt;br /&gt;
|workshop=645960821&lt;br /&gt;
|tf2maps=25795&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=32245&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=32654&lt;br /&gt;
|ugc=46854&lt;br /&gt;
|officialwiki=&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''Forge''' is a [[King of the Hill]] map by [http://steamcommunity.com/profiles/76561197993345804 Tekku] currently being trialled in [[UGC-4s Season 8|UGC's eighth 4v4 season]].&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Forge/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Resonance&amp;diff=49631</id>
		<title>Resonance</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Resonance&amp;diff=49631"/>
		<updated>2017-03-05T21:12:45Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_resonance&lt;br /&gt;
|version=Final&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=18 March 2009&lt;br /&gt;
|updated=16 August 2009&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=obsolete&lt;br /&gt;
|lpleague=ugc6s&lt;br /&gt;
|lpseason=2&lt;br /&gt;
&lt;br /&gt;
|download=http://www.teamsoc.net/tf2/tf/maps/cp_resonance.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=85668&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''cp_resonance''' is a community-created [[5CP]] map created by [http://steamcommunity.com/id/scorpiouprising Scorpio Uprising]. Although development on the map has stoped the map is succeed by metalworks.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Resonance/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{All Maps Navbox}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Resonance&amp;diff=49630</id>
		<title>Resonance</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Resonance&amp;diff=49630"/>
		<updated>2017-03-05T21:12:21Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_resonance&lt;br /&gt;
|version=Final&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=18 March 2009&lt;br /&gt;
|updated=16 August 2009&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=obsolete&lt;br /&gt;
|lpleague=ugc6s&lt;br /&gt;
|lpseason=2&lt;br /&gt;
&lt;br /&gt;
|download=http://www.teamsoc.net/tf2/tf/maps/cp_resonance.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=85668&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''cp_resonance''' is a community-created [[5CP]] map created by [http://steamcommunity.com/id/scorpiouprising Scorpio Uprising]. Although development on the map has stoped the map is succeed by metalworks &lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Resonance/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
{{All Maps Navbox}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Metalworks&amp;diff=49628</id>
		<title>Metalworks</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Metalworks&amp;diff=49628"/>
		<updated>2017-03-05T21:08:45Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Imageupdate}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_metalworks&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=3 March 2010&lt;br /&gt;
|updated=16 August 2016&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=moderate&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_metalworks.bsp&lt;br /&gt;
|workshop=454115745&lt;br /&gt;
|tf2maps=12265&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=5723&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Metalworks&lt;br /&gt;
|officialwiki2=Metalworks_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''cp_metalworks''' is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps. Metalworks was made official on 7 July 2016, more than a year after it's previous revision, as a part of the long awaited Meet Your Match update.&amp;lt;ref name=&amp;quot;TF2 - Meet Your Match&amp;quot;&amp;gt;[http://www.teamfortress.com/meetyourmatch/ TF2 - Meet Your Match]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The map is based on a earlier map map also made by Scorpio Uprising called resonance. &lt;br /&gt;
&lt;br /&gt;
The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.&lt;br /&gt;
&lt;br /&gt;
The open and spacious design of Metalworks allow for a, more often than not, [[Glossary#DM|DM]] centric play-style. [[Glossary#Backcap|Backcaps]] are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.&lt;br /&gt;
&lt;br /&gt;
In the &amp;quot;cp_metalworks_rc7“ version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Metalworks/MapLeagueInclusionTable}}&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks — The middle point &lt;br /&gt;
| image = Metalworks Middle.jpeg&lt;br /&gt;
 | area1 = Valley &lt;br /&gt;
| x1 = 218px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Lower Lobby / Main&lt;br /&gt;
| x2 = 316px &lt;br /&gt;
| y2 = 130px &lt;br /&gt;
| area3 = Elbow / Banana&lt;br /&gt;
| x3 = 454px &lt;br /&gt;
| y3 = 90px &lt;br /&gt;
| area4 = Point &lt;br /&gt;
| x4 = 430px &lt;br /&gt;
| y4 = 180px &lt;br /&gt;
| area5 = Crate &lt;br /&gt;
| x5 = 596px &lt;br /&gt;
| y5 = 150px&lt;br /&gt;
| area6 = Upper larry / Balcony&lt;br /&gt;
| x6 = 527px&lt;br /&gt;
| y6 = 330px&lt;br /&gt;
| area7 = Truck&lt;br /&gt;
| x7 = 700px&lt;br /&gt;
| y7 = 182px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks — The second point &lt;br /&gt;
| image = Metalworks Second.jpeg&lt;br /&gt;
| area1 = Underpass / Ground&lt;br /&gt;
| x1 = 390px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Alleyway &lt;br /&gt;
| x2 = 637px &lt;br /&gt;
| y2 = 200px &lt;br /&gt;
| area3 = Main / Metal&lt;br /&gt;
| x3 = 388px &lt;br /&gt;
| y3 = 125px &lt;br /&gt;
| area4 = Point &lt;br /&gt;
| x4 = 283px &lt;br /&gt;
| y4 = 244px &lt;br /&gt;
| area5 = Bridge &lt;br /&gt;
| x5 = 247px &lt;br /&gt;
| y5 = 179px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks — The last point &lt;br /&gt;
| image = Metalworks Last.jpeg&lt;br /&gt;
| area1 = Far Left&lt;br /&gt;
| x1 = 131px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Shed &lt;br /&gt;
| x2 = 177px &lt;br /&gt;
| y2 = 121px &lt;br /&gt;
| area3 = Shutter&lt;br /&gt;
| x3 = 330px &lt;br /&gt;
| y3 = 80px &lt;br /&gt;
| area4 = Main&lt;br /&gt;
| x4 = 402px &lt;br /&gt;
| y4 = 68px &lt;br /&gt;
| area5 = Far Right &lt;br /&gt;
| x5 = 612px &lt;br /&gt;
| y5 = 102px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{reflist}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Capture_the_Flag&amp;diff=49626</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Capture_the_Flag&amp;diff=49626"/>
		<updated>2017-03-05T21:03:32Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map_Type}}&lt;br /&gt;
&lt;br /&gt;
[[File:Turbine.jpg|right|thumb|300x225px|The center area on [[Turbine]].]]&lt;br /&gt;
Capture the Flag or CTF is a standard competitive gamemode. Teams score points by obtaining the enemies flag or &amp;quot;intelligence&amp;quot; from their base and taking it back to theirs. CTF used to be a standard gamemode in [[Highlander]] and [[6v6]] but it has been been almost completely abandoned.&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of CTF maps commonly played in competitive TF2]]&lt;br /&gt;
|group1=[[Highlander]]&lt;br /&gt;
| list1 = [[Turbine]] · [[Vitalism]] · [[Haunt]]&lt;br /&gt;
|group2=[[6v6]]&lt;br /&gt;
|list2 = [[Turbine]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Capture_the_Flag&amp;diff=49624</id>
		<title>Capture the Flag</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Capture_the_Flag&amp;diff=49624"/>
		<updated>2017-03-05T21:02:59Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map_Type}}&lt;br /&gt;
&lt;br /&gt;
[[File:Turbine.jpg|right|thumb|300x225px|The center area on [[Turbine]].]]&lt;br /&gt;
Capture the Flag or CTF is a standard competitive gamemode. Teams score points by obtaining the enemies flag or &amp;quot;intelligence&amp;quot; from their base and taking it back to theirs. CTF used to be a standard gamemode in [[Highlander]] and [[6v6]] but it has been been almost completely abandoned It was last seen In etf2l season 18.&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of CTF maps commonly played in competitive TF2]]&lt;br /&gt;
|group1=[[Highlander]]&lt;br /&gt;
| list1 = [[Turbine]] · [[Vitalism]] · [[Haunt]]&lt;br /&gt;
|group2=[[6v6]]&lt;br /&gt;
|list2 = [[Turbine]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tapline&amp;diff=49606</id>
		<title>Tapline</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tapline&amp;diff=49606"/>
		<updated>2017-03-05T17:11:08Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=tfcl&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=pl&lt;br /&gt;
|filename=pl_tapline_b1&lt;br /&gt;
|version=Beta 1&lt;br /&gt;
|author1=FatherBrandon&lt;br /&gt;
|author1steam=76561198010399228&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=2017-02-10&lt;br /&gt;
|updated=2017-02-22&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=trial&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download= https://www.dropbox.com/s/knkqiwgdjplfw57/pl_tapline_b1.bsp?dl=0&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=39474&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''pl_tapline ''' ''(previously known as pl_tfcl)'' is an experimental Payload map created by FatherBrandon for [[TFCL]]. It's the first payload map created specifically for 6v6 competitive play, and was recently played in the Team Fortress TV [[New Map Cup]]. It's noted for its unique ''tap-to-push'' game mechanic. The name tapline was suggested by steam user Kingorcoc&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tapline&amp;diff=49605</id>
		<title>Tapline</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tapline&amp;diff=49605"/>
		<updated>2017-03-05T17:10:53Z</updated>

		<summary type="html">&lt;p&gt;Kingorcoc: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=tfcl&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=pl&lt;br /&gt;
|filename=pl_tapline_b1&lt;br /&gt;
|version=Beta 1&lt;br /&gt;
|author1=FatherBrandon&lt;br /&gt;
|author1steam=76561198010399228&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=2017-02-10&lt;br /&gt;
|updated=2017-02-22&lt;br /&gt;
|official=&lt;br /&gt;
&lt;br /&gt;
|gamemode1=&lt;br /&gt;
|gamemode2=&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=trial&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download= https://www.dropbox.com/s/knkqiwgdjplfw57/pl_tapline_b1.bsp?dl=0&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=39474&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=&lt;br /&gt;
|officialwiki2=&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''pl_tapline ''' ''(previously known as pl_tfcl)'' is an experimental Payload map created by FatherBrandon for [[TFCL]]. It's the first payload map created specifically for 6v6 competitive play, and was recently played in the Team Fortress TV [[New Map Cup]]. It's noted for its unique ''tap-to-push'' game mechanic. The name tapline was suggested by steam user Kingorco&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>Kingorcoc</name></author>
		
	</entry>
</feed>