<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kawaii</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kawaii"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Kawaii"/>
	<updated>2026-05-05T13:41:48Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=2420</id>
		<title>Template:Class soldier primary table</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=2420"/>
		<updated>2013-07-05T01:52:54Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: Small color changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Primary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Launcher.png|link=http://wiki.teamfortress.com/wiki/Rocket_Launcher]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_rocket_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Launcher''' is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Original.png|link=http://wiki.teamfortress.com/wiki/Original]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Original'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_original.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Although the '''Original''' is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Direct_Hit.png|link=http://wiki.teamfortress.com/wiki/Direct_Hit]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Direct Hit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_direct_hit.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Direct Hit''' is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Black_Box.png|link=http://wiki.teamfortress.com/wiki/Black_Box]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Black Box'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_black_box.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Black Box''' has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Jumper.png|link=http://wiki.teamfortress.com/wiki/Rocket_Jumper]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Jumper'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Jumper''' deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Liberty_Launcher.png|link=http://wiki.teamfortress.com/wiki/Liberty_Launcher]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Liberty Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_liberty_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Liberty Launcher''' isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see a lot of use, and is widely considered a crutch.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Image:128px-Cow_Mangler.png|link=http://wiki.teamfortress.com/wiki/Cow_Mangler_5000]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Cow Mangler 5000'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:Killicon_cow_mangler_5000.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Cow Mangler 5000''', while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.&lt;br /&gt;
The charge shot has been shows to be situationally useful by providing a &amp;quot;Ranged Sap&amp;quot; for a Wrangled Sentry.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_fire.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Beggars_Bazooka.png|link=http://wiki.teamfortress.com/wiki/Beggar's_Bazooka]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Beggar's Bazooka'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_beggar's_bazooka.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Beggar's Bazooka''' is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=2296</id>
		<title>Template:Class soldier primary table</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=2296"/>
		<updated>2013-07-04T21:14:10Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: Small color changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Primary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Launcher.png|link=http://wiki.teamfortress.com/wiki/Rocket_Launcher]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_rocket_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Launcher''' is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Original.png|link=http://wiki.teamfortress.com/wiki/Original]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Original'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_original.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Although the '''Original''' is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Direct_Hit.png|link=http://wiki.teamfortress.com/wiki/Direct_Hit]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Direct Hit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_direct_hit.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Direct Hit''' is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Black_Box.png|link=http://wiki.teamfortress.com/wiki/Black_Box]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Black Box'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_black_box.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Black Box''' has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Jumper.png|link=http://wiki.teamfortress.com/wiki/Rocket_Jumper]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Jumper'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Jumper''' deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Liberty_Launcher.png|link=http://wiki.teamfortress.com/wiki/Liberty_Launcher]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Liberty Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_liberty_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Liberty Launcher''' isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see a lot of use, and is widely considered a crutch.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Image:128px-Cow_Mangler.png|link=http://wiki.teamfortress.com/wiki/Cow_Mangler_5000]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Cow Mangler 5000'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:Killicon_cow_mangler_5000.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Cow Mangler 5000''', while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.&lt;br /&gt;
The charge shot has been shows to be situationally useful by providing a &amp;quot;Ranged Sap&amp;quot; for a Wrangled Sentry.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_fire.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Beggars_Bazooka.png|link=http://wiki.teamfortress.com/wiki/Beggar's_Bazooka]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Beggar's Bazooka'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_beggar's_bazooka.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Beggar's Bazooka''' is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Main_Page&amp;diff=2083</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Main_Page&amp;diff=2083"/>
		<updated>2013-07-04T08:30:39Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* UGC 6s bans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Homepage suggestions ==&lt;br /&gt;
Maybe add a table to the home page with the current champions for every league would be good for newcomers to see who to look up to? Tell me what you think.&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= '''Templates''' =&lt;br /&gt;
This site could use some. I don't know enough 'wiki' to not stuff this up, does anyone know wiki-fu?&lt;br /&gt;
An About template (disambiguation hatnote), intext citation which point to footnotes, stub articles, ??? . I created [[Template:Hatnote]] already. &lt;br /&gt;
&lt;br /&gt;
[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 19:17, 1 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Will look into that tomorrow&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Well what I discovered is that most templates used on other wikis have no extension dependencies, but they have a lot of other templates dependencies, so for example importing a player infobox template from liquipedia would need not only to import that template but 10-15 other templates used in it, which is not feasible. So the best solution is to create them ourselves, you can look up here how to do it [http://meta.wikimedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Sure, take it case by case though. Some of those dependencies might be necessary to port anyway. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 05:33, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
The problem is, this convention looks really ugly when in the title of the page (see:[[Cp_granary]])&lt;br /&gt;
The first letter is forced to be capitalised (no good), and you can't see the underscore as it's covered by the line break. A layout change needs to happen should this one be implemented. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 06:13, 2 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Map pages should be named in full with no version numbers  (ex: koth_viaduct_pro not koth_viaduct_pro_v5, cp_process not cp_process_b3) , and map images as well, with the exact same name, at least for thumbnail purposes to be easier to use in templates, if anyone has time please start renaming map images to the proper name without version (I mean do this only for the main thumbnail of the map (ex: cp_granary.png) for specific images of version or other areas of the map let it be).&lt;br /&gt;
If maps have different versions these should be talked about inside the map page not in the title&lt;br /&gt;
Also, I transformed the mainpage table with this week maps into a template, but we need to rename the map pages and map images first before using it so it works well&lt;br /&gt;
&lt;br /&gt;
[[Template:Weekmaps]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Class Headings (Offense, Defense, Support) ==&lt;br /&gt;
&lt;br /&gt;
They are misleading and of little relevance to the competitive formats played. Would like to remove that heading as per Koobadoobs -- http://teamfortress.tv/forum/thread/9921-comp-tf-a-competitive-tf2-wiki/3#post-147997&lt;br /&gt;
&lt;br /&gt;
Now it's been changed to Generalists vs Specialists... which is really just the 6s mentality and doesn't fit in with how HL plays out... should we just leave it?  I'm beginning to think just leaving them without headings is the best way to go--[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 19:32, 2 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Maybe no headings at all would be the best way yes, this way we are not &amp;quot;favoring&amp;quot; any gamemode over the other. If there's an heading it should be much more specific, like Pick class for spy and sniper, Damage Dealer for Demo, etc... But even then it wouldn't apply to both gamemodes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Something along this diagram? Still working on how it would be formatted in Wiki-Markup. http://i.imgur.com/rD34TzU.png&lt;br /&gt;
&lt;br /&gt;
[[User:Shadowtroop|Shadowtroop]] ([[User talk:Shadowtroop|talk]]) 12:46, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Exactly, although  I think that diagram would be very useful for an article of its own talking about class mechanics and the general metagame&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
I've made a change to the class layout (Core: Solly, Demo, Heavy, Med | Support: Pyro, Engi | Picks: Scout, Sniper, Spy)&lt;br /&gt;
&lt;br /&gt;
[[User:Shadowtroop|Shadowtroop]] ([[User talk:Shadowtroop|talk]]) 02:27, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
+1 to no headings. Scouts are themselves generalists rather than specialists,i.e. not simply a pick class. Having these kinds of headings stir up more debate than they settle. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:21, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== UGC 6s bans ==&lt;br /&gt;
&lt;br /&gt;
Currently every weapon only has four optional bans&lt;br /&gt;
&lt;br /&gt;
6s_legal = Yes&lt;br /&gt;
hl_legal = Yes&lt;br /&gt;
etf2l_6s_legal = No&lt;br /&gt;
etf2l_hl_legal = Yes&lt;br /&gt;
&lt;br /&gt;
When there should be UGC 6s and even CEVO bans added.&lt;br /&gt;
[[User:Peakay|Peakay]] ([[User talk:Peakay|talk]]) 18:39, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Weapon templates should definitely be improved and we should stick with one final format for now.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
I started a new template for bans on class pages -_-' .[[Heavy#Weapons|Click]]. If we're adding more leagues to the weapon ban lists (good idea), this'll have to change too. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 05:38, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
I rushed to it and created tables for soldier and medic. Is this the template we'll use, just add some more leagues? Also, for the league bans, instead of making a column with &amp;quot;ESEA 6s&amp;quot;, etc... maybe replace it with &amp;quot;Legal in&amp;quot;..?[[User:Kawaii|Kawaii]] ([[User talk:Kawaii|talk]]) 09:27, 4 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Main_Page&amp;diff=2082</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Main_Page&amp;diff=2082"/>
		<updated>2013-07-04T08:27:39Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* UGC 6s bans */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Homepage suggestions ==&lt;br /&gt;
Maybe add a table to the home page with the current champions for every league would be good for newcomers to see who to look up to? Tell me what you think.&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= '''Templates''' =&lt;br /&gt;
This site could use some. I don't know enough 'wiki' to not stuff this up, does anyone know wiki-fu?&lt;br /&gt;
An About template (disambiguation hatnote), intext citation which point to footnotes, stub articles, ??? . I created [[Template:Hatnote]] already. &lt;br /&gt;
&lt;br /&gt;
[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 19:17, 1 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Will look into that tomorrow&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Well what I discovered is that most templates used on other wikis have no extension dependencies, but they have a lot of other templates dependencies, so for example importing a player infobox template from liquipedia would need not only to import that template but 10-15 other templates used in it, which is not feasible. So the best solution is to create them ourselves, you can look up here how to do it [http://meta.wikimedia.org/wiki/Help:Template here]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Sure, take it case by case though. Some of those dependencies might be necessary to port anyway. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 05:33, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
The problem is, this convention looks really ugly when in the title of the page (see:[[Cp_granary]])&lt;br /&gt;
The first letter is forced to be capitalised (no good), and you can't see the underscore as it's covered by the line break. A layout change needs to happen should this one be implemented. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 06:13, 2 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Map pages should be named in full with no version numbers  (ex: koth_viaduct_pro not koth_viaduct_pro_v5, cp_process not cp_process_b3) , and map images as well, with the exact same name, at least for thumbnail purposes to be easier to use in templates, if anyone has time please start renaming map images to the proper name without version (I mean do this only for the main thumbnail of the map (ex: cp_granary.png) for specific images of version or other areas of the map let it be).&lt;br /&gt;
If maps have different versions these should be talked about inside the map page not in the title&lt;br /&gt;
Also, I transformed the mainpage table with this week maps into a template, but we need to rename the map pages and map images first before using it so it works well&lt;br /&gt;
&lt;br /&gt;
[[Template:Weekmaps]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
== Class Headings (Offense, Defense, Support) ==&lt;br /&gt;
&lt;br /&gt;
They are misleading and of little relevance to the competitive formats played. Would like to remove that heading as per Koobadoobs -- http://teamfortress.tv/forum/thread/9921-comp-tf-a-competitive-tf2-wiki/3#post-147997&lt;br /&gt;
&lt;br /&gt;
Now it's been changed to Generalists vs Specialists... which is really just the 6s mentality and doesn't fit in with how HL plays out... should we just leave it?  I'm beginning to think just leaving them without headings is the best way to go--[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 19:32, 2 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Maybe no headings at all would be the best way yes, this way we are not &amp;quot;favoring&amp;quot; any gamemode over the other. If there's an heading it should be much more specific, like Pick class for spy and sniper, Damage Dealer for Demo, etc... But even then it wouldn't apply to both gamemodes.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Something along this diagram? Still working on how it would be formatted in Wiki-Markup. http://i.imgur.com/rD34TzU.png&lt;br /&gt;
&lt;br /&gt;
[[User:Shadowtroop|Shadowtroop]] ([[User talk:Shadowtroop|talk]]) 12:46, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Exactly, although  I think that diagram would be very useful for an article of its own talking about class mechanics and the general metagame&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
I've made a change to the class layout (Core: Solly, Demo, Heavy, Med | Support: Pyro, Engi | Picks: Scout, Sniper, Spy)&lt;br /&gt;
&lt;br /&gt;
[[User:Shadowtroop|Shadowtroop]] ([[User talk:Shadowtroop|talk]]) 02:27, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
+1 to no headings. Scouts are themselves generalists rather than specialists,i.e. not simply a pick class. Having these kinds of headings stir up more debate than they settle. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 09:21, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== UGC 6s bans ==&lt;br /&gt;
&lt;br /&gt;
Currently every weapon only has four optional bans&lt;br /&gt;
&lt;br /&gt;
6s_legal = Yes&lt;br /&gt;
hl_legal = Yes&lt;br /&gt;
etf2l_6s_legal = No&lt;br /&gt;
etf2l_hl_legal = Yes&lt;br /&gt;
&lt;br /&gt;
When there should be UGC 6s and even CEVO bans added.&lt;br /&gt;
[[User:Peakay|Peakay]] ([[User talk:Peakay|talk]]) 18:39, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
Weapon templates should definitely be improved and we should stick with one final format for now.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 23:40, 3 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
I started a new template for bans on class pages -_-' .[[Heavy#Weapons|Click]]. If we're adding more leagues to the weapon ban lists (good idea), this'll have to change too. -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 05:38, 4 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
I rushed to it and created tables for soldier and medic. Is this the template we'll use, just add some more leagues? [[User:Kawaii|Kawaii]] ([[User talk:Kawaii|talk]]) 09:27, 4 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=2050</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=2050"/>
		<updated>2013-07-04T04:26:17Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: Added note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the Medic makes up a key component of the combo, along with the pocket [[Soldier]]. In [[Highlander]], the combo usually consists of a Medic, [[Heavy]], and [[Demoman]]. As the Medic does not need to focus on aim, Medics generally act as [[callers]] for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy Übers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Medic (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic is the key target in 6v6 due to his ability to heal and ÜberCharge his teammates, which will often times turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
In 6v6, there is a restriction of 1 Medic per team.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic has the same role as he does in 6v6; healing his teammates and using his ÜberCharges to turn the tide of a match.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_medic_primary_table}}&lt;br /&gt;
{{Template:Class_medic_secondary_table}}&lt;br /&gt;
{{Template:Class_medic_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=2049</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=2049"/>
		<updated>2013-07-04T04:26:03Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: Added note&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_soldier_primary_table}}&lt;br /&gt;
{{Template:Class_soldier_secondary_table}}&lt;br /&gt;
{{Template:Class_soldier_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=2045</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=2045"/>
		<updated>2013-07-04T04:15:58Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the Medic makes up a key component of the combo, along with the pocket [[Soldier]]. In [[Highlander]], the combo usually consists of a Medic, [[Heavy]], and [[Demoman]]. As the Medic does not need to focus on aim, Medics generally act as [[callers]] for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy Übers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Medic (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic is the key target in 6v6 due to his ability to heal and ÜberCharge his teammates, which will often times turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
In 6v6, there is a restriction of 1 Medic per team.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic has the same role as he does in 6v6; healing his teammates and using his ÜberCharges to turn the tide of a match.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Template:Class_medic_primary_table}}&lt;br /&gt;
{{Template:Class_medic_secondary_table}}&lt;br /&gt;
{{Template:Class_medic_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_vita-saw.png&amp;diff=2043</id>
		<title>File:Killicon vita-saw.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_vita-saw.png&amp;diff=2043"/>
		<updated>2013-07-04T04:14:14Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_ubersaw.png&amp;diff=2042</id>
		<title>File:Killicon ubersaw.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_ubersaw.png&amp;diff=2042"/>
		<updated>2013-07-04T04:14:09Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_solemn_vow.png&amp;diff=2041</id>
		<title>File:Killicon solemn vow.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_solemn_vow.png&amp;diff=2041"/>
		<updated>2013-07-04T04:13:50Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_bonesaw.png&amp;diff=2040</id>
		<title>File:Killicon bonesaw.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_bonesaw.png&amp;diff=2040"/>
		<updated>2013-07-04T04:13:40Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_amputator.png&amp;diff=2039</id>
		<title>File:Killicon amputator.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_amputator.png&amp;diff=2039"/>
		<updated>2013-07-04T04:13:21Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_syringe_gun.png&amp;diff=1981</id>
		<title>File:Killicon syringe gun.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_syringe_gun.png&amp;diff=1981"/>
		<updated>2013-07-04T02:38:46Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_overdose.png&amp;diff=1980</id>
		<title>File:Killicon overdose.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_overdose.png&amp;diff=1980"/>
		<updated>2013-07-04T02:38:39Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_crusader%27s_crossbow.png&amp;diff=1979</id>
		<title>File:Killicon crusader's crossbow.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_crusader%27s_crossbow.png&amp;diff=1979"/>
		<updated>2013-07-04T02:38:34Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_blutsauger.png&amp;diff=1978</id>
		<title>File:Killicon blutsauger.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_blutsauger.png&amp;diff=1978"/>
		<updated>2013-07-04T02:38:30Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=1921</id>
		<title>Template:Class soldier primary table</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=1921"/>
		<updated>2013-07-04T00:58:42Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Primary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Launcher.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_rocket_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Launcher''' is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Original.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Original'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_original.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Although the '''Original''' is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Direct_Hit.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Direct Hit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_direct_hit.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Direct Hit''' is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Black_Box.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Black Box'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_black_box.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Black Box''' has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Jumper.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Jumper'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Jumper''' deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Liberty_Launcher.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Liberty Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_liberty_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Liberty Launcher''' isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see a lot of use, and is widely considered a crutch.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Image:128px-Cow_Mangler.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Cow Mangler'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:Killicon_cow_mangler_5000.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Cow Mangler 5000''', while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.&lt;br /&gt;
The charge shot has been shows to be situationally useful by providing a &amp;quot;Ranged Sap&amp;quot; for a Wrangled Sentry.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_fire.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Beggars_Bazooka.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Beggar's Bazooka'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_beggar's_bazooka.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Beggar's Bazooka''' is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1919</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1919"/>
		<updated>2013-07-04T00:57:42Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Template:Class_soldier_primary_table}}&lt;br /&gt;
{{Template:Class_soldier_secondary_table}}&lt;br /&gt;
{{Template:Class_soldier_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1917</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1917"/>
		<updated>2013-07-04T00:56:00Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* Allowed Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1916</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1916"/>
		<updated>2013-07-04T00:55:34Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* Allowed Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Template:Class soldier primary table}}&lt;br /&gt;
{{Template:Class soldier secondary table}}&lt;br /&gt;
{{Template:Class soldier melee table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1906</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1906"/>
		<updated>2013-07-04T00:46:42Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* Allowed Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Template:Class soldier primary table}}&lt;br /&gt;
{{Template:Class soldier secondary table}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shovel and reskins&lt;br /&gt;
| image = 128px-Shovel.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shovel is a stock weapon, however in competitive it's rare to see it used. The soldier has a vast variety of melee weapons, some of which are regarded as straight upgrades. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Escape Plan&lt;br /&gt;
| image = 128px-Escape_Plan.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. Consequently, the weapon blocks healing from all Medic weapons while active. This weapon is especially useful to flee from fights. The Escape Plan is a common weapon used by 6v6 soldiers. The increased movement speed paired with the soldier's ability to damage itself allows the Escape Plan to be used as a tool for rolling out. Pocket soldiers in 6v6 will generally use this &amp;quot;Escape Plan rollout&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Equalizer&lt;br /&gt;
| image = 128px-Equalizer.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = 128px-Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train increases your capture rate by 1 (from 1x to 2x), at the cost of 10% extra bullet vulnerability. In 6v6, the demo often equips the Pain Train, however it's still viable for a soldier to equip it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Half-Zatoichi&lt;br /&gt;
| image = 128px-Half_Zatoichi.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Disciplinary Action&lt;br /&gt;
| image = 128px-Disciplinary_Action.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Disciplinary Action is a melee weapon used as a rollout tool for Highlander play. When an ally is hit with this weapon, both the soldier with the item equipped and the ally hit receive a static speed boost (meaning a Heavy will have the same net speed increase as a Scout). The downside is -25% damage, however it is rare to see melees used to deal damage in competitive play, so the Disciplinary Action is regarded as an upgrade. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Market Gardener&lt;br /&gt;
| image = 128px-Market_Gardener.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_reserve_shooter.png&amp;diff=1899</id>
		<title>File:Killicon reserve shooter.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_reserve_shooter.png&amp;diff=1899"/>
		<updated>2013-07-04T00:42:13Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=1894</id>
		<title>Template:Class soldier primary table</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=1894"/>
		<updated>2013-07-04T00:34:27Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Primary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Launcher.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_rocket_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Launcher''' is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Original.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Original'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_original.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| Although the '''Original''' is a reskin of the default Rocket Launcher, it fires rockets from the center of the player's view.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Direct_Hit.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Direct Hit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_direct_hit.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Direct Hit''' is a spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Black_Box.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Black Box'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_black_box.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Black Box''' has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Jumper.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Jumper'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Rocket Jumper''' deals no damage, to yourself or enemies. It is often used as a training weapon for rocket jumping, and thus is rarely seen outside of pubs/jump servers. If it is seen, it is generally used to troll the other team, as it is just not as useful in a competitive setting, compared to the rocket launcher.&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Liberty_Launcher.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Liberty Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_liberty_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Liberty Launcher''' isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see a lot of use, and is widely considered a crutch.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Image:128px-Cow_Mangler.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Cow Mangler'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:Killicon_cow_mangler_5000.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| The '''Cow Mangler 5000''', while an attractive choice on paper, results in an overall slower and less effective play style. On top of this, the Cow Mangler is very bad at dealing with Mini Sentries, which prevents soldiers from using the weapon in most situations.&lt;br /&gt;
The charge shot has been shows to be situationally useful by providing a &amp;quot;Ranged Sap&amp;quot; for a Wrangled Sentry.&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_fire.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Beggars_Bazooka.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Beggar's Bazooka'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_beggar's_bazooka.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| The '''Beggar's Bazooka''' is perhaps the most unique rocket launcher out of the 7 choices. Instead of having 4 rockets loaded like most others, it starts with zero loaded, and the player is required to hold down their Primary Attack button to load the rockets. Only 3 rockets can be held at one time, and loading additional rockets will cause the launcher to overload, damaging the Soldier and any players in the immediate area. However, the Soldier can intentionally overload, and use the damage to jump across large areas, similar to a rocket jump, albeit much more powerful. A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1890</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1890"/>
		<updated>2013-07-04T00:26:41Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* Allowed Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Template:Class soldier primary table}}&lt;br /&gt;
&lt;br /&gt;
===Secondary ===&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shotgun&lt;br /&gt;
| image = 128px-Shotgun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shotgun is the go-to secondary for pocket soldiers in the 6v6 game style. The Shotgun is useful in a variety in situations. For instance, the Shotgun provides you with extra firepower should you have no rockets loaded or if you're out of ammo. This extra damage can help protect your medic should he be harassed while you're out of rockets. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Gunboats&lt;br /&gt;
| image = 128px-Gunboats.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Gunboats give you a 60% reduction in damage taken from rocket jumps, at the cost of an effectively empty secondary slot. This is a common choice for both the roaming soldier role in 6v6, and for soldiers in Highlander. The reduced rocket jump damage further allows soldier's to perform what is called a '''bomb'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Buff Banner&lt;br /&gt;
| image = 128px-Buff_Banner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The buff banner gives any of the players's teammates around him a 35% damage increase. This is not seen often, but is used by some players.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Battalion's Backup&lt;br /&gt;
| image = 128px-Battalions_Backup.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Concheror&lt;br /&gt;
| image = Concheror.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Reserve Shooter&lt;br /&gt;
| image = 128px-Reserve_Shooter.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Reserve Shooter deals mini-crits to airborne enemies up to 3 seconds after you switch to your secondary. The Reserve Shooter has 3 shots in it's clip, and also increases weapon switch speed by 15%. The Shotgun is generally considered superior to the Reserve Shooter, as it has a full 6 clip and can deal a great amount of damage on it's own.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Righteous Bison&lt;br /&gt;
| image = 128px-Righteous_Bison.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Righteous Bison functions as an alternative to the shotgun that excels as midrange spam. This role is fulfilled by three attributes of the weapon: decreased ramp up (resembling the rocket launcher or sticky launcher's damage curve), projectiles penetrate targets, and infinite ammo. The Righteous Bison does not see a lot of use in competitive play because the Soldier's rocket launcher is arguably better at spam than the Bison, and giving up the gunboats or shotgun is too much to ask for most Soldiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shovel and reskins&lt;br /&gt;
| image = 128px-Shovel.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shovel is a stock weapon, however in competitive it's rare to see it used. The soldier has a vast variety of melee weapons, some of which are regarded as straight upgrades. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Escape Plan&lt;br /&gt;
| image = 128px-Escape_Plan.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. Consequently, the weapon blocks healing from all Medic weapons while active. This weapon is especially useful to flee from fights. The Escape Plan is a common weapon used by 6v6 soldiers. The increased movement speed paired with the soldier's ability to damage itself allows the Escape Plan to be used as a tool for rolling out. Pocket soldiers in 6v6 will generally use this &amp;quot;Escape Plan rollout&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Equalizer&lt;br /&gt;
| image = 128px-Equalizer.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = 128px-Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train increases your capture rate by 1 (from 1x to 2x), at the cost of 10% extra bullet vulnerability. In 6v6, the demo often equips the Pain Train, however it's still viable for a soldier to equip it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Half-Zatoichi&lt;br /&gt;
| image = 128px-Half_Zatoichi.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Disciplinary Action&lt;br /&gt;
| image = 128px-Disciplinary_Action.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Disciplinary Action is a melee weapon used as a rollout tool for Highlander play. When an ally is hit with this weapon, both the soldier with the item equipped and the ally hit receive a static speed boost (meaning a Heavy will have the same net speed increase as a Scout). The downside is -25% damage, however it is rare to see melees used to deal damage in competitive play, so the Disciplinary Action is regarded as an upgrade. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Market Gardener&lt;br /&gt;
| image = 128px-Market_Gardener.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1889</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1889"/>
		<updated>2013-07-04T00:26:15Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* Allowed Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and Demoman form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an übercharge, if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help one of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
Template:Class soldier primary table&lt;br /&gt;
&lt;br /&gt;
===Secondary ===&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shotgun&lt;br /&gt;
| image = 128px-Shotgun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shotgun is the go-to secondary for pocket soldiers in the 6v6 game style. The Shotgun is useful in a variety in situations. For instance, the Shotgun provides you with extra firepower should you have no rockets loaded or if you're out of ammo. This extra damage can help protect your medic should he be harassed while you're out of rockets. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Gunboats&lt;br /&gt;
| image = 128px-Gunboats.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Gunboats give you a 60% reduction in damage taken from rocket jumps, at the cost of an effectively empty secondary slot. This is a common choice for both the roaming soldier role in 6v6, and for soldiers in Highlander. The reduced rocket jump damage further allows soldier's to perform what is called a '''bomb'''.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Buff Banner&lt;br /&gt;
| image = 128px-Buff_Banner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The buff banner gives any of the players's teammates around him a 35% damage increase. This is not seen often, but is used by some players.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Battalion's Backup&lt;br /&gt;
| image = 128px-Battalions_Backup.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Concheror&lt;br /&gt;
| image = Concheror.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Reserve Shooter&lt;br /&gt;
| image = 128px-Reserve_Shooter.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Reserve Shooter deals mini-crits to airborne enemies up to 3 seconds after you switch to your secondary. The Reserve Shooter has 3 shots in it's clip, and also increases weapon switch speed by 15%. The Shotgun is generally considered superior to the Reserve Shooter, as it has a full 6 clip and can deal a great amount of damage on it's own.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Righteous Bison&lt;br /&gt;
| image = 128px-Righteous_Bison.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Righteous Bison functions as an alternative to the shotgun that excels as midrange spam. This role is fulfilled by three attributes of the weapon: decreased ramp up (resembling the rocket launcher or sticky launcher's damage curve), projectiles penetrate targets, and infinite ammo. The Righteous Bison does not see a lot of use in competitive play because the Soldier's rocket launcher is arguably better at spam than the Bison, and giving up the gunboats or shotgun is too much to ask for most Soldiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shovel and reskins&lt;br /&gt;
| image = 128px-Shovel.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shovel is a stock weapon, however in competitive it's rare to see it used. The soldier has a vast variety of melee weapons, some of which are regarded as straight upgrades. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Escape Plan&lt;br /&gt;
| image = 128px-Escape_Plan.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Once this weapon is equipped, it has the unique ability to increase the movement speed of the player as their health is diminished. Consequently, the weapon blocks healing from all Medic weapons while active. This weapon is especially useful to flee from fights. The Escape Plan is a common weapon used by 6v6 soldiers. The increased movement speed paired with the soldier's ability to damage itself allows the Escape Plan to be used as a tool for rolling out. Pocket soldiers in 6v6 will generally use this &amp;quot;Escape Plan rollout&amp;quot;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Equalizer&lt;br /&gt;
| image = 128px-Equalizer.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = 128px-Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train increases your capture rate by 1 (from 1x to 2x), at the cost of 10% extra bullet vulnerability. In 6v6, the demo often equips the Pain Train, however it's still viable for a soldier to equip it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Half-Zatoichi&lt;br /&gt;
| image = 128px-Half_Zatoichi.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Disciplinary Action&lt;br /&gt;
| image = 128px-Disciplinary_Action.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Disciplinary Action is a melee weapon used as a rollout tool for Highlander play. When an ally is hit with this weapon, both the soldier with the item equipped and the ally hit receive a static speed boost (meaning a Heavy will have the same net speed increase as a Scout). The downside is -25% damage, however it is rare to see melees used to deal damage in competitive play, so the Disciplinary Action is regarded as an upgrade. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Market Gardener&lt;br /&gt;
| image = 128px-Market_Gardener.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=1888</id>
		<title>Template:Class soldier primary table</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Class_soldier_primary_table&amp;diff=1888"/>
		<updated>2013-07-04T00:25:46Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: Created page with &amp;quot;=== Primary === {| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot; ! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon ! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon ! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | ESEA ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Primary ===&lt;br /&gt;
{| class=&amp;quot;wikitable grid&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;15%&amp;quot; | Weapon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;10%&amp;quot; | Kill Icon&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ESEA]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[UGC]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Standard 6v6|6s]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;8%&amp;quot; | [[ETF2L]] [[Highlander|HL]] legal?&lt;br /&gt;
! class=&amp;quot;header&amp;quot; width=&amp;quot;43%&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Launcher.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Stock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_rocket_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Original.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Promotional'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Original'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_original.png]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Direct_Hit.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Unlock'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Direct Hit'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_direct_hit.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Black_Box.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Black Box'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_black_box.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Rocket_Jumper.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Rocket Jumper'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N/A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Liberty_Launcher.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Liberty Launcher'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_liberty_launcher.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[Image:128px-Cow_Mangler.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Cow Mangler'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:Killicon_cow_mangler_5000.png]] &lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; rowspan=&amp;quot;2&amp;quot;| &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;lightgreen&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;font color=&amp;quot;black&amp;quot;&amp;gt; Yes &amp;lt;/font&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_fire.png]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Image:128px-Beggars_Bazooka.png]]&amp;lt;br /&amp;gt;&amp;lt;small&amp;gt;'''Craft'''&amp;lt;/small&amp;gt;&amp;lt;br /&amp;gt;'''Beggar's Bazooka'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Image:Killicon_beggar's_bazooka.png]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;indianred&amp;quot; | &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt; No &amp;lt;/font&amp;gt;&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| :3&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_shovel.png&amp;diff=1885</id>
		<title>File:Killicon shovel.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_shovel.png&amp;diff=1885"/>
		<updated>2013-07-04T00:14:52Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_rocket_launcher.png&amp;diff=1884</id>
		<title>File:Killicon rocket launcher.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_rocket_launcher.png&amp;diff=1884"/>
		<updated>2013-07-04T00:14:46Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_righteous_bison.png&amp;diff=1883</id>
		<title>File:Killicon righteous bison.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_righteous_bison.png&amp;diff=1883"/>
		<updated>2013-07-04T00:14:42Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_pain_train.png&amp;diff=1882</id>
		<title>File:Killicon pain train.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_pain_train.png&amp;diff=1882"/>
		<updated>2013-07-04T00:14:36Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_market_gardener.png&amp;diff=1881</id>
		<title>File:Killicon market gardener.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_market_gardener.png&amp;diff=1881"/>
		<updated>2013-07-04T00:14:31Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_mantreads.png&amp;diff=1880</id>
		<title>File:Killicon mantreads.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_mantreads.png&amp;diff=1880"/>
		<updated>2013-07-04T00:14:26Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_liberty_launcher.png&amp;diff=1879</id>
		<title>File:Killicon liberty launcher.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_liberty_launcher.png&amp;diff=1879"/>
		<updated>2013-07-04T00:14:20Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_half-zatoichi.png&amp;diff=1878</id>
		<title>File:Killicon half-zatoichi.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_half-zatoichi.png&amp;diff=1878"/>
		<updated>2013-07-04T00:14:15Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_fire.png&amp;diff=1877</id>
		<title>File:Killicon fire.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_fire.png&amp;diff=1877"/>
		<updated>2013-07-04T00:14:09Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_pickaxe.png&amp;diff=1876</id>
		<title>File:Killicon pickaxe.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_pickaxe.png&amp;diff=1876"/>
		<updated>2013-07-04T00:13:52Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_disciplinary_action.png&amp;diff=1875</id>
		<title>File:Killicon disciplinary action.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_disciplinary_action.png&amp;diff=1875"/>
		<updated>2013-07-04T00:13:39Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_direct_hit.png&amp;diff=1874</id>
		<title>File:Killicon direct hit.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_direct_hit.png&amp;diff=1874"/>
		<updated>2013-07-04T00:13:32Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_cow_mangler_5000.png&amp;diff=1873</id>
		<title>File:Killicon cow mangler 5000.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_cow_mangler_5000.png&amp;diff=1873"/>
		<updated>2013-07-04T00:13:21Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_black_box.png&amp;diff=1871</id>
		<title>File:Killicon black box.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_black_box.png&amp;diff=1871"/>
		<updated>2013-07-04T00:13:07Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_beggar%27s_bazooka.png&amp;diff=1870</id>
		<title>File:Killicon beggar's bazooka.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_beggar%27s_bazooka.png&amp;diff=1870"/>
		<updated>2013-07-04T00:12:59Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=1867</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=1867"/>
		<updated>2013-07-03T23:44:53Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:250px-Heavy.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with the downside of having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed; this leaves the Heavy unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Heavy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.  Heavy will take the pocket's role when in play, allowing the pocket to play more of a roamer position, as he is capable of defending his Medic much better with his high health and damage. Heavy is capable of shutting down bombing Soldiers and Demoman with his Minigun, keeping them high off the ground and unable to escape the hail of bullets. Alongside with these roles, Heavy also serves a purpose in tanking damage.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Heavy (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Heavy is the backbone force of pushing or defending objectives, outputting great DPS while being able to tank incoming spam thanks to his 450 health margin when buffed. Heavies are usually pocketed by the medic, and a heavy medic pair is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;br /&gt;
&lt;br /&gt;
== Allowed Weapons ==&lt;br /&gt;
{{Template:Class_heavy_primary_table}}&lt;br /&gt;
{{Template:Class_heavy_secondary_table}}&lt;br /&gt;
{{Template:Class_heavy_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_warriors_spirit.png&amp;diff=1864</id>
		<title>File:Killicon warriors spirit.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_warriors_spirit.png&amp;diff=1864"/>
		<updated>2013-07-03T23:39:42Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_running_gloves.png&amp;diff=1863</id>
		<title>File:Killicon running gloves.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_running_gloves.png&amp;diff=1863"/>
		<updated>2013-07-03T23:39:32Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_holiday_punch.png&amp;diff=1861</id>
		<title>File:Killicon holiday punch.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_holiday_punch.png&amp;diff=1861"/>
		<updated>2013-07-03T23:39:22Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_fists_of_steel.png&amp;diff=1860</id>
		<title>File:Killicon fists of steel.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_fists_of_steel.png&amp;diff=1860"/>
		<updated>2013-07-03T23:39:14Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_fists.png&amp;diff=1859</id>
		<title>File:Killicon fists.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_fists.png&amp;diff=1859"/>
		<updated>2013-07-03T23:39:05Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_eviction_notice.png&amp;diff=1858</id>
		<title>File:Killicon eviction notice.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_eviction_notice.png&amp;diff=1858"/>
		<updated>2013-07-03T23:38:55Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Killicon_boxing_gloves.png&amp;diff=1857</id>
		<title>File:Killicon boxing gloves.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Killicon_boxing_gloves.png&amp;diff=1857"/>
		<updated>2013-07-03T23:38:47Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:128px-Robo-Sandvich.png&amp;diff=1849</id>
		<title>File:128px-Robo-Sandvich.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:128px-Robo-Sandvich.png&amp;diff=1849"/>
		<updated>2013-07-03T23:28:09Z</updated>

		<summary type="html">&lt;p&gt;Kawaii: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kawaii</name></author>
		
	</entry>
</feed>