<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Karlsquell</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Karlsquell"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Karlsquell"/>
	<updated>2026-05-05T01:42:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Soldier_(6v6)&amp;diff=3267</id>
		<title>Talk:Soldier (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Soldier_(6v6)&amp;diff=3267"/>
		<updated>2013-07-12T20:50:37Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: Created page with &amp;quot;I think this should be merged with &amp;quot;Soldier&amp;quot;. There is a short section explaining the 2 different roles and links to redirect to the &amp;quot;roamer&amp;quot; and &amp;quot;pocket&amp;quot; pages. WHat would th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think this should be merged with &amp;quot;Soldier&amp;quot;. There is a short section explaining the 2 different roles and links to redirect to the &amp;quot;roamer&amp;quot; and &amp;quot;pocket&amp;quot; pages. WHat would this page offer that isnt explained in the other pages? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 21:50, 12 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3266</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3266"/>
		<updated>2013-07-12T20:44:36Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: added &amp;quot;full size&amp;quot; links to the description of the pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer gullywash shotgun.jpg|framed|left|Additional Firepower: Shotgun [http://comp.tf/images/3/3f/Roamer_gullywash_shotgun.jpg (Full Size)]]] [[File:25Roamer badlands escape.jpg|framed|center|Escaping [http://comp.tf/images/9/99/Roamer_badlands_escape.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User_talk:Kaneco&amp;diff=3265</id>
		<title>User talk:Kaneco</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User_talk:Kaneco&amp;diff=3265"/>
		<updated>2013-07-12T20:35:37Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Could you please delete theese two files? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Citation extension ==&lt;br /&gt;
Hey, could you have a look at installing this? http://www.mediawiki.org/wiki/Extension:Cite/Cite.php&lt;br /&gt;
&lt;br /&gt;
It allows for citations &amp;amp; footnotes. Would help with writing the getting started page -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 16:25, 8 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Re: Player infobox ==&lt;br /&gt;
&lt;br /&gt;
The template [[Template:Player infobox]] has now optional and default fields. The default fields are: Alias, Country, Competition formats, Main class, Current team, Steam profile link. If you need them changed, get back to me on my talk page and I'll quickly change them, but I thought the fields I selected are reasonable, as they are publicly available and required by pretty much every league. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 10:24, 5 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== On thumbnails not working ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what did you try to get the thumbnails fixed, but maybe [http://www.mediawiki.org/wiki/Manual:Image_administration#Image_thumbnailing this MediaWiki manual page] will help in some way? As I said, I have no idea what's installed and what isn't, but it's worth a look/a try. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 10:58, 5 July 2013 (WEST)&lt;br /&gt;
:Ah, so it's a host problem. In that case, I'll just stay tuned. I have a couple things I want to do to get everything done faster, so I'll start preparing while the servers get fixed. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:15, 5 July 2013 (WEST)&lt;br /&gt;
::Thanks for the update. I'll get cracking on stuff once everything's resolved. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 16:30, 5 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== The pipe escape template ==&lt;br /&gt;
&lt;br /&gt;
Mind if I ask why you deleted [[Template:!]] a few days ago? —[[User:Underyx|Underyx]] ([[User talk:Underyx|talk]]) 01:23, 6 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Re: Achievements on templates bugged ==&lt;br /&gt;
It's fixed now. It's a Wikimedia thing; bullet points require a new line break. I just wrapped the bullet points in paragraph tags (&amp;lt;code&amp;gt;&amp;amp;lt;p&amp;amp;gt;&amp;amp;lt;/p&amp;amp;gt;&amp;lt;/code&amp;gt;). --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 23:11, 6 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3264</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3264"/>
		<updated>2013-07-12T18:55:56Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer gullywash shotgun.jpg|framed|left|Additional Firepower: Shotgun]] [[File:25Roamer badlands escape.jpg|framed|center|Escaping]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3263</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3263"/>
		<updated>2013-07-12T18:55:11Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Mid Fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer gullywash shotgun.jpg|framed|left|Additional Firepower: Shotgun]] [[File:25Roamer badlands escape.jpg|framed|center|Escaping]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|right|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3262</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3262"/>
		<updated>2013-07-12T18:54:22Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Mid Fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer gullywash shotgun.jpg|framed|left|Additional Firepower: Shotgun]] [[File:25Roamer badlands escape.jpg|framed|center|Escaping]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley]]&lt;br /&gt;
&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|right|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3261</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3261"/>
		<updated>2013-07-12T18:53:17Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;br /&gt;
:also: how do I add pictures? :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:11, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
It looks pretty good so far! nice job! Use the sidebar link that says upload file to upload pictures and then use that filename in the embed image, automatic thumbnails are bugged tho so some images will have issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 16:30, 12 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3260</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3260"/>
		<updated>2013-07-12T18:52:48Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: Added 6 Pictures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer gullywash shotgun.jpg|framed|left|Additional Firepower: Shotgun]] [[File:25Roamer badlands escape.jpg|framed|center|Escaping]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley]]&lt;br /&gt;
&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|right|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User_talk:Kaneco&amp;diff=3259</id>
		<title>User talk:Kaneco</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User_talk:Kaneco&amp;diff=3259"/>
		<updated>2013-07-12T18:38:06Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Could you please delete theese two files? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Citation extension ==&lt;br /&gt;
Hey, could you have a look at installing this? http://www.mediawiki.org/wiki/Extension:Cite/Cite.php&lt;br /&gt;
&lt;br /&gt;
It allows for citations &amp;amp; footnotes. Would help with writing the getting started page -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 16:25, 8 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Re: Player infobox ==&lt;br /&gt;
&lt;br /&gt;
The template [[Template:Player infobox]] has now optional and default fields. The default fields are: Alias, Country, Competition formats, Main class, Current team, Steam profile link. If you need them changed, get back to me on my talk page and I'll quickly change them, but I thought the fields I selected are reasonable, as they are publicly available and required by pretty much every league. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 10:24, 5 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== On thumbnails not working ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what did you try to get the thumbnails fixed, but maybe [http://www.mediawiki.org/wiki/Manual:Image_administration#Image_thumbnailing this MediaWiki manual page] will help in some way? As I said, I have no idea what's installed and what isn't, but it's worth a look/a try. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 10:58, 5 July 2013 (WEST)&lt;br /&gt;
:Ah, so it's a host problem. In that case, I'll just stay tuned. I have a couple things I want to do to get everything done faster, so I'll start preparing while the servers get fixed. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:15, 5 July 2013 (WEST)&lt;br /&gt;
::Thanks for the update. I'll get cracking on stuff once everything's resolved. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 16:30, 5 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== The pipe escape template ==&lt;br /&gt;
&lt;br /&gt;
Mind if I ask why you deleted [[Template:!]] a few days ago? —[[User:Underyx|Underyx]] ([[User talk:Underyx|talk]]) 01:23, 6 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Re: Achievements on templates bugged ==&lt;br /&gt;
It's fixed now. It's a Wikimedia thing; bullet points require a new line break. I just wrapped the bullet points in paragraph tags (&amp;lt;code&amp;gt;&amp;amp;lt;p&amp;amp;gt;&amp;amp;lt;/p&amp;amp;gt;&amp;lt;/code&amp;gt;). --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 23:11, 6 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Could you please delete theese two files? ==&lt;br /&gt;
Could you please delete http://comp.tf/wiki/File:Cp_badlands0015.jpg and http://comp.tf/wiki/File:Cp_badlands0016.jpg ?&lt;br /&gt;
I made a mistake naming them, they are already reuploaded with the right name :)&lt;br /&gt;
--[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 19:38, 12 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User_talk:Kaneco&amp;diff=3258</id>
		<title>User talk:Kaneco</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User_talk:Kaneco&amp;diff=3258"/>
		<updated>2013-07-12T18:37:41Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Citation extension ==&lt;br /&gt;
Hey, could you have a look at installing this? http://www.mediawiki.org/wiki/Extension:Cite/Cite.php&lt;br /&gt;
&lt;br /&gt;
It allows for citations &amp;amp; footnotes. Would help with writing the getting started page -[[User:Maxim|Maxim]] ([[User talk:Maxim|talk]]) 16:25, 8 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Re: Player infobox ==&lt;br /&gt;
&lt;br /&gt;
The template [[Template:Player infobox]] has now optional and default fields. The default fields are: Alias, Country, Competition formats, Main class, Current team, Steam profile link. If you need them changed, get back to me on my talk page and I'll quickly change them, but I thought the fields I selected are reasonable, as they are publicly available and required by pretty much every league. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 10:24, 5 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== On thumbnails not working ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure what did you try to get the thumbnails fixed, but maybe [http://www.mediawiki.org/wiki/Manual:Image_administration#Image_thumbnailing this MediaWiki manual page] will help in some way? As I said, I have no idea what's installed and what isn't, but it's worth a look/a try. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 10:58, 5 July 2013 (WEST)&lt;br /&gt;
:Ah, so it's a host problem. In that case, I'll just stay tuned. I have a couple things I want to do to get everything done faster, so I'll start preparing while the servers get fixed. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 12:15, 5 July 2013 (WEST)&lt;br /&gt;
::Thanks for the update. I'll get cracking on stuff once everything's resolved. --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 16:30, 5 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== The pipe escape template ==&lt;br /&gt;
&lt;br /&gt;
Mind if I ask why you deleted [[Template:!]] a few days ago? —[[User:Underyx|Underyx]] ([[User talk:Underyx|talk]]) 01:23, 6 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Re: Achievements on templates bugged ==&lt;br /&gt;
It's fixed now. It's a Wikimedia thing; bullet points require a new line break. I just wrapped the bullet points in paragraph tags (&amp;lt;code&amp;gt;&amp;amp;lt;p&amp;amp;gt;&amp;amp;lt;/p&amp;amp;gt;&amp;lt;/code&amp;gt;). --[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 23:11, 6 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Could you please delete theese two files? ==&lt;br /&gt;
Could you please delete http://comp.tf/wiki/File:Cp_badlands0015.jpg and http://comp.tf/wiki/File:Cp_badlands0016.jpg ?&lt;br /&gt;
I made a mistake naming them, they are already reuploaded with the right name :)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:25Roamer_badlands_mid_jump.jpg&amp;diff=3257</id>
		<title>File:25Roamer badlands mid jump.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:25Roamer_badlands_mid_jump.jpg&amp;diff=3257"/>
		<updated>2013-07-12T18:34:27Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: resized -&amp;gt; Roamer badlands mid jump.jpg (this time with the right name :)  )&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;resized -&amp;gt; Roamer badlands mid jump.jpg (this time with the right name :)  )&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:25Roamer_gullywash_shotgun.jpg&amp;diff=3256</id>
		<title>File:25Roamer gullywash shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:25Roamer_gullywash_shotgun.jpg&amp;diff=3256"/>
		<updated>2013-07-12T18:33:23Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: resized -&amp;gt; Roamer gullywash shotgun.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;resized -&amp;gt; Roamer gullywash shotgun.jpg&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:25Roamer_gullywash_hiding.jpg&amp;diff=3255</id>
		<title>File:25Roamer gullywash hiding.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:25Roamer_gullywash_hiding.jpg&amp;diff=3255"/>
		<updated>2013-07-12T18:32:30Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: resized -&amp;gt; Roamer gullywash hiding.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;resized -&amp;gt; Roamer gullywash hiding.jpg&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:25Roamer_gullywash_mid.jpg&amp;diff=3254</id>
		<title>File:25Roamer gullywash mid.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:25Roamer_gullywash_mid.jpg&amp;diff=3254"/>
		<updated>2013-07-12T18:31:44Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: resized -&amp;gt; Roamer gullywash mid.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;resized -&amp;gt; Roamer gullywash mid.jpg&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:25Roamer_badlands_escape.jpg&amp;diff=3253</id>
		<title>File:25Roamer badlands escape.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:25Roamer_badlands_escape.jpg&amp;diff=3253"/>
		<updated>2013-07-12T18:30:45Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: resized -&amp;gt; Roamer badlands escape.jpg (this time with the right name :))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;resized -&amp;gt; Roamer badlands escape.jpg (this time with the right name :))&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:25Roamer_badlands_hiding_stone.jpg&amp;diff=3252</id>
		<title>File:25Roamer badlands hiding stone.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:25Roamer_badlands_hiding_stone.jpg&amp;diff=3252"/>
		<updated>2013-07-12T18:29:15Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: resized -&amp;gt; Roamer badlands hiding stone.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;resized -&amp;gt; Roamer badlands hiding stone.jpg&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File_talk:Cp_badlands0015.jpg&amp;diff=3251</id>
		<title>File talk:Cp badlands0015.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File_talk:Cp_badlands0015.jpg&amp;diff=3251"/>
		<updated>2013-07-12T18:28:25Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: Created page with &amp;quot;please delete this file (i made a mistake with the name, reuploaded it)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;please delete this file (i made a mistake with the name, reuploaded it)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File_talk:Cp_badlands0016.jpg&amp;diff=3250</id>
		<title>File talk:Cp badlands0016.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File_talk:Cp_badlands0016.jpg&amp;diff=3250"/>
		<updated>2013-07-12T18:27:22Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: Created page with &amp;quot;please delete this file, I made a mistake (name)&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;please delete this file, I made a mistake (name)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3247</id>
		<title>File:Roamer badlands mid jump.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3247"/>
		<updated>2013-07-12T18:21:54Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: Karlsquell uploaded a new version of &amp;amp;quot;File:Roamer badlands mid jump.jpg&amp;amp;quot;: uploaded the resized version as a standalone&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A blu roamer jumping a red Demo from Blu valley&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3246</id>
		<title>File:Roamer badlands mid jump.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3246"/>
		<updated>2013-07-12T18:20:09Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: Karlsquell uploaded a new version of &amp;amp;quot;File:Roamer badlands mid jump.jpg&amp;amp;quot;: ACTUALLY RESIZED (oops :D)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A blu roamer jumping a red Demo from Blu valley&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3245</id>
		<title>File:Roamer badlands mid jump.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3245"/>
		<updated>2013-07-12T18:19:14Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: Karlsquell uploaded a new version of &amp;amp;quot;File:Roamer badlands mid jump.jpg&amp;amp;quot;: resized to 25%&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A blu roamer jumping a red Demo from Blu valley&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3244</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3244"/>
		<updated>2013-07-12T18:06:25Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;br /&gt;
:also: how do I add pictures? :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:11, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
It looks pretty good so far! nice job! Use the sidebar link that says upload file to upload pictures and then use that filename in the embed image, automatic thumbnails are bugged tho so some images will have issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 16:30, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
My pictures are too large though to show them full size (in-game screens, nice ones though with drawhud 0 and cam_idealdist). How can I get a thumpnail?  --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 19:06, 12 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3243</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3243"/>
		<updated>2013-07-12T18:03:51Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
=== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ===&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3242</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3242"/>
		<updated>2013-07-12T18:03:31Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Roamer gullywash mid.jpg|800px|The Roaming Soldier]]&lt;br /&gt;
=== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ===&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3241</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3241"/>
		<updated>2013-07-12T18:02:59Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Roamer gullywash mid.jpg|The Roaming Soldier]]&lt;br /&gt;
=== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ===&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3240</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3240"/>
		<updated>2013-07-12T18:02:30Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Roamer gullywash mid.jpg|800px|thumb|left|The Roaming Soldier]]&lt;br /&gt;
=== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ===&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_gullywash_shotgun.jpg&amp;diff=3239</id>
		<title>File:Roamer gullywash shotgun.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_gullywash_shotgun.jpg&amp;diff=3239"/>
		<updated>2013-07-12T17:59:05Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: A Blu roamer, defending the flank against an enemy Scout with his shotgun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Blu roamer, defending the flank against an enemy Scout with his shotgun&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_gullywash_hiding.jpg&amp;diff=3238</id>
		<title>File:Roamer gullywash hiding.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_gullywash_hiding.jpg&amp;diff=3238"/>
		<updated>2013-07-12T17:58:04Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: A Blu roamer, hiding above Bigdoors, aiding his scout buddy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Blu roamer, hiding above Bigdoors, aiding his scout buddy&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_gullywash_mid.jpg&amp;diff=3237</id>
		<title>File:Roamer gullywash mid.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_gullywash_mid.jpg&amp;diff=3237"/>
		<updated>2013-07-12T17:56:47Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: A Blu roamer jumping a Red Demo on Mid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Blu roamer jumping a Red Demo on Mid&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_badlands_hiding_stone.jpg&amp;diff=3236</id>
		<title>File:Roamer badlands hiding stone.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_badlands_hiding_stone.jpg&amp;diff=3236"/>
		<updated>2013-07-12T17:55:18Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: A Blu roamer hiding above stonebridge to kill the medic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Blu roamer hiding above stonebridge to kill the medic&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_badlands_escape.jpg&amp;diff=3235</id>
		<title>File:Roamer badlands escape.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_badlands_escape.jpg&amp;diff=3235"/>
		<updated>2013-07-12T17:53:33Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: A Blu roamer tries to escape a Red Demo in chocke&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Blu roamer tries to escape a Red Demo in chocke&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3234</id>
		<title>File:Roamer badlands mid jump.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Roamer_badlands_mid_jump.jpg&amp;diff=3234"/>
		<updated>2013-07-12T17:52:13Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: A blu roamer jumping a red Demo from Blu valley&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A blu roamer jumping a red Demo from Blu valley&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=3233</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=3233"/>
		<updated>2013-07-12T16:56:32Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SoldierIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
The '''Soldier''' is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is very mobile. He has the second highest base health in the game (200), but is also slow compared to many other classes. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Soldier (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and [[Roaming Soldier|&amp;quot;Roaming&amp;quot; Soldier]]. The Pocket Soldier focuses on keeping his [[Medic]] alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and [[Demoman]] form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an [[Übercharge]], if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
The [[Roaming Soldier]]'s main job is to help one of his [[Scout|Scouts]] on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Soldier (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. In most maps, the soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the soldier closer to the combo, so that he can use his splash damage to protect the combo.&lt;br /&gt;
&lt;br /&gt;
==Allowed Weapons==&lt;br /&gt;
{{Hatnote| Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class Solider Primary Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class_soldier_secondary_table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class_soldier_melee_table}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3230</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3230"/>
		<updated>2013-07-12T15:11:16Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;br /&gt;
:also: how do I add pictures? :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:11, 12 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3229</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3229"/>
		<updated>2013-07-12T15:07:47Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Merge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3228</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3228"/>
		<updated>2013-07-12T15:07:06Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Merge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3227</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=3227"/>
		<updated>2013-07-12T15:04:02Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: rewrote the short placeholder (added it to &amp;quot;general&amp;quot;), added &amp;quot;General&amp;quot;,&amp;quot;loadouts&amp;quot;,&amp;quot;midfights&amp;quot; and &amp;quot;hiding spots&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{merge|Soldier (6v6)}}&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more agressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemys location. Beeing the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint. Roamer mostly rely on Healthkits to maintain their Health.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ===&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats help with lower rocketjump &amp;quot;healthcosts&amp;quot; and the Escape Plan ensures easyer getaways. Some roamers prefer to running the Shotgun over the Gunboats. This greatly decreases the mobility and therefore the unpredictability since a Buff is required to jump without loosing too much Health. Additionally running the Shotgun forces your Medic to spread the Heals to one more person, decreasing the amount of Heals the other get. The big upside to the Shotung is the additional firepower, whichis a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More agressive roamer using this item get rewarded with easier backcaps and the ability to put alot of pressure on enemy points.&lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splashdamage (remember, without the shotgun it is hard to kill scouts)  and 4 rockets (granting a double rocket jump and still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ===&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To get the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
The main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictabillity, therefore using different rollouts is recommended. To choose which rollout to take the following questions help:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/loose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer wants to be constantly survey the current situation and deciding what the best possible thing to do is, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a thump rule the following applies:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;big&amp;gt; ===&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without beeing seen creates a huge advantage and helps getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3010</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3010"/>
		<updated>2013-07-08T17:37:04Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3009</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=3009"/>
		<updated>2013-07-08T17:34:50Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* Merge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=2940</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=2940"/>
		<updated>2013-07-07T20:47:12Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* 6v6 Competitive Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''''The contents of [[Standard 6v6]] should be merged with the information here.'''''&lt;br /&gt;
&lt;br /&gt;
== 6v6 Competitive Format ==&lt;br /&gt;
6v6 is a competitive format commonly called '6s' by the community. &lt;br /&gt;
&lt;br /&gt;
In 6v6, the classes are limited in order to create a balanced game environment and to promote exciting gameplay by reducing stalemates. Each class is limited to a maximum of two, except the [[Demoman]], [[Medic]], [[Engineer]] (do note, the Engineer has a limit of two in [[ETF2L]]), and [[Heavy]], which are all limited to a maximum of one. The standard line-up for 6v6 teams (referred to as cookie-cutter) is:&lt;br /&gt;
&lt;br /&gt;
- 2x [[Soldier]] ([[Pocket|Pocket Soldier]], [[Roaming Soldier]])&lt;br /&gt;
&lt;br /&gt;
- 2x [[Scout]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Demoman]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Medic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized.&lt;br /&gt;
&lt;br /&gt;
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features three separate divisions of play.&lt;br /&gt;
&lt;br /&gt;
[[Open]]&lt;br /&gt;
&lt;br /&gt;
[[Intermediate]]&lt;br /&gt;
&lt;br /&gt;
[[Invite]]&lt;br /&gt;
&lt;br /&gt;
ETF2L is free and has seven: Divisions 6-1 and the Premiership Division.&lt;br /&gt;
&lt;br /&gt;
The Invite division is considered the highest level of North American 6v6 gameplay and features a championship event at the end of every season, called the ESEA LAN Finals. The top four teams in Invite fly out to Dallas, TX to compete every season. ETF2L's Premiership Division is considered the highest level of European 6v6 gameplay and has an online playoff event at the end of each season which four teams take part in, it does not have an official LAN event. Videos of past championships and playoffs can be found at the ''TeamfortressTV youtube channel''.  [http://youtube.com/teamfortresstv]&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, there are three different map types currently being played. &lt;br /&gt;
&lt;br /&gt;
The most common is [[5cp]], or &amp;quot;5 Control Point&amp;quot;, which requires a team to control all five control points in a map in order to win the round. &lt;br /&gt;
&lt;br /&gt;
[[koth]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock.&lt;br /&gt;
&lt;br /&gt;
[[ad]], or &amp;quot;Attack/Defense&amp;quot;, uses a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
===North American===&lt;br /&gt;
* [http://play.esea.net/ ESEA]&lt;br /&gt;
* [http://www.playigl.com IGL] &lt;br /&gt;
* [http://www.ugcleague.com/ UGC]&lt;br /&gt;
* [http://www.cevo.com/ CEVO]&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [http://etf2l.org/ ETF2L] &lt;br /&gt;
* [http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
* [https://esagamer.com/ ESA Gamer]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [http://asiafortress.com/ AsiaFortress]&lt;br /&gt;
&lt;br /&gt;
===Oceanian===&lt;br /&gt;
* [http://www.atf2l.org/ ATF2L]&lt;br /&gt;
* [http://www.ozfortress.com/ ozfortress]&lt;br /&gt;
* [http://www.nzfortress.co.nz/ NZFortress]&lt;br /&gt;
&lt;br /&gt;
===Country specific===&lt;br /&gt;
* [http://www.teamfortress.com.br/ FBTF (Brazilian)]&lt;br /&gt;
* [http://www.tf2connexion.fr/ TF2Connexion (French)]&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L (Russian)]&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pugs ==&lt;br /&gt;
&lt;br /&gt;
There are different places where you can play pick up games in the 6v6 format, all adapted to different skill level.&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2lobby.com TF2 Lobby] - For the most inexperienced players. While lobby is good at introducing newcomers to the competitive environment and meta, most of the time the teams are stacked or someone isn't playing seriously.&lt;br /&gt;
&lt;br /&gt;
- [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Open Pugs (reserved to people that are in the ESEA-Open league)&lt;br /&gt;
&lt;br /&gt;
- Power Pugs (an in-house pug group for low-mid ESEA-Open players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Invite Pugs (reserved to people that are in the ESEA-Invite league)&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2pickup.net TF2 Pickup] (European TF2 pug system)&lt;br /&gt;
&lt;br /&gt;
- [http://pickup.con-gaming.net Continuity Gaming Pickup] (a web-based pickup for 6v6, 9v9, Ultiduo and bball - currently down)&lt;br /&gt;
&lt;br /&gt;
- #mpuktf2.pickup2 (a invitation-only pickup for european players above division 2)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=2939</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=2939"/>
		<updated>2013-07-07T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;Karlsquell: /* 6v6 Competitive Format */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''''The contents of [[Standard 6v6]] should be merged with the information here.'''''&lt;br /&gt;
&lt;br /&gt;
== 6v6 Competitive Format ==&lt;br /&gt;
6v6 is a competitive format commonly called '6s' by the community. &lt;br /&gt;
&lt;br /&gt;
In 6v6, the classes are limited in order to create a balanced game environment and to promote exciting gameplay by reducing stalemates. Each class is limited to a maximum of two, except the [[Demoman]], [[Medic]], [[Engineer]] (do note, the Engineer has a limit of two in [[ETF2L]]), and [[Heavy]], which are all limited to a maximum of one. The standard line-up for 6v6 teams (referred to as cookie-cutter) is:&lt;br /&gt;
&lt;br /&gt;
- 2x [[Soldier]] (Pocket Soldier, [[Roaming Soldier]])&lt;br /&gt;
&lt;br /&gt;
- 2x [[Scout]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Demoman]]&lt;br /&gt;
&lt;br /&gt;
- 1x [[Medic]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some cases, a utility class is needed in order to create an advantage for your team or help defend a control point. A scout or roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized.&lt;br /&gt;
&lt;br /&gt;
The most competitive 6v6 leagues are ESEA and ETF2L. ESEA is a paid league and features three separate divisions of play.&lt;br /&gt;
&lt;br /&gt;
[[Open]]&lt;br /&gt;
&lt;br /&gt;
[[Intermediate]]&lt;br /&gt;
&lt;br /&gt;
[[Invite]]&lt;br /&gt;
&lt;br /&gt;
ETF2L is free and has seven: Divisions 6-1 and the Premiership Division.&lt;br /&gt;
&lt;br /&gt;
The Invite division is considered the highest level of North American 6v6 gameplay and features a championship event at the end of every season, called the ESEA LAN Finals. The top four teams in Invite fly out to Dallas, TX to compete every season. ETF2L's Premiership Division is considered the highest level of European 6v6 gameplay and has an online playoff event at the end of each season which four teams take part in, it does not have an official LAN event. Videos of past championships and playoffs can be found at the ''TeamfortressTV youtube channel''.  [http://youtube.com/teamfortresstv]&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, there are three different map types currently being played. &lt;br /&gt;
&lt;br /&gt;
The most common is [[5cp]], or &amp;quot;5 Control Point&amp;quot;, which requires a team to control all five control points in a map in order to win the round. &lt;br /&gt;
&lt;br /&gt;
[[koth]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock.&lt;br /&gt;
&lt;br /&gt;
[[ad]], or &amp;quot;Attack/Defense&amp;quot;, uses a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
===North American===&lt;br /&gt;
* [http://play.esea.net/ ESEA]&lt;br /&gt;
* [http://www.playigl.com IGL] &lt;br /&gt;
* [http://www.ugcleague.com/ UGC]&lt;br /&gt;
* [http://www.cevo.com/ CEVO]&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [http://etf2l.org/ ETF2L] &lt;br /&gt;
* [http://tf2.wireplay.co.uk/ Wireplay]&lt;br /&gt;
* [https://esagamer.com/ ESA Gamer]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [http://asiafortress.com/ AsiaFortress]&lt;br /&gt;
&lt;br /&gt;
===Oceanian===&lt;br /&gt;
* [http://www.atf2l.org/ ATF2L]&lt;br /&gt;
* [http://www.ozfortress.com/ ozfortress]&lt;br /&gt;
* [http://www.nzfortress.co.nz/ NZFortress]&lt;br /&gt;
&lt;br /&gt;
===Country specific===&lt;br /&gt;
* [http://www.teamfortress.com.br/ FBTF (Brazilian)]&lt;br /&gt;
* [http://www.tf2connexion.fr/ TF2Connexion (French)]&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L (Russian)]&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pugs ==&lt;br /&gt;
&lt;br /&gt;
There are different places where you can play pick up games in the 6v6 format, all adapted to different skill level.&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2lobby.com TF2 Lobby] - For the most inexperienced players. While lobby is good at introducing newcomers to the competitive environment and meta, most of the time the teams are stacked or someone isn't playing seriously.&lt;br /&gt;
&lt;br /&gt;
- [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Open Pugs (reserved to people that are in the ESEA-Open league)&lt;br /&gt;
&lt;br /&gt;
- Power Pugs (an in-house pug group for low-mid ESEA-Open players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Invite Pugs (reserved to people that are in the ESEA-Invite league)&lt;br /&gt;
&lt;br /&gt;
- [http://www.tf2pickup.net TF2 Pickup] (European TF2 pug system)&lt;br /&gt;
&lt;br /&gt;
- [http://pickup.con-gaming.net Continuity Gaming Pickup] (a web-based pickup for 6v6, 9v9, Ultiduo and bball - currently down)&lt;br /&gt;
&lt;br /&gt;
- #mpuktf2.pickup2 (a invitation-only pickup for european players above division 2)&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Highlander]]&lt;/div&gt;</summary>
		<author><name>Karlsquell</name></author>
		
	</entry>
</feed>