<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaneco</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kaneco"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Kaneco"/>
	<updated>2026-05-04T23:57:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Administration_Team&amp;diff=66332</id>
		<title>Administration Team</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Administration_Team&amp;diff=66332"/>
		<updated>2021-04-26T04:22:36Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Founder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
Please feel free to contact any active staff through the [https://discord.gg/tMBmb69 Discord channel], [http://steamcommunity.com/groups/comptf Steam group] or our individual talk pages.&lt;br /&gt;
&lt;br /&gt;
Thanks!&lt;br /&gt;
&lt;br /&gt;
==Administrators==&lt;br /&gt;
{{box|start|padding=2em}}&lt;br /&gt;
{{UserCard&lt;br /&gt;
|name=corbt&lt;br /&gt;
|usrname=Garlic&lt;br /&gt;
|pos=admin&lt;br /&gt;
|flag=nz&lt;br /&gt;
|image=Garlic.png&lt;br /&gt;
|steam=http://steamcommunity.com/id/corbttt&lt;br /&gt;
|tftv=corbt&lt;br /&gt;
|etf2l=&lt;br /&gt;
|esea=&lt;br /&gt;
|ugc=&lt;br /&gt;
|oz=&lt;br /&gt;
|youtube=&lt;br /&gt;
|twitter=&lt;br /&gt;
|twitch=&lt;br /&gt;
|info=&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
&lt;br /&gt;
==Moderators==&lt;br /&gt;
{{box|start|padding=2em}}&lt;br /&gt;
{{UserCard&lt;br /&gt;
|name=cirlo&lt;br /&gt;
|usrname=&lt;br /&gt;
|pos=mod&lt;br /&gt;
|flag=it&lt;br /&gt;
|image=Hotline-miami_avatar.jpg&lt;br /&gt;
|steam=http://steamcommunity.com/id/cirlo&lt;br /&gt;
|tftv=cirlo&lt;br /&gt;
|etf2l=58618&lt;br /&gt;
|esea=&lt;br /&gt;
|ugc=&lt;br /&gt;
|oz=&lt;br /&gt;
|youtube=CirloTube&lt;br /&gt;
|twitter=cirlo_&lt;br /&gt;
|twitch=cirlo_&lt;br /&gt;
|info=&lt;br /&gt;
|altimg=&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Honorary staff ==&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
=== Founder ===&lt;br /&gt;
{{UserCard&lt;br /&gt;
|name=Kaneco&lt;br /&gt;
|usrname=Kaneco&lt;br /&gt;
|pos=kaneco&lt;br /&gt;
|flag=pt&lt;br /&gt;
|image=kaneco.png&lt;br /&gt;
|steam=&lt;br /&gt;
|etf2l=23526&lt;br /&gt;
|esea=&lt;br /&gt;
|ugc=&lt;br /&gt;
|oz=&lt;br /&gt;
|youtube=&lt;br /&gt;
|twitter=&lt;br /&gt;
|twitch=&lt;br /&gt;
|info=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== Former administrators ===&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
{{UserCard&lt;br /&gt;
|name=Atlas&lt;br /&gt;
|usrname=&lt;br /&gt;
|pos=admin&lt;br /&gt;
|flag=pl&lt;br /&gt;
|image=Atlas.png&lt;br /&gt;
|steam=http://steamcommunity.com/profiles/76561198032200210&lt;br /&gt;
|etf2l=89940&lt;br /&gt;
|esea=&lt;br /&gt;
|ugc=&lt;br /&gt;
|oz=&lt;br /&gt;
|youtube=&lt;br /&gt;
|twitter=&lt;br /&gt;
|twitch=&lt;br /&gt;
|info=&lt;br /&gt;
}}&lt;br /&gt;
{{box|break|padding=2em}}&lt;br /&gt;
{{UserCard&lt;br /&gt;
|usrname=Efefknee&lt;br /&gt;
|name=ffc&lt;br /&gt;
|pos=admin&lt;br /&gt;
|flag=global&lt;br /&gt;
|image=Efefknee.png&lt;br /&gt;
|steam=http://steamcommunity.com/id/isffc&lt;br /&gt;
|etf2l=&lt;br /&gt;
|youtube=&lt;br /&gt;
|twitter=&lt;br /&gt;
|twitch=&lt;br /&gt;
|info=&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
{{box|end}}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=MediaWiki:CustomNavBlocks&amp;diff=50959</id>
		<title>MediaWiki:CustomNavBlocks</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=MediaWiki:CustomNavBlocks&amp;diff=50959"/>
		<updated>2017-03-23T23:23:01Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Advertising removed from sidebar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sidebarmain|Main&lt;br /&gt;
Sidebar1|Wiki&lt;br /&gt;
Sidebar2|Comp.tf&lt;br /&gt;
Sidebar3|Community&lt;br /&gt;
SEARCH&lt;br /&gt;
TOOLBOX&lt;br /&gt;
LANGUAGES&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Kaneco/test&amp;diff=37830</id>
		<title>User:Kaneco/test</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Kaneco/test&amp;diff=37830"/>
		<updated>2016-08-26T16:44:39Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test123&lt;br /&gt;
testest&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=MediaWiki:CustomNavBlocks&amp;diff=34596</id>
		<title>MediaWiki:CustomNavBlocks</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=MediaWiki:CustomNavBlocks&amp;diff=34596"/>
		<updated>2016-06-17T01:58:26Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sidebarmain|Main&lt;br /&gt;
Sidebar1|Wiki&lt;br /&gt;
Sidebar2|Comp.tf&lt;br /&gt;
Sidebar3|Community&lt;br /&gt;
Sidebar4|Advertising&lt;br /&gt;
SEARCH&lt;br /&gt;
TOOLBOX&lt;br /&gt;
LANGUAGES&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Home_icon_sidebar.png&amp;diff=34594</id>
		<title>File:Home icon sidebar.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Home_icon_sidebar.png&amp;diff=34594"/>
		<updated>2016-06-17T01:56:58Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Youtube_icon_sidebar.png&amp;diff=34593</id>
		<title>File:Youtube icon sidebar.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Youtube_icon_sidebar.png&amp;diff=34593"/>
		<updated>2016-06-17T01:49:08Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Twitter_icon_sidebar.png&amp;diff=34592</id>
		<title>File:Twitter icon sidebar.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Twitter_icon_sidebar.png&amp;diff=34592"/>
		<updated>2016-06-17T01:49:06Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Twitch_icon_sidebar.png&amp;diff=34591</id>
		<title>File:Twitch icon sidebar.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Twitch_icon_sidebar.png&amp;diff=34591"/>
		<updated>2016-06-17T01:49:05Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Steam_icon_sidebar.png&amp;diff=34590</id>
		<title>File:Steam icon sidebar.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Steam_icon_sidebar.png&amp;diff=34590"/>
		<updated>2016-06-17T01:49:04Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=MediaWiki:Sidebar&amp;diff=34585</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=MediaWiki:Sidebar&amp;diff=34585"/>
		<updated>2016-06-17T01:00:59Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: updated sidebar, testing new version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Help the wiki&lt;br /&gt;
** helppage|Info for Editors&lt;br /&gt;
** Editing_Guidelines|Editing Guidelines&lt;br /&gt;
** Editors_To_Do_List|To-Do List&lt;br /&gt;
** http://meta.wikimedia.org/wiki/Help:Contents|Wiki Editing Guide&lt;br /&gt;
** Administration Team|Our Team&lt;br /&gt;
&lt;br /&gt;
* Links&lt;br /&gt;
** http://steamcommunity.com/groups/comptf|Official Steam Group&lt;br /&gt;
** http://www.youtube.com/user/comptf|Official Youtube Channel&lt;br /&gt;
** Special:Contributionscores|Top Contributors&lt;br /&gt;
** http://teamfortress.tv|Teamfortress.tv&lt;br /&gt;
** http://etf2l.org/|ETF2L&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=MediaWiki:Common.css&amp;diff=34578</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=MediaWiki:Common.css&amp;diff=34578"/>
		<updated>2016-06-17T00:22:43Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: fixed main page banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Global styles */&lt;br /&gt;
.centered { text-align: center; }&lt;br /&gt;
.clearfix { clear: left; }&lt;br /&gt;
&lt;br /&gt;
/* Infobox styles */&lt;br /&gt;
.infobox { float: right; width: 24em; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px; }&lt;br /&gt;
.infobox th { background: #d9d9d9; font-size: small; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Infobox Ad styles */&lt;br /&gt;
.infoboxad { float: right; width: 24em; margin: 5px; }&lt;br /&gt;
&lt;br /&gt;
/* Infobox 2 styles */&lt;br /&gt;
.infobox2 { float: left; width: 24em; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; clear:both;}&lt;br /&gt;
.infobox2 th { background: #d9d9d9; font-size: small; }&lt;br /&gt;
&lt;br /&gt;
/* New Infoboxes by FO-nTTaX */&lt;br /&gt;
.fo-nttax-infobox-wrapper {&lt;br /&gt;
	clear:right;&lt;br /&gt;
	float:right;&lt;br /&gt;
	margin:0 0 10px 10px;&lt;br /&gt;
	font-size:90%;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-adbox {&lt;br /&gt;
	width:300px;&lt;br /&gt;
	margin-top:10px;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox {&lt;br /&gt;
	background-color:#ffffff;&lt;br /&gt;
	width:294px; /* 300-2*2-2*1 */&lt;br /&gt;
	border:1px solid #aaaaaa;&lt;br /&gt;
	padding:2px;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div {&lt;br /&gt;
	display:table;&lt;br /&gt;
	width:100%;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div:nth-child(2n+1) {&lt;br /&gt;
	background-color:#f5f5f5;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div:after {&lt;br /&gt;
	clear:both;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div {&lt;br /&gt;
	width:calc(100% - 4px);&lt;br /&gt;
	float:left;&lt;br /&gt;
	height:inherit;&lt;br /&gt;
	padding:2px;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-2 {&lt;br /&gt;
	width:calc(50% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-3 {&lt;br /&gt;
	width:calc(33.3333% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-4 {&lt;br /&gt;
	width:calc(25% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-5 {&lt;br /&gt;
	width:calc(20% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-6 {&lt;br /&gt;
	width:calc(16.6666% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-7 {&lt;br /&gt;
	width:calc(14.2857% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-8 {&lt;br /&gt;
	width:calc(12.5% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-9 {&lt;br /&gt;
	width:calc(11.1111% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-10 {&lt;br /&gt;
	width:calc(10% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-11 {&lt;br /&gt;
	width:calc(9.0909% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-cell-12 {&lt;br /&gt;
	width:calc(8.3333% - 4px);&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-header {&lt;br /&gt;
	background-color:#d9d9d9;&lt;br /&gt;
	font-weight:700;&lt;br /&gt;
	text-align:center;&lt;br /&gt;
	font-size:20px;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-header-2 {&lt;br /&gt;
	font-size:17px;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-header-3 {&lt;br /&gt;
	font-size:15px;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper.infobox-css .infobox-header {&lt;br /&gt;
	background-color:#deb0b0;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper.infobox-cs16 .infobox-header {&lt;br /&gt;
	background-color:#f2e8b8;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-description {&lt;br /&gt;
	font-weight:bold;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-image {&lt;br /&gt;
	padding:0;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox &amp;gt; div &amp;gt; div.infobox-center{&lt;br /&gt;
	text-align:center;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-header .infobox-buttons {&lt;br /&gt;
	float:right;&lt;br /&gt;
	font-size:12px;&lt;br /&gt;
	font-weight:500;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-header .infobox-buttons a {&lt;br /&gt;
	background:none repeat scroll 0% 0% transparent !important;&lt;br /&gt;
	padding:0px !important;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-icons a {&lt;br /&gt;
	background:none repeat scroll 0% 0% transparent !important;&lt;br /&gt;
	padding:0px !important;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-text-left {&lt;br /&gt;
	text-align:left;&lt;br /&gt;
}&lt;br /&gt;
.fo-nttax-infobox-wrapper .infobox-text-right {&lt;br /&gt;
	text-align:right;&lt;br /&gt;
}&lt;br /&gt;
.valvemajor-highlighted {&lt;br /&gt;
        background-color: #ffffcc;&lt;br /&gt;
}&lt;br /&gt;
@media (max-width:480px) {&lt;br /&gt;
	.fo-nttax-infobox-wrapper {&lt;br /&gt;
		width:100%;&lt;br /&gt;
		margin-left:0;&lt;br /&gt;
	}&lt;br /&gt;
	.fo-nttax-infobox {&lt;br /&gt;
		width:calc(100% - 6px);&lt;br /&gt;
	}&lt;br /&gt;
	.fo-nttax-infobox-wrapper .infobox-image &amp;gt; div &amp;gt; div {&lt;br /&gt;
		text-align:center;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Main page styles */&lt;br /&gt;
.mainpage { width: 100%; margin-bottom: 4px; border: 1px solid #ccc; background: #f9f9f9; border-collapse: collapse; }&lt;br /&gt;
.mainpage th { font-size:100%; text-align: center; background-color: #1c1c1c; color: #ffffff; }&lt;br /&gt;
.mainpage td { text-align: center; }&lt;br /&gt;
.mainpage td.col2 { background: #fdfdfd; }&lt;br /&gt;
.mainpage tr.top td { vertical-align: top; }&lt;br /&gt;
.mainpage tr.bold td { font-weight: bold; }&lt;br /&gt;
.mainpage tr.maps td { width: 14.2%; }&lt;br /&gt;
&lt;br /&gt;
th.mainhead { text-align: center; background-color: #1c1c1c; color: #ffffff; font-size:12px; }&lt;br /&gt;
.events { width: 24em; margin: 0; font-size: 12px; }&lt;br /&gt;
div.date { height: 28px; font-size: 9px; padding-right: 10px; }&lt;br /&gt;
div.date div.start { position: relative; text-align: right; }&lt;br /&gt;
div.date div.end { position: relative; top: -27px; text-align: right; }&lt;br /&gt;
&lt;br /&gt;
/* Upcoming and ongoing matches from Liquipedia */&lt;br /&gt;
.team-left {&lt;br /&gt;
	border-right:none !important;&lt;br /&gt;
	border-bottom:none !important;&lt;br /&gt;
	text-align:right;&lt;br /&gt;
	width:46%;&lt;br /&gt;
}&lt;br /&gt;
.versus {&lt;br /&gt;
	border-left:none !important;&lt;br /&gt;
	border-right:none !important;&lt;br /&gt;
	border-bottom:none !important;&lt;br /&gt;
	width:8%;&lt;br /&gt;
	text-align:center;&lt;br /&gt;
}&lt;br /&gt;
.team-right {&lt;br /&gt;
	border-left:none !important;&lt;br /&gt;
	border-right: medium none !important;&lt;br /&gt;
	border-bottom:none !important;&lt;br /&gt;
	width:46%;&lt;br /&gt;
}&lt;br /&gt;
.additional-links {&lt;br /&gt;
	width:180px;&lt;br /&gt;
	float:right;&lt;br /&gt;
	white-space:nowrap;&lt;br /&gt;
}&lt;br /&gt;
.additional-links-icon {&lt;br /&gt;
	float:right;&lt;br /&gt;
	vertical-align:middle;&lt;br /&gt;
}&lt;br /&gt;
.additional-links-text {&lt;br /&gt;
	overflow:hidden;&lt;br /&gt;
	text-overflow:ellipsis;&lt;br /&gt;
	max-width: 170px;&lt;br /&gt;
	vertical-align:middle;&lt;br /&gt;
	white-space:nowrap;&lt;br /&gt;
	font-size:11px;&lt;br /&gt;
	height: 16px;&lt;br /&gt;
	margin-top: 3px;&lt;br /&gt;
}&lt;br /&gt;
.match-countdown {&lt;br /&gt;
	float:left;&lt;br /&gt;
	padding-top:2px;&lt;br /&gt;
}&lt;br /&gt;
.hasStream, countdown {&lt;br /&gt;
	vertical-align:middle;&lt;br /&gt;
}&lt;br /&gt;
.match-filler {&lt;br /&gt;
	border-left:none !important;&lt;br /&gt;
	border-right:none !important;&lt;br /&gt;
	border-top:none !important;&lt;br /&gt;
	background-color:#F0EBEB;&lt;br /&gt;
	text-align:center;&lt;br /&gt;
	vertical-align:middle;&lt;br /&gt;
}&lt;br /&gt;
.match-countdown-countdown {&lt;br /&gt;
	padding-left:2px;&lt;br /&gt;
	padding-right:2px;&lt;br /&gt;
	vertical-align:middle;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Ambox styles */&lt;br /&gt;
.ambox { margin: 0px 10%; border: 1px solid #aaa; background: #fbfbfb; }&lt;br /&gt;
.ambox td.notice  { border-left: 10px solid #1e90ff; }&lt;br /&gt;
.ambox td.style   { border-left: 10px solid #ffcc00; }&lt;br /&gt;
.ambox td.content { border-left: 10px solid #f28500; }&lt;br /&gt;
.ambox td.delete  { border-left: 10px solid #b22222; }&lt;br /&gt;
.ambox td.default { border-left: 10px solid #000000; }&lt;br /&gt;
.ambox td.image   { padding: 0 0.5em }&lt;br /&gt;
.ambox td.message { width: 100%; }&lt;br /&gt;
.ambox .smalltext { font-size: 95%; }&lt;br /&gt;
&lt;br /&gt;
/* League table styles */&lt;br /&gt;
tr.first &amp;gt; td { background: #ffdf61; }&lt;br /&gt;
tr.second &amp;gt; td { background: #cbcbcb; }&lt;br /&gt;
tr.third &amp;gt; td { background: #c99e69; }&lt;br /&gt;
tr.playoffs &amp;gt; td { background: #D0F0C0; }&lt;br /&gt;
tr.relplayoffs &amp;gt; td { background: #FFE6E6; }&lt;br /&gt;
tr.relegated &amp;gt; td { background: #fcc; }&lt;br /&gt;
&lt;br /&gt;
/* Navbox styles */&lt;br /&gt;
.navbox { font-size: 11px; background: #f9f9f9; border: 1px solid #ccc; width: 100%; }&lt;br /&gt;
.navbox th { background: #1c1c1c; font-size: 12px; color: #ffffff; }&lt;br /&gt;
span.controls { float: left; margin-left: 5px; font-size: 9px; font-weight: normal; color: #fff; }&lt;br /&gt;
.navbox th a, .navbox th span.plainlinks a.external, span.controls span.plainlinks a.external { color: #ffffff; }&lt;br /&gt;
.navbox th a:hover, .navbox th span.plainlinks a.external:hover, span.controls span.plainlinks a.external:hover { color: #ffffff; text-decoration: underline; }&lt;br /&gt;
.navbox th a:visited, .navbox th span.plainlinks a.external:visited, span.controls span.plainlinks a.external:visited { color: #ffffff; }&lt;br /&gt;
.navbox td.group { width: 8em; text-align: right; background: #d9d9d9; padding-left: 11.25px; padding-right: 11.25px; }&lt;br /&gt;
.navbox td.row1 { background: #fdfdfd; }&lt;br /&gt;
&lt;br /&gt;
/* Map location styles */&lt;br /&gt;
.maploc { width: 810px; margin: 0 auto; }&lt;br /&gt;
.maploc div.container { width: 800px; position: relative; margin: 0 auto; }&lt;br /&gt;
.maploc div.container div.marker { width: 21px; height: 31px; position: absolute; background: url(../w/images/d/d5/Map_marker.png); z-index: 0; cursor: pointer; }&lt;br /&gt;
.maploc div.container div.marker div { width: 160px; height: 20px; position: relative; top: -25px; left: -69px; background-color: white; background-image: linear-gradient( to bottom, white, #eee ); box-shadow: 0px 5px 5px rgba(0,0,0,0.5); text-align: center; font-size: small; border-radius: 10px; display: none; }&lt;br /&gt;
.maploc div.container div.marker:hover div { display: block; z-index: 1; }&lt;br /&gt;
@media screen and (max-width:1024px) {&lt;br /&gt;
  .maploc div.container div.marker:active div { display: block; z-index: 1; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Legacy brackets */&lt;br /&gt;
/* Attribution: Liquipedia */&lt;br /&gt;
div.legacy .bracket {&lt;br /&gt;
 font-size: 11px;&lt;br /&gt;
 background: white;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.legacy .bracket-column {&lt;br /&gt;
 float: left;&lt;br /&gt;
 position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.legacy .bracket-header {&lt;br /&gt;
 border-radius: 2px;&lt;br /&gt;
 border: 1px solid #aaa;&lt;br /&gt;
 padding: 2px 0 2px 0;&lt;br /&gt;
 position: relative;&lt;br /&gt;
 left: 0;&lt;br /&gt;
 right: 0;&lt;br /&gt;
 line-height:18px;&lt;br /&gt;
 margin-bottom: 20px;&lt;br /&gt;
 text-align: center;&lt;br /&gt;
 background: #1c1c1c;&lt;br /&gt;
 color: #ffffff;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.legacy .bracket-cell-r1 {&lt;br /&gt;
 height: 36px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-cell-r2 {&lt;br /&gt;
 height: 72px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-cell-r3 {&lt;br /&gt;
 height: 144px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-cell-r4 {&lt;br /&gt;
 height: 288px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-cell-r5 {&lt;br /&gt;
 height: 576px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-cell-r6 {&lt;br /&gt;
 height: 1152px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-cell-r7 {&lt;br /&gt;
 height: 2304px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-cell-r1, .bracket-cell-r2, .bracket-cell-r3, .bracket-cell-r4, .bracket-cell-r5, .bracket-cell-r6, .bracket-cell-r7 {&lt;br /&gt;
 position: relative;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-team-top, .bracket-team-bottom, .bracket-player-top, .bracket-player-bottom, .bracket-team-middle, .bracket-player-middle {&lt;br /&gt;
    border-radius:0 0 5px 5px;&lt;br /&gt;
    border:solid #aaa 1px;&lt;br /&gt;
    position:absolute;&lt;br /&gt;
    padding: 1px 1px 1px 5px;&lt;br /&gt;
    min-height:20px;&lt;br /&gt;
    line-height:18px;&lt;br /&gt;
    background: #f2f2f2;&lt;br /&gt;
    left:0;&lt;br /&gt;
    right:0;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-team-top, .bracket-player-top {&lt;br /&gt;
    bottom:0;&lt;br /&gt;
    border-radius:5px 5px 0 0;&lt;br /&gt;
}&lt;br /&gt;
.bracket-team-middle, .bracket-player-middle {&lt;br /&gt;
	bottom:0;&lt;br /&gt;
	border-radius:2px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-score {&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    background:#ebebeb;&lt;br /&gt;
    border-left:1px solid #aaa;&lt;br /&gt;
    position:absolute;&lt;br /&gt;
    line-height:22px;&lt;br /&gt;
    right:0;&lt;br /&gt;
    top:0;&lt;br /&gt;
    bottom:0;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-team-bottom .bracket-score, .bracket-player-bottom .bracket-score {&lt;br /&gt;
    border-bottom-right-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-team-top .bracket-score, .bracket-player-bottom .bracket-score {&lt;br /&gt;
    border-top-right-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-hover {&lt;br /&gt;
    -moz-box-shadow: 0 0 2px #000;&lt;br /&gt;
    -webkit-box-shadow: 0 0 2px #000;&lt;br /&gt;
    box-shadow: 0 0 2px #000;&lt;br /&gt;
    border-color: #000;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-game-details {&lt;br /&gt;
    z-index:100;&lt;br /&gt;
    width:200px;&lt;br /&gt;
    padding: 2px 0px;&lt;br /&gt;
    position:absolute;&lt;br /&gt;
    display: none;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    border:1px solid #aaa;&lt;br /&gt;
    background: rgba(242, 242, 242, 0.9);&lt;br /&gt;
    border-radius: 5px 5px 5px 5px;&lt;br /&gt;
    box-shadow: 4px 4px 6px #BBBBBB;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-game-details .to-anchor {&lt;br /&gt;
    display: none;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-icons {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
}&lt;br /&gt;
div.legacy .bracket-game .icon { &lt;br /&gt;
    height: 12px;&lt;br /&gt;
    width: 12px;&lt;br /&gt;
    background: url(http://comp.tf/w/images/c/c5/Bracketinfoicon.png) no-repeat transparent; &lt;br /&gt;
    z-index: 50; &lt;br /&gt;
    top: 50%;&lt;br /&gt;
    margin-top: -6px;&lt;br /&gt;
    left: 122px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    display:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.legacy .bracket-game { &lt;br /&gt;
    position: relative; &lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Overrides */&lt;br /&gt;
.left { float: left; }&lt;br /&gt;
.right { float: right; }&lt;br /&gt;
&lt;br /&gt;
/* This CSS snippet applies to the Top Contributions extension tables only (installed on 31/07) */&lt;br /&gt;
&lt;br /&gt;
.contributionscores-wrapper       {  }&lt;br /&gt;
.contributionscores-title         { background-color: #aaaaaa; margin-bottom: 0px; padding-left: .4em; }&lt;br /&gt;
.contributionscores .header { background-color: #cccccc; border-bottom: 1px solid #999999; font-weight: bold; }&lt;br /&gt;
.contributionscores .odd        { background-color: #eeeeee; }&lt;br /&gt;
.contributionscores .header td   { padding-left: .2em; padding-right: .2em; }&lt;br /&gt;
.contributionscores .content   { padding-left: .2em; padding-right: .2em; }&lt;br /&gt;
&lt;br /&gt;
/* Main page header code */&lt;br /&gt;
&lt;br /&gt;
#prefcontrol{padding-top:2px;}&lt;br /&gt;
&lt;br /&gt;
div.mp-topbanner { width:100%;margin:0 0 6px 0;border:1px solid #ddd;position:relative;height:80px; }&lt;br /&gt;
div.mp-title { position:absolute;float:left;display:inline-block;height:80px;top:50%;font-size:162%;margin-top:-24px; }&lt;br /&gt;
div.mp-title-links { float:right;font-size: 95%;height:80px; }&lt;br /&gt;
div.mp-portal-links { width:100%;font-size:120%;padding:2px 0; }&lt;br /&gt;
div.mp-box-header { border:1px solid #BFB1A3;border-width:1px 1px 0;padding:0.1em;text-align:center;margin-bottom:0px; }&lt;br /&gt;
div.mp-small-link { font-size:80%;float:right;padding-right:5px;margin-bottom:.1em; }&lt;br /&gt;
div.mp-box-content { border:1px solid #BFB1A3;text-align:left;background-color:#fff;margin: 0 0 10px;padding:0.5em; }&lt;br /&gt;
div.mw-content-ltr h2 { overflow:hidden; }&lt;br /&gt;
&lt;br /&gt;
table.mptop2 { margin-left:180px; }&lt;br /&gt;
&lt;br /&gt;
pre.mw-code.mw-css { font-size:11px; }&lt;br /&gt;
&lt;br /&gt;
.bannerfull { background: #e0af96 url(/w/images/9/99/Mainpagebanner.png) no-repeat; height: 130px; width: 1228px; }&lt;br /&gt;
&lt;br /&gt;
/*Removing the Main Page / Community Portal Title*/&lt;br /&gt;
body.page-Main_Page h1.firstHeading {&lt;br /&gt;
    display:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
body.page-Comptf:Community_portal h1.firstHeading {&lt;br /&gt;
    display:none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Brackets */&lt;br /&gt;
.bracket {&lt;br /&gt;
 font-size: 11px;&lt;br /&gt;
 background: white;&lt;br /&gt;
 display: table;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-column {&lt;br /&gt;
 float: left;&lt;br /&gt;
 position: relative;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-header {&lt;br /&gt;
 border-radius: 2px;&lt;br /&gt;
 border: 1px solid #aaa;&lt;br /&gt;
 padding: 2px 0 2px 0;&lt;br /&gt;
 position: relative;&lt;br /&gt;
 left: 0;&lt;br /&gt;
 right: 0;&lt;br /&gt;
 line-height:18px;&lt;br /&gt;
 margin-bottom: 20px;&lt;br /&gt;
 text-align: center;&lt;br /&gt;
 background: #ebebeb;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-cell-r1 {&lt;br /&gt;
 height: 36px;&lt;br /&gt;
}&lt;br /&gt;
.bracket-cell-r2 {&lt;br /&gt;
 height: 72px;&lt;br /&gt;
}&lt;br /&gt;
.bracket-cell-r3 {&lt;br /&gt;
 height: 144px;&lt;br /&gt;
}&lt;br /&gt;
.bracket-cell-r4 {&lt;br /&gt;
 height: 288px;&lt;br /&gt;
}&lt;br /&gt;
.bracket-cell-r5 {&lt;br /&gt;
 height: 576px;&lt;br /&gt;
}&lt;br /&gt;
.bracket-cell-r6 {&lt;br /&gt;
 height: 1152px;&lt;br /&gt;
}&lt;br /&gt;
.bracket-cell-r7 {&lt;br /&gt;
 height: 2304px;&lt;br /&gt;
}&lt;br /&gt;
.bracket-cell-r1, .bracket-cell-r2, .bracket-cell-r3, .bracket-cell-r4, .bracket-cell-r5, .bracket-cell-r6, .bracket-cell-r7 {&lt;br /&gt;
 position: relative;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-team-top, .bracket-team-bottom {&lt;br /&gt;
border-radius:0 0 2px 2px;&lt;br /&gt;
border:solid #aaa 1px;&lt;br /&gt;
position:absolute;&lt;br /&gt;
padding: 1px;&lt;br /&gt;
min-height:20px;&lt;br /&gt;
line-height:18px;&lt;br /&gt;
background: #f2f2f2;&lt;br /&gt;
left:0;&lt;br /&gt;
right:0;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-team-top {&lt;br /&gt;
 bottom:0;&lt;br /&gt;
 border-radius:2px 2px 0 0;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-score {&lt;br /&gt;
 text-align:center;&lt;br /&gt;
 background:#ebebeb;&lt;br /&gt;
 border-left:1px solid #aaa;&lt;br /&gt;
 position:absolute;&lt;br /&gt;
 line-height:22px;&lt;br /&gt;
 right:0;&lt;br /&gt;
 top:0;&lt;br /&gt;
 bottom:0;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-team-bottom .bracket-score {&lt;br /&gt;
 border-bottom-right-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-team-top .bracket-score {&lt;br /&gt;
 border-top-right-radius: 2px;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
div.ib-sr { border-bottom:1px solid #aaa; }&lt;br /&gt;
div.ib-sr:last-child { border-bottom:0px hidden; }&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
div.ib-sr div {&lt;br /&gt;
    display:inline-block;&lt;br /&gt;
    padding:1px 0px;&lt;br /&gt;
    border-left:1px solid #aaa;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
div.ib-sr div#title{&lt;br /&gt;
    display:inline-block;&lt;br /&gt;
    padding:1px 0px 1px 1px;&lt;br /&gt;
    border:none;&lt;br /&gt;
    width:83px;&lt;br /&gt;
    text-align:left;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
div.ib-sr div#lvl1 { width:66%; }&lt;br /&gt;
div.ib-sr div#lvl2 { width:33%; }&lt;br /&gt;
div.ib-sr div#lvl3 { width:22%; }&lt;br /&gt;
div.ib-sr div#lvl4 { width:16.3%; }&lt;br /&gt;
 &lt;br /&gt;
/* Match summary */&lt;br /&gt;
.bracket-game-details div.match-row {&lt;br /&gt;
    letter-spacing: -3px;&lt;br /&gt;
    min-height: 21px;&lt;br /&gt;
    padding-top:1px;&lt;br /&gt;
    position: relative;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details div.match-row .left {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
    width: 80px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    left: 2px;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details div.match-row .right {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
    width: 80px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    right: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.bracket-game-details div.match-row .left div, .bracket-game-details div.match-row .right div  {&lt;br /&gt;
    height: 0px;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details div.draft {&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    width: 149px;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details .left .check {&lt;br /&gt;
    left: 5px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details .right .check {&lt;br /&gt;
    right: 5px;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details div.map {&lt;br /&gt;
    font-size: 10px;&lt;br /&gt;
    letter-spacing: 0;&lt;br /&gt;
    height: 0px;&lt;br /&gt;
    width: 100%;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
    top: 3px;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details div.draft a img {&lt;br /&gt;
    border:2px solid;&lt;br /&gt;
    margin:-2px;&lt;br /&gt;
    display:inline block;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details div.draft.dire a img {&lt;br /&gt;
    border-color:#E79E7E;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
.bracket-game-details div.draft.radiant a img {&lt;br /&gt;
    border-color:#BCD985;&lt;br /&gt;
}&lt;br /&gt;
.bracket-game-details div.date {&lt;br /&gt;
    border-bottom: 1px dotted #aaa;&lt;br /&gt;
    line-height:1.8em;&lt;br /&gt;
    font-size:85%;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
div.bracket-game-details {&lt;br /&gt;
    width:310px;&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    border:1px solid #aaa;&lt;br /&gt;
    display: none;&lt;br /&gt;
    background: rgba(242, 242, 242, 0.9);&lt;br /&gt;
    border-radius: 5px 5px 5px 5px;&lt;br /&gt;
    box-shadow: 4px 4px 6px #BBBBBB;&lt;br /&gt;
    z-index: 100;&lt;br /&gt;
    position:absolute;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
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.bracket-game-details .header div {&lt;br /&gt;
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 &lt;br /&gt;
.bracket-game-details div.icons {&lt;br /&gt;
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 &lt;br /&gt;
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.bracket-game .icon {&lt;br /&gt;
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.match-row-icon {&lt;br /&gt;
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.match-row div.bracket-game-details {&lt;br /&gt;
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        font-weight: normal;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.flag-placeholder-small {&lt;br /&gt;
    width: 43px;&lt;br /&gt;
    height: 18px;&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
/* Team Cards */ &lt;br /&gt;
/* Attribution: Liquipedia */&lt;br /&gt;
&lt;br /&gt;
.teamcard table {&lt;br /&gt;
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.teamcard table.logo td {&lt;br /&gt;
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     white-space: nowrap;&lt;br /&gt;
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     overflow: hidden;&lt;br /&gt;
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&lt;br /&gt;
/* Cross table row/column highlight */&lt;br /&gt;
/* Attribution: Liquipedia */&lt;br /&gt;
.crosstable {&lt;br /&gt;
	border-collapse: separate !important;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* kill blue links from matchlists */&lt;br /&gt;
.matchlistslot a {&lt;br /&gt;
	color: #000000;&lt;br /&gt;
	text-decoration: none !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* Show/Hide links */&lt;br /&gt;
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&lt;br /&gt;
span.collapseButton {      /* Uniform width for all show hide cells, so text does    */&lt;br /&gt;
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&lt;br /&gt;
.collapseCenterFix {       /* For making it possible to have center-aligned items in */&lt;br /&gt;
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&lt;br /&gt;
/* Standard Navigationsleisten, aka box hiding thingy&lt;br /&gt;
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div.NavFrame {&lt;br /&gt;
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.toclimit-2 .toclevel-1 ul,&lt;br /&gt;
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.toclimit-6 .toclevel-5 ul,&lt;br /&gt;
.toclimit-7 .toclevel-6 ul { display: none; }&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
/* User Cards */&lt;br /&gt;
.usercard table {&lt;br /&gt;
    height: 190px;&lt;br /&gt;
    margin-top: 0;&lt;br /&gt;
    position: absolute;&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* Countdown Stream Link */&lt;br /&gt;
.streamLink {display:none;}&lt;br /&gt;
&lt;br /&gt;
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}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=31571</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=31571"/>
		<updated>2016-05-21T23:56:00Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: updated version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Imageupdate}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|latestver=cp_snakewater_u8&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_snakewater_u8.bsp&lt;br /&gt;
|official=1&lt;br /&gt;
|creator1=Toivo &amp;quot;chojje&amp;quot; Sawen&lt;br /&gt;
|creator1steam=76561197998577229&lt;br /&gt;
|lastupdate=April 2016&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|currentrotation=1&lt;br /&gt;
|tf2maps=snakewater.14835&lt;br /&gt;
|tftv=10184&lt;br /&gt;
|tftv2=31638&lt;br /&gt;
|officialwiki=Snakewater_(competitive)&lt;br /&gt;
|footnotes='''Note:''' &amp;lt;code&amp;gt;cp_snakewater_final1&amp;lt;/code&amp;gt; is the official and most prominent version of Snakewater&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''cp_snakewater_final1''' is an official [[5CP]] map created by chojje, released on the second day of the [[Two Cities Update]] on November 21, 2013.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Snakewater/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
=== Middle point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Snakewater — The middle point&lt;br /&gt;
 | image = cp_snakewater mid.png&lt;br /&gt;
 | area1 = Top right | x1=566px | y1=2px&lt;br /&gt;
 | area2 = Top left | x2=321px | y2=30px&lt;br /&gt;
 | area3 = Kitchen / Chicken | x3=293px | y3=94px&lt;br /&gt;
 | area4 = BLU top left | x4=231px | y4=121px&lt;br /&gt;
 | area5 = BLU top right | x5=688px | y5=122px&lt;br /&gt;
 | area6 = Hut / Shack / Shed | x6=534px | y6=181px&lt;br /&gt;
 | area7 = Catwalk / Planks | x7=138px | y7=196px&lt;br /&gt;
 | area8 = Slope / Yard | x8=311px | y8=285px&lt;br /&gt;
 | area9 = Main / Lower / Burger | x9=172px | y9=312px&lt;br /&gt;
 | area10 = Window room | x10=119px | y10=344px&lt;br /&gt;
 | area11 = Choke / Saw room | x11=485px | y11=366px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Snakewater — The second point&lt;br /&gt;
 | image = cp_snakewater second.png&lt;br /&gt;
 | area1 = Window | x1=504px | y1=3px&lt;br /&gt;
 | area2 = Main | x2=410px | y2=47px&lt;br /&gt;
 | area3 = Saw room | x3=641px | y3=50px&lt;br /&gt;
 | area4 = Pipe | x4=609px | y4=61px&lt;br /&gt;
 | area5 = Yard | x5=295px | y5=82px&lt;br /&gt;
 | area6 = Shack / Hut | x6=355px | y6=89px&lt;br /&gt;
 | area7 = Train | x7=466px | y7=130px&lt;br /&gt;
 | area8 = Africa | x8=462px | y8=217px&lt;br /&gt;
 | area9 = Fence | x9=250px | y9=222px&lt;br /&gt;
 | area10 = Ramp | x10=579px | y10=208px&lt;br /&gt;
 | area11 = Lower / Pit | x11=464px | y11=292px&lt;br /&gt;
 | area12 = Battlements / Balcony | x12=327px | y12=357px&lt;br /&gt;
 | area13 = Dropdown | x13=197px | y13=400px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Snakewater — The second point, lobby&lt;br /&gt;
 | image = cp_snakewater second2.png&lt;br /&gt;
 | area1 = Cheese | x1=411px | y1=68px&lt;br /&gt;
 | area2 = Bucket | x2=484px | y2=68px&lt;br /&gt;
 | area3 = Lobby | x3=514px | y3=98px&lt;br /&gt;
 | area4 = Ramp to lower | x4=138px | y4=282px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Snakewater — The last point&lt;br /&gt;
 | image = cp_snakewater last.png&lt;br /&gt;
 | area1 = Right | x1=513px | y1=37px&lt;br /&gt;
 | area2 = Hut / Cabin / Shed / Roof | x2=624px | y2=61px&lt;br /&gt;
 | area3 = Stairs | x3=439px | y3=101px&lt;br /&gt;
 | area4 = Lower | x4=309px | y4=141px&lt;br /&gt;
 | area5 = Left / Shutter| x5=197px | y5=163px&lt;br /&gt;
 | area6 = Dropdown | x6=50px | y6=159px&lt;br /&gt;
 | area7 = Crates | x7=297px | y7=290px&lt;br /&gt;
 | area8 = Right / Truck | x8=736px | y8=176px&lt;br /&gt;
 | area9 = Top | x9=511px | y9=305px&lt;br /&gt;
}}&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Kaneco/test&amp;diff=28444</id>
		<title>User:Kaneco/test</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Kaneco/test&amp;diff=28444"/>
		<updated>2016-04-27T14:53:53Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: testing moves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;test123&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=26238</id>
		<title>Gamers Assembly 2016</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=26238"/>
		<updated>2016-03-27T01:16:54Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Group Stage */ fixed table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Season&lt;br /&gt;
|name= Gamers Assembly 2016&lt;br /&gt;
|image= Gamers Assembly 2016 Banner.jpeg&lt;br /&gt;
|caption= Gamers Assembly 2016 by Infomax&lt;br /&gt;
|series= Gamers Assembly&lt;br /&gt;
|organizer= [http://www.futurolan.net/ FuturoLAN]&lt;br /&gt;
|sponsor= [https://www.infomaxparis.com/ Infomax Paris]&amp;lt;br /&amp;gt;[[TF2Connexion]]&amp;lt;br /&amp;gt;[http://www.orks.fr/ orKs eSports]&lt;br /&gt;
|gamemode= 6v6&lt;br /&gt;
|type = LAN&lt;br /&gt;
|country = France&lt;br /&gt;
|city = Poitiers&lt;br /&gt;
|venue = Parc des Expositions&lt;br /&gt;
|format =Round Robin Group,&amp;lt;br /&amp;gt;Double Elimination Bracket&lt;br /&gt;
|prizepool= €2,700&lt;br /&gt;
|date =&lt;br /&gt;
|sdate = 26-03-2016&lt;br /&gt;
|edate = 27-03-2016&lt;br /&gt;
|totalteams = 11&lt;br /&gt;
|totalplayers =&lt;br /&gt;
|bestplayer = &lt;br /&gt;
|web= http://www.gamers-assembly.net/en/tournament/ga2016-tf2&lt;br /&gt;
|archive= http://archive.is/j23LW&lt;br /&gt;
|brackets= https://widget.toornament.com/tournaments/56e44a94150ba00b2d8b4567/ |bracketscomment= Toornament&lt;br /&gt;
|brackets2= |brackets2comment=&lt;br /&gt;
|teamfirst= &lt;br /&gt;
|teamsecond= &lt;br /&gt;
|teamthird= &lt;br /&gt;
|teamthird2= &lt;br /&gt;
|teamfourth=&lt;br /&gt;
|map1=Badlands&lt;br /&gt;
|map2=Granary Pro&lt;br /&gt;
|map3=Gullywash&lt;br /&gt;
|map4=Process&lt;br /&gt;
|map5=Product&lt;br /&gt;
|map6=Snakewater&lt;br /&gt;
|map7=Sunshine&lt;br /&gt;
|map8=&lt;br /&gt;
|map9=&lt;br /&gt;
|map10=&lt;br /&gt;
|map11=&lt;br /&gt;
|map12=&lt;br /&gt;
|map13=&lt;br /&gt;
|map14=&lt;br /&gt;
|map15=&lt;br /&gt;
|next= Gamers Assembly 2017&lt;br /&gt;
|nextlabel= GA 2017&lt;br /&gt;
|previous= Gamers Assembly 2015&lt;br /&gt;
|previouslabel= GA 2015&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''Gamers Assembly 2016''', or '''GA 2016''', is the successor to [[Gamers Assembly 2015]] and the fourth instalment of TF2 competition at the event. The competition will be held in Poitiers, France from the 26th to the 27th of March, 2016.&lt;br /&gt;
&lt;br /&gt;
== Unlockable Weapons ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun =1&lt;br /&gt;
| Baby Face's Blaster =1&lt;br /&gt;
| Back Scatter =1&lt;br /&gt;
| Force-A-Nature =1&lt;br /&gt;
| Shortstop =1&lt;br /&gt;
| Soda Popper=&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol =1&lt;br /&gt;
| Bonk! Atomic Punch =&lt;br /&gt;
| Crit-A-Cola =&lt;br /&gt;
| Flying Guillotine =&lt;br /&gt;
| Mad Milk =&lt;br /&gt;
| Pretty Boy's Pocket Pistol =1&lt;br /&gt;
| Winger =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat =1&lt;br /&gt;
| Atomizer =&lt;br /&gt;
| Boston Basher =1&lt;br /&gt;
| Candy Cane =1&lt;br /&gt;
| Fan O'War =1&lt;br /&gt;
| Sandman =&lt;br /&gt;
| Sun-on-a-Stick =1&lt;br /&gt;
| Wrap Assassin =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher =1&lt;br /&gt;
| Air Strike =&lt;br /&gt;
| Beggar's Bazooka =&lt;br /&gt;
| Black Box =1&lt;br /&gt;
| Cow Mangler 5000 =1&lt;br /&gt;
| Direct Hit =1&lt;br /&gt;
| Liberty Launcher =1&lt;br /&gt;
| Original =1&lt;br /&gt;
| Rocket Jumper =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| B.A.S.E. Jumper =&lt;br /&gt;
| Battalion's Backup =1&lt;br /&gt;
| Buff Banner =1&lt;br /&gt;
| Concheror =1&lt;br /&gt;
| Gunboats =1&lt;br /&gt;
| Mantreads =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Reserve Shooter =&lt;br /&gt;
| Righteous Bison =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel =1&lt;br /&gt;
| Disciplinary Action =&lt;br /&gt;
| Equalizer =1&lt;br /&gt;
| Escape Plan =1&lt;br /&gt;
| Half-Zatoichi =1&lt;br /&gt;
| Market Gardener =1&lt;br /&gt;
| Pain Train =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower =1&lt;br /&gt;
| Backburner =1&lt;br /&gt;
| Degreaser =1&lt;br /&gt;
| Phlogistinator =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Detonator =1&lt;br /&gt;
| Flare Gun =1&lt;br /&gt;
| Manmelter =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Reserve Shooter =&lt;br /&gt;
| Scorch Shot =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe =1&lt;br /&gt;
| Axtinguisher =1&lt;br /&gt;
| Back Scratcher =1&lt;br /&gt;
| Homewrecker =1&lt;br /&gt;
| Neon Annihilator =1&lt;br /&gt;
| Powerjack =1&lt;br /&gt;
| Sharpened Volcano Fragment =1&lt;br /&gt;
| Third Degree =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher =1&lt;br /&gt;
| Ali Baba's Wee Booties =1&lt;br /&gt;
| B.A.S.E. Jumper =&lt;br /&gt;
| Iron Bomber =1&lt;br /&gt;
| Loch-n-Load =&lt;br /&gt;
| Loose Cannon =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher =1&lt;br /&gt;
| Chargin' Targe =1&lt;br /&gt;
| Quickiebomb Launcher =1&lt;br /&gt;
| Scottish Resistance =1&lt;br /&gt;
| Splendid Screen =1&lt;br /&gt;
| Sticky Jumper =1&lt;br /&gt;
| Tider Turner =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle =1&lt;br /&gt;
| Claidheamh Mòr =1&lt;br /&gt;
| Eyelander =1&lt;br /&gt;
| Half-Zatoichi =1&lt;br /&gt;
| Pain Train =1&lt;br /&gt;
| Persian Persuader =1&lt;br /&gt;
| Scotsman's Skullcutter =1&lt;br /&gt;
| Ullapool Caber =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun =1&lt;br /&gt;
| Brass Beast =&lt;br /&gt;
| Huo-Long Heater =1&lt;br /&gt;
| Natascha =&lt;br /&gt;
| Tomislav =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Buffalo Steak Sandvich =&lt;br /&gt;
| Dalokohs Bar =&lt;br /&gt;
| Family Business =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Sandvich =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists =1&lt;br /&gt;
| Eviction Notice =&lt;br /&gt;
| Fists of Steel =&lt;br /&gt;
| Gloves of Running Urgently =&lt;br /&gt;
| Holiday Punch =1&lt;br /&gt;
| Killing Gloves of Boxing =1&lt;br /&gt;
| Warrior's Spirit =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Frontier Justice =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger =&lt;br /&gt;
| Widowmaker =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol =1&lt;br /&gt;
| Short Circuit =&lt;br /&gt;
| Wrangler =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench =1&lt;br /&gt;
| Eureka Effect =1&lt;br /&gt;
| Gunslinger =&lt;br /&gt;
| Jag =1&lt;br /&gt;
| Southern Hospitality =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun =1&lt;br /&gt;
| Blutsauger =1&lt;br /&gt;
| Crusader's Crossbow =1&lt;br /&gt;
| Overdose =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun =1&lt;br /&gt;
| Kritzkrieg =1&lt;br /&gt;
| Quick-Fix =&lt;br /&gt;
| Vaccinator =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw =1&lt;br /&gt;
| Amputator =1&lt;br /&gt;
| Solemn Vow =&lt;br /&gt;
| Übersaw =1&lt;br /&gt;
| Vita-Saw =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle =1&lt;br /&gt;
| Bazaar Bargain =1&lt;br /&gt;
| Classic =1&lt;br /&gt;
| Hitman's Heatmaker =1&lt;br /&gt;
| Huntsman =1&lt;br /&gt;
| Machina =1&lt;br /&gt;
| Sydney Sleeper =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG =1&lt;br /&gt;
| Cleaner's Carbine =1&lt;br /&gt;
| Cozy Camper =&lt;br /&gt;
| Darwin's Danger Shield =&lt;br /&gt;
| Jarate =&lt;br /&gt;
| Razorback =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri =1&lt;br /&gt;
| Bushwacka =1&lt;br /&gt;
| Shahanshah =1&lt;br /&gt;
| Tribalman's Shiv =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver =1&lt;br /&gt;
| Ambassador =1&lt;br /&gt;
| Diamondback =1&lt;br /&gt;
| Enforcer =1&lt;br /&gt;
| L'Etranger =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper =1&lt;br /&gt;
| Red-Tape Recorder =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife =1&lt;br /&gt;
| Big Earner =1&lt;br /&gt;
| Conniver's Kunai =1&lt;br /&gt;
| Spy-cicle =1&lt;br /&gt;
| Your Eternal Reward =1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch =1&lt;br /&gt;
| Cloak and Dagger =1&lt;br /&gt;
| Dead Ringer =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|etf2l_6v6_s23|5289}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
{{prize pool start |localcurrency=eur}}&lt;br /&gt;
{{prize pool slot|place=1 |usdprize=1675 |localprize=1500 |tbd |lastvs1= |lastscore1= |lastvsscore1= }}&lt;br /&gt;
{{prize pool slot|place=2 |usdprize=1005 |localprize=900  |tbd |lastvs1= |lastscore1= |lastvsscore1= }}&lt;br /&gt;
{{prize pool slot|place=3 |usdprize=335 |localprize=300  |tbd |lastvs1= |lastscore1= |lastvsscore1= }}&lt;br /&gt;
{{Prize pool end}}&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
{{box|start}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= BackGet Foolery&lt;br /&gt;
|image=BackGet Foolery Logo.png&lt;br /&gt;
|scout1=Ganon  |scout1flag=fr&lt;br /&gt;
|scout2=CazaroC |scout2flag=lu&lt;br /&gt;
|pocket=Karnaxx |pocketflag=fr&lt;br /&gt;
|roamer=Olgha |roamerflag=fr&lt;br /&gt;
|demoman=Delirious |demomanflag=fr&lt;br /&gt;
|medic=polometus |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Big.tf&lt;br /&gt;
|image=Big.tf Logo.png&lt;br /&gt;
|notes=1&lt;br /&gt;
|scout1=ego  |scout1flag=fr&lt;br /&gt;
|scout2=Red |scout2flag=fr&lt;br /&gt;
|pocket=Leyo |pocketflag=fr&lt;br /&gt;
|roamer=Pierrot |roamerflag=fr&lt;br /&gt;
|demoman=Gero |demomanflag=fr&lt;br /&gt;
|medic=Fmapkmn |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= HOSTILE Gaming&lt;br /&gt;
|image=HOSTILE Gaming Logo.jpg&lt;br /&gt;
|notes=2&lt;br /&gt;
|scout1=PedobearZz  |scout1flag=fr&lt;br /&gt;
|scout2=Mr.Screw |scout2flag=fr&lt;br /&gt;
|pocket=Finam |pocketflag=fr&lt;br /&gt;
|roamer=Shado |roamerflag=fr&lt;br /&gt;
|demoman=OMGWTFBBQKFC |demomanflag=fr&lt;br /&gt;
|medic=Lake |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Karibou.tf REBORN&lt;br /&gt;
|image=Karibou.tf Logo.jpg&lt;br /&gt;
|scout1=Namtac  |scout1flag=fr&lt;br /&gt;
|scout2=AlienSmiley |scout2flag=fr&lt;br /&gt;
|pocket=Boulbiatch |pocketflag=fr&lt;br /&gt;
|roamer=Soupah |roamerflag=fr&lt;br /&gt;
|demoman=Daul |demomanflag=fr&lt;br /&gt;
|medic=Raf |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
{{box|start}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= K-BINET eSports&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=.Cali   |scout1flag=fr&lt;br /&gt;
|scout2=Weak |scout2flag=fr&lt;br /&gt;
|pocket=Aym |pocketflag=fr&lt;br /&gt;
|roamer=Salade au Thon |roamerflag=fr&lt;br /&gt;
|demoman=Cornemuse Dantesque |demomanflag=fr&lt;br /&gt;
|medic=Wolf |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Les Éperviers Furibonds&lt;br /&gt;
|image=Salty Frogs Logo.jpg&lt;br /&gt;
|scout1=gf18  |scout1flag=fr&lt;br /&gt;
|scout2=kinty |scout2flag=fr&lt;br /&gt;
|pocket=Glastry` |pocketflag=de&lt;br /&gt;
|roamer=Corbac |roamerflag=fr&lt;br /&gt;
|demoman=Zikto |demomanflag=fr&lt;br /&gt;
|medic=sanz |medicflag=be&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= netCut.tf&lt;br /&gt;
|image=NetCut.tf Logo.png&lt;br /&gt;
|scout1=SyRka  |scout1flag=fr&lt;br /&gt;
|scout2=SUZY |scout2flag=fr&lt;br /&gt;
|pocket=Elacour |pocketflag=fr&lt;br /&gt;
|roamer=CRIKI |roamerflag=fr&lt;br /&gt;
|demoman=Speedead |demomanflag=fr&lt;br /&gt;
|medic=boulON |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= orKs eSport&lt;br /&gt;
|image=OrKs eSports Logo.png&lt;br /&gt;
|scout1=Keyro  |scout1flag=fr&lt;br /&gt;
|scout2=Remitche |scout2flag=fr&lt;br /&gt;
|pocket=Lurius |pocketflag=fr&lt;br /&gt;
|roamer=John |roamerflag=fr&lt;br /&gt;
|demoman=Zak |demomanflag=fr&lt;br /&gt;
|medic=Wilescoyote |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
{{box|start}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Team Infomax&lt;br /&gt;
|image=Infomax Logo.jpg&lt;br /&gt;
|scout1=Maxi-  |scout1flag=en&lt;br /&gt;
|scout2=Stary |scout2flag=uk&lt;br /&gt;
|pocket=Ninja_DC |pocketflag=wa&lt;br /&gt;
|roamer=Sideshow |roamerflag=en&lt;br /&gt;
|demoman=Hildreth |demomanflag=en&lt;br /&gt;
|medic=Mould |medicflag=uk&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= top5_rocket&lt;br /&gt;
|image=Top5_rocket Logo.jpg&lt;br /&gt;
|scout1=Enjoyed  |scout1flag=fr&lt;br /&gt;
|scout2=BlitZo |scout2flag=fr&lt;br /&gt;
|pocket=Médico |pocketflag=fr&lt;br /&gt;
|roamer=Néo |roamerflag=fr&lt;br /&gt;
|demoman=Opti' |demomanflag=fr&lt;br /&gt;
|medic=Ombrack |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Triple-V&lt;br /&gt;
|image= Triple-V Logo.png&lt;br /&gt;
|scout1=Chickenz  |scout1flag=fr&lt;br /&gt;
|scout2=Tic |scout2flag=fr&lt;br /&gt;
|pocket=Sala' |pocketflag=fr&lt;br /&gt;
|roamer=Akii |roamerflag=fr&lt;br /&gt;
|demoman=Creepyze |demomanflag=fr&lt;br /&gt;
|medic=Emoktua |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Also known as ''Biggeurs_pro'' or ''Nul.tf''&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Also known as ''Impact'' or ''Blood &amp;amp; Ice Cream''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
===Group Stage===&lt;br /&gt;
{{GroupTableStart|Standings}}&lt;br /&gt;
{{GroupTableSlot |place=1  | {{Team/top5_rocket}}             |win_m=10 |tie_m=0 |lose_m=0  |win_r=48 |lose_r=2  |diff=46  |bg=up}}&lt;br /&gt;
{{GroupTableSlot |place=2  | {{Team/Karibou.tf REBORN}}       |win_m=8  |tie_m=0 |lose_m=2  |win_r=34 |lose_r=14 |diff=20  |bg=up}}&lt;br /&gt;
{{GroupTableSlot |place=3  | {{Team/Les Éperviers Furibonds}} |win_m=8  |tie_m=0 |lose_m=2  |win_r=38 |lose_r=10 |diff=28  |bg=up}}&lt;br /&gt;
{{GroupTableSlot |place=4  | {{Team/Team Infomax}}            |win_m=8  |tie_m=0 |lose_m=2  |win_r=38 |lose_r=8  |diff=30  |bg=up}}&lt;br /&gt;
{{GroupTableSlot |place=5  | {{Team/HOSTILE Gaming}}          |win_m=5  |tie_m=0 |lose_m=5  |win_r=26 |lose_r=27 |diff=-1  |bg=up}}&lt;br /&gt;
{{GroupTableSlot |place=6  | {{Team/netCut.tf}}               |win_m=5  |tie_m=0 |lose_m=4  |win_r=26 |lose_r=23 |diff=3   |bg=up}}&lt;br /&gt;
{{GroupTableSlot |place=7  | {{Team/BackGet Foolery}}         |win_m=3  |tie_m=1 |lose_m=6  |win_r=18 |lose_r=32 |diff=-14 |bg=down}}&lt;br /&gt;
{{GroupTableSlot |place=8  | {{Team/Big.tf}}                  |win_m=3  |tie_m=1 |lose_m=5  |win_r=16 |lose_r=28 |diff=-12 |bg=down}}&lt;br /&gt;
{{GroupTableSlot |place=9  | {{Team/orKs eSport}}             |win_m=2  |tie_m=0 |lose_m=8  |win_r=14 |lose_r=36 |diff=-22 |bg=down}}&lt;br /&gt;
{{GroupTableSlot |place=10 | {{Team/K-BINET eSports}}         |win_m=1  |tie_m=0 |lose_m=9  |win_r=11 |lose_r=45 |diff=-34 |bg=down}}&lt;br /&gt;
{{GroupTableSlot |place=11 | {{Team/Triple-V}}                |win_m=0  |tie_m=0 |lose_m=10 |win_r=4  |lose_r=48 |diff=-44 |bg=down}}&lt;br /&gt;
{{GroupTableEnd}}&lt;br /&gt;
&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
====Round 1 [[Snakewater]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 1&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=1 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=netCut.tf |winner=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=Triple-V |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=BackGet Foolery |winner=draw&lt;br /&gt;
|games1=3 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=6 |games2=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 2 [[Product]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 2&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=Triple-V |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=BackGet Foolery |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=HOSTILE Gaming |winner=2&lt;br /&gt;
|games1=0 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 3 [[Gullywash]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 3&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=netCut.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=Triple-V |winner=1&lt;br /&gt;
|games1=6 |games2=3 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=HOSTILE Gaming |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=Big.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 4 [[Process]] ====&lt;br /&gt;
{{MatchList|hide=false|title=Round 4&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Triple-V |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=BackGet Foolery |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=orKs eSport |winner=2&lt;br /&gt;
|games1=3 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=Big.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=2 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 5 [[Sunshine]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 5&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=BackGet Foolery |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=orKs eSport |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=HOSTILE Gaming |winner=1&lt;br /&gt;
|games1=5 |games2=1 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=Big.tf |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=1 |games2=2 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 6 [[Granary Pro]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 6&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=HOSTILE Gaming |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=Big.tf |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=1 |games2=4 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1= 0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 7 [[Badlands]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 7&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=HOSTILE Gaming |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=Big.tf |winner=2&lt;br /&gt;
|games1=2 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=2 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=1 |games2=6&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 8 [[Snakewater]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 8&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Big.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=1 |games2=4&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 9 [[Gullywash]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 9&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Karibou.tf REBORN |winner=1&lt;br /&gt;
|games1=6 |games2=1 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=1 |games2=6 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=5 |games2=1 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=netCut.tf |winner=2&lt;br /&gt;
|games1=1 |games2=6 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 10 [[Process]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 10&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Les Éperviers Furibonds |winner=1&lt;br /&gt;
|games1=6 |games2=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=1 |games2=2 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=6 |games2=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=netCut.tf |winner=2&lt;br /&gt;
|games1=1 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=Triple-V |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 11 [[Product]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 11&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Team Infomax |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=netCut.tf |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=Triple-V |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=BackGet Foolery |winner=2&lt;br /&gt;
|games1=0 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Additional Content ==&lt;br /&gt;
=== Streams ===&lt;br /&gt;
* {{flag|usuk}} [http://www.twitch.tv/teamfortresstv teamfortress.tv] &lt;br /&gt;
* {{flag|fr}} [http://www.twitch.tv/orkstv orKsTV]&lt;br /&gt;
&lt;br /&gt;
=== Articles ===&lt;br /&gt;
&lt;br /&gt;
*{{ExternalMediaLink  |date=03-01-16  |link=http://www.teamfortress.tv/30946/  |title=Gamers Assembly LAN confirmed, signups open  |by=Sideshow |of=teamfortresstv  |event=  |event-link= |language=usuk |translation= }}&lt;br /&gt;
*{{ExternalMediaLink  |date=19-03-16  |link=http://www.tf2connexion.fr/actualite-gamers-assembly-16-j-6-annonce-du-sponsor-informax-2700eur-de-cashprize-prt-de-pcs-511/page/1  |title=Annonce du sponsor Informax (2700€ de Cashprize, Prêt de PCs)  |by=Fmapkmn  |of=TF2Connexion  |event=  |event-link= |language=fr |trans_title=Informax to Sponsor Event (€2700 Prize Pool)}}&lt;br /&gt;
*{{ExternalMediaLink  |date=23-06-16  |link=http://www.tf2connexion.fr/actualite-gamers-assembly-16-per-infomax-j-3-review-des-quipes-annonce-mdailles-tf2-in-gam-513/page/1  |title=Review des équipes 1/2 &amp;amp; Annonce médailles TF2 ingame  |by=Moxxy's  |of=TF2Connexion  |event=  |event-link= |language=fr |trans_title= Team reviews (1/2) &amp;amp; Introducing TF2 Participation Medals }}&lt;br /&gt;
*{{ExternalMediaLink  |date=24-03-16  |link=http://www.tf2connexion.fr/actualite-gamers-assembly-16-par-infomax-j-1-review-des-quipes-2-2-annonces-skins-tf2-dotations-arbre-amateur-par-tf2c-514/page/1  |title=Review des équipes 2/2 &amp;amp; Annonces Skins TF2 - Dotations Arbre Amateur par TF2C  |by=Moxxy's  |of=TF2Connexion  |event=  |event-link= |language=fr |trans_title= Team reviews (2/2) &amp;amp; TF2 Skins - Distributed by TF2C}}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=26235</id>
		<title>Gamers Assembly 2016</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=26235"/>
		<updated>2016-03-27T00:50:26Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Group Stage */  updated final table according to https://widget.toornament.com/tournaments/56e44a94150ba00b2d8b4567/stages/1/groups/1?_locale=en_GB&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Season&lt;br /&gt;
|name= Gamers Assembly 2016&lt;br /&gt;
|image= Gamers Assembly 2016 Banner.jpeg&lt;br /&gt;
|caption= Gamers Assembly 2016 by Infomax&lt;br /&gt;
|series= Gamers Assembly&lt;br /&gt;
|organizer= [http://www.futurolan.net/ FuturoLAN]&lt;br /&gt;
|sponsor= [https://www.infomaxparis.com/ Infomax Paris]&amp;lt;br /&amp;gt;[[TF2Connexion]]&amp;lt;br /&amp;gt;[http://www.orks.fr/ orKs eSports]&lt;br /&gt;
|gamemode= 6v6&lt;br /&gt;
|type = LAN&lt;br /&gt;
|country = France&lt;br /&gt;
|city = Poitiers&lt;br /&gt;
|venue = Parc des Expositions&lt;br /&gt;
|format =Round Robin Group,&amp;lt;br /&amp;gt;Double Elimination Bracket&lt;br /&gt;
|prizepool= €2,700&lt;br /&gt;
|date =&lt;br /&gt;
|sdate = 26-03-2016&lt;br /&gt;
|edate = 27-03-2016&lt;br /&gt;
|totalteams = 11&lt;br /&gt;
|totalplayers =&lt;br /&gt;
|bestplayer = &lt;br /&gt;
|web= http://www.gamers-assembly.net/en/tournament/ga2016-tf2&lt;br /&gt;
|archive= http://archive.is/j23LW&lt;br /&gt;
|brackets= https://widget.toornament.com/tournaments/56e44a94150ba00b2d8b4567/ |bracketscomment= Toornament&lt;br /&gt;
|brackets2= |brackets2comment=&lt;br /&gt;
|teamfirst= &lt;br /&gt;
|teamsecond= &lt;br /&gt;
|teamthird= &lt;br /&gt;
|teamthird2= &lt;br /&gt;
|teamfourth=&lt;br /&gt;
|map1=Badlands&lt;br /&gt;
|map2=Granary Pro&lt;br /&gt;
|map3=Gullywash&lt;br /&gt;
|map4=Process&lt;br /&gt;
|map5=Product&lt;br /&gt;
|map6=Snakewater&lt;br /&gt;
|map7=Sunshine&lt;br /&gt;
|map8=&lt;br /&gt;
|map9=&lt;br /&gt;
|map10=&lt;br /&gt;
|map11=&lt;br /&gt;
|map12=&lt;br /&gt;
|map13=&lt;br /&gt;
|map14=&lt;br /&gt;
|map15=&lt;br /&gt;
|next= Gamers Assembly 2017&lt;br /&gt;
|nextlabel= GA 2017&lt;br /&gt;
|previous= Gamers Assembly 2015&lt;br /&gt;
|previouslabel= GA 2015&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''Gamers Assembly 2016''', or '''GA 2016''', is the successor to [[Gamers Assembly 2015]] and the fourth instalment of TF2 competition at the event. The competition will be held in Poitiers, France from the 26th to the 27th of March, 2016.&lt;br /&gt;
&lt;br /&gt;
== Unlockable Weapons ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun =1&lt;br /&gt;
| Baby Face's Blaster =1&lt;br /&gt;
| Back Scatter =1&lt;br /&gt;
| Force-A-Nature =1&lt;br /&gt;
| Shortstop =1&lt;br /&gt;
| Soda Popper=&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol =1&lt;br /&gt;
| Bonk! Atomic Punch =&lt;br /&gt;
| Crit-A-Cola =&lt;br /&gt;
| Flying Guillotine =&lt;br /&gt;
| Mad Milk =&lt;br /&gt;
| Pretty Boy's Pocket Pistol =1&lt;br /&gt;
| Winger =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat =1&lt;br /&gt;
| Atomizer =&lt;br /&gt;
| Boston Basher =1&lt;br /&gt;
| Candy Cane =1&lt;br /&gt;
| Fan O'War =1&lt;br /&gt;
| Sandman =&lt;br /&gt;
| Sun-on-a-Stick =1&lt;br /&gt;
| Wrap Assassin =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher =1&lt;br /&gt;
| Air Strike =&lt;br /&gt;
| Beggar's Bazooka =&lt;br /&gt;
| Black Box =1&lt;br /&gt;
| Cow Mangler 5000 =1&lt;br /&gt;
| Direct Hit =1&lt;br /&gt;
| Liberty Launcher =1&lt;br /&gt;
| Original =1&lt;br /&gt;
| Rocket Jumper =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| B.A.S.E. Jumper =&lt;br /&gt;
| Battalion's Backup =1&lt;br /&gt;
| Buff Banner =1&lt;br /&gt;
| Concheror =1&lt;br /&gt;
| Gunboats =1&lt;br /&gt;
| Mantreads =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Reserve Shooter =&lt;br /&gt;
| Righteous Bison =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel =1&lt;br /&gt;
| Disciplinary Action =&lt;br /&gt;
| Equalizer =1&lt;br /&gt;
| Escape Plan =1&lt;br /&gt;
| Half-Zatoichi =1&lt;br /&gt;
| Market Gardener =1&lt;br /&gt;
| Pain Train =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower =1&lt;br /&gt;
| Backburner =1&lt;br /&gt;
| Degreaser =1&lt;br /&gt;
| Phlogistinator =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Detonator =1&lt;br /&gt;
| Flare Gun =1&lt;br /&gt;
| Manmelter =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Reserve Shooter =&lt;br /&gt;
| Scorch Shot =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe =1&lt;br /&gt;
| Axtinguisher =1&lt;br /&gt;
| Back Scratcher =1&lt;br /&gt;
| Homewrecker =1&lt;br /&gt;
| Neon Annihilator =1&lt;br /&gt;
| Powerjack =1&lt;br /&gt;
| Sharpened Volcano Fragment =1&lt;br /&gt;
| Third Degree =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher =1&lt;br /&gt;
| Ali Baba's Wee Booties =1&lt;br /&gt;
| B.A.S.E. Jumper =&lt;br /&gt;
| Iron Bomber =1&lt;br /&gt;
| Loch-n-Load =&lt;br /&gt;
| Loose Cannon =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher =1&lt;br /&gt;
| Chargin' Targe =1&lt;br /&gt;
| Quickiebomb Launcher =1&lt;br /&gt;
| Scottish Resistance =1&lt;br /&gt;
| Splendid Screen =1&lt;br /&gt;
| Sticky Jumper =1&lt;br /&gt;
| Tider Turner =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle =1&lt;br /&gt;
| Claidheamh Mòr =1&lt;br /&gt;
| Eyelander =1&lt;br /&gt;
| Half-Zatoichi =1&lt;br /&gt;
| Pain Train =1&lt;br /&gt;
| Persian Persuader =1&lt;br /&gt;
| Scotsman's Skullcutter =1&lt;br /&gt;
| Ullapool Caber =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun =1&lt;br /&gt;
| Brass Beast =&lt;br /&gt;
| Huo-Long Heater =1&lt;br /&gt;
| Natascha =&lt;br /&gt;
| Tomislav =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Buffalo Steak Sandvich =&lt;br /&gt;
| Dalokohs Bar =&lt;br /&gt;
| Family Business =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Sandvich =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists =1&lt;br /&gt;
| Eviction Notice =&lt;br /&gt;
| Fists of Steel =&lt;br /&gt;
| Gloves of Running Urgently =&lt;br /&gt;
| Holiday Punch =1&lt;br /&gt;
| Killing Gloves of Boxing =1&lt;br /&gt;
| Warrior's Spirit =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun =1&lt;br /&gt;
| Frontier Justice =1&lt;br /&gt;
| Panic Attack =1&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger =&lt;br /&gt;
| Widowmaker =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol =1&lt;br /&gt;
| Short Circuit =&lt;br /&gt;
| Wrangler =&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench =1&lt;br /&gt;
| Eureka Effect =1&lt;br /&gt;
| Gunslinger =&lt;br /&gt;
| Jag =1&lt;br /&gt;
| Southern Hospitality =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun =1&lt;br /&gt;
| Blutsauger =1&lt;br /&gt;
| Crusader's Crossbow =1&lt;br /&gt;
| Overdose =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun =1&lt;br /&gt;
| Kritzkrieg =1&lt;br /&gt;
| Quick-Fix =&lt;br /&gt;
| Vaccinator =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw =1&lt;br /&gt;
| Amputator =1&lt;br /&gt;
| Solemn Vow =&lt;br /&gt;
| Übersaw =1&lt;br /&gt;
| Vita-Saw =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle =1&lt;br /&gt;
| Bazaar Bargain =1&lt;br /&gt;
| Classic =1&lt;br /&gt;
| Hitman's Heatmaker =1&lt;br /&gt;
| Huntsman =1&lt;br /&gt;
| Machina =1&lt;br /&gt;
| Sydney Sleeper =&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG =1&lt;br /&gt;
| Cleaner's Carbine =1&lt;br /&gt;
| Cozy Camper =&lt;br /&gt;
| Darwin's Danger Shield =&lt;br /&gt;
| Jarate =&lt;br /&gt;
| Razorback =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri =1&lt;br /&gt;
| Bushwacka =1&lt;br /&gt;
| Shahanshah =1&lt;br /&gt;
| Tribalman's Shiv =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver =1&lt;br /&gt;
| Ambassador =1&lt;br /&gt;
| Diamondback =1&lt;br /&gt;
| Enforcer =1&lt;br /&gt;
| L'Etranger =1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper =1&lt;br /&gt;
| Red-Tape Recorder =1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife =1&lt;br /&gt;
| Big Earner =1&lt;br /&gt;
| Conniver's Kunai =1&lt;br /&gt;
| Spy-cicle =1&lt;br /&gt;
| Your Eternal Reward =1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch =1&lt;br /&gt;
| Cloak and Dagger =1&lt;br /&gt;
| Dead Ringer =1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|etf2l_6v6_s23|5289}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
{{prize pool start |localcurrency=eur}}&lt;br /&gt;
{{prize pool slot|place=1 |usdprize=1675 |localprize=1500 |tbd |lastvs1= |lastscore1= |lastvsscore1= }}&lt;br /&gt;
{{prize pool slot|place=2 |usdprize=1005 |localprize=900  |tbd |lastvs1= |lastscore1= |lastvsscore1= }}&lt;br /&gt;
{{prize pool slot|place=3 |usdprize=335 |localprize=300  |tbd |lastvs1= |lastscore1= |lastvsscore1= }}&lt;br /&gt;
{{Prize pool end}}&lt;br /&gt;
&lt;br /&gt;
== Participants ==&lt;br /&gt;
{{box|start}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= BackGet Foolery&lt;br /&gt;
|image=BackGet Foolery Logo.png&lt;br /&gt;
|scout1=Ganon  |scout1flag=fr&lt;br /&gt;
|scout2=CazaroC |scout2flag=lu&lt;br /&gt;
|pocket=Karnaxx |pocketflag=fr&lt;br /&gt;
|roamer=Olgha |roamerflag=fr&lt;br /&gt;
|demoman=Delirious |demomanflag=fr&lt;br /&gt;
|medic=polometus |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Big.tf&lt;br /&gt;
|image=Big.tf Logo.png&lt;br /&gt;
|notes=1&lt;br /&gt;
|scout1=ego  |scout1flag=fr&lt;br /&gt;
|scout2=Red |scout2flag=fr&lt;br /&gt;
|pocket=Leyo |pocketflag=fr&lt;br /&gt;
|roamer=Pierrot |roamerflag=fr&lt;br /&gt;
|demoman=Gero |demomanflag=fr&lt;br /&gt;
|medic=Fmapkmn |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= HOSTILE Gaming&lt;br /&gt;
|image=HOSTILE Gaming Logo.jpg&lt;br /&gt;
|notes=2&lt;br /&gt;
|scout1=PedobearZz  |scout1flag=fr&lt;br /&gt;
|scout2=Mr.Screw |scout2flag=fr&lt;br /&gt;
|pocket=Finam |pocketflag=fr&lt;br /&gt;
|roamer=Shado |roamerflag=fr&lt;br /&gt;
|demoman=OMGWTFBBQKFC |demomanflag=fr&lt;br /&gt;
|medic=Lake |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Karibou.tf REBORN&lt;br /&gt;
|image=Karibou.tf Logo.jpg&lt;br /&gt;
|scout1=Namtac  |scout1flag=fr&lt;br /&gt;
|scout2=AlienSmiley |scout2flag=fr&lt;br /&gt;
|pocket=Boulbiatch |pocketflag=fr&lt;br /&gt;
|roamer=Soupah |roamerflag=fr&lt;br /&gt;
|demoman=Daul |demomanflag=fr&lt;br /&gt;
|medic=Raf |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
{{box|start}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= K-BINET eSports&lt;br /&gt;
|image=&lt;br /&gt;
|scout1=.Cali   |scout1flag=fr&lt;br /&gt;
|scout2=Weak |scout2flag=fr&lt;br /&gt;
|pocket=Aym |pocketflag=fr&lt;br /&gt;
|roamer=Salade au Thon |roamerflag=fr&lt;br /&gt;
|demoman=Cornemuse Dantesque |demomanflag=fr&lt;br /&gt;
|medic=Wolf |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Les Éperviers Furibonds&lt;br /&gt;
|image=Salty Frogs Logo.jpg&lt;br /&gt;
|scout1=gf18  |scout1flag=fr&lt;br /&gt;
|scout2=kinty |scout2flag=fr&lt;br /&gt;
|pocket=Glastry` |pocketflag=de&lt;br /&gt;
|roamer=Corbac |roamerflag=fr&lt;br /&gt;
|demoman=Zikto |demomanflag=fr&lt;br /&gt;
|medic=sanz |medicflag=be&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= netCut.tf&lt;br /&gt;
|image=NetCut.tf Logo.png&lt;br /&gt;
|scout1=SyRka  |scout1flag=fr&lt;br /&gt;
|scout2=SUZY |scout2flag=fr&lt;br /&gt;
|pocket=Elacour |pocketflag=fr&lt;br /&gt;
|roamer=CRIKI |roamerflag=fr&lt;br /&gt;
|demoman=Speedead |demomanflag=fr&lt;br /&gt;
|medic=boulON |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= orKs eSport&lt;br /&gt;
|image=OrKs eSports Logo.png&lt;br /&gt;
|scout1=Keyro  |scout1flag=fr&lt;br /&gt;
|scout2=Remitche |scout2flag=fr&lt;br /&gt;
|pocket=Lurius |pocketflag=fr&lt;br /&gt;
|roamer=John |roamerflag=fr&lt;br /&gt;
|demoman=Zak |demomanflag=fr&lt;br /&gt;
|medic=Wilescoyote |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
{{box|start}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Team Infomax&lt;br /&gt;
|image=Infomax Logo.jpg&lt;br /&gt;
|scout1=Maxi-  |scout1flag=en&lt;br /&gt;
|scout2=Stary |scout2flag=uk&lt;br /&gt;
|pocket=Ninja_DC |pocketflag=wa&lt;br /&gt;
|roamer=Sideshow |roamerflag=en&lt;br /&gt;
|demoman=Hildreth |demomanflag=en&lt;br /&gt;
|medic=Mould |medicflag=uk&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= top5_rocket&lt;br /&gt;
|image=Top5_rocket Logo.jpg&lt;br /&gt;
|scout1=Enjoyed  |scout1flag=fr&lt;br /&gt;
|scout2=BlitZo |scout2flag=fr&lt;br /&gt;
|pocket=Médico |pocketflag=fr&lt;br /&gt;
|roamer=Néo |roamerflag=fr&lt;br /&gt;
|demoman=Opti' |demomanflag=fr&lt;br /&gt;
|medic=Ombrack |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|break}}&lt;br /&gt;
{{6sTeamCard&lt;br /&gt;
|team= Triple-V&lt;br /&gt;
|image= Triple-V Logo.png&lt;br /&gt;
|scout1=Chickenz  |scout1flag=fr&lt;br /&gt;
|scout2=Tic |scout2flag=fr&lt;br /&gt;
|pocket=Sala' |pocketflag=fr&lt;br /&gt;
|roamer=Akii |roamerflag=fr&lt;br /&gt;
|demoman=Creepyze |demomanflag=fr&lt;br /&gt;
|medic=Emoktua |medicflag=fr&lt;br /&gt;
}}&lt;br /&gt;
{{box|end}}&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Also known as ''Biggeurs_pro'' or ''Nul.tf''&amp;lt;/small&amp;gt;&lt;br /&gt;
:&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; &amp;lt;small&amp;gt;Also known as ''Impact'' or ''Blood &amp;amp; Ice Cream''&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
===Group Stage===&lt;br /&gt;
{{GA2016GroupTableStart|Standings}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=1  | team={{Team/top5_rocket}} |win=10 |draw=0 |lose=0 |bg=proceed}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=2  | team={{Team/Karibou.tf REBORN}} |win=8 |draw=0 |lose=2 |bg=proceed}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=3  | team={{Team/Les Éperviers Furibonds}} |win=8 |draw=0 |lose=2 |bg=proceed}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=4  | team={{Team/Team Infomax}} |win=8 |draw=0 |lose=2 |bg=proceed}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=5  | team={{Team/HOSTILE Gaming}} |win=5 |draw=0 |lose=5 |bg=proceed}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=6  | team={{Team/netCut.tf}} |win=5 |draw=0 |lose=4 |bg=proceed}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=7  | team={{Team/BackGet Foolery}} |win=3 |draw=1 |lose=6 |bg=down}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=8  | team={{Team/Big.tf}} |win=3 |draw=1 |lose=5 |bg=down}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=9  | team={{Team/orKs eSport}} |win=2 |draw=0 |lose=8 |bg=down}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=10 | team={{Team/K-BINET eSports}} |win=1 |draw=0 |lose=9 |bg=down}}&lt;br /&gt;
{{GA2016GroupTableSlot |pos=11 | team={{Team/Triple-V}} |win=0 |draw=0 |lose=10 |bg=down}}&lt;br /&gt;
{{GroupTableEnd}}&lt;br /&gt;
&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
====Round 1 [[Snakewater]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 1&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=1 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=netCut.tf |winner=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=Triple-V |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=BackGet Foolery |winner=draw&lt;br /&gt;
|games1=3 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=6 |games2=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 2 [[Product]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 2&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=Triple-V |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=BackGet Foolery |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=HOSTILE Gaming |winner=2&lt;br /&gt;
|games1=0 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 13:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 3 [[Gullywash]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 3&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=netCut.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=Triple-V |winner=1&lt;br /&gt;
|games1=6 |games2=3 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=HOSTILE Gaming |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=Big.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= March 26, 2016 - 14:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 4 [[Process]] ====&lt;br /&gt;
{{MatchList|hide=false|title=Round 4&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Triple-V |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=BackGet Foolery |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=orKs eSport |winner=2&lt;br /&gt;
|games1=3 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=Big.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Les Éperviers Furibonds |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=2 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 16:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 5 [[Sunshine]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 5&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=BackGet Foolery |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=orKs eSport |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=HOSTILE Gaming |winner=1&lt;br /&gt;
|games1=5 |games2=1 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=Big.tf |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Team Infomax |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=1 |games2=2 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date= |finished=&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 6 [[Granary Pro]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 6&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=orKs eSport |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=HOSTILE Gaming |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=Big.tf |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=1 |games2=4 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=K-BINET eSports |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1= 0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 17:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 7 [[Badlands]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 7&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=HOSTILE Gaming |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=Big.tf |winner=2&lt;br /&gt;
|games1=2 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=2 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=1 |games2=6&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 18:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 8 [[Snakewater]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 8&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Big.tf |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=Karibou.tf REBORN |winner=2&lt;br /&gt;
|games1=1 |games2=4&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=0 |games2=5&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=netCut.tf |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:00 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 9 [[Gullywash]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 9&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Karibou.tf REBORN |winner=1&lt;br /&gt;
|games1=6 |games2=1 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=Les Éperviers Furibonds |winner=2&lt;br /&gt;
|games1=0 |games2=5 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=1 |games2=6 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=5 |games2=1 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=Triple-V |team2=netCut.tf |winner=2&lt;br /&gt;
|games1=1 |games2=6 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 21:45 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 10 [[Process]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 10&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Les Éperviers Furibonds |winner=1&lt;br /&gt;
|games1=6 |games2=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=Team Infomax |winner=2&lt;br /&gt;
|games1=1 |games2=2 &lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=6 |games2=1&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=netCut.tf |winner=2&lt;br /&gt;
|games1=1 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=BackGet Foolery |team2=Triple-V |winner=1&lt;br /&gt;
|games1=5 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 22:30 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
====Round 11 [[Product]]====&lt;br /&gt;
{{MatchList|hide=false|title=Round 11&lt;br /&gt;
|match1={{MatchMaps&lt;br /&gt;
|team1=top5_rocket |team2=Team Infomax |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match2={{MatchMaps&lt;br /&gt;
|team1=Karibou.tf REBORN |team2=K-BINET eSports |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match3={{MatchMaps&lt;br /&gt;
|team1=Big.tf |team2=netCut.tf |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match4={{MatchMaps&lt;br /&gt;
|team1=HOSTILE Gaming |team2=Triple-V |winner=1&lt;br /&gt;
|games1=3 |games2=0&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
|match5={{MatchMaps&lt;br /&gt;
|team1=orKs eSport |team2=BackGet Foolery |winner=2&lt;br /&gt;
|games1=0 |games2=3&lt;br /&gt;
|details={{BracketMatchSummary&lt;br /&gt;
   | date=March 26, 2016 - 23:15 {{Abbr/CET}} |finished=true&lt;br /&gt;
   | details={{Details&lt;br /&gt;
     | log1= | log1gc=&lt;br /&gt;
     | vod1=&lt;br /&gt;
   }}&lt;br /&gt;
 }}&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Additional Content ==&lt;br /&gt;
=== Streams ===&lt;br /&gt;
* {{flag|usuk}} [http://www.twitch.tv/teamfortresstv teamfortress.tv] &lt;br /&gt;
* {{flag|fr}} [http://www.twitch.tv/orkstv orKsTV]&lt;br /&gt;
&lt;br /&gt;
=== Articles ===&lt;br /&gt;
&lt;br /&gt;
*{{ExternalMediaLink  |date=03-01-16  |link=http://www.teamfortress.tv/30946/  |title=Gamers Assembly LAN confirmed, signups open  |by=Sideshow |of=teamfortresstv  |event=  |event-link= |language=usuk |translation= }}&lt;br /&gt;
*{{ExternalMediaLink  |date=19-03-16  |link=http://www.tf2connexion.fr/actualite-gamers-assembly-16-j-6-annonce-du-sponsor-informax-2700eur-de-cashprize-prt-de-pcs-511/page/1  |title=Annonce du sponsor Informax (2700€ de Cashprize, Prêt de PCs)  |by=Fmapkmn  |of=TF2Connexion  |event=  |event-link= |language=fr |trans_title=Informax to Sponsor Event (€2700 Prize Pool)}}&lt;br /&gt;
*{{ExternalMediaLink  |date=23-06-16  |link=http://www.tf2connexion.fr/actualite-gamers-assembly-16-per-infomax-j-3-review-des-quipes-annonce-mdailles-tf2-in-gam-513/page/1  |title=Review des équipes 1/2 &amp;amp; Annonce médailles TF2 ingame  |by=Moxxy's  |of=TF2Connexion  |event=  |event-link= |language=fr |trans_title= Team reviews (1/2) &amp;amp; Introducing TF2 Participation Medals }}&lt;br /&gt;
*{{ExternalMediaLink  |date=24-03-16  |link=http://www.tf2connexion.fr/actualite-gamers-assembly-16-par-infomax-j-1-review-des-quipes-2-2-annonces-skins-tf2-dotations-arbre-amateur-par-tf2c-514/page/1  |title=Review des équipes 2/2 &amp;amp; Annonces Skins TF2 - Dotations Arbre Amateur par TF2C  |by=Moxxy's  |of=TF2Connexion  |event=  |event-link= |language=fr |trans_title= Team reviews (2/2) &amp;amp; TF2 Skins - Distributed by TF2C}}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User_talk:Rybkaa&amp;diff=25901</id>
		<title>User talk:Rybkaa</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User_talk:Rybkaa&amp;diff=25901"/>
		<updated>2016-03-24T16:47:00Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Image filenames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Image filenames ==&lt;br /&gt;
&lt;br /&gt;
Thanks for helping out in the wiki! Please when uploading files or photos try to rename the files as appropriate and relevant to the respective image and give credit on the photo/image or add a brief description if possible.&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 16:46, 24 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User_talk:Rybkaa&amp;diff=25900</id>
		<title>User talk:Rybkaa</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User_talk:Rybkaa&amp;diff=25900"/>
		<updated>2016-03-24T16:46:43Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Image filenames */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Image filenames ==&lt;br /&gt;
&lt;br /&gt;
Please when uploading files or photos try to rename the files as appropriate and relevant to the respective image and give credit on the photo/image or add a brief description if possible.&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 16:46, 24 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Ma3la_i55.jpg&amp;diff=25899</id>
		<title>File:Ma3la i55.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Ma3la_i55.jpg&amp;diff=25899"/>
		<updated>2016-03-24T16:45:33Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: more detailed description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Ma3la]] playing at [[insomnia55|i55]] with [[Ascent]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ma3la&amp;diff=25898</id>
		<title>Ma3la</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ma3la&amp;diff=25898"/>
		<updated>2016-03-24T16:44:31Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: corrected file name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Player&lt;br /&gt;
|id= Ma3la&lt;br /&gt;
|image= Ma3la i55.jpg&lt;br /&gt;
|caption=&lt;br /&gt;
|name= Wyatt &amp;quot;Ma3la&amp;quot; S&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= &lt;br /&gt;
|country= United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=&lt;br /&gt;
|years_active= 2011-present&lt;br /&gt;
|team= RONIN gg&lt;br /&gt;
|team2=&lt;br /&gt;
|role= [[Soldier]]&lt;br /&gt;
|role2=&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames= MaBlaa&lt;br /&gt;
|tftv= Ma3laa&lt;br /&gt;
|esea= 458400&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|site= &lt;br /&gt;
|steam= 76561198035096199&lt;br /&gt;
|twitch= ma3la_&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube= ma3latf2&lt;br /&gt;
|twitter= ronin_ma3laa&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements= {{Medal|1st}} {{LeagueIconSmall/esea|link=ESEA-IM Season 14}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Fall Classic}}  {{LeagueIconSmall/esea|link=ESEA-I Season 20}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall/esea|link=ESEA-I Season 17}} {{LeagueIconSmall/esea|link=ESEA-I Season 18}} {{LeagueIconSmall/esea|link=ESEA-I Season 19}}&amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|3rd}} {{LeagueIconSmall/esea|link=ESEA-IM Season 11}} {{LeagueIconSmall/esea|link=ESEA-I Season 15}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|team_history=&lt;br /&gt;
{{TH|2011 - 2011 | Mutiny}}&lt;br /&gt;
{{TH|2011 - 2012 | BIG BOYS}}&lt;br /&gt;
{{TH|2012 - 2012 | Move us to intermediate}}&lt;br /&gt;
{{TH|2012 - 2013 | Watch the Throne}}&lt;br /&gt;
{{TH|2013 - 2013 | xensity}}&lt;br /&gt;
{{TH|2013 - present | RONIN gg/Ascent}}&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money= {{PM|YYYY|amount}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Players]][[Category:United States]][[Category:Pockets]][[Category:Soldiers]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Ma3la_i55.jpg&amp;diff=25897</id>
		<title>File:Ma3la i55.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Ma3la_i55.jpg&amp;diff=25897"/>
		<updated>2016-03-24T16:43:57Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Kaneco moved page File:Tumblr ntygy38AVc1uurly1o5 1280.jpg to File:Ma3la i55.jpg without leaving a redirect: corrected file name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=25884</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=25884"/>
		<updated>2016-03-23T19:57:36Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Trivia */  added some extra info, kinda cheesy but it's what I could think best&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Player&lt;br /&gt;
|id=b4nny&lt;br /&gt;
|image= B4nny at Insomnia52.jpg&lt;br /&gt;
|caption=b4nny competing at i52 (2014)&lt;br /&gt;
|name=Grant Vincent&lt;br /&gt;
|age = {{Birth year and age|1993}}&lt;br /&gt;
|country=United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2009 - ''Present''&lt;br /&gt;
|team=froyotech&lt;br /&gt;
|role=Soldier&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|site=&lt;br /&gt;
|etf2l=20834&lt;br /&gt;
|esea=361802&lt;br /&gt;
|tftv=b4nny&lt;br /&gt;
|steam=76561197970669109&lt;br /&gt;
|twitch=b4nny&lt;br /&gt;
|youtube=gavinc27&lt;br /&gt;
|twitter=4g_b4nny&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
{{Medal|1st}}  {{LeagueIconSmall|esea|link=ESEA-I Season 7}} {{LeagueIconSmall|esea|link=ESEA-I Season 9}} {{LeagueIconSmall|esea|link=ESEA-I Season 11}} {{LeagueIconSmall|esea|link=ESEA-I Season 13}} {{LeagueIconSmall|esea|link=ESEA-I Season 14}} {{LeagueIconSmall|esea|link=ESEA-I Season 16}} {{LeagueIconSmall|insomnia|link=Insomnia52}} {{LeagueIconSmall|esea|link=ESEA-I Season 17}} {{LeagueIconSmall|esea|link=ESEA-I Season 18}}  {{LeagueIconSmall|esea|link=ESEA-I Season 19}} {{LeagueIconSmall|insomnia|link=Insomnia55}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|2nd}} {{LeagueIconSmall|esea|link=ESEA-I Season 8}} {{LeagueIconSmall|esea|link=ESEA-I Season 10}} {{LeagueIconSmall|insomnia|link=Insomnia46}} {{LeagueIconSmall|esea|link=ESEA-I Season 12}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Zowie Invitational}} {{LeagueIconSmall|esea|link=ESEA-I Season 15}} &amp;lt;br /&amp;gt;&lt;br /&gt;
{{Medal|3rd}}/{{Medal|sf}} {{LeagueIconSmall|insomnia|link=Insomnia49}} {{LeagueIconSmall|esea|link=ESEA-I Season 20}} &amp;lt;br /&amp;gt;&lt;br /&gt;
|team_history= &lt;br /&gt;
{{TH|2010 - 2011 | eMazing Gaming }}&lt;br /&gt;
{{TH|2011 - 2011 | Quantic Gaming }}&lt;br /&gt;
{{TH|2012 - 2012 | Leviathan Gaming }}&lt;br /&gt;
{{TH|2012 - 2013 | High Rollers Gaming}}&lt;br /&gt;
{{TH|2013 - 2014 | iT}}&lt;br /&gt;
{{TH|2014 - present | froyotech}}&lt;br /&gt;
&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grant &amp;quot;'''b4nny'''&amp;quot; Vincent is a competitive TF2 player currently playing [[Scout]] for [[Froyotech]], known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]] and [[High Rollers Gaming]] and [[Scout]] for the teams [[iT]] and [[froyotech]]. He is widely recognized as one of the greatest Demomen ever, and is also a top Scout and Soldier main.  His ability to play all classes in [[6v6]] at an Invite level has led to him often being regarded as the best player in the world.&lt;br /&gt;
&lt;br /&gt;
b4nny is most known for his dominance of the competitive scene in its entire history, being LAN champion for 9 out of the 13 seasons he played in Invite.  In addition, his team, [[froyotech]] is known as the previously undisputed TF2 World Champions after their victory at [[i52]], [[i55]], and first-place finishes in ESEA-I S17, 18, and 19, until they were beaten by TSU in a lower brackets final in the S20 playoffs.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
b4nny grew up in Bellevue, Washington.  Before he played TF2, he played competitive Call of Duty 1,2, and 4 in his middle school years. He was also interested in Unreal Tournament, which brought him closer to the arena-style FPS games, like Quake, that TF2 is based on. He has been playing TF2 since it was first released on the Orange Box, having pre-ordered the set in 2007.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Ea62tL7TSYg b4nny Interview by Tagg&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
===Slaughterhouse Gaming (BHS)===&lt;br /&gt;
B4nny started his TF2 career by playing with Slaughterhouse Gaming, a pub community's [[Open]] team.  He played with them for 2 seasons, Season 3 and Season 4 (albeit the team did not have a too consistent roster, and he did not play all the matches).  In Season 3, the team barely made Open playoffs (at the time, only 8 teams made the cut) and lost to first-seed Harmonic.  In Season 4, the team fared better, ending up at 3rd place in Open playoffs, but it was not enough.  The team disbanded shortly after.&lt;br /&gt;
&lt;br /&gt;
===[[Don't Trip]]===&lt;br /&gt;
After Slaughterhouse Gaming, b4nny was picked up by his friend tyrone to form the first iteration of what would become one of the longest-living teams in ESEA-TF2 history, Don't Trip.  The Season 5 roster was integral in establishing the core of b4nny, tyrone, and mackey that would make up a large part of Don't Trip throughout its 9-season history.  Playing alongside now-long-time-friends such as blaze and the aforementioned tyrone and mackey, the team won Open in Season 5.  &lt;br /&gt;
&lt;br /&gt;
Afterwards, the team made the jump to Invite, and had to restructure the roster.  Blaze and jnkx, the scout pair, left, and the young talent yz50 was brought in alongside raf.  The medic, karenbear, left as well, and [[Shade]] was brought in, to help create the core of players that b4nny still plays with today.  The team got a sponsor and came into Invite under the banner of eMazing Gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====eMazing Gaming====&lt;br /&gt;
&lt;br /&gt;
b4nny's first foray into invite ended up with him making lan, starting a longtime tradition.  The team barely skirted into the 3rd seed with a 10-6 in Season 6 and ended up placing 4th at lan, losing out to fourth-seeded blight.own, beginning a long-time rivalry with fellow lan veteran [[Platinum]].  Despite placing fourth, he was invited to play with the ESEA-East TF2 All-Stars team that season.  The team defeated the west team 5-0 with b4nny topfragging for the team.&lt;br /&gt;
&lt;br /&gt;
After Season 6, eMg made one more roster change.  They cut scout raf for the next generation of Open champions in the form of [[Ggglygy]]&lt;br /&gt;
from Nexzil Gaming.  Still under the eMg banner, the team marched on into Season 7 and finished third in the regular season, with a 12-4 record.  B4nny's second-consecutive third seed at lan gave him a chance to redeem himself and eMg won Season 7 lan, defeating ComplexityTF2 5-1 on [[Granary]] and Coldfront.&lt;br /&gt;
&lt;br /&gt;
The team made no changes for Season 8 but did not anticipate the perfect season of [[CheckSix Gaming]], again getting the third seed in the regular season, this time with a 9-7 record.  B4nny's third consecutive lan appearance ended in a 2-1 defeat in the finals at the hands of CheckSix.&lt;br /&gt;
&lt;br /&gt;
====Prophets ft. Dashner====&lt;br /&gt;
&lt;br /&gt;
In the offseason, the team made some changes, cutting ggglygy for [[cyzer]], yz50 for [[clockwork]] and replacing shade with CB (on good terms; shade decided to take some seasons off).  Just before lan, the sponsorship was rebranded under a personal sponsorship from Dashner: Prophets ft. Dashner. Since CB could not make LAN that season, reptile stepped in as medic.  Prophets once again won lan, defeating the first iteration of [[Classic Mixup]] in what would become a long-standing rivalry.&lt;br /&gt;
&lt;br /&gt;
====Quantic Gaming====&lt;br /&gt;
&lt;br /&gt;
Quantic Gaming sponsored the team for Season 10.  CB returned to the team as medic after an absence at the previous season's LAN.  Quantic finally broke the third seed tradition and captured the first seed for lan off a 15-1 record, but lost at lan to Classic Mixup.  Shortly afterward,&lt;br /&gt;
Shade returned, allowing b4nny to reform the original core of the team that had won S7 lan and combine it with new players that helped foster the S9 win to create an incredibly strong team.  Mackey had to leave for a season, however, so they brought in [[Dave__AC]] from the former CheckSix team to complete the roster.  The team united with a new sponsor, Leviathan Gaming.&lt;br /&gt;
&lt;br /&gt;
===Leviathan Gaming===&lt;br /&gt;
&lt;br /&gt;
Season 11 repeated what had become a trope of b4nny's invite career at this point: finish third place regular season and go undefeated at lan.  Mihaly's Flow, the regular season leaders, were favorites at this lan, but dropping two games to LG and [[Spacewhales]] gave LG the chance to take the trophy away, and that they did.  The Leviathan Gaming team are noteworthy in that they were the first team (alongside Classic Mixup) to be sent to Europe as part of the i46 TF2 lan.  Dave__AC not available to travel to Europe, mackey stepped back in and re-completed the lan-proven lineup.  Both American teams shocked expectations and defeated the Euros, leading to an all-American finals.  However, LG ended up losing to Classic Mixup in the grand finals and finished second at i46.&lt;br /&gt;
&lt;br /&gt;
Going back to America for Season 12, the roster saw one change in the leaving of clockwork, prompting the team to bring in hero to replace him, and the return of Dave__AC. This roster once again made lan, finishing second place.  Shortly afterwards, b4nny, shade, and cyzer all left LG to form a new super team: bp.&lt;br /&gt;
&lt;br /&gt;
===[[bp]]===&lt;br /&gt;
&lt;br /&gt;
bp formed out of the core that had kept Don't Trip at LAN for seven straight seasons: b4nny, shade, and relatively new blood cyzer.  They cherry-picked the best talent they could find, getting [[Taggerung]] from The Chess Club and [[Shrugger]] from Pinball Wizards, as well as [[lansky]] from GOIN HEAVY.  The team went 16-0 in the regular season before being noticed by High Rollers Gaming and getting sponsored by them for lan.&lt;br /&gt;
&lt;br /&gt;
====High Rollers Gaming====&lt;br /&gt;
&lt;br /&gt;
Rebranded under the HRG tagg, b4nny and crew took s13 lan without much competition.  The same thing happened in Season 14, with another perfect season and another lan win with the exact same roster.  The team, after winning ESEA, was given the American spot at [[i49]], and ended up finishing third after not being able to defeat the made-for-lan [[Epsilon|Epsilon eSports]] and the [[TCM]] crew.  Once again it rebranded under a TF2 organization - the iT servers, run by klanana.&lt;br /&gt;
&lt;br /&gt;
====iT====&lt;br /&gt;
&lt;br /&gt;
iT, still undefeated in ESEA, went under a ton of roster changes in the offseason.  Shade, unable to commit, left, and was replaced by up and coming talent [[indust]] from AG.  Tagg and Cyzer left as well, prompting b4nny to switch from Demoman to Scout and pick up xalox from the dead Solace eSports as Demo and rr from The Mad Men on roamer.  The roster once again went undefeated in the regular season, but in one of the greatest ESEA finals of all time, Classic Mixup managed to break their winning streak and recapture the trophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[froyotech]]===&lt;br /&gt;
&lt;br /&gt;
The name was thought of because clockwork worked at a frozen yoghurt shop when they needed a team name. With klanana leaving TF2, the iT sponsorship was lost.  b4nny and shade (now returning) decided to rebrand under the team name froyotech, creating something of their own esports organization with a website and all.  The team reunited several players b4nny had played with in the past, getting blaze from his Slaughterhouse days on roamer and clockwork from Prophets ft. Dashner, Quantic, and Leviathan on scout.  They also pulled in dummy and ruwin on Demo and Pocket respectively to begin the season.  However, after Ruwin quit tf2, the scramble was on for a new pocket, and b4nny brought in old teammate lansky to replace him.  Now looking like a reunion of bp/HRG/iT, the team went perfect in the regular season, but after a disappointing loss to Mixup in the TFTV Invitational, b4nny swapped with dummy and went back to his old main, Demoman.  They won Season 16, and with that win came another trip to Europe for i52.  Dummy, finally getting a lan championship and unable to commit to a European trip, left the team and was replaced by breakout Demoman [[duwatna]].  The team started out Season 17 looking strong, but surprisingly b4nny lost his first regular season match in over two years to Exertus eSports (now eLevate TF2).  The team made the voyage to Coventry, England, to compete in i52 against the Euros and Australians and did not drop a single map in the elimination bracket, becoming the best TF2 team in the world.  Froyotech finished 14-2 in ESEA before going on to win GXL and CEVO Season 5 LAN.  Froyotech went on to win [[ESEA-I Season 17]] in December of 2014, and [[ESEA-I Season 18]] in April of 2015 with a 16-0 record.&lt;br /&gt;
&lt;br /&gt;
The team continued into [[ESEA-I Season 19]], but not without heavy roster changes.  Lansky, unable to commit to i55, was moved to backup, and several players were considered in his spot.  First, the team brought in serv0 of Rent-a-Homies, but after losing to Ascent on [[Sunshine]], the team felt that serv0 did not quite fit the team's playstyle.  They then picked up ash from Street Hoops eSports on Pocket, ash making his pocket debut after previously playing Roamer.  After losing to Ascent 2-0 in the upper bracket finals, yet another drastic roster change was made, this time moving b4nny to Pocket and ash to Scout.  This proved to be the winning combination, as froyotech came from the lower bracket and beat Ascent in 2 BO3s to win [[ESEA-I Season 19]].&lt;br /&gt;
&lt;br /&gt;
The main members of the team disbanded in November 24, 2015 after losing to Team SoloUber and getting 3rd place in ESEA-I Season 20.&lt;br /&gt;
&lt;br /&gt;
b4nny remade [[froyotech]] following these events for [[ESEA-I Season 21|Season 21 of ESEA Invite]] with the majority of team mates being pulled from the invite team [[Strawberry Mangoes]]. Freestate, a scout from Strawberry Mangos, became Medic, with [[Decimate]] filling his place. The rest of Strawberry Mangos stayed in their previous positions.&lt;br /&gt;
&lt;br /&gt;
== Interviews ==&lt;br /&gt;
===2015===&lt;br /&gt;
* 30-12-2015 | [https://youtu.be/NTd5UaBI2ys On The Point - with b4nny] by Sideshow&lt;br /&gt;
&lt;br /&gt;
===2014===&lt;br /&gt;
* 24-02-2014 | [https://www.youtube.com/watch?v=Ea62tL7TSYg b4nny Interview] by Tagg&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During his long stint as a demoman main, b4nny was often called &amp;quot;Pipe Jesus&amp;quot;, as a result of his impeccable grenade launcher aim and his long curly hair at the time.&lt;br /&gt;
* b4nny uses &amp;quot;C&amp;quot; for his crouch key, a carryover from his time playing Call of Duty&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Category:People_with_an_unknown_birth_date&amp;diff=25883</id>
		<title>Category:People with an unknown birth date</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Category:People_with_an_unknown_birth_date&amp;diff=25883"/>
		<updated>2016-03-23T19:54:57Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: created category page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Category for people with unknown birthrate, we really appreciate if you help us update their respective infoboxes aaccording [[Template:NewInfobox Player|to the documentation]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pocket&amp;diff=25877</id>
		<title>Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pocket&amp;diff=25877"/>
		<updated>2016-03-23T15:32:02Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Resources */ fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The pocket is the [[Soldier]] assigned to protect the [[Medic]] for the duration of the round. In [[6v6]], the pocket is almost always a [[Soldier]] with the shotgun as his secondary, but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
The three main goals of the Pocket are as follows:&lt;br /&gt;
&lt;br /&gt;
1 - Protecting the medic &lt;br /&gt;
&lt;br /&gt;
2 - Lead pushes&lt;br /&gt;
&lt;br /&gt;
3 - Effectively use übers&lt;br /&gt;
&lt;br /&gt;
There are a lot of other roles the Pocket has to fulfill, these are just the main ones.&lt;br /&gt;
&lt;br /&gt;
== The Combo ==&lt;br /&gt;
The Pocket is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic due to his ability to tank damage and utilize explosive knockback. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points. The pocket is where most of the fighting should be centered around, and he will usually lead his team into the fray.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
The Pocket, being one of the most versatile 6v6 class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team. In some cases it is known for both Soldiers on a team to bomb the opposing Medic in a mid fight rather than staying to protect their own. The Medic will often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression than normal. Normally, the pocket stays with the medic, while scouts and the roaming soldier pressure the enemy medic. This provides more protection for the medic, as a soldier can protect much better against enemy scouts than a demoman.&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pocket Unlocks ==&lt;br /&gt;
The Pocket Soldier, being heavily attached to the Medic, will usually use a rather stock like loadout due to the lesser need of the Gunboats unlock. This loadout would commonly include the Rocket Launcher or The Original together with The Shotgun and The Escape Plan. &lt;br /&gt;
&lt;br /&gt;
The use of The Original or Rocket Launcher is a common usage by all soldiers due to it's reliability of 4 shots which is capable of killing almost all targets when hit for rather large amounts of damage, the Heavy is largely excluded from this due to the ability of 450HP through overheal. The Soldier on occasions may run The Direct Hit this is often to spam out a Sentry nest locations on maps such as cp_gravelpit as it is an effective use for the unlock with the lower splash and higher damage. The Direct Hit also may be used due to preference of the Soldier but this is rarely seen. The Original or the stock Rocket Launcher is usually the most preferred primary. &lt;br /&gt;
&lt;br /&gt;
The use of the Shotgun on a Pocket as opposed to the Gunboats of the Roamer is due to the increased damage output. The shotgun is a very well rounded weapon for a pocket to use due to its ability to clear stickies and its 6 shells that can be loaded, making it effective at taking out many targets both alone or after using rockets. The shotgun is also very good at helping to defend the medic as the role of Pocket as it will cause jumpers or bombers of the opposing team to be slowed if hit while in the air and is a safer alternative to airshots with rockets. The shotgun is a great weapon to use if/when the rocket launcher runs out of shots loaded but the enemy is not yet dead.&lt;br /&gt;
&lt;br /&gt;
The use of the Escape Plan rather than a stock Shovel will often be due to its use in Rollouts as the Soldier can cause enough damage to themselves easier than a Soldier with gunboats allowing them to be granted the movement speed bonus and reach the midfight along side the rest of the team members easier. After 10 seconds this Soldier would then be able to take &amp;quot;Crit heals&amp;quot; from their Medic and be restored to full health upon arriving at the midfight.&lt;br /&gt;
&lt;br /&gt;
This loadout is well rounded and allows a Pocket to protect the Medic in a number of ways, give out damage in a number of ways and also a possible escape should they become to injured to stay in a fight. Additionally, anything besides stock is often banned in leagues, especially ETF2L.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|dqy68uHHlP8|text=B4nny's Roamer Rollout Basics: Gullywash}}&lt;br /&gt;
* {{YouTube video|VLprSMSzHVk|text=Marxist's 10 Precepts of Pocket}}&lt;br /&gt;
* {{YouTube video|ia2kRZ4CfkA|text=Marxist's Pockets' Uber analysis}}&lt;br /&gt;
* {{YouTube video|Jv9fXKuH0|text=FML Bootcamp: Pocket Soldier Competitive Overview}}&lt;br /&gt;
&lt;br /&gt;
=== Demo Reviews ===&lt;br /&gt;
* {{YouTube video|0PZRr556mD8|text=Crack Clan Close-Up #1 - Crack Clan vs Broder on Badlands - (Ipz)}}&lt;br /&gt;
* {{YouTube video|ZQZYRHEmfo8|text=iM yuki's Badlands POV demo review by antwa, aoria and yuki}}&lt;br /&gt;
* {{YouTube video|B5TgIktJK44|text=iM yuki's Viaduct POV demo review by antwa, aoria and yuki}}&lt;br /&gt;
* {{YouTube video|DsQYDlefDVY|text=MR SLIN's Sunshine demo review of 4G.Lansky from CEVO S5 LAN}}&lt;br /&gt;
* {{YouTube video|FGl2sJkoK6g|text=Froyotech b4nny's Badlands i55 Lower Bracket Finals vs reason POV demo review by A_Seagull}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
* {{YouTube video|rgCrGXIurU4|text=i55 - Reason vs Ascent - (kaptain) }}&lt;br /&gt;
* {{YouTube video|i-MJsDXGpEc|text=i55  Consolation Final - Reason vs Froyotech - (kaptain) }}&lt;br /&gt;
* {{YouTube video|SBKfASNXNoY|text=ETF2L Prem - broder vs BFF - (Zebbosai) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Grannary ===&lt;br /&gt;
* {{YouTube video|eFtC1zZuG2c|text=ESEA S13 LAN - HRG vs FT - (Lansky) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|5mAsaXnT7cE|text=ETF2L Prem - broder vs BFF - (Zebbosai) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Gullywash ===&lt;br /&gt;
* {{YouTube video|eNckznvwdvw|text=i55 - TLR vs Reason - (AMS) }}&lt;br /&gt;
* {{YouTube video|k1iRXU6ns7U|text=i55 - Reason vs Froyotech - (kaptain) }}&lt;br /&gt;
* {{YouTube video|sn5nPvLXk-o|text=i55  Consolation Final - Reason vs Froyotech - (kaptain) }}&lt;br /&gt;
&lt;br /&gt;
=== Process ===&lt;br /&gt;
* {{YouTube video|oa-F_DwSqQI|text=i55 Upper Final - nR vs Froyotech (Map 1) - (Tek) }}&lt;br /&gt;
 &lt;br /&gt;
=== Viaduct ===&lt;br /&gt;
* {{YouTube video|NUvCD6OTuiU|text=i55 Upper Final - nR vs Froyotech (Map 2) - (Tek) }}&lt;br /&gt;
* {{YouTube video|hierDtxOtaw|text=ETF2L Prem S15 - Crack Clan vs LMS - (ipz) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Snakewater ===&lt;br /&gt;
* {{YouTube video|UckKDsvtTwY|text=i55 Upper Final - nR vs Froyotech (Map 3) - (Tek) }}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pocket&amp;diff=25876</id>
		<title>Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pocket&amp;diff=25876"/>
		<updated>2016-03-23T15:30:58Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Resources */  added a bunch of resources (only missing MGE archive to be added afaik) will do when I have more time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The pocket is the [[Soldier]] assigned to protect the [[Medic]] for the duration of the round. In [[6v6]], the pocket is almost always a [[Soldier]] with the shotgun as his secondary, but in [[Highlander]] it can be the [[Soldier]], [[Demoman]], or [[Heavy]].&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
The three main goals of the Pocket are as follows:&lt;br /&gt;
&lt;br /&gt;
1 - Protecting the medic &lt;br /&gt;
&lt;br /&gt;
2 - Lead pushes&lt;br /&gt;
&lt;br /&gt;
3 - Effectively use übers&lt;br /&gt;
&lt;br /&gt;
There are a lot of other roles the Pocket has to fulfill, these are just the main ones.&lt;br /&gt;
&lt;br /&gt;
== The Combo ==&lt;br /&gt;
The Pocket is a very important part of the combo, as it is an effective bodyguard for the Demoman and Medic due to his ability to tank damage and utilize explosive knockback. The Pocket's job is also to watch main choke points with the combo, and to punish any enemies who overextend near choke points. The pocket is where most of the fighting should be centered around, and he will usually lead his team into the fray.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
The Pocket, being one of the most versatile 6v6 class, has a number of ways to approach midfights. Usually, this involves protecting the medic from bombing soldiers and scouts, while putting out consistent damage on the other team. In some cases it is known for both Soldiers on a team to bomb the opposing Medic in a mid fight rather than staying to protect their own. The Medic will often be left to the Demo during this period, however this is largely a team preference as they may be using a strategy that requires higher aggression than normal. Normally, the pocket stays with the medic, while scouts and the roaming soldier pressure the enemy medic. This provides more protection for the medic, as a soldier can protect much better against enemy scouts than a demoman.&lt;br /&gt;
&lt;br /&gt;
== 6v6 Pocket Unlocks ==&lt;br /&gt;
The Pocket Soldier, being heavily attached to the Medic, will usually use a rather stock like loadout due to the lesser need of the Gunboats unlock. This loadout would commonly include the Rocket Launcher or The Original together with The Shotgun and The Escape Plan. &lt;br /&gt;
&lt;br /&gt;
The use of The Original or Rocket Launcher is a common usage by all soldiers due to it's reliability of 4 shots which is capable of killing almost all targets when hit for rather large amounts of damage, the Heavy is largely excluded from this due to the ability of 450HP through overheal. The Soldier on occasions may run The Direct Hit this is often to spam out a Sentry nest locations on maps such as cp_gravelpit as it is an effective use for the unlock with the lower splash and higher damage. The Direct Hit also may be used due to preference of the Soldier but this is rarely seen. The Original or the stock Rocket Launcher is usually the most preferred primary. &lt;br /&gt;
&lt;br /&gt;
The use of the Shotgun on a Pocket as opposed to the Gunboats of the Roamer is due to the increased damage output. The shotgun is a very well rounded weapon for a pocket to use due to its ability to clear stickies and its 6 shells that can be loaded, making it effective at taking out many targets both alone or after using rockets. The shotgun is also very good at helping to defend the medic as the role of Pocket as it will cause jumpers or bombers of the opposing team to be slowed if hit while in the air and is a safer alternative to airshots with rockets. The shotgun is a great weapon to use if/when the rocket launcher runs out of shots loaded but the enemy is not yet dead.&lt;br /&gt;
&lt;br /&gt;
The use of the Escape Plan rather than a stock Shovel will often be due to its use in Rollouts as the Soldier can cause enough damage to themselves easier than a Soldier with gunboats allowing them to be granted the movement speed bonus and reach the midfight along side the rest of the team members easier. After 10 seconds this Soldier would then be able to take &amp;quot;Crit heals&amp;quot; from their Medic and be restored to full health upon arriving at the midfight.&lt;br /&gt;
&lt;br /&gt;
This loadout is well rounded and allows a Pocket to protect the Medic in a number of ways, give out damage in a number of ways and also a possible escape should they become to injured to stay in a fight. Additionally, anything besides stock is often banned in leagues, especially ETF2L.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Video Guides ===&lt;br /&gt;
* {{YouTube video|dqy68uHHlP8|text=B4nny's Roamer Rollout Basics: Gullywash}}&lt;br /&gt;
* {{YouTube video|VLprSMSzHVk|text=Marxist's 10 Precepts of Pocket}}&lt;br /&gt;
* {{YouTube video|ia2kRZ4CfkA|text=Marxist's Pockets' Uber analysis}}&lt;br /&gt;
* {{YouTube video|Jv9fXKuH0|text=FML Bootcamp: Pocket Soldier Competitive Overview}}&lt;br /&gt;
&lt;br /&gt;
=== Demo Reviews ===&lt;br /&gt;
* {{YouTube video|0PZRr556mD8|text=Crack Clan Close-Up #1 - Crack Clan vs Broder on Badlands - (Ipz)}}&lt;br /&gt;
* {{YouTube video|ZQZYRHEmfo8|text=iM yuki's Badlands POV demo review by antwa, aoria and yuki}}&lt;br /&gt;
* {{YouTube video|B5TgIktJK44|text=iM yuki's Viaduct POV demo review by antwa, aoria and yuki}}&lt;br /&gt;
* {{YouTube video|DsQYDlefDVY|text=MR SLIN's Sunshine demo review of 4G.Lansky from CEVO S5 LAN}}&lt;br /&gt;
* {{YouTube video|FGl2sJkoK6g|text=Froyotech b4nny's Badlands i55 Lower Bracket Finals vs reason POV demo review by A_Seagull}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
=== Badlands ===&lt;br /&gt;
* {{YouTube video|rgCrGXIurU4|text=i55 - [R]eason vs Ascent - (kaptain) }}&lt;br /&gt;
* {{YouTube video|i-MJsDXGpEc|text=i55  Consolation Final - [R]eason vs Froyotech - (kaptain) }}&lt;br /&gt;
* {{YouTube video|SBKfASNXNoY|text=ETF2L Prem - broder vs BFF - (Zebbosai) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Grannary ===&lt;br /&gt;
* {{YouTube video|eFtC1zZuG2c|text=ESEA S13 LAN - HRG vs FT - (Lansky) }} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|5mAsaXnT7cE|text=ETF2L Prem - broder vs BFF - (Zebbosai) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Gullywash ===&lt;br /&gt;
* {{YouTube video|eNckznvwdvw|text=i55 - TLR vs [R]eason - (AMS) }}&lt;br /&gt;
* {{YouTube video|k1iRXU6ns7U|text=i55 - [R]eason vs Froyotech - (kaptain) }}&lt;br /&gt;
* {{YouTube video|sn5nPvLXk-o|text=i55  Consolation Final - [R]eason vs Froyotech - (kaptain) }}&lt;br /&gt;
&lt;br /&gt;
=== Process ===&lt;br /&gt;
* {{YouTube video|oa-F_DwSqQI|text=i55 Upper Final - nR vs Froyotech (Map 1) - (Tek) }}&lt;br /&gt;
 &lt;br /&gt;
=== Viaduct ===&lt;br /&gt;
* {{YouTube video|NUvCD6OTuiU|text=i55 Upper Final - nR vs Froyotech (Map 2) - (Tek) }}&lt;br /&gt;
* {{YouTube video|hierDtxOtaw|text=ETF2L Prem S15 - Crack Clan vs LMS - (ipz) }} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Snakewater ===&lt;br /&gt;
* {{YouTube video|UckKDsvtTwY|text=i55 Upper Final - nR vs Froyotech (Map 3) - (Tek) }}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25845</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25845"/>
		<updated>2016-03-23T14:56:45Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Snakewater */  added blaze pov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
* {{YouTube video|XoM7SDAI1C4|text=B4nny's Roamer Rollout Basics: cp_badlands}}&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|hx3Ht2soKI4|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Iws0SeIqMNE|text=ESEA-Invite S14 - HRG vs AG - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|rAFBYEUwu1o|text=ESEA-Invite - froyotech vs Classic Mixup  - (blaze)}}&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25844</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25844"/>
		<updated>2016-03-23T14:07:36Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* POVs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
* {{YouTube video|XoM7SDAI1C4|text=B4nny's Roamer Rollout Basics: cp_badlands}}&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|hx3Ht2soKI4|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Iws0SeIqMNE|text=ESEA-Invite S14 - HRG vs AG - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25843</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25843"/>
		<updated>2016-03-23T14:05:49Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Process */  spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
* {{YouTube video|XoM7SDAI1C4|text=B4nny's Roamer Rollout Basics: cp_badlands}}&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Finals -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Iws0SeIqMNE|text=ESEA-Invite S14 - HRG vs AG - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25842</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=25842"/>
		<updated>2016-03-23T14:05:17Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Process */  added pov&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
==General==&lt;br /&gt;
The Roaming Soldier, or ''Roamer'' is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scout|Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
==Loadouts==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mid Fights==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;If it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
==Defending Last==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5CP maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like Process Last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to Heavy or Pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a Kritzkreig, then it should often be the job of the roamer to immediately focus the medic or Demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== Hiding Spots ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=Marxist's 8 Precepts of Roamer}}&lt;br /&gt;
* {{YouTube video|XoM7SDAI1C4|text=B4nny's Roamer Rollout Basics: cp_badlands}}&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/ Ziggy's Roamer Bootcamp]&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|0V9v8mtjSFM|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|NTCkHrdng0Q|text=ETF2L Div 1 S10 - yoyotech vs Blast - (Linus)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|7LbbUSLcE1E|text=ESEA-Invite S15 - We Love Anime vs Lost in Translation - (Mangachu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|sfjISHu9I6E|text=ESEA-Invite S15 Finals - Mix^ vs iT - (Seagull)}} ''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|lFnckqgLYUI|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|wu277Czrb4w|text=ETF2L Prem S13 - Epsilon vs Punchline - (GeaR)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|EewESsCxKiI|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Ugpqar-xlnI|text=ESEA-IM - That's So Rando vs Team iT - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|h3vjPPyl5A8|text=ESEA-IM - That's So Rando vs The Dead Hand Gang - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|aCg7ngQ_iWI|text=ETF2L Prem S14 Grand Final -  Epsilon vs Broder - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Iws0SeIqMNE|text=ESEA-Invite S14 - HRG vs AG - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|WKWr20-_zVU|text=ESEA-Invite S12 - Classic Mixup vs Leviathan Gaming - (Harbleu)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|n9LheIRg30s|text=ETF2L Prem - Crack Clan vs broder - (T-Mac)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|5no9d18FNho|text=ETF2L Prem S12 Grand Finals - TCM vs Epsilon - (Zebbosai)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|QB6OL5o3FK4|text=Excello Zowie Invite Quarter Finals - Infused vs Dignitas - (Mike)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-xJyNDJkceQ|text=NA Zowie Cup - LiT vs Where is SS - (Tagg)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vSC62-xvpVI|text=ESEA-IM - That's So Rando vs Submit a Ticket - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|F4J_N8xXGRs|text=ESEA-Invite S13 LAN - HRG vs Classic Mixup - (Tagg)}}&lt;br /&gt;
* {{YouTube video|Lja8-oxN3VA|text=ESEA-IM - That's So Rando vs Firebot - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|AfjvltmXXDA|text=ESEA-IM - That's So Rando vs Xensity - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|2t5ap3Pu0Nw|text=ESEA-IM - That's So Rando vs The Mad Men - (Technosex)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|qd_Z6ezTAjk|text=ESEA-IM - Vector Gaming vs That's So Rando - (milehighmilitia)}} ''(Includes team comms)''&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File_talk:World_flag.png&amp;diff=24565</id>
		<title>File talk:World flag.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File_talk:World_flag.png&amp;diff=24565"/>
		<updated>2016-03-16T15:34:59Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Change it */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Change it ==&lt;br /&gt;
Should we change this flag to [https://upload.wikimedia.org/wikipedia/commons/2/2f/Flag_of_the_United_Nations.svg this]? I reckon it's easier to recognise as a global flag, esp. as it's the same as TFTV's; and is more of a 'flag', esp. at 18x18 pixels. --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 08:17, 16 March 2016 (UTC)&lt;br /&gt;
sure, go ahead with it --[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 15:34, 16 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=24549</id>
		<title>Gamers Assembly 2016</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=24549"/>
		<updated>2016-03-15T14:34:06Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Season&lt;br /&gt;
|name= Gamers Assembly 2016&lt;br /&gt;
|image= Gamers Assembly 2016 Banner.jpeg&lt;br /&gt;
|caption= Gamers Assembly 2016 Promotional Banner&lt;br /&gt;
|series= Gamers Assembly&lt;br /&gt;
|organizer= Grand Poitiers&lt;br /&gt;
|sponsor= [http://laregion-alpc.fr/ Region] &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.lavienne86.fr/ La Vienne] &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.g2a.com/ G2A]&lt;br /&gt;
|gamemode= 6v6&lt;br /&gt;
|type = LAN&lt;br /&gt;
|country = France&lt;br /&gt;
|venue = Parc des Expositions de Poitiers&lt;br /&gt;
|format =&lt;br /&gt;
|prizepool= €2,100&lt;br /&gt;
|date =&lt;br /&gt;
|sdate = 26-03-2016&lt;br /&gt;
|edate = 28-03-2016&lt;br /&gt;
|totalteams = 16&lt;br /&gt;
|totalplayers =&lt;br /&gt;
|bestplayer = &lt;br /&gt;
|web= http://www.gamers-assembly.net/en/tournament/ga2016-tf2&lt;br /&gt;
|archive= http://archive.is/W3WAQ&lt;br /&gt;
|brackets= |bracketscomment=&lt;br /&gt;
|brackets2= |brackets2comment=&lt;br /&gt;
|teamfirst= &lt;br /&gt;
|teamsecond= &lt;br /&gt;
|teamthird= &lt;br /&gt;
|teamthird2= &lt;br /&gt;
|teamfourth=&lt;br /&gt;
|map1=&lt;br /&gt;
|map2=&lt;br /&gt;
|map3=&lt;br /&gt;
|map4=&lt;br /&gt;
|map5=&lt;br /&gt;
|map6=&lt;br /&gt;
|map7=&lt;br /&gt;
|map8=&lt;br /&gt;
|map9=&lt;br /&gt;
|map10=&lt;br /&gt;
|map11=&lt;br /&gt;
|map12=&lt;br /&gt;
|map13=&lt;br /&gt;
|map14=&lt;br /&gt;
|map15=&lt;br /&gt;
|next= Gamers Assembly 2017&lt;br /&gt;
|nextlabel= GA 2017&lt;br /&gt;
|previous= Gamers Assembly 2015&lt;br /&gt;
|previouslabel= GA 2016&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=24548</id>
		<title>Gamers Assembly 2016</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=24548"/>
		<updated>2016-03-15T14:33:35Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: fixed label&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Season&lt;br /&gt;
|name= Gamers Assembly 2016&lt;br /&gt;
|image= Gamers Assembly 2016 Banner.jpeg&lt;br /&gt;
|caption= Gamers Assembly 2016 Promotional Banner&lt;br /&gt;
|series= Gamers Assembly&lt;br /&gt;
|organizer= Grand Poitiers&lt;br /&gt;
|sponsor= [http://laregion-alpc.fr/ Region] &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.lavienne86.fr/ La Vienne] &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.g2a.com/ G2A]&lt;br /&gt;
|gamemode= 6v6&lt;br /&gt;
|type = LAN&lt;br /&gt;
|country = France&lt;br /&gt;
|venue = Parc des Expositions de Poitiers&lt;br /&gt;
|format =&lt;br /&gt;
|prizepool= €2,100&lt;br /&gt;
|date =&lt;br /&gt;
|sdate = 26-03-2016&lt;br /&gt;
|edate = 28-03-2016&lt;br /&gt;
|totalteams = 16&lt;br /&gt;
|totalplayers =&lt;br /&gt;
|bestplayer = &lt;br /&gt;
|web= http://www.gamers-assembly.net/en/tournament/ga2016-tf2&lt;br /&gt;
|archive= http://archive.is/W3WAQ&lt;br /&gt;
|brackets= |bracketscomment=&lt;br /&gt;
|brackets2= |brackets2comment=&lt;br /&gt;
|teamfirst= &lt;br /&gt;
|teamsecond= &lt;br /&gt;
|teamthird= &lt;br /&gt;
|teamthird2= &lt;br /&gt;
|teamfourth=&lt;br /&gt;
|map1=&lt;br /&gt;
|map2=&lt;br /&gt;
|map3=&lt;br /&gt;
|map4=&lt;br /&gt;
|map5=&lt;br /&gt;
|map6=&lt;br /&gt;
|map7=&lt;br /&gt;
|map8=&lt;br /&gt;
|map9=&lt;br /&gt;
|map10=&lt;br /&gt;
|map11=&lt;br /&gt;
|map12=&lt;br /&gt;
|map13=&lt;br /&gt;
|map14=&lt;br /&gt;
|map15=&lt;br /&gt;
|next= Gamers Assembly 2017&lt;br /&gt;
|nextlabel= &lt;br /&gt;
|previous= Gamers Assembly 2015&lt;br /&gt;
|previouslabel=&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=24547</id>
		<title>Gamers Assembly 2016</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Gamers_Assembly_2016&amp;diff=24547"/>
		<updated>2016-03-15T14:32:58Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: created GA page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Season&lt;br /&gt;
|name= Gamers Assembly 2016&lt;br /&gt;
|image= Gamers Assembly 2016 Banner.jpeg&lt;br /&gt;
|caption= Gamers Assembly 2016 Promotional Banner&lt;br /&gt;
|series= Gamers Assembly&lt;br /&gt;
|organizer= Grand Poitiers&lt;br /&gt;
|sponsor= [http://laregion-alpc.fr/ Region] &amp;lt;br /&amp;gt;&lt;br /&gt;
[http://www.lavienne86.fr/ La Vienne] &amp;lt;br /&amp;gt;&lt;br /&gt;
[https://www.g2a.com/ G2A]&lt;br /&gt;
|gamemode= 6v6&lt;br /&gt;
|type = LAN&lt;br /&gt;
|country = France&lt;br /&gt;
|venue = Parc des Expositions de Poitiers&lt;br /&gt;
|format =&lt;br /&gt;
|prizepool= €2,100&lt;br /&gt;
|date =&lt;br /&gt;
|sdate = 26-03-2016&lt;br /&gt;
|edate = 28-03-2016&lt;br /&gt;
|totalteams = 16&lt;br /&gt;
|totalplayers =&lt;br /&gt;
|bestplayer = &lt;br /&gt;
|web= http://www.gamers-assembly.net/en/tournament/ga2016-tf2&lt;br /&gt;
|archive= http://archive.is/W3WAQ&lt;br /&gt;
|brackets= |bracketscomment=&lt;br /&gt;
|brackets2= |brackets2comment=&lt;br /&gt;
|teamfirst= &lt;br /&gt;
|teamsecond= &lt;br /&gt;
|teamthird= &lt;br /&gt;
|teamthird2= &lt;br /&gt;
|teamfourth=&lt;br /&gt;
|map1=&lt;br /&gt;
|map2=&lt;br /&gt;
|map3=&lt;br /&gt;
|map4=&lt;br /&gt;
|map5=&lt;br /&gt;
|map6=&lt;br /&gt;
|map7=&lt;br /&gt;
|map8=&lt;br /&gt;
|map9=&lt;br /&gt;
|map10=&lt;br /&gt;
|map11=&lt;br /&gt;
|map12=&lt;br /&gt;
|map13=&lt;br /&gt;
|map14=&lt;br /&gt;
|map15=&lt;br /&gt;
|next= Gamers Assembly 2017&lt;br /&gt;
|nextlabel= &lt;br /&gt;
|previous= Gamers Assembly 2015&lt;br /&gt;
|previouslabel= test&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Gamers_Assembly_2016_Banner.jpeg&amp;diff=24546</id>
		<title>File:Gamers Assembly 2016 Banner.jpeg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Gamers_Assembly_2016_Banner.jpeg&amp;diff=24546"/>
		<updated>2016-03-15T14:24:18Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Gamers Assembly 2016 announcement banner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gamers Assembly 2016 announcement banner&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pushes&amp;diff=24545</id>
		<title>Pushes</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pushes&amp;diff=24545"/>
		<updated>2016-03-15T14:15:31Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: added image notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The push is a 'strategy' in competitive which involves a team starting to move forward into another area of the map to win a control point, kill players from the enemy team or win ground, this will normally only be done when there is some sort of [[advantage]]. Executing good pushes is very important as a failed push may result in some or even all of your team members dying. And giving the other teams the possibility to start pushing towards you, which is something you generally want to avoid.&lt;br /&gt;
&lt;br /&gt;
== Types of pushes ==&lt;br /&gt;
* Regular push, this typically involves the [[Glossary#Combo|combo]] ubering in the pocket and giving some flashes to the demo whilst the flank pushes in from the flank.&lt;br /&gt;
&lt;br /&gt;
* Flank push, this push will involve the [[Glossary#Combo|combo]] going to the so called [[#Flank.28ers.29|flank]] of a map, for example wooden bridge on [[badlands]] second, and have the [[#Flank.28ers.29|flank]] hold the [[Glossary#Choke|chokepoint]], while the [[Glossary#Combo|combo]] ubers into the enemy combo, the [[#Flank.28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.&lt;br /&gt;
&lt;br /&gt;
* Dry push, this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.&lt;br /&gt;
&lt;br /&gt;
* Slow push, a very passively executed push, focused on doing damage: it's a good push to execute if the enemy [[medic]] went down. Also good to get a pick during the push: a good push if you're trying to slowly retake the point on [[viaduct]]. It's important to have all or most of your team members play close to the medic to stay healed as you walk forwards.&lt;br /&gt;
&lt;br /&gt;
* Repush, a push executed after the initial push is over and the team feels like it's capable of pushing in again after getting [[Glossary#Buff|buffed]] by the [[medic]], mostly executed on last, example: The attacking team goes in, gets two kills and loses a [[scout]] as they exchange ubers. Everybody falls back to the [[medic]] and gets [[Glossary#Buff|buffed]] after which the team pushes in again.&lt;br /&gt;
&lt;br /&gt;
==Goal of pushes==&lt;br /&gt;
In general just before a push, the main callers tells the team what the aim of the push will be, this can be one of multiple things:&lt;br /&gt;
* Trade ubers, in a typical uber vs uber situation, the attacking team (the team which owns the middle point) will take the pocket into the defending team and have both teams pop uber, the pocket tries to make the enemy medic flash friendly players as much as possible by shooting non-ubered players. If the enemy medic flashes, then his uber won't last as long.&lt;br /&gt;
* Get medic, if a team has a small uber advantage the purpose of their push will probably be to kill the medic before he reaches 100%. The medic ubers lots of players and they all focus on the medic.&lt;br /&gt;
* Get lots of picks, big uber advantage, loads of kills&lt;br /&gt;
* Get on the point, cap point&lt;br /&gt;
&lt;br /&gt;
{{YouTube video|7euXFhjWn4A|text=Rough Guide to Pushing in 6v6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Movement&amp;diff=24544</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Movement&amp;diff=24544"/>
		<updated>2016-03-15T14:15:05Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Added img notice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
Movement is one of the staples of Team Fortress 2, it is very characteristic but at the same time very influenced by games like Quake and Team Fortress Classic. Explosive jumping mechanics give the slower classes much higher mobility and increase the pace of the game. This makes it a much more complex game than it first appears, as a player has to master not only deathmatch ability and gamesense, but also the different movement and jumping techniques.&lt;br /&gt;
&lt;br /&gt;
== Speed == &lt;br /&gt;
Speed is measured using hammer units / sec. The standard is 300 hu/sec, or 100%. This is the speed of the Pyro, Sniper, Engineer, and Spy. Moving backwards reduces the speed to 90% of what it would be otherwise. Note: If you strafe while moving backwards, you will move at full speed (diagonally, not backwards). Crouched movement becomes 33% &lt;br /&gt;
&lt;br /&gt;
=== Scout === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* Uncharged [[Baby Face's Blaster]]:&lt;br /&gt;
* Charged Baby Face's Blaster:&lt;br /&gt;
* With [[Crit-A-Cola]] effect:&lt;br /&gt;
* Uncharged Baby's Face's Blaster with Crit-A-Cola:&lt;br /&gt;
* Charged Baby's Face's Blaster with Crit-A-Cola:&lt;br /&gt;
| &lt;br /&gt;
*'''133%'''&lt;br /&gt;
*'''87%'''&lt;br /&gt;
*'''172%'''&lt;br /&gt;
*'''167%'''&lt;br /&gt;
*'''108%'''&lt;br /&gt;
*'''173%'''&lt;br /&gt;
|&lt;br /&gt;
*'''44%'''&lt;br /&gt;
*'''29%'''&lt;br /&gt;
*'''57%'''&lt;br /&gt;
*'''56%'''&lt;br /&gt;
*'''36%'''&lt;br /&gt;
*'''58%'''&lt;br /&gt;
|&lt;br /&gt;
*'''120%'''&lt;br /&gt;
*'''78%'''&lt;br /&gt;
*'''155%'''&lt;br /&gt;
*'''150%'''&lt;br /&gt;
*'''98%'''&lt;br /&gt;
*'''156%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Soldier ===  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* [[Escape Plan]], 121-160 Health:&lt;br /&gt;
* Escape Plan, 81-120 Health:&lt;br /&gt;
* Escape Plan, 41-80 Health:&lt;br /&gt;
* Escape Plan, Under 40 Health:&lt;br /&gt;
| &lt;br /&gt;
*'''80%'''&lt;br /&gt;
*'''88%'''&lt;br /&gt;
*'''96%'''&lt;br /&gt;
*'''112%'''&lt;br /&gt;
*'''128%'''&lt;br /&gt;
|&lt;br /&gt;
*'''27%'''&lt;br /&gt;
*'''29%'''&lt;br /&gt;
*'''32%'''&lt;br /&gt;
*'''37%'''&lt;br /&gt;
*'''43%'''&lt;br /&gt;
|&lt;br /&gt;
*'''72%'''&lt;br /&gt;
*'''79%'''&lt;br /&gt;
*'''86%'''&lt;br /&gt;
*'''101%'''&lt;br /&gt;
*'''115%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Pyro === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* With [[Powerjack]] Out:&lt;br /&gt;
| &lt;br /&gt;
*'''100%'''&lt;br /&gt;
*'''115%'''&lt;br /&gt;
|&lt;br /&gt;
*'''33%'''&lt;br /&gt;
*'''38%'''&lt;br /&gt;
|&lt;br /&gt;
*'''90%'''&lt;br /&gt;
*'''103%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Demoman === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* With Head-taking weapon equipped &amp;amp; 1 Head:&lt;br /&gt;
* With Head-taking weapon equipped &amp;amp; 2 Heads:&lt;br /&gt;
* With Head-taking weapon equipped &amp;amp; 3 Heads:&lt;br /&gt;
* With Head-taking weapon equipped &amp;amp; 4 Heads:&lt;br /&gt;
* With [[Scotsman's Skullcutter]] equipped&lt;br /&gt;
* Charging with [[Chargin' Targe]]/[[Splendid Screen]]&lt;br /&gt;
| &lt;br /&gt;
*'''93%'''&lt;br /&gt;
*'''101%'''&lt;br /&gt;
*'''108%'''&lt;br /&gt;
*'''116%'''&lt;br /&gt;
*'''123%'''&lt;br /&gt;
*'''79%'''&lt;br /&gt;
*'''250%'''&lt;br /&gt;
|&lt;br /&gt;
*'''31%'''&lt;br /&gt;
*'''34%'''&lt;br /&gt;
*'''36%'''&lt;br /&gt;
*'''39%'''&lt;br /&gt;
*'''41%'''&lt;br /&gt;
*'''26%'''&lt;br /&gt;
*'''N/A'''&lt;br /&gt;
|&lt;br /&gt;
*'''84%'''&lt;br /&gt;
*'''91%'''&lt;br /&gt;
*'''97%'''&lt;br /&gt;
*'''104%'''&lt;br /&gt;
*'''111%'''&lt;br /&gt;
*'''71%'''&lt;br /&gt;
*'''N/A'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Heavy === &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* Any Mini-gun spun up, excluding the [[Brass Beast]]:&lt;br /&gt;
* Walking with spun up Brass Beast:&lt;br /&gt;
* With [[Buffalo Steak Sandvich]] effect:&lt;br /&gt;
* With [[Gloves of Running Urgently]] Equipped:&lt;br /&gt;
| &lt;br /&gt;
*'''77%'''&lt;br /&gt;
*'''37%'''&lt;br /&gt;
*'''15%'''&lt;br /&gt;
*'''104%'''&lt;br /&gt;
*'''100%'''&lt;br /&gt;
|&lt;br /&gt;
*'''26%'''&lt;br /&gt;
*'''0%'''&lt;br /&gt;
*'''0%'''&lt;br /&gt;
*'''35%'''&lt;br /&gt;
*'''33%'''&lt;br /&gt;
|&lt;br /&gt;
*'''69%'''&lt;br /&gt;
*'''33%'''&lt;br /&gt;
*'''15%'''&lt;br /&gt;
*'''93%'''&lt;br /&gt;
*'''90%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Engineer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* While hauling a building:&lt;br /&gt;
| &lt;br /&gt;
*'''100%'''&lt;br /&gt;
*'''90%'''&lt;br /&gt;
|&lt;br /&gt;
*'''33%'''&lt;br /&gt;
*'''29%'''&lt;br /&gt;
|&lt;br /&gt;
*'''90%'''&lt;br /&gt;
*'''81%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* Wielding [[Overdose]] at 100% [[ÜberCharge]]&lt;br /&gt;
* Healing a [[Scout]] with the [[Quick-Fix]]&lt;br /&gt;
* Healing a [[Pyro]] using the [[Powerjack]] with the [[Quick-Fix]]&lt;br /&gt;
| &lt;br /&gt;
*'''107%'''&lt;br /&gt;
*'''117%'''&lt;br /&gt;
*'''133%'''&lt;br /&gt;
*'''115%'''&lt;br /&gt;
|&lt;br /&gt;
*'''36%'''&lt;br /&gt;
*'''39%'''&lt;br /&gt;
*'''44%'''&lt;br /&gt;
*'''38%'''&lt;br /&gt;
|&lt;br /&gt;
*'''96%'''&lt;br /&gt;
*'''106%'''&lt;br /&gt;
*'''120%'''&lt;br /&gt;
*'''105%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sniper ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* With a Rifle zoomed in:&lt;br /&gt;
* While [[Huntsman]] drawn:&lt;br /&gt;
| &lt;br /&gt;
*'''100%'''&lt;br /&gt;
*'''27%'''&lt;br /&gt;
*'''53%'''&lt;br /&gt;
|&lt;br /&gt;
*'''33%'''&lt;br /&gt;
*'''9%'''&lt;br /&gt;
*'''18%'''&lt;br /&gt;
|&lt;br /&gt;
*'''90%'''&lt;br /&gt;
*'''27%'''&lt;br /&gt;
*'''48%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spy ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;width: 100%; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Condition&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Normal&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Crouched&lt;br /&gt;
! style=&amp;quot;background-color: #ADD8E6; color: #FFFFFF&amp;quot; | Backwards&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''''Default''''' &lt;br /&gt;
* Disguised as [[Soldier]]:&lt;br /&gt;
* Disguised as [[Demoman]]:&lt;br /&gt;
* Disguised as [[Heavy]]:&lt;br /&gt;
* All other Disguises:&lt;br /&gt;
| &lt;br /&gt;
*'''100%'''&lt;br /&gt;
*'''80%'''&lt;br /&gt;
*'''93%'''&lt;br /&gt;
*'''77%'''&lt;br /&gt;
*'''100%'''&lt;br /&gt;
|&lt;br /&gt;
*'''33%'''&lt;br /&gt;
*'''27%'''&lt;br /&gt;
*'''31%'''&lt;br /&gt;
*'''26%'''&lt;br /&gt;
*'''33%'''&lt;br /&gt;
|&lt;br /&gt;
*'''90%'''&lt;br /&gt;
*'''72%'''&lt;br /&gt;
*'''84%'''&lt;br /&gt;
*'''69%'''&lt;br /&gt;
*'''90%'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Movement Techniques ==&lt;br /&gt;
&lt;br /&gt;
=== Crouch Jumping ===&lt;br /&gt;
Crouch jumping is the basic technique of pressing crouch while jumping. Crouch Jumping moves the player model an additional hammer unit up, and can allow access to things otherwise inaccessible by basic jumping.&lt;br /&gt;
&lt;br /&gt;
=== Double Jump ===&lt;br /&gt;
When in the air as Scout, pressing jump again gives an additional midair jump. This is useful for maneuvering around maps or dodging and confusing enemies.&lt;br /&gt;
&lt;br /&gt;
=== Boston Basher Jump ===&lt;br /&gt;
A Scout is able to use the knockback of self damage from the Boston Basher along with his jump in order to increase the height and length of his jump. This is useful for climbing things like the spire on [[cp_badlands|Badlands]].&lt;br /&gt;
&lt;br /&gt;
Do note that the best gains in height are when the Scout jumps right as the self damage from the Basher activates.&lt;br /&gt;
&lt;br /&gt;
=== Rocket Jump ===&lt;br /&gt;
''Main article: [[Rocket Jumping]]''&lt;br /&gt;
&lt;br /&gt;
Soldiers can shoot a rocket near themselves to achieve height or speed through the air. This can be useful for running towards a battle, obtaining [[height advantage]], attacking players, or fleeing to safety. There are multiple jump techniques to help Soldiers achieve more speed or height. [[Gunboats]] causes Soldiers to take 60% less damage while rocket jumping.&lt;br /&gt;
&lt;br /&gt;
Combining this with Crouch Jumping will allow Soldiers to propel themselves farther than without Crouch Jumping.&lt;br /&gt;
&lt;br /&gt;
=== Sticky Jump ===&lt;br /&gt;
''Main article: [[Sticky Jumping]]''&lt;br /&gt;
&lt;br /&gt;
Demomen can also detonate a sticky near their feet for a boost. This causes more self-damage than a Soldier's rocket jump, but also provides a bigger boost. A Demoman will sticky jump during a [[rollout]], fleeing, or attacking.&lt;br /&gt;
&lt;br /&gt;
=== Sentry Jump ===&lt;br /&gt;
There are two types of Sentry Jumping; Sentry Rocket Jumping and Bullet Jumping. Using the Wrangler and a level 3 sentry, the [[Engineer]] can shoot his sentry's rockets at his own feet, propelling him into the air like a regular rocket jump.  By quickly switching to a different weapon and rightclicking on his sentry, he can bring the building with him to build in unexpected places. Bullet Jumping can be done with any level sentry, along with mini-sentries. Bullet Jumping is the act of using the knockback from the damage received from sentry bullets to propel the Engineer. Bullet Jumping is useful when running mini-sentries or when a sentry is at level one or two for making short leaps such as onto the roof of [[cp_gravelpit]] B-Point or the balcony of [[koth_arctic]].&lt;br /&gt;
&lt;br /&gt;
{{YouTube video|MgNI36HPTY0|text=Engineer Jumping Tutorial}}&lt;br /&gt;
&lt;br /&gt;
=== Explosive Surfing ===&lt;br /&gt;
Any class is capable of timing a jump with an enemy's projectile and using it to their advantage. This is a common practice among Medics, who often surf away from damage and to the safety of their team.&lt;br /&gt;
&lt;br /&gt;
{{YouTube video|2IcWmpkjMKo|time=4m5s}} [http://youtu.be/2IcWmpkjMKo?t=4m5s Example]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
* {{YouTube video|Dx8CHK_bhAU|text=Guide to Walking Backwards at Full Speed}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24494</id>
		<title>comp.tf talk:Suggestions</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24494"/>
		<updated>2016-03-14T01:33:12Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Suggestions should start under this line. Please keep these ordered and do not edit someone else's suggestion, but feel free to contribute towards it on a new line. --&amp;gt;&lt;br /&gt;
== Rapport D'erreur ==&lt;br /&gt;
I'm trying to move some file pages, but it comes up with a database error? Might just be me --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 06:00, 29 January 2016 (UTC)&lt;br /&gt;
:Hi garlic, could you give us some examples of which pages these are? Thanks --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 16:33, 29 January 2016 (UTC)&lt;br /&gt;
::Well I don't have much of a problem for the meantime because I've just uploaded new images, but I tested moving ScoutSquare.png and it came up with the same database error. [http://imgur.com/naVETVm Here's a screenshot]&lt;br /&gt;
:::That file apparently doesn't exist, which is odd because I saw it earlier in your template. Hopefully these errors don't persist after our next server move, which should be soon. --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 20:37, 29 January 2016 (UTC)&lt;br /&gt;
::::Thanks as always for the quick reply :3 --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 21:06, 29 January 2016 (UTC)&lt;br /&gt;
:::::Anytime! --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 23:39, 29 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rapport D'erreur Deux==&lt;br /&gt;
Just a follow up to the last report, when I upload new versions of files it changes the dimensions of the image accordingly but doesn't actually change the image. It's been a week since I uploaded [http://comp.tf/wiki/File:SpySquare.png] and it has changed the dimensions but not the image itself. I'm assuming the aforementioned server change will fix this. In the meantime, for the front page images, I will upload some of the new images under new file names. --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 22:03, 5 February 2016 (UTC)&lt;br /&gt;
:I've had this error with a few files for a while, starting from when we moved to the EVL server. This should be something else to keep an eye on if it persists, thank you! --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 18:12, 7 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Errors editing tables==&lt;br /&gt;
For some reason whenever I attempt to edit a table (I tried all sniper weapon tables + Soldier melee tables) i get take to a cloudflare page that appears to signify 404 and possibly a bad edit link on some objects?&lt;br /&gt;
Thanks -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;br /&gt;
: Hi there, the links seem fine for me. Could you please provide a link? --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 15:57, 2 March 2016 (UTC)&lt;br /&gt;
::Here is one (my isp is Oceanic Time Warner Cable if that helps):[[Template:Class_Template:Class_Sniper_Secondary_Table_Secondary_Table]] -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;br /&gt;
::: I can see how you got to this problem. I'll go ahead and try and modify this to avoid this issue for anyone else in the future who may be trying to edit any of these pages. In the meantime, here's a link that you may be looking for: [{{fullurl:Template:Class Sniper Secondary Table|action=edit}} Template:Class Sniper Secondary Table Edit]&lt;br /&gt;
&lt;br /&gt;
== \n ==&lt;br /&gt;
[http://imgur.com/BkPfjPN This little critter] seems to show up at the bottom of all of my searches. Not sure what it means or if it's important, maybe it's a typo in the code? --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 22:49, 11 March 2016 (UTC)&lt;br /&gt;
: I wish I'd knew, I think I brought it up with Kaneco and he didn't know either. --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 00:23, 12 March 2016 (UTC)&lt;br /&gt;
::Regarding this, its a media wiki bug and it's fixed in the [https://www.mediawiki.org/wiki/Release_notes/1.26#MediaWiki_1.26.1 newest media wiki update] but I havent been able to update it yet. --[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:32, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Darkmode ==&lt;br /&gt;
This is kinda gimmicky, you reckon there's any way we could incorporate a dark mode? I'd be willing to code it :] --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 00:42, 14 March 2016 (UTC)&lt;br /&gt;
:Kaneco thinks it would be a pretty cool idea. Green light! --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 01:26, 14 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24493</id>
		<title>comp.tf talk:Suggestions</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=comp.tf_talk:Suggestions&amp;diff=24493"/>
		<updated>2016-03-14T01:32:36Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: added response&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Suggestions should start under this line. Please keep these ordered and do not edit someone else's suggestion, but feel free to contribute towards it on a new line. --&amp;gt;&lt;br /&gt;
== Rapport D'erreur ==&lt;br /&gt;
I'm trying to move some file pages, but it comes up with a database error? Might just be me --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 06:00, 29 January 2016 (UTC)&lt;br /&gt;
:Hi garlic, could you give us some examples of which pages these are? Thanks --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 16:33, 29 January 2016 (UTC)&lt;br /&gt;
::Well I don't have much of a problem for the meantime because I've just uploaded new images, but I tested moving ScoutSquare.png and it came up with the same database error. [http://imgur.com/naVETVm Here's a screenshot]&lt;br /&gt;
:::That file apparently doesn't exist, which is odd because I saw it earlier in your template. Hopefully these errors don't persist after our next server move, which should be soon. --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 20:37, 29 January 2016 (UTC)&lt;br /&gt;
::::Thanks as always for the quick reply :3 --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 21:06, 29 January 2016 (UTC)&lt;br /&gt;
:::::Anytime! --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 23:39, 29 January 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Rapport D'erreur Deux==&lt;br /&gt;
Just a follow up to the last report, when I upload new versions of files it changes the dimensions of the image accordingly but doesn't actually change the image. It's been a week since I uploaded [http://comp.tf/wiki/File:SpySquare.png] and it has changed the dimensions but not the image itself. I'm assuming the aforementioned server change will fix this. In the meantime, for the front page images, I will upload some of the new images under new file names. --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 22:03, 5 February 2016 (UTC)&lt;br /&gt;
:I've had this error with a few files for a while, starting from when we moved to the EVL server. This should be something else to keep an eye on if it persists, thank you! --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 18:12, 7 February 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Errors editing tables==&lt;br /&gt;
For some reason whenever I attempt to edit a table (I tried all sniper weapon tables + Soldier melee tables) i get take to a cloudflare page that appears to signify 404 and possibly a bad edit link on some objects?&lt;br /&gt;
Thanks -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;br /&gt;
: Hi there, the links seem fine for me. Could you please provide a link? --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 15:57, 2 March 2016 (UTC)&lt;br /&gt;
::Here is one (my isp is Oceanic Time Warner Cable if that helps):[[Template:Class_Template:Class_Sniper_Secondary_Table_Secondary_Table]] -[[User:808dkaneohe|808dkaneohe]] ([[User talk:808dkaneohe|talk]])&lt;br /&gt;
::: I can see how you got to this problem. I'll go ahead and try and modify this to avoid this issue for anyone else in the future who may be trying to edit any of these pages. In the meantime, here's a link that you may be looking for: [{{fullurl:Template:Class Sniper Secondary Table|action=edit}} Template:Class Sniper Secondary Table Edit]&lt;br /&gt;
&lt;br /&gt;
== \n ==&lt;br /&gt;
[http://imgur.com/BkPfjPN This little critter] seems to show up at the bottom of all of my searches. Not sure what it means or if it's important, maybe it's a typo in the code? --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 22:49, 11 March 2016 (UTC)&lt;br /&gt;
: I wish I'd knew, I think I brought it up with Kaneco and he didn't know either. --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 00:23, 12 March 2016 (UTC)&lt;br /&gt;
Regarding this, its a media wiki bug and it's fixed in the [https://www.mediawiki.org/wiki/Release_notes/1.26#MediaWiki_1.26.1 newest media wiki update] but I havent been able to update it yet. --[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 01:32, 14 March 2016 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Darkmode ==&lt;br /&gt;
This is kinda gimmicky, you reckon there's any way we could incorporate a dark mode? I'd be willing to code it :] --[[User:Garlic|garlic]] ([[User talk:Garlic|talk]]) 00:42, 14 March 2016 (UTC)&lt;br /&gt;
:Kaneco thinks it would be a pretty cool idea. Green light! --[[User:Efefknee|Efefknee]] ([[User talk:Efefknee|talk]]) 01:26, 14 March 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Artefact&amp;diff=24306</id>
		<title>Artefact</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Artefact&amp;diff=24306"/>
		<updated>2016-03-09T17:22:48Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: image name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Artefact&lt;br /&gt;
| image = Artefact.png&lt;br /&gt;
| maptype = [[King of the Hill]]&lt;br /&gt;
| currentversion = koth_artefact_v1&lt;br /&gt;
| developer = flanker&lt;br /&gt;
| default = No&lt;br /&gt;
| download = http://www.gamemaps.com/mirrors/1955&lt;br /&gt;
}}&lt;br /&gt;
'''koth_artefact_v1''' is a [[King of the Hill]] map made by flanker, and is currently used in [[UGC]]'s 4v4 tournaments.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Artefact/MapLeagueInclusionTable}}&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:KOTH maps]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Artefact.png&amp;diff=24305</id>
		<title>File:Artefact.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Artefact.png&amp;diff=24305"/>
		<updated>2016-03-09T17:22:36Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Artefact 4v4 map screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artefact 4v4 map screenshot&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=TestSMW&amp;diff=24258</id>
		<title>TestSMW</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=TestSMW&amp;diff=24258"/>
		<updated>2016-03-04T19:55:10Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Property test: [[Property name::Property value]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=TestSMW&amp;diff=24257</id>
		<title>TestSMW</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=TestSMW&amp;diff=24257"/>
		<updated>2016-03-04T19:54:50Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Property test: Property name::Property value&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:RONIN_gg.png&amp;diff=24254</id>
		<title>File:RONIN gg.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:RONIN_gg.png&amp;diff=24254"/>
		<updated>2016-03-04T17:00:35Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Kaneco uploaded a new version of File:RONIN gg.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Team Logos]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Stallone.jpg&amp;diff=24236</id>
		<title>File:Stallone.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Stallone.jpg&amp;diff=24236"/>
		<updated>2016-03-03T22:18:55Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Stallone map screeshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stallone map screeshot&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Steam_icon.png&amp;diff=24115</id>
		<title>File:Steam icon.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Steam_icon.png&amp;diff=24115"/>
		<updated>2016-02-27T14:39:06Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: Kaneco uploaded a new version of File:Steam icon.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Steam.png]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=23885</id>
		<title>Scout (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=23885"/>
		<updated>2016-02-24T18:00:44Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: test edit on new server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:ScoutIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Sniper]]&lt;br /&gt;
The [[Scout]] is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes ([[Soldier]] and [[Demoman]]). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you.&lt;br /&gt;
&lt;br /&gt;
== Midfights ==&lt;br /&gt;
&lt;br /&gt;
Playing Scout properly at a midfight involves finding the right time to go in. The start of a midfight has all 6 players on both teams staring right at each other, so going in first will result in instant and painful death. Staying at a range where one can easily avoid damage is key. The best time to enter the fight is when the team is sufficiently distracted so that the player may get into close range without being detected or shot at. The longer the Scout(s) survive at mid, the better chance a team has at winning. Their value goes up as time goes on because of their ability to clean up fights. Every time an enemy player dies, a Scout's usefulness increases. It's much easier to fight as a Scout in a 3v3 rather than a 6v6. Find the right time to enter the fight and work off of a teammate's damage.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's man - advantage, and ultimately wiping or driving out the enemy team.&lt;br /&gt;
&lt;br /&gt;
== Offclassing ==&lt;br /&gt;
{{main|Offclass|l1=Offclassing}}&lt;br /&gt;
While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of an average [[5-CP]] map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, a Scout can change class to achieve a particular goal.&lt;br /&gt;
&lt;br /&gt;
== Playstyles ==&lt;br /&gt;
There are 2 different playstyles widely recognized in 6v6, passive or aggressive. A passive scout can be called a &amp;quot;pocket&amp;quot; scout because the player will stick with the medic and take a lot of the heals while only going for kills if there is an opening. An aggressive scout is the opposite, the player will be as aggressive as possible and that player will rush into the enemy to get the pick the team needs.&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/6895/passive-vs-aggressive-scout-roles Teamfortress.tv], Passive vs Agressive Scout Roles.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{SteamGuide|118485045|text=MR SLIN Essential Tips for Scout in 6v6 Competitive TF2}}&lt;br /&gt;
* {{YouTube video|f0PIQOYfzlo|text=Sal's newbie Scout guide}}&lt;br /&gt;
* {{YouTube video|V0ZNBQMdolo|text=Competitive Scout Basics by Shlaner}}&lt;br /&gt;
* {{YouTube video|opJMTfataIA|text=Competitive Scout Guide by eC?Forsaken Part 1 of 2}}&lt;br /&gt;
* {{YouTube video|Adfy4g8joII|text=Competitive Scout Guide by eC?Forsaken Part 2 of 2}}&lt;br /&gt;
* {{YouTube video|3ZEx5vc_hU4|text=Marxist's 9 Precepts of Scout}}&lt;br /&gt;
* {{YouTube video|svCmXhYxMGc|text=MyGamingEdge: Scout#Clockwork: Scout Basics}}&lt;br /&gt;
* {{YouTube video|VOjRCegKWFc|text=MyGamingEdge: Scout#yz50: Mid Fights as Scout}}&lt;br /&gt;
* {{YouTube video|rasYqivAppA|text=MyGamingEdge: Scout#Jh: Back Capping as Scout}}&lt;br /&gt;
* {{YouTube video|6z-DhjfZBKY|text=Scatter School - Ep. 1: Decision Making}}&lt;br /&gt;
* {{YouTube video|H4EcJIayWZ8|text=Scatter School - Ep. 2: Scout Buddies}}&lt;br /&gt;
* {{YouTube video|KNK_eQhKFtk|text=Scatter School - Ep. 3: Team Communication}}&lt;br /&gt;
&lt;br /&gt;
=== Map Analysis ===&lt;br /&gt;
* {{YouTube video|RR-34gDuP_0|text=Gullywash Mentoring session with invite scout Cyzer}}&lt;br /&gt;
* {{YouTube video|K-WKNSVWOi0|text=Badlands basic scout positioning by Starkie}}&lt;br /&gt;
* {{YouTube video|1ZGzO3ZRfCI|text=Scatter School - Ep. 5: Mid Overview - Process}}&lt;br /&gt;
&lt;br /&gt;
=== Demo Reviews ===&lt;br /&gt;
* {{YouTube video|Dl1Hkh0-2QA|text=Scatter School - Ep. 1.1: Self Demo Review Part 1/2 - Metalworks}}&lt;br /&gt;
* {{YouTube video|TbxCQpgPODw|text=Scatter School - Ep. 1.1: Self Demo Review Part 2/2 - Metalworks}}&lt;br /&gt;
* {{YouTube video|V7SQ32PiXlg|text=Scatter School - Ep. 4: Mentor Session Summary - Process Demo Review}}&lt;br /&gt;
* {{YouTube video|BM4afNYimfY|text=Ascent Yomps on Viaduct by MR. SLIN}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|j2U5s3DPqrM|text=ETF2L Prem - Crack Clan vs Relic - (EstaniS)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|tTgC06LWIng|text=ESEA-Invite S19 - Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|JEU41CNSs58|text=ESEA-Invite S13 - bp. vs Classic Mixup - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Y5Jj0euhYpg|text=ESEA-Invite S19 - Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9uhSaEmlEMA|text=ESEA-Invite S19 - Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9R66vyJBOnw|text=UGC Platinum S18 - ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|UQWFQresoD8|text=UGC Platinum S18 - ForChingoo vs Subliminal- (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|x6PkaDGZdwU|text=ESEA-Invite S18 - Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|JaQcNtM4fAM|text=ETF2L Prem - relic vs CKRAS - (Bybben)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|HkA_wsQ8JGE|text=ESEA-Invite S14 - HRG vs Tri Hards - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|kkVjzHpuUaQ|text=ESEA-Invite S19 - Froyotech vs Champagne and Cocaine - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ctPcaAUMm6c|text=ESEA-Invite S18 - Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|zmT3MiTb_rw|text=UGC Platinum S18 Finals - ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|4SM2K_teg0I|text=ESEA-Invite S18 - Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|-XPpXEi8u5Q|text=ETF2L Prem - Crack Clan vs Relic - (HarryHook)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|FeZ_aIeu1rc|text=ETF2L Prem S11 - Yoyotech vs Epsilon - (TviQ)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|JaWg6hjZebI|text=ESEA-Invite S19 - Froyotech vs Five Dollar Club - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|6zERA3IhN8c|text=ESEA-Invite S19 - Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Sunshine ====&lt;br /&gt;
* {{YouTube video|Iz92pmOXjIg|text=ESEA-Invite S19 - Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|doQ0Zkvkk40|text=UGC Platinum S18 - ForChingoo vs Omnipotent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|0r5N8NsdLbI|text=ESEA-Invite S19 - Froyotech vs The Grime - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|LCNWvW6KoDA|text=ESEA-Invite S19 - Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mebRASEgZNc|text=ESEA-Invite S18 - Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BnpJL9JWGFI|text=UGC Platinum S18 - ForChingoo vs Altitude's Cows - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|w3IwCrrm6-Q|text=ESEA-Invite S19 - Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|DJrPNY8P-no|text=ESEA-Invite S18 - Froyotech vs A New Yomie - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|wQUzjO1WzsQ|text=ETF2L Prem S13 - Epsilon vs Crack Clan - (Stefan)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|LzGJgGd4PoI|text=ETF2L Prem S14 Grand Finals - Epsilon vs Broder - (Stefan)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ldT3QDbKQHQ|text=ESEA-Invite S18 - Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BXbuzRuvLL4|text=ESEA-Invite S19 - Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|bpwXTLmMW2M|text=ESEA-Invite S18 - Froyotech vs Show Me the Monet - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|YXVtzIryV_o|text=ESEA-Invite S19 - Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|P-W8drunq-s|text=UGC Platinum S17 - ForChingoo vs Flash Delirium - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Metalworks ====&lt;br /&gt;
* {{YouTube video|UOdHu2Nov1Q|text=ESEA-Invite S19 - Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|cnSCJvoBrFk|text=ESEA-Invite S18 - Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|tJYWn8eIC9o|text=CEVO-P - Froyotech vs Mix^ - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Rollouts ===&lt;br /&gt;
* {{YouTube video|V2beSAj_htg|text=B4nny's Scout Rollout Basics: cp_process_final}}&lt;br /&gt;
&lt;br /&gt;
=== Jumping ===&lt;br /&gt;
* {{YouTube video|cMFErb5Cg94|text=Scout Jumps: cp_granary}}&lt;br /&gt;
* {{YouTube video|VS4uDtkzYmM|text=Scout Jumps: cp_gullywash_final1}}&lt;br /&gt;
* {{YouTube video|GivOM42zM4k|text=Scout Jumps: cp_snakewater_final1}}&lt;br /&gt;
* {{YouTube video|qZcRxXuC3Wk|text=Scout Jumps: cp_badlands}}&lt;br /&gt;
* {{YouTube video|S-qFzPz1hhQ|text=Scout jumps on gullywash middle by hr}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Scout]]&lt;br /&gt;
*[[Scout (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=23875</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=23875"/>
		<updated>2016-02-16T12:03:05Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* POVs */  standardized text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:DemoIcon small.png|200px|right|link=http://wiki.teamfortress.com/wiki/Demoman]]&lt;br /&gt;
In 6v6, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
* The Demoman's main role is mostly about area control and dealing damage.&lt;br /&gt;
* Hold choke areas by spamming them.&lt;br /&gt;
* Provide initial damage with the Pocket Soldier so that Scouts can follow up the damage with clean-up kills.&lt;br /&gt;
* Slowing the enemy team down while your team is falling back.&lt;br /&gt;
* Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free kill.&lt;br /&gt;
* Getting to the midpoint early to dish out damage to the opposing team.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6v6 classes, the Demoman's role has a big impact on the conclusion of the mid fight. It usually is the class that deals the initial damage, and whose damage can affect the whole middle fight. Who the Demoman focuses at the beginning of the middle fight is usually the [[Scout]]s and the other team's Demoman. On many maps, the demoman can arrive at the middle before even the scouts. As such, a demoman is the player who will lead the initial attack. He should focus on killing the enemy demoman, or, if the demoman's team's scouts can kill the enemy demoman, then he should simply spam the enemy with both grenades and stickies.&lt;br /&gt;
&lt;br /&gt;
== Rollouts ==&lt;br /&gt;
[[Glossary#Rollout|Rollouts]] are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens.&lt;br /&gt;
&lt;br /&gt;
Check our [[Demoman (6v6)#Rollouts_2|Resources]] section for more indepth guides and videos on rollouts.&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
===The Pocket Demoman===&lt;br /&gt;
Pocket Demo is a powerful playstyle adopted by a few teams (Epsilon with Numlocked &amp;amp; WARHURYEAH, TLR with HYS).  The style is mainly done by having a Demoman being the focus point of most pushes, the style is becoming more prominent as more and more teams are adopting a dual gunboats style (see i52), this is to create a more aggressive and in your face style from the soldiers as they have a more reliable escape. This creates a lot of space for the Demoman to follow up on aggression unhindered. Along with a pocket Demoman most teams will then have a passive scout in support. &lt;br /&gt;
&lt;br /&gt;
=== The Demoknight ===&lt;br /&gt;
The Demoknight loadout is a viable strategy in 6's, but it relies on having a strong pocket Soldier as the Demoman will not be able to pocket effectively.  This setup is good for getting clutch Medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the Demoknight role you will also lose your main source of damage dealing (the Sticky Launcher) thus completely changing the playstyle of the class.&lt;br /&gt;
&lt;br /&gt;
Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.&lt;br /&gt;
&lt;br /&gt;
The item loadout when playing this role should be as follows&lt;br /&gt;
* Grenade Launcher&lt;br /&gt;
* Chargin' Targe&lt;br /&gt;
* Eyelander&lt;br /&gt;
&lt;br /&gt;
This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a [http://www.reddit.com/r/tf2/comments/v98mz/charge_turning_script_for_keyboard_users script].&lt;br /&gt;
&lt;br /&gt;
==== Notable players and examples ====&lt;br /&gt;
&lt;br /&gt;
SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Demo Review / Analysis ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|hkjezzNf7NE|text=Epsilon vs Dignitas - (Randa) - Demo Review by numlocked}}&lt;br /&gt;
* {{YouTube video|XFlh3eUrfKs|text=i40 - TCM vs Epsilon - (numlocked)}}&lt;br /&gt;
* {{YouTube video|4sNu-ZNbuqY|text=ETF2L Prem - FB vs YoYotech - (Kaidus)}}&lt;br /&gt;
* {{YouTube video|Dcno3np8-oA|text=Badlands Demo Review by coL Jaeger}}&lt;br /&gt;
* {{YouTube video|Kh6JJLxfAX8|text=Badlands Defense Overview (Kalkin)}}&lt;br /&gt;
==== Freight ====&lt;br /&gt;
* {{YouTube video|Y3hyzP5fEDg|text=TCM vs broder - (numlocked)}}&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|R7WnzP-w_pQ|text=How to play Granary (Kalkin)}}&lt;br /&gt;
==== Gravelpit ====&lt;br /&gt;
* {{YouTube video|5Xl7HQCTQI4|text=ETF2L Prem - TCM vs Tt.Esports - (numlocked)}}&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|3fWBaetPrP8|text=Team UK vs SG-1 - (numlocked)}}&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
* {{YouTube video|FN8Gowhv5iU|text=ETF2L Prem - FB vs PwR - (Kaidus)}}&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|aQw-djIaemM|text=Snakewater Mid Fight (Kalkin)}}&lt;br /&gt;
* {{YouTube video|pd8lvt4P1hA|text=Snakewater Rollout Basics (B4nny)}}&lt;br /&gt;
==== Turbine Pro ====&lt;br /&gt;
* {{YouTube video|eDPkt5u9cqw|text=ETF2L Prem - TT.Esports vs TCM - (Kaidus)}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|i14N5QwTo94|text=ETF2L Div2 S12 Playoffs - unity vs MIPC - (MightyMe)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|cTJ7lU_Am2o|text=i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|KBNIIcGsXEA|text=ETF2L Prem S14 - Crack Clan vs broder - (Brego)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-8TOa-9_3o4|text=i52 Group Stage - Epsilon vs Reason - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|5Xi5SRG0XpY|text=i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|-nf4s-J4oYg|text=i52 Consolation Final (Golden Cap) - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
==== Gravelpit ====&lt;br /&gt;
* {{YouTube video|W5pMNVPJ-YM|text=ETF2L Div2 S10 - Elemental Violence vs idk? - (Zethzio)}} ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|QPS6TDKYGEE|text=i52 Group Stage - Epsilon vs iM - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mQ6diMovMtc|text=i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|4sZwZSGljs8|text=i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
* {{YouTube video|7e15WgbOaFQ|text=ETF2L Div1 S10 - idk? vs Xen Team - (Huhy)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|IFe5jqoTJAc|text=ETF2L Prem S13 - Epsilon vs Crack Clan - (numlocked)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|RKisLfO7aA4|text=ETF2L Prem S14 - Crack Clan vs broder - (Brego)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|pcK_IidPfMA|text=i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|ycJJ9U-TnIc|text=ESEA-IM - The Mad Men vs SYOPS - (unf)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|LzL-5dgVbHA|text=i52 Group Stage - Epsilon vs AwS - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|VvbbriQavKM|text=i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|l5AgrFz0R9k|text=i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|X4_7ecR1Pc0|text=ESEA-IM - The Mad Men vs Royalty - (unf)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|rGtFQ9lQG8o|text=ESEA-IM - The Mad Men vs The Teenage Cucumbers - (unf)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|cfsPLD5CFgE|text=i52 Group Stage - Epsilon vs AYO GURL - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|vOF_0IETPAY|text=i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)}} ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* {{YouTube video|Qq1wUczEiuo|text=ESEA-IM - That's So Rando vs The Mad Men - (unf)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Rollouts ===&lt;br /&gt;
==== Tutorials / Analysis ====&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/2483076 Kaidus' rollout workshop - Badlands]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/2533976 Kaidus' rollout workshop - Gullywash]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/b/433318851 Kaidus' rollout workshop - Snakewater and Viaduct]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/3032501 Kaidus' rollout workshop - Process, Metalworks, Granary]&lt;br /&gt;
* {{YouTube video|6L30_coSIuw|text=Gullywash Demoman rollout tutorial by b4nny}}&lt;br /&gt;
* {{YouTube video|EuUgjydRiew|text=Badlands Demoman rollout tutorial by b4nny}}&lt;br /&gt;
* {{YouTube video|wBxobGj_JoM|text=Coldfront Demoman rollout tutorial by b4nny}}&lt;br /&gt;
==== POVs ====&lt;br /&gt;
* {{YouTube video|1bny8efUidA|text=Process Demoman/Soldier rollout POV by MightyMe}}&lt;br /&gt;
* {{YouTube video|O2xQpCedi-s|text=ETF2L S13 Official map list Demoman rollout POV '''Includes:''' Badlands, Granary, Gullywash, Snakewater, Turbine, Process}}&lt;br /&gt;
* {{YouTube video|Z6g1mDPClik|text=ETF2L S15 Demoman Rollouts by kr4tos '''Includes:''' Badlands, Granary, Gullywash, Process, Snakewater, Viaduct }}&lt;br /&gt;
* {{YouTube video|xj_m4YJbUYk|text=ETF2L S16 Metalworks Demoman Rollout by kr4tos}}&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Demoman]]&lt;br /&gt;
*[[Demoman (Highlander)]]&lt;br /&gt;
*[[Guides#6v6_5 | Demoman 6v6 guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Badwater&amp;diff=23874</id>
		<title>Badwater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Badwater&amp;diff=23874"/>
		<updated>2016-02-16T12:01:13Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* POVs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Badwater Basin&lt;br /&gt;
| image = pl_badwater.png&lt;br /&gt;
| maptype = [[Payload]]&lt;br /&gt;
| currentversion = pl_badwater&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| default = Yes&lt;br /&gt;
| download =&lt;br /&gt;
}}&lt;br /&gt;
'''pl_badwater''' is a single-stage [[Payload]] map created by Valve. It was the second Payload map added to the game and the first single-stage Payload map.&lt;br /&gt;
&lt;br /&gt;
Badwater is a one of the standard [[Payload]] maps played in [[Highlander]], next to [[pl_upward|Upward]].&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Badwater/MapLeagueInclusionTable}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== First point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The first point&lt;br /&gt;
 | image = Badwater Point A.jpg&lt;br /&gt;
 | area1 = Rocks | x1 = 101px | y1 = 112px&lt;br /&gt;
 | area2 = Cliff | x2 = 394px | y2 = 54px&lt;br /&gt;
 | area3 = Middle | x3 = 266px | y3 = 123px&lt;br /&gt;
 | area4 = Slope | x4 = 168px | y4 = 176px&lt;br /&gt;
 | area5 = Top | x5 = 537px | y5 = 109px&lt;br /&gt;
 | area6 = Tunnel | x6 = 556px | y6 = 286px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], because all the viable push routes can be easily denied by him, due to the airblast's knockback.&lt;br /&gt;
&lt;br /&gt;
The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes:&lt;br /&gt;
* '''The cliff''' — It's not an advisable route if the enemy Pyro is alive, as the ÜberCharged players can be easily airblasted off the ledge, rendering the Über useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.&lt;br /&gt;
* '''Middle''' — The route to middle begins similarly to the cliff route, except for dropping down just over the tunnel's entry instead of going straight up to cliff. This route is probably the best choice if the enemy Pyro is not dead, and the ÜberCharge situation is even.&lt;br /&gt;
* '''Slope''' — The slope can be a good way to push this point, but it takes a long time to get to the enemy combo. Moreover, the slope is a huge [[Sniper]] sightline, which could either cause the ÜberCharge to be deployed early enough to be unable to take advantage to it, or the Medic could simply drop to a fully-charged bodyshot or a headshot.&lt;br /&gt;
* '''Tunnel''' — Probably the worst way to go on this point due to the huge height disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
As usual on Payload, the defensive team's aim is to hold back the attackers as long as possible, without overcommitting to the defense of the point. Usually, when a team has neither an ÜberCharge, nor a Sentry Gun, it will back up to the next point.&lt;br /&gt;
&lt;br /&gt;
Stopping an enemy push should be easy enough with the Pyro, if the situation is even. It is extremely important for the Pyro to survive, as he can make or break a defense.&lt;br /&gt;
&lt;br /&gt;
The defenders need to watch out so that the cart doesn't reach the Control Point if they are holding in the usual spot up top. Due to that, a team will usually devote a Scout or a Sniper to watch the tunnel area. If the enemy combo decides to use the ÜberCharge inside the tunnel, simply dropping down an übered Heavy-Medic combo should stop the push. &lt;br /&gt;
&lt;br /&gt;
The only escape route on this point is following the railtracks, so the defenders need to make sure to get away early to avoid losing players on the way out, which due to the respawn times being longer on defense, might prevent them from being able to effectively defend the next point.&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The second point&lt;br /&gt;
 | image = Badwater Point B.jpg&lt;br /&gt;
 | area1 = Stairs | x1 = 269px | y1 = 71px&lt;br /&gt;
 | area2 = Roof | x2 = 215px | y2 = 127px&lt;br /&gt;
 | area3 = Back stairs | x3 = 97px | y3 = 195px&lt;br /&gt;
 | area4 = Back entrance | x4 = 263px | y4 = 203px&lt;br /&gt;
 | area5 = Flank | x5 = 587px | y5 = 215px&lt;br /&gt;
}}&lt;br /&gt;
Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper.&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
Assuming a stalemate situation, an attacking team will seek to build the ÜberCharge while suiciding its players to try to get an advantage until the Medic is around 80%. The nature of this point, including the huge height advantage, renders any kind of push on the cart useless; the attackers are pretty much required to take the roof to advance.&lt;br /&gt;
&lt;br /&gt;
The huge flank area behind the roof might help any bombing players, as they can easily cover the distance via explosive jumping, and it's the only way to attempt a suicide play on the enemy combo. It also holds two medium healthpacks, one in the room in the back and one in the corner of the fence.&lt;br /&gt;
&lt;br /&gt;
There are two viable pushing routes on this point:&lt;br /&gt;
* '''Stairs''' — The viability of this push depends mainly on whether or not the Pyro is alive. Due to the fact that this route leads through a very narrow entrance, it is very easy to be stopped from entering the roof. Advised only when pushing with momentum.&lt;br /&gt;
* '''Back stairs''' — This way requires going through the back entrance to the back stairs and walking up. The Demoman can stay on the bottom on the stairs and simply fire his explosives, while the Pyro and the Heavy advance with the Medic. If the back stairs aren't watched by the defenders, it makes for a very good push. It is pretty much the best available choice.&lt;br /&gt;
&lt;br /&gt;
If the enemy team lost a lot of players on the first point, it is a good idea to push up the combo to the first RED spawn door and basically spawn camp the enemy, forcing them to take the longer route and lose the second point without contest.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
Acquiring the roof is crucial to attempting any kind of defense. If your team cannot get on the roof in time, it's simply wiser to attempt a third point defense instead. The sentry should be positioned on the ledge of the roof, to deny all players trying to push the cart.&lt;br /&gt;
&lt;br /&gt;
Once again, it is very key for the Pyro to stay up at all times, as he excels while he has a height advantage over the attacking combo. Another important aspect of this point is making sure the flank area is being watched at all times, as the attackers might attempt to kill the Medic by bombing.&lt;br /&gt;
&lt;br /&gt;
If the enemy team used their ÜberCharge, and the defending Medic is on about 85-90%, he can retreat through the back stairs and then towards the cart, just to double-back and go up again when the enemy über fades, cleaning up all the attackers and perhaps reacquiring the roof.&lt;br /&gt;
&lt;br /&gt;
=== Third point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, defenders' perspective&lt;br /&gt;
 | image = Badwater Point C1.jpg&lt;br /&gt;
 | area1 = House | x1 = 162px | y1 = 140px&lt;br /&gt;
 | area2 = Choke | x2 = 348px | y2 = 281px&lt;br /&gt;
 | area3 = Boiler room | x3 = 592px | y3 = 130px&lt;br /&gt;
 | area4 = Top | x4 = 751px | y4 = 216px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, attackers' perspective&lt;br /&gt;
 | image = Badwater Point C2.jpg&lt;br /&gt;
 | area1 = Top | x1 = 183px | y1 = 240px&lt;br /&gt;
 | area2 = Window | x2 = 476px | y2 = 83px&lt;br /&gt;
 | area3 = C sign | x3 = 378px | y3 = 190px&lt;br /&gt;
 | area4 = Corner | x4 = 600px | y4 = 193px&lt;br /&gt;
}}&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The third point is considerable separated from the two previous ones. There are just three entries into this point, two of which are vulnerable to spam, and the third is too open to consider pushing from. This means going without an ÜberCharge is very much unadvisable.&lt;br /&gt;
&lt;br /&gt;
The attacking team can choose one of the three locations to push:&lt;br /&gt;
* '''House''' — This route is unadvisable if the enemy Pyro is alive, for reasons similar to the second point's stairs. A team should not actively hold the house - it's an enclosed space, vulnerable to splash damage; the attackers should go through the house as quickly as possible to avoid getting caught out.&lt;br /&gt;
* '''Choke''' — Although it's quite a ways off from the combo will hold and where the sentry will be, it's probably the best bet for an attacking team. The main objective of the ÜberCharge should be to get down the sentry, which will most likely be placed in the window up top, as it stops any kind of progress. Then, the rest of the team can flood in and maybe swarm the opponent.&lt;br /&gt;
* '''Boiler room''' — The openness of this route will force you to use the ÜberCharge early, and the entrance is even farther away from the defenders than the choke. Not advised.&lt;br /&gt;
&lt;br /&gt;
Suicides are very tough on this point, as there are no good flanking routes. On the contrary, if the Engineer uses the window sentry, he might be vulnerable to Spies, and if the Pyro is with the Engineer, that puts the combo at risk. Any successful attempt on either of them is an immediate cue to push as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
This point is even better than the previous ones to defend, due to a multitude of reasons, some of which were outlined in the Attacking section.&lt;br /&gt;
&lt;br /&gt;
The defenders can hold in two places:&lt;br /&gt;
* '''By the house window''' — The Medic stands with his back to the window, making him impossible to backstab, while the Heavy and the Demoman watch the inside of the house and the boiler room. The better the team coordination is, the stronger this hold becomes. It has one flaw though; the enemy Demoman can shoot grenades over the roof, which can catch the Medic and cause him to die or drop.&lt;br /&gt;
* '''By the stairs''' — This spot requires less coordination, but makes the defenders lose the height advantage. This can be countered by closely watching the house and reacting to enemy ÜberCharges immediately.&lt;br /&gt;
&lt;br /&gt;
There are also two sentry positions:&lt;br /&gt;
* '''In the window''' — As the window overlooks the entirety of the point, it is a very good position, especially with the Wrangler. On the flipside, it causes the Engineer to be separated from the rest of his team, which make him vulnerable to attacking Spies. This can be remedied by devoting the Pyro to spychecking, but it causes him to be less effective, as he has to watch out for both the Engineer and the Sentry.&lt;br /&gt;
* '''By the C sign''' — This sentry doesn't cover a lot of ground, but still stops the attackers from capturing the point. This spot is used by teams who don't want to devote the Pyro to the Engineer.&lt;br /&gt;
&lt;br /&gt;
If the defenders are pushed out to the corner, it is pretty much impossible to defend the third point any longer. The defending team should back up to the last point.&lt;br /&gt;
&lt;br /&gt;
=== Fourth point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (1)&lt;br /&gt;
 | image = Badwater Point D1.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 423px | y1 = 144px&lt;br /&gt;
 | area2 = Flank / Tireside | x2 = 635px | y2 = 157px&lt;br /&gt;
 | area3 = Top | x3 = 662px | y3 = 252px&lt;br /&gt;
 | area4 = Under | x4 = 215px | y4 = 229px&lt;br /&gt;
 | area5 = Map room | x5 = 144px | y5 = 115px&lt;br /&gt;
 | area6 = Bottom | x6 = 487px | y6 = 253px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (2)&lt;br /&gt;
 | image = Badwater Point D2.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 88px | y1 = 182px&lt;br /&gt;
 | area2 = Bottom | x2 = 316px | y2 = 237px&lt;br /&gt;
 | area3 = Stairs | x3 = 505px | y3 = 209px&lt;br /&gt;
 | area4 = Flank / Tireside | x4 = 380px | y4 = 114px&lt;br /&gt;
 | area5 = Top | x5 = 427px | y5 = 152px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The fourth point gives a bit more leeway when trying to push than the previous point. There are a couple of ways of attacking the last point:&lt;br /&gt;
* '''Through choke''' — This push is suitable when the opponent's not holding on the ramp. In that case, you can safely activate the ÜberCharge late, which gives you more time to take down enemy targets. It will however fail if the opponent's holding close.&lt;br /&gt;
* '''Through map room''' — Regardless of the enemy's positioning, this push is perhaps the most preferable one; when the enemy's holding choke close, going through map room will cause them to be separated from the team; when the enemy's closing far back, this push allows to über late without much risk. The only caveat is, most teams will have a player watching the map room, so to execute this push successfully, the attackers will have to go as quickly as possible.&lt;br /&gt;
* '''Through flank, dropping down from top''' — Completely avoids all the enemies, however, if the sentry isn't down, dropping down on it will cause the übered players to fly away, and will essentially render the über useless.&lt;br /&gt;
&lt;br /&gt;
The flank classes can utilise the stairs to try and get a pick in a moment of confusion.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
On defense, teams utilise the following two holds:&lt;br /&gt;
* '''On the ramp''' — This hold is supposed to deny the opponent the choke. The Heavy and the Medic stand on the ramp, by the wall, while the Demoman stays on top of the ramp and fires his explosives, trying to put out as much damage as possible. This hold is very offensive-minded, and should not be performed by teams with worse coordination.&lt;br /&gt;
* '''On the bottom''' — This is a more passive hold, used by lower teams or as a &amp;quot;last stand&amp;quot; of sorts. The combo holds by the sentry gun. In this position the map room push isn't as dangerous, but the team still needs to look out for the combo.&lt;br /&gt;
&lt;br /&gt;
The sentry is usually placed below the platform, due to being able to shoot into the map room from this position.&lt;br /&gt;
&lt;br /&gt;
The Scout or the Soldier usually watch the flank to make sure no attackers slip by.&lt;br /&gt;
&lt;br /&gt;
As on the second point, if the Medic is close to über, and the other team used theirs, you can retreat up the stairs, charge the remaining percentage, and go back down.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|eplmnq3q2M4|text=Heinsight — Badwater (special guest Cygnus) by Moose}}&lt;br /&gt;
* {{YouTube video|fTDAJtZOCoTA|text=Vhalin's Soldier Black Box Guide on Badwater}}&lt;br /&gt;
* [http://www.ugcleague.com/forum/content.php?134-Heinsight-Strategy-Payload-Badwater Heinsight Strategy — Payload Badwater]&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|qB6VvVYRWJk|text=HL Showmatch (EU vs NA) - The Syndicate vs SNSD}}&lt;br /&gt;
* {{YouTube video|BLRZ1qfx6HY|text=ETF2L Nations Cup - Finland vs England}}&lt;br /&gt;
* {{YouTube video|caG5brI84d8|text=ETF2L Nations Cup Semi Finals - USA vs Sweden}}&lt;br /&gt;
* {{YouTube video|aiVJYZ8e2Cg|text=ETF2L Nations Cup - Finland vs France}}&lt;br /&gt;
* {{YouTube video|3MyW3_PvEDA|text=ETF2L Nations Cup - USA vs Germany}}&lt;br /&gt;
* {{YouTube video|r6fgxoFlhyA|text=UGC Platinum - Gangsta Gang Gaming vs Looking Handsome -  Casted by Salamancer}}&lt;br /&gt;
* {{YouTube video|mUBIzUGSgVI|text=UGC Platinum - Taco Bell vs. mTs - Casted by Sigafoo &amp;amp; Kip}}&lt;br /&gt;
* {{YouTube video|XGzZ7hzjF7A|text=UGC Platinum S17 - 92' vs Acoomuma}}&lt;br /&gt;
&lt;br /&gt;
=== Demo Reviews ===&lt;br /&gt;
* {{YouTube video|AZkWqHTlLag|text=UGC Platinum - The Syndicate - Heavy demo review (Polk)}}&lt;br /&gt;
* {{YouTube video|Deu8oY2I7qU|text=UGC Platinum - Badwater vs Dunning-Kruger Effect - Soldier demo review (Etney)}}&lt;br /&gt;
* {{YouTube video|lDBBN_36Fto|text=Atomsk and Kip analyze a Platinum scrim}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|mkUBUGaTl7k|text=UGC Platinum - The Syndicate vs. Tangerine - Engineer POV (Dave+)}}&lt;br /&gt;
* {{YouTube video|nx60087tnUU|text=ETF2L Prem S7 - Fair Enough vs Stacked - Soldier POV (HartzFartz)}}&lt;br /&gt;
* {{YouTube video|E-A5feMDGcQ|text=ETF2L Prem S6 Grand Finals - Highpander vs IAG - Pyro POV (Stevepander)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|TYmzsreOg_k|text=ETF2L Prem S5 - Highpander vs Parrot Gapers - Pyro POV (Stevepander)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== STV and POV demos ===&lt;br /&gt;
* [[File:Downloadicon.png]] [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs]&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Payload maps]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Badwater&amp;diff=23873</id>
		<title>Badwater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Badwater&amp;diff=23873"/>
		<updated>2016-02-16T11:59:54Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Resources */  added extra resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Badwater Basin&lt;br /&gt;
| image = pl_badwater.png&lt;br /&gt;
| maptype = [[Payload]]&lt;br /&gt;
| currentversion = pl_badwater&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| default = Yes&lt;br /&gt;
| download =&lt;br /&gt;
}}&lt;br /&gt;
'''pl_badwater''' is a single-stage [[Payload]] map created by Valve. It was the second Payload map added to the game and the first single-stage Payload map.&lt;br /&gt;
&lt;br /&gt;
Badwater is a one of the standard [[Payload]] maps played in [[Highlander]], next to [[pl_upward|Upward]].&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Badwater/MapLeagueInclusionTable}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== First point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The first point&lt;br /&gt;
 | image = Badwater Point A.jpg&lt;br /&gt;
 | area1 = Rocks | x1 = 101px | y1 = 112px&lt;br /&gt;
 | area2 = Cliff | x2 = 394px | y2 = 54px&lt;br /&gt;
 | area3 = Middle | x3 = 266px | y3 = 123px&lt;br /&gt;
 | area4 = Slope | x4 = 168px | y4 = 176px&lt;br /&gt;
 | area5 = Top | x5 = 537px | y5 = 109px&lt;br /&gt;
 | area6 = Tunnel | x6 = 556px | y6 = 286px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], because all the viable push routes can be easily denied by him, due to the airblast's knockback.&lt;br /&gt;
&lt;br /&gt;
The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes:&lt;br /&gt;
* '''The cliff''' — It's not an advisable route if the enemy Pyro is alive, as the ÜberCharged players can be easily airblasted off the ledge, rendering the Über useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.&lt;br /&gt;
* '''Middle''' — The route to middle begins similarly to the cliff route, except for dropping down just over the tunnel's entry instead of going straight up to cliff. This route is probably the best choice if the enemy Pyro is not dead, and the ÜberCharge situation is even.&lt;br /&gt;
* '''Slope''' — The slope can be a good way to push this point, but it takes a long time to get to the enemy combo. Moreover, the slope is a huge [[Sniper]] sightline, which could either cause the ÜberCharge to be deployed early enough to be unable to take advantage to it, or the Medic could simply drop to a fully-charged bodyshot or a headshot.&lt;br /&gt;
* '''Tunnel''' — Probably the worst way to go on this point due to the huge height disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
As usual on Payload, the defensive team's aim is to hold back the attackers as long as possible, without overcommitting to the defense of the point. Usually, when a team has neither an ÜberCharge, nor a Sentry Gun, it will back up to the next point.&lt;br /&gt;
&lt;br /&gt;
Stopping an enemy push should be easy enough with the Pyro, if the situation is even. It is extremely important for the Pyro to survive, as he can make or break a defense.&lt;br /&gt;
&lt;br /&gt;
The defenders need to watch out so that the cart doesn't reach the Control Point if they are holding in the usual spot up top. Due to that, a team will usually devote a Scout or a Sniper to watch the tunnel area. If the enemy combo decides to use the ÜberCharge inside the tunnel, simply dropping down an übered Heavy-Medic combo should stop the push. &lt;br /&gt;
&lt;br /&gt;
The only escape route on this point is following the railtracks, so the defenders need to make sure to get away early to avoid losing players on the way out, which due to the respawn times being longer on defense, might prevent them from being able to effectively defend the next point.&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The second point&lt;br /&gt;
 | image = Badwater Point B.jpg&lt;br /&gt;
 | area1 = Stairs | x1 = 269px | y1 = 71px&lt;br /&gt;
 | area2 = Roof | x2 = 215px | y2 = 127px&lt;br /&gt;
 | area3 = Back stairs | x3 = 97px | y3 = 195px&lt;br /&gt;
 | area4 = Back entrance | x4 = 263px | y4 = 203px&lt;br /&gt;
 | area5 = Flank | x5 = 587px | y5 = 215px&lt;br /&gt;
}}&lt;br /&gt;
Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper.&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
Assuming a stalemate situation, an attacking team will seek to build the ÜberCharge while suiciding its players to try to get an advantage until the Medic is around 80%. The nature of this point, including the huge height advantage, renders any kind of push on the cart useless; the attackers are pretty much required to take the roof to advance.&lt;br /&gt;
&lt;br /&gt;
The huge flank area behind the roof might help any bombing players, as they can easily cover the distance via explosive jumping, and it's the only way to attempt a suicide play on the enemy combo. It also holds two medium healthpacks, one in the room in the back and one in the corner of the fence.&lt;br /&gt;
&lt;br /&gt;
There are two viable pushing routes on this point:&lt;br /&gt;
* '''Stairs''' — The viability of this push depends mainly on whether or not the Pyro is alive. Due to the fact that this route leads through a very narrow entrance, it is very easy to be stopped from entering the roof. Advised only when pushing with momentum.&lt;br /&gt;
* '''Back stairs''' — This way requires going through the back entrance to the back stairs and walking up. The Demoman can stay on the bottom on the stairs and simply fire his explosives, while the Pyro and the Heavy advance with the Medic. If the back stairs aren't watched by the defenders, it makes for a very good push. It is pretty much the best available choice.&lt;br /&gt;
&lt;br /&gt;
If the enemy team lost a lot of players on the first point, it is a good idea to push up the combo to the first RED spawn door and basically spawn camp the enemy, forcing them to take the longer route and lose the second point without contest.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
Acquiring the roof is crucial to attempting any kind of defense. If your team cannot get on the roof in time, it's simply wiser to attempt a third point defense instead. The sentry should be positioned on the ledge of the roof, to deny all players trying to push the cart.&lt;br /&gt;
&lt;br /&gt;
Once again, it is very key for the Pyro to stay up at all times, as he excels while he has a height advantage over the attacking combo. Another important aspect of this point is making sure the flank area is being watched at all times, as the attackers might attempt to kill the Medic by bombing.&lt;br /&gt;
&lt;br /&gt;
If the enemy team used their ÜberCharge, and the defending Medic is on about 85-90%, he can retreat through the back stairs and then towards the cart, just to double-back and go up again when the enemy über fades, cleaning up all the attackers and perhaps reacquiring the roof.&lt;br /&gt;
&lt;br /&gt;
=== Third point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, defenders' perspective&lt;br /&gt;
 | image = Badwater Point C1.jpg&lt;br /&gt;
 | area1 = House | x1 = 162px | y1 = 140px&lt;br /&gt;
 | area2 = Choke | x2 = 348px | y2 = 281px&lt;br /&gt;
 | area3 = Boiler room | x3 = 592px | y3 = 130px&lt;br /&gt;
 | area4 = Top | x4 = 751px | y4 = 216px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, attackers' perspective&lt;br /&gt;
 | image = Badwater Point C2.jpg&lt;br /&gt;
 | area1 = Top | x1 = 183px | y1 = 240px&lt;br /&gt;
 | area2 = Window | x2 = 476px | y2 = 83px&lt;br /&gt;
 | area3 = C sign | x3 = 378px | y3 = 190px&lt;br /&gt;
 | area4 = Corner | x4 = 600px | y4 = 193px&lt;br /&gt;
}}&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The third point is considerable separated from the two previous ones. There are just three entries into this point, two of which are vulnerable to spam, and the third is too open to consider pushing from. This means going without an ÜberCharge is very much unadvisable.&lt;br /&gt;
&lt;br /&gt;
The attacking team can choose one of the three locations to push:&lt;br /&gt;
* '''House''' — This route is unadvisable if the enemy Pyro is alive, for reasons similar to the second point's stairs. A team should not actively hold the house - it's an enclosed space, vulnerable to splash damage; the attackers should go through the house as quickly as possible to avoid getting caught out.&lt;br /&gt;
* '''Choke''' — Although it's quite a ways off from the combo will hold and where the sentry will be, it's probably the best bet for an attacking team. The main objective of the ÜberCharge should be to get down the sentry, which will most likely be placed in the window up top, as it stops any kind of progress. Then, the rest of the team can flood in and maybe swarm the opponent.&lt;br /&gt;
* '''Boiler room''' — The openness of this route will force you to use the ÜberCharge early, and the entrance is even farther away from the defenders than the choke. Not advised.&lt;br /&gt;
&lt;br /&gt;
Suicides are very tough on this point, as there are no good flanking routes. On the contrary, if the Engineer uses the window sentry, he might be vulnerable to Spies, and if the Pyro is with the Engineer, that puts the combo at risk. Any successful attempt on either of them is an immediate cue to push as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
This point is even better than the previous ones to defend, due to a multitude of reasons, some of which were outlined in the Attacking section.&lt;br /&gt;
&lt;br /&gt;
The defenders can hold in two places:&lt;br /&gt;
* '''By the house window''' — The Medic stands with his back to the window, making him impossible to backstab, while the Heavy and the Demoman watch the inside of the house and the boiler room. The better the team coordination is, the stronger this hold becomes. It has one flaw though; the enemy Demoman can shoot grenades over the roof, which can catch the Medic and cause him to die or drop.&lt;br /&gt;
* '''By the stairs''' — This spot requires less coordination, but makes the defenders lose the height advantage. This can be countered by closely watching the house and reacting to enemy ÜberCharges immediately.&lt;br /&gt;
&lt;br /&gt;
There are also two sentry positions:&lt;br /&gt;
* '''In the window''' — As the window overlooks the entirety of the point, it is a very good position, especially with the Wrangler. On the flipside, it causes the Engineer to be separated from the rest of his team, which make him vulnerable to attacking Spies. This can be remedied by devoting the Pyro to spychecking, but it causes him to be less effective, as he has to watch out for both the Engineer and the Sentry.&lt;br /&gt;
* '''By the C sign''' — This sentry doesn't cover a lot of ground, but still stops the attackers from capturing the point. This spot is used by teams who don't want to devote the Pyro to the Engineer.&lt;br /&gt;
&lt;br /&gt;
If the defenders are pushed out to the corner, it is pretty much impossible to defend the third point any longer. The defending team should back up to the last point.&lt;br /&gt;
&lt;br /&gt;
=== Fourth point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (1)&lt;br /&gt;
 | image = Badwater Point D1.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 423px | y1 = 144px&lt;br /&gt;
 | area2 = Flank / Tireside | x2 = 635px | y2 = 157px&lt;br /&gt;
 | area3 = Top | x3 = 662px | y3 = 252px&lt;br /&gt;
 | area4 = Under | x4 = 215px | y4 = 229px&lt;br /&gt;
 | area5 = Map room | x5 = 144px | y5 = 115px&lt;br /&gt;
 | area6 = Bottom | x6 = 487px | y6 = 253px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (2)&lt;br /&gt;
 | image = Badwater Point D2.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 88px | y1 = 182px&lt;br /&gt;
 | area2 = Bottom | x2 = 316px | y2 = 237px&lt;br /&gt;
 | area3 = Stairs | x3 = 505px | y3 = 209px&lt;br /&gt;
 | area4 = Flank / Tireside | x4 = 380px | y4 = 114px&lt;br /&gt;
 | area5 = Top | x5 = 427px | y5 = 152px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The fourth point gives a bit more leeway when trying to push than the previous point. There are a couple of ways of attacking the last point:&lt;br /&gt;
* '''Through choke''' — This push is suitable when the opponent's not holding on the ramp. In that case, you can safely activate the ÜberCharge late, which gives you more time to take down enemy targets. It will however fail if the opponent's holding close.&lt;br /&gt;
* '''Through map room''' — Regardless of the enemy's positioning, this push is perhaps the most preferable one; when the enemy's holding choke close, going through map room will cause them to be separated from the team; when the enemy's closing far back, this push allows to über late without much risk. The only caveat is, most teams will have a player watching the map room, so to execute this push successfully, the attackers will have to go as quickly as possible.&lt;br /&gt;
* '''Through flank, dropping down from top''' — Completely avoids all the enemies, however, if the sentry isn't down, dropping down on it will cause the übered players to fly away, and will essentially render the über useless.&lt;br /&gt;
&lt;br /&gt;
The flank classes can utilise the stairs to try and get a pick in a moment of confusion.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
On defense, teams utilise the following two holds:&lt;br /&gt;
* '''On the ramp''' — This hold is supposed to deny the opponent the choke. The Heavy and the Medic stand on the ramp, by the wall, while the Demoman stays on top of the ramp and fires his explosives, trying to put out as much damage as possible. This hold is very offensive-minded, and should not be performed by teams with worse coordination.&lt;br /&gt;
* '''On the bottom''' — This is a more passive hold, used by lower teams or as a &amp;quot;last stand&amp;quot; of sorts. The combo holds by the sentry gun. In this position the map room push isn't as dangerous, but the team still needs to look out for the combo.&lt;br /&gt;
&lt;br /&gt;
The sentry is usually placed below the platform, due to being able to shoot into the map room from this position.&lt;br /&gt;
&lt;br /&gt;
The Scout or the Soldier usually watch the flank to make sure no attackers slip by.&lt;br /&gt;
&lt;br /&gt;
As on the second point, if the Medic is close to über, and the other team used theirs, you can retreat up the stairs, charge the remaining percentage, and go back down.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|eplmnq3q2M4|text=Heinsight — Badwater (special guest Cygnus) by Moose}}&lt;br /&gt;
* {{YouTube video|fTDAJtZOCoTA|text=Vhalin's Soldier Black Box Guide on Badwater}}&lt;br /&gt;
* [http://www.ugcleague.com/forum/content.php?134-Heinsight-Strategy-Payload-Badwater Heinsight Strategy — Payload Badwater]&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|qB6VvVYRWJk|text=HL Showmatch (EU vs NA) - The Syndicate vs SNSD}}&lt;br /&gt;
* {{YouTube video|BLRZ1qfx6HY|text=ETF2L Nations Cup - Finland vs England}}&lt;br /&gt;
* {{YouTube video|caG5brI84d8|text=ETF2L Nations Cup Semi Finals - USA vs Sweden}}&lt;br /&gt;
* {{YouTube video|aiVJYZ8e2Cg|text=ETF2L Nations Cup - Finland vs France}}&lt;br /&gt;
* {{YouTube video|3MyW3_PvEDA|text=ETF2L Nations Cup - USA vs Germany}}&lt;br /&gt;
* {{YouTube video|r6fgxoFlhyA|text=UGC Platinum - Gangsta Gang Gaming vs Looking Handsome -  Casted by Salamancer}}&lt;br /&gt;
* {{YouTube video|mUBIzUGSgVI|text=UGC Platinum - Taco Bell vs. mTs - Casted by Sigafoo &amp;amp; Kip}}&lt;br /&gt;
* {{YouTube video|XGzZ7hzjF7A|text=UGC Platinum S17 - 92' vs Acoomuma}}&lt;br /&gt;
&lt;br /&gt;
=== Demo Reviews ===&lt;br /&gt;
* {{YouTube video|AZkWqHTlLag|text=UGC Platinum - The Syndicate - Heavy demo review (Polk)}}&lt;br /&gt;
* {{YouTube video|Deu8oY2I7qU|text=UGC Platinum - Badwater vs Dunning-Kruger Effect - Soldier demo review (Etney)}}&lt;br /&gt;
* {{YouTube video|lDBBN_36Fto|text=Atomsk and Kip analyze a Platinum scrim}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|mkUBUGaTl7k|text=UGC Platinum - The Syndicate vs. Tangerine - Engineer POV (Dave+)}}&lt;br /&gt;
* {{YouTube video|nx60087tnUU|text=ETF2L Prem S7 - Fair Enough vs Stacked - Soldier POV (HartzFartz)}}&lt;br /&gt;
* {{YouTube video|E-A5feMDGcQ|text=ETF2L Prem S6 Grand Finals - Highpander vs IAG - Pyro POV (Stevepander)}}&lt;br /&gt;
* {{YouTube video|TYmzsreOg_k|text=ETF2L Prem S5 - Highpander vs Parrot Gapers - Pyro POV (Stevepander)}}&lt;br /&gt;
&lt;br /&gt;
=== STV and POV demos ===&lt;br /&gt;
* [[File:Downloadicon.png]] [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs]&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Payload maps]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Badwater&amp;diff=23872</id>
		<title>Badwater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Badwater&amp;diff=23872"/>
		<updated>2016-02-16T11:38:14Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* Resources */  added demo review section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Badwater Basin&lt;br /&gt;
| image = pl_badwater.png&lt;br /&gt;
| maptype = [[Payload]]&lt;br /&gt;
| currentversion = pl_badwater&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| default = Yes&lt;br /&gt;
| download =&lt;br /&gt;
}}&lt;br /&gt;
'''pl_badwater''' is a single-stage [[Payload]] map created by Valve. It was the second Payload map added to the game and the first single-stage Payload map.&lt;br /&gt;
&lt;br /&gt;
Badwater is a one of the standard [[Payload]] maps played in [[Highlander]], next to [[pl_upward|Upward]].&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Badwater/MapLeagueInclusionTable}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== First point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The first point&lt;br /&gt;
 | image = Badwater Point A.jpg&lt;br /&gt;
 | area1 = Rocks | x1 = 101px | y1 = 112px&lt;br /&gt;
 | area2 = Cliff | x2 = 394px | y2 = 54px&lt;br /&gt;
 | area3 = Middle | x3 = 266px | y3 = 123px&lt;br /&gt;
 | area4 = Slope | x4 = 168px | y4 = 176px&lt;br /&gt;
 | area5 = Top | x5 = 537px | y5 = 109px&lt;br /&gt;
 | area6 = Tunnel | x6 = 556px | y6 = 286px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], because all the viable push routes can be easily denied by him, due to the airblast's knockback.&lt;br /&gt;
&lt;br /&gt;
The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes:&lt;br /&gt;
* '''The cliff''' — It's not an advisable route if the enemy Pyro is alive, as the ÜberCharged players can be easily airblasted off the ledge, rendering the Über useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.&lt;br /&gt;
* '''Middle''' — The route to middle begins similarly to the cliff route, except for dropping down just over the tunnel's entry instead of going straight up to cliff. This route is probably the best choice if the enemy Pyro is not dead, and the ÜberCharge situation is even.&lt;br /&gt;
* '''Slope''' — The slope can be a good way to push this point, but it takes a long time to get to the enemy combo. Moreover, the slope is a huge [[Sniper]] sightline, which could either cause the ÜberCharge to be deployed early enough to be unable to take advantage to it, or the Medic could simply drop to a fully-charged bodyshot or a headshot.&lt;br /&gt;
* '''Tunnel''' — Probably the worst way to go on this point due to the huge height disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
As usual on Payload, the defensive team's aim is to hold back the attackers as long as possible, without overcommitting to the defense of the point. Usually, when a team has neither an ÜberCharge, nor a Sentry Gun, it will back up to the next point.&lt;br /&gt;
&lt;br /&gt;
Stopping an enemy push should be easy enough with the Pyro, if the situation is even. It is extremely important for the Pyro to survive, as he can make or break a defense.&lt;br /&gt;
&lt;br /&gt;
The defenders need to watch out so that the cart doesn't reach the Control Point if they are holding in the usual spot up top. Due to that, a team will usually devote a Scout or a Sniper to watch the tunnel area. If the enemy combo decides to use the ÜberCharge inside the tunnel, simply dropping down an übered Heavy-Medic combo should stop the push. &lt;br /&gt;
&lt;br /&gt;
The only escape route on this point is following the railtracks, so the defenders need to make sure to get away early to avoid losing players on the way out, which due to the respawn times being longer on defense, might prevent them from being able to effectively defend the next point.&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The second point&lt;br /&gt;
 | image = Badwater Point B.jpg&lt;br /&gt;
 | area1 = Stairs | x1 = 269px | y1 = 71px&lt;br /&gt;
 | area2 = Roof | x2 = 215px | y2 = 127px&lt;br /&gt;
 | area3 = Back stairs | x3 = 97px | y3 = 195px&lt;br /&gt;
 | area4 = Back entrance | x4 = 263px | y4 = 203px&lt;br /&gt;
 | area5 = Flank | x5 = 587px | y5 = 215px&lt;br /&gt;
}}&lt;br /&gt;
Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper.&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
Assuming a stalemate situation, an attacking team will seek to build the ÜberCharge while suiciding its players to try to get an advantage until the Medic is around 80%. The nature of this point, including the huge height advantage, renders any kind of push on the cart useless; the attackers are pretty much required to take the roof to advance.&lt;br /&gt;
&lt;br /&gt;
The huge flank area behind the roof might help any bombing players, as they can easily cover the distance via explosive jumping, and it's the only way to attempt a suicide play on the enemy combo. It also holds two medium healthpacks, one in the room in the back and one in the corner of the fence.&lt;br /&gt;
&lt;br /&gt;
There are two viable pushing routes on this point:&lt;br /&gt;
* '''Stairs''' — The viability of this push depends mainly on whether or not the Pyro is alive. Due to the fact that this route leads through a very narrow entrance, it is very easy to be stopped from entering the roof. Advised only when pushing with momentum.&lt;br /&gt;
* '''Back stairs''' — This way requires going through the back entrance to the back stairs and walking up. The Demoman can stay on the bottom on the stairs and simply fire his explosives, while the Pyro and the Heavy advance with the Medic. If the back stairs aren't watched by the defenders, it makes for a very good push. It is pretty much the best available choice.&lt;br /&gt;
&lt;br /&gt;
If the enemy team lost a lot of players on the first point, it is a good idea to push up the combo to the first RED spawn door and basically spawn camp the enemy, forcing them to take the longer route and lose the second point without contest.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
Acquiring the roof is crucial to attempting any kind of defense. If your team cannot get on the roof in time, it's simply wiser to attempt a third point defense instead. The sentry should be positioned on the ledge of the roof, to deny all players trying to push the cart.&lt;br /&gt;
&lt;br /&gt;
Once again, it is very key for the Pyro to stay up at all times, as he excels while he has a height advantage over the attacking combo. Another important aspect of this point is making sure the flank area is being watched at all times, as the attackers might attempt to kill the Medic by bombing.&lt;br /&gt;
&lt;br /&gt;
If the enemy team used their ÜberCharge, and the defending Medic is on about 85-90%, he can retreat through the back stairs and then towards the cart, just to double-back and go up again when the enemy über fades, cleaning up all the attackers and perhaps reacquiring the roof.&lt;br /&gt;
&lt;br /&gt;
=== Third point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, defenders' perspective&lt;br /&gt;
 | image = Badwater Point C1.jpg&lt;br /&gt;
 | area1 = House | x1 = 162px | y1 = 140px&lt;br /&gt;
 | area2 = Choke | x2 = 348px | y2 = 281px&lt;br /&gt;
 | area3 = Boiler room | x3 = 592px | y3 = 130px&lt;br /&gt;
 | area4 = Top | x4 = 751px | y4 = 216px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, attackers' perspective&lt;br /&gt;
 | image = Badwater Point C2.jpg&lt;br /&gt;
 | area1 = Top | x1 = 183px | y1 = 240px&lt;br /&gt;
 | area2 = Window | x2 = 476px | y2 = 83px&lt;br /&gt;
 | area3 = C sign | x3 = 378px | y3 = 190px&lt;br /&gt;
 | area4 = Corner | x4 = 600px | y4 = 193px&lt;br /&gt;
}}&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The third point is considerable separated from the two previous ones. There are just three entries into this point, two of which are vulnerable to spam, and the third is too open to consider pushing from. This means going without an ÜberCharge is very much unadvisable.&lt;br /&gt;
&lt;br /&gt;
The attacking team can choose one of the three locations to push:&lt;br /&gt;
* '''House''' — This route is unadvisable if the enemy Pyro is alive, for reasons similar to the second point's stairs. A team should not actively hold the house - it's an enclosed space, vulnerable to splash damage; the attackers should go through the house as quickly as possible to avoid getting caught out.&lt;br /&gt;
* '''Choke''' — Although it's quite a ways off from the combo will hold and where the sentry will be, it's probably the best bet for an attacking team. The main objective of the ÜberCharge should be to get down the sentry, which will most likely be placed in the window up top, as it stops any kind of progress. Then, the rest of the team can flood in and maybe swarm the opponent.&lt;br /&gt;
* '''Boiler room''' — The openness of this route will force you to use the ÜberCharge early, and the entrance is even farther away from the defenders than the choke. Not advised.&lt;br /&gt;
&lt;br /&gt;
Suicides are very tough on this point, as there are no good flanking routes. On the contrary, if the Engineer uses the window sentry, he might be vulnerable to Spies, and if the Pyro is with the Engineer, that puts the combo at risk. Any successful attempt on either of them is an immediate cue to push as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
This point is even better than the previous ones to defend, due to a multitude of reasons, some of which were outlined in the Attacking section.&lt;br /&gt;
&lt;br /&gt;
The defenders can hold in two places:&lt;br /&gt;
* '''By the house window''' — The Medic stands with his back to the window, making him impossible to backstab, while the Heavy and the Demoman watch the inside of the house and the boiler room. The better the team coordination is, the stronger this hold becomes. It has one flaw though; the enemy Demoman can shoot grenades over the roof, which can catch the Medic and cause him to die or drop.&lt;br /&gt;
* '''By the stairs''' — This spot requires less coordination, but makes the defenders lose the height advantage. This can be countered by closely watching the house and reacting to enemy ÜberCharges immediately.&lt;br /&gt;
&lt;br /&gt;
There are also two sentry positions:&lt;br /&gt;
* '''In the window''' — As the window overlooks the entirety of the point, it is a very good position, especially with the Wrangler. On the flipside, it causes the Engineer to be separated from the rest of his team, which make him vulnerable to attacking Spies. This can be remedied by devoting the Pyro to spychecking, but it causes him to be less effective, as he has to watch out for both the Engineer and the Sentry.&lt;br /&gt;
* '''By the C sign''' — This sentry doesn't cover a lot of ground, but still stops the attackers from capturing the point. This spot is used by teams who don't want to devote the Pyro to the Engineer.&lt;br /&gt;
&lt;br /&gt;
If the defenders are pushed out to the corner, it is pretty much impossible to defend the third point any longer. The defending team should back up to the last point.&lt;br /&gt;
&lt;br /&gt;
=== Fourth point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (1)&lt;br /&gt;
 | image = Badwater Point D1.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 423px | y1 = 144px&lt;br /&gt;
 | area2 = Flank / Tireside | x2 = 635px | y2 = 157px&lt;br /&gt;
 | area3 = Top | x3 = 662px | y3 = 252px&lt;br /&gt;
 | area4 = Under | x4 = 215px | y4 = 229px&lt;br /&gt;
 | area5 = Map room | x5 = 144px | y5 = 115px&lt;br /&gt;
 | area6 = Bottom | x6 = 487px | y6 = 253px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (2)&lt;br /&gt;
 | image = Badwater Point D2.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 88px | y1 = 182px&lt;br /&gt;
 | area2 = Bottom | x2 = 316px | y2 = 237px&lt;br /&gt;
 | area3 = Stairs | x3 = 505px | y3 = 209px&lt;br /&gt;
 | area4 = Flank / Tireside | x4 = 380px | y4 = 114px&lt;br /&gt;
 | area5 = Top | x5 = 427px | y5 = 152px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The fourth point gives a bit more leeway when trying to push than the previous point. There are a couple of ways of attacking the last point:&lt;br /&gt;
* '''Through choke''' — This push is suitable when the opponent's not holding on the ramp. In that case, you can safely activate the ÜberCharge late, which gives you more time to take down enemy targets. It will however fail if the opponent's holding close.&lt;br /&gt;
* '''Through map room''' — Regardless of the enemy's positioning, this push is perhaps the most preferable one; when the enemy's holding choke close, going through map room will cause them to be separated from the team; when the enemy's closing far back, this push allows to über late without much risk. The only caveat is, most teams will have a player watching the map room, so to execute this push successfully, the attackers will have to go as quickly as possible.&lt;br /&gt;
* '''Through flank, dropping down from top''' — Completely avoids all the enemies, however, if the sentry isn't down, dropping down on it will cause the übered players to fly away, and will essentially render the über useless.&lt;br /&gt;
&lt;br /&gt;
The flank classes can utilise the stairs to try and get a pick in a moment of confusion.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
On defense, teams utilise the following two holds:&lt;br /&gt;
* '''On the ramp''' — This hold is supposed to deny the opponent the choke. The Heavy and the Medic stand on the ramp, by the wall, while the Demoman stays on top of the ramp and fires his explosives, trying to put out as much damage as possible. This hold is very offensive-minded, and should not be performed by teams with worse coordination.&lt;br /&gt;
* '''On the bottom''' — This is a more passive hold, used by lower teams or as a &amp;quot;last stand&amp;quot; of sorts. The combo holds by the sentry gun. In this position the map room push isn't as dangerous, but the team still needs to look out for the combo.&lt;br /&gt;
&lt;br /&gt;
The sentry is usually placed below the platform, due to being able to shoot into the map room from this position.&lt;br /&gt;
&lt;br /&gt;
The Scout or the Soldier usually watch the flank to make sure no attackers slip by.&lt;br /&gt;
&lt;br /&gt;
As on the second point, if the Medic is close to über, and the other team used theirs, you can retreat up the stairs, charge the remaining percentage, and go back down.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|eplmnq3q2M4|text=Heinsight — Badwater (special guest Cygnus) by Moose}}&lt;br /&gt;
* {{YouTube video|fTDAJtZOCoTA|text=Vhalin's Soldier Black Box Guide on Badwater}}&lt;br /&gt;
* [http://www.ugcleague.com/forum/content.php?134-Heinsight-Strategy-Payload-Badwater Heinsight Strategy — Payload Badwater]&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|lDBBN_36Fto|text=Atomsk and Kip analyze a Platinum scrim}}&lt;br /&gt;
* {{YouTube video|qB6VvVYRWJk|text=The Syndicate vs SNSD (EU vs NA) HL Showmatch}}&lt;br /&gt;
* {{YouTube video|BLRZ1qfx6HY|text=Finland vs England Nations Cup Match}}&lt;br /&gt;
* {{YouTube video|caG5brI84d8|text=USA vs Sweden Nations Cup Match}}&lt;br /&gt;
* {{YouTube video|aiVJYZ8e2Cg|text=Finland vs France Nations Cup Match}}&lt;br /&gt;
&lt;br /&gt;
=== Demo Reviews ===&lt;br /&gt;
* {{YouTube video|AZkWqHTlLag|text=UGC Platinum - The Syndicate - Heavy demo review (Polk)}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|mkUBUGaTl7k|text=UGC Platinum - The Syndicate vs. Tangerine - Engineer POV (Dave+)}}&lt;br /&gt;
&lt;br /&gt;
=== STV and POV demos ===&lt;br /&gt;
* [[File:Downloadicon.png]] [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs]&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Payload maps]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Badwater&amp;diff=23871</id>
		<title>Badwater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Badwater&amp;diff=23871"/>
		<updated>2016-02-16T11:36:23Z</updated>

		<summary type="html">&lt;p&gt;Kaneco: /* POVs */  restructured pov section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Badwater Basin&lt;br /&gt;
| image = pl_badwater.png&lt;br /&gt;
| maptype = [[Payload]]&lt;br /&gt;
| currentversion = pl_badwater&lt;br /&gt;
| developer = Valve&lt;br /&gt;
| default = Yes&lt;br /&gt;
| download =&lt;br /&gt;
}}&lt;br /&gt;
'''pl_badwater''' is a single-stage [[Payload]] map created by Valve. It was the second Payload map added to the game and the first single-stage Payload map.&lt;br /&gt;
&lt;br /&gt;
Badwater is a one of the standard [[Payload]] maps played in [[Highlander]], next to [[pl_upward|Upward]].&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Badwater/MapLeagueInclusionTable}}&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
=== First point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The first point&lt;br /&gt;
 | image = Badwater Point A.jpg&lt;br /&gt;
 | area1 = Rocks | x1 = 101px | y1 = 112px&lt;br /&gt;
 | area2 = Cliff | x2 = 394px | y2 = 54px&lt;br /&gt;
 | area3 = Middle | x3 = 266px | y3 = 123px&lt;br /&gt;
 | area4 = Slope | x4 = 168px | y4 = 176px&lt;br /&gt;
 | area5 = Top | x5 = 537px | y5 = 109px&lt;br /&gt;
 | area6 = Tunnel | x6 = 556px | y6 = 286px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The round begins with the usual suicides, while the [[Medic]] waits in spawn with his [[ÜberCharge]]. A particularly important pick on this stage is the defending [[Pyro]], because all the viable push routes can be easily denied by him, due to the airblast's knockback.&lt;br /&gt;
&lt;br /&gt;
The ÜberCharge should be used once the cart is near the exit of the tunnel below the top area; the sentry will be overlooking that area, so taking it down is a priority. A team can decide to push from the following routes:&lt;br /&gt;
* '''The cliff''' — It's not an advisable route if the enemy Pyro is alive, as the ÜberCharged players can be easily airblasted off the ledge, rendering the Über useless. It is however a good idea, if the Pyro is down and the attacking team has a player advantage.&lt;br /&gt;
* '''Middle''' — The route to middle begins similarly to the cliff route, except for dropping down just over the tunnel's entry instead of going straight up to cliff. This route is probably the best choice if the enemy Pyro is not dead, and the ÜberCharge situation is even.&lt;br /&gt;
* '''Slope''' — The slope can be a good way to push this point, but it takes a long time to get to the enemy combo. Moreover, the slope is a huge [[Sniper]] sightline, which could either cause the ÜberCharge to be deployed early enough to be unable to take advantage to it, or the Medic could simply drop to a fully-charged bodyshot or a headshot.&lt;br /&gt;
* '''Tunnel''' — Probably the worst way to go on this point due to the huge height disadvantage.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
As usual on Payload, the defensive team's aim is to hold back the attackers as long as possible, without overcommitting to the defense of the point. Usually, when a team has neither an ÜberCharge, nor a Sentry Gun, it will back up to the next point.&lt;br /&gt;
&lt;br /&gt;
Stopping an enemy push should be easy enough with the Pyro, if the situation is even. It is extremely important for the Pyro to survive, as he can make or break a defense.&lt;br /&gt;
&lt;br /&gt;
The defenders need to watch out so that the cart doesn't reach the Control Point if they are holding in the usual spot up top. Due to that, a team will usually devote a Scout or a Sniper to watch the tunnel area. If the enemy combo decides to use the ÜberCharge inside the tunnel, simply dropping down an übered Heavy-Medic combo should stop the push. &lt;br /&gt;
&lt;br /&gt;
The only escape route on this point is following the railtracks, so the defenders need to make sure to get away early to avoid losing players on the way out, which due to the respawn times being longer on defense, might prevent them from being able to effectively defend the next point.&lt;br /&gt;
&lt;br /&gt;
=== Second point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The second point&lt;br /&gt;
 | image = Badwater Point B.jpg&lt;br /&gt;
 | area1 = Stairs | x1 = 269px | y1 = 71px&lt;br /&gt;
 | area2 = Roof | x2 = 215px | y2 = 127px&lt;br /&gt;
 | area3 = Back stairs | x3 = 97px | y3 = 195px&lt;br /&gt;
 | area4 = Back entrance | x4 = 263px | y4 = 203px&lt;br /&gt;
 | area5 = Flank | x5 = 587px | y5 = 215px&lt;br /&gt;
}}&lt;br /&gt;
Despite the cart moving through the area below the roof, just in front of it, actually no fighting takes place there. The only classes that might be down below during a stalemate are the pushing BLU classes and the RED sniper.&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
Assuming a stalemate situation, an attacking team will seek to build the ÜberCharge while suiciding its players to try to get an advantage until the Medic is around 80%. The nature of this point, including the huge height advantage, renders any kind of push on the cart useless; the attackers are pretty much required to take the roof to advance.&lt;br /&gt;
&lt;br /&gt;
The huge flank area behind the roof might help any bombing players, as they can easily cover the distance via explosive jumping, and it's the only way to attempt a suicide play on the enemy combo. It also holds two medium healthpacks, one in the room in the back and one in the corner of the fence.&lt;br /&gt;
&lt;br /&gt;
There are two viable pushing routes on this point:&lt;br /&gt;
* '''Stairs''' — The viability of this push depends mainly on whether or not the Pyro is alive. Due to the fact that this route leads through a very narrow entrance, it is very easy to be stopped from entering the roof. Advised only when pushing with momentum.&lt;br /&gt;
* '''Back stairs''' — This way requires going through the back entrance to the back stairs and walking up. The Demoman can stay on the bottom on the stairs and simply fire his explosives, while the Pyro and the Heavy advance with the Medic. If the back stairs aren't watched by the defenders, it makes for a very good push. It is pretty much the best available choice.&lt;br /&gt;
&lt;br /&gt;
If the enemy team lost a lot of players on the first point, it is a good idea to push up the combo to the first RED spawn door and basically spawn camp the enemy, forcing them to take the longer route and lose the second point without contest.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
Acquiring the roof is crucial to attempting any kind of defense. If your team cannot get on the roof in time, it's simply wiser to attempt a third point defense instead. The sentry should be positioned on the ledge of the roof, to deny all players trying to push the cart.&lt;br /&gt;
&lt;br /&gt;
Once again, it is very key for the Pyro to stay up at all times, as he excels while he has a height advantage over the attacking combo. Another important aspect of this point is making sure the flank area is being watched at all times, as the attackers might attempt to kill the Medic by bombing.&lt;br /&gt;
&lt;br /&gt;
If the enemy team used their ÜberCharge, and the defending Medic is on about 85-90%, he can retreat through the back stairs and then towards the cart, just to double-back and go up again when the enemy über fades, cleaning up all the attackers and perhaps reacquiring the roof.&lt;br /&gt;
&lt;br /&gt;
=== Third point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, defenders' perspective&lt;br /&gt;
 | image = Badwater Point C1.jpg&lt;br /&gt;
 | area1 = House | x1 = 162px | y1 = 140px&lt;br /&gt;
 | area2 = Choke | x2 = 348px | y2 = 281px&lt;br /&gt;
 | area3 = Boiler room | x3 = 592px | y3 = 130px&lt;br /&gt;
 | area4 = Top | x4 = 751px | y4 = 216px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The third point, attackers' perspective&lt;br /&gt;
 | image = Badwater Point C2.jpg&lt;br /&gt;
 | area1 = Top | x1 = 183px | y1 = 240px&lt;br /&gt;
 | area2 = Window | x2 = 476px | y2 = 83px&lt;br /&gt;
 | area3 = C sign | x3 = 378px | y3 = 190px&lt;br /&gt;
 | area4 = Corner | x4 = 600px | y4 = 193px&lt;br /&gt;
}}&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The third point is considerable separated from the two previous ones. There are just three entries into this point, two of which are vulnerable to spam, and the third is too open to consider pushing from. This means going without an ÜberCharge is very much unadvisable.&lt;br /&gt;
&lt;br /&gt;
The attacking team can choose one of the three locations to push:&lt;br /&gt;
* '''House''' — This route is unadvisable if the enemy Pyro is alive, for reasons similar to the second point's stairs. A team should not actively hold the house - it's an enclosed space, vulnerable to splash damage; the attackers should go through the house as quickly as possible to avoid getting caught out.&lt;br /&gt;
* '''Choke''' — Although it's quite a ways off from the combo will hold and where the sentry will be, it's probably the best bet for an attacking team. The main objective of the ÜberCharge should be to get down the sentry, which will most likely be placed in the window up top, as it stops any kind of progress. Then, the rest of the team can flood in and maybe swarm the opponent.&lt;br /&gt;
* '''Boiler room''' — The openness of this route will force you to use the ÜberCharge early, and the entrance is even farther away from the defenders than the choke. Not advised.&lt;br /&gt;
&lt;br /&gt;
Suicides are very tough on this point, as there are no good flanking routes. On the contrary, if the Engineer uses the window sentry, he might be vulnerable to Spies, and if the Pyro is with the Engineer, that puts the combo at risk. Any successful attempt on either of them is an immediate cue to push as soon as possible.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
This point is even better than the previous ones to defend, due to a multitude of reasons, some of which were outlined in the Attacking section.&lt;br /&gt;
&lt;br /&gt;
The defenders can hold in two places:&lt;br /&gt;
* '''By the house window''' — The Medic stands with his back to the window, making him impossible to backstab, while the Heavy and the Demoman watch the inside of the house and the boiler room. The better the team coordination is, the stronger this hold becomes. It has one flaw though; the enemy Demoman can shoot grenades over the roof, which can catch the Medic and cause him to die or drop.&lt;br /&gt;
* '''By the stairs''' — This spot requires less coordination, but makes the defenders lose the height advantage. This can be countered by closely watching the house and reacting to enemy ÜberCharges immediately.&lt;br /&gt;
&lt;br /&gt;
There are also two sentry positions:&lt;br /&gt;
* '''In the window''' — As the window overlooks the entirety of the point, it is a very good position, especially with the Wrangler. On the flipside, it causes the Engineer to be separated from the rest of his team, which make him vulnerable to attacking Spies. This can be remedied by devoting the Pyro to spychecking, but it causes him to be less effective, as he has to watch out for both the Engineer and the Sentry.&lt;br /&gt;
* '''By the C sign''' — This sentry doesn't cover a lot of ground, but still stops the attackers from capturing the point. This spot is used by teams who don't want to devote the Pyro to the Engineer.&lt;br /&gt;
&lt;br /&gt;
If the defenders are pushed out to the corner, it is pretty much impossible to defend the third point any longer. The defending team should back up to the last point.&lt;br /&gt;
&lt;br /&gt;
=== Fourth point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (1)&lt;br /&gt;
 | image = Badwater Point D1.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 423px | y1 = 144px&lt;br /&gt;
 | area2 = Flank / Tireside | x2 = 635px | y2 = 157px&lt;br /&gt;
 | area3 = Top | x3 = 662px | y3 = 252px&lt;br /&gt;
 | area4 = Under | x4 = 215px | y4 = 229px&lt;br /&gt;
 | area5 = Map room | x5 = 144px | y5 = 115px&lt;br /&gt;
 | area6 = Bottom | x6 = 487px | y6 = 253px&lt;br /&gt;
}}&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Badwater Basin — The fourth point (2)&lt;br /&gt;
 | image = Badwater Point D2.jpg&lt;br /&gt;
 | area1 = Ramp | x1 = 88px | y1 = 182px&lt;br /&gt;
 | area2 = Bottom | x2 = 316px | y2 = 237px&lt;br /&gt;
 | area3 = Stairs | x3 = 505px | y3 = 209px&lt;br /&gt;
 | area4 = Flank / Tireside | x4 = 380px | y4 = 114px&lt;br /&gt;
 | area5 = Top | x5 = 427px | y5 = 152px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==== Attacking ====&lt;br /&gt;
The fourth point gives a bit more leeway when trying to push than the previous point. There are a couple of ways of attacking the last point:&lt;br /&gt;
* '''Through choke''' — This push is suitable when the opponent's not holding on the ramp. In that case, you can safely activate the ÜberCharge late, which gives you more time to take down enemy targets. It will however fail if the opponent's holding close.&lt;br /&gt;
* '''Through map room''' — Regardless of the enemy's positioning, this push is perhaps the most preferable one; when the enemy's holding choke close, going through map room will cause them to be separated from the team; when the enemy's closing far back, this push allows to über late without much risk. The only caveat is, most teams will have a player watching the map room, so to execute this push successfully, the attackers will have to go as quickly as possible.&lt;br /&gt;
* '''Through flank, dropping down from top''' — Completely avoids all the enemies, however, if the sentry isn't down, dropping down on it will cause the übered players to fly away, and will essentially render the über useless.&lt;br /&gt;
&lt;br /&gt;
The flank classes can utilise the stairs to try and get a pick in a moment of confusion.&lt;br /&gt;
&lt;br /&gt;
==== Defending ====&lt;br /&gt;
On defense, teams utilise the following two holds:&lt;br /&gt;
* '''On the ramp''' — This hold is supposed to deny the opponent the choke. The Heavy and the Medic stand on the ramp, by the wall, while the Demoman stays on top of the ramp and fires his explosives, trying to put out as much damage as possible. This hold is very offensive-minded, and should not be performed by teams with worse coordination.&lt;br /&gt;
* '''On the bottom''' — This is a more passive hold, used by lower teams or as a &amp;quot;last stand&amp;quot; of sorts. The combo holds by the sentry gun. In this position the map room push isn't as dangerous, but the team still needs to look out for the combo.&lt;br /&gt;
&lt;br /&gt;
The sentry is usually placed below the platform, due to being able to shoot into the map room from this position.&lt;br /&gt;
&lt;br /&gt;
The Scout or the Soldier usually watch the flank to make sure no attackers slip by.&lt;br /&gt;
&lt;br /&gt;
As on the second point, if the Medic is close to über, and the other team used theirs, you can retreat up the stairs, charge the remaining percentage, and go back down.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== General Guides ===&lt;br /&gt;
* {{YouTube video|eplmnq3q2M4|text=Heinsight — Badwater (special guest Cygnus) by Moose}}&lt;br /&gt;
* {{YouTube video|fTDAJtZOCoTA|text=Vhalin's Soldier Black Box Guide on Badwater}}&lt;br /&gt;
* [http://www.ugcleague.com/forum/content.php?134-Heinsight-Strategy-Payload-Badwater Heinsight Strategy — Payload Badwater]&lt;br /&gt;
&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
* {{YouTube video|lDBBN_36Fto|text=Atomsk and Kip analyze a Platinum scrim}}&lt;br /&gt;
* {{YouTube video|qB6VvVYRWJk|text=The Syndicate vs SNSD (EU vs NA) HL Showmatch}}&lt;br /&gt;
* {{YouTube video|BLRZ1qfx6HY|text=Finland vs England Nations Cup Match}}&lt;br /&gt;
* {{YouTube video|caG5brI84d8|text=USA vs Sweden Nations Cup Match}}&lt;br /&gt;
* {{YouTube video|aiVJYZ8e2Cg|text=Finland vs France Nations Cup Match}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
* {{YouTube video|mkUBUGaTl7k|text=UGC Platinum - The Syndicate vs. Tangerine - Engineer POV (Dave+)}}&lt;br /&gt;
&lt;br /&gt;
=== STV and POV demos ===&lt;br /&gt;
* [[File:Downloadicon.png]] [https://dl.dropboxusercontent.com/u/8082269/The%20Syndicate/STV-tsvburma-pl_badwater.zip STV demo of -ts- vs mTs in UGC Platinum playoffs]&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Payload maps]]&lt;/div&gt;</summary>
		<author><name>Kaneco</name></author>
		
	</entry>
</feed>