<?xml version="1.0"?>
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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JuiceForyou</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JuiceForyou"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/JuiceForyou"/>
	<updated>2026-05-05T08:15:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Shade&amp;diff=61068</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shade&amp;diff=61068"/>
		<updated>2020-02-11T01:54:38Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: changed outdated steam profile url&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{rewrite}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=shade&lt;br /&gt;
|image=shadei55.jpg&lt;br /&gt;
|caption=Shade competing at [[Insomnia55]].&lt;br /&gt;
|name=Dante F. &amp;lt;!-- Player has requested that they do not have their full last name displayed here, please respect that choice --&amp;gt;&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date=&lt;br /&gt;
|country=United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2009 - ''Present''&lt;br /&gt;
|team2=&lt;br /&gt;
|role=Medic&lt;br /&gt;
|role2=Soldier&lt;br /&gt;
|format=6s&lt;br /&gt;
|sponsor=&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|tftv=shade&lt;br /&gt;
|esea=465338&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|site=froyotech.tv&lt;br /&gt;
|steam=76561197985825892&lt;br /&gt;
|twitch=shade&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=shadetf2&lt;br /&gt;
|twitter=shadetf2&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
|1stplace={{LeagueIconSmall|esea|link=ESEA-I Season 11}} &lt;br /&gt;
|2ndplace={{LeagueIconSmall|esea|link=ESEA-O Season 9}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Zowie Invitational}} &lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|team_history=&lt;br /&gt;
{{TH|2012 - 2012 | Leviathan Gaming }}&lt;br /&gt;
{{TH|2012 - 2013 | High Rollers Gaming}}&lt;br /&gt;
{{TH|2013 - 2014 | iT}}&lt;br /&gt;
{{TH|2014 - 2016 | froyotech}}&lt;br /&gt;
{{TH|2016 - 2016 | FROYO BLACK}}&lt;br /&gt;
{{TH|2016 - 2016 | froyotech}}&lt;br /&gt;
{{TH|2017 - 2018 | froyotech}}&lt;br /&gt;
{{TH|2018 - present | FROYO BLACK}}&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dante '''&amp;quot;shade&amp;quot;''' F. is a competitive TF2 player who played [[Medic]] for various invite TF2 Teams. Shade has been widely regarded as one of the best medics in the history of Team Fortress 2, and has been mostly playing with [[b4nny]] for all of his TF2 career.  Shade's most notable performances as Medic were for teams such as [[High Rollers Gaming]] and [[froyotech]], which hardly ever lost a season of [[ESEA-I]]. His ability to 'milk' ubers and shoot crossbows with stunning accuracy and consistency vastly changed his team's performance overall.&lt;br /&gt;
&lt;br /&gt;
==Team History==&lt;br /&gt;
===Beybladers===&lt;br /&gt;
Shade's known TF2 career started on an ancient team that competed in ESEA-O ''The Beyblayders''. Shade played [[Roaming Soldier]] for the team and brought great success to their first season of ESEA-O. The team ended the regular season (12-4-0), and placed 2nd in playoffs. The team outplayed other names such as [[xensity]], [[Vector Gaming]], and [[High Rollers Gaming]] (not to be confused with the ESEA-I and [[i49]] competitors of the same name).&lt;br /&gt;
&lt;br /&gt;
===[[Don't Trip]]; The “tyrone” Teams===&lt;br /&gt;
Shade took a short break from competing in ESEA, and was later picked up as [[Medic]] by upcoming [[ESEA-I (Invite)]] team ''[[Don’t Trip]]'', or most commonly known as ''[[Leviathan Gaming]]''. Shade played the first match for Don’t Trip in the second week, and scored 4-0 against Mighty Ducks, a team consisting of both invite legends [[seanbud]] and [[Decimate]]. By the end of the season, [[Don’t Trip]] placed first in [[ESEA-I (Invite)]] playoffs, and finished the regular season (12-4-0). The team’s tight cohesion in the combo of [[b4nny]], [[tyrone]], and shade, became a key factor in their success, and one of the most powerful combos of their time. In [[Insomnia46]], both [[Classic Mixup]] and Leviathan Gaming asserted their dominance against the European teams. The team took on many different sponsorships, such as Quantic Gaming, Leviathan Gaming, and iT. The team also went through numerous flank classes, from [[blaze]] on [[Scout]] to [[Dave_AC]] on [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===[[High Rollers Gaming]]; The “[[b4nny]]” Teams===&lt;br /&gt;
After [[ESEA-I Season 12|ESEA Season 12]], b4nny, shade, and [[cyzer]] left the team, forming [[bp]], signed by their sponsor, ''[[High Rollers Gaming]]''. They cherry-picked the best talent they could find, picking up [[Tagg]] from The Chess Club and [[Shrugger]] from [[Pinball Wizards]], as well as [[lansky]] from [[GOIN HEAVY]]. The team went 16-0 in the regular season before being noticed by High Rollers Gaming and getting sponsored by them for LAN. The team was completely dominant, except in [[i49]]. The team lost against the only European teams, [[broder]] and [[Epsilon E-Sports]]. Shortly after iT took up sponsorship for this team, Shade was unable to commit to a team and left. After various roster changes, iT went undefeated in the regular season, however they took second in one of the closest ESEA finals against [[Classic Mixup]].&lt;br /&gt;
&lt;br /&gt;
===[[froyotech]]===&lt;br /&gt;
With the return of shade in [[ESEA-I Season 16]], along with [[b4nny]], the two created a new team under the name of [[froyotech]]. The two picked up [[clockwork]] and [[Ruwin]] on [[Scout]], [[blaze]] on [[Soldier]], and [[dummy]] on [[Demoman]]. Before the season started, [[Ruwin]] was cut, [[b4nny]] was put on [[Scout]], and the former pocket of [[High Rollers Gaming]], [[lansky]], became the last addition to the new team. The players asserted their dominance throughout ESEA-I Seasons 16 to 19, winning every final they faced. Besides winning ESEA-I titles, shade also went with the team to [[Insomnia55]], claiming first place. In [[ESEA-I Season 20]] playoffs, the team experienced issues between each other and were eliminated after losing a best of three against [[Ascent]] and [[Team Solo Uber]]. Shortly after this, the team decided to part ways and disband. After the disbandment, [[b4nny]] would remain along with the rest of [[Strawberry Mangoes]], and shade would play with the one season team [[FROYO BLACK]]. Shade would separate from the [[froyotech]] name until [[ESEA-I Season 23]], although ringing for the team on various occasions. Such as during [[ESEA-I Season 21]] in a match against [[Street Hoops eSports]], when shade replaced [[b4nny]] temporarily on [[Soldier]]. When shade did return, it was short-lived. Although the team did finish 1st in the season and win the ESEA-I final against [[EVL Gaming]], shade showed much interest in the game ''Paladins.'' His interest in the game fully came alive when he decided to leave [[froyotech]] once again, leaving [[Nursey]] to take his place. After leaving the team, shade would still pug, but as of early 2017, he does not seem to have the desire to find another team. Although, his absence on [[froyotech]]'s lineup had been described as only a break, by the team's leader: [[b4nny]].&lt;br /&gt;
&lt;br /&gt;
===[[FROYO BLACK]]===&lt;br /&gt;
In hope of taking first place, shade formed a team full of high experience, FROYO BLACK. The team was based off the core of [[froyotech]] and [[High Rollers Gaming]], bringing in [[clockwork]], [[taggerung]], and [[cyzer]]. Although rumors had hinted on the possibility of a pickup of [[lansky]] and [[duwatna]], the team decided to pick up [[bl4nk]] and [[Hassassin]], two high level invite players to complete their roster. The team competed in [[ESEA-I Season 22]], where the group would finish 3rd. Shade would then leave the team to rejoin [[froyotech]], replacing [[phorofor]].&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Shade streams TF2 along with other team-based shooters frequently. Check out his stream at [https://twitch.tv/shade twitch.tv/shade]&lt;br /&gt;
*Shade has achieved first place in every [[ESEA-I (Invite)]] Lan he has participated in since [[ESEA-I Season 13]].&lt;br /&gt;
*Shade is one of the few competitive players who still use the default hud, including its renounced red damage markers&lt;br /&gt;
*[[Street Hoops eSports]]' star [[Scout]], alec, describes shade's [[Soldier]] play as &amp;quot;crisp&amp;quot;, and comparable to b4nny's.&lt;br /&gt;
&lt;br /&gt;
== Fragvideos ==&lt;br /&gt;
* {{ExternalMediaLink  |date=2015-08-26 |link=https://youtu.be/3cjteI03KRc|title=Shade Legacy |by={{Player link|dk|Beater}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Servers&amp;diff=60973</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Servers&amp;diff=60973"/>
		<updated>2019-12-21T01:48:57Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: south american servers has been removed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Booking a Server ==&lt;br /&gt;
&lt;br /&gt;
Booking a server is a relatively simple process for the most part. Below are some server providers thought to be the best for their respectful regions.&lt;br /&gt;
&lt;br /&gt;
=== ozfortress ===&lt;br /&gt;
&amp;lt;b&amp;gt;Location: Oceania&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://ozfortress.com/showthread.php?p=576721 ozfortress Server Booking]&lt;br /&gt;
&lt;br /&gt;
To book and connect to a server, follow the steps below&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Click the link to go to the ozfortress Discord&lt;br /&gt;
# in the #bookings channel, type /book&lt;br /&gt;
# Server details for a 3 hour server hire will be sent to you privately in the form of 'connect ******; password ******; rcon_password ******'.&lt;br /&gt;
# Give the players you wish to connect to the server the line 'connect ******; password ******'. Do not give anyone the line 'rcon_password ******'.&lt;br /&gt;
# To connect to the server, open the console in TF2 (Default Key: `) and copy and paste the line 'connect ******; password ******' without the apostrophes, and with your servers details.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== serveme.tf ===&lt;br /&gt;
[http://serveme.tf serveme Europe]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://na.serveme.tf serveme North America]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://sea.serveme.tf serveme Asia] &amp;lt;br /&amp;gt;&lt;br /&gt;
serveme.tf allows anyone to reserve servers for free. The servers are hosted by various organisations in various regions of Europe, North America and South East Asia.&lt;br /&gt;
&lt;br /&gt;
=== UGC Gameservers ===&lt;br /&gt;
&amp;lt;b&amp;gt;Locations: North America, Europe, Japan, Australia&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.gameservers.com/ugcleague/ UGC Free Game Servers]&amp;lt;br&amp;gt;&lt;br /&gt;
Reservations limited to one per 24 hour period.&lt;br /&gt;
&lt;br /&gt;
Follow the steps below&lt;br /&gt;
# Click &amp;quot;Claim now&amp;quot; on the server you want.&lt;br /&gt;
# Enter the captcha, your email, and the time you want for the server.&lt;br /&gt;
# Check your email for a link to the server details.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server Plugins ==&lt;br /&gt;
&lt;br /&gt;
Below are a list of server plugins that can be considered useful to running a server.&lt;br /&gt;
&lt;br /&gt;
'''[http://sizzlingstats.com SizzlingStats]''' by SizzlingCalamari and Technosex&amp;lt;br /&amp;gt;&lt;br /&gt;
A serverplugin/website combo which records and automatically uploads competitive game stats and SourceTV demos to [http://sizzlingstats.com sizzlingstats.com]. Allows players to view stats ingame through the motd window by typing .ss in chat.&lt;br /&gt;
&lt;br /&gt;
'''[http://tftrue.redline-utilities.net TFTrue]''' by AnAkIn&amp;lt;br /&amp;gt;&lt;br /&gt;
Provides a massive amount of features which can replace the following plugins and make them redundant:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Match Recorder&amp;lt;br /&amp;gt;&lt;br /&gt;
* Supplemental Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
* RestoreScore&amp;lt;br /&amp;gt;&lt;br /&gt;
* WaitForSTV&amp;lt;br /&amp;gt;&lt;br /&gt;
* MedicStats&amp;lt;br /&amp;gt;&lt;br /&gt;
* LogsTF&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://www.sourcemm.net Metamod: Source]'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Used as a base to run Sourcemod&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://www.sourcemod.net Sourcemod]'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:'' [http://www.sourcemm.net Metamod: Source]&amp;lt;br /&amp;gt;&lt;br /&gt;
Used to administrate servers and a platform for server plugins&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://github.com/Langeh/SOAP-TF2DM%5DSOAP%20DM SOAP DM]''' by [[Lange]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Also known as Sick Of Annoying Pubs Deathmatch. Provides pregame deathmatch. Can also be used for a permanent deathmatch server. [https://code.google.com/p/soap-tf2dm/wiki/CVars Click for list of CVars]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://github.com/Langeh/MGEMod MGEMod]''' by Lange&amp;lt;br /&amp;gt;&lt;br /&gt;
Also know as My Gaming Edge Mod. [[MGEMod|Click for commands, CVars and more information]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://etf2l.org/forum/customise/topic-25602 fDivs]''' by Fantasy&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:'' [http://forums.alliedmods.net/showthread.php?t=67640 Socket] by sfPlayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds /div command to show player's division on ETF2L. [http://etf2l.org/forum/customise/topic-25602 Click for list of CVars and commands]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://github.com/qpingu/tf2.pug.na-game-server/blob/master/addons/sourcemod/plugins/supstats.smx Supplemental Stats]''' ''(click raw to download)''&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds damage and heals to logs&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/supstats2.zip SupStats2]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
In addition to all features from Supplemental Stats, this also logs airshots, headshots, accuracy and more&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/medicstats.zip MedicStats]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds additional medic stats to logs, including buffed heals and time to build uber&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/logstf.zip LogsTF]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:'' Either [http://forums.alliedmods.net/showthread.php?t=152216 cURL] by raydan, or [https://forums.alliedmods.net/showthread.php?t=170630 SteamTools] by asherkin&amp;lt;br /&amp;gt;&lt;br /&gt;
Uploads logs automatically to logs.tf and display in game with !log or .ss&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/afk.zip AFK]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
It displays a message on your screen if someone on your team is AFK in the warmup period&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/waitforstv.zip WaitForSTV]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Delays map change by 90 seconds so SourceTV spectators don't miss the last part of the map&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/restorescore.zip RestoreScore]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Restores player's score to the scoreboard after reconnecting to the server&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/recordstv.zip RecordSTV]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Records SourceTV match demos with a custom path and filename&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=92716 MatchRecorder]''' by carbon&amp;lt;br /&amp;gt;&lt;br /&gt;
Starts recording SourceTV demos when both teams have readied up&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=171450 tWhitelistUpdater]''' by Thrawn&amp;lt;br /&amp;gt;&lt;br /&gt;
Automatically updates ETF2L whitelists&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=187199 tDetailWinPanel]''' by Thrawn&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds damage, kills, healing and lifetime for both teams to the win panel&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=181617 tRealPing]''' by Thrawn&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:''[https://forums.alliedmods.net/showthread.php?t=148387 SMLIB] by berni&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays player's actual ping on scoreboard&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://forums.alliedmods.net/showthread.php?t=169095 Updater]''' by GoD-Tony&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:''[http://forums.alliedmods.net/showthread.php?t=152216 cURL] by raydan and [http://forums.alliedmods.net/showthread.php?t=67640 Socket] by sfPlayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Automatically updates F2's plugins and tWhitelistUpdater&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Callout&amp;diff=59022</id>
		<title>Callout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Callout&amp;diff=59022"/>
		<updated>2019-04-04T08:15:53Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: new page for callouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
[[Callout]] is a form of communication via voice chat or team chat. &lt;br /&gt;
&lt;br /&gt;
A callout is very important on most competitive games since it gives your team information which can be used for '''predicting,'''&lt;br /&gt;
'''health and current situation of the game.''' &lt;br /&gt;
&lt;br /&gt;
knowing what's going to happen next can prevent misplay, [[medic]] drops, wipeout and many more that can prevent your team from losing the game.&lt;br /&gt;
&lt;br /&gt;
==Callouts==&lt;br /&gt;
===Game Callouts===&lt;br /&gt;
&lt;br /&gt;
are the most common and easiest things to familiarize like '''objective''', '''how players are alive''', what's the percentage of our uber?''' and many more.&lt;br /&gt;
&lt;br /&gt;
knowing what's happening in the game and communicating it to your team can give your team huge advantage than a team that's&lt;br /&gt;
just clueless of what's happening and just doing pushes and holding choke.&lt;br /&gt;
&lt;br /&gt;
===Position Callouts===&lt;br /&gt;
&lt;br /&gt;
are effective for calling out where your enemy is or where your team is.&lt;br /&gt;
&lt;br /&gt;
'''Team'''&lt;br /&gt;
&lt;br /&gt;
knowing your team's position can make your [[medic]]'s job easier, good positioning, bombing, flanks and pushes hard for your enemy.&lt;br /&gt;
&lt;br /&gt;
'''Enemy'''&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=59021</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=59021"/>
		<updated>2019-04-04T04:42:04Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Healing Order */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
You don't really do much stuff on rollout but crouch (to make medic beam [[Demoman]] faster) and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
You don't really do much on freeze time. [[Roamer]] makes their first jump when [[Medic]] is done healing Demo.&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
&lt;br /&gt;
Wait for medic to beam you to 260 first before your first jump then 260 again for second jump.&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
[[Medic]] is the main fundamental in Rollout failing or succeeding and judge the whole game.&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=hd0qIp1zF9U '''Medic Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=8IR4Am6vR6k '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts2''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=d0jCHAw3gPQ '''Pocket Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive], [http://tf2.gamebanana.com/maps/170038 TR Rollout] and [http://rollout.tf/ Rollout.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=59020</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=59020"/>
		<updated>2019-04-04T04:41:39Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Added demo rollout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
You don't really do much stuff on rollout but crouch (to make medic beam [[Demoman]] faster) and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
You don't really do much on freeze time. [[Roamer]] makes their first jump when [[Medic]] is done healing Demo.&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
&lt;br /&gt;
Wait for medic to beam you to 260 first before your first jump then 260 again for second jump.&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
[[Medic]] is the main fundamental in [Rollout]]s failing or succeeding and judge the whole game.&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=hd0qIp1zF9U '''Medic Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=8IR4Am6vR6k '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts2''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=d0jCHAw3gPQ '''Pocket Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive], [http://tf2.gamebanana.com/maps/170038 TR Rollout] and [http://rollout.tf/ Rollout.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59019</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59019"/>
		<updated>2019-04-04T04:38:27Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: correcting grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voice line &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we may use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
being able to fake Übercharge confuses the other team and even intimidate them to force back out or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
&lt;br /&gt;
good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59016</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59016"/>
		<updated>2019-04-03T13:59:02Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Faking Über */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to or hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voice line &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we may use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
being able to fake Übercharge confuses the other team and even intimidate them to force back out or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
&lt;br /&gt;
good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59015</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59015"/>
		<updated>2019-04-03T13:58:52Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Faking Über */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to or hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voice line &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we may use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
being able to fake Übercharge confuses the other team and even intimidate them to force back out or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59014</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59014"/>
		<updated>2019-04-03T13:58:36Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Faking Über */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to or hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voice line &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we may use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
being able to fake Übercharge confuses the other team and even intimidate them to force back out or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
&lt;br /&gt;
Note*: Good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59013</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59013"/>
		<updated>2019-04-03T13:57:15Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Faking Über */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to or hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voice line &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we may use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
Being able to fake Übercharge confuses the other team and even intimidate them to force back out or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
&lt;br /&gt;
Note*: Good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59012</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59012"/>
		<updated>2019-04-03T13:57:00Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Faking Über */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to or hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voice line &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we may use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
Being able to fake [Übercharge] confuses the other team and even intimidate them to force back out or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
&lt;br /&gt;
Note*: Good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59011</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59011"/>
		<updated>2019-04-03T13:54:53Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: grammar*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to or hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voice line &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we may use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
Being able to fake [Über] confuses the other team and even intimidate them to force back out or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
&lt;br /&gt;
Note*: Good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Uber_Masking&amp;diff=59010</id>
		<title>Uber Masking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Uber_Masking&amp;diff=59010"/>
		<updated>2019-04-03T13:53:40Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: New page about Uber Masking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In all competitive formats which involve a [[Medic]], the gameplay focuses on the Medics' '''ÜberCharge'''. The outcome of the game is often decided on the difference of the Medics' Über percentages.&lt;br /&gt;
&lt;br /&gt;
== What is [[ÜberCharge]] Masking? ==&lt;br /&gt;
An [[ÜberCharge]] Masking involves hiding your uber.&lt;br /&gt;
&lt;br /&gt;
being able to or hide your Über gives your team advantage to make unexpected pushes and surprising the other team.&lt;br /&gt;
&lt;br /&gt;
=== Hiding Über ===&lt;br /&gt;
When [[ÜberCharge]] reaches 100%, The [[Medic]] will always use the voiceline &amp;quot;UBERCHARGE READY!&amp;quot;, to hide this we use any voice menu commands to override that.&lt;br /&gt;
&lt;br /&gt;
=== Faking Über ===&lt;br /&gt;
'''Advantage'''&lt;br /&gt;
&lt;br /&gt;
Being able to fake [Über] confuses the other team and even intimidate them to backout or to risk.&lt;br /&gt;
&lt;br /&gt;
'''Disadvantage'''&lt;br /&gt;
&lt;br /&gt;
Note*: Good teams will keep track of ubers, so it's pointless to fake uber.&lt;br /&gt;
&lt;br /&gt;
==Binds and Scripts==&lt;br /&gt;
&lt;br /&gt;
// Fake Uber&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse4&amp;quot; &amp;quot;voicemenu 1 7; say_team FAKE UBER&amp;quot;&lt;br /&gt;
&lt;br /&gt;
// Random Voice&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;randomvoice&amp;quot; &amp;quot;random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random1&amp;quot; &amp;quot;voicemenu 2 1;alias randomvoice random2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random2&amp;quot; &amp;quot;voicemenu 2 2;alias randomvoice random3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random3&amp;quot; &amp;quot;voicemenu 2 3;alias randomvoice random4&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random4&amp;quot; &amp;quot;voicemenu 2 4;alias randomvoice random5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random5&amp;quot; &amp;quot;voicemenu 2 5;alias randomvoice random6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random6&amp;quot; &amp;quot;voicemenu 2 6;alias randomvoice random7&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;random7&amp;quot; &amp;quot;voicemenu 2 7;alias randomvoice random1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
bind f &amp;quot;randomvoice&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Voice shortcuts&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;kp_ins&amp;quot; &amp;quot;voicemenu 2 5&amp;quot; //Negative&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;mouse5&amp;quot; &amp;quot;voicemenu 1 0&amp;quot; //Incoming!&lt;br /&gt;
&lt;br /&gt;
bind &amp;quot;x&amp;quot; &amp;quot;voicemenu 2 2;timeleft&amp;quot; //Cheers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
// Uber and notification&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;+uber&amp;quot; &amp;quot;weapontwo;dropitem;;randomvoice;+attack2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
alias &amp;quot;-uber&amp;quot; &amp;quot;randomvoice;-attack2;say_team UBERED&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Tutorials==&lt;br /&gt;
[https://www.youtube.com/watch?v=78inJ5Kd9Y4 &amp;quot;Masking Uber&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=9S7CliHiMVY &amp;quot;Uber tracking&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
=== References ===&lt;br /&gt;
&lt;br /&gt;
[http://comp.tf/wiki/%C3%9CberCharge#Advantages_and_Disadvantages &amp;quot;ÜberCharge&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/truetf2/comments/zy8de/questions_about_masking_and_faking_uber_charge/ &amp;quot;Questions about masking and faking uber.&amp;quot;]&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=PURE&amp;diff=59009</id>
		<title>PURE</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=PURE&amp;diff=59009"/>
		<updated>2019-04-03T06:43:52Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: new page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{League infobox&lt;br /&gt;
| shortname = PURE&lt;br /&gt;
| image = PURE.jpg&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = PURE:Servers&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| area = Asia&lt;br /&gt;
| current =&lt;br /&gt;
| sponsor = https://viewqwest.com/&lt;br /&gt;
| steamgroup = https://steamcommunity.com/groups/pure_servers&lt;br /&gt;
| website = https://www.pureservers.co/&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=59008</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=59008"/>
		<updated>2019-04-03T06:40:07Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Changed main class logo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=Overview |link1={{PAGENAME}}&lt;br /&gt;
|name2=Results |link2={{PAGENAME}}/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=b4nny&lt;br /&gt;
|image=b4nny at ESA17.jpg &lt;br /&gt;
|caption=b4nny competing at [[Esports Arena Rewind 2017]].&lt;br /&gt;
|name=Grant Vincent&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= {{birth_date_and_age|1993|07|28}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2009 - ''Present''&lt;br /&gt;
|team=froyotech&lt;br /&gt;
|role=Scout&lt;br /&gt;
|role2=Pocket&lt;br /&gt;
|format=6s&lt;br /&gt;
|sponsor=[https://marketplace.tf/ MarketPlace.TF]&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|tftv=b4nny&lt;br /&gt;
|esea=361802&lt;br /&gt;
|etf2l=20834&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|site=&lt;br /&gt;
|steam=76561197970669109&lt;br /&gt;
|twitch=b4nny&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=gavinc27&lt;br /&gt;
|twitter=4g_b4nny&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
|1stplace={{LeagueIconSmall|esea|link=ESEA-I Season 7}} {{LeagueIconSmall|esea|link=ESEA-I Season 9}} {{LeagueIconSmall|esea|link=ESEA-I Season 11}} {{LeagueIconSmall|esea|link=ESEA-I Season 26}}&lt;br /&gt;
|2ndplace={{LeagueIconSmall|esea|link=ESEA-I Season 8}} {{LeagueIconSmall|esea|link=ESEA-I Season 10}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Zowie Invitational}}&lt;br /&gt;
|etf2lawards=&lt;br /&gt;
|team_history= &lt;br /&gt;
{{TH|2010 - 2011 | eMazing Gaming }}&lt;br /&gt;
{{TH|2011 - 2011 | Quantic Gaming }}&lt;br /&gt;
{{TH|2012 - 2012 | Leviathan Gaming }}&lt;br /&gt;
{{TH|2012 - 2013 | High Rollers Gaming}}&lt;br /&gt;
{{TH|2013 - 2014 | iT}}&lt;br /&gt;
{{TH|2017 - 2017 |SVIFT}}&lt;br /&gt;
{{TH|2014 - Present | froyotech}}&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money= {{PM|2009|$70.00}} {{PM|2010|$583.33}} {{PM|2012|$263.61}} {{PM|2013|$1,220.74}} {{PM|2014|$3,419.20}} {{PM|2015|$1,654.65}} {{PM|2016|$3,233.24}} {{PM|2017|$1,643.33}} 	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grant '''&amp;quot;b4nny&amp;quot;''' Vincent is an American player currently playing [[Scout]] for [[froyotech]]. He is well known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]], and [[High Rollers Gaming]] as well as [[Scout]] for [[iT]]. He is widely recognized as one of the greatest Demoman players ever, and is also a top Scout and Soldier main. His ability to play all classes in [[6v6]] at an [[ESEA-Invite]] level has led to him often being regarded as the best player in the world.&lt;br /&gt;
&lt;br /&gt;
b4nny is most known for his dominance of the competitive scene through his entire history, being an ESEA LAN champion for nine out of his 13 seasons. In addition, his team [[froyotech]] is known as the previously undisputed TF2 world champions after their consecutive victories at [[i52]] and [[i55]] and later after [[Esports_Arena_Rewind_2017|Rewind LAN 2017]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
b4nny grew up in Bellevue, Washington. Before he played TF2, he played competitive Call of Duty 1, 2, and 4 in his middle school years. He was also interested in ''Unreal Tournament'', which brought him closer to the arena-style FPS games, like ''Quake'', that TF2 is based on. He has been playing TF2 since it was first released on the Orange Box, having pre-ordered the set in 2007.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Ea62tL7TSYg b4nny Interview by Tagg&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
===Slaughterhouse Gaming (BHS)===&lt;br /&gt;
b4nny started his TF2 career by playing with Slaughterhouse Gaming, a pub community's [[Open]] team. He played with them for 2 seasons, Season 3 and Season 4. However, the team did not have a very consistent roster, and he did not play in all the matches. In Season 3, the team barely made Open playoffs (at the time, only 8 teams made the cut) and lost to first-seed Harmonic. In Season 4, the team fared better, ending up at 3rd place in Open playoffs, but it was not enough. The team disbanded shortly after. Check out the community's website [http://www.bhslaughter.com/forum/ here].&lt;br /&gt;
&lt;br /&gt;
===[[Don't Trip]]===&lt;br /&gt;
After Slaughterhouse Gaming, b4nny was picked up by his friend tyrone to form the first iteration of what would become one of the longest-living teams in ESEA-TF2 history, Don't Trip. The Season 5 roster was integral in establishing the core of b4nny, tyrone, and mackey that would make up a large part of Don't Trip throughout its 9-season history. Playing alongside now-long-time-friends such as blaze and the aforementioned tyrone and mackey, the team won Open in Season 5. &lt;br /&gt;
&lt;br /&gt;
Afterwards, the team made the jump to Invite, and had to restructure the roster. Blaze and jnkx, the scout pair, left, and the young talent yz50 was brought in alongside raf. The medic, karenbear, left as well, and [[Shade]] was brought in, to help create the core of players that b4nny would play with for many seasons to come. The team got a sponsor and came into Invite under the banner of eMazing Gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[eMazing Gaming]]====&lt;br /&gt;
&lt;br /&gt;
b4nny's first foray into invite ended up with him making LAN, starting a longtime tradition of LAN appearances. The team barely skirted into the 3rd seed with a 10-6 record in Season 6 and ended up placing 4th at LAN, losing out to fourth-seeded blight.own, beginning a long-time rivalry with fellow LAN veteran [[Platinum]]. Despite placing fourth, he was invited to play with the ESEA-East TF2 All-Stars team that season. The team defeated the west team 5-0 with b4nny top-fragging for the team.&lt;br /&gt;
&lt;br /&gt;
After Season 6, eMg made one more roster change. They cut scout raf for the next generation of Open champions in the form of [[Ggglygy]]&lt;br /&gt;
from Nexzil Gaming. Still under the eMg banner, the team marched on into Season 7 and finished third in the regular season, with a 12-4 record. b4nny's second-consecutive third seed at LAN gave him a chance to redeem himself and eMg won Season 7 LAN, defeating ComplexityTF2 5-1 on [[Granary]] and Coldfront.&lt;br /&gt;
&lt;br /&gt;
The team made no changes for Season 8 but did not anticipate the perfect season of [[CheckSix Gaming]], again getting the third seed in the regular season, this time with a 9-7 record. b4nny's third consecutive LAN appearance ended in a 2-1 defeat in the finals at the hands of CheckSix.&lt;br /&gt;
&lt;br /&gt;
====[[Prophets ft. Dashner]]====&lt;br /&gt;
&lt;br /&gt;
In the offseason, the team made some changes, cutting ggglygy for [[cyzer]], yz50 for [[clockwork]], and replacing Shade with CB (on good terms; shade decided to take some seasons off). Just before LAN, the sponsorship was re-branded under a personal sponsorship from Dashner: Prophets ft. Dashner. Since CB could not make LAN that season, reptile stepped in as medic. Prophets once again won LAN, defeating the first iteration of [[Classic Mixup]] and starting what would become a long-standing rivalry between the two teams.&lt;br /&gt;
&lt;br /&gt;
====[[Quantic Gaming]]====&lt;br /&gt;
&lt;br /&gt;
Quantic Gaming sponsored the team for Season 10. CB returned to the team as medic after an absence at the previous season's LAN. Quantic finally broke the third seed tradition and captured the first seed for LAN off a 15-1 record, but lost at LAN to Classic Mixup. Shortly afterward,&lt;br /&gt;
Shade returned, allowing b4nny to reform the original core of the team that had won S7 LAN, and combine it with new players that helped foster the S9 win to create an incredibly strong team. Mackey had to leave for a season, however, so they brought in [[Dave__AC]] from the former CheckSix team to complete the roster. The team united under a new sponsor, Leviathan Gaming.&lt;br /&gt;
&lt;br /&gt;
===[[Leviathan Gaming]]===&lt;br /&gt;
&lt;br /&gt;
Season 11 repeated what had become a trope of b4nny's invite career at this point: finish third place regular season and go undefeated at LAN. Mihaly's Flow, the regular season leaders, were favorites at this LAN. But, their dropping two games to LG and [[Spacewhales]] gave LG the chance to take the trophy away, and that they did. The Leviathan Gaming team are noteworthy in that they were the first team (alongside Classic Mixup) to be sent to Europe as part of the i46 TF2 LAN. Because Dave__AC was not available to travel to Europe, mackey stepped back in and re-completed the LAN-proven lineup. Both American teams shattered expectations and defeated the Europeans, leading to an all-American finals. However, LG ended up losing to Classic Mixup in the grand finals and finished second at i46.&lt;br /&gt;
&lt;br /&gt;
Going back to America for Season 12, the roster saw one change in the leaving of clockwork, prompting the team to bring in hero to replace him, and the return of Dave__AC. This roster once again made LAN, finishing second place. Shortly afterwards, b4nny, shade, and cyzer all left LG to form a new super team: bp.&lt;br /&gt;
&lt;br /&gt;
===[[bp]]===&lt;br /&gt;
&lt;br /&gt;
bp formed out of the core that had kept Don't Trip at LAN for seven straight seasons: b4nny, shade, and relatively new blood cyzer. They cherry-picked the best talent they could find, getting [[Taggerung]] from The Chess Club, [[Shrugger]] from Pinball Wizards, as well as [[lansky]] from GOIN HEAVY. The team went 16-0 in the regular season before being noticed by High Rollers Gaming and getting their sponsorship for LAN.&lt;br /&gt;
&lt;br /&gt;
====[[High Rollers Gaming]]====&lt;br /&gt;
&lt;br /&gt;
Re-branded under the HRG tag, b4nny and crew took Season 13 LAN without much competition as well as Season 14, with HRG earning another perfect season and another LAN win with the exact same roster. The team, after winning Season 14, was given the American spot at [[i49]], and ended up finishing third after not being able to defeat the made-for-LAN [[Epsilon|Epsilon eSports]] and the [[TCM]] crew. Once again HRG re-branded under another TF2 organization - the iT servers, run by klanana.&lt;br /&gt;
&lt;br /&gt;
====[[iT]]====&lt;br /&gt;
&lt;br /&gt;
iT, still undefeated in ESEA, went under numerous roster changes in the off-season. Shade, unable to commit, left, and was replaced by up and coming talent [[indust]] from AG. Tagg and Cyzer left as well, prompting b4nny to switch from Demoman to Scout and pick up xalox from the dead Solace eSports as Demo and rr from The Mad Men on roamer. The new roster once again went undefeated in the regular season, but in one of the greatest ESEA finals of all time, Classic Mixup managed to break their winning streak and recapture the trophy.&lt;br /&gt;
&lt;br /&gt;
===[[froyotech]]===&lt;br /&gt;
==== Season 16-18 ====&lt;br /&gt;
With klanana leaving TF2, the iT sponsorship was lost. b4nny and shade (now returning) decided to rebrand under the team name froyotech, creating something of their own esports organization with a website and all. The team reunited several players b4nny had played with in the past, getting blaze from his Slaughterhouse days on roamer and clockwork from Prophets ft. Dashner, Quantic, and Leviathan on scout. They also pulled in dummy and ruwin on Demo and Pocket, respectively to begin the season. However, after Ruwin quit TF2, the scramble was on for a new pocket, and b4nny brought in old teammate lansky to replace him. Now looking like a reunion of bp/HRG/iT, the team went perfect in the regular season, but after a disappointing loss to Mixup in the TFTV Invitational, b4nny swapped with dummy and went back to his old main, Demoman. froyotech won Season 16, and with that win came another trip to Europe for i52. Dummy, finally getting a LAN championship and unable to commit to a European trip, left the team and was replaced by breakout Demoman [[duwatna]] from Street Hoops eSports. The team started out Season 17 looking strong, but surprisingly b4nny lost his first regular season match in over two years to Exertus eSports. The team made the voyage to Coventry, England to compete in i52 against the Europeans and Australians and did not drop a single map in the elimination bracket, becoming the best TF2 team in the world. froyotech finished 14-2 in Season 17 before going on to win GXL and CEVO Season 5 LAN. Furthermore, they would win [[ESEA-I Season 17]] in December of 2014, and [[ESEA-I Season 18]] in April of 2015 with a perfect 16-0 record.&lt;br /&gt;
&lt;br /&gt;
==== Season 19 ====&lt;br /&gt;
The team continued into [[ESEA-I Season 19]], but not without heavy roster changes. Lansky, unable to commit to i55, was moved to backup, and several players were considered to take his spot. First, the team brought in serv0 of Rent-a-Homies, but after losing to Ascent on [[Sunshine]], the team felt that serv0 did not quite fit its playstyle. froyotech then picked up ash from Street Hoops eSports on Pocket, resulting in ash making his pocket debut after previously playing Roamer for Street Hoops. After losing to Ascent 2-0 in the upper bracket finals, yet another drastic roster change was made, this time moving b4nny to Pocket and ash to Scout. This proved to be the winning combination, as froyotech came from the lower bracket and beat Ascent in 2 Best-of-3s to win [[ESEA-I Season 19]].&lt;br /&gt;
&lt;br /&gt;
==== Season 20 ====&lt;br /&gt;
The main members of the team disbanded in November 24, 2015 after losing to Team SoloUber and getting 3rd place in ESEA-I Season 20.&lt;br /&gt;
&lt;br /&gt;
==== Season 21 ====&lt;br /&gt;
b4nny remade [[froyotech]] following these events for [[ESEA-I Season 21|Season 21 of ESEA Invite]] with the majority of teammates being pulled from the Invite team [[Strawberry Mangoes]]. Freestate, a scout from Strawberry Mangos, became Medic, with [[Decimate]] filling his place as the new Scout alongside b4nny. The rest of Strawberry Mangoes stayed in their previous positions: paddie played Pocket, corsa played Roamer, and muma played Demoman.&lt;br /&gt;
&lt;br /&gt;
At the start of Season 21, Decimate left the team to focus on school, and the Scout slot opened up. b4nny brought in old teammate clockwork on Scout to once again complete the powerful Scout duo of him and clockwork. Midway through Season 21, froyotech underwent further roster changes. The team replaced corsa with Paddie on Roamer. b4nny moved to Pocket once more, and Freestate switched back to his previous main, Scout. The team then brought in Ninjanick, a seasoned Invite veteran from Street Hoops eSports (then Team SoloUber), on Medic.&lt;br /&gt;
&lt;br /&gt;
==== Season 22 ====&lt;br /&gt;
Season 22 Started out very well for froyotech. With clockwork leaving for Overwatch, Blaze returned to the team on roamer and Paddie transitioned to scout. Only two weeks into the season the team's medic Ninjanick decided to leave for Overwatch, the team then picked up Phorophor who had recently been cut from RONIN. Along with this change, b4nny decided to play scout with Paddie on pocket. With i58 just a few months away, Blaze became unable to attend the lan. The team decided to pick up TLR on pocket pushing Paddie back over to his original position on the team, roamer. The team pushed through the season doing very well and coming in as first seed for the season. With the playoffs kicking off, their first match was against EVL gaming, an easy roll for froyotech. Then came the Upper Bracket Finals, Ronin had beaten Froyo black in the lower bracket finals so they needed to win two best of three's straight in order to dethrone froyotech. froyotech came out on a rough start, losing the first Best Of Three 2-0 in maps, they looked to make changes in the second. It started off rough, losing on snakewater to Ronin in the first map they were on a three map loss streak with low morale. The team then made a quick return to take the next two maps, granting them the season 22 invite champions title.&lt;br /&gt;
&lt;br /&gt;
==== i58 ====&lt;br /&gt;
At i58 the team performed extraordinarily well but not as dominant as the previous froyotech rosters in the i-Series. The team came in third place during the group stages, not dropping any games but instead tying two games, one against Jasmine Tea the Australian wonders and the other against Full Tilt. With day two starting the team was prepared to give the people some games to watch. In the morning they beat Xenex in two quick maps, advancing to fight Jasmine Tea. froyotech then took two close maps from Jasmine Tea in succession. They continued on to be matched against Crowns Esports in the Upper Bracket Finals, froyotech just narrowly lost 2-1 in maps against Crowns to be forced into the Consolation finals. They met Full Tilt there, who they had previously tied against in round one of group stages. Full tilt then proceeded to win one map, with froyotech striking back to take the second. The third map was a nail biter, each team taking one round after the other had done so. With only a minute left Full tilt was up a round and on their own last defending for their spot in the grand finals. froyotech made the push but failed to accomplish what they were looking for, with the game ending directly after the push had ended, froyotech was granted third place and the players returned home.&lt;br /&gt;
&lt;br /&gt;
==== Season 23 ====&lt;br /&gt;
After froyo's lacklustre performance on the biggest stage of TF2 b4nny sought to make changes within the team, [[TLR]] and [[phorofor]] were replaced with former players [[Blaze]] and [[Shade]] and so for the first time since Season 19 the core 3 of the dominant pre-breakup squad were reunited. [[hassassin]] also replaced the outgoing [[Muma]] who was starting to make waves in Overwatch. With b4nny still on the Scout role he and the team came out in force racking up 14 straight regular season victories until the streak was ended against [[EVL Gaming]] in a tight 4-5 game on Snakewater. They would finish the season 15-1 acquired the 1st seed in the playoffs. After comfortable victories against [[bird noises]] and EVL in the brackets froyo would eventually meet EVL again in the Grand Finals. froyo took out EVL in two straight maps 5-4 and 5-3 to earn b4nny's 12th ESEA-Invite title.&lt;br /&gt;
&lt;br /&gt;
==== Esports Arena Rewind LAN 2017 ====&lt;br /&gt;
Following froyo's 3rd straight ESEA-Invite title b4nny was forced to make another change to the squad in preparation for the first ever Intercontinental LAN on American Soil. Shade was replaced by rising star [[Nursey]] for the Medic slot (despite Nursey being banned during s23 for account sharing). b4nny and froyo went undefeated in the group stages and didn't lose a single map on the way to meeting European team [[Se7en]] in the Grand Finals. froyo won the bo5 series 3-2 and b4nny and the team became International champions once again, nearly two years after winning i55.&lt;br /&gt;
&lt;br /&gt;
==== Season 24 ====&lt;br /&gt;
Before the start of the Season b4nny made his return to Pocket Soldier following Paddie's sudden exit and brought in [[arekk]] from the recently disbanded bird noises to replace him on the Scout role. At the time of writing b4nny and froyo are currently undefeated in the Invite regular season.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During his long stint as a Demoman main, b4nny was often called &amp;quot;Pipe Jesus&amp;quot;, as a result of his impeccable grenade launcher aim and his long curly hair at the time.&lt;br /&gt;
* b4nny uses &amp;quot;C&amp;quot; for his crouch key, a carryover from his time playing Call of Duty.&lt;br /&gt;
* b4nny has placed in the Top Three at Five consecutive Insomnia LAN events. A feat accomplished by no other player in the history of TF2.&lt;br /&gt;
&lt;br /&gt;
==Latest Tournament Matches==&lt;br /&gt;
{{Player matches table}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Interviews/Documentary===&lt;br /&gt;
* {{ExternalMediaLink |date=2012-06-30 |link=https://www.youtube.com/watch?v=SoUqxyfnXXI |title=B4nny pre LAN interview at ESEA S11 lan |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 11 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2013-04-20 |link=https://www.youtube.com/watch?v=_PWrQsbjjN8 |title=HRG b4nny Interview at ESEA S13 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 13 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2013-08-16 |link=https://www.youtube.com/watch?v=Z2bGZ4VVd8A |title=The b4nny REVEAL! at ESEA S14 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 14 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2013-08-20 |link=https://www.youtube.com/watch?v=vXSvG_PcHqI |title=Interview b4nny - i46 Day 1 |by={{flag|us}} [[EXtv]] |of= |event=Insomnia46 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-01-18 |link=https://www.youtube.com/watch?v=2ahWCqS7gfM |title=b4nny and Lauren interview at ESEA S15 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 15 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-02-24 |link=https://www.youtube.com/watch?v=Ea62tL7TSYg |title=b4nny Interview |by={{flag|us}} [[Tagg]] |of= |event=ESEA-I Season 15 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-06-28 |link=https://www.youtube.com/watch?v=hkn38ciEjtE |title=4G.b4nny interview at ESEA S16 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 16 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-10-06 |link=https://www.youtube.com/watch?v=4-qmH14ySgc |title=Pre-GXL Interview: b4nny |by={{flag|us}} [[EXtv]] |of= |event= |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2015-12-30 |link=https://youtu.be/NTd5UaBI2ys |title=On The Point - with b4nny |by={{flag|uk}} [[Sideshow]] |of= |event= |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2016-09-22 |link=https://www.youtube.com/watch?v=FoskL01YS48 |title=i58 - Friday - b4nny Interview |by={{flag|us}} [[eXtine]] |of= |event=Insomnia58 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2017-02-08 |link=https://www.youtube.com/watch?v=H2UHNTryqzo |title=B4nny Interview - Rewind |by={{flag|us}} [[eXtine]] |of= |event=Esports Arena Rewind 2017 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2017-03-22 |link=https://www.youtube.com/watch?v=WZDn0XHr0mw |title=b4nny - An ESA Media Documentary |by={{flag|us}} [[Esports Arena]] |of= |event= |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Fragvideos/TFTV Highlights===&lt;br /&gt;
* {{ExternalMediaLink  |date=2014-06-09  |link=https://youtu.be/XuJen9vWKZo |title=B4nny Legacy |by={{Player link|dk|Beater}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2016-02-07  |link=https://www.youtube.com/watch?v=GZtD9q_aaDM |title=b4nny &amp;amp; corsa vs. Hands Off: ESEA S21 W2 |by={{Player link|us|truktruk}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Demo Review/Analysis===&lt;br /&gt;
* {{ExternalMediaLink  |date=2014-12-25  |link=https://www.youtube.com/watch?v=7ctbiI7dw1Y |title=b4nny self demo review part 1 |by={{Player link|us|b4nny}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2014-12-25  |link=https://www.youtube.com/watch?v=bDyQQ7htpUI |title=b4nny self demo review part 2 |by={{Player link|us|b4nny}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2015-10-19  |link=https://www.youtube.com/watch?v=FGl2sJkoK6g |title=b4nny pocket demo review |by={{Player link|us|Seagull}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
b4nny at Insomnia52.jpg|b4nny competing at [[i52]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
b4nnyi55.png|b4nny competing at [[i55]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
b4nnyi58.png|b4nny at [[i58]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:PURE.jpg&amp;diff=59007</id>
		<title>File:PURE.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:PURE.jpg&amp;diff=59007"/>
		<updated>2019-04-03T06:37:50Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Mr_slin.jpg&amp;diff=59005</id>
		<title>File:Mr slin.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Mr_slin.jpg&amp;diff=59005"/>
		<updated>2019-04-03T06:25:47Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: File uploaded with MsUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=59004</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=59004"/>
		<updated>2019-04-03T06:14:20Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Training Rollouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
You don't really do much stuff on rollout but crouch (to make medic beam [[Demoman]] faster) and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
You don't really do much on freeze time. [[Roamer]] makes their first jump when [[Medic]] is done healing Demo.&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
[[Medic]] is the main fundamental in [Rollout]]s failing or succeeding and judge the whole game.&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=hd0qIp1zF9U '''Medic Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=8IR4Am6vR6k '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts2''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=d0jCHAw3gPQ '''Pocket Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive], [http://tf2.gamebanana.com/maps/170038 TR Rollout] and [http://rollout.tf/ Rollout.tf]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=59003</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=59003"/>
		<updated>2019-04-03T06:13:04Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Demo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
You don't really do much stuff on rollout but crouch (to make medic beam [[Demoman]] faster) and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
You don't really do much on freeze time. [[Roamer]] makes their first jump when [[Medic]] is done healing Demo.&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
[[Medic]] is the main fundamental in [Rollout]]s failing or succeeding and judge the whole game.&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=hd0qIp1zF9U '''Medic Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=8IR4Am6vR6k '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts2''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=d0jCHAw3gPQ '''Pocket Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=59002</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=59002"/>
		<updated>2019-04-03T06:11:06Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Medic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
You don't really do much stuff on rollout but crouch (to make medic beam [[Demoman]] faster) and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
You don't really do much on freeze time. [[Roamer]] makes their first jump when [[Medic]] is done healing Demo.&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
[[Medic]] is the main fundamental in [Rollout]]s failing or succeeding and judge the whole game.&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
[b4nny]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hd0qIp1zF9U '''Medic Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=8IR4Am6vR6k '''Demoman Rollouts''']&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=59001</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=59001"/>
		<updated>2019-04-03T06:10:05Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
You don't really do much stuff on rollout but crouch (to make medic beam [[Demoman]] faster) and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
You don't really do much on freeze time. [[Roamer]] makes their first jump when [[Medic]] is done healing Demo.&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
==Medic==&lt;br /&gt;
&lt;br /&gt;
[[Medic]] is the main fundamental in [Rollout]]s failing or succeeding and judge the whole game.&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
[b4nny]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hd0qIp1zF9U '''Medic Rollouts''']&lt;br /&gt;
*[https://www.youtube.com/watch?v=8IR4Am6vR6k '''Demoman Rollouts''']&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=59000</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=59000"/>
		<updated>2019-04-03T05:42:46Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Changed grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
You don't really do much stuff on rollout but crouch (to make medic beam [[Demoman]] faster) and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=58999</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=58999"/>
		<updated>2019-04-02T17:01:27Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
When the round begins, [[Scout]]s role is to crouch and wait for the freeze time to end and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=58998</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=58998"/>
		<updated>2019-04-02T17:00:51Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
When the round begins, [[Scout]]s role is to crouch and wait for the freeze time to end and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
When round starts, Pocket usually shoots 3* rockets going out spawn then runs to mid with escape plan and wait for the medic to arrow/heal.&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=58997</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=58997"/>
		<updated>2019-04-02T16:53:29Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
When the round begins, [[Scout]]s role is to crouch and wait for the freeze time to end and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
are the last one to be healed since they're most the first one to leave the medic by shooting usually 3* rockets going out spawn and switching to Escape Plan and the rest is running to mid.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=58996</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=58996"/>
		<updated>2019-04-02T16:52:51Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Added new info &amp;amp; Corrected Error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
==6v6==&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
==Healing Order==&lt;br /&gt;
[[Demo]] to 260 (2x) &amp;gt; [[Roamer]] to 300 (1x) &amp;gt; [[Scout]]s &amp;gt; [[Pocket]]&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
When the round begins, [[Scout]]s role is to crouch and wait for the freeze time to end and escort medic to mid.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
[[Pocket]]&lt;br /&gt;
are the last one to be healed since they're most the first one to leave the medic by shooting usually 3* rockets going out spawn and switching to Escape Plan and the rest is running to mid.&lt;br /&gt;
&lt;br /&gt;
[[Roamer]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Rollout&amp;diff=58995</id>
		<title>Rollout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Rollout&amp;diff=58995"/>
		<updated>2019-04-02T16:36:05Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Corrected mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{needimage}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
The '''Rollout''' is the actions or paths taken by players before fighting begins each round. In [[5CP]] maps, the rollout is the series of jumps and routes that reach the middle point fastest. In [[Stopwatch]] maps, the rollout is the positions and precautions taken by the defense during setup time. &lt;br /&gt;
&lt;br /&gt;
==5CP Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
In [[6v6]], one reason that Scouts, Demoman, and Soldiers are the main classes is their ability to perform a rollout extremely efficiently. [[Scout]]s run quickly enough to just run to mid through the shortest path. The [[Demoman]] and [[Soldier]]s have to sticky jump/rocket jump to reach mid quickly while also building uber for the [[Medic]]. The Medic must make sure that his whole team, especially the Soldiers and Demoman, is at full health/buffed by the time they reach to the middle point. Usually the Medic begins the round by buffing the Demoman because he will jump away the fastest and won't receive any more heals. Once the Demoman is out of his range, he will give overheals to the Roamer to 300 then switch to scouts. The rest of the rollout is spent healing the Scouts as they runs to mid. Meanwhile, the pocket soldier is able to run with the Escape Plan and receive arrow and &amp;quot;crit-heals&amp;quot; near mid (sometimes roles are reversed with the Roamer running with the Medic and the Pocket jumping quickly to mid). This ensures everyone has full/almost-full overheal when the team reaches the middle point and minimizes time spent running to mid.&lt;br /&gt;
&lt;br /&gt;
====Video Tutorials====&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=rr7oGRMKezk '''Demoman Rollouts''']&lt;br /&gt;
*[http://www.youtube.com/watch?v=TjwgdaVmTDM&amp;amp;hd=1 '''Roamer Soldier(Gunboats) Rollouts''']&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
Highlander rollouts in 5CP focus on getting the Demoman and [[Heavy]] to the fight as fast as possible because they are the core of a successful push into mid. The Soldier often equips the Disciplinary Action, as it can take a couple seconds off the rollout time for the entire team. The Demoman usually uses the map's respective 6v6 rollout, so he and the Scout reach mid about 2-3 seconds before the whipped players. Before reaching the midpoint (but not so early that the soldier is cut off from whip targets), the flanking classes split up from the combo and take a separate entrance into mid. This ensures that if the enemy Demoman was more successful in the first seconds of the midfight, he won't be rewarded with damage on the entire team funneling through one door. It also puts flankers in a position to ambush enemy players right from the start.&lt;br /&gt;
&lt;br /&gt;
==Stopwatch Rollouts==&lt;br /&gt;
===6v6===&lt;br /&gt;
Mainly gravelpit, varies from team to team: Sticky traps, Sentry/Dispenser spots, etc.&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
The primary objective to accomplish during setup time is to create a hold strategy that shuts down the first push of the attackers and set up an exit strategy for a stronger hold on the next point (The first point of most Stopwatch maps is generally very easy to capture. cp_gravelpit is an oddball: the first point is such a giveaway point that defenders often don't even hold it at all). To hold off a push, the defending team needs to have a strong hold position for the combo that protects the point, a level 3 sentry in a position that covers blindspots and exit routes for the combo, and a strong lockdown on the flank routes through which enemy players might seek an unexpected angle of attack. &lt;br /&gt;
&lt;br /&gt;
Many teams have a few designated players (2-4 non-Engineer, non-Medic classes) kill themselves in the setup time when defending on Payload maps and Attack/Defend maps. The metal that the [[Engineer]] gains by picking up their dropped weapons allows him to build level 3 buildings more quickly so that he is prepared by the time setup ends. The Soldier and Scout often watch the flank, with occasional support from pick classes ([[Spy]] and [[Sniper]]), so those classes tend to look for good positions to hold the flank during setup time. Also during setup, the combo walks to wherever the first major hold position is. The Demoman can lay sticky traps at choke points between BLU Spawn and their position to try to kill a major class before the first push. If he can't find opportunities to get backstabs, the Spy can use the Cloak and Dagger in a position that allows him to call out information about the attackers, or he can cloak near a sticky trap that is out of his demo's field of view to call out when to detonate it.&lt;br /&gt;
&lt;br /&gt;
==Training Rollouts==&lt;br /&gt;
There are few ways to train rollouts, the most popular one is hosting a dedicated server and with sv_cheats enabled use commands to give you health and teleport you back to the spawn as explained by [[kaidus]] [http://www.twitch.tv/kaidus/c/2483076?t=13s in this video.]&lt;br /&gt;
&lt;br /&gt;
Another way is using dedicated maps like [http://teamfortress.tv/forum/thread/13667-jump-competitive-b1 Jump Competitive] or [http://tf2.gamebanana.com/maps/170038 TR Rollout]&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Process&amp;diff=58994</id>
		<title>Process</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Process&amp;diff=58994"/>
		<updated>2019-04-02T13:22:20Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: /* Last Point */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Map&lt;br /&gt;
|name=&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
&lt;br /&gt;
|maptype=5cp&lt;br /&gt;
|filename=cp_process_final&lt;br /&gt;
|version=Official Release&lt;br /&gt;
|author1=Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge&lt;br /&gt;
|author1steam=76561197977081885&lt;br /&gt;
|author2=&lt;br /&gt;
|author2steam=&lt;br /&gt;
|author3=&lt;br /&gt;
|author3steam=&lt;br /&gt;
|released=24 March 2011&lt;br /&gt;
|updated=10 July 2013&lt;br /&gt;
|official=1&lt;br /&gt;
&lt;br /&gt;
|gamemode1=6v6&lt;br /&gt;
|gamemode2=hl&lt;br /&gt;
|gamemode3=&lt;br /&gt;
|adapted=&lt;br /&gt;
|pro=&lt;br /&gt;
|popularity=staple&lt;br /&gt;
|lpleague=&lt;br /&gt;
|lpseason=&lt;br /&gt;
&lt;br /&gt;
|download=http://fakkelbrigade.eu/maps/cp_process_final.bsp.bz2&lt;br /&gt;
|workshop=&lt;br /&gt;
|tf2maps=16711&lt;br /&gt;
|gamebanana=&lt;br /&gt;
|tftv=&lt;br /&gt;
|tftv2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ugc=&lt;br /&gt;
|officialwiki=Process&lt;br /&gt;
|officialwiki2=Process_(competitive)&lt;br /&gt;
&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_process_final''' is a custom-made [[5CP]] map created by Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge designed for [[6v6]] play. It is played competitively in all the main leagues.&lt;br /&gt;
&lt;br /&gt;
The map has a very unique and technically difficult set of rollout mechanics, which gives soldiers great mobility to the mid point. It gained widespread attention while still in beta, first tried officially in ESEA the map then started being played officially in ETF2L and later got Valve's seal of approval, making the map official.&lt;br /&gt;
&lt;br /&gt;
It is somewhat of a slow map because the wide last point allows the defending team to get superior positioning and counter even full uber disadvantages, the second to mid-point chokes are also tight and have very prominent sniper sightlines which makes it a very sniper-friendly map and prone to stalemates or uber-exchanges.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The three different control points were based on their respective points of three other maps. The middle point was based on [[cp_granary|Granary]], the second on [[cp_badlands|Badlands]] and the last on [[cp_well|Well]].&lt;br /&gt;
The quality of Process was recognized by Valve and made an official map on July 10, 2013. The official map is the currently played version.&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
{{Process/MapLeagueInclusionTable}}&lt;br /&gt;
&lt;br /&gt;
== Call-Outs ==&lt;br /&gt;
=== Mid Point ===&lt;br /&gt;
&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - Control Point 3&lt;br /&gt;
 | image = Process Middle.jpeg&lt;br /&gt;
 | area1 = Choke | x1 = 378px | y1 = 80px&lt;br /&gt;
 | area2 = Sewers | x2 = 303px | y2 = 120px&lt;br /&gt;
 | area3 = IT / PC | x3 = 505px | y3 = 120px&lt;br /&gt;
 | area5 = Crate | x5 = 472px | y5 = 165px&lt;br /&gt;
 | area6 = Health Kit / Pack | x6 = 288px | y6 = 240px&lt;br /&gt;
 | area7 = Grass | x7 = 553px | y7 = 305px&lt;br /&gt;
 | area8 = Rock | x8 = 443px | y8 = 395px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Because of the symmetrical style of Process, each team share a similar landmark / location on their respective sides of the middle point. A popular method to counteract this is to add the prefix &amp;quot;our&amp;quot; or &amp;quot;their&amp;quot;, e.g. &amp;quot;their Choke&amp;quot;. On the middle point, teams will often call the areas near Grass and Sewer their location relative to their team's choke. For example, Blu would call their Grass &amp;quot;Right&amp;quot; and the area in front of Red Sewer &amp;quot;Left&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Second Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The second point&lt;br /&gt;
 | image = Process second.jpg&lt;br /&gt;
 | area1 = Far left / Shutter / One | x1 = 190px | y1 = 128px&lt;br /&gt;
 | area2 = IT / PC | x2 = 447px | y2 = 120px&lt;br /&gt;
 | area3 = Choke | x3 = 648px | y3 = 193px&lt;br /&gt;
 | area5 = Sewers | x5 = 704px | y5 = 304px&lt;br /&gt;
 | area6 = Grass | x6 = 485px | y6 = 280px&lt;br /&gt;
 | area7 = Upper lobby | x7 = 359px | y7 = 85px&lt;br /&gt;
 | area8 = Lower lobby | x8 = 362px | y8 = 125px&lt;br /&gt;
 | area9 = Mini-spire / Point | x9 = 313px | y9 = 145px&lt;br /&gt;
 | area10 = Rollout / Two | x10 = 285px | y10 = 85px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Last Point ===&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = Process - The last point&lt;br /&gt;
 | image = cp process last.png&lt;br /&gt;
 | area1 = Rollout / Two | x1=649px | y1=109px&lt;br /&gt;
 | area2 = Middle right / Three | x2=426px | y2=125px&lt;br /&gt;
 | area3 = Far left / Five | x3=266px | y3=111px&lt;br /&gt;
 | area4 = Middle left / Four | x4=316px | y4=120px&lt;br /&gt;
 | area5 = Far right / Shutter / One | x5=698px | y5=200px&lt;br /&gt;
 | area6 = Upper / Uptop / Balcony / Nest | x6=167px | y6=344px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Active Maps Navbox}}{{All Maps Navbox|y}}&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=58993</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=58993"/>
		<updated>2019-04-02T13:13:01Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Added common loadouts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{outdated}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is played on small KOTH maps that are specifically made for it. Ultiduo is often played by the [[6v6]] combo, containing the Medic and Pocket Soldier, to build up synergy between each other. &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ultiduo_seclusion.png|[[Ultiduo_seclusion|ultiduo_seclusion_b3]]&lt;br /&gt;
File:Ultiduo_nicecicles.png|[[ultiduo_nicecicles|ultiduo_nicecicles]]&lt;br /&gt;
File:Ultiduo_nature.png|[[Ultiduo_Nature|ultiduo_nature_rc1]]&lt;br /&gt;
File:Ultiduo_gullywash.png|[[Ultiduo_gullywash|ultiduo_gullywash_b2]]&lt;br /&gt;
File:Ultiduo Baloo.jpg|[[Ultiduo_baloo|ultiduo_baloo]]&lt;br /&gt;
File:Ultiduo_badlands.png|[[Ultiduo_badlands|ultiduo_badlands_b1]]&lt;br /&gt;
File:Koth_ultiduo_r_b7.png|[[Koth_Ultiduo|koth_ultiduo_r_b7]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
ETF2L has a whitelist for Ultiduo allowing the default loadout for both Medic and Soldier with few unlocks for both. &amp;lt;br/&amp;gt;&lt;br /&gt;
Naturally reskins of stock weapons (e.g. strange weapons, festive weapons, botkiller weapons, the Frying Pan, Conscientious Objector, ...)  are allowed.&lt;br /&gt;
&lt;br /&gt;
Common loadouts:&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;[[Soldier]]&amp;lt;/b&amp;gt; ===&lt;br /&gt;
Rocket Launcher , Original &amp;lt;br/&amp;gt;&lt;br /&gt;
Shotgun &amp;lt;br/&amp;gt;&lt;br /&gt;
The Escape Plan &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;b&amp;gt;[[Medic]]&amp;lt;/b&amp;gt; ===&lt;br /&gt;
The Crusader's Crossbow&amp;lt;br/&amp;gt;&lt;br /&gt;
The Medi Gun &amp;lt;br/&amp;gt;&lt;br /&gt;
Uber-saw &amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Competitions==&lt;br /&gt;
Ultiduo cups are often held by leagues or sponsored by community members. As each team requires only 2 players these cups are usually easy to set-up, making it a viable option for offseason cups.&lt;br /&gt;
&lt;br /&gt;
It is generally very welcomed by top players as it is a very good source of practice and it is also widely considered to be a fun gamemode. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Ultiduo hails from a similar competition from TF2's predecessor, Team Fortress Classic, called Ultimate Soldier (also made by ozfortress). This pitted two soldiers against each other in a 1v1. Shotgun was often more powerful back in these days, as the spread of it was much smaller, allowing you to 'snipe' your enemy. This was often frowned upon, but typically the only way some players with poorer internet connections could compete.&lt;br /&gt;
&lt;br /&gt;
The original ultiduo maps were not koth, and victories were awarded based on who scored the most frags. The gameplay has evolved over the years, especially with unlocks and the increase in player skill.&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=58990</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=58990"/>
		<updated>2019-04-02T12:39:54Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Changed Asian to Asia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
'''6v6''' is a competitive format played in Team Fortress 2.  It is played with a teamlimit of 6 players per team.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cutter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cutter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defend ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defend&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [[ETF2L]] &lt;br /&gt;
* [[Wireplay]]&lt;br /&gt;
* [[ESA]]&lt;br /&gt;
* [[TF2Connexion]] (France)&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L] (Russia)&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [[ESEA]]&lt;br /&gt;
* [[IGL]] (defunct)&lt;br /&gt;
* [[UGC]]&lt;br /&gt;
* [[CEVO]]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [[FBTF]] (Brazil)&lt;br /&gt;
* [[Chapelaria]]&lt;br /&gt;
* [[Brasil Fortress]]&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [[ozfortress]]&lt;br /&gt;
* [[ATF2L]]&lt;br /&gt;
* [[NZFortress]]&lt;br /&gt;
&lt;br /&gt;
===Asia===&lt;br /&gt;
* [[AsiaFortress]]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za] (South Africa)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder] (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
== Practicing == &lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6, 9v9 (Highlander), Ultiduo and BBall. Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Currently only available to European players, but promises global availability soon.&lt;br /&gt;
* [http://www.tf2stadium.com TF2 Stadium] - &amp;quot;The newest and sexiest open source website for TF2 lobbies.&amp;quot; - TF2 Stadium Steam group description &lt;br /&gt;
* [http://tf2pug.me TF2 Pug.me] - This is a higher level TF2 pug website where you will see anywhere from Top open to Top invite players.&lt;br /&gt;
* [http://www.pug.champ.gg] -  &amp;quot;PugChamp is a draft-organized pickup game (PUG) system, in which captains select players for their team from a pool of available players.&amp;quot;- description from tf.tv thread&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
* [[4v4]]&lt;br /&gt;
* [[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
* [https://www.youtube.com/watch?v=CLRhmad9Jq4|Competitive TF2 History Presentation by Nick &amp;quot;TheFragile&amp;quot; Leon]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=58989</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=58989"/>
		<updated>2019-04-02T12:35:39Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Changed current main&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=Overview |link1={{PAGENAME}}&lt;br /&gt;
|name2=Results |link2={{PAGENAME}}/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=b4nny&lt;br /&gt;
|image=b4nny at ESA17.jpg &lt;br /&gt;
|caption=b4nny competing at [[Esports Arena Rewind 2017]].&lt;br /&gt;
|name=Grant Vincent&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= {{birth_date_and_age|1993|07|28}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2009 - ''Present''&lt;br /&gt;
|team=froyotech&lt;br /&gt;
|role=Pocket&lt;br /&gt;
|role2=Scout&lt;br /&gt;
|format=6s&lt;br /&gt;
|sponsor=[https://marketplace.tf/ MarketPlace.TF]&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|tftv=b4nny&lt;br /&gt;
|esea=361802&lt;br /&gt;
|etf2l=20834&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|site=&lt;br /&gt;
|steam=76561197970669109&lt;br /&gt;
|twitch=b4nny&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=gavinc27&lt;br /&gt;
|twitter=4g_b4nny&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
|1stplace={{LeagueIconSmall|esea|link=ESEA-I Season 7}} {{LeagueIconSmall|esea|link=ESEA-I Season 9}} {{LeagueIconSmall|esea|link=ESEA-I Season 11}} {{LeagueIconSmall|esea|link=ESEA-I Season 26}}&lt;br /&gt;
|2ndplace={{LeagueIconSmall|esea|link=ESEA-I Season 8}} {{LeagueIconSmall|esea|link=ESEA-I Season 10}} {{LeagueIconSmall|tftv|name=TeamFortress.TV Zowie Invitational}}&lt;br /&gt;
|etf2lawards=&lt;br /&gt;
|team_history= &lt;br /&gt;
{{TH|2010 - 2011 | eMazing Gaming }}&lt;br /&gt;
{{TH|2011 - 2011 | Quantic Gaming }}&lt;br /&gt;
{{TH|2012 - 2012 | Leviathan Gaming }}&lt;br /&gt;
{{TH|2012 - 2013 | High Rollers Gaming}}&lt;br /&gt;
{{TH|2013 - 2014 | iT}}&lt;br /&gt;
{{TH|2017 - 2017 |SVIFT}}&lt;br /&gt;
{{TH|2014 - Present | froyotech}}&lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money= {{PM|2009|$70.00}} {{PM|2010|$583.33}} {{PM|2012|$263.61}} {{PM|2013|$1,220.74}} {{PM|2014|$3,419.20}} {{PM|2015|$1,654.65}} {{PM|2016|$3,233.24}} {{PM|2017|$1,643.33}} 	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Grant '''&amp;quot;b4nny&amp;quot;''' Vincent is an American player currently playing [[Scout]] for [[froyotech]]. He is well known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]], and [[High Rollers Gaming]] as well as [[Scout]] for [[iT]]. He is widely recognized as one of the greatest Demoman players ever, and is also a top Scout and Soldier main. His ability to play all classes in [[6v6]] at an [[ESEA-Invite]] level has led to him often being regarded as the best player in the world.&lt;br /&gt;
&lt;br /&gt;
b4nny is most known for his dominance of the competitive scene through his entire history, being an ESEA LAN champion for nine out of his 13 seasons. In addition, his team [[froyotech]] is known as the previously undisputed TF2 world champions after their consecutive victories at [[i52]] and [[i55]] and later after [[Esports_Arena_Rewind_2017|Rewind LAN 2017]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
b4nny grew up in Bellevue, Washington. Before he played TF2, he played competitive Call of Duty 1, 2, and 4 in his middle school years. He was also interested in ''Unreal Tournament'', which brought him closer to the arena-style FPS games, like ''Quake'', that TF2 is based on. He has been playing TF2 since it was first released on the Orange Box, having pre-ordered the set in 2007.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Ea62tL7TSYg b4nny Interview by Tagg&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
===Slaughterhouse Gaming (BHS)===&lt;br /&gt;
b4nny started his TF2 career by playing with Slaughterhouse Gaming, a pub community's [[Open]] team. He played with them for 2 seasons, Season 3 and Season 4. However, the team did not have a very consistent roster, and he did not play in all the matches. In Season 3, the team barely made Open playoffs (at the time, only 8 teams made the cut) and lost to first-seed Harmonic. In Season 4, the team fared better, ending up at 3rd place in Open playoffs, but it was not enough. The team disbanded shortly after. Check out the community's website [http://www.bhslaughter.com/forum/ here].&lt;br /&gt;
&lt;br /&gt;
===[[Don't Trip]]===&lt;br /&gt;
After Slaughterhouse Gaming, b4nny was picked up by his friend tyrone to form the first iteration of what would become one of the longest-living teams in ESEA-TF2 history, Don't Trip. The Season 5 roster was integral in establishing the core of b4nny, tyrone, and mackey that would make up a large part of Don't Trip throughout its 9-season history. Playing alongside now-long-time-friends such as blaze and the aforementioned tyrone and mackey, the team won Open in Season 5. &lt;br /&gt;
&lt;br /&gt;
Afterwards, the team made the jump to Invite, and had to restructure the roster. Blaze and jnkx, the scout pair, left, and the young talent yz50 was brought in alongside raf. The medic, karenbear, left as well, and [[Shade]] was brought in, to help create the core of players that b4nny would play with for many seasons to come. The team got a sponsor and came into Invite under the banner of eMazing Gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====[[eMazing Gaming]]====&lt;br /&gt;
&lt;br /&gt;
b4nny's first foray into invite ended up with him making LAN, starting a longtime tradition of LAN appearances. The team barely skirted into the 3rd seed with a 10-6 record in Season 6 and ended up placing 4th at LAN, losing out to fourth-seeded blight.own, beginning a long-time rivalry with fellow LAN veteran [[Platinum]]. Despite placing fourth, he was invited to play with the ESEA-East TF2 All-Stars team that season. The team defeated the west team 5-0 with b4nny top-fragging for the team.&lt;br /&gt;
&lt;br /&gt;
After Season 6, eMg made one more roster change. They cut scout raf for the next generation of Open champions in the form of [[Ggglygy]]&lt;br /&gt;
from Nexzil Gaming. Still under the eMg banner, the team marched on into Season 7 and finished third in the regular season, with a 12-4 record. b4nny's second-consecutive third seed at LAN gave him a chance to redeem himself and eMg won Season 7 LAN, defeating ComplexityTF2 5-1 on [[Granary]] and Coldfront.&lt;br /&gt;
&lt;br /&gt;
The team made no changes for Season 8 but did not anticipate the perfect season of [[CheckSix Gaming]], again getting the third seed in the regular season, this time with a 9-7 record. b4nny's third consecutive LAN appearance ended in a 2-1 defeat in the finals at the hands of CheckSix.&lt;br /&gt;
&lt;br /&gt;
====[[Prophets ft. Dashner]]====&lt;br /&gt;
&lt;br /&gt;
In the offseason, the team made some changes, cutting ggglygy for [[cyzer]], yz50 for [[clockwork]], and replacing Shade with CB (on good terms; shade decided to take some seasons off). Just before LAN, the sponsorship was re-branded under a personal sponsorship from Dashner: Prophets ft. Dashner. Since CB could not make LAN that season, reptile stepped in as medic. Prophets once again won LAN, defeating the first iteration of [[Classic Mixup]] and starting what would become a long-standing rivalry between the two teams.&lt;br /&gt;
&lt;br /&gt;
====[[Quantic Gaming]]====&lt;br /&gt;
&lt;br /&gt;
Quantic Gaming sponsored the team for Season 10. CB returned to the team as medic after an absence at the previous season's LAN. Quantic finally broke the third seed tradition and captured the first seed for LAN off a 15-1 record, but lost at LAN to Classic Mixup. Shortly afterward,&lt;br /&gt;
Shade returned, allowing b4nny to reform the original core of the team that had won S7 LAN, and combine it with new players that helped foster the S9 win to create an incredibly strong team. Mackey had to leave for a season, however, so they brought in [[Dave__AC]] from the former CheckSix team to complete the roster. The team united under a new sponsor, Leviathan Gaming.&lt;br /&gt;
&lt;br /&gt;
===[[Leviathan Gaming]]===&lt;br /&gt;
&lt;br /&gt;
Season 11 repeated what had become a trope of b4nny's invite career at this point: finish third place regular season and go undefeated at LAN. Mihaly's Flow, the regular season leaders, were favorites at this LAN. But, their dropping two games to LG and [[Spacewhales]] gave LG the chance to take the trophy away, and that they did. The Leviathan Gaming team are noteworthy in that they were the first team (alongside Classic Mixup) to be sent to Europe as part of the i46 TF2 LAN. Because Dave__AC was not available to travel to Europe, mackey stepped back in and re-completed the LAN-proven lineup. Both American teams shattered expectations and defeated the Europeans, leading to an all-American finals. However, LG ended up losing to Classic Mixup in the grand finals and finished second at i46.&lt;br /&gt;
&lt;br /&gt;
Going back to America for Season 12, the roster saw one change in the leaving of clockwork, prompting the team to bring in hero to replace him, and the return of Dave__AC. This roster once again made LAN, finishing second place. Shortly afterwards, b4nny, shade, and cyzer all left LG to form a new super team: bp.&lt;br /&gt;
&lt;br /&gt;
===[[bp]]===&lt;br /&gt;
&lt;br /&gt;
bp formed out of the core that had kept Don't Trip at LAN for seven straight seasons: b4nny, shade, and relatively new blood cyzer. They cherry-picked the best talent they could find, getting [[Taggerung]] from The Chess Club, [[Shrugger]] from Pinball Wizards, as well as [[lansky]] from GOIN HEAVY. The team went 16-0 in the regular season before being noticed by High Rollers Gaming and getting their sponsorship for LAN.&lt;br /&gt;
&lt;br /&gt;
====[[High Rollers Gaming]]====&lt;br /&gt;
&lt;br /&gt;
Re-branded under the HRG tag, b4nny and crew took Season 13 LAN without much competition as well as Season 14, with HRG earning another perfect season and another LAN win with the exact same roster. The team, after winning Season 14, was given the American spot at [[i49]], and ended up finishing third after not being able to defeat the made-for-LAN [[Epsilon|Epsilon eSports]] and the [[TCM]] crew. Once again HRG re-branded under another TF2 organization - the iT servers, run by klanana.&lt;br /&gt;
&lt;br /&gt;
====[[iT]]====&lt;br /&gt;
&lt;br /&gt;
iT, still undefeated in ESEA, went under numerous roster changes in the off-season. Shade, unable to commit, left, and was replaced by up and coming talent [[indust]] from AG. Tagg and Cyzer left as well, prompting b4nny to switch from Demoman to Scout and pick up xalox from the dead Solace eSports as Demo and rr from The Mad Men on roamer. The new roster once again went undefeated in the regular season, but in one of the greatest ESEA finals of all time, Classic Mixup managed to break their winning streak and recapture the trophy.&lt;br /&gt;
&lt;br /&gt;
===[[froyotech]]===&lt;br /&gt;
==== Season 16-18 ====&lt;br /&gt;
With klanana leaving TF2, the iT sponsorship was lost. b4nny and shade (now returning) decided to rebrand under the team name froyotech, creating something of their own esports organization with a website and all. The team reunited several players b4nny had played with in the past, getting blaze from his Slaughterhouse days on roamer and clockwork from Prophets ft. Dashner, Quantic, and Leviathan on scout. They also pulled in dummy and ruwin on Demo and Pocket, respectively to begin the season. However, after Ruwin quit TF2, the scramble was on for a new pocket, and b4nny brought in old teammate lansky to replace him. Now looking like a reunion of bp/HRG/iT, the team went perfect in the regular season, but after a disappointing loss to Mixup in the TFTV Invitational, b4nny swapped with dummy and went back to his old main, Demoman. froyotech won Season 16, and with that win came another trip to Europe for i52. Dummy, finally getting a LAN championship and unable to commit to a European trip, left the team and was replaced by breakout Demoman [[duwatna]] from Street Hoops eSports. The team started out Season 17 looking strong, but surprisingly b4nny lost his first regular season match in over two years to Exertus eSports. The team made the voyage to Coventry, England to compete in i52 against the Europeans and Australians and did not drop a single map in the elimination bracket, becoming the best TF2 team in the world. froyotech finished 14-2 in Season 17 before going on to win GXL and CEVO Season 5 LAN. Furthermore, they would win [[ESEA-I Season 17]] in December of 2014, and [[ESEA-I Season 18]] in April of 2015 with a perfect 16-0 record.&lt;br /&gt;
&lt;br /&gt;
==== Season 19 ====&lt;br /&gt;
The team continued into [[ESEA-I Season 19]], but not without heavy roster changes. Lansky, unable to commit to i55, was moved to backup, and several players were considered to take his spot. First, the team brought in serv0 of Rent-a-Homies, but after losing to Ascent on [[Sunshine]], the team felt that serv0 did not quite fit its playstyle. froyotech then picked up ash from Street Hoops eSports on Pocket, resulting in ash making his pocket debut after previously playing Roamer for Street Hoops. After losing to Ascent 2-0 in the upper bracket finals, yet another drastic roster change was made, this time moving b4nny to Pocket and ash to Scout. This proved to be the winning combination, as froyotech came from the lower bracket and beat Ascent in 2 Best-of-3s to win [[ESEA-I Season 19]].&lt;br /&gt;
&lt;br /&gt;
==== Season 20 ====&lt;br /&gt;
The main members of the team disbanded in November 24, 2015 after losing to Team SoloUber and getting 3rd place in ESEA-I Season 20.&lt;br /&gt;
&lt;br /&gt;
==== Season 21 ====&lt;br /&gt;
b4nny remade [[froyotech]] following these events for [[ESEA-I Season 21|Season 21 of ESEA Invite]] with the majority of teammates being pulled from the Invite team [[Strawberry Mangoes]]. Freestate, a scout from Strawberry Mangos, became Medic, with [[Decimate]] filling his place as the new Scout alongside b4nny. The rest of Strawberry Mangoes stayed in their previous positions: paddie played Pocket, corsa played Roamer, and muma played Demoman.&lt;br /&gt;
&lt;br /&gt;
At the start of Season 21, Decimate left the team to focus on school, and the Scout slot opened up. b4nny brought in old teammate clockwork on Scout to once again complete the powerful Scout duo of him and clockwork. Midway through Season 21, froyotech underwent further roster changes. The team replaced corsa with Paddie on Roamer. b4nny moved to Pocket once more, and Freestate switched back to his previous main, Scout. The team then brought in Ninjanick, a seasoned Invite veteran from Street Hoops eSports (then Team SoloUber), on Medic.&lt;br /&gt;
&lt;br /&gt;
==== Season 22 ====&lt;br /&gt;
Season 22 Started out very well for froyotech. With clockwork leaving for Overwatch, Blaze returned to the team on roamer and Paddie transitioned to scout. Only two weeks into the season the team's medic Ninjanick decided to leave for Overwatch, the team then picked up Phorophor who had recently been cut from RONIN. Along with this change, b4nny decided to play scout with Paddie on pocket. With i58 just a few months away, Blaze became unable to attend the lan. The team decided to pick up TLR on pocket pushing Paddie back over to his original position on the team, roamer. The team pushed through the season doing very well and coming in as first seed for the season. With the playoffs kicking off, their first match was against EVL gaming, an easy roll for froyotech. Then came the Upper Bracket Finals, Ronin had beaten Froyo black in the lower bracket finals so they needed to win two best of three's straight in order to dethrone froyotech. froyotech came out on a rough start, losing the first Best Of Three 2-0 in maps, they looked to make changes in the second. It started off rough, losing on snakewater to Ronin in the first map they were on a three map loss streak with low morale. The team then made a quick return to take the next two maps, granting them the season 22 invite champions title.&lt;br /&gt;
&lt;br /&gt;
==== i58 ====&lt;br /&gt;
At i58 the team performed extraordinarily well but not as dominant as the previous froyotech rosters in the i-Series. The team came in third place during the group stages, not dropping any games but instead tying two games, one against Jasmine Tea the Australian wonders and the other against Full Tilt. With day two starting the team was prepared to give the people some games to watch. In the morning they beat Xenex in two quick maps, advancing to fight Jasmine Tea. froyotech then took two close maps from Jasmine Tea in succession. They continued on to be matched against Crowns Esports in the Upper Bracket Finals, froyotech just narrowly lost 2-1 in maps against Crowns to be forced into the Consolation finals. They met Full Tilt there, who they had previously tied against in round one of group stages. Full tilt then proceeded to win one map, with froyotech striking back to take the second. The third map was a nail biter, each team taking one round after the other had done so. With only a minute left Full tilt was up a round and on their own last defending for their spot in the grand finals. froyotech made the push but failed to accomplish what they were looking for, with the game ending directly after the push had ended, froyotech was granted third place and the players returned home.&lt;br /&gt;
&lt;br /&gt;
==== Season 23 ====&lt;br /&gt;
After froyo's lacklustre performance on the biggest stage of TF2 b4nny sought to make changes within the team, [[TLR]] and [[phorofor]] were replaced with former players [[Blaze]] and [[Shade]] and so for the first time since Season 19 the core 3 of the dominant pre-breakup squad were reunited. [[hassassin]] also replaced the outgoing [[Muma]] who was starting to make waves in Overwatch. With b4nny still on the Scout role he and the team came out in force racking up 14 straight regular season victories until the streak was ended against [[EVL Gaming]] in a tight 4-5 game on Snakewater. They would finish the season 15-1 acquired the 1st seed in the playoffs. After comfortable victories against [[bird noises]] and EVL in the brackets froyo would eventually meet EVL again in the Grand Finals. froyo took out EVL in two straight maps 5-4 and 5-3 to earn b4nny's 12th ESEA-Invite title.&lt;br /&gt;
&lt;br /&gt;
==== Esports Arena Rewind LAN 2017 ====&lt;br /&gt;
Following froyo's 3rd straight ESEA-Invite title b4nny was forced to make another change to the squad in preparation for the first ever Intercontinental LAN on American Soil. Shade was replaced by rising star [[Nursey]] for the Medic slot (despite Nursey being banned during s23 for account sharing). b4nny and froyo went undefeated in the group stages and didn't lose a single map on the way to meeting European team [[Se7en]] in the Grand Finals. froyo won the bo5 series 3-2 and b4nny and the team became International champions once again, nearly two years after winning i55.&lt;br /&gt;
&lt;br /&gt;
==== Season 24 ====&lt;br /&gt;
Before the start of the Season b4nny made his return to Pocket Soldier following Paddie's sudden exit and brought in [[arekk]] from the recently disbanded bird noises to replace him on the Scout role. At the time of writing b4nny and froyo are currently undefeated in the Invite regular season.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* During his long stint as a Demoman main, b4nny was often called &amp;quot;Pipe Jesus&amp;quot;, as a result of his impeccable grenade launcher aim and his long curly hair at the time.&lt;br /&gt;
* b4nny uses &amp;quot;C&amp;quot; for his crouch key, a carryover from his time playing Call of Duty.&lt;br /&gt;
* b4nny has placed in the Top Three at Five consecutive Insomnia LAN events. A feat accomplished by no other player in the history of TF2.&lt;br /&gt;
&lt;br /&gt;
==Latest Tournament Matches==&lt;br /&gt;
{{Player matches table}}&lt;br /&gt;
&lt;br /&gt;
==Media==&lt;br /&gt;
===Interviews/Documentary===&lt;br /&gt;
* {{ExternalMediaLink |date=2012-06-30 |link=https://www.youtube.com/watch?v=SoUqxyfnXXI |title=B4nny pre LAN interview at ESEA S11 lan |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 11 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2013-04-20 |link=https://www.youtube.com/watch?v=_PWrQsbjjN8 |title=HRG b4nny Interview at ESEA S13 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 13 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2013-08-16 |link=https://www.youtube.com/watch?v=Z2bGZ4VVd8A |title=The b4nny REVEAL! at ESEA S14 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 14 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2013-08-20 |link=https://www.youtube.com/watch?v=vXSvG_PcHqI |title=Interview b4nny - i46 Day 1 |by={{flag|us}} [[EXtv]] |of= |event=Insomnia46 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-01-18 |link=https://www.youtube.com/watch?v=2ahWCqS7gfM |title=b4nny and Lauren interview at ESEA S15 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 15 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-02-24 |link=https://www.youtube.com/watch?v=Ea62tL7TSYg |title=b4nny Interview |by={{flag|us}} [[Tagg]] |of= |event=ESEA-I Season 15 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-06-28 |link=https://www.youtube.com/watch?v=hkn38ciEjtE |title=4G.b4nny interview at ESEA S16 LAN |by={{flag|us}} [[shade]] |of= |event=ESEA-I Season 16 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2014-10-06 |link=https://www.youtube.com/watch?v=4-qmH14ySgc |title=Pre-GXL Interview: b4nny |by={{flag|us}} [[EXtv]] |of= |event= |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2015-12-30 |link=https://youtu.be/NTd5UaBI2ys |title=On The Point - with b4nny |by={{flag|uk}} [[Sideshow]] |of= |event= |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2016-09-22 |link=https://www.youtube.com/watch?v=FoskL01YS48 |title=i58 - Friday - b4nny Interview |by={{flag|us}} [[eXtine]] |of= |event=Insomnia58 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2017-02-08 |link=https://www.youtube.com/watch?v=H2UHNTryqzo |title=B4nny Interview - Rewind |by={{flag|us}} [[eXtine]] |of= |event=Esports Arena Rewind 2017 |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink |date=2017-03-22 |link=https://www.youtube.com/watch?v=WZDn0XHr0mw |title=b4nny - An ESA Media Documentary |by={{flag|us}} [[Esports Arena]] |of= |event= |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Fragvideos/TFTV Highlights===&lt;br /&gt;
* {{ExternalMediaLink  |date=2014-06-09  |link=https://youtu.be/XuJen9vWKZo |title=B4nny Legacy |by={{Player link|dk|Beater}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2016-02-07  |link=https://www.youtube.com/watch?v=GZtD9q_aaDM |title=b4nny &amp;amp; corsa vs. Hands Off: ESEA S21 W2 |by={{Player link|us|truktruk}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Demo Review/Analysis===&lt;br /&gt;
* {{ExternalMediaLink  |date=2014-12-25  |link=https://www.youtube.com/watch?v=7ctbiI7dw1Y |title=b4nny self demo review part 1 |by={{Player link|us|b4nny}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2014-12-25  |link=https://www.youtube.com/watch?v=bDyQQ7htpUI |title=b4nny self demo review part 2 |by={{Player link|us|b4nny}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
* {{ExternalMediaLink  |date=2015-10-19  |link=https://www.youtube.com/watch?v=FGl2sJkoK6g |title=b4nny pocket demo review |by={{Player link|us|Seagull}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
b4nny at Insomnia52.jpg|b4nny competing at [[i52]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
b4nnyi55.png|b4nny competing at [[i55]].&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
b4nnyi58.png|b4nny at [[i58]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:JuiceForyou&amp;diff=58988</id>
		<title>User:JuiceForyou</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:JuiceForyou&amp;diff=58988"/>
		<updated>2019-04-02T12:32:49Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: LUL&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://steamcommunity.com/id/JuiceForyou Juice himself]&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Servers&amp;diff=58987</id>
		<title>Servers</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Servers&amp;diff=58987"/>
		<updated>2019-04-02T12:17:21Z</updated>

		<summary type="html">&lt;p&gt;JuiceForyou: Added more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hiring a Server ==&lt;br /&gt;
&lt;br /&gt;
Hiring a server is a relatively simple process for the most part. Below are some server providers thought to be the best for their respectful regions.&lt;br /&gt;
&lt;br /&gt;
=== ozfortress ===&lt;br /&gt;
&amp;lt;b&amp;gt;Location: Oceania&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[http://ozfortress.com/showthread.php?p=576721 ozfortress Server Booking]&lt;br /&gt;
&lt;br /&gt;
To book and connect to a server, follow the steps below&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
# Click the link to go to the ozfortress Discord&lt;br /&gt;
# in the #bookings channel, type /book&lt;br /&gt;
# Server details for a 3 hour server hire will be sent to you privately in the form of 'connect ******; password ******; rcon_password ******'.&lt;br /&gt;
# Give the players you wish to connect to the server the line 'connect ******; password ******'. Do not give anyone the line 'rcon_password ******'.&lt;br /&gt;
# To connect to the server, open the console in TF2 (Default Key: `) and copy and paste the line 'connect ******; password ******' without the apostrophes, and with your servers details.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== serveme.tf ===&lt;br /&gt;
[http://na.serveme.tf serveme North America]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://serveme.tf serveme Europe]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://sea.serveme.tf serveme Asia] &amp;lt;br /&amp;gt;&lt;br /&gt;
serveme.tf allows anyone to reserve servers for free. The servers are hosted by various organisations in various regions of Europe , Asia and North America.&lt;br /&gt;
&lt;br /&gt;
=== UGC Gameservers ===&lt;br /&gt;
&amp;lt;b&amp;gt;Locations: North America, Europe, Japan, Australia&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[https://www.gameservers.com/ugcleague/ UGC Free Game Servers]&amp;lt;br&amp;gt;&lt;br /&gt;
Reservations limited to one per 24 hour period.&lt;br /&gt;
&lt;br /&gt;
Follow the steps below&lt;br /&gt;
# Click &amp;quot;Claim now&amp;quot; on the server you want.&lt;br /&gt;
# Enter the captcha, your email, and the time you want for the server.&lt;br /&gt;
# Check your email for a link to the server details.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Server Plugins ==&lt;br /&gt;
&lt;br /&gt;
Below are a list of server plugins that can be considered useful to running a server.&lt;br /&gt;
&lt;br /&gt;
'''[http://sizzlingstats.com SizzlingStats]''' by SizzlingCalamari and Technosex&amp;lt;br /&amp;gt;&lt;br /&gt;
A serverplugin/website combo which records and automatically uploads competitive game stats and SourceTV demos to [http://sizzlingstats.com sizzlingstats.com]. Allows players to view stats ingame through the motd window by typing .ss in chat.&lt;br /&gt;
&lt;br /&gt;
'''[http://tftrue.redline-utilities.net TFTrue]''' by AnAkIn&amp;lt;br /&amp;gt;&lt;br /&gt;
Provides a massive amount of features which can replace the following plugins and make them redundant:&amp;lt;br /&amp;gt;&lt;br /&gt;
* Match Recorder&amp;lt;br /&amp;gt;&lt;br /&gt;
* Supplemental Stats&amp;lt;br /&amp;gt;&lt;br /&gt;
* RestoreScore&amp;lt;br /&amp;gt;&lt;br /&gt;
* WaitForSTV&amp;lt;br /&amp;gt;&lt;br /&gt;
* MedicStats&amp;lt;br /&amp;gt;&lt;br /&gt;
* LogsTF&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://www.sourcemm.net Metamod: Source]'''&amp;lt;br /&amp;gt;&lt;br /&gt;
Used as a base to run Sourcemod&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://www.sourcemod.net Sourcemod]'''&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:'' [http://www.sourcemm.net Metamod: Source]&amp;lt;br /&amp;gt;&lt;br /&gt;
Used to administrate servers and a platform for server plugins&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://github.com/Langeh/SOAP-TF2DM%5DSOAP%20DM SOAP DM]''' by [[Lange]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Also known as Sick Of Annoying Pubs Deathmatch. Provides pregame deathmatch. Can also be used for a permanent deathmatch server. [https://code.google.com/p/soap-tf2dm/wiki/CVars Click for list of CVars]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://github.com/Langeh/MGEMod MGEMod]''' by Lange&amp;lt;br /&amp;gt;&lt;br /&gt;
Also know as My Gaming Edge Mod. [[MGEMod|Click for commands, CVars and more information]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://etf2l.org/forum/customise/topic-25602 fDivs]''' by Fantasy&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:'' [http://forums.alliedmods.net/showthread.php?t=67640 Socket] by sfPlayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds /div command to show player's division on ETF2L. [http://etf2l.org/forum/customise/topic-25602 Click for list of CVars and commands]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://github.com/qpingu/tf2.pug.na-game-server/blob/master/addons/sourcemod/plugins/supstats.smx Supplemental Stats]''' ''(click raw to download)''&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds damage and heals to logs&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/supstats2.zip SupStats2]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
In addition to all features from Supplemental Stats, this also logs airshots, headshots, accuracy and more&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/medicstats.zip MedicStats]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds additional medic stats to logs, including buffed heals and time to build uber&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/logstf.zip LogsTF]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:'' Either [http://forums.alliedmods.net/showthread.php?t=152216 cURL] by raydan, or [https://forums.alliedmods.net/showthread.php?t=170630 SteamTools] by asherkin&amp;lt;br /&amp;gt;&lt;br /&gt;
Uploads logs automatically to logs.tf and display in game with !log or .ss&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/afk.zip AFK]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
It displays a message on your screen if someone on your team is AFK in the warmup period&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/waitforstv.zip WaitForSTV]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Delays map change by 90 seconds so SourceTV spectators don't miss the last part of the map&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/restorescore.zip RestoreScore]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Restores player's score to the scoreboard after reconnecting to the server&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://sourcemod.krus.dk/recordstv.zip RecordSTV]''' by F2&amp;lt;br /&amp;gt;&lt;br /&gt;
Records SourceTV match demos with a custom path and filename&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=92716 MatchRecorder]''' by carbon&amp;lt;br /&amp;gt;&lt;br /&gt;
Starts recording SourceTV demos when both teams have readied up&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=171450 tWhitelistUpdater]''' by Thrawn&amp;lt;br /&amp;gt;&lt;br /&gt;
Automatically updates ETF2L whitelists&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=187199 tDetailWinPanel]''' by Thrawn&amp;lt;br /&amp;gt;&lt;br /&gt;
Adds damage, kills, healing and lifetime for both teams to the win panel&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[https://forums.alliedmods.net/showthread.php?t=181617 tRealPing]''' by Thrawn&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:''[https://forums.alliedmods.net/showthread.php?t=148387 SMLIB] by berni&amp;lt;br /&amp;gt;&lt;br /&gt;
Displays player's actual ping on scoreboard&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''[http://forums.alliedmods.net/showthread.php?t=169095 Updater]''' by GoD-Tony&amp;lt;br /&amp;gt;&lt;br /&gt;
''Requirements:''[http://forums.alliedmods.net/showthread.php?t=152216 cURL] by raydan and [http://forums.alliedmods.net/showthread.php?t=67640 Socket] by sfPlayer&amp;lt;br /&amp;gt;&lt;br /&gt;
Automatically updates F2's plugins and tWhitelistUpdater&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>JuiceForyou</name></author>
		
	</entry>
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