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	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Isthattheguyfromtf2"/>
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	<updated>2026-05-05T02:54:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=User_talk:Isthattheguyfromtf2&amp;diff=69764</id>
		<title>User talk:Isthattheguyfromtf2</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User_talk:Isthattheguyfromtf2&amp;diff=69764"/>
		<updated>2024-12-10T20:21:16Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Froyotech&amp;diff=69763</id>
		<title>Froyotech</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Froyotech&amp;diff=69763"/>
		<updated>2024-12-10T20:20:53Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=Overview |link1=froyotech&lt;br /&gt;
|name2=Results |link2=froyotech/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{DISPLAYTITLE:froyotech}}&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=froyotech&lt;br /&gt;
|image=Froyotech.jpeg&lt;br /&gt;
|tcimage=Froyotech Logo2.png&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=FROYO&lt;br /&gt;
|location=North America&lt;br /&gt;
|location2=&lt;br /&gt;
|captain=[[b4nny]]&lt;br /&gt;
|sponsor=[http://mannco.store/ Mannco.store]&lt;br /&gt;
|earnings=$69,924.63&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|esea=69987&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|twitter=froyotech&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements=&lt;br /&gt;
|1stplace={{LeagueIconSmall|cevo|link=CEVO-P Season 5|name=CEVO-P Season 5}} &lt;br /&gt;
|2ndplace=&lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|created=2014-03-04&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
'''froyotech''' is a [[RGL]] Invite 6s team founded in [[ESEA-I Season 16|ESEA Season 16]] in early 2014, and is considered one of the best teams of all time. It had consisted of the core of the [[High Rollers Gaming|HRG]] team from Seasons [[ESEA-I Season 13|S13]] and [[ESEA-I Season 14|S14]] as well as [[iT]] from [[ESEA-I Season 15|S15]]. After their victory at [[Insomnia52|i52]], they were widely regarded as the best team in the world, especially due to their subsequent victories in [[ESEA-I Season 17]], [[ESEA-I Season 18]] and [[ESEA-I Season 19]]. In August 2015, froyotech won the TF2 Tournament at [[Insomnia55|i55]] after a Grand Final match against [[nerdRage.tf2]], cementing a second victory in a row at the Insomnia Summer LAN. The team initially disbanded on Nov 24, 2015 due to players' loss of interest in the game as well as a Lower Bracket Final loss to [[TSU]] in [[ESEA-I Season 20]].&lt;br /&gt;
&lt;br /&gt;
froyotech later reformed with members from Strawberry Mangos and later [[clockwork]] rejoining the team. This version of the team won [[ESEA Season 21/Invite|Season 21]]; in their first season as a roster. Due to [[clockwork]] and [[ninjanick]]'s departure for ''Overwatch'', [[Classic Mixup]]'s [[TLR]] and [[-bird noises-]]'s [[phorofor]] joined the roster in preparation for [[i58]], which would go on to win [[ESEA Season 22/Invite|Season 22]]. [[i58]] was the first time in froyotech's history that they failed to make the Grand Final at an Insomnia LAN event, finishing in 3rd place behind [[Full Tilt]] and [[Crowns eSports Club]]. However following some more roster changes, the team managed to win the next 9 ESEA seasons, as well as the American [[Esports_Arena_Rewind_2017|Rewind LAN 2017]], [[Esports_Arena_Rewind_2017|Rewind LAN 2018]] and the [[Insomnia63]] after beating European Team [[Se7en]] in the Grand Finals. The team chose not to attend the [[i65]] LAN in order to focus on the upcoming [[RGL]] 6v6 league that would replace the [[ESEA]] league. Since [[ESEA-I Season 24]] the core of the team has consisted of [[b4nny]], [[arekk]], and [[habib]]. Between winning 6 international LANs, 15 ESEA championships, and 4 RGL championships, froyotech has proven themselves as one of the best Team Fortress 2 teams of all time.&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
=== [[RGL Traditional Sixes Season 16]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|ca|Pussy Fart (Stinky Hole)}}&lt;br /&gt;
| scout2 = {{Player link|us|logan}}&lt;br /&gt;
| pocket = {{Player link|ca|paddie}}&lt;br /&gt;
| roamer = {{Player link|us|laz}}&lt;br /&gt;
| demoman = {{Player link|us|b4nny}}&lt;br /&gt;
| medic = {{Player link|us|hubida}}&lt;br /&gt;
|description2 = Flank scout [[yight]] left the team mid season, [[logan]] comes in.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 15]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|gungon}}&lt;br /&gt;
| scout2 = {{Player link|us|yight}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|saxophone}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|hubida}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 14]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|gungon}}&lt;br /&gt;
| scout2 = {{Player link|us|KJKUOD}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|saxophone}}&lt;br /&gt;
| demoman = {{Player link|us|logan}}&lt;br /&gt;
| medic = {{Player link|us|hubida}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 13]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|ca|habib}}&lt;br /&gt;
| pocket = {{Player link|us|mirrorman}}&lt;br /&gt;
| roamer = {{Player link|us|donovin}}&lt;br /&gt;
| demoman = {{Player link|us|b4nny}}&lt;br /&gt;
| medic = {{Player link|us|jimmy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Localhost The Block LAN 2023]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|highfive}}&lt;br /&gt;
| pocket = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| roamer = {{Player link|us|donovin}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 12]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| scout2 = {{Player link|us|highfive}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|us|donovin}}&lt;br /&gt;
| demoman = {{Player link|us|logan}}&lt;br /&gt;
| medic = {{Player link|ca|zilly}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 11]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|yumyum}}&lt;br /&gt;
| scout2 = {{Player link|us|sandblast}}&lt;br /&gt;
| pocket = {{Player link|us|mirrorman}}&lt;br /&gt;
| roamer = {{Player link|us|donovin}}&lt;br /&gt;
| demoman = {{Player link|us|b4nny}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 10]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|yumyum}}&lt;br /&gt;
| pocket = {{Player link|us|cin}}&lt;br /&gt;
| roamer = {{Player link|us|donovin}}&lt;br /&gt;
| demoman = {{Player link|us|ether}}&lt;br /&gt;
| medic = {{Player link|us|hubida}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[i69]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 9]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| roamer = {{Player link|us|marmaloo}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Localhost The Block LAN 2022]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| pocket = {{Player link|us|marmaloo}}&lt;br /&gt;
| roamer = {{Player link|us|mirrorman}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 8]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| pocket = {{Player link|us|mirrorman}}&lt;br /&gt;
| roamer = {{Player link|us|marmaloo}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Localhost Fullerton LAN 2022]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| pocket = {{Player link|us|marmaloo}}&lt;br /&gt;
| roamer = {{Player link|us|mirrorman}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 7]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|slemnish}}&lt;br /&gt;
| pocket = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| roamer = {{Player link|us|mirrorman}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|meyy}}&lt;br /&gt;
|description2 = Roamer soldier [[blaze]] and medic [[skeez]] left the team after [[RGL Traditional Sixes Season 6|Season 6]], [[jayhyunpae]] returned to fill the pocket soldier role, switching [[mirrorman]] to fill the empty roamer role and [[meyy]] take the empty medic spot.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 6]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|slemnish}}&lt;br /&gt;
| pocket = {{Player link|us|mirrorman}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|skeez}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 5]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|slemnish}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|skeez}}&lt;br /&gt;
|description2 = Pocket soldier [[jayhyunpae]] left the team after [[RGL Traditional Sixes Season 4|Season 4]], he was replaced by [[b4nny]] switching to the role and [[slemnish]] taking the empty scout spot.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 4]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|skeez}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 3]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|jayhyunpae}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|skeez}}&lt;br /&gt;
|description2 = [[yomps]] left froyotech mid-season to join Dorsia. Subsequently, [[jayhyunpae]] took the role of Pocket.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 2]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|yomps}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|cookiejake}} &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[RGL Traditional Sixes Season 1]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|yomps}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
|description2 = [[Nursey]] was accused of inappropriate relations with minors and was expelled from the league. [[shade]] came in for playoffs to fill her spot. &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 31|ESEA-I 31]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|yomps}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|Nursey}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 30|ESEA-I 30]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|yomps}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|Nursey}}&lt;br /&gt;
|description2 = [[aim]] was cut and replaced with [[yomps]] &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/50732 froyotech adjust their aim back to yomps]&amp;lt;/ref&amp;gt; after winning last season.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 29|ESEA-I 29]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|aim}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|Nursey}}&lt;br /&gt;
|description2 = [[shade]] and [[yomps]] leave to join FROYOBLACK &amp;lt;ref&amp;gt;https://www.teamfortress.tv/49453 froyo black comes to light&amp;lt;/ref&amp;gt; and are replaced with [[Nursey]] and [[aim]] &amp;lt;ref&amp;gt;https://www.teamfortress.tv/49449 froyotech ascends with aim, nursey&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[i63]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|yomps}}&lt;br /&gt;
| roamer = {{Player link|us|garbuglio}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|cookiejake}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I 28]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|yomps}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 27|ESEA-I 27]] / [[Rewind II]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|yomps}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
|description2 = Pocket [[sighguy]] was cut and b4nny temporarily moved to the pocket role to accommodate former [[Ascent]] scout [[yomps]].&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/45489 froyotech parts ways with sigh, acquires yomps]&amp;lt;/ref&amp;gt; However, in preseason, this roster proved to be less effective, resulting in yomps moving to the pocket role and b4nny back to scout.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Esport United Community Rumble]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|ca|paddie}}&lt;br /&gt;
| roamer = {{Player link|us|garbuglio}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|bear}}&lt;br /&gt;
|description2 =&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 26/Invite|ESEA-I 26]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|sigh}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
|description2 = Former pocket [[botmode]] left to pursue Quake Champions, leaving [[sigh]] to replace him.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 25|ESEA-I 25]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|b4nny}}&lt;br /&gt;
| pocket = {{Player link|us|botmode}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|habib}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
|description2 = After the departure of [[Nursey]] and [[Freestate]], [[b4nny]] moved back to the scout role, leaving [[botmode]] (originally [[garbuglio]] at the start of the season) to take over the pocket role. Froyo veteran [[shade]] also returned.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 24|ESEA-I 24]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|arekk}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|hassassin}}&lt;br /&gt;
| medic = {{Player link|us|Nursey}}&lt;br /&gt;
|description2 = Former Pocket [[paddie]] left the team after the successful [[Esports Arena Rewind 2017|Rewind LAN 2017]]. His explanation is [http://www.teamfortress.tv/39150/paddie-leaves-froyotech here].&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Esports Arena Rewind 2017/Invite|Rewind LAN 2017]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|ca|paddie}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|hassassin}}&lt;br /&gt;
| medic = {{Player link|us|Nursey}}&lt;br /&gt;
|description2 = Medic [[shade]] stepped down from the team, taking a break as described in a video by [[b4nny]], and was replaced by [[Nursey]].&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[FACEIT 6v6 Opening Tournament]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|ca|paddie}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|hassassin}}&lt;br /&gt;
| medic = {{Player link|us|Nursey}}&lt;br /&gt;
|description2 = Medic [[shade]] was unavailable during the [[FACEIT 6v6 Opening Tournament]] and was replaced by [[Nursey]], formerly of [[EVL Gaming]]. The team placed first, not conceding any maps during the entire competition. &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 23|ESEA-I 23]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|ca|paddie}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|ca|hassassin}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| description2 = Following [[i58]], [[Muma]], [[TLR]] left the team while medic [[phorofor]] was cut, making space for froyotech veterans [[blaze]] and [[shade]]. Newcomer [[hassassin]] also joined the team, having played with [[shade]] on [[FROYO BLACK]] the previous season.&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/36107/froyotech-adjusts-roster-after-insomnia58 froyotech adjusts roster after Insomnia58]&amp;lt;/ref&amp;gt; During the season [[paddie]] and [[b4nny]] occasionally swapped roles.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 22|ESEA-I S22]] / [[Insomnia58|i58]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|TLR}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|us|Muma}}&lt;br /&gt;
| medic = {{Player link|us|phorofor}}&lt;br /&gt;
| description2 = Veteran [[blaze]] was initially going to play for the team, but left as he was unable to attend i58. Legendary player [[TLR]] came out of retirement to play pocket. The addition of TLR also prompted [[paddie]] to abdicate the role of pocket and move back to his [[ESEA Season 21/Invite|ESEA-I S21]] position on roamer.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 21|ESEA-I S21]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|Freestate}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|paddie}}&lt;br /&gt;
| demoman = {{Player link|us|Muma}}&lt;br /&gt;
| medic = {{Player link|us|ninjanick}}&lt;br /&gt;
| description2 = After the previous rostered players lost interest in playing, b4nny took over most of [[Strawberry Mangoes]]. [[Decimate]] had planned to play, however he left and was replaced by [[clockwork]]. [[Corsa]] was also initially on the roster, however he was later kicked. His position as scout was taken by Freestate, whose role as medic was picked up by [[ninjanick]], formerly of [[Team SoloUber]].&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/31841/ corsa out, ninjanick in for froyotech]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 20|ESEA-I S20]] / [[Insomnia55|i55]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|ash}}&lt;br /&gt;
| scout2 = {{Player link|us|clockwork}}&lt;br /&gt;
| pocket = {{Player link|us|b4nny}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| description2 = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
=== [[ESEA-I Season 19|ESEA-I S19]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|clockwork}}&lt;br /&gt;
| pocket = {{Player link|us|ash}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| description2 = froyotech's roster for [[ESEA-I Season 19]] Towards the end of the season, [[serv0]] from [[The Grime]] filled in for [[lansky]], but was later replaced by ash from [[Street Hoops eSports]].&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 17|ESEA-I S17]] / [[Insomnia52|i52]] / [[ESEA-I Season 18|ESEA-I S18]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|b4nny}}&lt;br /&gt;
| scout2 = {{Player link|us|clockwork}}&lt;br /&gt;
| pocket = {{Player link|us|lansky}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|duwatna}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| description2 = After the departure of [[dummy]], the team picked up [[duwatna]] from [[Street Hoops eSports]] on demoman, swapping [[b4nny]] back to scout.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ESEA-I Season 16|ESEA-I S16]] / [[TeamFortress.TV Invitational|TFTV Invitational]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|us|clockwork}}&lt;br /&gt;
| scout2 = {{Player link|us|dummy}}&lt;br /&gt;
| pocket = {{Player link|us|lansky}}&lt;br /&gt;
| roamer = {{Player link|ca|blaze}}&lt;br /&gt;
| demoman = {{Player link|us|b4nny}}&lt;br /&gt;
| medic = {{Player link|us|shade}}&lt;br /&gt;
| description2 = The team's roster for [[ESEA-I Season 16]]. The team initially played with [[Ruwin]], formerly of [[Classic Mixup]], but later replaced him with [[lansky]] due to his incompatible playstyle. [[dummy]] was also swapped with [[b4nny]] later in the season, leaving him on scout.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
==Roster Changes==&lt;br /&gt;
&lt;br /&gt;
===Former===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! !!ID !! Role !! !!Join Date !!Leave Date !!New Team&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[sighguy]] || [[Pocket]] || {{LeagueIconSmall/esea}} || 09-26-2017  || 12-30-2017 || {{team/Running with Scizors}} &amp;lt;ref&amp;gt;[https://twitter.com/4G_b4nny/status/947261725396496384 b4nny's Twitter announcement]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[botmode]] || [[Pocket]] || {{LeagueIconSmall/esea}} || 06-25-2016  || 09-26-2017 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/43742/ froyotech says goodbye to botmode, acquires sigh]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[garbuglio]] || [[Pocket]] || {{LeagueIconSmall/esea}} || 05-19-2017  || 06-25-2017 || {{team/SVIFT NA}} &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/42070/ froyotech swaps out garbuglio for botmode]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[Freestate]] || [[Scout]] || {{LeagueIconSmall/esea}} || 01-10-2016  || 05-30-2017 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/41053/ Freestate leaves froyotech, retires from TF2]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[Nursey]] || [[Medic]] || {{LeagueIconSmall/esea}} || 11-17-2016  || 05-10-2017 || {{team/EVL Gaming}} &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/41324 Nursey leaves froyotech, joins EVL Gaming]/&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|ca}} || [[paddie]] || [[Pocket]] || {{LeagueIconSmall/esea}} || 01-10-2016  || 01-13-2017 || {{team/EVL Gaming}} &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/39150/ paddie leaves froyotech]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[TLR]] || [[Pocket]] || {{LeagueIconSmall/esea}} || 07-08-2016 || 09-06-2016 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/36107/ froyotech adjusts roster after Insomnia58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[phorofor]] || [[Medic]] || {{LeagueIconSmall/esea}} || 06-15-2016  || 09-03-2016 || {{team/nutting 2 lose}} &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/36107/ froyotech adjusts roster after Insomnia58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[Muma]] || [[Demoman]] || {{LeagueIconSmall/esea}} || 01-10-2016 || 09-06-2016 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/36107/ froyotech adjusts roster after Insomnia58]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[ninjanick]] || [[Medic]] || {{LeagueIconSmall/esea}} || 02-22-2016 || 06-17-2016 || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[clockwork]] || [[Scout]] || {{LeagueIconSmall/esea}} || 02-24-2014 || 05-03-2016 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/33414/ clockwork retires, blaze returns to froyotech]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[Decimate]] || [[Scout]]/[[Sub]] || {{LeagueIconSmall/esea}} || 01-18-2016 || 02-22-2016 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/31417/ Decimate steps down from froyotech]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[duwatna]] || [[Demoman]] || {{LeagueIconSmall/esea}} || 07-12-2014  || 11-24-2015 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/30092/ froyotech loses duwatna]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[ash]] || [[Scout]] || {{LeagueIconSmall/esea}} || 06-23-2015 || 11-24-2015 || Inactive &amp;lt;ref&amp;gt;[http://www.teamfortress.tv/30088/ ash leaves froyotech]&amp;lt;/ref&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[lansky]] || [[Pocket]] || {{LeagueIconSmall/esea}} || 04-02-2014  || 06-23-2015 || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[dummy]] || [[Demoman]] || {{LeagueIconSmall/esea}} ||02-24-2014 ||07-16-2014 || Inactive&lt;br /&gt;
|-&lt;br /&gt;
| {{flag|us}} || [[ruwin]] || [[Pocket]] || {{LeagueIconSmall/esea}} || 03-02-2014  || 04-01-2014 || Inactive&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Latest Matches==&lt;br /&gt;
{{Team matches table|team=froyotech}}&lt;br /&gt;
&lt;br /&gt;
== Fragvideos ==&lt;br /&gt;
* {{ExternalMediaLink  |date=2015-07-31  |link=https://www.youtube.com/watch?v=78UEnPwt4C4|title=Pre-i55 Hype Video - Team Froyotech |by={{Player link|dk|Beater}} |of=  |event=  |event-link= |language= |translation= }}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
ESEAS16LAN froyotech.jpg|froyotech at [[ESEA-I Season 16|ESEA-I S16]] LAN.&amp;lt;br /&amp;gt;From left to right: [[Lansky]], [[-blaze]], [[Clockwork]], [[dummy]], [[b4nny]], [[Shade]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
i52 froyotech.jpg|froyotech at [[i52]].&amp;lt;br /&amp;gt;From left to right: [[-blaze]], [[duwatna]], [[Shade]], [[b4nny]], [[Lansky]], [[Clockwork]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
i58 froyotech.jpg|froyotech at [[i58]].&amp;lt;br /&amp;gt;From left to right: [[paddie]], [[Freestate]], [[TLR]], [[b4nny]], [[Muma]], [[Phorofor]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
ESA17 froyotech.JPG|froyotech at [[Esports Arena Rewind 2017]].&amp;lt;br /&amp;gt;From left to right: [[-blaze]], [[Freestate]], [[paddie]], [[Hassassin]], [[Nursey]], [[b4nny]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Clockwork worked at a frozen yogurt shop, And suggested the name &amp;quot;froyotech&amp;quot; for the new Season 16 Invite team. The name stuck.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
{{Reflist}}&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=SVIFT&amp;diff=69762</id>
		<title>SVIFT</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=SVIFT&amp;diff=69762"/>
		<updated>2024-12-10T20:19:00Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: every time i undo 50 more pop up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=SVIFT |link1=SVIFT&lt;br /&gt;
|name2=SVIFT&amp;amp;nbsp;NA |link2=SVIFT NA&lt;br /&gt;
|name3=SVIFT&amp;amp;nbsp;AU |link3=SVIFT AU&lt;br /&gt;
|name4=SVIFT&amp;amp;nbsp;SA |link4=SVIFT SA&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{TabsHeader&lt;br /&gt;
|name1=Overview |link1=SVIFT&lt;br /&gt;
|name2=Results |link2=SVIFT/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=SVIFT&lt;br /&gt;
|image=SVIFT Logo.png&lt;br /&gt;
|tcimage=&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=SVIFT&lt;br /&gt;
|location=Europe&lt;br /&gt;
|location2=&lt;br /&gt;
|captain=SVMZI&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=$2,576.56&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2l=29691&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|twitter=SVIFTGAMING&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements&lt;br /&gt;
|1stplace=&lt;br /&gt;
|2ndplace=&amp;lt;!-- {{LeagueIconSmall|insomnia|link=Insomnia61}} --&amp;gt;&lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|created=2017-07-05&lt;br /&gt;
|disbanded=&lt;br /&gt;
|trades= &lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
'''SVIFT''' was a team made by i58's [[Full Tilt]] ex-members (Silentes, alle, astt) specifically to attend [[Insomnia61]]. The team was notable for having [[b4nny]] in the [[Pocket]] role, after most of his team members in [[froyotech]] didn't show interest in participating the LAN&amp;lt;ref&amp;gt;[http://www.twitlonger.com/show/n_1spvpbk Froyotech will not be going to i61]&amp;lt;/ref&amp;gt;. They setup a fundraiser&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/42244/team-svift-i61-announcement-fundraiser Team SVIFT - i61 Announcement/Fundraiser]&amp;lt;/ref&amp;gt; with a goal of $2000 to attend LAN, of which they achieved $1765.&lt;br /&gt;
&lt;br /&gt;
After finishing second at the LAN, SVIFT was kept as a brand which aims to sponsor tournaments and teams.&amp;lt;ref&amp;gt;[https://twitter.com/SVIFTGAMING/status/903650387391021056 Launch of @SVIFTGAMING project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
=== [[ETF2L 6v6 Season 29/Premiership|ETF2L Season 29: Premiership]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|uken|Thaigrr}}&lt;br /&gt;
| roamer = {{Player link|de|dd5f}}&lt;br /&gt;
| pocket = {{Player link|uken|PolygoN}}&lt;br /&gt;
| demoman = {{Player link|uk|Nas boii}}&lt;br /&gt;
| medic = {{Player link|at|babs}}&lt;br /&gt;
| description2 = Roster that intended to play the season before announcing they would drop out.&amp;lt;ref&amp;gt;[https://twitter.com/SVIFTGAMING/status/955534728979009537 @SVIFTGAMING announce they'll drop out ETF2L S29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ETF2L 6v6 Season 28/Premiership|ETF2L Season 28: Premiership]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|uken|Thaigrr}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| pocket = {{Player link|uken|PolygoN}}&lt;br /&gt;
| demoman = {{Player link|uken|kaidus}}&lt;br /&gt;
| medic = {{Player link|at|babs}}&lt;br /&gt;
| description2 = '''{{Player link|se|alle}}''' left the team during the first round of the upper bracket after they lost the first map 2-0 to [[Ascent.EU]] and was replaced by '''{{Player link|uken|kaidus}}''' but due to his mouse breaking '''{{Player link|se|alle}}''' returned for the grand finals.&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/44625 TFTV event page]&amp;lt;/ref&amp;gt;   &lt;br /&gt;
'''{{Player link|de|dd5f}}''' is also currently listed as a backup for the team as roamer.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Insomnia61]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|finland|astt}}&lt;br /&gt;
| pocket = {{Player link|usa|b4nny}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| demoman = {{Player link|sweden|alle}}&lt;br /&gt;
| medic = {{Player link|austria|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
==Latest Matches==&lt;br /&gt;
{{Team matches table|team=SVIFT}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=SVIFT&amp;diff=69761</id>
		<title>SVIFT</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=SVIFT&amp;diff=69761"/>
		<updated>2024-12-10T20:18:26Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: alright full jizzhead edit unduathon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=SVIFT |link1=SVIFT&lt;br /&gt;
|name2=SVIFT&amp;amp;nbsp;NA |link2=SVIFT NA&lt;br /&gt;
|name3=SVIFT&amp;amp;nbsp;AU |link3=SVIFT AU&lt;br /&gt;
|name4=SVIFT&amp;amp;nbsp;SA |link4=SVIFT SA&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{TabsHeader&lt;br /&gt;
|name1=Overview |link1=SVIFT&lt;br /&gt;
|name2=Results |link2=SVIFT/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=SVIFT&lt;br /&gt;
|image=SVIFT Logo.png&lt;br /&gt;
|tcimage=&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=SVIFT&lt;br /&gt;
|location=Europe&lt;br /&gt;
|location2=&lt;br /&gt;
|captain=SVMZI&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=$2,576.56&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2l=29691&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|twitter=SVIFTGAMING&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements&lt;br /&gt;
|1stplace=&lt;br /&gt;
|2ndplace=&amp;lt;!-- {{LeagueIconSmall|insomnia|link=Insomnia61}} --&amp;gt;&lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|created=2017-07-05&lt;br /&gt;
|disbanded=&lt;br /&gt;
|trades= &lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
'''SVIFT''' was a team made by i58's [[Full Tilt]] ex-members (Silentes, alle, astt) specifically to attend [[Insomnia61]]. The team was notable for having [[b4nny]] in the [[Pocket]] role, after most of his team members in [[froyotech]] didn't show interest in participating the LAN&amp;lt;ref&amp;gt;[http://www.twitlonger.com/show/n_1spvpbk Froyotech will not be going to i61]&amp;lt;/ref&amp;gt;. They setup a fundraiser&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/42244/team-svift-i61-announcement-fundraiser Team SVIFT - i61 Announcement/Fundraiser]&amp;lt;/ref&amp;gt; with a goal of $2000 to attend LAN, of which they achieved $1765.&lt;br /&gt;
&lt;br /&gt;
After finishing second at the LAN, SVIFT was kept as a brand which aims to sponsor tournaments and teams.&amp;lt;ref&amp;gt;[https://twitter.com/SVIFTGAMING/status/903650387391021056 Launch of @SVIFTGAMING project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
=== [[ETF2L 6v6 Season 29/Premiership|ETF2L Season 29: Premiership]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|uken|Thaigrr}}&lt;br /&gt;
| roamer = {{Player link|de|dd5f}}&lt;br /&gt;
| pocket = {{Player link|uken|PolygoN}}&lt;br /&gt;
| demoman = {{Player link|uk|Nas boii}}&lt;br /&gt;
| medic = {{Player link|at|babs}}&lt;br /&gt;
| description2 = Roster that intended to play the season before announcing they would drop out.&amp;lt;ref&amp;gt;[https://twitter.com/SVIFTGAMING/status/955534728979009537 @SVIFTGAMING announce they'll drop out ETF2L S29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ETF2L 6v6 Season 28/Premiership|ETF2L Season 28: Premiership]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|uken|Thaigrr}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| pocket = {{Player link|uken|PolygoN}}&lt;br /&gt;
| demoman = {{Player link|uken|kaidus}}&lt;br /&gt;
| medic = {{Player link|at|babs}}&lt;br /&gt;
| description2 = '''{{Player link|se|alle}}''' left the team during the first round of the upper bracket after they lost the first map 2-0 to [[Ascent.EU]] and was replaced by '''{{Player link|uken|kaidus}}''' but due to his mouse breaking '''{{Player link|se|alle}}''' returned for the grand finals.&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/44625 TFTV event page]&amp;lt;/ref&amp;gt;   &lt;br /&gt;
'''{{Player link|de|dd5f}}''' is also currently listed as a backup for the team as roamer.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Insomnia61]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|finland|astt}}&lt;br /&gt;
| pocket = {{Player link|usa|b4nny}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| demoman = {{Player link|sweden|alle}}&lt;br /&gt;
| medic = {{Player link|austria|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
==Latest Matches==&lt;br /&gt;
{{Team matches table|team=SVIFT}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=SVIFT&amp;diff=69760</id>
		<title>SVIFT</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=SVIFT&amp;diff=69760"/>
		<updated>2024-12-10T20:15:53Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Undo revision 69748 by 74.126.133.36 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=SVIFT |link1=SVIFT&lt;br /&gt;
|name2=SVIFT&amp;amp;nbsp;NA |link2=SVIFT NA&lt;br /&gt;
|name3=SVIFT&amp;amp;nbsp;AU |link3=SVIFT AU&lt;br /&gt;
|name4=SVIFT&amp;amp;nbsp;SA |link4=SVIFT SA&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{TabsHeader&lt;br /&gt;
|name1=Overview |link1=SVIFT&lt;br /&gt;
|name2=Results |link2=SVIFT/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{NewInfobox Team&lt;br /&gt;
|name=SVIFT&lt;br /&gt;
|image=SVIFT Logo.png&lt;br /&gt;
|tcimage=&lt;br /&gt;
|caption=&lt;br /&gt;
|tag=SVIFT&lt;br /&gt;
|location=Europe&lt;br /&gt;
|location2=&lt;br /&gt;
|captain=SVMZI&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=$2,576.56&lt;br /&gt;
|gamemode=6v6&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2l=29691&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|twitter=SVIFTGAMING&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|achievements&lt;br /&gt;
|1stplace=&lt;br /&gt;
|2ndplace=&amp;lt;!-- {{LeagueIconSmall|insomnia|link=Insomnia61}} --&amp;gt;&lt;br /&gt;
|3rdplace=&lt;br /&gt;
|4thplace=&lt;br /&gt;
|created=2017-07-05&lt;br /&gt;
|disbanded=&lt;br /&gt;
|trades= &lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
'''SVIFT''' was a team made by i58's [[Full Tilt]] ex-members (Silentes, alle, astt) specifically to attend [[Insomnia61]]. The team was notable for having [[b4nny]] in the [[Pocket]] role, after most of his team members in [[froyotech]] didn't show interest in participating the LAN&amp;lt;ref&amp;gt;[http://www.twitlonger.com/show/n_1spvpbk Froyotech will not be going to i61]&amp;lt;/ref&amp;gt;. They setup a fundraiser&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/42244/team-svift-i61-announcement-fundraiser Team SVIFT - i61 Announcement/Fundraiser]&amp;lt;/ref&amp;gt; with a goal of $2000 to attend LAN, of which they achieved $1765.&lt;br /&gt;
&lt;br /&gt;
After finishing second at the LAN, SVIFT was kept as a brand which aims to sponsor tournaments and teams.&amp;lt;ref&amp;gt;[https://twitter.com/SVIFTGAMING/status/903650387391021056 Launch of @SVIFTGAMING project]&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rosters==&lt;br /&gt;
{{Box|start|padding=2em}}&lt;br /&gt;
=== [[ETF2L 6v6 Season 29/Premiership|ETF2L Season 29: Premiership]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|uken|Thaigrr}}&lt;br /&gt;
| roamer = {{Player link|de|dd5f}}&lt;br /&gt;
| pocket = {{Player link|uken|PolygoN}}&lt;br /&gt;
| demoman = {{Player link|uk|Nas boii}}&lt;br /&gt;
| medic = {{Player link|at|babs}}&lt;br /&gt;
| description2 = Roster that intended to play the season before announcing they would drop out.&amp;lt;ref&amp;gt;[https://twitter.com/SVIFTGAMING/status/955534728979009537 @SVIFTGAMING announce they'll drop out ETF2L S29]&amp;lt;/ref&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[ETF2L 6v6 Season 28/Premiership|ETF2L Season 28: Premiership]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|uken|Thaigrr}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| pocket = {{Player link|uken|PolygoN}}&lt;br /&gt;
| demoman = {{Player link|uken|kaidus}}&lt;br /&gt;
| medic = {{Player link|at|babs}}&lt;br /&gt;
| description2 = '''{{Player link|se|alle}}''' left the team during the first round of the upper bracket after they lost the first map 2-0 to [[Ascent.EU]] and was replaced by '''{{Player link|uken|kaidus}}''' but due to his mouse breaking '''{{Player link|se|alle}}''' returned for the grand finals.&amp;lt;ref&amp;gt;[http://www.teamfortress.tv/44625 TFTV event page]&amp;lt;/ref&amp;gt;   &lt;br /&gt;
'''{{Player link|de|dd5f}}''' is also currently listed as a backup for the team as roamer.&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
&lt;br /&gt;
=== [[Insomnia61]] ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = {{Player link|de|SVMZI}}&lt;br /&gt;
| scout2 = {{Player link|finland|astt}}&lt;br /&gt;
| pocket = {{Player link|usa|b4nny}}&lt;br /&gt;
| roamer = {{Player link|uk|Silentes}}&lt;br /&gt;
| demoman = {{Player link|sweden|alle}}&lt;br /&gt;
| medic = {{Player link|austria|Raptor}}&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break|padding=2em}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
==Latest Matches==&lt;br /&gt;
{{Team matches table|team=SVIFT}}&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
https://pbs.twimg.com/media/B0uM2iwIcAAh84I.jpg&lt;br /&gt;
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		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=69759</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=69759"/>
		<updated>2024-12-10T20:13:51Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: jizzhead changes have been reverted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]]&lt;br /&gt;
The '''Spy''' is a suave backstabbing rogue who has the ability to instantly kill any enemy by attacking with his melee from behind. He can position himself as he sees fit with his Invisibility Cloak and can get important [[Glossary#Metagame terms|Picks]] when an opportunity presents itself. Spy is weak in direct combat; he is designed to take out important targets and then retreat. As a pick class, Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]]. Against Medics, Spy's goal is to either force Medic to use his [[Übercharge]] or kill him outright, wasting the charge. The Spy is also capable of disabling and destroying the [[Engineer]]'s buildings with his Sapper.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Spy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, Spy is an [[offclass]] due to his poor damage output and low health, generally run when [[Sniper]] cannot take advantage of any sightlines or chokepoints. Spy will usually only get one chance for a pick; once he makes a play, the enemy team will be on guard for the rest of the match. A player may switch to Spy when the enemy [[Medic]] has a large Über advantage during a stalemate in order to kill an enemy - especially [[Demoman]] - before his team makes a push.&lt;br /&gt;
&lt;br /&gt;
In terms of assassination power, Spy has significantly less potential than Sniper; Sniper can fire multiple times and get multiple picks, but Spy usually only gets one chance for a pick and will almost certainly die afterwards. However, because he is not often run in 6v6, enemies are not generally aware of him, allowing him to make a play. Spy is most commonly used as a surprise tactic for breaking stalemates against teams that stay out of [[Sniper]] sightlines and deny [[Roamer]] bombings. However, keep in mind that Spy is still much less versatile than [[Sniper]]. &lt;br /&gt;
&lt;br /&gt;
Spy's other major use is to ''spy'' on the enemy team. He can gather vital information and relay it to his team, such as enemy Medic's Übercharge and choice of Medigun, surprise offclassing, and enemy positions. Spy's invisibility can also be utilized for backcapping against a careless enemy team.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
&lt;br /&gt;
{{main|Spy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is used as a pick and support class. He will often attempt to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble. However, he must be aware that the enemy team has a full-time [[Pyro]] and will spycheck more often, leaving him with fewer opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing valuable information to his team. He can easily relay enemy Übercharge, positions, pushes, and loadouts, thanks to the safety provided by the Cloak and Dagger.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
When confronted by an enemy, Spy is almost always at a severe disadvantage; his poor damage output and health prevent him from going toe-to-toe with most combat classes. In a pinch, Spy may need use deceptive movements to manipulate an attacking enemy into showing him their back. This technique is called &amp;quot;trickstabbing,&amp;quot; and may be the only way for him to escape a bad situation. In higher levels of play, however, enemies will be wary, and often will stay out of backstab range.&lt;br /&gt;
&lt;br /&gt;
Spy may opt to use a revolver to harass and distract distant enemies, or pick off an isolated foe. The [[Ambassador]] is often the best choice for this playstyle, as it allows Spy to deal critical hits with headshots, allowing him to briefly match enemies' damage output. When focusing on his revolver as a damage source, Spy will often fight alongside his team and assist them in dealing damage, although he is inferior to [[Sniper]] in both range and damage. In order to utilize his full potential, he must sow confusion and paranoia among enemies in order to allow his own team to take the upper hand.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Revolver&lt;br /&gt;
|description = The '''Revolver''' deals a base damage of 40, with a clip of 6 rounds. This weapon, along with the Ambassador, is Spy's go-to weapon for dealing damage. While underwhelming compared to other classes' Primary weapons, its damage is not to be underestimated, as Spy can kill light classes in under two seconds with proper aim.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Ambassador&lt;br /&gt;
|description = The '''Ambassador''' has only 34 base damage compared to the stock Revolver's 40, but deals crits if Spy lands a headshot, for an impressive 102 damage. However, the weapon is hampered by a cooldown period, during which it will not deal critical hits. At mid to long-range, headshot damage will decay significantly, preventing Spy from sniping targets from afar.&lt;br /&gt;
&lt;br /&gt;
While less reliable than the stock Revolver in an extended fight, the Ambassador allows Spy to deal heavy burst damage like Sniper. Two well-placed shots can kill light classes in under a second at close-to-mid range, making it ideal for quickly dispatching a single enemy.&lt;br /&gt;
 &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = L'Etranger&lt;br /&gt;
|description = The '''L'Etranger''' deals a base damage of 32. In exchange for its damage penalty, it passively increases Spy's maximum cloak time by 40%. On every hit, his cloak is instantly restored by 15%. It is one of the two ways to manually recharge the [[Dead Ringer]], and can extend the [[Cloak and Dagger]]'s cloak time rival that of the Invis Watch. This weapon is often used when gathering information on the enemy and waiting for an opportunity to backstab, rather than gun them down.&lt;br /&gt;
&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Enforcer&lt;br /&gt;
|description = The '''Enforcer''' deals as much damage as the stock Revolver, but has a base damage of 48 when Spy is disguised. As a drawback, it suffers from a 20% firing speed penalty. While it is overshadowed by the stock Revolver in most situations, it ignores damage resistances and deals full damage against Wrangled Sentries, Vaccinator shields, and Fists of Steel.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Diamondback&lt;br /&gt;
|description = The '''Diamondback''' deals a base damage of 34.  For every Engineer building Spy saps and destroys and for every backstab kill, he will get one guaranteed critical hit (102 damage) for the Diamondback. These crits can be used to take out damaged enemies who would otherwise survive, or to weaken enemies in direct combat. Unlike the Ambassador, it does not suffer from damage falloff, which allows Spy to snipe enemies from across the map with minimal risk of retaliation.&lt;br /&gt;
&lt;br /&gt;
This weapon is banned in most leagues, as it allows Spy to out-damage every class in the game at mid to long-range.&lt;br /&gt;
|ugc4s = false&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = false&lt;br /&gt;
|etf2lhl = false&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = false&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sapper&lt;br /&gt;
|description = The '''Sapper''' is the Spy's main tool for disabling and destroying enemy Engineers' buildings. The stock Sapper will disable an enemy building when placed, but if an enemy Engineer removes the sapper with his Wrench, the building will resume operation. One of the most common strategies for attacking an Engineer's buildings is to backstab the Engineer, then sap his buildings. If your team is making a push, simply sapping his Sentry Gun may disable it long enough for your team to destroy it.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Red-Tape Recorder&lt;br /&gt;
|link = Red-Tape_Recorder&lt;br /&gt;
|description = Much like the stock sapper, the '''Red-Tape Recorder''' also disables enemy engineer's buildings. This sapper, however, does not destroy the buildings it saps; rather, it reverses the construction of the building - if not removed immediately, it will almost always de-level a building at least once. While inferior to the stock Sapper in most situations, it may be useful to weaken a Sentry Gun before your team attacks. It is banned in some leagues.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Knife&lt;br /&gt;
|description = The '''Knife''' is Spy's melee of choice. Attacking an enemy from behind will instantly kill them, regardless of health or damage resistances - if they are not immune to damage, they will die. From the front, it deals a paltry 40 damage (known as butter-knifing), which can be used to kill a low-health enemy, but otherwise should be avoided. Spy's most common tactic is to get behind enemy lines with his cloak, deceive the enemy with his disguise, and then then use his Knife to backstab a key target, often at the cost of his own life. When the element of surprise is lost, however, Spy must use his Revolver or cloak in order to escape.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Your Eternal Reward&lt;br /&gt;
|link = Your_Eternal_Reward&lt;br /&gt;
|description = The '''Your Eternal Reward''' weakens Spy's cloak, but strengthens his disguises. If Spy disguises outside of spawn, he will lose all of his cloak, in addition to passively reducing his maximum cloak time by 33%. The only way for Spy to disguise without losing cloak is to backstab an enemy. Upon landing a backstab, he will instantly disguise as the victim, and their corpse will be cloaked in under a second. Backstabbed players will not scream, so enemies engaged in combat will seldom notice. This weapon is rarely seen in competitive play, as slain enemies will immediately call out Spy's position and disguise to their teammates, making the Your Eternal Reward's benefits useless in seconds. However, if Spy can act in the few seconds of confusion after a backstab, he may be able to land another kill before dying, or retreat safely.&lt;br /&gt;
&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Spy-cicle&lt;br /&gt;
|description = The '''Spy-cicle''' partially protects Spy from Pyro's flamethrower. When Spy is ignited, the Spy-cicle will melt (preventing him from attacking with it) and protect Spy from all fire damage for one second. He will be immune to afterburn for 10 seconds, making him harder to track down while cloaked. After it melts, the Spy-cicle takes 15 seconds to recharge, though Spy can recharge his Spy-cicle faster by picking up ammo packs. However, backstabbed victims are turned into distinctive ice statues, revealing Spy's presence. Note that with other knives, Spy can continue to backstab after being ignited. Users should take their play-style and the current state of the game into consideration before choosing the Spy-cicle over the stock Knife.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Conniver's Kunai&lt;br /&gt;
|link = Conniver's_Kunai&lt;br /&gt;
|description = When the '''Conniver's Kunai''' is equipped, Spy's maximum health is reduced to 70, allowing him to be killed instantly by most close-range attacks, even while cloaked. On a backstab, however, Spy steals his victim's health, overhauling him up to 210 points of health. If he was previously on fire, backstabbing an enemy will extinguish him. Be cautious while using this knife; if caught before he can land a backstab, Spy will die to most attacks that hit him. Once he backstabs an enemy, he can either use the health to escape, attempt to land another stab, or simply distract the enemy team for a few seconds longer.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Big Earner&lt;br /&gt;
|link = Big_Earner&lt;br /&gt;
|description = The '''Big Earner''' reduces Spy's base health to 100 points, Killing an enemy with this weapon, either with a backstab or a butter-knife, will recharge the Cloak meter by 30% and increase Spy's movement speed for 3 seconds. This knife is best used when enemies are spread out; the movement speed buff allows Spy to quickly close the distance between enemies before they can react. However, a point-blank attack from most classes will kill him instantly.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Watch ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Invis Watch&lt;br /&gt;
|link = Invis_Watch&lt;br /&gt;
|description = The default '''Invis Watch''' for Spy is time-based. It provides Spy with 10 seconds of cloak time, during which he will have a 20% damage resistance. It takes 30 seconds to recharge normally, but Spy can pick up ammo boxes to refill his cloak meter. The Invis Watch is best suited for an aggressive play style, allowing Spy to roam the map quickly, landing multiple kills. In competitive settings, however, players will tend to be more Spy-aware, and the 10-second window may not be enough to make a play.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s=always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Cloak and Dagger&lt;br /&gt;
|link = Cloak_and_Dagger&lt;br /&gt;
|description = The '''Cloak and Dagger''' is motion-based; as long as Spy holds still, his cloak will regenerate. This watch has a doubled cloak recharge rate (15 seconds, compared to the Invis Watch's 30) but drains significantly faster. This watch's cloak cannot be replenished by ammo boxes while cloaked, requiring Spy to reveal himself briefly when trying to cover large amounts of ground. The Cloak and Dagger is best suited for a more passive playstyle, allowing Spy to hide and relay important information to his team, such as enemy positioning and Medic Übercharge. It is often paired with the L'Etranger in order to offset the reduced cloak time.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s=true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Dead Ringer&lt;br /&gt;
|link = Dead_Ringer&lt;br /&gt;
|description = The '''Dead Ringer''' is unique among Spy's watches, trading stealth for survivability. Instead of cloaking Spy, deploying the Dead Ringer will &amp;quot;arm&amp;quot; it. Spy will not be able to attack while the Dead Ringer is armed, but when damaged, he will instantly turn invisible, drop a fake corpse, and gain a movement speed boost, allowing him to escape. The attack that activates the Dead Ringer will have its power reduced by 75%, allowing a full-health Spy to survive any attack short of a backstab. For the first 3 seconds after the first attack, Spy will have a 65% damage resistance which will soon fade to the standard 20%, and will not become visible when bumping enemy players. The Dead Ringer allows Spy to easily escape when confronted, but prevents him from cloaking on demand. Alternatively, he can briefly face his enemies in direct combat, dealing as much damage as possible before activating the Ringer and retreating. Regardless of his tactics, Spy must wait 10-20 seconds before the Ringer recharges, as ammo boxes and Dispensers will not recharge it.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s=true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spy (6v6)]]&lt;br /&gt;
*[[Spy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=312421865# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper&amp;diff=69677</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper&amp;diff=69677"/>
		<updated>2024-09-06T21:47:06Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SniperIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Sniper]]&lt;br /&gt;
The '''Sniper''' is a long-ranged class with the ability to one-shot any enemy in the game (except an overhealed Heavy with the Fists of Steel active, any ubercharged player, a Spy with Dead Ringer active, and Bonked Scouts). They are valued for their ability to get key picks without directly engaging the enemy team. In a typical 6v6 format, the Sniper is considered an [[offclass]], played only when a situation presents itself, most often when a team is at an Ubercharge disadvantage, or holding the last point. The main downfall for teams running a Sniper, however, is that during an [[uber fight]] Snipers are practically useless, and that they have very low direct combat abilities. Snipers primarily target the enemy [[Medic]] due to Uber's importance during the game. However depending on what their team needs, Snipers may change focus to other classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Sniper (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Sniper is considered an [[offclass]], and is one of the most common offclasses to be used in a match. Snipers rely on map sightlines, and tend to lay behind the front lines while attempting to pick off enemy players from afar. Snipers, having low health and poor close-combat abilities, are susceptible to Scouts and roaming Soldiers. Teams should work together to protect their sniper as he attempts to get a pick. This can also be an opportunity to get a pick, as enemies may rush in to try and pick the Sniper and be baited into the combo. Most of the time, Snipers are used to defend or attack the last point of a map. When attacking a last point, a Sniper attempts to pick any player available to give his team a number advantage with which to push into last. When defending a last point, Snipers are essential in either picking off random players to delay a push or sniping the attacking medic to negate the impending Ubercharge.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Sniper (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
The Sniper is considered a pick class in Highlander, used to support his teammates while sitting back away from the battle. The Sniper's main job is to kill the enemy combo and the other sniper, while taking out unsuspecting enemies in the process. He is very important for holding positions and denying area from enemies; a skilled Sniper can pick off any careless players venturing into his sights, and thus can hold a team back from pushing. However, he does need protection, which usually comes in the form of a Pyro or Gunslinger Engineer. The Sniper can also use Jarate to assist in pushes, or to force pushing enemies to retreat. The Sniper is often a target for the enemy team's Spy.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sniper Rifle&lt;br /&gt;
|link = Sniper_Rifle&lt;br /&gt;
|description = The standard '''Sniper Rifle'''. The Sniper Rifle deals 150 damage on a 0 charge headshot, or on a fully charged bodyshot. The longer the rifle remains scoped, the higher the amount of damage, up to a maximum 450 (with no modifiers) for a fully charged headshot.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Huntsman&lt;br /&gt;
|description = The '''Huntsman''' fires arrows instead of bullets, and is the only Sniper primary that is not hitscan. Its projectiles are affected by gravity. It is often used on narrow maps in competitive play, where it can be easily spammed into choke points. However, most Snipers do not use it due to its lack of precision, and the degree to which it is difficult to predict the enemies' movement.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Bazaar Bargain&lt;br /&gt;
|link = Bazaar_Bargain&lt;br /&gt;
|description = The '''Bazaar Bargain''' starts off with a slower base charge rate than the Sniper Rifle, but its charge rate is increased with every consecutive kill with a headshot. The weapon was banned in most leagues after the 'Bazaar Bargain glitch' was discovered, whereby shots that missed also built up the charge rate.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Machina&lt;br /&gt;
|description = The '''Machina''' does 15% more damage than the stock rifle, and its rounds penetrate players, allowing for multiple kills with one shot. However, it is not able to fire no-scope shots, and its tracer rounds mean that the Sniper's position is easily visible to the other team. This becomes a significant disadvantage against a well-co-ordinated team, as they can avoid walking into the Sniper's sight line, but if the Sniper is able to position himself where he can be defended by his team and deal damage to the other team, he is able to utilize the extra damage to the fullest extent. The Machina sees some use on Payload maps, where a Sniper can shoot a Medic through his teammates bodyblocking him.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = false&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = false&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sydney Sleeper&lt;br /&gt;
|link = Sydney_Sleeper&lt;br /&gt;
|description = The '''Sydney Sleeper''' does not headshot, but charges 25% faster than the stock rifle. Every shot will apply Jarate to a target, however, the duration of the Jarate is based on how much the rifle is charged (from 2 to 8 seconds). It is often used in highlander to apply a Jarate effect to a key target, such as the heavy or demo, to force them to retreat.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Hitman's Heatmaker&lt;br /&gt;
|link = Hitman's_Heatmaker&lt;br /&gt;
|description = The '''Hitman's Heatmaker''' does 20% less damage on bodyshots, but gains focus from kills and assists. When the focus meter is full, the Hitman's Heatmaker charges 25% faster, and stays scoped between shots. This enables the Sniper to get a large number of kills very quickly, as he can go from one headshot to the next without rescoping. This tactic should be considered when a large number of enemies is forced to move into an open area of the map. In theory, if a Sniper is able to land every headshot, this weapon is superior to the Sniper Rifle.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Classic&lt;br /&gt;
|description = The '''Classic''' does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down the fire key, followed by releasing it to fire the shot. As a result, charging shots and scoping/unscoping are completely independent from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; being scoped without charging does not reduce speed.&lt;br /&gt;
&lt;br /&gt;
In addition to its separation of charge and zoom, the Classic deals 10% less damage on bodyshots and does not force the player to unscope when fired. It is also capable of headshots without having to be scoped, but it cannot headshot unless fully charged. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = SMG&lt;br /&gt;
|description = The '''Submachine Gun''', (often abbreviated to just, '''SMG''') is the stock secondary weapon for the Sniper. It is used for self-defence, or for finishing off hurt enemies. It has 25 rounds in a clip, enabling it to be used for 2.5 seconds of constant fire without reloading. &lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Jarate&lt;br /&gt;
|ugc4s = false&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = false&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = false&lt;br /&gt;
|description = The '''Jarate''' is a secondary weapon that is thrown at the enemy by the Sniper. When enemy players are struck by it, all incoming damage they receive will be treated as minicrits. The effect lasts for 10 seconds. The Jarate is a rechargeable item, and it takes 20 seconds to regenerate unless used to extinguish a teammate, in which case it recharges 20% faster. It also reveals cloaked spies. It is often used to delay pushes by the other team, and to initiate pushes by one's own. A Jarate throw that covers the enemy team's combo can turn the tide of a push. &lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Razorback&lt;br /&gt;
|description = The '''Razorback''' is a shield for the Sniper, that negates the effect of one backstab. If a Spy backstabs a Razorback-equipped Sniper, a loud electric sound is played, and the Spy cannot stab again for a period of time. Once used, the player must visit a supply cabinet to reobtain it. It is often used to counter enemy Spies, but it does nothing to prevent the use of the Ambassador to two-shot the Sniper.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Cleaner's Carbine&lt;br /&gt;
|link = Cleaner's_Carbine&lt;br /&gt;
|description =  The '''Cleaner's Carbine''' is a weapon designed to replace the SMG. It fires 25% slower than the SMG, and has only 20 shots, but it fills a &amp;quot;Crikey&amp;quot; meter by dealing 100 damage. You can activate the meter to gain 8 seconds of mini-crits on all weapons. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Cozy Camper&lt;br /&gt;
|link = Cozy_Camper&lt;br /&gt;
|description = The '''Cozy Camper''' is designed for Snipers who intend to stay in one spot. It gives passive health regeneration starting at 1 health/second, and scaling up to 4 heath/second over time if he has not been damaged. The Sniper also does not 'flinch' when he takes damage. It would only be useful if the Sniper was to stay in a position where he could easily be defended by his team, and force the enemy to push into him. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Darwin's Danger Shield&lt;br /&gt;
|link = Darwin's_Danger_Shield&lt;br /&gt;
| description = '''Darwin's Danger Shield''' gives the Sniper afterburn immunity and 50% flame resistance, preventing the Sniper from 'flinching' when ignited by a Flamethrower or flare.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Kukri&lt;br /&gt;
|description = The '''Kukri''' is the standard Sniper melee weapon. &lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Bushwacka&lt;br /&gt;
|description = The '''Bushwacka''' is a Sniper melee weapon. It trades off a 20% weakness to damage with converting all minicrits into crits. This is particularly useful in conjunction with the Jarate, as the two together give the Sniper the ability to one-hit most classes.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Tribalman's Shiv&lt;br /&gt;
|link = Tribalman's_Shiv&lt;br /&gt;
|description = The '''Tribalman's Shiv''' deals 50% of the base damage of the Kukri, but also causes the target to bleed for 6 seconds. It is particularly useful in revealing Spies, both cloaked and disguised, particularly Dead Ringer Spies. It is useful if the Sniper is positioning himself near his own Engineer, or if he comes under constant pressure from the enemy Spy.  However, while you can mark them, the reduced damage means you are unable to kill the Spy within two hits.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Shahanshah&lt;br /&gt;
|description =  The '''Shahanshah''' is designed to protect the Sniper while he is at low health. It deals 25% less damage than the Kukri while the user is above 50% health, and 25% more when he is below it. It is more useful when the Sniper is playing aggressively, or the other team is spamming him. It rewards playing a more aggressive Sniper role, but is a detriment to defensive Snipers.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sniper (6v6)]]&lt;br /&gt;
*[[Sniper (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper&amp;diff=69676</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper&amp;diff=69676"/>
		<updated>2024-09-06T13:02:59Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: in game name sounds wrong to me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SniperIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Sniper]]&lt;br /&gt;
The '''Sniper''' is a long-ranged class with the ability to one-shot any enemy in the game (except an overhealed Heavy with the Fists of Steel active, any ubercharged player, a Spy with Dead Ringer active, and Bonked Scouts). They are valued for their ability to get key picks without directly engaging the enemy team. In a typical 6v6 format, the Sniper is considered an [[offclass]], played only when a situation presents itself, most often when a team is at an Ubercharge disadvantage, or holding the last point. The main downfall for teams running a Sniper, however, is that during an [[uber fight]] Snipers are practically useless, and that they have very low direct combat abilities. Snipers primarily target the enemy [[Medic]] due to Uber's importance during the game. However depending on what their team needs, Snipers may change focus to other classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Sniper (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Sniper is considered an [[offclass]], and is one of the most common offclasses to be used in a match. Snipers rely on map sightlines, and tend to lay behind the front lines while attempting to pick off enemy players from afar. Snipers, having low health and poor close-combat abilities, are susceptible to Scouts and roaming Soldiers. Teams should work together to protect their sniper as he attempts to get a pick. This can also be an opportunity to get a pick, as enemies may rush in to try and pick the Sniper and be baited into the combo. Most of the time, Snipers are used to defend or attack the last point of a map. When attacking a last point, a Sniper attempts to pick any player available to give his team a number advantage with which to push into last. When defending a last point, Snipers are essential in either picking off random players to delay a push or sniping the attacking medic to negate the impending Ubercharge.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Sniper (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
The Sniper is considered a pick class in Highlander, used to support his teammates while sitting back away from the battle. The Sniper's main job is to kill the enemy combo and the other sniper, while taking out unsuspecting enemies in the process. He is very important for holding positions and denying area from enemies; a skilled Sniper can pick off any careless players venturing into his sights, and thus can hold a team back from pushing. However, he does need protection, which usually comes in the form of a Pyro or Gunslinger Engineer. The Sniper can also use Jarate to assist in pushes, or to force pushing enemies to retreat. The Sniper is often a target for the enemy team's Spy.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sniper Rifle&lt;br /&gt;
|link = Sniper_Rifle&lt;br /&gt;
|description = The standard '''Sniper Rifle'''. The Sniper Rifle deals 150 damage on a 0 charge headshot, or on a fully charged bodyshot. The longer the rifle remains scoped, the higher the amount of damage, up to a maximum 450 (with no modifiers) for a fully charged headshot.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Huntsman&lt;br /&gt;
|description = The '''Huntsman''' fires arrows instead of bullets, and is the only Sniper primary that is not hitscan. Its projectiles are affected by gravity. It is often used on narrow maps in competitive play, where it can be easily spammed into choke points. However, most Snipers do not use it due to its lack of precision, and the degree to which it is difficult to predict the enemies' movement.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Bazaar Bargain&lt;br /&gt;
|link = Bazaar_Bargain&lt;br /&gt;
|description = The '''Bazaar Bargain''' starts off with a slower base charge rate than the Sniper Rifle, but its charge rate is increased with every consecutive kill with a headshot. The weapon was banned in most leagues after the 'Bazaar Bargain glitch' was discovered, whereby shots that missed also built up the charge rate.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Machina&lt;br /&gt;
|description = The '''Machina''' does 15% more damage than the stock rifle, and its rounds penetrate players, allowing for multiple kills with one shot. However, it is not able to fire no-scope shots, and its tracer rounds mean that the Sniper's position is easily visible to the other team. This becomes a significant disadvantage against a well-co-ordinated team, as they can avoid walking into the Sniper's sight line, but if the Sniper is able to position himself where he can be defended by his team and deal damage to the other team, he is able to utilize the extra damage to the fullest extent. The Machina sees some use on Payload maps, where a Sniper can shoot a Medic through his teammates bodyblocking him.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = false&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = false&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sydney Sleeper&lt;br /&gt;
|link = Sydney_Sleeper&lt;br /&gt;
|description = The '''Sydney Sleeper''' does not headshot, but charges 25% faster than the stock rifle. Every shot will apply Jarate to a target, however, the duration of the Jarate is based on how much the rifle is charged (from 2 to 8 seconds). It is often used in highlander to apply a Jarate effect to a key target, such as the heavy or demo, to force them to retreat.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Hitman's Heatmaker&lt;br /&gt;
|link = Hitman's_Heatmaker&lt;br /&gt;
|description = The '''Hitman's Heatmaker''' does 20% less damage on bodyshots, but gains focus from kills and assists. When the focus meter is full, the Hitman's Heatmaker charges 25% faster, and stays scoped between shots. This enables the Sniper to get a large number of kills very quickly, as he can go from one headshot to the next without rescoping. This tactic should be considered when a large number of enemies is forced to move into an open area of the map. In theory, if a Sniper is able to land every headshot, this weapon is superior to the Sniper Rifle.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Classic&lt;br /&gt;
|description = The '''Classic''' does not automatically charge shots while the player is scoped in. Instead, charging shots is done manually by holding down the fire key, followed by releasing it to fire the shot. As a result, charging shots and scoping/unscoping are completely independent from each other. Charging a shot applies the same movement speed reduction and effects as any other rifle that is scoped and charging; being scoped without charging does not reduce speed.&lt;br /&gt;
&lt;br /&gt;
In addition to its separation of charge and zoom, the Classic deals 10% less damage on bodyshots and does not force the player to unscope when fired. It is also capable of headshots without having to be scoped, but it cannot headshot unless fully charged. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = SMG&lt;br /&gt;
|description = The '''Submachine Gun''', (often abbreviated to just, '''SMG.''') is the stock secondary weapon for the Sniper. It is used for self-defence, or for finishing off hurt enemies. It has 25 rounds in a clip, enabling it to be used for 2.5 seconds of constant fire without reloading. &lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Jarate&lt;br /&gt;
|ugc4s = false&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = false&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = false&lt;br /&gt;
|description = The '''Jarate''' is a secondary weapon that is thrown at the enemy by the Sniper. When enemy players are struck by it, all incoming damage they receive will be treated as minicrits. The effect lasts for 10 seconds. The Jarate is a rechargeable item, and it takes 20 seconds to regenerate unless used to extinguish a teammate, in which case it recharges 20% faster. It also reveals cloaked spies. It is often used to delay pushes by the other team, and to initiate pushes by one's own. A Jarate throw that covers the enemy team's combo can turn the tide of a push. &lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Razorback&lt;br /&gt;
|description = The '''Razorback''' is a shield for the Sniper, that negates the effect of one backstab. If a Spy backstabs a Razorback-equipped Sniper, a loud electric sound is played, and the Spy cannot stab again for a period of time. Once used, the player must visit a supply cabinet to reobtain it. It is often used to counter enemy Spies, but it does nothing to prevent the use of the Ambassador to two-shot the Sniper.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Cleaner's Carbine&lt;br /&gt;
|link = Cleaner's_Carbine&lt;br /&gt;
|description =  The '''Cleaner's Carbine''' is a weapon designed to replace the SMG. It fires 25% slower than the SMG, and has only 20 shots, but it fills a &amp;quot;Crikey&amp;quot; meter by dealing 100 damage. You can activate the meter to gain 8 seconds of mini-crits on all weapons. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Cozy Camper&lt;br /&gt;
|link = Cozy_Camper&lt;br /&gt;
|description = The '''Cozy Camper''' is designed for Snipers who intend to stay in one spot. It gives passive health regeneration starting at 1 health/second, and scaling up to 4 heath/second over time if he has not been damaged. The Sniper also does not 'flinch' when he takes damage. It would only be useful if the Sniper was to stay in a position where he could easily be defended by his team, and force the enemy to push into him. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Darwin's Danger Shield&lt;br /&gt;
|link = Darwin's_Danger_Shield&lt;br /&gt;
| description = '''Darwin's Danger Shield''' gives the Sniper afterburn immunity and 50% flame resistance, preventing the Sniper from 'flinching' when ignited by a Flamethrower or flare.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Kukri&lt;br /&gt;
|description = The '''Kukri''' is the standard Sniper melee weapon. &lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Bushwacka&lt;br /&gt;
|description = The '''Bushwacka''' is a Sniper melee weapon. It trades off a 20% weakness to damage with converting all minicrits into crits. This is particularly useful in conjunction with the Jarate, as the two together give the Sniper the ability to one-hit most classes.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Tribalman's Shiv&lt;br /&gt;
|link = Tribalman's_Shiv&lt;br /&gt;
|description = The '''Tribalman's Shiv''' deals 50% of the base damage of the Kukri, but also causes the target to bleed for 6 seconds. It is particularly useful in revealing Spies, both cloaked and disguised, particularly Dead Ringer Spies. It is useful if the Sniper is positioning himself near his own Engineer, or if he comes under constant pressure from the enemy Spy.  However, while you can mark them, the reduced damage means you are unable to kill the Spy within two hits.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Shahanshah&lt;br /&gt;
|description =  The '''Shahanshah''' is designed to protect the Sniper while he is at low health. It deals 25% less damage than the Kukri while the user is above 50% health, and 25% more when he is below it. It is more useful when the Sniper is playing aggressively, or the other team is spamming him. It rewards playing a more aggressive Sniper role, but is a detriment to defensive Snipers.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Sniper (6v6)]]&lt;br /&gt;
*[[Sniper (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:128Panic_Attack.png&amp;diff=69675</id>
		<title>File:128Panic Attack.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:128Panic_Attack.png&amp;diff=69675"/>
		<updated>2024-09-04T16:10:14Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:128Panic Attack.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:128px-Sticky_Jumper.png&amp;diff=69674</id>
		<title>File:128px-Sticky Jumper.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:128px-Sticky_Jumper.png&amp;diff=69674"/>
		<updated>2024-09-03T22:33:58Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:128px-Sticky Jumper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:128px-Scottish_Resistance.png&amp;diff=69673</id>
		<title>File:128px-Scottish Resistance.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:128px-Scottish_Resistance.png&amp;diff=69673"/>
		<updated>2024-09-03T22:33:19Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:128px-Scottish Resistance.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:128px-Stickybomb_Launcher.png&amp;diff=69672</id>
		<title>File:128px-Stickybomb Launcher.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:128px-Stickybomb_Launcher.png&amp;diff=69672"/>
		<updated>2024-09-03T22:30:18Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:128px-Stickybomb Launcher.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:128px-Rocket_Jumper.png&amp;diff=69671</id>
		<title>File:128px-Rocket Jumper.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:128px-Rocket_Jumper.png&amp;diff=69671"/>
		<updated>2024-09-03T22:21:08Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:128px-Rocket Jumper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Beggar%27s_Bazooka2.png&amp;diff=69670</id>
		<title>File:Beggar's Bazooka2.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Beggar%27s_Bazooka2.png&amp;diff=69670"/>
		<updated>2024-09-03T22:09:23Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re-upload due to image bug&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Direct_Hit2.png&amp;diff=69669</id>
		<title>File:Direct Hit2.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Direct_Hit2.png&amp;diff=69669"/>
		<updated>2024-09-03T22:09:02Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re-upload due to image bug&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Air_Strike2.png&amp;diff=69668</id>
		<title>File:Air Strike2.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Air_Strike2.png&amp;diff=69668"/>
		<updated>2024-09-03T22:08:21Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re-upload due to image bug&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Second_Banana.png&amp;diff=69667</id>
		<title>File:Second Banana.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Second_Banana.png&amp;diff=69667"/>
		<updated>2024-09-03T22:07:33Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:B.A.S.E._Jumper.png&amp;diff=69664</id>
		<title>File:B.A.S.E. Jumper.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:B.A.S.E._Jumper.png&amp;diff=69664"/>
		<updated>2024-09-02T21:48:36Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:B.A.S.E. Jumper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Huntsman.png&amp;diff=69663</id>
		<title>File:Huntsman.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Huntsman.png&amp;diff=69663"/>
		<updated>2024-09-02T21:44:59Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Huntsman.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Isthattheguyfromtf2&amp;diff=69662</id>
		<title>User:Isthattheguyfromtf2</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Isthattheguyfromtf2&amp;diff=69662"/>
		<updated>2024-09-02T21:44:08Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;my name is johntf2competitivewikiiconupdaterman smith and my goal is to make sure there are NO outdated icons&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Tide_Turner.png&amp;diff=69661</id>
		<title>File:Tide Turner.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Tide_Turner.png&amp;diff=69661"/>
		<updated>2024-09-02T14:03:03Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Tide Turner.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Quickiebomb_Launcher.png&amp;diff=69660</id>
		<title>File:Quickiebomb Launcher.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Quickiebomb_Launcher.png&amp;diff=69660"/>
		<updated>2024-09-02T14:00:49Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Quickiebomb Launcher.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Sticky_Jumper.png&amp;diff=69659</id>
		<title>File:Sticky Jumper.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Sticky_Jumper.png&amp;diff=69659"/>
		<updated>2024-09-02T13:55:35Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Sticky Jumper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Rocket_Jumper.png&amp;diff=69658</id>
		<title>File:Rocket Jumper.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Rocket_Jumper.png&amp;diff=69658"/>
		<updated>2024-09-02T13:53:12Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Rocket Jumper.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Air_Strike2.png&amp;diff=69657</id>
		<title>File:Air Strike2.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Air_Strike2.png&amp;diff=69657"/>
		<updated>2024-09-02T13:49:40Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Air Strike2.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Re-upload due to image bug&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Isthattheguyfromtf2&amp;diff=69656</id>
		<title>User:Isthattheguyfromtf2</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Isthattheguyfromtf2&amp;diff=69656"/>
		<updated>2024-09-02T13:44:47Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: okay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;okay&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Second_Banana.png&amp;diff=69655</id>
		<title>File:Second Banana.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Second_Banana.png&amp;diff=69655"/>
		<updated>2024-09-02T13:44:05Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Second Banana.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Iron_Bomber.png&amp;diff=69654</id>
		<title>File:Iron Bomber.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Iron_Bomber.png&amp;diff=69654"/>
		<updated>2024-09-02T13:34:34Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Iron Bomber.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Thermal_Thruster.png&amp;diff=69653</id>
		<title>File:Thermal Thruster.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Thermal_Thruster.png&amp;diff=69653"/>
		<updated>2024-09-02T13:29:33Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Thermal Thruster.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Gas_Passer.png&amp;diff=69652</id>
		<title>File:Gas Passer.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Gas_Passer.png&amp;diff=69652"/>
		<updated>2024-09-02T13:27:44Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Gas Passer.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Pistol.png&amp;diff=69651</id>
		<title>File:Pistol.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Pistol.png&amp;diff=69651"/>
		<updated>2024-09-02T11:21:23Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Pistol.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Trickstabs&amp;diff=69650</id>
		<title>Trickstabs</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Trickstabs&amp;diff=69650"/>
		<updated>2024-09-01T21:39:51Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: /* Tranqstab */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Trickstabs are special maneuvers used by [[Spy|Spies]] to backstab enemies that know they are a spy. There are several trickstabs that help achieve this goal. While trickstabs may be cool and flashy, they should only be used as a last resort, due to their reliance on the target failing to prepare for them.&lt;br /&gt;
==Tricking the Opponent==&lt;br /&gt;
Trickstabs are usually used only - and are most effective as - a last resort: they only work when the enemy is not seeing them coming, and failing the first try greatly reduces the chances of succeeding on subsequent trickstabs. Like a magician, the spy should pull the enemy's attention away from the trickstab. [[Revolver|Revolvers]] are often used for this: shooting the enemy may make him think that the spy is not trying to use his [[Knife|knife]] at all. Being at low health also helps: players usually relax when they know that they only need a couple shots or less to kill their enemy.&lt;br /&gt;
&lt;br /&gt;
==List of Trickstabs==&lt;br /&gt;
===Stairstab===&lt;br /&gt;
When a Spy goes up an incline with someone chasing him, he can crouchjump over the target's head to get behind and land a stab. The method for this is generally to actually land ON the person whom they wish to stab's right or left shoulder while crouching, then turning left or right (turn left if on their right shoulder, and vice versa), and stabbing. Pioneered by [https://www.youtube.com/user/SubtIeArt SubtleArt], the stairstab rewards Spies who are aware of the map and their surroundings, although Stairstabs overall are usually not very effective in a competitive game, seeing as most players know better than to fall for such a trick.&lt;br /&gt;
&lt;br /&gt;
===Jumpstab/Rampstab===&lt;br /&gt;
Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels, railings, and sentry guns to get a height boost for the stab. Even the smallest height difference allows for a rampstab. For example, jumping onto an Engineer's teleporter provides enough extra height to land a successful rampstab. These stabs work much better than stairstabs, because even experienced players won't necessarily expect a spy to be able to jump over them if not on an obvious incline.&lt;br /&gt;
&lt;br /&gt;
===Counter To Counter (C2C) Stairstab===&lt;br /&gt;
If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to &amp;quot;catch&amp;quot; you, strafe the other way and stab them.&lt;br /&gt;
&lt;br /&gt;
===Understab===&lt;br /&gt;
The Spy leads someone off the high ground, then strafes under and stabs the target. Can also be done against explosive jumpers. This can be done because the angle for a successful backstab is exactly 180 degrees, no matter the height. The concept for this is the same as the stairstab, except in reverse.&lt;br /&gt;
&lt;br /&gt;
===Cornerstab===&lt;br /&gt;
The Spy leads someone around a corner, then doubles back around the corner to get at their side and stabs them. A beginner's mistake in this trickstab is not waiting long enough. Depending on the target and on how far away they are from the corner the spy leads them around, it may take from immediately to a few seconds. The rule of thumb is to wait about one second unless they are practically right behind the spy.&lt;br /&gt;
&lt;br /&gt;
===Blindstab===&lt;br /&gt;
Same as a Stairstab or Jumpstab, but the Spy leads the target around a corner as well, which makes the target unable to see the Spy jumping at him.  Due to the threat of this, the target may wait around the corner to kill the Spy, enabling him to escape. &lt;br /&gt;
&lt;br /&gt;
===Matador Stab===&lt;br /&gt;
The Spy strafes one way to draw the target into looking that way to not expose his backstab radius, then strafes the other way and stabs him. The concept of this is similar to a cornerstab. Oftentimes, one can imagine this as a cornerstab without a corner. The spy first strafes right around their imaginary corner, then back.&lt;br /&gt;
&lt;br /&gt;
===SwitchStab===&lt;br /&gt;
Similar to a Matador, but uses the forward and backward keys to pull it off. The Spy pretends to walk past the target (W) only to move back (S) as the enemy turns to face where they were and score the stab.&lt;br /&gt;
&lt;br /&gt;
===Reverse-Matador Stab===&lt;br /&gt;
When the target is chasing from behind, the Spy may turn around and strafe in one direction then strafe the opposing direction for the stab, similar to a normal matador. There are a multitude of variations however turning around quickly and strafing the opposite way is the most common form. The use for this is commonly against chasing opponents.&lt;br /&gt;
&lt;br /&gt;
===Drop Stab===&lt;br /&gt;
Dropping from a great height (or something that is above the enemy head and has a platform) and if needed airstrafing to get behind the target and stab them before touching the ground.  In contrast to the unreliability of most trickstabs, this is the hardest kind of stab to see coming (and the only way to work also). This stab is best done from a reasonably high height, for example, dropping from badwaters' roof into the cart capturing the 2nd point. This is perhaps the most reliable kind of trickstab, due to its nature which means that it is hard for it to be seen ahead of time.&lt;br /&gt;
&lt;br /&gt;
This stab can be practiced on tr_walkway_rc2.&lt;br /&gt;
&lt;br /&gt;
===Circle Strafe Stab===&lt;br /&gt;
The process of strafing in a way to counter the opponents strafe, usually to cut off their sideways strafe however it can extend into a backpedal stab. An enemy that is strafing would not be able to be stabbed by a Matador due to them using a strafe key as when using a strafe key the player's movement is pulling more sideways and away from the spy as well as their aim having to move less than normal. The point of Circle Strafing is to counter the opponents strafes instead of attempting a matador in which would fail.&lt;br /&gt;
&lt;br /&gt;
===Breast Milk Stab===&lt;br /&gt;
&lt;br /&gt;
A deprecated fad term for approaching a stab from above an enemy at a 10 - 20 degree angle. Initially proposed by the spy &amp;quot;tf2klown&amp;quot; in 2012 as a joke, the term picked up popularity in 2019 and 2020 dueto consistent references by influential spies such as swipez referencing it in both his discord server and in several (now deleted) short videos. The term had multiple interpretations due to its nature as a prevalent joke fad name, but the general consensus was that this stab referred to a quick and shallow surf stab.&lt;br /&gt;
It was also sometimes used to describe a &amp;quot;telestab&amp;quot; because the telestab created a similarly low angle of approach, however it more commonly referred to a surfs rather than simple jumps because of the former's rarity and specialty. Upon the trend's end in late 2021, the term was eventually dropped in favor of &amp;quot;shallow surf&amp;quot; or just simply calling the stab a&lt;br /&gt;
&lt;br /&gt;
===Moonwalk Stab=== &lt;br /&gt;
An obscure stab made by CulRulDud, it involves the Spy being chased by a target. As the Spy pretends to run away, quickly start going back while strafing either left or right towards the chasing target and catch them off guard. Works well against Scouts and Spies.&lt;br /&gt;
&lt;br /&gt;
===Backpedal Stab===&lt;br /&gt;
If a target is backpedalling using the backward key, the Spy can strafe towards and stick to them. By strafing and not backpedalling, the Spy keeps his running speed while the target who is backpedalling loses their speed. Due to their adjustments, they will automatically look away from the Spy and expose their backs. This stab will almost always look like a facestab on the target side.&lt;br /&gt;
&lt;br /&gt;
===Launch Understab===&lt;br /&gt;
An Understab involving a jump or being launched by an explosive or airblast,  This would usually be performed on a rocket jumping Soldier or sticky jumping Demoman (although could be performed on any class that has been launched into the air). It is a highly impressive play which has not yet been recorded as having occurred.&lt;br /&gt;
&lt;br /&gt;
===Failstab===&lt;br /&gt;
A failed backstab, usually failed by newer players. This normally happens when an enemy turns around right as the player is about to stab, the hitbox not registering, or other similar issues. An example of a possible way to lower the chances of this happening is to watch the opponents movement carefully, and to strike when the iron is hot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stab is known by a few names, one of which being a “Gerald Ford” stab. Named after the 38th president of the United States of America, who only became president out of a few lucky coincidences. Those being him becoming Vice President after the first one resigned, and only becoming president after Nixon resigned. Ford also proceeded to lose his reelection, which was possibly caused by him pardoning Richard Nixon. The name relates to this as Ford failed at everything, similar to how the spy messes up a backstab.&lt;br /&gt;
&lt;br /&gt;
===Tranqstab===&lt;br /&gt;
To stab an afk player. This will usually involve the spy practicing other trickstabs in this list.&lt;br /&gt;
&lt;br /&gt;
May also refer to pretending to be afk and hitting a stab when someone walks by you.&lt;br /&gt;
&lt;br /&gt;
Also referred to as a xylazine stab.&lt;br /&gt;
&lt;br /&gt;
===Nipple Twist Stab===&lt;br /&gt;
A highly unconventional and rare trickstab, the Nipple Twist Stab involves the Spy positioning himself directly in front of an enemy, typically a heavy or a soldier, and baiting a melee attack. As the enemy initiates the attack, the Spy quickly sidesteps to one side, causing the enemy to turn towards the Spy's previous position. During this momentary distraction and misalignment, the Spy then performs a rapid circular motion with the mouse (akin to twisting) to position himself behind the enemy and deliver the backstab. This move capitalizes on the enemy's momentary loss of tracking due to the Spy's sudden lateral movement and the disorienting twist.&lt;br /&gt;
&lt;br /&gt;
===Congastab===&lt;br /&gt;
One of the hardest trickstabs to perform of all time. This trickstab involves the Spy initiating a Conga taunt shortly before they get launched by a damage entity such as rockets or stickies and backstabbing someone like a surfstab.&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Trickstabs&amp;diff=69649</id>
		<title>Trickstabs</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Trickstabs&amp;diff=69649"/>
		<updated>2024-09-01T21:37:35Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: its not rizzly to LIE about tf2 trickstab names brah&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Trickstabs are special maneuvers used by [[Spy|Spies]] to backstab enemies that know they are a spy. There are several trickstabs that help achieve this goal. While trickstabs may be cool and flashy, they should only be used as a last resort, due to their reliance on the target failing to prepare for them.&lt;br /&gt;
==Tricking the Opponent==&lt;br /&gt;
Trickstabs are usually used only - and are most effective as - a last resort: they only work when the enemy is not seeing them coming, and failing the first try greatly reduces the chances of succeeding on subsequent trickstabs. Like a magician, the spy should pull the enemy's attention away from the trickstab. [[Revolver|Revolvers]] are often used for this: shooting the enemy may make him think that the spy is not trying to use his [[Knife|knife]] at all. Being at low health also helps: players usually relax when they know that they only need a couple shots or less to kill their enemy.&lt;br /&gt;
&lt;br /&gt;
==List of Trickstabs==&lt;br /&gt;
===Stairstab===&lt;br /&gt;
When a Spy goes up an incline with someone chasing him, he can crouchjump over the target's head to get behind and land a stab. The method for this is generally to actually land ON the person whom they wish to stab's right or left shoulder while crouching, then turning left or right (turn left if on their right shoulder, and vice versa), and stabbing. Pioneered by [https://www.youtube.com/user/SubtIeArt SubtleArt], the stairstab rewards Spies who are aware of the map and their surroundings, although Stairstabs overall are usually not very effective in a competitive game, seeing as most players know better than to fall for such a trick.&lt;br /&gt;
&lt;br /&gt;
===Jumpstab/Rampstab===&lt;br /&gt;
Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels, railings, and sentry guns to get a height boost for the stab. Even the smallest height difference allows for a rampstab. For example, jumping onto an Engineer's teleporter provides enough extra height to land a successful rampstab. These stabs work much better than stairstabs, because even experienced players won't necessarily expect a spy to be able to jump over them if not on an obvious incline.&lt;br /&gt;
&lt;br /&gt;
===Counter To Counter (C2C) Stairstab===&lt;br /&gt;
If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to &amp;quot;catch&amp;quot; you, strafe the other way and stab them.&lt;br /&gt;
&lt;br /&gt;
===Understab===&lt;br /&gt;
The Spy leads someone off the high ground, then strafes under and stabs the target. Can also be done against explosive jumpers. This can be done because the angle for a successful backstab is exactly 180 degrees, no matter the height. The concept for this is the same as the stairstab, except in reverse.&lt;br /&gt;
&lt;br /&gt;
===Cornerstab===&lt;br /&gt;
The Spy leads someone around a corner, then doubles back around the corner to get at their side and stabs them. A beginner's mistake in this trickstab is not waiting long enough. Depending on the target and on how far away they are from the corner the spy leads them around, it may take from immediately to a few seconds. The rule of thumb is to wait about one second unless they are practically right behind the spy.&lt;br /&gt;
&lt;br /&gt;
===Blindstab===&lt;br /&gt;
Same as a Stairstab or Jumpstab, but the Spy leads the target around a corner as well, which makes the target unable to see the Spy jumping at him.  Due to the threat of this, the target may wait around the corner to kill the Spy, enabling him to escape. &lt;br /&gt;
&lt;br /&gt;
===Matador Stab===&lt;br /&gt;
The Spy strafes one way to draw the target into looking that way to not expose his backstab radius, then strafes the other way and stabs him. The concept of this is similar to a cornerstab. Oftentimes, one can imagine this as a cornerstab without a corner. The spy first strafes right around their imaginary corner, then back.&lt;br /&gt;
&lt;br /&gt;
===SwitchStab===&lt;br /&gt;
Similar to a Matador, but uses the forward and backward keys to pull it off. The Spy pretends to walk past the target (W) only to move back (S) as the enemy turns to face where they were and score the stab.&lt;br /&gt;
&lt;br /&gt;
===Reverse-Matador Stab===&lt;br /&gt;
When the target is chasing from behind, the Spy may turn around and strafe in one direction then strafe the opposing direction for the stab, similar to a normal matador. There are a multitude of variations however turning around quickly and strafing the opposite way is the most common form. The use for this is commonly against chasing opponents.&lt;br /&gt;
&lt;br /&gt;
===Drop Stab===&lt;br /&gt;
Dropping from a great height (or something that is above the enemy head and has a platform) and if needed airstrafing to get behind the target and stab them before touching the ground.  In contrast to the unreliability of most trickstabs, this is the hardest kind of stab to see coming (and the only way to work also). This stab is best done from a reasonably high height, for example, dropping from badwaters' roof into the cart capturing the 2nd point. This is perhaps the most reliable kind of trickstab, due to its nature which means that it is hard for it to be seen ahead of time.&lt;br /&gt;
&lt;br /&gt;
This stab can be practiced on tr_walkway_rc2.&lt;br /&gt;
&lt;br /&gt;
===Circle Strafe Stab===&lt;br /&gt;
The process of strafing in a way to counter the opponents strafe, usually to cut off their sideways strafe however it can extend into a backpedal stab. An enemy that is strafing would not be able to be stabbed by a Matador due to them using a strafe key as when using a strafe key the player's movement is pulling more sideways and away from the spy as well as their aim having to move less than normal. The point of Circle Strafing is to counter the opponents strafes instead of attempting a matador in which would fail.&lt;br /&gt;
&lt;br /&gt;
===Breast Milk Stab===&lt;br /&gt;
&lt;br /&gt;
A deprecated fad term for approaching a stab from above an enemy at a 10 - 20 degree angle. Initially proposed by the spy &amp;quot;tf2klown&amp;quot; in 2012 as a joke, the term picked up popularity in 2019 and 2020 dueto consistent references by influential spies such as swipez referencing it in both his discord server and in several (now deleted) short videos. The term had multiple interpretations due to its nature as a prevalent joke fad name, but the general consensus was that this stab referred to a quick and shallow surf stab.&lt;br /&gt;
It was also sometimes used to describe a &amp;quot;telestab&amp;quot; because the telestab created a similarly low angle of approach, however it more commonly referred to a surfs rather than simple jumps because of the former's rarity and specialty. Upon the trend's end in late 2021, the term was eventually dropped in favor of &amp;quot;shallow surf&amp;quot; or just simply calling the stab a&lt;br /&gt;
&lt;br /&gt;
===Moonwalk Stab=== &lt;br /&gt;
An obscure stab made by CulRulDud, it involves the Spy being chased by a target. As the Spy pretends to run away, quickly start going back while strafing either left or right towards the chasing target and catch them off guard. Works well against Scouts and Spies.&lt;br /&gt;
&lt;br /&gt;
===Backpedal Stab===&lt;br /&gt;
If a target is backpedalling using the backward key, the Spy can strafe towards and stick to them. By strafing and not backpedalling, the Spy keeps his running speed while the target who is backpedalling loses their speed. Due to their adjustments, they will automatically look away from the Spy and expose their backs. This stab will almost always look like a facestab on the target side.&lt;br /&gt;
&lt;br /&gt;
===Launch Understab===&lt;br /&gt;
An Understab involving a jump or being launched by an explosive or airblast,  This would usually be performed on a rocket jumping Soldier or sticky jumping Demoman (although could be performed on any class that has been launched into the air). It is a highly impressive play which has not yet been recorded as having occurred.&lt;br /&gt;
&lt;br /&gt;
===Failstab===&lt;br /&gt;
A failed backstab, usually failed by newer players. This normally happens when an enemy turns around right as the player is about to stab, the hitbox not registering, or other similar issues. An example of a possible way to lower the chances of this happening is to watch the opponents movement carefully, and to strike when the iron is hot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stab is known by a few names, one of which being a “Gerald Ford” stab. Named after the 38th president of the United States of America, who only became president out of a few lucky coincidences. Those being him becoming Vice President after the first one resigned, and only becoming president after Nixon resigned. Ford also proceeded to lose his reelection, which was possibly caused by him pardoning Richard Nixon. The name relates to this as Ford failed at everything, similar to how the spy messes up a backstab.&lt;br /&gt;
&lt;br /&gt;
===Tranqstab===&lt;br /&gt;
To stab an afk player. This will usually involve the spy practicing other trickstabs in this list.&lt;br /&gt;
&lt;br /&gt;
May also refer to pretending to be afk and hitting a stab when someone walks by you.&lt;br /&gt;
&lt;br /&gt;
Also referred to as a xylazine stab&lt;br /&gt;
&lt;br /&gt;
===Nipple Twist Stab===&lt;br /&gt;
A highly unconventional and rare trickstab, the Nipple Twist Stab involves the Spy positioning himself directly in front of an enemy, typically a heavy or a soldier, and baiting a melee attack. As the enemy initiates the attack, the Spy quickly sidesteps to one side, causing the enemy to turn towards the Spy's previous position. During this momentary distraction and misalignment, the Spy then performs a rapid circular motion with the mouse (akin to twisting) to position himself behind the enemy and deliver the backstab. This move capitalizes on the enemy's momentary loss of tracking due to the Spy's sudden lateral movement and the disorienting twist.&lt;br /&gt;
&lt;br /&gt;
===Congastab===&lt;br /&gt;
One of the hardest trickstabs to perform of all time. This trickstab involves the Spy initiating a Conga taunt shortly before they get launched by a damage entity such as rockets or stickies and backstabbing someone like a surfstab.&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Trickstabs&amp;diff=69648</id>
		<title>Trickstabs</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Trickstabs&amp;diff=69648"/>
		<updated>2024-09-01T21:36:18Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: wrong game dude. wrong game, there is no de_dust2 in tf2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Trickstabs are special maneuvers used by [[Spy|Spies]] to backstab enemies that know they are a spy. There are several trickstabs that help achieve this goal. While trickstabs may be cool and flashy, they should only be used as a last resort, due to their reliance on the target failing to prepare for them.&lt;br /&gt;
==Tricking the Opponent==&lt;br /&gt;
Trickstabs are usually used only - and are most effective as - a last resort: they only work when the enemy is not seeing them coming, and failing the first try greatly reduces the chances of succeeding on subsequent trickstabs. Like a magician, the spy should pull the enemy's attention away from the trickstab. [[Revolver|Revolvers]] are often used for this: shooting the enemy may make him think that the spy is not trying to use his [[Knife|knife]] at all. Being at low health also helps: players usually relax when they know that they only need a couple shots or less to kill their enemy.&lt;br /&gt;
&lt;br /&gt;
==List of Trickstabs==&lt;br /&gt;
===Stairstab===&lt;br /&gt;
When a Spy goes up an incline with someone chasing him, he can crouchjump over the target's head to get behind and land a stab. The method for this is generally to actually land ON the person whom they wish to stab's right or left shoulder while crouching, then turning left or right (turn left if on their right shoulder, and vice versa), and stabbing. Pioneered by [https://www.youtube.com/user/SubtIeArt SubtleArt], the stairstab rewards Spies who are aware of the map and their surroundings, although Stairstabs overall are usually not very effective in a competitive game, seeing as most players know better than to fall for such a trick.&lt;br /&gt;
&lt;br /&gt;
===Jumpstab/Rampstab===&lt;br /&gt;
Like a stairstab, but instead of inclines, which are commonly used and thus easy to predict, the Spy jumps on props such as barrels, railings, and sentry guns to get a height boost for the stab. Even the smallest height difference allows for a rampstab. For example, jumping onto an Engineer's teleporter provides enough extra height to land a successful rampstab. These stabs work much better than stairstabs, because even experienced players won't necessarily expect a spy to be able to jump over them if not on an obvious incline.&lt;br /&gt;
&lt;br /&gt;
===Counter To Counter (C2C) Stairstab===&lt;br /&gt;
If someone is aware of the jumpstab, jump on their heads, and when they rotate 180 degrees to &amp;quot;catch&amp;quot; you, strafe the other way and stab them.&lt;br /&gt;
&lt;br /&gt;
===Understab===&lt;br /&gt;
The Spy leads someone off the high ground, then strafes under and stabs the target. Can also be done against explosive jumpers. This can be done because the angle for a successful backstab is exactly 180 degrees, no matter the height. The concept for this is the same as the stairstab, except in reverse.&lt;br /&gt;
&lt;br /&gt;
===Cornerstab===&lt;br /&gt;
The Spy leads someone around a corner, then doubles back around the corner to get at their side and stabs them. A beginner's mistake in this trickstab is not waiting long enough. Depending on the target and on how far away they are from the corner the spy leads them around, it may take from immediately to a few seconds. The rule of thumb is to wait about one second unless they are practically right behind the spy.&lt;br /&gt;
&lt;br /&gt;
===Blindstab===&lt;br /&gt;
Same as a Stairstab or Jumpstab, but the Spy leads the target around a corner as well, which makes the target unable to see the Spy jumping at him.  Due to the threat of this, the target may wait around the corner to kill the Spy, enabling him to escape. &lt;br /&gt;
&lt;br /&gt;
===Matador Stab===&lt;br /&gt;
The Spy strafes one way to draw the target into looking that way to not expose his backstab radius, then strafes the other way and stabs him. The concept of this is similar to a cornerstab. Oftentimes, one can imagine this as a cornerstab without a corner. The spy first strafes right around their imaginary corner, then back.&lt;br /&gt;
&lt;br /&gt;
===SwitchStab===&lt;br /&gt;
Similar to a Matador, but uses the forward and backward keys to pull it off. The Spy pretends to walk past the target (W) only to move back (S) as the enemy turns to face where they were and score the stab.&lt;br /&gt;
&lt;br /&gt;
===Reverse-Matador Stab===&lt;br /&gt;
When the target is chasing from behind, the Spy may turn around and strafe in one direction then strafe the opposing direction for the stab, similar to a normal matador. There are a multitude of variations however turning around quickly and strafing the opposite way is the most common form. The use for this is commonly against chasing opponents.&lt;br /&gt;
&lt;br /&gt;
===Drop Stab===&lt;br /&gt;
Dropping from a great height (or something that is above the enemy head and has a platform) and if needed airstrafing to get behind the target and stab them before touching the ground.  In contrast to the unreliability of most trickstabs, this is the hardest kind of stab to see coming (and the only way to work also). This stab is best done from a reasonably high height, for example, dropping from badwaters' roof into the cart capturing the 2nd point. This is perhaps the most reliable kind of trickstab, due to its nature which means that it is hard for it to be seen ahead of time.&lt;br /&gt;
&lt;br /&gt;
This stab can be practiced on tr_walkway_rc2.&lt;br /&gt;
&lt;br /&gt;
===Circle Strafe Stab===&lt;br /&gt;
The process of strafing in a way to counter the opponents strafe, usually to cut off their sideways strafe however it can extend into a backpedal stab. An enemy that is strafing would not be able to be stabbed by a Matador due to them using a strafe key as when using a strafe key the player's movement is pulling more sideways and away from the spy as well as their aim having to move less than normal. The point of Circle Strafing is to counter the opponents strafes instead of attempting a matador in which would fail.&lt;br /&gt;
&lt;br /&gt;
===Breast Milk Stab===&lt;br /&gt;
&lt;br /&gt;
A deprecated fad term for approaching a stab from above an enemy at a 10 - 20 degree angle. Initially proposed by the spy &amp;quot;tf2klown&amp;quot; in 2012 as a joke, the term picked up popularity in 2019 and 2020 dueto consistent references by influential spies such as swipez referencing it in both his discord server and in several (now deleted) short videos. The term had multiple interpretations due to its nature as a prevalent joke fad name, but the general consensus was that this stab referred to a quick and shallow surf stab.&lt;br /&gt;
It was also sometimes used to describe a &amp;quot;telestab&amp;quot; because the telestab created a similarly low angle of approach, however it more commonly referred to a surfs rather than simple jumps because of the former's rarity and specialty. Upon the trend's end in late 2021, the term was eventually dropped in favor of &amp;quot;shallow surf&amp;quot; or just simply calling the stab a&lt;br /&gt;
&lt;br /&gt;
===Moonwalk Stab=== &lt;br /&gt;
An obscure stab made by CulRulDud, it involves the Spy being chased by a target. As the Spy pretends to run away, quickly start going back while strafing either left or right towards the chasing target and catch them off guard. Works well against Scouts and Spies.&lt;br /&gt;
&lt;br /&gt;
===Backpedal Stab===&lt;br /&gt;
If a target is backpedalling using the backward key, the Spy can strafe towards and stick to them. By strafing and not backpedalling, the Spy keeps his running speed while the target who is backpedalling loses their speed. Due to their adjustments, they will automatically look away from the Spy and expose their backs. This stab will almost always look like a facestab on the target side.&lt;br /&gt;
&lt;br /&gt;
===Launch Understab===&lt;br /&gt;
An Understab involving a jump or being launched by an explosive or airblast,  This would usually be performed on a rocket jumping Soldier or sticky jumping Demoman (although could be performed on any class that has been launched into the air). It is a highly impressive play which has not yet been recorded as having occurred. Previously referred to as the “skibidi toilet stab”&lt;br /&gt;
&lt;br /&gt;
===Failstab===&lt;br /&gt;
A failed backstab, usually failed by newer players. This normally happens when an enemy turns around right as the player is about to stab, the hitbox not registering, or other similar issues. An example of a possible way to lower the chances of this happening is to watch the opponents movement carefully, and to strike when the iron is hot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This stab is known by a few names, one of which being a “Gerald Ford” stab. Named after the 38th president of the United States of America, who only became president out of a few lucky coincidences. Those being him becoming Vice President after the first one resigned, and only becoming president after Nixon resigned. Ford also proceeded to lose his reelection, which was possibly caused by him pardoning Richard Nixon. The name relates to this as Ford failed at everything, similar to how the spy messes up a backstab.&lt;br /&gt;
&lt;br /&gt;
===Tranqstab===&lt;br /&gt;
To stab an afk player. This will usually involve the spy practicing other trickstabs in this list.&lt;br /&gt;
&lt;br /&gt;
May also refer to pretending to be afk and hitting a stab when someone walks by you.&lt;br /&gt;
&lt;br /&gt;
Also referred to as a xylazine stab&lt;br /&gt;
&lt;br /&gt;
===Nipple Twist Stab===&lt;br /&gt;
A highly unconventional and rare trickstab, the Nipple Twist Stab involves the Spy positioning himself directly in front of an enemy, typically a heavy or a soldier, and baiting a melee attack. As the enemy initiates the attack, the Spy quickly sidesteps to one side, causing the enemy to turn towards the Spy's previous position. During this momentary distraction and misalignment, the Spy then performs a rapid circular motion with the mouse (akin to twisting) to position himself behind the enemy and deliver the backstab. This move capitalizes on the enemy's momentary loss of tracking due to the Spy's sudden lateral movement and the disorienting twist.&lt;br /&gt;
&lt;br /&gt;
===Congastab===&lt;br /&gt;
One of the hardest trickstabs to perform of all time. This trickstab involves the Spy initiating a Conga taunt shortly before they get launched by a damage entity such as rockets or stickies and backstabbing someone like a surfstab.&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Vaccinator.png&amp;diff=69647</id>
		<title>File:Vaccinator.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Vaccinator.png&amp;diff=69647"/>
		<updated>2024-09-01T21:30:36Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Vaccinator.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Back_Scatter.png&amp;diff=69646</id>
		<title>File:Back Scatter.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Back_Scatter.png&amp;diff=69646"/>
		<updated>2024-09-01T21:21:55Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Back Scatter.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category: Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Classic.png&amp;diff=69645</id>
		<title>File:Classic.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Classic.png&amp;diff=69645"/>
		<updated>2024-09-01T21:18:23Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Classic.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category: Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Hot_Hand.png&amp;diff=69644</id>
		<title>File:Hot Hand.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Hot_Hand.png&amp;diff=69644"/>
		<updated>2024-09-01T21:14:53Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Hot Hand.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Panic_Attack.png&amp;diff=69643</id>
		<title>File:Panic Attack.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Panic_Attack.png&amp;diff=69643"/>
		<updated>2024-09-01T21:12:21Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Panic Attack.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Iron_Bomber.png&amp;diff=69642</id>
		<title>File:Iron Bomber.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Iron_Bomber.png&amp;diff=69642"/>
		<updated>2024-09-01T17:52:10Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Iron Bomber.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Source: Official Team Fortress 2 Wiki&lt;br /&gt;
[[Category:Weapon Images]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Dragon%27s_Fury.png&amp;diff=69641</id>
		<title>File:Dragon's Fury.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Dragon%27s_Fury.png&amp;diff=69641"/>
		<updated>2024-09-01T17:39:34Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Dragon's Fury.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Dragon%27s_Fury.png&amp;diff=69640</id>
		<title>File:Dragon's Fury.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Dragon%27s_Fury.png&amp;diff=69640"/>
		<updated>2024-09-01T17:12:35Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 reverted File:Dragon's Fury.png to an old version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Dragon%27s_Fury.png&amp;diff=69639</id>
		<title>File:Dragon's Fury.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Dragon%27s_Fury.png&amp;diff=69639"/>
		<updated>2024-09-01T17:12:09Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: Isthattheguyfromtf2 uploaded a new version of File:Dragon's Fury.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=69637</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=69637"/>
		<updated>2024-08-26T10:57:09Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]]&lt;br /&gt;
The '''Spy''' is a suave backstabbing rogue who has the ability to instantly kill any enemy by attacking with his melee from behind. He can position himself as he sees fit with his Invisibility Cloak and can get important [[Glossary#Metagame terms|Picks]] when an opportunity presents itself. Spy is weak in direct combat; he is designed to take out important targets and then retreat. As a pick class, Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]]. Against Medics, Spy's goal is to either force Medic to use his [[Übercharge]] or kill him outright, wasting the charge. The Spy is also capable of disabling and destroying the [[Engineer]]'s buildings with his Sapper.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Spy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, Spy is an [[offclass]] due to his poor damage output and low health, generally run when [[Sniper]] cannot take advantage of any sightlines or chokepoints. Spy will usually only get one chance for a pick; once he makes a play, the enemy team will be on guard for the rest of the match. A player may switch to Spy when the enemy [[Medic]] has a large Über advantage during a stalemate in order to kill an enemy - especially [[Demoman]] - before his team makes a push.&lt;br /&gt;
&lt;br /&gt;
In terms of assassination power, Spy has significantly less potential than Sniper; Sniper can fire multiple times and get multiple picks, but Spy usually only gets one chance for a pick and will almost certainly die afterwards. However, because he is not often run in 6v6, enemies are not generally aware of him, allowing him to make a play. Spy is most commonly used as a surprise tactic for breaking stalemates against teams that stay out of [[Sniper]] sightlines and deny [[Roamer]] bombings. However, keep in mind that Spy is still much less versatile than [[Sniper]]. &lt;br /&gt;
&lt;br /&gt;
Spy's other major use is to ''spy'' on the enemy team. He can gather vital information and relay it to his team, such as enemy Medic's Übercharge and choice of Medigun, surprise offclassing, and enemy positions. Spy's invisibility can also be utilized for backcapping against a careless enemy team.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
&lt;br /&gt;
{{main|Spy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is used as a pick and support class. He will often attempt to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble. However, he must be aware that the enemy team has a full-time [[Pyro]] and will spycheck more often, leaving him with fewer opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing valuable information to his team. He can easily relay enemy Übercharge, positions, pushes, and loadouts, thanks to the safety provided by the Cloak and Dagger.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
When confronted by an enemy, Spy is almost always at a severe disadvantage; his poor damage output and health prevent him from going toe-to-toe with most combat classes. In a pinch, Spy may need use deceptive movements to manipulate an attacking enemy into showing him their back. This technique is called &amp;quot;trickstabbing,&amp;quot; and may be the only way for him to escape a bad situation. In higher levels of play, however, enemies will be wary, and often will stay out of backstab range.&lt;br /&gt;
&lt;br /&gt;
Spy may opt to use a revolver to harass and distract distant enemies, or pick off an isolated foe. The [[Ambassador]] is often the best choice for this playstyle, as it allows Spy to deal critical hits with headshots, allowing him to briefly match enemies' damage output. When focusing on his revolver as a damage source, Spy will often fight alongside his team and assist them in dealing damage, although he is inferior to [[Sniper]] in both range and damage. In order to utilize his full potential, he must sow confusion and paranoia among enemies in order to allow his own team to take the upper hand.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Revolver&lt;br /&gt;
|description = The '''Revolver''' deals a base damage of 40, with a clip of 6 rounds. This weapon, along with the Ambassador, is Spy's go-to weapon for dealing damage. While underwhelming compared to other classes' Primary weapons, its damage is not to be underestimated, as Spy can kill light classes in under two seconds with proper aim.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Ambassador&lt;br /&gt;
|description = The '''Ambassador''' has only 34 base damage compared to the stock Revolver's 40, but deals crits if Spy lands a headshot, for an impressive 102 damage. However, the weapon is hampered by a cooldown period, during which it will not deal critical hits. At mid to long-range, headshot damage will decay significantly, preventing Spy from sniping targets from afar.&lt;br /&gt;
&lt;br /&gt;
While less reliable than the stock Revolver in an extended fight, the Ambassador allows Spy to deal heavy burst damage like Sniper. Two well-placed shots can kill light classes in under a second at close-to-mid range, making it ideal for quickly dispatching a single enemy.&lt;br /&gt;
 &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = L'Etranger&lt;br /&gt;
|description = The '''L'Etranger''' deals a base damage of 32. In exchange for its damage penalty, it passively increases Spy's maximum cloak time by 40%. On every hit, his cloak is instantly restored by 15%. It is one of the two ways to manually recharge the [[Dead Ringer]], and can extend the [[Cloak and Dagger]]'s cloak time rival that of the Invis Watch. This weapon is often used when gathering information on the enemy and waiting for an opportunity to backstab, rather than gun them down.&lt;br /&gt;
&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Enforcer&lt;br /&gt;
|description = The '''Enforcer''' deals as much damage as the stock Revolver, but has a base damage of 48 when Spy is disguised. As a drawback, it suffers from a 20% firing speed penalty. While it is overshadowed by the stock Revolver in most situations, it ignores damage resistances and deals full damage against Wrangled Sentries, Vaccinator shields, and Fists of Steel.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Diamondback&lt;br /&gt;
|description = The '''Diamondback''' deals a base damage of 34.  For every Engineer building Spy saps and destroys and for every backstab kill, he will get one guaranteed critical hit (102 damage) for the Diamondback. These crits can be used to take out damaged enemies who would otherwise survive, or to weaken enemies in direct combat. Unlike the Ambassador, it does not suffer from damage falloff, which allows Spy to snipe enemies from across the map with minimal risk of retaliation.&lt;br /&gt;
&lt;br /&gt;
This weapon is banned in most leagues, as it allows Spy to out-damage every class in the game at mid to long-range.&lt;br /&gt;
|ugc4s = false&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = false&lt;br /&gt;
|etf2lhl = false&lt;br /&gt;
|rgl6s = false&lt;br /&gt;
|rglhl = false&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Sapper ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Sapper&lt;br /&gt;
|description = The '''Sapper''' is the Spy's main tool for disabling and destroying enemy Engineers' buildings. The stock Sapper will disable an enemy building when placed, but if an enemy Engineer removes the sapper with his Wrench, the building will resume operation. One of the most common strategies for attacking an Engineer's buildings is to backstab the Engineer, then sap his buildings. If your team is making a push, simply sapping his Sentry Gun may disable it long enough for your team to destroy it.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Red-Tape Recorder&lt;br /&gt;
|link = Red-Tape_Recorder&lt;br /&gt;
|description = Much like the stock sapper, the '''Red-Tape Recorder''' also disables enemy engineer's buildings. This sapper, however, does not destroy the buildings it saps; rather, it reverses the construction of the building - if not removed immediately, it will almost always de-level a building at least once. While inferior to the stock Sapper in most situations, it may be useful to weaken a Sentry Gun before your team attacks. It is banned in some leagues.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Knife&lt;br /&gt;
|description = The '''Knife''' is Spy's melee of choice. Attacking an enemy from behind will instantly kill them, regardless of health or damage resistances - if they are not immune to damage, they will die. From the front, it deals a paltry 40 damage (known as butter-knifing), which can be used to kill a low-health enemy, but otherwise should be avoided. Spy's most common tactic is to get behind enemy lines with his cloak, deceive the enemy with his disguise, and then then use his Knife to backstab a key target, often at the cost of his own life. When the element of surprise is lost, however, Spy must use his Revolver or cloak in order to escape.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Your Eternal Reward&lt;br /&gt;
|link = Your_Eternal_Reward&lt;br /&gt;
|description = The '''Your Eternal Reward''' weakens Spy's cloak, but strengthens his disguises. If Spy disguises outside of spawn, he will lose all of his cloak, in addition to passively reducing his maximum cloak time by 33%. The only way for Spy to disguise without losing cloak is to backstab an enemy. Upon landing a backstab, he will instantly disguise as the victim, and their corpse will be cloaked in under a second. Backstabbed players will not scream, so enemies engaged in combat will seldom notice. This weapon is rarely seen in competitive play, as slain enemies will immediately call out Spy's position and disguise to their teammates, making the Your Eternal Reward's benefits useless in seconds. However, if Spy can act in the few seconds of confusion after a backstab, he may be able to land another kill before dying, or retreat safely.&lt;br /&gt;
&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Spy-cicle&lt;br /&gt;
|description = The '''Spy-cicle''' partially protects Spy from Pyro's flamethrower. When Spy is ignited, the Spy-cicle will melt (preventing him from attacking with it) and protect Spy from all fire damage for one second. He will be immune to afterburn for 10 seconds, making him harder to track down while cloaked. After it melts, the Spy-cicle takes 15 seconds to recharge, though Spy can recharge his Spy-cicle faster by picking up ammo packs. However, backstabbed victims are turned into distinctive ice statues, revealing Spy's presence. Note that with other knives, Spy can continue to backstab after being ignited. Users should take their play-style and the current state of the game into consideration before choosing the Spy-cicle over the stock Knife.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Conniver's Kunai&lt;br /&gt;
|link = Conniver's_Kunai&lt;br /&gt;
|description = When the '''Conniver's Kunai''' is equipped, Spy's maximum health is reduced to 70, allowing him to be killed instantly by most close-range attacks, even while cloaked. On a backstab, however, Spy steals his victim's health, overhauling him up to 210 points of health. If he was previously on fire, backstabbing an enemy will extinguish him. Be cautious while using this knife; if caught before he can land a backstab, Spy will die to most attacks that hit him. Once he backstabs an enemy, he can either use the health to escape, attempt to land another stab, or simply distract the enemy team for a few seconds longer.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Big Earner&lt;br /&gt;
|link = Big_Earner&lt;br /&gt;
|description = The '''Big Earner''' reduces Spy's base health to 100 points, Killing an enemy with this weapon, either with a backstab or a butter-knife, will recharge the Cloak meter by 30% and increase Spy's movement speed for 3 seconds. This knife is best used when enemies are spread out; the movement speed buff allows Spy to quickly close the distance between enemies before they can react. However, a point-blank attack from most classes will kill him instantly.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Invisibility Watch ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Invis Watch&lt;br /&gt;
|link = Invis_Watch&lt;br /&gt;
|description = The default '''Invis Watch''' for Spy is time-based. It provides Spy with 10 seconds of cloak time, during which he will have a 20% damage resistance. It takes 30 seconds to recharge normally, but Spy can pick up ammo boxes to refill his cloak meter. The Invis Watch is best suited for an aggressive play style, allowing Spy to roam the map quickly, landing multiple kills. In competitive settings, however, players will tend to be more Spy-aware, and the 10-second window may not be enough to make a play.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s=always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
|rgl6s = always&lt;br /&gt;
|rglhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Cloak and Dagger&lt;br /&gt;
|link = Cloak_and_Dagger&lt;br /&gt;
|description = The '''Cloak and Dagger''' is motion-based; as long as Spy holds still, his cloak will regenerate. This watch has a doubled cloak recharge rate (15 seconds, compared to the Invis Watch's 30) but drains significantly faster. This watch's cloak cannot be replenished by ammo boxes while cloaked, requiring Spy to reveal himself briefly when trying to cover large amounts of ground. The Cloak and Dagger is best suited for a more passive playstyle, allowing Spy to hide and relay important information to his team, such as enemy positioning and Medic Übercharge. It is often paired with the L'Etranger in order to offset the reduced cloak time.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s=true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Dead Ringer&lt;br /&gt;
|link = Dead_Ringer&lt;br /&gt;
|description = The '''Dead Ringer''' is unique among Spy's watches, trading stealth for survivability. Instead of cloaking Spy, deploying the Dead Ringer will &amp;quot;arm&amp;quot; it. Spy will not be able to attack while the Dead Ringer is armed, but when damaged, he will instantly turn invisible, drop a fake corpse, and gain a movement speed boost, allowing him to escape. The attack that activates the Dead Ringer will have its power reduced by 75%, allowing a full-health Spy to survive any attack short of a backstab. For the first 3 seconds after the first attack, Spy will have a 65% damage resistance which will soon fade to the standard 20%, and will not become visible when bumping enemy players. The Dead Ringer allows Spy to easily escape when confronted, but prevents him from cloaking on demand. Alternatively, he can briefly face his enemies in direct combat, dealing as much damage as possible before activating the Ringer and retreating. Regardless of his tactics, Spy must wait 10-20 seconds before the Ringer recharges, as ammo boxes and Dispensers will not recharge it.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s=true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|rgl6s = true&lt;br /&gt;
|rglhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spy (6v6)]]&lt;br /&gt;
*[[Spy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=312421865# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Spy&amp;diff=69636</id>
		<title>Talk:Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Spy&amp;diff=69636"/>
		<updated>2024-08-26T10:56:44Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;spy guns are typically called the secondary (refer to official team fortress wiki).&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Category:Weapon_Images&amp;diff=69635</id>
		<title>Category:Weapon Images</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Category:Weapon_Images&amp;diff=69635"/>
		<updated>2024-08-26T10:52:46Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of weapon images used for [https://comp.tf/wiki/Main_Page comp.tf], Most of these icons are from the [http://tf2b.com/iconpromo.php TF2B Iconset].&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Spy&amp;diff=69628</id>
		<title>Talk:Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Spy&amp;diff=69628"/>
		<updated>2024-08-01T21:22:43Z</updated>

		<summary type="html">&lt;p&gt;Isthattheguyfromtf2: whats up with big earner broskarinos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;spy guns are typically called the secondary (refer to official team fortress wiki).&lt;br /&gt;
&lt;br /&gt;
so like, was &amp;quot;which is pretty cringe.&amp;quot; thing on the big earner added by a troll or like is it meant to be there&lt;/div&gt;</summary>
		<author><name>Isthattheguyfromtf2</name></author>
		
	</entry>
</feed>