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		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=15798</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=15798"/>
		<updated>2015-07-31T17:25:11Z</updated>

		<summary type="html">&lt;p&gt;Hexe: added  image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Demoman6s.jpg|650px]]&lt;br /&gt;
== 6v6 Demoman ==&lt;br /&gt;
In 6v6, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
* The Demoman's main role is mostly about area control and dealing damage.&lt;br /&gt;
* Hold choke areas by spamming them.&lt;br /&gt;
* Provide initial damage with the Pocket Soldier so that Scouts can follow up the damage with clean-up kills.&lt;br /&gt;
* Slowing the enemy team down while your team is falling back.&lt;br /&gt;
* Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free kill.&lt;br /&gt;
* Getting to the midpoint early to dish out damage to the opposing team.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6v6 classes, the Demoman's role has a big impact on the conclusion of the mid fight. It usually is the class that deals the initial damage, and whose damage can affect the whole middle fight. Who the Demoman focuses at the beginning of the middle fight is usually the [[Scout]]s and the other team's Demoman. On many maps, the demoman can arrive at the middle before even the scouts. As such, a demoman is the player who will lead the initial attack. He should focus on killing the enemy demoman, or, if the demoman's team's scouts can kill the enemy demoman, then he should simply spam the enemy with both grenades and stickies.&lt;br /&gt;
&lt;br /&gt;
== Rollouts ==&lt;br /&gt;
[[Glossary#Rollout|Rollouts]] are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens.&lt;br /&gt;
&lt;br /&gt;
Check our [[Demoman (6v6)#Rollouts_2|Resources]] section for more indepth guides and videos on rollouts.&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
===The Pocket Demoman===&lt;br /&gt;
Pocket Demo is a powerful playstyle adopted by a few teams (Epsilon with Numlocked &amp;amp; WARHURYEAH, TLR with HYS).  The style is mainly done by having a Demoman being the focus point of most pushes, the style is becoming more prominent as more and more teams are adopting a dual gunboats style (see i52), this is to create a more aggressive and in your face style from the soldiers as they have a more reliable escape. This creates a lot of space for the Demoman to follow up on aggression unhindered. Along with a pocket Demoman most teams will then have a passive scout in support. &lt;br /&gt;
&lt;br /&gt;
=== The Demoknight ===&lt;br /&gt;
The Demoknight loadout is a viable strategy in 6's, but it relies on having a strong pocket Soldier as the Demoman will not be able to pocket effectively.  This setup is good for getting clutch Medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the Demoknight role you will also lose your main source of damage dealing (the Sticky Launcher) thus completely changing the playstyle of the class.&lt;br /&gt;
&lt;br /&gt;
Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.&lt;br /&gt;
&lt;br /&gt;
The item loadout when playing this role should be as follows&lt;br /&gt;
* Grenade Launcher&lt;br /&gt;
* Chargin' Targe&lt;br /&gt;
* Eyelander&lt;br /&gt;
&lt;br /&gt;
This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a [http://www.reddit.com/r/tf2/comments/v98mz/charge_turning_script_for_keyboard_users script].&lt;br /&gt;
&lt;br /&gt;
==== Notable players and examples ====&lt;br /&gt;
&lt;br /&gt;
SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Demo Review / Analysis ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=hkjezzNf7NE Epsilon vs Dignitas - (Randa)] - Demo Review by numlocked&lt;br /&gt;
* [https://www.youtube.com/watch?v=XFlh3eUrfKs i40 - TCM vs Epsilon - (numlocked)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=4sNu-ZNbuqY ETF2L Prem - FB vs YoYotech - (Kaidus)]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Dcno3np8-oA Badlands Demo Review by coL Jaeger ]&lt;br /&gt;
* [https://www.youtube.com/watch?v=Kh6JJLxfAX8 Badlands Defense Overview (Kalkin)]&lt;br /&gt;
=== Freight ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=Y3hyzP5fEDg TCM vs broder - (numlocked)]&lt;br /&gt;
=== Granary ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=R7WnzP-w_pQ How to play Granary (Kalkin)]&lt;br /&gt;
=== Gravelpit ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Xl7HQCTQI4 ETF2L Prem - TCM vs Tt.Esports - (numlocked)]&lt;br /&gt;
=== Gullywash ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=3fWBaetPrP8 Team UK vs SG-1 - (numlocked)]&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=FN8Gowhv5iU ETF2L Prem - FB vs PwR - (Kaidus)]&lt;br /&gt;
=== Snakewater ===&lt;br /&gt;
* [https://www.youtube.com/watch?v=aQw-djIaemM Snakewater Mid Fight (Kalkin)]&lt;br /&gt;
==== Turbine Pro ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=eDPkt5u9cqw ETF2L Prem - TT.Esports vs TCM - (Kaidus)]&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=i14N5QwTo94 ETF2L Div2 S12 Playoffs - unity vs MIPC - (MightyMe)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=cTJ7lU_Am2o i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=KBNIIcGsXEA ETF2L Prem S14 - Crack Clan vs broder - (Brego)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=-8TOa-9_3o4 i52 Group Stage - Epsilon vs Reason - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=5Xi5SRG0XpY i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=-nf4s-J4oYg i52 Consolation Final (Golden Cap) - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Gravelpit ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=W5pMNVPJ-YM ETF2L Div2 S10 - Elemental Violence vs idk? - (Zethzio)] ''(Includes team comms)''&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=QPS6TDKYGEE i52 Group Stage - Epsilon vs iM - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=mQ6diMovMtc i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=4sZwZSGljs8 i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Obscure ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=7e15WgbOaFQ ETF2L Div1 S10 - idk? vs Xen Team - (Huhy)] ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=IFe5jqoTJAc ETF2L Prem S13 - Epsilon vs Crack Clan - (numlocked)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=RKisLfO7aA4 ETF2L Prem S14 - Crack Clan vs broder - (Brego)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=pcK_IidPfMA i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=ycJJ9U-TnIc ESEA-IM - The Mad Men vs SYOPS - (unf)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=LzL-5dgVbHA i52 Group Stage - Epsilon vs AwS - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=VvbbriQavKM i52 Upper Bracket Final - Epsilon vs 4G - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=l5AgrFz0R9k i52 Consolation Final - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=X4_7ecR1Pc0 ESEA-IM - The Mad Men vs Royalty - (unf)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=rGtFQ9lQG8o ESEA-IM - The Mad Men vs The Teenage Cucumbers - (unf)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=cfsPLD5CFgE i52 Group Stage - Epsilon vs AYO GURL - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
* [https://www.youtube.com/watch?v=vOF_0IETPAY i52 Knockout Stage - Epsilon vs Mix^ - (WARHURYEAH)] ''(Includes team comms)''&lt;br /&gt;
==== Warmfront ====&lt;br /&gt;
* [https://www.youtube.com/watch?v=Qq1wUczEiuo ESEA-IM - That's So Rando vs The Mad Men - (unf)] ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
=== Rollouts ===&lt;br /&gt;
==== Tutorials / Analysis ====&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/2483076 Kaidus' rollout workshop - Badlands]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/2533976 Kaidus' rollout workshop - Gullywash]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/b/433318851 Kaidus' rollout workshop - Snakewater and Viaduct]&lt;br /&gt;
*[http://www.twitch.tv/kaidus/c/3032501 Kaidus' rollout workshop - Process, Metalworks, Granary]&lt;br /&gt;
*[http://www.youtube.com/watch?v=6L30_coSIuw Gullywash Demoman rollout tutorial by b4nny] &lt;br /&gt;
*[http://www.youtube.com/watch?v=EuUgjydRiew Badlands Demoman rollout tutorial by b4nny]&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBxobGj_JoM Coldfront Demoman rollout tutorial by b4nny]&lt;br /&gt;
==== POVs ====&lt;br /&gt;
*[http://www.youtube.com/watch?v=1bny8efUidA Process Demoman/Soldier rollout POV by MightyMe]&lt;br /&gt;
*[http://www.youtube.com/watch?v=O2xQpCedi-s ETF2L S13 Official map list Demoman rollout POV] '''Includes:''' Badlands, Granary, Gullywash, Snakewater, Turbine, Process&lt;br /&gt;
*[http://www.youtube.com/watch?v=Z6g1mDPClik ETF2L S15 Demoman Rollouts by kr4tos] '''Includes:''' Badlands, Granary, Gullywash, Process, Snakewater, Viaduct &lt;br /&gt;
*[http://www.youtube.com/watch?v=xj_m4YJbUYk ETF2L S16 Metalworks Demoman Rollout by kr4tos]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [http://warhuryeah.com/ WARHURYEAH Prem Demoman Blog]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Demoman]]&lt;br /&gt;
*[[Demoman (Highlander)]]&lt;br /&gt;
*[[Guides#6v6_5 | Demoman 6v6 guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Hexe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Demoman6s.jpg&amp;diff=15796</id>
		<title>File:Demoman6s.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Demoman6s.jpg&amp;diff=15796"/>
		<updated>2015-07-31T17:23:23Z</updated>

		<summary type="html">&lt;p&gt;Hexe: Hexe uploaded a new version of File:Demoman6s.jpg&lt;/p&gt;
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		<author><name>Hexe</name></author>
		
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	<entry>
		<id>http://comp.tf/index.php?title=File:Demoman6s.jpg&amp;diff=15795</id>
		<title>File:Demoman6s.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Demoman6s.jpg&amp;diff=15795"/>
		<updated>2015-07-31T17:22:42Z</updated>

		<summary type="html">&lt;p&gt;Hexe: &lt;/p&gt;
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		<author><name>Hexe</name></author>
		
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	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=15664</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=15664"/>
		<updated>2015-07-29T14:28:38Z</updated>

		<summary type="html">&lt;p&gt;Hexe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MedicIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Medic]]&lt;br /&gt;
The Medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the Medic makes up a key component of the combo, along with the pocket [[Soldier]]. In [[Highlander]], the combo usually consists of a Medic, [[Heavy]], and [[Demoman]]. As the Medic does not need to focus on aim, Medics generally act as [[callers]] for their teams. However, in higher-level play, Medics who maincall aren't as common, mostly because they aren't as aware of the other team's position.  A [[Demoman]] or [[Heavy]] may serve as a more accurate caller.  Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy Übers.  Skills required from a Medic differ from division to division.  Generally, Medics are expected to die less, heal hurt teammates, and Über at the appropriate times.  At higher levels, Medics who can surf, position themselves well, and defend themselves with their primary and melee are more common.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Medic (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In [[6v6]] there is a restriction of 1 Medic per team.&lt;br /&gt;
&lt;br /&gt;
The '''Medic''' is a vital part of any [[6v6]] team, with his ability to use ÜberCharges or KritzCharges on teammates for pushes from point to point or for saving teammates. Due to this, he is usually the most targeted player by the enemy team. One of the two soldiers, known as the pocket, is supposed to protect the medic. If a team loses a Medic they are posed with a large disadvantage of no heals, and may be pushed back to another point or even lose the game. As the Medics ÜberCharge is an important part of a match, they will usually be protected well by the pocket [[Soldier]] - In some cases the Medic may have to leave his teammates while he gets a health pack. Medics will usually communicate their ÜberCharge percentage as well as their position to their team so they can prepare pushes and defenses, and be ready for an enemy push. Because of the importance of the ÜberCharge, the common phrase ''''Pop it, don't drop it'''' is used.&lt;br /&gt;
&lt;br /&gt;
In [[6v6]] the more commonly used Medi Guns are the stock [http://wiki.teamfortress.com/wiki/Medigun Medigun] and the [http://wiki.teamfortress.com/wiki/Kritzkrieg Kritzkrieg], but in [[ESEA]] the [http://wiki.teamfortress.com/wiki/Vaccinator Vaccinator] is also allowed. Most Medics usually use the default Medi Gun or the Kritzkrieg. The Quick-Fix was occasionally used before the July 11, 2013 patch which buffed it. As a result of the buff, it has been banned in ESEA since Season 15. The Vaccinator is rarely used. Some Medics will switch Medi Gun depending on the situation, sometimes surprising enemies with a KritzCharge usually done with the [[Demoman]] for maximum damage output.&lt;br /&gt;
&lt;br /&gt;
'''Famous 6v6 Medics include:'''&lt;br /&gt;
* [[Mirelin]]   - Previously in [[Broder]]   ([[ETF2L]])&lt;br /&gt;
* [[F2]]        - Previously in [[Epsilon eSports]] ([[ETF2L]])&lt;br /&gt;
* [[Shade]]     - [[froyotech]] ([[ESEA]])&lt;br /&gt;
* [[Whiteglow]] - [[Last Man Standing]], msh([[ETF2L]])&lt;br /&gt;
* [[Bonobo]] - [[Team Immunity]] ([[ozfortress]])&lt;br /&gt;
* [[Harbleu]]   - [[Classic Mixup]] ([[ESEA]])&lt;br /&gt;
* [[Byte]]      - ([[ETF2L]])&lt;br /&gt;
* [[Pyyyour]]   - ([[ESEA]])&lt;br /&gt;
* [[KnoxXx]]     - Previously in [[Epsilon eSports]] ([[ETF2L]])&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Medic (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
The Medic has nearly the same role as he does in 6v6; healing his teammates and using his ÜberCharges to turn the tide of a match. Instead of a soldier, the medic has a heavy as his pocket.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class_medic_primary_table}}&lt;br /&gt;
{{Template:Class_medic_secondary_table}}&lt;br /&gt;
{{Template:Class_medic_melee_table}}&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Medic (6v6)]]&lt;br /&gt;
*[[Medic (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Hexe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=15663</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=15663"/>
		<updated>2015-07-29T14:27:40Z</updated>

		<summary type="html">&lt;p&gt;Hexe: &lt;/p&gt;
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&lt;div&gt;[[File:PyroIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Pyro]]&lt;br /&gt;
The Pyro is a class who wields a Flamethrower as its [[pyro#Primary|primary weapon]].  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's über with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Pyro (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über and projectile spam from the Soldier and Demo through the use of the airblast mechanic. This situational use of the class allows the defending team to counter the enemy team when in disadvantage, against über it allows the team to gain precious time, often enough for the team to get über in time to defend last even counter-push if the Pyro manages to hold the whole über back. It has been tried and experimented through the years as a full time competitive class and while it is encouraged in some [[Competitive_Formats#Other|competitive gamemodes]] it doesn't work in 6v6 because of the lack of mobility and low damage output of this class.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Pyro (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the job of displacing and neutralizing enemy übers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by deflecting projectiles and providing flank support when required. The Pyro most commonly positions himself around the combo, so as to allow them to deal a lot of damage to the enemy team's damage dealing classes like Heavy or Demoman, without having to focus on classes like Spies or Scouts. This allows for the rest of your team to co-ordinate a push. Alternatively, if a Pyro's team is aware enough of the enemy Spy, then the Pyro could take the role of a roaming Pyro. This involves the Pyro flanking the enemy team and trying to deal a lot of damage, possibly to get a pick on the Medic, which could then allow their team to push in.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Template: Class Pyro Primary Table}}&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Template: Class Pyro Secondary Table}}&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
{{Template: Class Pyro Melee Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Pyro (6v6)]]&lt;br /&gt;
*[[Pyro (Highlander)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Hexe</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=15662</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=15662"/>
		<updated>2015-07-29T14:24:12Z</updated>

		<summary type="html">&lt;p&gt;Hexe: &lt;/p&gt;
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&lt;div&gt;[[File:SoldierIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Soldier]]&lt;br /&gt;
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The '''Soldier''' is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the [[Rocket Launcher]], a projectile weapon with good damage spread and range.  The Soldier can adapt to most of different situations and is very mobile. He has the second highest base health in the game (200), but is also the second slowest class behind the Heavy. However, the ability of the Soldier to rocket jump makes him more highly mobile as compared to other classes, but it comes at the expense of some health. &lt;br /&gt;
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==6v6==&lt;br /&gt;
{{Main|Soldier (6v6)}}&lt;br /&gt;
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In 6v6, the Soldier will usually fulfill two main roles: [[Pocket|&amp;quot;Pocket&amp;quot; Soldier]] and [[Roaming Soldier|&amp;quot;Roaming&amp;quot; Soldier]]. The Pocket Soldier focuses on keeping his [[Medic]] alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
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The most basic role of the Pocket Soldier is keeping the medic alive and using his abundant heals to deal damage, get kills and lead the team. The Pocket along with the Medic and [[Demoman]] form the core &amp;quot;combo&amp;quot; of any 6v6 team. He will usually be the target of an [[ÜberCharge]], if not the Demoman. The Pocket is usually the third biggest pick behind the Medic and Demoman, however since he is usually at a fearsome three hundred health, it is not easy to frag him. The standard or &amp;quot;meta&amp;quot; loadout for the Pocket Soldier is the Rocket Launcher/Original, the Shotgun and the Escape Plan. But you can change this up to the gunboats for your team to be more mobile in fights although it is not the best choice for most people and or teams.&lt;br /&gt;
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The [[Roaming Soldier]]'s main job is to help one of his [[Scout|Scouts]] on the flank, and create openings in the other team so that his own team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to Übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the Roamer to relay information back to his team and gaining an advantage over the opposition. He is basically the most &amp;quot;disposable&amp;quot; unit of the team. The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan.&lt;br /&gt;
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In higher levels of play, the pocket will usually become the main caller. This means that the pocket will be calling plays such as pushing or falling back. Another thing the pocket should call is when to pop the Übercharge.&lt;br /&gt;
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==Highlander==&lt;br /&gt;
{{Main|Soldier (Highlander)}}&lt;br /&gt;
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In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the Soldier is mostly run with Gunboats and the stock Rocket Launcher, or the Black Box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a Medic to use his [[ÜberCharge]] or taking out an Engineer nest. In most maps, the Soldier is used to control the flank. He is used to defend the flank of his own team and in turn harass his opponents. Some teams will run the Soldier closer to the combo, so that he can use his splash damage to protect the combo.&lt;br /&gt;
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==Weapons== &lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
===Primary===&lt;br /&gt;
{{Template:Class Soldier Primary Table}}&lt;br /&gt;
===Secondary===&lt;br /&gt;
{{Template:Class soldier secondary table}}&lt;br /&gt;
===Melee===&lt;br /&gt;
{{Template:Class soldier melee table}}&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Soldier (6v6)]]&lt;br /&gt;
*[[Soldier (Highlander)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Hexe</name></author>
		
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