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	<entry>
		<id>http://comp.tf/index.php?title=File:Sigafoo.jpg&amp;diff=59072</id>
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		<summary type="html">&lt;p&gt;Greenkingwashere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=59071</id>
		<title>Glossary</title>
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		<updated>2019-04-22T15:05:47Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: roach&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ContentsRight}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the [[Spy#Primary|Ambassador]].&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Baiting===&lt;br /&gt;
&lt;br /&gt;
When a player, either intentionally or unintentionally tricks another player to follow him/her. When the bait is intentional, generally an opponent will be tricked into fighting a fight that is not in his/her favor. When the bait is unintentional, a teammate will generally suffer, as he/she was tricked into committing to a fight with a low chance of winning. &lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
Direct Hit. This refers both to the Soldier primary ''The Direct Hit'' and the act of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
&lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player die during an uber fight by not flashing uber on him.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged, Wrecked===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage. The ambiguity of these terms emphasized the importance of calling the specific amount of health a player has.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kiting / To Kite===&lt;br /&gt;
&lt;br /&gt;
Pulling an opponent in your direction without letting them get too close. Like pulling a kite.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s weapon [[Kritzkrieg]]. Often used as a verb to mean using the uber of this weapon.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target, doing 90 damage (Shotgun) or 105 damage (Scattergun). The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Milking===&lt;br /&gt;
&lt;br /&gt;
Holding out using an Ubercharge in the face of large amounts of damage, to maximize the potential of the Ubercharge, when it is used.&lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill/Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
The act of deploying ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman|Demomen]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, typically a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Called===&lt;br /&gt;
&lt;br /&gt;
The act of using the voice command &amp;quot;Ubercharge Ready!&amp;quot; This voice command is automatically called when a Medic gains full Ubercharge if another voice command is not already in use. This command can also be called manually by a Medic in an attempt to trick the enemy team into thinking that he has full Ubercharge. For this reason, it is important to differentiate between hearing the enemy Medic &amp;quot;Call&amp;quot; and seeing that the Medic has Ubercharge.&lt;br /&gt;
&lt;br /&gt;
===Callout===&lt;br /&gt;
&lt;br /&gt;
A term attributed to a particular area of a map to quickly communicate location.&lt;br /&gt;
&lt;br /&gt;
===Coast to Coast Push===&lt;br /&gt;
&lt;br /&gt;
The term referring to the process where the team that was pushed to their last point pushes all the way to the opposing team's last point, subsequently resulting in a capture and round win. &lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]]. &lt;br /&gt;
In [[4v4]], the combo usually consists of a [[Scout]], a [[Soldier]] switching between Roamer and Pocket when needed, a [[Demoman]] and a [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Dry Push===&lt;br /&gt;
&lt;br /&gt;
When a team pushes a point or an area with out an Ubercharge. Commonly used when there is not enough time to charge an uber, or when there are other factors that make the push viable (Player/ammo/health advantage, etc.)&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Golden Cap===&lt;br /&gt;
&lt;br /&gt;
In [[5CP]], when the time limit has expired and both teams have the same number of rounds, a Golden Cap is when one final round (usually with no time limit) is played to determine the winner.&lt;br /&gt;
&lt;br /&gt;
===Flank===&lt;br /&gt;
&lt;br /&gt;
In 6's, the flank consists of the roaming Soldier and the aggressive Scout, who coordinate with one another to secure kills. For example, in many situations, the roamer uses his Scouts as bait to lure the enemy into the roamer's hiding spot for an easy pick. If plays are made on the flank and the team secures a positional or number advantage (in 6s and Highlander) the flank classes can push forward to hold territory and create a buffer for the combo classes to push in and capture points. &lt;br /&gt;
&lt;br /&gt;
In Highlander, the flank composition can vary between teams, but generally consists of the Soldier, Scout, Engineer, Pyro and Sniper (both occasionally) and the Spy. Soldier plays a roaming role to distract the enemy and secure picks. Spy attacks with the help of a distraction, such as a bombing Soldier or Über push. When the Scout is not pushing the Payload cart, he watches the flanks and ensures no one flanks his own team, by putting out damage and/or getting key picks, for instance, shutting down the enemy Sniper. Ocassionally, Pyro may choose to make flanking plays if he does not stick to the combo, and the Engineer can choose to patrol a flank on maps with his sentry guns. In addition, the Sniper normally hangs far back behind friendly lines to get picks (or with the combo) but if he chooses, he may roam around on the flank to secure better sightlines on enemy players, especially the enemy Medic who is building Über. &lt;br /&gt;
&lt;br /&gt;
In 4s, the flank is consisted of a Scout and a Soldier/Pyro. The roles of the Scout and the Soldier are the same as in 6s, but because the teams are smaller than in 6s, flanks are easier to control and as such, allow for a more fast-paced gameplay.&lt;br /&gt;
&lt;br /&gt;
Flank classes assist the combo classes by watching the entrances that the combo isn't during holds and stalemates, and create openings and advantages via bombs, picks and off-pushes.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
Focus, or also known as Focus-Fire, is when most classes on a team all attack the same player, usually a target of high value, or a target that is very aggressive. &lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main===&lt;br /&gt;
&lt;br /&gt;
The Class somebody almost always plays in a competitive team (e.g. Roamer Soldier, Scout, Medic, Sniper). The class one mainly plays in public servers and other non-competitive formats does not contribute towards the concept of a main, although PUGs and Matches that one has merced/rung for would.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it harder to tell, but using 3D disguise viewmodels will circumvent this.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===[[Offclass]]===&lt;br /&gt;
&lt;br /&gt;
In 6v6, an offclass is a player of any class apart from the standard line-up of [[Scout]], [[Soldier]], [[Medic]], and [[Demoman]]. These are situational classes, most often switched to by a [[Scout]] or [[Roamer]] when holding, pushing last, or in stalemate situations that often occur in [[5CP]] to acquire a pick.&lt;br /&gt;
&lt;br /&gt;
===Overtime===&lt;br /&gt;
Overtime is the period of time where one team has successfully capped all the points and is waiting for any remaining semi-captures to die down. If the opposing team successfully captures the point, overtime ends and that team must capture every point.&lt;br /&gt;
&lt;br /&gt;
===[[Pocket]]=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  However the role of pocket can be applied to most classes depending on the situation.&lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats.&lt;br /&gt;
&lt;br /&gt;
===[[Push]]===&lt;br /&gt;
&lt;br /&gt;
The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
===Sac===&lt;br /&gt;
&lt;br /&gt;
Short for sacrifice, when you purposely get yourself killed to help your team (ie. killing yourself to touch payload cart)&lt;br /&gt;
&lt;br /&gt;
===Stock===&lt;br /&gt;
&lt;br /&gt;
Stock weapons are the vanilla weapons available in the game, which were present in the game at launch. The opposite of [[Glossary#Unlocks|unlocks]].&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Tunnel Vision===&lt;br /&gt;
&lt;br /&gt;
Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
===Über Advantage===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Über fight===&lt;br /&gt;
&amp;lt;!-- IDK IF THIS IS THE REAL MEANING --&amp;gt;&lt;br /&gt;
When both medics pop [[Uber]] at the same time or close to.&lt;br /&gt;
&lt;br /&gt;
===Unlocks===&lt;br /&gt;
&lt;br /&gt;
Unlocks are the non-vanilla weapons available in the game, which were added to the game after its launch. The opposite of [[Glossary#Stock|stock weapons]].&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
===Cart Path===&lt;br /&gt;
&lt;br /&gt;
The part of the map on which the cart runs, and tracks are visible on the ground.&lt;br /&gt;
&lt;br /&gt;
===Choke=== &lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
===Flank(ers)===&lt;br /&gt;
&lt;br /&gt;
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Über or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
&lt;br /&gt;
The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&lt;br /&gt;
The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
&lt;br /&gt;
===Rollout===&lt;br /&gt;
&lt;br /&gt;
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
===Shutter===&lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to areas with grey doors that open when players are near them.&lt;br /&gt;
&lt;br /&gt;
===Spire===&lt;br /&gt;
&amp;lt;!-- I don't know if Process second counts since in game it is referenced as a &amp;quot;mini-spire&amp;quot; --&amp;gt;&lt;br /&gt;
A control point with a large height advantage (ex. Process 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
Spire is also a callout referring to the second and fourth points of badlands respectively.&lt;br /&gt;
&lt;br /&gt;
== General Terms and Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&lt;br /&gt;
Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
===Demo===&lt;br /&gt;
&lt;br /&gt;
A persons perspective from a game. Demos are recorded in a few different ways. The most common and hassle free is PREC, a plugin used by many players. This program records demos automatically, and has many features such as bookmarks. Demos can also be recorded manually through the console commands &amp;quot;record &amp;lt;demo name&amp;gt;&amp;quot;. You can stop recording with the command &amp;quot;Stop&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Recording demos are also known to fix some glitches, such as invisible player models.&lt;br /&gt;
&lt;br /&gt;
===Fatkidded===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe not being picked in a PUG, referring to playground pickup sports, where the fat kid is always picked last (or not at all).&lt;br /&gt;
&lt;br /&gt;
===GG===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GH===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Half.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===GL HF===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GR===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAN dodger===&lt;br /&gt;
&lt;br /&gt;
A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
&lt;br /&gt;
===LFT===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
===LFP===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
===LFS===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''S'''crims. A person who wishes to find another team to scrim with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
&lt;br /&gt;
A lobby is a semi-competitive game played on a matchmaking website such as [http://www.tf2center.com tf2center]. Lobbies are often not taken seriously, and PUG's are generally better for practicing. The most famous lobby site, [http://www.tf2lobby.com tf2lobby], stopped being maintained in early 2013, and continued to run without any maintenance until late 2013. Stats from TF2lobby can still be seen on the website.&lt;br /&gt;
&lt;br /&gt;
===MGE===&lt;br /&gt;
&lt;br /&gt;
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
===Mix===&lt;br /&gt;
&lt;br /&gt;
A match in which the teams consist of friends. The medic is usually chosen at random or with a &amp;quot;Last to spec&amp;quot; call if there are no volunteers. In Europe the term &amp;quot;Doublemix&amp;quot; is used for in-house PUGs.&lt;br /&gt;
&lt;br /&gt;
===Roach===&lt;br /&gt;
&lt;br /&gt;
Derogatory for an annoying, toxic, or otherwise undesirable player.&lt;br /&gt;
&lt;br /&gt;
===RUP===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PCW===&lt;br /&gt;
&lt;br /&gt;
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see [[Glossary#Scrim|'''Scrim''']].&lt;br /&gt;
&lt;br /&gt;
===[[P-REC]]=== &lt;br /&gt;
&lt;br /&gt;
A demo recording plugin for TF2.&lt;br /&gt;
&lt;br /&gt;
===Pub===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
===PUG, Pickup===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. Usually employed as a way to practice in a competitive environment as close as possible to an official competitive game, in which players sign up for classes they wish to play. Some pickup systems/sites also have a captain system in which two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
===Scrim===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for scrimmage match. A practice match between two teams or two people.&lt;br /&gt;
&lt;br /&gt;
===STV===&lt;br /&gt;
&lt;br /&gt;
Source Television. A server plugin that can be used by casters to watch a game with a default 90 second delay. STVs make watching matches possible, as a caster or viewer does not have to be connected to the game server to watch, just the stv server.&lt;br /&gt;
&lt;br /&gt;
===Solly===&lt;br /&gt;
&lt;br /&gt;
Commonly used term referring the Soldier.&lt;br /&gt;
&lt;br /&gt;
===VOD===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match. Also sometimes used as a term referencing the archiving of a live stream.&lt;br /&gt;
&lt;br /&gt;
===Ringer / Merc / Sub===&lt;br /&gt;
&lt;br /&gt;
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
&lt;br /&gt;
===Whitelist===&lt;br /&gt;
&lt;br /&gt;
A whitelist is a list of allowed items used mainly in competitive. The items not in the whitelist will not be equipable and will reset players to stock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Moist.jpg&amp;diff=59068</id>
		<title>File:Moist.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Moist.jpg&amp;diff=59068"/>
		<updated>2019-04-22T12:29:38Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Super_Handsome_Intelligent_Team&amp;diff=59067</id>
		<title>Super Handsome Intelligent Team</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Super_Handsome_Intelligent_Team&amp;diff=59067"/>
		<updated>2019-04-21T23:50:08Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: minor edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Team&lt;br /&gt;
|name=Super Handsome Intelligent Team&lt;br /&gt;
|image=SHITv5.png&lt;br /&gt;
|caption=SHIT's current logo&lt;br /&gt;
|tag=Cute&lt;br /&gt;
|location=US&lt;br /&gt;
|location2=CA&lt;br /&gt;
|captain=[[Moist Master]]&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=&lt;br /&gt;
|gamemode=HL&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|twitter=&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|1stplace={{LeagueIconSmall/rgl|link=RGL Highlander Season 1}} {{LeagueIconSmall/ugc|link=UGC Highlander Season 22}}&lt;br /&gt;
|2ndplace=&lt;br /&gt;
|3rdplace={{LeagueIconSmall/rgl|link=RGL Highlander Season 2}}&lt;br /&gt;
|4thplace={{LeagueIconSmall/ugc|link=UGC Highlander Season 23}}&lt;br /&gt;
|created=2017&lt;br /&gt;
|disbanded=&lt;br /&gt;
|trades=&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Super Handsome Intelligent Team]] is a North American [[Highlander]] Team.&lt;br /&gt;
&lt;br /&gt;
=Roster=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HL team roster&lt;br /&gt;
| teamname = RGL Highlander Season 3&lt;br /&gt;
| spy =[[Hino]]&lt;br /&gt;
| sniper =[[Wile]]&lt;br /&gt;
| scout =N/A&lt;br /&gt;
| soldier =[[Ellie]]&lt;br /&gt;
| engineer =[[GreenKing]]&lt;br /&gt;
| pyro =[[June]]&lt;br /&gt;
| demoman =[[Mono]]&lt;br /&gt;
| heavy =[[Moist Master]]&lt;br /&gt;
| medic =N/A&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HL team roster&lt;br /&gt;
| teamname = RGL Highlander Season 2&lt;br /&gt;
| spy =[[Hino]]&lt;br /&gt;
| sniper =[[Legit]]&lt;br /&gt;
| scout =[[Tosm]]&lt;br /&gt;
| soldier =[[Branden Panini]]&lt;br /&gt;
| engineer =[[GreenKing]]&lt;br /&gt;
| pyro =[[Hotwax]]&lt;br /&gt;
| demoman =[[Makkabeus]]&lt;br /&gt;
| heavy =[[Moist Master]]&lt;br /&gt;
| medic =[[Ellie]]&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:B8f9667fedb09830455d6dfbc2d2e85bc07df21e_full.jpg&amp;diff=59057</id>
		<title>File:B8f9667fedb09830455d6dfbc2d2e85bc07df21e full.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:B8f9667fedb09830455d6dfbc2d2e85bc07df21e_full.jpg&amp;diff=59057"/>
		<updated>2019-04-21T22:40:04Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: fruit cups prof pic&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;fruit cups prof pic&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Super_Handsome_Intelligent_Team&amp;diff=59048</id>
		<title>Super Handsome Intelligent Team</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Super_Handsome_Intelligent_Team&amp;diff=59048"/>
		<updated>2019-04-21T18:09:19Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Team&lt;br /&gt;
|name=Super Handsome Intelligent Team&lt;br /&gt;
|image=SHITv5.png&lt;br /&gt;
|caption=SHIT's Logo&lt;br /&gt;
|tag=SHIT&lt;br /&gt;
|location=US&lt;br /&gt;
|location2=CA&lt;br /&gt;
|captain=[[Moist Master]]&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=&lt;br /&gt;
|gamemode=HL&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|twitter=&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|1stplace={{LeagueIconSmall/rgl|link=RGL Highlander Season 1}} {{LeagueIconSmall/ugc|link=UGC Highlander Season 22}}&lt;br /&gt;
|2ndplace=&lt;br /&gt;
|3rdplace={{LeagueIconSmall/rgl|link=RGL Highlander Season 2}}&lt;br /&gt;
|4thplace=&lt;br /&gt;
|created=&lt;br /&gt;
|disbanded=&lt;br /&gt;
|trades=&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Super Handsome Intelligent Team]] is a North American [[Highlander]] Team. &lt;br /&gt;
&lt;br /&gt;
=Roster=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HL team roster&lt;br /&gt;
| teamname = RGL Highlander Season 3&lt;br /&gt;
| spy =[[Hino]]&lt;br /&gt;
| sniper =[[Wile]]&lt;br /&gt;
| scout =N/A&lt;br /&gt;
| soldier =[[Ellie]]&lt;br /&gt;
| engineer =[[GreenKing]]&lt;br /&gt;
| pyro =[[June]]&lt;br /&gt;
| demoman =[[Mono]]&lt;br /&gt;
| heavy =[[Moist Master]]&lt;br /&gt;
| medic =N/A&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HL team roster&lt;br /&gt;
| teamname = RGL Highlander Season 2&lt;br /&gt;
| spy =[[Hino]]&lt;br /&gt;
| sniper =[[Legit]]&lt;br /&gt;
| scout =[[Tosm]]&lt;br /&gt;
| soldier =[[Branden Panini]]&lt;br /&gt;
| engineer =[[GreenKing]]&lt;br /&gt;
| pyro =[[Hotwax]]&lt;br /&gt;
| demoman =[[Makkabeus]]&lt;br /&gt;
| heavy =[[Moist Master]]&lt;br /&gt;
| medic =[[Ellie]]&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Super_Handsome_Intelligent_Team&amp;diff=59047</id>
		<title>Super Handsome Intelligent Team</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Super_Handsome_Intelligent_Team&amp;diff=59047"/>
		<updated>2019-04-21T18:07:32Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: Added the shit team page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Team&lt;br /&gt;
|name=Super Handsome Intelligent Team&lt;br /&gt;
|image=SHITv5.png&lt;br /&gt;
|caption=SHIT's Logo&lt;br /&gt;
|tag=SHIT&lt;br /&gt;
|location=US&lt;br /&gt;
|location2=CA&lt;br /&gt;
|captain=[[Moist Master]]&lt;br /&gt;
|sponsor=&lt;br /&gt;
|earnings=&lt;br /&gt;
|gamemode=HL&lt;br /&gt;
|website=&lt;br /&gt;
|website2=&lt;br /&gt;
|etf2l=&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|ozfcitadel=&lt;br /&gt;
|esea=&lt;br /&gt;
|etf2lold=&lt;br /&gt;
|ozfortressold=&lt;br /&gt;
|eseaold=&lt;br /&gt;
|etf2lold2=&lt;br /&gt;
|ozfortressold2=&lt;br /&gt;
|eseaold2=&lt;br /&gt;
|twitter=&lt;br /&gt;
|steam=&lt;br /&gt;
|facebook=&lt;br /&gt;
|snapchat=&lt;br /&gt;
|vk=&lt;br /&gt;
|youtube=&lt;br /&gt;
|gplus=&lt;br /&gt;
|twitch=&lt;br /&gt;
|stream=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|1stplace={{LeagueIconSmall/rgl|link=RGL Highlander Season 1}} {{LeagueIconSmall/ugc|link=UGC Highlander Season 22}}&lt;br /&gt;
|2ndplace=&lt;br /&gt;
|3rdplace={{LeagueIconSmall/rgl|link=RGL Highlander Season 2}}&lt;br /&gt;
|4thplace=&lt;br /&gt;
|created=&lt;br /&gt;
|disbanded=&lt;br /&gt;
|trades=&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Super Handsome Intelligent Team]] is a North American [[Highlander Team]]. &lt;br /&gt;
&lt;br /&gt;
=Roster=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{HL team roster&lt;br /&gt;
| teamname = RGL Highlander Season 3&lt;br /&gt;
| spy =[[Hino]]&lt;br /&gt;
| sniper =[[Wile]]&lt;br /&gt;
| scout =N/A&lt;br /&gt;
| soldier =[[Ellie]]&lt;br /&gt;
| engineer =[[GreenKing]]&lt;br /&gt;
| pyro =[[June]]&lt;br /&gt;
| demoman =[[Mono]]&lt;br /&gt;
| heavy =[[Moist Master]]&lt;br /&gt;
| medic =N/A&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{HL team roster&lt;br /&gt;
| teamname = RGL Highlander Season 2&lt;br /&gt;
| spy =[[Hino]]&lt;br /&gt;
| sniper =[[Legit]]&lt;br /&gt;
| scout =[[Tosm]]&lt;br /&gt;
| soldier =[[Branden Panini]]&lt;br /&gt;
| engineer =[[GreenKing]]&lt;br /&gt;
| pyro =[[Hotwax]]&lt;br /&gt;
| demoman =[[Makkabeus]]&lt;br /&gt;
| heavy =[[Moist Master]]&lt;br /&gt;
| medic =[[Ellie]]&lt;br /&gt;
| description =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:SHITv5.png&amp;diff=59046</id>
		<title>File:SHITv5.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:SHITv5.png&amp;diff=59046"/>
		<updated>2019-04-21T17:45:20Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: Team logo for shit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Team logo for shit&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=RGL_Highlander_Season_2&amp;diff=59044</id>
		<title>RGL Highlander Season 2</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=RGL_Highlander_Season_2&amp;diff=59044"/>
		<updated>2019-04-20T02:50:21Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: added main all stars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Season&lt;br /&gt;
|name= RGL Highlander Season 2&lt;br /&gt;
|caption= &lt;br /&gt;
|series= [[File:rgl7.png|25px]] [[RGL]]&lt;br /&gt;
|organizer= [[RGL]]&lt;br /&gt;
|gamemode= Highlander&lt;br /&gt;
|type = Online&lt;br /&gt;
|country = North America&lt;br /&gt;
|sdate = 2019-01-14&lt;br /&gt;
|edate = 2019-03-18&lt;br /&gt;
|map1= Product&lt;br /&gt;
|map2= Upward&lt;br /&gt;
|map3= Ashville&lt;br /&gt;
|map4= Swiftwater&lt;br /&gt;
|map5=  Lakeside&lt;br /&gt;
|map6= Borneo&lt;br /&gt;
|map7= Steel&lt;br /&gt;
|previous= RGL Highlander Season 1&lt;br /&gt;
|previouslabel= Season 1&lt;br /&gt;
|next= &lt;br /&gt;
|nextlabel= &lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RGL Highlander Season 2 took place from January 14th, 2019 to March 18th, 2019. The map pool consisted of 7 maps in total selected from RGL Staff. The 2nd season sported 5 Divisions: Invite, Advanced, Main, Intermediate, and Open; in order.&lt;br /&gt;
&lt;br /&gt;
[[File:rglbanner3.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
== Dates ==&lt;br /&gt;
* '''Main Season''': January 14, 2019 - February 25, 2019&lt;br /&gt;
* '''Playoffs''':  March 4, 2019 - March 18, 2019&lt;br /&gt;
* '''Sign-ups Close''': January 9, 2018&lt;br /&gt;
* '''Fulltime Rosterlock''': February 18, 2019&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
The season structure for each of RGL's divisions varied. Invite was the only division to sport a 5 week main season, whilst Advanced, Main, Intermediate, and Open demonstrated a 7 week main season. Invite utilized a 4 team double elimination swiss system playoffs with 2 wild card matches. Advanced used a 4-team Gauntlet System playoff structure. Main, Intermediate, and Open used a 8-team single-elimination swiss system.&lt;br /&gt;
&lt;br /&gt;
=== Invite ===&lt;br /&gt;
The Invite division of RGL Highlander Season 2 sported the biggest differences in comparison to the remainder of the league. Invite used a single round-robin structure consisting of a 5 week main season, 2 weeks of wildcard matches, and a 3 week 4-team double elimination swiss system playoffs. All playoff matches were played as a Best-of-3, using all 7 maps that remainder of the divisions used.&lt;br /&gt;
==== Map List for Season 1 Invite ====&lt;br /&gt;
* '''Week 1''' - [[koth_product_rc9]]&lt;br /&gt;
* '''Week 2''' - [[pl_upward]]&lt;br /&gt;
* '''Week 3''' - [[koth_ashville_rc1]] and [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 4''' - [[pl_borneo]]&lt;br /&gt;
* '''Week 5''' - [[cp_steel]]&lt;br /&gt;
* '''Wildcard Week 1''' - [[cp_swiftwater_final1]]&lt;br /&gt;
* '''Wildcard Week 2''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Semi-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Grand-Finals''' - Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== Advanced, Main, Intermediate, and Open ===&lt;br /&gt;
The remainder of the divisions of RGL Highlander Season 2 used a 7 week main season consisting of solidified-selected maps. Advanced used a 3 week gauntlet playoff structure, whereas Main, Intermediate, and Open used a single-elimination swiss system. All playoff matches were played as a Best-of-3 with teams using a Pick/Ban system of the 7 maps played in the main season.&lt;br /&gt;
&lt;br /&gt;
==== Map List for Season 1 ====&lt;br /&gt;
* '''Week 1''' - [[koth_product_rc9]]&lt;br /&gt;
* '''Week 2''' - [[pl_upward]]&lt;br /&gt;
* '''Week 3''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 4''' - [[pl_swiftwater_final1]]&lt;br /&gt;
* '''Week 5''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 6''' - [[pl_borneo]]&lt;br /&gt;
* '''Week 7''' - [[cp_steel]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Semi-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Grand-Finals''' - Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = 1&lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = 1&lt;br /&gt;
| Mad Milk = &lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = 1&lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = 1&lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = &lt;br /&gt;
| Beggar's Bazooka = 1&lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = 1&lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Dragon's Fury = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Gas Passer = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
| Thermal Thruster = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Hot Hand = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load = 1&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = 1&lt;br /&gt;
| Dalokohs Bar = 1&lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
| Second Banana = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = 1&lt;br /&gt;
| Gloves of Running Urgently = 1&lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 = 1&lt;br /&gt;
| Rescue Ranger = 1&lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit =&lt;br /&gt;
| Wrangler = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = 1&lt;br /&gt;
| Vaccinator = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = 1&lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = &lt;br /&gt;
| Sydney Sleeper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = 1&lt;br /&gt;
| Jarate = &lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = &lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|rgl_9v9_s1|9119}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&lt;br /&gt;
=== Final Placements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Division&lt;br /&gt;
! RGL Highlander Season 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Invite Champions'''&lt;br /&gt;
| Kids Next Door&lt;br /&gt;
|-&lt;br /&gt;
| '''Invite Runner-Up'''&lt;br /&gt;
| Rewind&lt;br /&gt;
|-&lt;br /&gt;
| '''Advanced Champions'''&lt;br /&gt;
| Amicitia Nova&lt;br /&gt;
|-&lt;br /&gt;
| '''Advanced Runner-Up'''&lt;br /&gt;
| The Meat Heads&lt;br /&gt;
|-&lt;br /&gt;
| '''Main Champions'''&lt;br /&gt;
| Home Depot eSports&lt;br /&gt;
|-&lt;br /&gt;
| '''Main Runner-Up'''&lt;br /&gt;
| [NEW MIC]&lt;br /&gt;
|-&lt;br /&gt;
| '''Intermediate Champions'''&lt;br /&gt;
| Frag2Play&lt;br /&gt;
|-&lt;br /&gt;
| '''Intermediate Runner-Up'''&lt;br /&gt;
| Loud Noises&lt;br /&gt;
|-&lt;br /&gt;
| '''Open Champions'''&lt;br /&gt;
| The Enthusiasts&lt;br /&gt;
|-&lt;br /&gt;
| '''Open Runner-Up'''&lt;br /&gt;
| Humphrey's DayCare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Players of the Season ===&lt;br /&gt;
&lt;br /&gt;
{{Players of the Season&lt;br /&gt;
| scout = {{Player link|US|b4nny}}&lt;br /&gt;
| soldier = {{Player link|US|rain}}&lt;br /&gt;
| pyro = {{Player link|US|River}}&lt;br /&gt;
| demoman = {{Player link|US|Bowl}}&lt;br /&gt;
| heavy= {{Player link|US|carcin}}&lt;br /&gt;
| engineer= {{Player link|US|Exa_}}&lt;br /&gt;
| medic = {{Player link|US|Nursey}}&lt;br /&gt;
| sniper = {{Player link|US|Fallen Lord}}&lt;br /&gt;
| spy = {{Player link|US|Dimento}}&lt;br /&gt;
| MVP = {{Player link|US|b4nny}}&lt;br /&gt;
| description = [[RGL HL Season 2 Players of the Season]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Advanced All Stars:''' {{Player link|CA|Aaron}} and {{Player link|US|Josh}} for [[Scout]], {{Player link|US|Durr}} and {{Player link|US|Catalyst}} for [[Soldier]], {{Player link|US|Darkly}} and {{Player link|US|Blake}} for [[Pyro]], {{Player link|US|Dog}} and {{Player link|US|Makkabeus}} for [[Demo]], {{Player link|US|Chocc}}, {{Player link|US|Civ}}, and {{Player link|US|Moist Master}} for [[Heavy]], {{Player link|US|Flu Walrus}} and {{Player link|US|GreenKing}} for [[Engineer]], {{Player link|US|Fruit Cup}} and {{Player link|CA|DZCreeper}} for [[Medic]], {{Player link|CA|Jetz}} and {{Player link|CA|Sei}} for [[Sniper]], and {{Player link|US|Hino}} and {{Player link|US|Michelele}} for [[Spy]].&amp;lt;ref&amp;gt;https://forums.highlander.tf/thread-499.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Main All Stars:''' {{Player link|US|Ult}} for [[Scout]], {{Player link|US|Wubbs}} for [[Soldier]], {{Player link|US|Tacos}} for [[Pyro]], {{Player link|US|Branden}} for [[Demo]], {{Player link|US|Luigi}} for [[Heavy]], {{Player link|US|Reptiguru}} and  for [[Engineer]], {{Player link|US|Markers}} for [[Medic]], {{Player link|US|ItsyAcore}} for [[Sniper]], and {{Player link|US|Jebus}} for [[Spy]].&amp;lt;ref&amp;gt;https://forums.highlander.tf/thread-506-page-2.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
RGL Highlander Season 2 used the Season 1 model designed by [https://steamcommunity.com/profiles/76561198044283501 EmperorFaiz], [https://steamcommunity.com/profiles/76561198112719176 River], [https://steamcommunity.com/profiles/76561198085892953 Witness], and [https://steamcommunity.com/profiles/76561198132034737 DubThink]&lt;br /&gt;
&lt;br /&gt;
[[File:medalspread.png|600px]]&lt;br /&gt;
&lt;br /&gt;
{{RGL competitions}}&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=RGL_Highlander_Season_2&amp;diff=59043</id>
		<title>RGL Highlander Season 2</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=RGL_Highlander_Season_2&amp;diff=59043"/>
		<updated>2019-04-19T23:34:58Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: added all stars&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NewInfobox Season&lt;br /&gt;
|name= RGL Highlander Season 2&lt;br /&gt;
|caption= &lt;br /&gt;
|series= [[File:rgl7.png|25px]] [[RGL]]&lt;br /&gt;
|organizer= [[RGL]]&lt;br /&gt;
|gamemode= Highlander&lt;br /&gt;
|type = Online&lt;br /&gt;
|country = North America&lt;br /&gt;
|sdate = 2019-01-14&lt;br /&gt;
|edate = 2019-03-18&lt;br /&gt;
|map1= Product&lt;br /&gt;
|map2= Upward&lt;br /&gt;
|map3= Ashville&lt;br /&gt;
|map4= Swiftwater&lt;br /&gt;
|map5=  Lakeside&lt;br /&gt;
|map6= Borneo&lt;br /&gt;
|map7= Steel&lt;br /&gt;
|previous= RGL Highlander Season 1&lt;br /&gt;
|previouslabel= Season 1&lt;br /&gt;
|next= &lt;br /&gt;
|nextlabel= &lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
RGL Highlander Season 2 took place from January 14th, 2019 to March 18th, 2019. The map pool consisted of 7 maps in total selected from RGL Staff. The 2nd season sported 5 Divisions: Invite, Advanced, Main, Intermediate, and Open; in order.&lt;br /&gt;
&lt;br /&gt;
[[File:rglbanner3.PNG|600px]]&lt;br /&gt;
&lt;br /&gt;
== Dates ==&lt;br /&gt;
* '''Main Season''': January 14, 2019 - February 25, 2019&lt;br /&gt;
* '''Playoffs''':  March 4, 2019 - March 18, 2019&lt;br /&gt;
* '''Sign-ups Close''': January 9, 2018&lt;br /&gt;
* '''Fulltime Rosterlock''': February 18, 2019&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
The season structure for each of RGL's divisions varied. Invite was the only division to sport a 5 week main season, whilst Advanced, Main, Intermediate, and Open demonstrated a 7 week main season. Invite utilized a 4 team double elimination swiss system playoffs with 2 wild card matches. Advanced used a 4-team Gauntlet System playoff structure. Main, Intermediate, and Open used a 8-team single-elimination swiss system.&lt;br /&gt;
&lt;br /&gt;
=== Invite ===&lt;br /&gt;
The Invite division of RGL Highlander Season 2 sported the biggest differences in comparison to the remainder of the league. Invite used a single round-robin structure consisting of a 5 week main season, 2 weeks of wildcard matches, and a 3 week 4-team double elimination swiss system playoffs. All playoff matches were played as a Best-of-3, using all 7 maps that remainder of the divisions used.&lt;br /&gt;
==== Map List for Season 1 Invite ====&lt;br /&gt;
* '''Week 1''' - [[koth_product_rc9]]&lt;br /&gt;
* '''Week 2''' - [[pl_upward]]&lt;br /&gt;
* '''Week 3''' - [[koth_ashville_rc1]] and [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 4''' - [[pl_borneo]]&lt;br /&gt;
* '''Week 5''' - [[cp_steel]]&lt;br /&gt;
* '''Wildcard Week 1''' - [[cp_swiftwater_final1]]&lt;br /&gt;
* '''Wildcard Week 2''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Semi-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Grand-Finals''' - Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
=== Advanced, Main, Intermediate, and Open ===&lt;br /&gt;
The remainder of the divisions of RGL Highlander Season 2 used a 7 week main season consisting of solidified-selected maps. Advanced used a 3 week gauntlet playoff structure, whereas Main, Intermediate, and Open used a single-elimination swiss system. All playoff matches were played as a Best-of-3 with teams using a Pick/Ban system of the 7 maps played in the main season.&lt;br /&gt;
&lt;br /&gt;
==== Map List for Season 1 ====&lt;br /&gt;
* '''Week 1''' - [[koth_product_rc9]]&lt;br /&gt;
* '''Week 2''' - [[pl_upward]]&lt;br /&gt;
* '''Week 3''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 4''' - [[pl_swiftwater_final1]]&lt;br /&gt;
* '''Week 5''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 6''' - [[pl_borneo]]&lt;br /&gt;
* '''Week 7''' - [[cp_steel]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Semi-Finals''' - Best of Three Maps&lt;br /&gt;
* '''Playoffs Grand-Finals''' - Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = 1&lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = 1&lt;br /&gt;
| Mad Milk = &lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = 1&lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = 1&lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = &lt;br /&gt;
| Beggar's Bazooka = 1&lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = 1&lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Dragon's Fury = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Gas Passer = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
| Thermal Thruster = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Hot Hand = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load = 1&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = 1&lt;br /&gt;
| Dalokohs Bar = 1&lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
| Second Banana = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = 1&lt;br /&gt;
| Gloves of Running Urgently = 1&lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 = 1&lt;br /&gt;
| Rescue Ranger = 1&lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit =&lt;br /&gt;
| Wrangler = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = 1&lt;br /&gt;
| Vaccinator = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = 1&lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = &lt;br /&gt;
| Sydney Sleeper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = 1&lt;br /&gt;
| Jarate = &lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = &lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|rgl_9v9_s1|9119}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
&lt;br /&gt;
=== Final Placements ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Division&lt;br /&gt;
! RGL Highlander Season 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Invite Champions'''&lt;br /&gt;
| Kids Next Door&lt;br /&gt;
|-&lt;br /&gt;
| '''Invite Runner-Up'''&lt;br /&gt;
| Rewind&lt;br /&gt;
|-&lt;br /&gt;
| '''Advanced Champions'''&lt;br /&gt;
| Amicitia Nova&lt;br /&gt;
|-&lt;br /&gt;
| '''Advanced Runner-Up'''&lt;br /&gt;
| The Meat Heads&lt;br /&gt;
|-&lt;br /&gt;
| '''Main Champions'''&lt;br /&gt;
| Home Depot eSports&lt;br /&gt;
|-&lt;br /&gt;
| '''Main Runner-Up'''&lt;br /&gt;
| [NEW MIC]&lt;br /&gt;
|-&lt;br /&gt;
| '''Intermediate Champions'''&lt;br /&gt;
| Frag2Play&lt;br /&gt;
|-&lt;br /&gt;
| '''Intermediate Runner-Up'''&lt;br /&gt;
| Loud Noises&lt;br /&gt;
|-&lt;br /&gt;
| '''Open Champions'''&lt;br /&gt;
| The Enthusiasts&lt;br /&gt;
|-&lt;br /&gt;
| '''Open Runner-Up'''&lt;br /&gt;
| Humphrey's DayCare&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Players of the Season ===&lt;br /&gt;
&lt;br /&gt;
{{Players of the Season&lt;br /&gt;
| scout = {{Player link|US|b4nny}}&lt;br /&gt;
| soldier = {{Player link|US|rain}}&lt;br /&gt;
| pyro = {{Player link|US|River}}&lt;br /&gt;
| demoman = {{Player link|US|Bowl}}&lt;br /&gt;
| heavy= {{Player link|US|carcin}}&lt;br /&gt;
| engineer= {{Player link|US|Exa_}}&lt;br /&gt;
| medic = {{Player link|US|Nursey}}&lt;br /&gt;
| sniper = {{Player link|US|Fallen Lord}}&lt;br /&gt;
| spy = {{Player link|US|Dimento}}&lt;br /&gt;
| MVP = {{Player link|US|b4nny}}&lt;br /&gt;
| description = [[RGL HL Season 2 Players of the Season]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Advanced All Stars:''' {{Player link|CA|Aaron}} and {{Player link|US|Josh}} for [[Scout]], {{Player link|US|Durr}} and {{Player link|US|Catalyst}} for [[Soldier]], {{Player link|US|Darkly}} and {{Player link|US|Blake}} for [[Pyro]], {{Player link|US|Dog}} and {{Player link|US|Makkabeus}} for [[Demo]], {{Player link|US|Chocc}}, {{Player link|US|Civ}}, and {{Player link|US|Moist Master}} for [[Heavy]], {{Player link|US|Flu Walrus}} and {{Player link|US|GreenKing}} for [[Engineer]], {{Player link|US|Fruit Cup}} and {{Player link|CA|DZCreeper}} for [[Medic]], {{Player link|CA|Jetz}} and {{Player link|CA|Sei}} for [[Sniper]], and {{Player link|US|Hino}} and {{Player link|US|Michelele}} for [[Spy]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref&amp;gt;https://forums.highlander.tf/thread-499.html&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Medals ==&lt;br /&gt;
RGL Highlander Season 2 used the Season 1 model designed by [https://steamcommunity.com/profiles/76561198044283501 EmperorFaiz], [https://steamcommunity.com/profiles/76561198112719176 River], [https://steamcommunity.com/profiles/76561198085892953 Witness], and [https://steamcommunity.com/profiles/76561198132034737 DubThink]&lt;br /&gt;
&lt;br /&gt;
[[File:medalspread.png|600px]]&lt;br /&gt;
&lt;br /&gt;
{{RGL competitions}}&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Engineer&amp;diff=59042</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Engineer&amp;diff=59042"/>
		<updated>2019-04-19T22:50:38Z</updated>

		<summary type="html">&lt;p&gt;Greenkingwashere: Added sentence about frontier justice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EngineerIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Engineer]]&lt;br /&gt;
An invaluable defense tool, the '''Engineer''''s sentries, dispensers, and teleporters are very helpful to defend a point or cart. On offense, the Engineer is able to consolidate the ground gained by his team, and assist them in getting to the battle faster.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Engineer (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Engineer is considered an [[offclass]].  Most often used on the map [[cp_gravelpit]], the Engineer is only used to defend last on most maps.&lt;br /&gt;
The main purpose of the Engineer and his sentry in [[6v6]] is to soak up damage and waste uber to let his team pop later.  Occasionally, it may get a few kills as well, but for the most part, the engineer waits for his sentry to die, then switches to his main class to get cleanup frags.&lt;br /&gt;
It is important to note that a well-placed Sentry can prevent the other team from pushing in with a Kritzkrieg, as they will not be invulnerable and the Engineer's Sentry will only take base damage from critical hits.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{main|Engineer (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
The Engineer's main job in [[Highlander]] is to defend points and deny areas to the other team.  Through the use of the Sentry Gun, the Engineer is easily able to defend and stall for a point in time.  However, Highlander presents a new risk in the form of the [[Spy]], whose Sapper can destroy the Engineer's buildings.  The Engineer can also use such tools as The Wrangler and The Gunslinger to be more effective on offense or to assist in the defense. The Engineer is also often used to push the cart on Payload maps.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
=== Primary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Shotgun&lt;br /&gt;
|description = The '''Shotgun''' is the default weapon for Engineer. Most engineers will stick to this shotgun for its reliability. Unlike other shotguns, the &amp;quot;stock&amp;quot; Shotgun has a clip large enough to kill three enemies without stored crits, allowing Engineers to engage multiple enemies at once in favorable circumstances. Additionally, the Shotgun's large clip doesn't punish engineers for missing a few shots.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Frontier Justice&lt;br /&gt;
|link = Frontier_Justice&lt;br /&gt;
|description = The '''Frontier Justice''' is a shotgun that stores critical hits for every assist and kills that the Engineer's sentry earns. The Frontier Justice is useful when the Engineer stays away from large fights and sticks to one-on-one encounters, where the high burst-damage and short clip are most effective.  The weapon is most commonly seen in [[King of the Hill]] maps, though overall most Engineers prefer a larger clip and don't use it in competitive play. Some engineers switch to Frontier Justice after respawning with a sentry with kills on it, then switch back to stock after dying.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Widowmaker&lt;br /&gt;
|description = The '''Widowmaker''' is a shotgun that consumes metal on firing it and gains metal for damage done to an enemy. It costs 30 Metal per shot, but the weapon never reloads (It is instantly &amp;quot;reloaded&amp;quot; by picking up metal). The Widowmaker is rarely seen in competitive play because it restricts mid-range spamming and heavily punishes missing enemies. Engineers rely heavily on their sentries, so they can't take the risk of using up all their metal for a bit of damage. Ideally, the weapon could be used as a source of metal by dealing more than 30 damage with every shot, allowing the Engineer effectively infinite metal, but this process can be slow and risky because of the proximity to enemies required for that much damage.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Pomson 6000&lt;br /&gt;
|link = Pomson_6000&lt;br /&gt;
|description = The '''Pomson 6000''' is a 4-shot laser weapon that drains Cloak and Über on hit (if a [[Medic]] is hit by the laser he will lose 10% [[ÜberCharge]] and if a [[Spy]] is hit by it he will lose 20% cloak). The further away a target is, the less of the Cloak or Über is drained. It is banned in all leagues because competitive Team Fortress 2 revolves around ÜberCharge advantages and the Pomson 6000 actively undermines this by allowing an Engineer to deplete an opposing ÜberCharge quickly and outside of normal league gameplay (killing the enemy Medic).&lt;br /&gt;
|ugc4s = false&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = false&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Rescue Ranger&lt;br /&gt;
|link = Rescue_Ranger&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
|description = The '''Rescue Ranger''' is a weapon that heals friendly buildings for 60 hp on hit with a 4 hp to 1 metal cost. It fires arrow-like projectiles that do moderate damage to enemies. For the cost of 100 metal, an Engineer can use the secondary attack (default MOUSE2) on his buildings to instantly pick them up and haul them. While carrying buildings, the Engineer takes mini-crit damage. Engineers use the Rescue Ranger, with growing popularity, with level 3 sentries to kite ubers and heal buildings from a safe distance. This weapon allows the Engineer to stop turtling a nest and move the buildings to more useful, spread-out locations to aid his team more efficiently.&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Panic Attack&lt;br /&gt;
|link = Panic_Attack&lt;br /&gt;
|description = The '''Panic Attack''' is a community-created primary weapon for the Engineer, and a secondary weapon for the [[Soldier]], [[Pyro]], and [[Heavy]].&lt;br /&gt;
The Panic attack has a straight 20% damage penalty from the stock shotgun, but it fires 1.5 times the pellets in a single shot. The switch-to speed increases by 50%. This weapon is good with combo-based strategies due to it's faster deploy time. Even more so, it will do slightly more damage (108 vs 90 for stock shotgun) at point blank. &lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Secondary ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Pistol&lt;br /&gt;
|description = The '''Pistol''' acts the same as the [[Scout]]'s [[Pistol]], except it has 200 spare shots instead of 36, which is, in practice, limitless. It holds 12 shots, and all of them reload at once. It will usually be paired up the Gunslinger to constantly damage the enemy even after running out of Shotgun ammo or to conserve Frontier Justice crits.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Wrangler&lt;br /&gt;
|description = The '''Wrangler''' allows you to manually control your sentry giving you the ability to shoot farther ranges the sentry won't attack it's own. When controlling it, the sentry will get a protective shield around it that makes all incoming damage do 66% to it but also reduces ammo and repair given to a shielded sentry. It is extremely useful at holding a point on a [[Payload]] map, however, it will be much easier for you to be backstabbed since you'll have to focus more. The Wrangler doubles the firing speed of the sentry and has a slight &amp;quot;aim-assist&amp;quot; that locks the sentry's aim to the enemy's chest, but at longer ranges, there is significant bullet spread, although there is no damage falloff. Upon death, a wrangled sentry will be protected for 3 seconds but also disabled, similar with switching off the wrangler.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Short Circuit&lt;br /&gt;
|link = Short_Circuit&lt;br /&gt;
|description = The '''Short Circuit''' fires a medium-range projectile ball that clears projectiles and damages players for 60 metal per shot fired. With this weapon active, the Engineer can not draw metal from allied Dispensers or Payload carts and not pick up buildings.&lt;br /&gt;
|ugc4s = false&lt;br /&gt;
|6s = false&lt;br /&gt;
|ugchl = false&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== Melee ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Wrench&lt;br /&gt;
|description = The '''Wrench''' is the default melee weapon for the Engineer. It allows you to repair and upgrade buildings for 25 metal per hit. It has no side-effects and is the base all other Wrenches are based on. While Wrenches are one of the few items in the game that differ widely between different players, the Wrench is commonly used.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Gunslinger&lt;br /&gt;
|description = The '''Gunslinger''' allows you to place mini-sentries, but they cannot be upgraded and start at only 50% health. They only cost 100 metal each and build faster than normal level 1 Sentries, however, they also have a higher rate of fire and do less damage per shot. It also gives the Engineer +25 hp. It will usually be used when attacking on a [[Payload]] map or in a [[5CP]] and [[KOTH]], since you will constantly be pushing the cart / moving back and forth on the control points, and will rarely need to control the same place for a long period of time. Metal gibs left by a ministry will grant no ammo.&lt;br /&gt;
|ugc4s = false&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Southern Hospitality&lt;br /&gt;
|link = Southern_Hospitality&lt;br /&gt;
|description = The '''Southern Hospitality''' causes the enemy to bleed for 5 seconds upon getting hit. As a downside, the Engineer will receive 20% increased fire damage. This weapon is useful for tracking Spies since the bleed will show on a cloaked Spy. It will show on a [[Dead Ringer]] Spy if what caused the feign was the wrench itself, and not the bleed. The fire weakness is negligible in 6v6 because Pyro is considered an offclass.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Jag&lt;br /&gt;
|description = The '''Jag''' has a -25% damage penalty, but it allows the Engineer to build 30% faster. The improvement to build speed for buildings is negligible, however, some Engineers find the buff to the rebuild speed, after setting down a building, useful for setting up on the next point after your team loses the preceding point. The jag also has a +15% swing speed in addition to a 20% repair penalty, allowing the maximum repair but hit to be 80hp /swing as opposed to the wrench's 100hp /swing.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Eureka Effect&lt;br /&gt;
|link = Eureka_Effect&lt;br /&gt;
|description = The '''Eureka Effect''' allows the Engineer to teleport between spawn and a teleporter exit at the press of your reload key. The teleport animation takes 2 seconds. The construction hit speed boost is decreased by 50% in comparison to the default wrench and causes The Engineer to gain 20% less metal from dispensers and ammo pickups. The wrench also gives teleporters a 50% reduction in metal cost, reducing it from 50 to 25, as well as a reduction in upgrade costs, making it only 200 metal to fully upgrade from level 1 to level 3.&lt;br /&gt;
|ugc4s = true&lt;br /&gt;
|6s = true&lt;br /&gt;
|ugchl = true&lt;br /&gt;
|etf2lhl = true&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
=== PDA ===&lt;br /&gt;
{{Class Weapon Table Header}}&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = PDA&lt;br /&gt;
|description = The '''PDA''' allows the Engineer to create his buildings at the cost of reserve metal.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Class Weapon Table Row&lt;br /&gt;
|weaponname = Destruction PDA&lt;br /&gt;
|link = Destruction_PDA&lt;br /&gt;
|description = The '''Destruction PDA''' allows the Engineer to instantly destroy any of his currently deployed buildings, regardless of how far away he is from them. It is sometimes useful to destroy one's buildings, as scrap metal dropped provides +100 ammo for teammates.&lt;br /&gt;
|ugc4s = always&lt;br /&gt;
|6s = always&lt;br /&gt;
|ugchl = always&lt;br /&gt;
|etf2lhl = always&lt;br /&gt;
}}&lt;br /&gt;
{{Class Weapon Table End}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Engineer (6v6)]]&lt;br /&gt;
*[[Engineer (Highlander)]]&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Greenkingwashere</name></author>
		
	</entry>
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