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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fuxx</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fuxx"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Fuxx"/>
	<updated>2026-05-05T17:59:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Metalworks&amp;diff=7336</id>
		<title>Metalworks</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Metalworks&amp;diff=7336"/>
		<updated>2013-09-21T11:41:19Z</updated>

		<summary type="html">&lt;p&gt;Fuxx: Corrected some of the callsigns and added a brief description of the map from the competitive player's point of view&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Metalworks is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps.&lt;br /&gt;
&lt;br /&gt;
The objective of Metalworks is to control all five capture points. Each team starts with their second and final control points locked, leaving only the middle point available.&lt;br /&gt;
&lt;br /&gt;
The open and spacious design of Metalworks allow for a, more often than not, [[Glossary#DM|DM]] centric play-style. [[Glossary#Backcap|Backcaps]] are not an uncommon sight, as it is very easy for the aggressive team to fail to lock down all routes.&lt;br /&gt;
&lt;br /&gt;
In the '''_rc5''' version of Metalworks, there are virtually no hiding spots, save for a couple of exceptions. You are unable to jump on any lamp for example. This separates the cosmetic aspect of the map from the way it is meant to be played, effectively giving the advantage not to the most creative and cunning team, but rather to the most skilful. The collisions of the map have also been scrutinized to prevent Demomen from hiding their sticky-bombs inside brushes or props.&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Metalworks&lt;br /&gt;
| image = Cp_metalworks_rc4.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_metalworks_rc5&lt;br /&gt;
| developer = [http://steamcommunity.com/id/scorpiouprising Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge]&lt;br /&gt;
| download = https://dl.dropbox.com/u/3492731/revenant/cp_metalworks_rc4.bsp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks - Middle point &lt;br /&gt;
| image = Metalworks_Middle.jpeg&lt;br /&gt;
 | area1 = Valley &lt;br /&gt;
| x1 = 218px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Lower Lobby &lt;br /&gt;
| x2 = 316px &lt;br /&gt;
| y2 = 130px &lt;br /&gt;
| area3 = Main/Lobby&lt;br /&gt;
| x3 = 454px &lt;br /&gt;
| y3 = 90px &lt;br /&gt;
| area4 = Point &lt;br /&gt;
| x4 = 430px &lt;br /&gt;
| y4 = 180px &lt;br /&gt;
| area5 = Crate &lt;br /&gt;
| x5 = 596px &lt;br /&gt;
| y5 = 150px&lt;br /&gt;
| area6 = Platform/Balcony&lt;br /&gt;
| x6 = 527px&lt;br /&gt;
| y6 = 330px&lt;br /&gt;
| area7 = Truck&lt;br /&gt;
| x7 = 700px&lt;br /&gt;
| y7 = 182px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks - Second point &lt;br /&gt;
| image = Metalworks_Second.jpeg&lt;br /&gt;
| area1 = Underpass/Ground&lt;br /&gt;
| x1 = 390px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Alleyway &lt;br /&gt;
| x2 = 637px &lt;br /&gt;
| y2 = 200px &lt;br /&gt;
| area3 = Main/Metal&lt;br /&gt;
| x3 = 388px &lt;br /&gt;
| y3 = 125px &lt;br /&gt;
| area4 = Point &lt;br /&gt;
| x4 = 283px &lt;br /&gt;
| y4 = 244px &lt;br /&gt;
| area5 = Bridge &lt;br /&gt;
| x5 = 247px &lt;br /&gt;
| y5 = 179px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks - Last point &lt;br /&gt;
| image = Metalworks_Last.jpeg&lt;br /&gt;
| area1 = Far Left&lt;br /&gt;
| x1 = 131px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Shed &lt;br /&gt;
| x2 = 177px &lt;br /&gt;
| y2 = 121px &lt;br /&gt;
| area3 = Shutter&lt;br /&gt;
| x3 = 330px &lt;br /&gt;
| y3 = 80px &lt;br /&gt;
| area4 = Main&lt;br /&gt;
| x4 = 402px &lt;br /&gt;
| y4 = 68px &lt;br /&gt;
| area5 = Far Right &lt;br /&gt;
| x5 = 612px &lt;br /&gt;
| y5 = 102px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Fuxx</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Metalworks&amp;diff=7335</id>
		<title>Metalworks</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Metalworks&amp;diff=7335"/>
		<updated>2013-09-21T11:26:22Z</updated>

		<summary type="html">&lt;p&gt;Fuxx: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Metalworks is a Control Point map made by Scorpio Uprising. It was first used competitively in [[ESEA-I Season 13|ESEA Season 13]]. It was later adopted by ETF2L as one of [[ETF2L 6v6 Season 16|Season 16]] official maps.&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Metalworks&lt;br /&gt;
| image = Cp_metalworks_rc4.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_metalworks_rc5&lt;br /&gt;
| developer = [http://steamcommunity.com/id/scorpiouprising Ian &amp;quot;Scorpio Uprising&amp;quot; Cuslidge]&lt;br /&gt;
| download = https://dl.dropbox.com/u/3492731/revenant/cp_metalworks_rc4.bsp&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks - Middle point &lt;br /&gt;
| image = Metalworks_Middle.jpeg&lt;br /&gt;
 | area1 = Valley &lt;br /&gt;
| x1 = 218px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Lower Lobby &lt;br /&gt;
| x2 = 316px &lt;br /&gt;
| y2 = 130px &lt;br /&gt;
| area3 = Main/Lobby&lt;br /&gt;
| x3 = 454px &lt;br /&gt;
| y3 = 90px &lt;br /&gt;
| area4 = Point &lt;br /&gt;
| x4 = 430px &lt;br /&gt;
| y4 = 180px &lt;br /&gt;
| area5 = Crate &lt;br /&gt;
| x5 = 596px &lt;br /&gt;
| y5 = 150px&lt;br /&gt;
| area6 = Platform/Balcony&lt;br /&gt;
| x6 = 527px&lt;br /&gt;
| y6 = 330px&lt;br /&gt;
| area7 = Truck&lt;br /&gt;
| x7 = 700px&lt;br /&gt;
| y7 = 182px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks - Second point &lt;br /&gt;
| image = Metalworks_Second.jpeg&lt;br /&gt;
| area1 = Underpass/Ground&lt;br /&gt;
| x1 = 390px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Alleyway &lt;br /&gt;
| x2 = 637px &lt;br /&gt;
| y2 = 200px &lt;br /&gt;
| area3 = Main/Metal&lt;br /&gt;
| x3 = 388px &lt;br /&gt;
| y3 = 125px &lt;br /&gt;
| area4 = Point &lt;br /&gt;
| x4 = 283px &lt;br /&gt;
| y4 = 244px &lt;br /&gt;
| area5 = Bridge &lt;br /&gt;
| x5 = 247px &lt;br /&gt;
| y5 = 179px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Metalworks - Last point &lt;br /&gt;
| image = Metalworks_Last.jpeg&lt;br /&gt;
| area1 = Far Left&lt;br /&gt;
| x1 = 131px &lt;br /&gt;
| y1 = 170px &lt;br /&gt;
| area2 = Shed &lt;br /&gt;
| x2 = 177px &lt;br /&gt;
| y2 = 121px &lt;br /&gt;
| area3 = Shutter&lt;br /&gt;
| x3 = 330px &lt;br /&gt;
| y3 = 80px &lt;br /&gt;
| area4 = Main&lt;br /&gt;
| x4 = 402px &lt;br /&gt;
| y4 = 68px &lt;br /&gt;
| area5 = Far Right &lt;br /&gt;
| x5 = 612px &lt;br /&gt;
| y5 = 102px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Fuxx</name></author>
		
	</entry>
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