<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fsxd</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fsxd"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Fsxd"/>
	<updated>2026-05-05T03:56:18Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Custom_HUD&amp;diff=810</id>
		<title>Custom HUD</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Custom_HUD&amp;diff=810"/>
		<updated>2013-07-01T18:41:03Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: Created page with &amp;quot;Alot of players in the game like to use custom HUDs (Heads up display). The HUD displays your health and ammo, and some players dislike the way the default hud positions thing...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Alot of players in the game like to use custom HUDs (Heads up display). The HUD displays your health and ammo, and some players dislike the way the default hud positions things, or just want to spice things up a bit.&lt;br /&gt;
&lt;br /&gt;
You can find a great list of custom huds over at teamfortress.tv by Caspian here: [http://teamfortress.tv/forum/thread/183-collection-of-custom-huds Link.]&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Heavy&amp;diff=804</id>
		<title>Heavy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Heavy&amp;diff=804"/>
		<updated>2013-07-01T18:38:33Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: /* Highlander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:HeavyIcon small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A portly Russian bear, the '''Heavy''' has the most health in the game, with a total of 300. Not only that, but his primary weapon, the Minigun, does potentially the most damage per second in the game. These come with the downside of having by far the lowest base movement speed in the game, 77% of the standard movement speed, which becomes 37% when his Minigun is deployed; this leaves the Heavy unable to chase down damaged enemies to finish off the kill, and makes it very difficult to dodge high-damage hits such as the [[Demoman|Demoman's]] grenades and stickybombs, the [[Soldier|Soldier's]] rockets, and headshots from the [[Sniper]]. A Heavy will most often be found near a Medic, as the extra 150 health buff helps the Heavy soak up more damage for his teammates, while simultaneously protecting the Medic from any [[Spy|Spies]] or jumping Soldiers that threaten him.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Heavy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Heavy is considered an [[offclass]], used primarily holding last points in 5cp.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Heavy (Highlander)]]''&lt;br /&gt;
In highlander, the heavy is the driving force of pushing or defending objectives, outputting great dps while being able to tank any incoming spam thanks too his 450 health margin when buffed. Heavies are usually pocketed by the medic, and a heavy medic is called the combo. All players on the team should work around the combo, helping them secure victory.&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper&amp;diff=798</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper&amp;diff=798"/>
		<updated>2013-07-01T18:36:02Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: Updated highlander desc&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The sniper is a long-ranged class with the ability to one-shot any enemy in the game. They are valued for their ability to get key picks without directly engaging the enemy team. In a typical 6v6 format, the sniper is considered an [[offclass]], played only when a situation presents itself, most often when a team is at an uber disadvantage, or holding the last point. The main downfall for teams running a sniper, however, is that during an [[uber fight]] snipers are practically useless, and that they have very low direct combat abilities. Snipers primarily target the enemy [[Demoman]] and [[Medic]], due to the ability to change the direction of a game through key [[picks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Sniper (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, Sniper is considered an [[offclass]], however the Sniper is one of the most common offclasses you'll see in the game. Sniper's rely on map sightlines, and tend to lay behind the front lines, in an attempt to pick off enemy players from afar. Snipers are incredibly weak against close up scouts and roaming soldiers, which is why a team should work to protect their Sniper, should they have one.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Sniper (Highlander)]]''&lt;br /&gt;
The sniper in highlander is considered a pick class, used to support his teammates while sitting back away from the battle. Snipers main job is to kill the combo and the other sniper, while taking out unsuspecting enemies in the process. Just make sure to watch out for spies.&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=794</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=794"/>
		<updated>2013-07-01T18:34:18Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: Updated Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Black Box&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Liberty Launcher&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see alot of use, and is widely considered a crutch for bad soldiers.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=790</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=790"/>
		<updated>2013-07-01T18:32:34Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: Liberty Launcher&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well.&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Black Box&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Liberty Launcher&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see alot of use, and is widely considered a crutch for bad soldiers.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=783</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=783"/>
		<updated>2013-07-01T18:30:10Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: Black Box add&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well.&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Black Box&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=778</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=778"/>
		<updated>2013-07-01T18:27:37Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: /* Primary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well.&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:250px-Directhittransparent.png&amp;diff=774</id>
		<title>File:250px-Directhittransparent.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:250px-Directhittransparent.png&amp;diff=774"/>
		<updated>2013-07-01T18:24:30Z</updated>

		<summary type="html">&lt;p&gt;Fsxd: Direct Hit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Direct Hit&lt;/div&gt;</summary>
		<author><name>Fsxd</name></author>
		
	</entry>
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