<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drought</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drought"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Drought"/>
	<updated>2026-05-05T03:59:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=HRG&amp;diff=2258</id>
		<title>HRG</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=HRG&amp;diff=2258"/>
		<updated>2013-07-04T17:05:14Z</updated>

		<summary type="html">&lt;p&gt;Drought: Redirected page to High Rollers Gaming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[High_Rollers_Gaming]]&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Weapon&amp;diff=1375</id>
		<title>Template:Weapon</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Weapon&amp;diff=1375"/>
		<updated>2013-07-03T09:37:58Z</updated>

		<summary type="html">&lt;p&gt;Drought: folllowing my own example&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 1px solid darkgray;&amp;quot; width=&amp;quot;160pt&amp;quot; | &lt;br /&gt;
'''[{{urlencode:http://wiki.teamfortress.com/wiki/{{{weapon_name}}}|WIKI}} {{{weapon_name}}}]'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 1px solid darkgray;&amp;quot;|&lt;br /&gt;
[[File:{{{image}}}||{{{size|150x150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ESEA]] [[6v6|6s]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{6s_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[UGC]] [[Highlander|HL]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{hl_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ETF2L]] [[6v6|6s]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{etf2l_6s_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ETF2L]] [[Highlander|HL]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{etf2l_hl_legal}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = pain_train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train is used by many Demomen to be more aggressive.&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1374</id>
		<title>ESEA-I Season 13</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1374"/>
		<updated>2013-07-03T09:35:20Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 13th season of ESEA Invite-level TF2 competition started on November 12, 2012, and ran until April 13, 2013.&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
===Apocalypse Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Kapoww&lt;br /&gt;
| scout2 = Ggglygy&lt;br /&gt;
| pocket = rando&lt;br /&gt;
| roamer = Boink&lt;br /&gt;
| demoman = Chriz Tah Fah&lt;br /&gt;
| medic = drogo&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Chess Club ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = omar&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = visitor&lt;br /&gt;
| demoman = alfa&lt;br /&gt;
| medic = kbk&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Classic Mixup===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Yz50&lt;br /&gt;
| scout2 = Ruwin&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = harbleu&lt;br /&gt;
| description = Coming off of their recent undefeated season, Mixup underwent a number of roster changes at the start of the season. PYYYOUR, the team's former medic, moved on to play demoman for Fully Torqued. For the first several matches, TLR moved from pocket to demoman, Ruwin moved from scout to medic, and Platinum moved back from demoman to his former main of pocket soldier, while picking up Yz50 on scout. After some early instability, the majority of the S12 LAN lineup returned, sans moose.&lt;br /&gt;
}}&lt;br /&gt;
===Don't Trip===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = blaze&lt;br /&gt;
| pocket = enoryt&lt;br /&gt;
| roamer = hero&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = alfa&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Fully Torqued===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = justin&lt;br /&gt;
| scout2 = seanbud&lt;br /&gt;
| pocket = A Seagull&lt;br /&gt;
| roamer = zbryan&lt;br /&gt;
| demoman = PYYYOUR&lt;br /&gt;
| medic = TheFragile&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===High Rollers Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shrugger&lt;br /&gt;
| scout2 = cyzer&lt;br /&gt;
| pocket = lansky&lt;br /&gt;
| roamer = Taggerung&lt;br /&gt;
| demoman = b4nny&lt;br /&gt;
| medic = shade&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Vector Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = phife&lt;br /&gt;
| scout2 = Hibachi&lt;br /&gt;
| pocket = jaybenaduchi&lt;br /&gt;
| roamer = mile&lt;br /&gt;
| demoman = DougyG&lt;br /&gt;
| medic = ninjanick&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===xensity===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = rb&lt;br /&gt;
| scout2 = spadez&lt;br /&gt;
| pocket = Ma3la&lt;br /&gt;
| roamer = relic&lt;br /&gt;
| demoman = smaka&lt;br /&gt;
| medic = blinky&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==LAN==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=1372</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=1372"/>
		<updated>2013-07-03T09:32:27Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In [[6v6]], the Roaming Soldier (roamer) is the more aggressive [[Soldier]]. The primary objective of a roamer is creating advantages off of which their team can push, typically wearing [[Gunboats]] in place of a [[Shotgun]] to aid in [[Rocket Jumping|rocket jumps]].&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=1371</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=1371"/>
		<updated>2013-07-03T09:27:57Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demoman's role in competitive TF2 is area denial, choke spamming, and crowd control. He is also expected to take down sentry nests. With the Stickybomb Launcher, the Demoman can do the most damage in the game, and with multiple people in a small space, he is able to do large amounts of damage. A good demoman can hold off an entire team with well-timed spam. He is the first to the midfight because of the high damage he can do and is also the class used for most often for a kritzkrieg push because of the charge ability of the stickybomb launcher, the amount of damage he can deal without having to reload and because it does the most damage with a critical hit.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Demoman (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his [http://comp.tf/wiki/Spamming spamming] abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can get him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Demoman (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Demoman's main job is area denial. His weapons are great at dishing out high damage to numerous players at once but fall short when it comes to accuracy. He serves a similar role to his 6's counterpart of damage dealing and crowd control, but he is also expected to deal with sentry nests.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Grenade Launcher&lt;br /&gt;
| image = Backpack_Grenade_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Recommended for medium to close range. A single grenade (or &amp;quot;pill&amp;quot;) can do 102 damage when it is a direct hit. It can vary between 102 and 99 depending on how close of a direct hit the pill is. It is often used to spam chokes when the demo already has a sticky trap set up, and because pills are tangible they can roll across the ground if they have not hit someone directly before touching the wall or floor or ceiling (these are often called rollers). Rollers can do 35 to 70 damage depending on the distance from the person they are near.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ali Baba's Wee Booties&lt;br /&gt;
| image = Backpack_Ali_Baba's_Wee_Booties.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Ali Baba's Wee Booties increase the demoman's health from 175 to 200, allowing him to take more spam and survive for longer. Many demomen wear the item because their grenade aim is off or bad, or for kritzkrieg pushes in order to stay alive longer without invulnerability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loch-n-Load&lt;br /&gt;
| image = Backpack_Loch-n-Load.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Most demomen do not use the Loch because of its required high-accuracy aim and also because of the heightened splash damage taken from a close range pill, but also because other players not hit by it do not take splash damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loose Cannon&lt;br /&gt;
| image = Backpack_Loose_Cannon.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = The Loose Cannon is rarely used in competitive, it lacks the damage potential of a grenade launcher both up close and at long range. The cannonballs do 16-48 splash damage after they hit the ground, compared to 22-64 of the grenade launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Stickybomb Launcher&lt;br /&gt;
| image = Backpack_Stickybomb_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the most versatile weapon for the demoman, and almost all upper-level competitive demomen swear by it. It can be used for almost any range, from close to medium to far, because of its charging ability. A single stickybomb (mostly referred to as a &amp;quot;sticky&amp;quot;) will do 135 damage maximum and 20 damage minimum depending on the distance of the enemy player. By holding down the left click button, the demoman can charge a sticky in order to fire it farther, proportional to the amount of time charged. Many use this for area denial by spamming long-range stickies through a choke point that is too long for pills to reach. It is also used to plant a &amp;quot;stickytrap&amp;quot;, a small, packed together group of stickies on a wall outside of a choke point that is detonated when a team pushes through, dealing high amounts of damage. Some well-placed stickytraps can often go unseen and may even kill multiple enemies. It is also used for sticky-jumps, where the player places a sticky under their feet and detonates it to propel them in a certain direction at high-speeds. The minimum damage from a successful stickyjump a player can take is 45, and can do around 100 damage max (often resulting in a failed stickyjump.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sticky Jumper&lt;br /&gt;
| image = Backpack_Sticky_Jumper.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The sticky jumper sometimes used in combination with the ullapool caber to attempt [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=efQ_CJOLLuY#t=1094s a pick on the medic or other important class] at the start of payload maps on offense.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Chargin' Targe&lt;br /&gt;
| image = Backpack_Chargin'_Targe.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = A very small portion of high-level players still use this, as it denies them the ability to arrive at midfights first and a fraction of the damage that they could do before, and with many new updates disabling some charge [[scripts]], many find it harder to use without a clear path. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Splendid Screen&lt;br /&gt;
| image = Backpack_Splendid_Screen.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Splendid Screen info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scottish Resistance&lt;br /&gt;
| image = Backpack_Scottish_Resistance.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = ScoRes info &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bottle&lt;br /&gt;
| image = Backpack_Bottle.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Stock melee info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = Backpack_Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ullapool Caber&lt;br /&gt;
| image = Backpack_Ullapool_Caber.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Caber info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Eyelander&lt;br /&gt;
| image = Backpack_Eyelander.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Often used in combination with booties as the 25 health reduction is debilitating for some, the Eyelander has one of the largest melee ranges in the game. It grants an extra 15 health with each kill with it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scotsman's Skullcutter&lt;br /&gt;
| image = Backpack_Scotsman's_Skullcutter.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = HEAVY AXE info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Claidheamh Mor&lt;br /&gt;
| image = Backpack_Claidheamh_Mòr.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Claymore info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Persian Persuader&lt;br /&gt;
| image = Backpack_Persian_Persuader.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = While the ammo to health conversion may help in some situations, it becomes impossible to use stickies to spam chokes as you quickly run out.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=1370</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=1370"/>
		<updated>2013-07-03T09:22:21Z</updated>

		<summary type="html">&lt;p&gt;Drought: also please don't add signatures within the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spy is a suave backstabbing rogue that has the ability to one-shot any class in the game with their knife.  Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team.  The spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time.  As a pick class, the spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop his uber or to drop his uber.  The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]].  It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's uber).&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In highlander, the spy has the same role: it is often used to pick the enemy Medic, Heavy, Demoman, or other picks most valuable at certain moments (most often the [[Engineer]]).  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=1369</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=1369"/>
		<updated>2013-07-03T09:21:26Z</updated>

		<summary type="html">&lt;p&gt;Drought: conforming the page to the weapon template format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spy is a suave backstabbing rogue that has the ability to one-shot any class in the game with their knife.  Spies are valued in that they can get important [[picks]] through the manipulation and deception of the enemy team.  The spy arguably has the worst direct combat ability, as it is solely designed to only get one or two kills at a time.  As a pick class, the spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop his uber or to drop his uber.  The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]].  It is most often run when one team has a disadvantage and they need to try and create an advantage (usually through dropping the enemy Medic's uber).&lt;br /&gt;
&lt;br /&gt;
===Highlander===&lt;br /&gt;
&lt;br /&gt;
''Main Article: [[Spy (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In highlander, the spy has the same role: it is often used to pick the enemy Medic, Heavy, Demoman, or other picks most valuable at certain moments (most often the [[Engineer]]).  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
===Primary===&lt;br /&gt;
&lt;br /&gt;
===Secondary===&lt;br /&gt;
&lt;br /&gt;
===Melee===&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide] [[User:RJ|RJ]] ([[User talk:RJ|talk]]) 19:30, 1 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=1368</id>
		<title>Editors To Do List</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Editors_To_Do_List&amp;diff=1368"/>
		<updated>2013-07-03T09:19:15Z</updated>

		<summary type="html">&lt;p&gt;Drought: for emphasis!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is for anyone who wishes to help expand this project by writing new pages or adding more to existing pages.  If you would like to take an item as a personal project, sign your name next to it with 4 tildes (~).  If we are missing anything here that should be covered by this wiki, please add it to the list.  Thanks! --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 18:58, 2 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== To Do List ==&lt;br /&gt;
&lt;br /&gt;
===Long Term/Large Projects===&lt;br /&gt;
&lt;br /&gt;
* Pictures + '''competitively-focused descriptions''' of each weapon on its class's page. !!!&lt;br /&gt;
&lt;br /&gt;
* Full Descriptions, Strategy Guides, Links to Useful Assets, etc. for each class in both their Highlander and 6v6 sections.&lt;br /&gt;
&lt;br /&gt;
* More Glossary Terms (This one pretty much never ends.  Just keep adding things.)&lt;br /&gt;
&lt;br /&gt;
* Finishing all the map pages (wait on this until we agree on a template) !!!&lt;br /&gt;
&lt;br /&gt;
* Pages for every weapon?&lt;br /&gt;
&lt;br /&gt;
* Finish pages for each League&lt;br /&gt;
&lt;br /&gt;
* Expand stubs !!!&lt;br /&gt;
&lt;br /&gt;
===Short Term/Small Projects===&lt;br /&gt;
&lt;br /&gt;
* An image for the &amp;quot;Others&amp;quot; section on the main page's comp formats table&lt;br /&gt;
&lt;br /&gt;
* A template/agreed-upon-format for Map pages !!!&lt;br /&gt;
&lt;br /&gt;
* An Editing Style Guide to keep everything looking nice and minimize revisions !!! [I'll start this, but others should definitely check that I don't miss anything --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 18:58, 2 July 2013 (WEST)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
!!! &amp;lt;-- these are the most urgent items.  Even if you can't complete them, just adding anything helpful gets us one step closer.&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=1367</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=1367"/>
		<updated>2013-07-03T09:16:45Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:ScoutIcon_small.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
A smack-talking Bostonian brat, the '''Scout''' boasts the greatest mobility of all the TF2 classes; two jumps and an impressive 133% movement speed make him extremely difficult to track down, and even to kill once he's found. The Scout also carries a Scattergun, which does tremendous damage when very close to an opponent. With such a high move speed, it isn't difficult to get close to people; the only trick is staying alive once at a close range. The Scout has only 125 base health, tied for the least out of all the classes. Becoming a skillful Scout is about learning how to use that measly 125 to its fullest extent: dodging, surfing, and meatshotting away while foes miss by shooting at the air around the scout.&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight and catching enemies unaware. The Scout is usually more expendable than the other classes, excluding the roaming soldier. &lt;br /&gt;
&lt;br /&gt;
Some teams like to assign roles to their scouts to keep everyone coordinated.  Having a &amp;quot;passive&amp;quot; scout and an &amp;quot;aggressive&amp;quot; scout on the team keeps inexperienced players from getting out of position (either resulting in death from aggression or missed opportunities from passiveness).  The &amp;quot;passive&amp;quot; scout's job is roughly to protect the demo and help the medic build uber when an opportunity arises. While he still wants to help out his fellow scout on the flank and clean up damage, protecting the demo is his main objective. When there are stalemate situations in a match, the passive scout is the one that will build the Medic's Übercharge using his Boston Basher.  The aggressive scout usually goes for kills and high damage on the flank.  If a player is weak he will chase that player down and kill him.  The problem with this role-oriented approach is that when a scout is smart enough to know when to be passive and when to be aggressive, it would be more efficient for him to switch roles when it makes sense to switch roles, rather than getting stuck in a mindset that can be very detrimental to his team.  Most high-level teams avoid this passive vs aggressive assignment system, but it can help teams that lack the coordination and gamesense.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scattergun&lt;br /&gt;
| image = Backpack_Scattergun.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The standard stock '''Scattergun'''.  Comes with six shots and the ability to do anywhere from 3 to 105 damage.  A highly versatile weapon, this is the most common Scout primary in competitive play.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Force-A-Nature&lt;br /&gt;
| image = Backpack_Force-A-Nature.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Force-A-Nature''', or FaN, reduces the clip size to 2 shots, but allows the use of knockback to jump around extremely unpredictably and get to hard-to-reach places faster than with the stock Scattergun. It fires 50% faster than the Scattergun and fires 2 more pellets per shot, but has a 10% damage reduction per pellet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shortstop&lt;br /&gt;
| image = Backpack_Shortstop.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Shortstop''' only has 4 shots per clip, and fires 60% fewer pellets per shot. However, it fires 42% faster and each pellet does 100% more damage. The shortstop also uses the same ammunition reserve as the pistol, so greater ammo awareness is necessary. It is hardly ever used in competitive games. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Soda Popper&lt;br /&gt;
| image = Backpack_Soda_Popper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Soda Popper''' reduces the clip size to two, but builds up hype as you move. When the hype meter is full, all weapons do minicrit damage. The hype takes 13 seconds of running to build, and lasts for 8 seconds. It also fires 50% faster and reloads 25% more quickly than the stock scattergun.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Baby Face's Blaster&lt;br /&gt;
| image = Backpack_Baby_Face's_Blaster.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Baby Face's Blaster''' is almost never used in a competitive format. It has a 30% damage penalty, and begins by slowing the scout by 35%. After a certain amount of damage is dealt, the weapon increases the running speed, maxing out at double the base speed. This boost is reset on death, or when the player jumps.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pistol&lt;br /&gt;
| image = Backpack_Pistol.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonk! Atomic Punch&lt;br /&gt;
| image = Backpack_Bonk!_Atomic_Punch.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bonk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crit-a-Cola&lt;br /&gt;
| image = Backpack_Crit-a-Cola.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Critacola info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Mad Milk&lt;br /&gt;
| image = Backpack_Mad_Milk.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Milk info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Winger&lt;br /&gt;
| image = Backpack_Winger.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Winger info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pretty Boy's Pocket Pistol&lt;br /&gt;
| image = Backpack_Pretty_Boy's_Pocket_Pistol.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = Pocket Pistol info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flying Guillotine&lt;br /&gt;
| image = Backpack_Flying_Guillotine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Cleaver info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bat&lt;br /&gt;
| image = Backpack_Bat.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Bat info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sandman&lt;br /&gt;
| image = Backpack_Sandman.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sandman info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Boston Basher&lt;br /&gt;
| image = Backpack_Boston_Basher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Boston Basher''' causes a bleed effect on hit. However, if the user misses,the bleed effect affects the user. The main use for the Boston Basher is not to kill opponents, but to help a Medic build his Übercharge quickly in order to gain an advantage over the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Candy Cane&lt;br /&gt;
| image = Backpack_Candy_Cane.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Candy Cane''' causes a small health pack to be dropped from any enemy the Scout kills (not just with the Candy Cane).  It also makes the Scout 25% more vulnerable to projectile weaponry.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sun-on-a-Stick&lt;br /&gt;
| image = Backpack_Sun-on-a-Stick.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Sun-on-a-Stick info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Fan O'War&lt;br /&gt;
| image = Backpack_Fan_O'War.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Fan O'War info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Atomizer&lt;br /&gt;
| image = Backpack_Atomizer.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Atomizer''' grants a Scout a third jump that deals 10 damage to the Scout when activated.  It swings 30% slower than the standard Bat and only does 28 base damage on hit, so it is most often used in conjunction with Bonk! to get behind the enemy team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Wrap Assassin&lt;br /&gt;
| image = Backpack_Wrap_Assassin.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Wrap Assassin''' functions like a hybrid between the Boston Basher and the Sandman; it launches a projectile that causes bleed on hit.  However, it has a very low base damage of only 11, and with very limited applications it does not see widespread competitive use.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1366</id>
		<title>ESEA-I Season 13</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1366"/>
		<updated>2013-07-03T09:14:10Z</updated>

		<summary type="html">&lt;p&gt;Drought: i realized i have no clue what the word prodigal means&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 13th season of ESEA Invite-level TF2 competition started on November 12, 2012, and ran until April 13, 2013&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
===Apocalypse Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Kapoww&lt;br /&gt;
| scout2 = Ggglygy&lt;br /&gt;
| pocket = rando&lt;br /&gt;
| roamer = Boink&lt;br /&gt;
| demoman = Chriz Tah Fah&lt;br /&gt;
| medic = drogo&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Chess Club ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = omar&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = visitor&lt;br /&gt;
| demoman = alfa&lt;br /&gt;
| medic = kbk&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Classic Mixup===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Yz50&lt;br /&gt;
| scout2 = Ruwin&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = harbleu&lt;br /&gt;
| description = Coming off of their recent undefeated season, Mixup underwent a number of roster changes at the start of the season. PYYYOUR, the team's former medic, moved on to play demoman for Fully Torqued. For the first several matches, TLR moved from pocket to demoman, Ruwin moved from scout to medic, and Platinum moved back from demoman to his former main of pocket soldier, while picking up Yz50 on scout. After some early instability, the majority of the S12 LAN lineup returned, sans moose.&lt;br /&gt;
}}&lt;br /&gt;
===Don't Trip===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = blaze&lt;br /&gt;
| pocket = enoryt&lt;br /&gt;
| roamer = hero&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = alfa&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Fully Torqued===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = justin&lt;br /&gt;
| scout2 = seanbud&lt;br /&gt;
| pocket = A Seagull&lt;br /&gt;
| roamer = zbryan&lt;br /&gt;
| demoman = PYYYOUR&lt;br /&gt;
| medic = TheFragile&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===High Rollers Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shrugger&lt;br /&gt;
| scout2 = cyzer&lt;br /&gt;
| pocket = lansky&lt;br /&gt;
| roamer = Taggerung&lt;br /&gt;
| demoman = b4nny&lt;br /&gt;
| medic = shade&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Vector Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = phife&lt;br /&gt;
| scout2 = Hibachi&lt;br /&gt;
| pocket = jaybenaduchi&lt;br /&gt;
| roamer = mile&lt;br /&gt;
| demoman = DougyG&lt;br /&gt;
| medic = ninjanick&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===xensity===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = rb&lt;br /&gt;
| scout2 = spadez&lt;br /&gt;
| pocket = Ma3la&lt;br /&gt;
| roamer = relic&lt;br /&gt;
| demoman = smaka&lt;br /&gt;
| medic = blinky&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==LAN==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Sniper&amp;diff=1363</id>
		<title>Talk:Sniper</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Sniper&amp;diff=1363"/>
		<updated>2013-07-03T09:08:19Z</updated>

		<summary type="html">&lt;p&gt;Drought: Created page with &amp;quot;A friendly reminder that it's not our job to describe the weapons. What ''is'' our job is describing how they're used in competitive play. --~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A friendly reminder that it's not our job to describe the weapons. What ''is'' our job is describing how they're used in competitive play. --[[User:Drought|Drought]] ([[User talk:Drought|talk]]) 10:08, 3 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Weapon&amp;diff=1361</id>
		<title>Template:Weapon</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Weapon&amp;diff=1361"/>
		<updated>2013-07-03T09:06:12Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 1px solid darkgray;&amp;quot; width=&amp;quot;160pt&amp;quot; | &lt;br /&gt;
'''[{{urlencode:http://wiki.teamfortress.com/wiki/{{{weapon_name}}}|WIKI}} {{{weapon_name}}}]'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 1px solid darkgray;&amp;quot;|&lt;br /&gt;
[[File:{{{image}}}||{{{size|150x150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ESEA]] [[6v6|6s]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{6s_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[UGC]] [[Highlander|HL]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{hl_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ETF2L]] [[6v6|6s]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{etf2l_6s_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ETF2L]] [[Highlander|HL]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{etf2l_hl_legal}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = pain_train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets.&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper&amp;diff=1360</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper&amp;diff=1360"/>
		<updated>2013-07-03T09:01:01Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Sniper''' is a long-ranged class with the ability to one-shot any enemy in the game (except an overhealed heavy with the Fists of Steel active, any ubercharged player, a spy with Dead Ringer active, and Bonked scouts). They are valued for their ability to get key picks without directly engaging the enemy team. In a typical 6v6 format, the sniper is considered an [[offclass]], played only when a situation presents itself, most often when a team is at an uber disadvantage, or holding the last point. The main downfall for teams running a sniper, however, is that during an [[uber fight]] snipers are practically useless, and that they have very low direct combat abilities. Snipers primarily target the enemy [[Demoman]] and [[Medic]], due to the ability to change the direction of a game through key [[picks]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Sniper (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Sniper is considered an [[offclass]], and is one of the most common offclasses to be used in a match. Snipers rely on map sightlines, and tend to lay behind the front lines while attempting to pick off enemy players from afar. Snipers, having low health and poor close-combat abilities, are susceptible to Scouts and roaming Soldiers. Teams should work together to protect their sniper as he attempts to get a pick. Most of the time, Snipers are used to defend or attack the last point of a map. When attacking a last point, a Sniper attempts to pick any player available to give his team a number advantage with which to push into last. When defending a last point, Snipers are essential in either picking off random players to delay a push or sniping the attacking medic to negate the impending Ubercharge.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Sniper (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Sniper is considered a pick class in highlander, used to support his teammates while sitting back away from the battle. The Sniper's main job is to kill the enemy combo and the other sniper, while taking out unsuspecting enemies in the process. He is very important for holding positions and denying area from enemies; a skilled sniper can pick off any careless players venturing into his sights, and thus can hold a team back from pushing. However, he does need protection, which usually comes in the form of a Pyro or Gunslinger Engineer. The Sniper can also use Jarate to assist in pushes, or to force pushing enemies to retreat. The sniper is often a target for the enemy team's Spy.&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sniper Rifle&lt;br /&gt;
| image = Sniper_Rifle.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The standard '''Sniper Rifle'''. The Sniper Rifle deals 150 damage on a 0 charge headshot, or on a fully charged bodyshot. The longer the rifle remains scoped, the higher the amount of damage, up to a maximum 450 (with no modifiers) for a fully charged headshot.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Huntsman&lt;br /&gt;
| image = Huntsman.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Huntsman''' fires arrows instead of bullets, and is the only Sniper primary that is not hitscan. Its projectiles are affected by gravity. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sydney Sleeper&lt;br /&gt;
| image = Sydney_Sleeper.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Sydney Sleeper''' does not headshot, but charges 25% faster than the stock rifle. When the rifle is more than 50% charged, it applies Jarate to the targeted player. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bazaar Bargain&lt;br /&gt;
| image = Bazaar_Bargain.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Bazaar Bargain''' starts off with a slower base charge rate than the Sniper Rifle, but its charge rate is increased for every consecutive headshot. All shots which do not hit the head decrease the charge rate. The weapon was banned in most leagues after the 'Bazaar Bargain glitch' was discovered, whereby shots that missed also built up the charge rate. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Machina&lt;br /&gt;
| image = Machina.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Machina''' does 15% more damage than the stock rifle, and its rounds penetrate players, allowing for multiple kills with one shot. However, it is not able to fire no-scope shots, and its tracer rounds mean that the Sniper's position is easily visible to the other team.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Hitman's Heatmaker&lt;br /&gt;
| image = Hitmans_Heatmaker.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Hitman's Heatmaker''' does 20% less damage on bodyshots, but gains focus from kills and assists. When the focus meter is full, the sniper rifle charges 25% faster, and stays scoped between shots. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = AWPer Hand&lt;br /&gt;
| image = AWPer_Hand.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''AWPer Hand''' is a reskin of the Sniper Rifle based off the popular rifle from Counter-Strike.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Jarate&lt;br /&gt;
| image = Jarate.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Jarate''' is a secondary weapon that is thrown at the enemy by the sniper. When enemy players are struck by it, all incoming damage they receive will be treated as minicrits. The effect lasts for 10 seconds. The Jarate is a rechargeable item, and it takes 20 seconds to regenerate. It can be used to extinguish allies, and it reveals cloaked spies. It is often used to delay pushes by the other team, and to initiate pushes by one's own. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Submachine Gun&lt;br /&gt;
| image = SMG.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Submachine Gun''' or '''SMG''' is the stock secondary weapon for the sniper. It is used for self-defence, or for finishing off hurt enemies. It has 25 rounds in a clip, enabling it to be used for 2.5 seconds of constant fire without reloading. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Razorback&lt;br /&gt;
| image = Razorback.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Razorback''' is a shield for the sniper, that negates the effect of one backstab. If a spy backstabs a razorback equipped sniper, a loud electric sound is played, and the spy cannot stab again for a period of time. Once used, the player must visit a supply cabinet to reobtain it. It is often used to counter enemy spies, but it does nothing to prevent the use of the Ambassador to two-shot the sniper.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Cleaner's Carbine&lt;br /&gt;
| image = Cleaners_Carbine.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = The '''Cleaner's Carbine''' is a weapon designed to replace the SMG. It fires 33% slower than the SMG, and has only 20 shots, but it rewards the user getting a kill by granting them 3 seconds of 100% crits. It is currently banned by all the major TF2 leagues. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Weapon&amp;diff=1359</id>
		<title>Template:Weapon</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Weapon&amp;diff=1359"/>
		<updated>2013-07-03T08:57:45Z</updated>

		<summary type="html">&lt;p&gt;Drought: added a link to the TF2 wiki's weapon page. don't simply describe the weapon, they already do a better job of that!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 1px solid darkgray;&amp;quot; width=&amp;quot;160pt&amp;quot; | &lt;br /&gt;
'''[http://wiki.teamfortress.com/wiki/{{{weapon_name}}} {{{weapon_name}}}]'''&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
{{{description}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;border: 1px solid darkgray;&amp;quot;|&lt;br /&gt;
[[File:{{{image}}}||{{{size|150x150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ESEA]] [[6v6|6s]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{6s_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[UGC]] [[Highlander|HL]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{hl_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ETF2L]] [[6v6|6s]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{etf2l_6s_legal}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | '''[[ETF2L]] [[Highlander|HL]] legal?'''&lt;br /&gt;
| style=&amp;quot;border: 1px solid darkgray;&amp;quot; | {{{etf2l_hl_legal}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Usage===&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = pain_train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets.&lt;br /&gt;
}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1358</id>
		<title>ESEA-I Season 13</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1358"/>
		<updated>2013-07-03T08:51:49Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 13th season of ESEA Invite-level TF2 competition started on November 12, 2012, and ran until April 13, 2013&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
===Apocalypse Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Kapoww&lt;br /&gt;
| scout2 = Ggglygy&lt;br /&gt;
| pocket = rando&lt;br /&gt;
| roamer = Boink&lt;br /&gt;
| demoman = Chriz Tah Fah&lt;br /&gt;
| medic = drogo&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Chess Club ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = omar&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = visitor&lt;br /&gt;
| demoman = alfa&lt;br /&gt;
| medic = kbk&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Classic Mixup===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Yz50&lt;br /&gt;
| scout2 = Ruwin&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = harbleu&lt;br /&gt;
| description = Coming off of their recent undefeated season, Mixup underwent a number of roster changes at the start of the season. PYYYOUR, the prodigal medic, moved on to play demoman for Fully Torqued. For the first several matches, TLR moved from pocket to demoman, Ruwin moved from scout to medic, and Platinum moved back from demoman to his former main of pocket soldier, while picking up Yz50 on scout. After some early instability, the majority of the S12 LAN lineup returned, sans moose.&lt;br /&gt;
}}&lt;br /&gt;
===Don't Trip===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = blaze&lt;br /&gt;
| pocket = enoryt&lt;br /&gt;
| roamer = hero&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = alfa&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Fully Torqued===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = justin&lt;br /&gt;
| scout2 = seanbud&lt;br /&gt;
| pocket = A Seagull&lt;br /&gt;
| roamer = zbryan&lt;br /&gt;
| demoman = PYYYOUR&lt;br /&gt;
| medic = TheFragile&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===High Rollers Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shrugger&lt;br /&gt;
| scout2 = cyzer&lt;br /&gt;
| pocket = lansky&lt;br /&gt;
| roamer = Taggerung&lt;br /&gt;
| demoman = b4nny&lt;br /&gt;
| medic = shade&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Vector Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = phife&lt;br /&gt;
| scout2 = Hibachi&lt;br /&gt;
| pocket = jaybenaduchi&lt;br /&gt;
| roamer = mile&lt;br /&gt;
| demoman = DougyG&lt;br /&gt;
| medic = ninjanick&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===xensity===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = rb&lt;br /&gt;
| scout2 = spadez&lt;br /&gt;
| pocket = Ma3la&lt;br /&gt;
| roamer = relic&lt;br /&gt;
| demoman = smaka&lt;br /&gt;
| medic = blinky&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==LAN==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1357</id>
		<title>ESEA-I Season 13</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1357"/>
		<updated>2013-07-03T08:51:27Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 13th season of ESEA Invite-level TF2 competition started on November 12, 2012, and ran until April 13, 2013&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
===Apocalypse Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Kapoww&lt;br /&gt;
| scout2 = Ggglygy&lt;br /&gt;
| pocket = rando&lt;br /&gt;
| roamer = Boink&lt;br /&gt;
| demoman = Chriz Tah Fah&lt;br /&gt;
| medic = drogo&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Chess Club ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = omar&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = visitor&lt;br /&gt;
| demoman = alfa&lt;br /&gt;
| medic = kbk&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Classic Mixup===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Yz50&lt;br /&gt;
| scout2 = Ruwin&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = harbleu&lt;br /&gt;
| description = Coming off of their recent undefeated season, Mixup underwent a number of roster changes at the start of the season. PYYYOUR, the prodigal medic, moved on to play demoman for Fully Torqued. For the first several matches, TLR moved from pocket to demoman, Ruwin moved from scout to medic, and Platinum moved back from demoman to his former main of pocket soldier, while picking up Yz50 on scout. After some early instability, the majority of the S12 LAN lineup returned, sans moose.&lt;br /&gt;
}}&lt;br /&gt;
===Don't Trip===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = blaze&lt;br /&gt;
| pocket = enoryt&lt;br /&gt;
| roamer = hero&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = alfa&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Fully Torqued===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = justin&lt;br /&gt;
| scout2 = seanbud&lt;br /&gt;
| pocket = A Seagull&lt;br /&gt;
| roamer = zbryan&lt;br /&gt;
| demoman = PYYYOUR&lt;br /&gt;
| medic = TheFragile&lt;br /&gt;
}}&lt;br /&gt;
===High Rollers Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shrugger&lt;br /&gt;
| scout2 = cyzer&lt;br /&gt;
| pocket = lansky&lt;br /&gt;
| roamer = Taggerung&lt;br /&gt;
| demoman = b4nny&lt;br /&gt;
| medic = shade&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===Vector Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = phife&lt;br /&gt;
| scout2 = Hibachi&lt;br /&gt;
| pocket = jaybenaduchi&lt;br /&gt;
| roamer = mile&lt;br /&gt;
| demoman = DougyG&lt;br /&gt;
| medic = ninjanick&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
===xensity===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = rb&lt;br /&gt;
| scout2 = spadez&lt;br /&gt;
| pocket = Ma3la&lt;br /&gt;
| roamer = relic&lt;br /&gt;
| demoman = smaka&lt;br /&gt;
| medic = blinky&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==LAN==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1356</id>
		<title>ESEA-I Season 13</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1356"/>
		<updated>2013-07-03T08:50:40Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 13th season of ESEA Invite-level TF2 competition started on November 12, 2012, and ran until April 13, 2013&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
===Apocalypse Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Kapoww&lt;br /&gt;
| scout2 = Ggglygy&lt;br /&gt;
| pocket = rando&lt;br /&gt;
| roamer = Boink&lt;br /&gt;
| demoman = Chriz Tah Fah&lt;br /&gt;
| medic = drogo&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== The Chess Club ===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = omar&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = visitor&lt;br /&gt;
| demoman = alfa&lt;br /&gt;
| medic = kbk&lt;br /&gt;
}}&lt;br /&gt;
===Classic Mixup===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Yz50&lt;br /&gt;
| scout2 = Ruwin&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = harbleu&lt;br /&gt;
| description = Coming off of their recent undefeated season, Mixup underwent a number of roster changes at the start of the season. PYYYOUR, the prodigal medic, moved on to play demoman for Fully Torqued. For the first several matches, TLR moved from pocket to demoman, Ruwin moved from scout to medic, and Platinum moved back from demoman to his former main of pocket soldier, while picking up Yz50 on scout. After some early instability, the majority of the S12 LAN lineup returned, sans moose.&lt;br /&gt;
}}&lt;br /&gt;
===Don't Trip===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = blaze&lt;br /&gt;
| pocket = enoryt&lt;br /&gt;
| roamer = hero&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = alfa&lt;br /&gt;
}}&lt;br /&gt;
===Fully Torqued===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = justin&lt;br /&gt;
| scout2 = seanbud&lt;br /&gt;
| pocket = A Seagull&lt;br /&gt;
| roamer = zbryan&lt;br /&gt;
| demoman = PYYYOUR&lt;br /&gt;
| medic = TheFragile&lt;br /&gt;
}}&lt;br /&gt;
===High Rollers Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = shrugger&lt;br /&gt;
| scout2 = cyzer&lt;br /&gt;
| pocket = lansky&lt;br /&gt;
| roamer = Taggerung&lt;br /&gt;
| demoman = b4nny&lt;br /&gt;
| medic = shade&lt;br /&gt;
}}&lt;br /&gt;
===Vector Gaming===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = phife&lt;br /&gt;
| scout2 = Hibachi&lt;br /&gt;
| pocket = jaybenaduchi&lt;br /&gt;
| roamer = mile&lt;br /&gt;
| demoman = DougyG&lt;br /&gt;
| medic = ninjanick&lt;br /&gt;
}}&lt;br /&gt;
===xensity===&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = rb&lt;br /&gt;
| scout2 = spadez&lt;br /&gt;
| pocket = Ma3la&lt;br /&gt;
| roamer = relic&lt;br /&gt;
| demoman = smaka&lt;br /&gt;
| medic = blinky&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==LAN==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=1355</id>
		<title>Template:6s team roster</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=1355"/>
		<updated>2013-07-03T08:49:48Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot; margin: 10px;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9; width: 10%;&amp;quot; | '''[[{{{scout1}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9; width: 10%;&amp;quot; | [[Scout]] &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;  | {{{description}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{scout2}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Scout]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{pocket}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Pocket|Pocket soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{roamer}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Roamer|Roaming soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{demoman}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Demoman]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{medic}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Medic]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Ruwin&lt;br /&gt;
| scout2 = Yz50&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = Harbleu&lt;br /&gt;
| description = This is the team that Mixup took to LAN for S13.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=1354</id>
		<title>Template:6s team roster</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=1354"/>
		<updated>2013-07-03T08:47:09Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;width: 30%; margin: 10px;&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot;&lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{scout1}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Scout]] &lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot;  | {{{description}}}&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{scout2}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Scout]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{pocket}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Pocket|Pocket soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{roamer}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Roamer|Roaming soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{demoman}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Demoman]]&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | '''[[{{{medic}}}]]''' &lt;br /&gt;
| style=&amp;quot;border: 1px solid #ccc; background: #f9f9f9;&amp;quot; | [[Medic]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Ruwin&lt;br /&gt;
| scout2 = Yz50&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = Harbleu&lt;br /&gt;
| description = This is the team that Mixup took to LAN for S13.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=1344</id>
		<title>Template:6s team roster</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=1344"/>
		<updated>2013-07-03T07:45:36Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: left; width: 20%; align: center; background: #f9f9f9; border: 1px solid #ccc; margin: 10px;&amp;quot;&lt;br /&gt;
| '''[[{{{scout1}}}]]''' || [[Scout]] &lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{scout2}}}]]''' || [[Scout]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{pocket}}}]]''' || [[Pocket|Pocket soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{roamer}}}]]''' || [[Roamer|Roaming soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{demoman}}}]]''' || [[Demoman]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{medic}}}]]''' || [[Medic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Ruwin&lt;br /&gt;
| scout2 = Yz50&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = Harbleu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1274</id>
		<title>ESEA-I Season 13</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-I_Season_13&amp;diff=1274"/>
		<updated>2013-07-03T05:05:17Z</updated>

		<summary type="html">&lt;p&gt;Drought: koobadoobs and i agreed on this format to record former comp seasons. to be expanded&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The 13th season of ESEA Invite-level TF2 competition started on November 12, 2012, and ran until April 13, 2013&lt;br /&gt;
&lt;br /&gt;
==Teams==&lt;br /&gt;
===Apocalypse Gaming===&lt;br /&gt;
===The Chess Club===&lt;br /&gt;
===Classic Mixup===&lt;br /&gt;
===Don't Trip===&lt;br /&gt;
===Fully Torqued===&lt;br /&gt;
===High Rollers Gaming===&lt;br /&gt;
===Vector Gaming===&lt;br /&gt;
===xensity===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==LAN==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Player_infobox&amp;diff=1261</id>
		<title>Template:Player infobox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Player_infobox&amp;diff=1261"/>
		<updated>2013-07-03T03:11:17Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; width: 25%; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #ccccff; font-size: small;&amp;quot; | {{{alias}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align: center; &amp;quot; | [[File:{{{image}}}|{{{imagesize|150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot; | '''Full name'''&lt;br /&gt;
| {{{fullname}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Competition formats'''&lt;br /&gt;
| {{{formats}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Main class'''&lt;br /&gt;
| {{{class}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Active?'''&lt;br /&gt;
| {{{active}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot; colspan=2 | [{{{steam}}} Steam profile]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = b4nny&lt;br /&gt;
| image = b4nnyface.jpg&lt;br /&gt;
| fullname = Grant Vincent&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| class = [[Demoman]]&lt;br /&gt;
| active = Yes&lt;br /&gt;
| steam = http://steamcommunity.com/id/b4nny&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=1260</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=1260"/>
		<updated>2013-07-03T03:10:16Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player infobox&lt;br /&gt;
| alias = b4nny&lt;br /&gt;
| image = &lt;br /&gt;
| fullname = Grant Vincent&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| class = [[Demoman]]&lt;br /&gt;
| active = Yes&lt;br /&gt;
| steam = http://steamcommunity.com/id/b4nny&lt;br /&gt;
}}&lt;br /&gt;
'''b4nny''' is a competitive TF2 player, known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]] and [[High Rollers Gaming]].&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=1259</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=1259"/>
		<updated>2013-07-03T03:07:07Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player infobox&lt;br /&gt;
| alias = b4nny&lt;br /&gt;
| image = &lt;br /&gt;
| fullname = Grant Vincent&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| class = [[Demoman]]&lt;br /&gt;
| active = Yes&lt;br /&gt;
| steam = http://steamcommunity.com/id/b4nny&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''b4nny''' is a competitive TF2 player, known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]] and [[High Rollers Gaming]].&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Player_infobox&amp;diff=1258</id>
		<title>Template:Player infobox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Player_infobox&amp;diff=1258"/>
		<updated>2013-07-03T03:06:15Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; width: 25%; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #ccccff; font-size: small;&amp;quot; | {{{alias}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align: center; &amp;quot; | [[File:{{{image}}}|{{{imagesize|150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot; | '''Full name'''&lt;br /&gt;
| {{{fullname}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Competition formats'''&lt;br /&gt;
| {{{formats}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Main class'''&lt;br /&gt;
| {{{class}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Active?'''&lt;br /&gt;
| {{{active}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot; colspan=2 | [{{{steam}}} Steam profile]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = b4nny&lt;br /&gt;
| image = b4nnyface.jpg&lt;br /&gt;
| fullname = Grant Vincent&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| class = Demoman&lt;br /&gt;
| active = Yes&lt;br /&gt;
| steam = http://steamcommunity.com/id/b4nny&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=IGL&amp;diff=1257</id>
		<title>IGL</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=IGL&amp;diff=1257"/>
		<updated>2013-07-03T02:59:52Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{League infobox&lt;br /&gt;
| shortname = IGL&lt;br /&gt;
| image = IGL_logo.png&lt;br /&gt;
| fullname = International Gaming League&lt;br /&gt;
| formats = 6v6, Highlander&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 1(6v6), Season 1 (Highlander)&lt;br /&gt;
| website = http://www.playigl.com&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=IGL&amp;diff=1256</id>
		<title>IGL</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=IGL&amp;diff=1256"/>
		<updated>2013-07-03T02:54:58Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{League infobox&lt;br /&gt;
| shortname = IGL&lt;br /&gt;
| image = IGL_logo.png&lt;br /&gt;
| fullname = International Gaming League&lt;br /&gt;
| formats = 6v6, Highlander&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 1(6v6), Season 1 (Highlander)&lt;br /&gt;
| website = www.playigl.com&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:League_infobox&amp;diff=1255</id>
		<title>Template:League infobox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:League_infobox&amp;diff=1255"/>
		<updated>2013-07-03T02:54:26Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; width: 25%; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #ccccff; font-size: small;&amp;quot; | {{{shortname}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align: center; &amp;quot; | [[File:{{{image}}}|{{{imagesize|150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot; | '''Full name'''&lt;br /&gt;
| {{{fullname}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Competition formats'''&lt;br /&gt;
| {{{formats}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Area'''&lt;br /&gt;
| {{{area}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Current season'''&lt;br /&gt;
| {{{current}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot; colspan=2 | [{{{website}}} Website]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ESEA&lt;br /&gt;
| fullname = E-Sports Entertainment Association&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 14 (6v6)&lt;br /&gt;
| website = www.esea.net&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:IGL_logo.png&amp;diff=1254</id>
		<title>File:IGL logo.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:IGL_logo.png&amp;diff=1254"/>
		<updated>2013-07-03T02:53:23Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Player_infobox&amp;diff=1252</id>
		<title>Template:Player infobox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Player_infobox&amp;diff=1252"/>
		<updated>2013-07-03T02:50:18Z</updated>

		<summary type="html">&lt;p&gt;Drought: Created page with &amp;quot;{| style=&amp;quot;float: right; width: 25%; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px;&amp;quot; |- ! colspan=2 style=&amp;quot;background: #ccccff; font-size: small;&amp;quot; | ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; width: 25%; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #ccccff; font-size: small;&amp;quot; | {{{alias}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align: center; &amp;quot; | [[File:{{{image}}}|{{{imagesize|150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot; | '''Full name'''&lt;br /&gt;
| {{{fullname}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Competition formats'''&lt;br /&gt;
| {{{formats}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Main class'''&lt;br /&gt;
| {{{class}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Teams'''&lt;br /&gt;
| {{{teams}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Active?'''&lt;br /&gt;
| {{{active}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot; colspan=2 | [{{{steam}}} Steam profile]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:League_infobox&amp;diff=1251</id>
		<title>Template:League infobox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:League_infobox&amp;diff=1251"/>
		<updated>2013-07-03T02:47:10Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; width: 25%; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #ccccff; font-size: small;&amp;quot; | {{{shortname}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align: center; &amp;quot; | [[File:{{{image}}}|{{{imagesize|150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot; | '''Full name'''&lt;br /&gt;
| {{{fullname}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Competition formats'''&lt;br /&gt;
| {{{formats}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Area'''&lt;br /&gt;
| {{{area}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Current season'''&lt;br /&gt;
| {{{current}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot; colspan=2 | [{{{steam}}} Steam profile]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ESEA&lt;br /&gt;
| fullname = E-Sports Entertainment Association&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 14 (6v6)&lt;br /&gt;
| website = www.esea.net&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyyyour&amp;diff=1250</id>
		<title>Pyyyour</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyyyour&amp;diff=1250"/>
		<updated>2013-07-03T02:32:36Z</updated>

		<summary type="html">&lt;p&gt;Drought: Created page with &amp;quot;Bradford '''&amp;quot;PYYYOUR&amp;quot;''' Ross is an ESEA-Invite player, who has played both Medic and Demoman during his career.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bradford '''&amp;quot;PYYYOUR&amp;quot;''' Ross is an ESEA-Invite player, who has played both [[Medic]] and [[Demoman]] during his career.&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:League_infobox&amp;diff=1186</id>
		<title>Template:League infobox</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:League_infobox&amp;diff=1186"/>
		<updated>2013-07-02T20:34:16Z</updated>

		<summary type="html">&lt;p&gt;Drought: added Usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;float: right; width: 25%; font-size: 88%; background: #f9f9f9; border: 1px solid #ccc; margin: 5px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;background: #ccccff; font-size: small;&amp;quot; | {{{shortname}}}&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2 style=&amp;quot;text-align: center; &amp;quot; | [[File:{{{image}}}|{{{imagesize|150px}}}]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width: 30%&amp;quot; | '''Full name'''&lt;br /&gt;
| {{{fullname}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Competition formats'''&lt;br /&gt;
| {{{formats}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Area'''&lt;br /&gt;
| {{{area}}}&lt;br /&gt;
|-&lt;br /&gt;
| '''Current season'''&lt;br /&gt;
| {{{current}}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; &amp;quot; colspan=2 | [{{{website}}} Website]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ESEA&lt;br /&gt;
| fullname = E-Sports Entertainment Association&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 14 (6v6)&lt;br /&gt;
| website = www.esea.net&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=1037</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=1037"/>
		<updated>2013-07-02T00:52:23Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro is a class who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by reflecting projectiles, and providing flank support when required.&lt;br /&gt;
&lt;br /&gt;
== Primary == &lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flame Thrower&lt;br /&gt;
| image = flamethrower.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Backburner&lt;br /&gt;
| image = Backburner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Degreaser&lt;br /&gt;
| image = Degreaser.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Phlogistinator&lt;br /&gt;
| image = Phlogistinator.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rainblower&lt;br /&gt;
| image = Rainblower.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shotgun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flare Gun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Detonator&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Reserve Shooter&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Manmelter&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scorch Shot&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
==Melee==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=1029</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=1029"/>
		<updated>2013-07-02T00:33:13Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help 1 of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. Hiding is another one of the Roamer's jobs. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. As soldier; in most maps you are also the flank controller. You defend the flanks, and in turn, kill anything there. Say you are on the flank, you find people there and kill them, you aren't LOOKING for them, you're just defending the flank&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Black Box&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Jumper&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Liberty Launcher&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see alot of use, and is widely considered a crutch for bad soldiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Cow Mangler 5000&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Beggar's Bazooka&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = A bomb from a soldier holding the Bazooka is nearly unstoppable. The explosion from overloading the chamber can be used to rocket jump with the full three rockets in the clip, and when a glitch was found to allow holding all three rockets indefinitely, the weapon was quickly banned in all leagues.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shotgun&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shotgun is the go-to secondary for pocket soldiers in the 6v6 game style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Gunboats&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Gunboats give you a 60% reduction in damage taken from rocket jumps, at the cost of an effectively empty secondary slot. This is a common choice for both the roaming soldier role in 6v6, and for soldiers in Highlander.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Buff Banner&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Battalion's Backup&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Concheror&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Reserve Shooter&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Righteous Bison&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shovel and reskins&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Escape Plan&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = When holding the Escape Plan, you lower your health, the faster you move. This ability lets soldiers escape from many risky situations, and is used by pocket soldiers to get to mid quickly without using as many of the medic's heals.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Equalizer&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Half-Zatoichi&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Disciplinary Action&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Market Gardener&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Granary&amp;diff=1026</id>
		<title>Granary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Granary&amp;diff=1026"/>
		<updated>2013-07-02T00:22:50Z</updated>

		<summary type="html">&lt;p&gt;Drought: just so everyone knows, it's convention to bold the first appearance of the topic in the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''cp_granary''' is a [[5CP]] map created by Valve, and it is one of the 6 original TF2 maps. It is a staple in the [[6v6]] leagues and is notorious for being extremely prone to stalemates.&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic&amp;diff=1024</id>
		<title>Medic</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic&amp;diff=1024"/>
		<updated>2013-07-02T00:21:53Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The medic is a maniacal German scientist who is capable of healing his teammates and making them invulnerable for short periods of time. In [[6v6]], the medic makes up a key component of the combo, along with the pocket [[soldier]]. In [[highlander]], the combo usually consists of a medic, [[heavy]], and [[demoman]]. As the medic does not need to focus on aim, medics generally act as callers for their teams. Medic duties generally include keeping the team fully buffed, timing and leading pushes, and tracking enemy ubers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Medic (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic is the key target in 6v6 due to his ability to heal and übercharge his teammates, which will often times turn the tide of battle. &lt;br /&gt;
&lt;br /&gt;
In 6v6, there is a restriction of 1 Medic per team.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Medic (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Medic has the same role as he does in 6v6; healing his teammates and using his Ubercharges to turn the tide of a match.&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Syringe Gun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Overdose&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Crusader's Crossbow&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Blutsauger&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Medi Gun&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Kritzkrieg&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Quick-Fix&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Vaccinator&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bonesaw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ubersaw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Solemn Vow&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Vita-Saw&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = No&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Amputator&lt;br /&gt;
| image = &lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pyro&amp;diff=1005</id>
		<title>Pyro</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pyro&amp;diff=1005"/>
		<updated>2013-07-01T23:59:39Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Pyro is a class who wields a Flamethrower as its main weapon.  Along with the ability to inflict burn damage and a relatively high damage output, the Pyro also has the [[airblast]] mechanic, which can neutralize an enemy's uber with ease, reflect projectiles like rockets and arrows, and extinguish burning team mates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Pyro (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Pyro is considered an [[offclass]].  Most commonly run when the defending team has über disadvantage while defending last, the Pyro's job is to neutralize the enemy team's über through the use of the airblast mechanic.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Pyro (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Pyro is considered a support class.  The Pyro's main job in Highlander is to protect the [[Medic]].  It also has the jobs of displacing and neutralizing enemy ubers, [[spychecking]] to neutralize the enemy [[Spy]], protecting its team's sentry gun by reflecting projectiles, and providing flank support when required.&lt;br /&gt;
&lt;br /&gt;
== Primary == &lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Flame Thrower&lt;br /&gt;
| image = flamethrower.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Backburner&lt;br /&gt;
| image = Backburner.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Degreaser&lt;br /&gt;
| image = Degreaser.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Phlogistinator&lt;br /&gt;
| image = Phlogistinator.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = No&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rainblower&lt;br /&gt;
| image = Rainblower.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Engineer&amp;diff=1003</id>
		<title>Engineer</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Engineer&amp;diff=1003"/>
		<updated>2013-07-01T23:59:07Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An invaluable defense tool, the Engineer's sentries, dispensers, and teleporters are very helpful to defend a point or cart.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Engineer (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Engineer is considered an [[offclass]].  Most often used on the map [[cp_gravelpit]], the Engineer is only used to defend last on most maps.&lt;br /&gt;
The main purpose of the Engineer and his sentry in [[6v6]] is to soak up damage and waste uber to let his team pop later.  Occasionally, it may get a few kills as well, but for the most part the engineer waits for his sentry to die, then switches to his main class to get cleanup frags.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Engineer (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
The Engineer's main job in [[Highlander]] is to defend points and deny areas to the other team.  Through the use of the sentry, the Engineer is easily able to defend and stall for a point in time.  However, Highlander presents a new risk in the form of the [[Spy]] whose Sapper can destroy the Engineer's buildings.  The Engineer can also use such tools as The Wrangler and The Gunslinger to be more effective on offense or to assist in defense.&lt;br /&gt;
&lt;br /&gt;
==Primary==&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Shotgun&amp;diff=1002</id>
		<title>Talk:Shotgun</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Shotgun&amp;diff=1002"/>
		<updated>2013-07-01T23:58:30Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are included in class pages, I think.  For the time being it's probably not worth making a page for each and every weapon. --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 00:56, 2 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
got it covered --[[User:Drought|Drought]] ([[User talk:Drought|talk]]) 00:58, 2 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Shotgun&amp;diff=1001</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shotgun&amp;diff=1001"/>
		<updated>2013-07-01T23:58:05Z</updated>

		<summary type="html">&lt;p&gt;Drought: Redirected page to Shotgun (disambiguation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Shotgun_(disambiguation)]]&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Shotgun_(disambiguation)&amp;diff=1000</id>
		<title>Shotgun (disambiguation)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shotgun_(disambiguation)&amp;diff=1000"/>
		<updated>2013-07-01T23:57:04Z</updated>

		<summary type="html">&lt;p&gt;Drought: Created page with &amp;quot;The '''Shotgun''' is a weapon used by multiple classes in TF2.   It may refer to:  * Shotgun, a primary weapon for the Engineer * Soldier#Secondary|Shot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Shotgun''' is a weapon used by multiple classes in TF2. &lt;br /&gt;
&lt;br /&gt;
It may refer to:&lt;br /&gt;
&lt;br /&gt;
* [[Engineer#Primary|Shotgun]], a primary weapon for the Engineer&lt;br /&gt;
* [[Soldier#Secondary|Shotgun]], a secondary weapon for the Soldier&lt;br /&gt;
* [[Pyro#Secondary|Shotgun]], a secondary weapon for the Pyro&lt;br /&gt;
* [[Heavy#Secondary|Shotgun]], a secondary weapon for the Heavy&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=996</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=996"/>
		<updated>2013-07-01T23:51:43Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Soldier is a class played in both 6v6 and Highlander.  It is the most basic of the classes, and is a good all-around fighter.  The Soldier's weapon of choice is the Rocket Launcher, a projectile weapon with good damage spread and range.  The Soldier can adapt to many different situations and is a crucial class to have.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
''Main Article: [[Soldier (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Soldier will usually fulfil two main roles: &amp;quot;Pocket&amp;quot; Soldier and &amp;quot;Roaming&amp;quot; Soldier. The Pocket Soldier focuses on keeping his medic alive and using heals to deal damage, take positioning on his enemies, and lead his team. The Roaming Soldier plays a fundamental role in initiating battles for his team by creating distractions and advantages, and supporting his team by controlling the flank, and in turn, the universe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Roaming Soldier's main job is to help 1 of his Scouts on the flank, and create openings in the other team so that his team can push. The Roamer is most often the player that will suicide into the other team in hopes of getting a Medic pick or to force the Medic to übercharge. The Roamer also wants to know the ins and outs of a map so that he knows all of its hiding spots and flanks. Hiding is another one of the Roamer's jobs. He wants to hide so that he can easily get a jump on the enemy team and hopefully get a pick or two. Hiding also provides the advantage of knowing exactly what the enemy team is doing, allowing the roamer to relay tons of information back to his team and gaining an advantage over the opposition.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
''Main Article: [[Soldier (Highlander)]]'' &lt;br /&gt;
&lt;br /&gt;
In Highlander, there is only one Soldier on each team.  This Soldier often functions like a Roaming Soldier would in 6v6.  As such, many 6v6 Roamer strategies can be applied to Highlander as well. Often used as a roaming pick class, the soldier is mostly run with gunboats and the stock launcher, or the black box. A well coordinated team can organize pick classes to work together for a common goal, like forcing a medic or taking out a engineer nest. As soldier; in most maps you are also the flank controller. You defend the flanks, and in turn, kill anything there. Say you are on the flank, you find people there and kill them, you aren't LOOKING for them, you're just defending the flank&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Rocket Launcher&lt;br /&gt;
| image = Backpack_Rocket_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the default primary weapon for the soldier, due to its versatility. The combination of high splash and direct damage, four rocket clipsize, knockback and the ability to rocket jump make this the most popular choice for almost every soldier. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Direct Hit&lt;br /&gt;
| image = 250px-Directhittransparent.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = A spinoff of the default primary weapon, allowing for precise shots due to the reduced spread and buffed damage. Granting minicrits for airshots and dealing buffed damage to buildings, the Direct Hit is a great weapon to counter jumping soldiers, or to take out the enemy sentry. The projectiles also travel 80% faster&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Black Box&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The black box has identical stats to the stock rocket launcher, except for the fact that you have one less rocket, but gain 15 health for every enemy you hit. This makes the black box ideal for roaming around the map without a medic. Pioneered by Vhalin, the black box can be used effectively if you can land your rockets with accuracy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Liberty Launcher&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Liberty Launcher isn't used often at all in the competitive scene, giving you faster rocket speeds at the cost of one rocket. This weapon doesn't see alot of use, and is widely considered a crutch for bad soldiers.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Secondary==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Shotgun&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The shotgun is the go-to secondary for pocket soldiers in the 6v6 game style.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Gunboats&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Gunboats give you a 60% reduction in damage taken from rocket jumps, at the cost of an effectively empty secondary slot. This is a common choice for both the roaming soldier role in 6v6, and for soldiers in Highlander.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Melee==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = The Escape Plan&lt;br /&gt;
| image = (image)&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = When holding the Escape Plan, you lower your health, the faster you move. This ability lets soldiers escape from many risky situations, and is used by pocket soldiers to get to mid quickly without using as many of the medic's heals.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tri_hards&amp;diff=994</id>
		<title>Tri hards</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tri_hards&amp;diff=994"/>
		<updated>2013-07-01T23:40:07Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''tri hards''' are an [[ESEA]]-Invite team that formed in season 14, out of members of the S13 teams [[The Chess Club]] and [[Don't Trip]].&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = blaze&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = kbk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==VODs==&lt;br /&gt;
[http://www.youtube.com/watch?v=TU66aQ-jLGQ ESEA-I Season 14 Week 2: Tri Hards vs. Top Guns]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=0EKuSLDpbDE ESEA-I Season 14 Week 3: tri Hards vs. Apocalypse Gaming]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=nMIZRNVDwvM ESEA-I Season 14 Week 3: High Rollers Gaming vs. tri Hards]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=9xxN3IcEtzI ESEA-I Season 14 Week 4: Classic Mixup vs. tri Hards]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=uxq01tQNKDk ESEA-I Season 14 Week 5: The Mad Men vs. tri Hards]&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tri_hards&amp;diff=993</id>
		<title>Tri hards</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tri_hards&amp;diff=993"/>
		<updated>2013-07-01T23:39:47Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''tri hards''' are an [[ESEA]]-Invite team that formed in season 14, out of members of the S13 teams [[The Chess Club]] and [[Don't Trip]].&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = blaze&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = kbk&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==VODs==&lt;br /&gt;
[http://www.youtube.com/watch?v=TU66aQ-jLGQ ESEA-I Season 14 Week 2: Tri Hards vs. Top Guns]&lt;br /&gt;
[http://www.youtube.com/watch?v=0EKuSLDpbDE ESEA-I Season 14 Week 3: tri Hards vs. Apocalypse Gaming]&lt;br /&gt;
[http://www.youtube.com/watch?v=nMIZRNVDwvM ESEA-I Season 14 Week 3: High Rollers Gaming vs. tri Hards]&lt;br /&gt;
[http://www.youtube.com/watch?v=9xxN3IcEtzI ESEA-I Season 14 Week 4: Classic Mixup vs. tri Hards]&lt;br /&gt;
[http://www.youtube.com/watch?v=uxq01tQNKDk ESEA-I Season 14 Week 5: The Mad Men vs. tri Hards]&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tri_hards&amp;diff=990</id>
		<title>Tri hards</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tri_hards&amp;diff=990"/>
		<updated>2013-07-01T23:29:50Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''tri hards''' are an [[ESEA]]-Invite team that formed in season 14, out of members of the S13 teams [[The Chess Club]] and [[Don't Trip]].&lt;br /&gt;
&lt;br /&gt;
==Roster==&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = clockwork&lt;br /&gt;
| scout2 = boomer&lt;br /&gt;
| pocket = tri&lt;br /&gt;
| roamer = blaze&lt;br /&gt;
| demoman = dummy&lt;br /&gt;
| medic = kbk&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=989</id>
		<title>Template:6s team roster</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=989"/>
		<updated>2013-07-01T23:26:57Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[{{{scout1}}}]]''' || [[Scout]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{scout2}}}]]''' || [[Scout]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{pocket}}}]]''' || [[Pocket|Pocket soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{roamer}}}]]''' || [[Roamer|Roaming soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{demoman}}}]]''' || [[Demoman]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{medic}}}]]''' || [[Medic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
==Usage==&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{6s team roster&lt;br /&gt;
| scout1 = Ruwin&lt;br /&gt;
| scout2 = Yz50&lt;br /&gt;
| pocket = TLR&lt;br /&gt;
| roamer = enigma&lt;br /&gt;
| demoman = Platinum&lt;br /&gt;
| medic = Harbleu&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=987</id>
		<title>Template:6s team roster</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:6s_team_roster&amp;diff=987"/>
		<updated>2013-07-01T23:22:26Z</updated>

		<summary type="html">&lt;p&gt;Drought: Early version, feel free to make it pretty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''[[{{{scout1}}}]]''' || [[Scout]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{scout2}}}]]''' || [[Scout]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{pocket}}}]]''' || [[Pocket soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{roamer}}}]]''' || [[Roaming soldier]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{demoman}}}]]''' || [[Demoman]]&lt;br /&gt;
|- &lt;br /&gt;
| '''[[{{{medic}}}]]''' || [[Medic]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Baby_Punching_Marathon&amp;diff=967</id>
		<title>Baby Punching Marathon</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Baby_Punching_Marathon&amp;diff=967"/>
		<updated>2013-07-01T22:33:44Z</updated>

		<summary type="html">&lt;p&gt;Drought: Created page with &amp;quot;'''Baby Punching Marathon''', also known by the tag '''.bpm''', are a UGC Platinum Highlander team that has been active since season 6.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Baby Punching Marathon''', also known by the tag '''.bpm''', are a [[UGC]] Platinum [[Highlander]] team that has been active since season 6.&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Tri_hards&amp;diff=931</id>
		<title>Tri hards</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Tri_hards&amp;diff=931"/>
		<updated>2013-07-01T21:53:04Z</updated>

		<summary type="html">&lt;p&gt;Drought: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''tri hards''' are an [[ESEA]]-Invite team that formed in season 14, out of members of the S13 teams [[The Chess Club]] and [[Don't Trip]].&lt;/div&gt;</summary>
		<author><name>Drought</name></author>
		
	</entry>
</feed>