<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drdeath</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drdeath"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Drdeath"/>
	<updated>2026-05-05T07:08:00Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=37494</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=37494"/>
		<updated>2016-08-12T22:45:40Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: /* Practicing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
'''6v6''' is a competitive format played in Team Fortress 2.  It is played with a teamlimit of 6 players per team.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cutter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cutter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defense ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [[ETF2L]] &lt;br /&gt;
* [[Wireplay]]&lt;br /&gt;
* [[ESA]]&lt;br /&gt;
* [[TF2Connexion]] (France)&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L] (Russia)&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [[ESEA]]&lt;br /&gt;
* [[IGL]] (defunct)&lt;br /&gt;
* [[UGC]]&lt;br /&gt;
* [[CEVO]]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [[FBTF]] (Brazil)&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [[ATF2L]]&lt;br /&gt;
* [[ozfortress]]&lt;br /&gt;
* [[NZFortress]]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [[AsiaFortress]]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za] (South Africa)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder] (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
== Practicing == &lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6, 9v9 (Highlander), Ultiduo and BBall. Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Currently only available to European players, but promises global availability soon.&lt;br /&gt;
* [http://www.tf2stadium.com TF2 Stadium] - &amp;quot;The newest and sexiest open source website for TF2 lobbies.&amp;quot; - TF2 Stadium Steam group description &lt;br /&gt;
* [http://tf2pug.me TF2 Pug.me] - This is a higher level TF2 pug website where you will see anywhere from Top open to Top invite players.&lt;br /&gt;
* [http://wwww.pug.champ.gg] -  &amp;quot;PugChamp is a draft-organized pickup game (PUG) system, in which captains select players for their team from a pool of available players.&amp;quot;- description from tf.tv thread&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
* [[4v4]]&lt;br /&gt;
* [[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=37493</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=37493"/>
		<updated>2016-08-12T22:45:14Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: /* Practicing */ added description for pugchamp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
'''6v6''' is a competitive format played in Team Fortress 2.  It is played with a teamlimit of 6 players per team.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Since the beginning of the competitive scene, many experiments with different formats were made, 6v6 was one of those, and it eventually stuck and today is widely accepted as the staple competitive format. It was the result of a lot of experimentation with class limits, unlocks and maps. It started out without enforced class limits, eventually the class limits got stricter (''ex: demoman was limited to 1 per team'') and the map pool more refined, . All this process culminated in the refined, fast-paced and interesting metagame we see today.&lt;br /&gt;
&lt;br /&gt;
== Format ==&lt;br /&gt;
=== Classes ===&lt;br /&gt;
6v6 is played with six players on each team. &lt;br /&gt;
&lt;br /&gt;
The common class format is:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
This is also commonly referred to as the '''''&amp;quot;Cookie Cutter&amp;quot;''''' lineup, as it's the most versatile lineup which balances both mobility and damage output. Most classes have classlimits of 2, but Demoman and Medic always have classlimits of 1, with other classes such as heavy and engineer also being limited to 1 depending on the league ruleset.&lt;br /&gt;
&lt;br /&gt;
==== Primary Classes ====&lt;br /&gt;
Standard play involves a team of two Scouts, two Soldiers, one Demoman, and one Medic. The Demoman is usually the damage dealer and the most important class following the medic. The scouts play similar roles, but one is usually supposed to be more passive than the other. The soldiers play completely different roles, the [[Pocket]] Soldier protects the medic and spearheads pushes, while the [[Roaming Soldier|Roaming]] Soldier helps the scouts and is usually the first player to initiate, or to create a window of opportunity for his team. &lt;br /&gt;
&lt;br /&gt;
==== Offclasses ====&lt;br /&gt;
In some cases, a team swaps a class of the ''cookie cutter'' lineup for a utility class, in order to create an advantage for your team, to help in a defensive situation or even to break a stalemate. This is called offclassing. A scout or the roaming soldier generally switches, which allows classes such as [[Sniper]], [[Spy]], [[Engineer]], [[Heavy]], or [[Pyro]] to be utilized. In general, offclassing means trading off the mobility of the standard cookie cutter lineup for damage or positional advantage or even a suprise effect.&lt;br /&gt;
&lt;br /&gt;
Snipers and Spies are often referred to as &amp;quot;pick&amp;quot; classes, as their different playstyles and ability to 1-hit kill any class are very valuable when attempting to gain an advantage. Pyro, Heavy and Engineer are often called &amp;quot;defense&amp;quot; classes as they trade the mobility of one of the scouts or soldier, for better area control and/or damage output. &lt;br /&gt;
&lt;br /&gt;
Sniper is perhaps the most common offclass, and a scout is the most common offclasser.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, a few different map types are played. &lt;br /&gt;
&lt;br /&gt;
=== Control Points ===&lt;br /&gt;
The most common is [[5CP]], or &amp;quot;5 Control Points&amp;quot;, which requires a team to control all five control points in a map in order to win the round. Common 5CP maps include [[cp_granary]], [[cp_badlands]] and [[cp_process]].&lt;br /&gt;
&lt;br /&gt;
=== King of the Hill ===&lt;br /&gt;
[[KOTH]], or &amp;quot;King of the Hill&amp;quot;, is a game mode where teams fight for control of one central control point in a race against the clock. The only widespread koth map currently used for 6v6 is [[koth_pro_viaduct]].&lt;br /&gt;
&lt;br /&gt;
=== Attack/Defense ===&lt;br /&gt;
[[A/D]], or &amp;quot;Attack/Defense&amp;quot;, are maps which use a stopwatch to time the attacking team in trying to capture all of the defending team's control points. The defending team then switches to the attacking team and tries to beat the opposing team's time. The only 2 common attack/defense maps are cp_gravelpit and cp_edifice.&lt;br /&gt;
&lt;br /&gt;
=== Capture the Flag ===&lt;br /&gt;
[[CTF]], or &amp;quot;Capture the Flag&amp;quot;, are maps where a team has to capture the intel from the enemy base and take it to your own base to score a point. This gamemode is very rarely played in 6s and most leagues have dropped CTF maps of their map pool. One of the most famous 6v6 CTF maps is Turbine Pro.&lt;br /&gt;
&lt;br /&gt;
== Organizations ==&lt;br /&gt;
Below is a list of organizations which currently have, or have had, 6v6 leagues or cups in the past .&lt;br /&gt;
&lt;br /&gt;
===European===&lt;br /&gt;
* [[ETF2L]] &lt;br /&gt;
* [[Wireplay]]&lt;br /&gt;
* [[ESA]]&lt;br /&gt;
* [[TF2Connexion]] (France)&lt;br /&gt;
* [http://rtf2l.tf2world.ru/ RTF2L] (Russia)&lt;br /&gt;
&lt;br /&gt;
===North American===&lt;br /&gt;
* [[ESEA]]&lt;br /&gt;
* [[IGL]] (defunct)&lt;br /&gt;
* [[UGC]]&lt;br /&gt;
* [[CEVO]]&lt;br /&gt;
&lt;br /&gt;
=== South America ===&lt;br /&gt;
* [[FBTF]] (Brazil)&lt;br /&gt;
&lt;br /&gt;
===Oceania===&lt;br /&gt;
* [[ATF2L]]&lt;br /&gt;
* [[ozfortress]]&lt;br /&gt;
* [[NZFortress]]&lt;br /&gt;
&lt;br /&gt;
===Asian===&lt;br /&gt;
* [[AsiaFortress]]&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
* [http://tf2.co.za tf2.co.za] (South Africa)&lt;br /&gt;
&lt;br /&gt;
===Other===&lt;br /&gt;
* [http://w11.zetaboards.com/tf2xbox360community/index/ Tf2Ladder] (Xbox 360)&lt;br /&gt;
&lt;br /&gt;
== Practicing == &lt;br /&gt;
There are a few different places where you can play practice games of various game formats:&lt;br /&gt;
&lt;br /&gt;
* [http://www.tf2center.com TF2 Center] - A successor to TF2Lobby catering to all levels of players, allowing players to join casual games of 4v4, 6v6, 9v9 (Highlander), Ultiduo and BBall. Offers optional mumble integration with hosted mumble servers. Available across all geographies, but particularly Europe, USA and Australia.&lt;br /&gt;
* [http://atf2.org ATF2.ORG] - A way to access to different IRC channels on the Gamesurge network, like #tf2mix (for beginners), and #tf2.pug.na (for higher level players)&lt;br /&gt;
* [http://www.tf2pickup.net TF2Pickup.net] - Web-based 6v6/9v9/Ultiduo and BBall pickup site, catering to players with previous competitive experience. Considered to offer a higher level of competitive gaming than the others. Offers hosted game and mumble servers. Currently only available to European players, but promises global availability soon.&lt;br /&gt;
* [http://www.tf2stadium.com TF2 Stadium] - &amp;quot;The newest and sexiest open source website for TF2 lobbies.&amp;quot; - TF2 Stadium Steam group description &lt;br /&gt;
* [http://tf2pug.me TF2 Pug.me] - This is a higher level TF2 pug website where you will see anywhere from Top open to Top invite players.&lt;br /&gt;
* [http;//wwww.pug.champ.gg] -  &amp;quot;PugChamp is a draft-organized pickup game (PUG) system, in which captains select players for their team from a pool of available players.&amp;quot;- description from tf.tv thread&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
* [[4v4]]&lt;br /&gt;
* [[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-IM_Season_17&amp;diff=23899</id>
		<title>ESEA-IM Season 17</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-IM_Season_17&amp;diff=23899"/>
		<updated>2016-02-24T23:51:33Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Season infobox&lt;br /&gt;
 | shortname = ESEA-IM Season 17&lt;br /&gt;
 | fullname = ESEA Intermediate Season 17&lt;br /&gt;
 | champion = Giraffeback mountain&lt;br /&gt;
 | runnerup = Small and soft &lt;br /&gt;
 | third = The Five Dollar Club&lt;br /&gt;
 | page = http://play.esea.net/index.php?s=league&amp;amp;d=standings&amp;amp;division_id=2336&lt;br /&gt;
 | previous = ESEA-IM Season 16&lt;br /&gt;
 | prevlabel = Season 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 17th season of [[ESEA]] and the 11th season of [[ESEA-IM (Intermediate)|Intermediate]] sstarted on July 14, 2014 and will run until October 26, 2014.&lt;br /&gt;
&lt;br /&gt;
==Setup==	&lt;br /&gt;
===Prize Pool===&lt;br /&gt;
1st place: $780&lt;br /&gt;
&lt;br /&gt;
2nd place: $330&lt;br /&gt;
&lt;br /&gt;
3rd place: $240&lt;br /&gt;
&lt;br /&gt;
4th place: $150&lt;br /&gt;
==Sources==&lt;br /&gt;
https://play.esea.net/index.php?s=news&amp;amp;d=comments&amp;amp;id=14087&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA-IM_Season_17&amp;diff=23898</id>
		<title>ESEA-IM Season 17</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA-IM_Season_17&amp;diff=23898"/>
		<updated>2016-02-24T23:51:05Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added winners and prize money&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Season infobox&lt;br /&gt;
 | shortname = ESEA-IM Season 17&lt;br /&gt;
 | fullname = ESEA Intermediate Season 17&lt;br /&gt;
 | champion = Giraffeback mountain&lt;br /&gt;
 | runnerup = Small and soft &lt;br /&gt;
 | third = The Five Dollar Club&lt;br /&gt;
 | page = http://play.esea.net/index.php?s=league&amp;amp;d=standings&amp;amp;division_id=2336&lt;br /&gt;
 | previous = ESEA-IM Season 16&lt;br /&gt;
 | prevlabel = Season 16&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 17th season of [[ESEA]] and the 11th season of [[ESEA-IM (Intermediate)|Intermediate]] sstarted on July 14, 2014 and will run until October 26, 2014.&lt;br /&gt;
&lt;br /&gt;
==Setup==	&lt;br /&gt;
===Prize Pool===&lt;br /&gt;
1st place: $780&lt;br /&gt;
2nd place: $330&lt;br /&gt;
3rd place: $240&lt;br /&gt;
4th place: $150&lt;br /&gt;
==Sources==&lt;br /&gt;
https://play.esea.net/index.php?s=news&amp;amp;d=comments&amp;amp;id=14087&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=UGC_Highlander_Season_18&amp;diff=22722</id>
		<title>UGC Highlander Season 18</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC_Highlander_Season_18&amp;diff=22722"/>
		<updated>2016-01-28T18:12:15Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Season&lt;br /&gt;
|name= UGC Highlander Season 18&lt;br /&gt;
|caption= &lt;br /&gt;
|series= {{LeagueIconSmall|ugc}} [[UGC]]&lt;br /&gt;
|organizer= [[UGC]]&lt;br /&gt;
|gamemode= Highlander&lt;br /&gt;
|type = Online&lt;br /&gt;
|country = Global&lt;br /&gt;
|sdate = 18-01-16&lt;br /&gt;
|edate = 11-04-16&lt;br /&gt;
|map1= Ashville&lt;br /&gt;
|map2= Badwater Pro&lt;br /&gt;
|map3= Gullywash&lt;br /&gt;
|map4= Lakeside&lt;br /&gt;
|map5= Product&lt;br /&gt;
|map6= Steel&lt;br /&gt;
|map7= Swiftwater&lt;br /&gt;
|map8= Upward&lt;br /&gt;
|previous= UGC-HL Season 17&lt;br /&gt;
|previouslabel= Season 17&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 18th season of [[UGC]] [[Highlander]] has begun on January 18, 2016 and conclude on April 11, 2016. Throughout the duration of the season, the matches are typically played on Mondays at 9:30pm EST - alternate times can be agreed on by team leaders. More information to be announced in coming weeks. &lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
* '''Main Season''': January 18, 2016 - March 14, 2016&lt;br /&gt;
* '''Playoffs''': March 21, 2016 - April 11, 2016&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
This season is the first season that the Machina is banned because of the outcry of the top-level platinum players. &lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* '''Week 1''' - [[pl_upward]]&lt;br /&gt;
* '''Week 2''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 3''' - [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 4''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 5''' - [[cp_steel]]&lt;br /&gt;
* '''Week 6''' - [[Swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* '''Week 7''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 8''' - [[Badwater Pro|pl_badwater_pro_v9]]&lt;br /&gt;
* '''Playoffs Round One''' - [[cp_steel]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - [[pl_upward]]&lt;br /&gt;
* '''Playoffs Semi-Finals''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = 1&lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = 1&lt;br /&gt;
| Mad Milk = 1&lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = 1&lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = &lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = &lt;br /&gt;
| Beggar's Bazooka = &lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = 1&lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load =&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = 1&lt;br /&gt;
| Dalokohs Bar = 1&lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = 1&lt;br /&gt;
| Gloves of Running Urgently = 1&lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger = 1&lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit = 1&lt;br /&gt;
| Wrangler = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = 1&lt;br /&gt;
| Vaccinator = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = 1&lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = &lt;br /&gt;
| Sydney Sleeper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = &lt;br /&gt;
| Jarate = 1&lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = &lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = &lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|ugc_9v9_s18|5171}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Division&lt;br /&gt;
! North America&lt;br /&gt;
! Europe&lt;br /&gt;
! South America&lt;br /&gt;
! Asia&lt;br /&gt;
! Australia/NZ&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC Website]&lt;br /&gt;
* [http://www.ugcleague.com/rankings_tf2h_currentseason.cfm Season 18 Rankings]&lt;br /&gt;
* [http://ugcleague.com/rules_tf2h.cfm UGC Highlander Rules]&lt;br /&gt;
* [http://www.ugcleague.com/files_tf2h.cfm UGC Highlander Downloads]&lt;br /&gt;
* [https://www.ugcleague.com/files/configs/HL_whitelist/item_whitelist_ugc_HL.txt Current UGC highlander whitelist]&lt;br /&gt;
{{UGC competitions}}{{UGC Final Rankings}}&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=UGC_Highlander_Season_18&amp;diff=22721</id>
		<title>UGC Highlander Season 18</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC_Highlander_Season_18&amp;diff=22721"/>
		<updated>2016-01-28T18:11:25Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: /* Links */  added link to whitelist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Season&lt;br /&gt;
|name= UGC Highlander Season 18&lt;br /&gt;
|caption= &lt;br /&gt;
|series= {{LeagueIconSmall|ugc}} [[UGC]]&lt;br /&gt;
|organizer= [[UGC]]&lt;br /&gt;
|gamemode= Highlander&lt;br /&gt;
|type = Online&lt;br /&gt;
|country = Global&lt;br /&gt;
|sdate = 18-01-16&lt;br /&gt;
|edate = 11-04-16&lt;br /&gt;
|map1= Ashville&lt;br /&gt;
|map2= Badwater Pro&lt;br /&gt;
|map3= Gullywash&lt;br /&gt;
|map4= Lakeside&lt;br /&gt;
|map5= Product&lt;br /&gt;
|map6= Steel&lt;br /&gt;
|map7= Swiftwater&lt;br /&gt;
|map8= Upward&lt;br /&gt;
|previous= UGC-HL Season 17&lt;br /&gt;
|previouslabel= Season 17&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 18th season of [[UGC]] [[Highlander]] has begun on January 18, 2016 and conclude on April 11, 2016. Throughout the duration of the season, the matches are typically played on Mondays at 9:30pm EST - alternate times can be agreed on by team leaders. More information to be announced in coming weeks. &lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
* '''Main Season''': January 18, 2016 - March 14, 2016&lt;br /&gt;
* '''Playoffs''': March 21, 2016 - April 11, 2016&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
This season is the first season that the Machina is banned because of the outcry of the top-level platinum players. &lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* '''Week 1''' - [[pl_upward]]&lt;br /&gt;
* '''Week 2''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 3''' - [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 4''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 5''' - [[cp_steel]]&lt;br /&gt;
* '''Week 6''' - [[Swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* '''Week 7''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 8''' - [[Badwater Pro|pl_badwater_pro_v9]]&lt;br /&gt;
* '''Playoffs Round One''' - [[cp_steel]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - [[pl_upward]]&lt;br /&gt;
* '''Playoffs Semi-Finals''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = 1&lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = 1&lt;br /&gt;
| Mad Milk = 1&lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = 1&lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = &lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = &lt;br /&gt;
| Beggar's Bazooka = &lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = 1&lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load =&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = 1&lt;br /&gt;
| Dalokohs Bar = 1&lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = 1&lt;br /&gt;
| Gloves of Running Urgently = 1&lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger = 1&lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit = 1&lt;br /&gt;
| Wrangler = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = 1&lt;br /&gt;
| Vaccinator = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = 1&lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = &lt;br /&gt;
| Sydney Sleeper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = &lt;br /&gt;
| Jarate = 1&lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = &lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = &lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|ugc_9v9_s18|5171}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Division&lt;br /&gt;
! North America&lt;br /&gt;
! Europe&lt;br /&gt;
! South America&lt;br /&gt;
! Asia&lt;br /&gt;
! Australia/NZ&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC Website]&lt;br /&gt;
* [http://www.ugcleague.com/rankings_tf2h_currentseason.cfm Season 18 Rankings]&lt;br /&gt;
* [http://ugcleague.com/rules_tf2h.cfm UGC Highlander Rules]&lt;br /&gt;
* [http://www.ugcleague.com/files_tf2h.cfm UGC Highlander Downloads]&lt;br /&gt;
* [https://www.ugcleague.com/files/configs/HL_whitelist/item_whitelist_ugc_HL.txt curent whitelist]&lt;br /&gt;
{{UGC competitions}}{{UGC Final Rankings}}&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=UGC_Highlander_Season_18&amp;diff=22720</id>
		<title>UGC Highlander Season 18</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=UGC_Highlander_Season_18&amp;diff=22720"/>
		<updated>2016-01-28T18:09:09Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added the fact that the season has started and the Machina is banned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{NewInfobox Season&lt;br /&gt;
|name= UGC Highlander Season 18&lt;br /&gt;
|caption= &lt;br /&gt;
|series= {{LeagueIconSmall|ugc}} [[UGC]]&lt;br /&gt;
|organizer= [[UGC]]&lt;br /&gt;
|gamemode= Highlander&lt;br /&gt;
|type = Online&lt;br /&gt;
|country = Global&lt;br /&gt;
|sdate = 18-01-16&lt;br /&gt;
|edate = 11-04-16&lt;br /&gt;
|map1= Ashville&lt;br /&gt;
|map2= Badwater Pro&lt;br /&gt;
|map3= Gullywash&lt;br /&gt;
|map4= Lakeside&lt;br /&gt;
|map5= Product&lt;br /&gt;
|map6= Steel&lt;br /&gt;
|map7= Swiftwater&lt;br /&gt;
|map8= Upward&lt;br /&gt;
|previous= UGC-HL Season 17&lt;br /&gt;
|previouslabel= Season 17&lt;br /&gt;
|footnotes=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The 18th season of [[UGC]] [[Highlander]] has begun on January 18, 2016 and conclude on April 11, 2016. Throughout the duration of the season, the matches are typically played on Mondays at 9:30pm EST - alternate times can be agreed on by team leaders. More information to be announced in coming weeks. &lt;br /&gt;
&lt;br /&gt;
== Schedule ==&lt;br /&gt;
* '''Main Season''': January 18, 2016 - March 14, 2016&lt;br /&gt;
* '''Playoffs''': March 21, 2016 - April 11, 2016&lt;br /&gt;
&lt;br /&gt;
==News==&lt;br /&gt;
This season is the first season that the Machina is banned because of the outcry of the top-level platinum players. &lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
* '''Week 1''' - [[pl_upward]]&lt;br /&gt;
* '''Week 2''' - [[koth_ashville_rc1]]&lt;br /&gt;
* '''Week 3''' - [[cp_gullywash_final1]]&lt;br /&gt;
* '''Week 4''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Week 5''' - [[cp_steel]]&lt;br /&gt;
* '''Week 6''' - [[Swiftwater|pl_swiftwater_ugc]]&lt;br /&gt;
* '''Week 7''' - [[koth_lakeside_final]]&lt;br /&gt;
* '''Week 8''' - [[Badwater Pro|pl_badwater_pro_v9]]&lt;br /&gt;
* '''Playoffs Round One''' - [[cp_steel]]&lt;br /&gt;
* '''Playoffs Quarter-Finals''' - [[pl_upward]]&lt;br /&gt;
* '''Playoffs Semi-Finals''' - [[koth_product_rc8]]&lt;br /&gt;
* '''Playoffs Grand-Finals''': Best of Three Maps&lt;br /&gt;
&lt;br /&gt;
== Whitelist ==&lt;br /&gt;
{{Box|start}}&lt;br /&gt;
{{Scout Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Scattergun = 1&lt;br /&gt;
| Baby Face's Blaster = 1&lt;br /&gt;
| Back Scatter = 1&lt;br /&gt;
| Force-A-Nature = 1&lt;br /&gt;
| Shortstop = 1&lt;br /&gt;
| Soda Popper = &lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Bonk! Atomic Punch = 1&lt;br /&gt;
| Crit-A-Cola = &lt;br /&gt;
| Flying Guillotine = 1&lt;br /&gt;
| Mad Milk = 1&lt;br /&gt;
| Pretty Boy's Pocket Pistol = 1&lt;br /&gt;
| Winger = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bat = 1&lt;br /&gt;
| Atomizer = 1&lt;br /&gt;
| Boston Basher = 1&lt;br /&gt;
| Candy Cane = 1&lt;br /&gt;
| Fan O'War = 1&lt;br /&gt;
| Sandman = &lt;br /&gt;
| Sun-on-a-Stick = 1&lt;br /&gt;
| Wrap Assassin = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Soldier Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Rocket Launcher = 1&lt;br /&gt;
| Air Strike = &lt;br /&gt;
| Beggar's Bazooka = &lt;br /&gt;
| Black Box = 1&lt;br /&gt;
| Cow Mangler 5000 = 1&lt;br /&gt;
| Direct Hit = 1&lt;br /&gt;
| Liberty Launcher = 1&lt;br /&gt;
| Original = 1&lt;br /&gt;
| Rocket Jumper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Battalion's Backup = 1&lt;br /&gt;
| Buff Banner = 1&lt;br /&gt;
| Concheror = 1&lt;br /&gt;
| Gunboats = 1&lt;br /&gt;
| Mantreads = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Righteous Bison = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Shovel = 1&lt;br /&gt;
| Disciplinary Action = 1&lt;br /&gt;
| Equalizer = 1&lt;br /&gt;
| Escape Plan = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Market Gardener = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Pyro Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Flame Thrower = 1&lt;br /&gt;
| Backburner = 1&lt;br /&gt;
| Degreaser = 1&lt;br /&gt;
| Phlogistinator = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Detonator = 1&lt;br /&gt;
| Flare Gun = 1&lt;br /&gt;
| Manmelter = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Reserve Shooter = 1&lt;br /&gt;
| Scorch Shot = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fire Axe = 1&lt;br /&gt;
| Axtinguisher = 1&lt;br /&gt;
| Back Scratcher = 1&lt;br /&gt;
| Homewrecker = 1&lt;br /&gt;
| Neon Annihilator = 1&lt;br /&gt;
| Powerjack = 1&lt;br /&gt;
| Sharpened Volcano Fragment = 1&lt;br /&gt;
| Third Degree = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Demoman Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Grenade Launcher = 1&lt;br /&gt;
| Ali Baba's Wee Booties = 1&lt;br /&gt;
| B.A.S.E. Jumper = 1&lt;br /&gt;
| Iron Bomber = 1&lt;br /&gt;
| Loch-n-Load =&lt;br /&gt;
| Loose Cannon = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Stickybomb Launcher = 1&lt;br /&gt;
| Chargin' Targe = 1&lt;br /&gt;
| Quickiebomb Launcher = 1&lt;br /&gt;
| Scottish Resistance = 1&lt;br /&gt;
| Splendid Screen = 1&lt;br /&gt;
| Sticky Jumper = 1&lt;br /&gt;
| Tide Turner = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bottle = 1&lt;br /&gt;
| Claidheamh Mòr = 1&lt;br /&gt;
| Eyelander = 1&lt;br /&gt;
| Half-Zatoichi = 1&lt;br /&gt;
| Pain Train = 1&lt;br /&gt;
| Persian Persuader = 1&lt;br /&gt;
| Scotsman's Skullcutter = 1&lt;br /&gt;
| Ullapool Caber = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Heavyweapons Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Minigun = 1&lt;br /&gt;
| Brass Beast = 1&lt;br /&gt;
| Huo-Long Heater = 1&lt;br /&gt;
| Natascha = 1&lt;br /&gt;
| Tomislav = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Buffalo Steak Sandvich = 1&lt;br /&gt;
| Dalokohs Bar = 1&lt;br /&gt;
| Family Business = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Sandvich = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Fists = 1&lt;br /&gt;
| Eviction Notice = 1&lt;br /&gt;
| Fists of Steel = 1&lt;br /&gt;
| Gloves of Running Urgently = 1&lt;br /&gt;
| Holiday Punch = 1&lt;br /&gt;
| Killing Gloves of Boxing = 1&lt;br /&gt;
| Warrior's Spirit = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Engineer Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Shotgun = 1&lt;br /&gt;
| Frontier Justice = 1&lt;br /&gt;
| Panic Attack = 1&lt;br /&gt;
| Pomson 6000 =&lt;br /&gt;
| Rescue Ranger = 1&lt;br /&gt;
| Widowmaker = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Pistol = 1&lt;br /&gt;
| Short Circuit = 1&lt;br /&gt;
| Wrangler = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Wrench = 1&lt;br /&gt;
| Eureka Effect = 1&lt;br /&gt;
| Gunslinger = 1&lt;br /&gt;
| Jag = 1&lt;br /&gt;
| Southern Hospitality = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}{{Box|start}}&lt;br /&gt;
{{Medic Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Syringe Gun = 1&lt;br /&gt;
| Blutsauger = 1&lt;br /&gt;
| Crusader's Crossbow = 1&lt;br /&gt;
| Overdose = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Medigun = 1&lt;br /&gt;
| Kritzkrieg = 1&lt;br /&gt;
| Quick-Fix = 1&lt;br /&gt;
| Vaccinator = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Bonesaw = 1&lt;br /&gt;
| Amputator = 1&lt;br /&gt;
| Solemn Vow = 1&lt;br /&gt;
| Übersaw = 1&lt;br /&gt;
| Vita-Saw = &lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Sniper Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Sniper Rifle = 1&lt;br /&gt;
| Bazaar Bargain = 1&lt;br /&gt;
| Classic = 1&lt;br /&gt;
| Hitman's Heatmaker = 1&lt;br /&gt;
| Huntsman = 1&lt;br /&gt;
| Machina = &lt;br /&gt;
| Sydney Sleeper = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| SMG = 1&lt;br /&gt;
| Cleaner's Carbine = 1&lt;br /&gt;
| Cozy Camper = 1&lt;br /&gt;
| Darwin's Danger Shield = &lt;br /&gt;
| Jarate = 1&lt;br /&gt;
| Razorback = 1&lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Kukri = 1&lt;br /&gt;
| Bushwacka = 1&lt;br /&gt;
| Shahanshah = 1&lt;br /&gt;
| Tribalman's Shiv = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Spy Weapon List&lt;br /&gt;
 &amp;lt;!-- Primary --&amp;gt;&lt;br /&gt;
| Revolver = 1&lt;br /&gt;
| Ambassador = 1&lt;br /&gt;
| Diamondback = &lt;br /&gt;
| Enforcer = 1&lt;br /&gt;
| L'Etranger = 1&lt;br /&gt;
 &amp;lt;!-- Secondary --&amp;gt;&lt;br /&gt;
| Sapper = 1&lt;br /&gt;
| Red-Tape Recorder = &lt;br /&gt;
 &amp;lt;!-- Melee --&amp;gt;&lt;br /&gt;
| Knife = 1&lt;br /&gt;
| Big Earner = 1&lt;br /&gt;
| Conniver's Kunai = 1&lt;br /&gt;
| Spy-cicle = 1&lt;br /&gt;
| Your Eternal Reward = 1&lt;br /&gt;
 &amp;lt;!-- Watch --&amp;gt;&lt;br /&gt;
| Invis Watch = 1&lt;br /&gt;
| Cloak and Dagger = 1&lt;br /&gt;
| Dead Ringer = 1&lt;br /&gt;
}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
{{Box|start|padding=250px}}&lt;br /&gt;
{{Box|break}}&lt;br /&gt;
{{Whitelist.tf|ugc_9v9_s18|5171}}&lt;br /&gt;
{{Box|end}}&lt;br /&gt;
&lt;br /&gt;
== Results ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Division&lt;br /&gt;
! North America&lt;br /&gt;
! Europe&lt;br /&gt;
! South America&lt;br /&gt;
! Asia&lt;br /&gt;
! Australia/NZ&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Gold Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Silver Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Steel Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Champions'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron Runner-Up'''&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background-color:#bababa;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.ugcleague.com Official UGC Website]&lt;br /&gt;
* [http://www.ugcleague.com/rankings_tf2h_currentseason.cfm Season 18 Rankings]&lt;br /&gt;
* [http://ugcleague.com/rules_tf2h.cfm UGC Highlander Rules]&lt;br /&gt;
* [http://www.ugcleague.com/files_tf2h.cfm UGC Highlander Downloads]&lt;br /&gt;
&lt;br /&gt;
{{UGC competitions}}{{UGC Final Rankings}}&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Lansky&amp;diff=22573</id>
		<title>Lansky</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Lansky&amp;diff=22573"/>
		<updated>2016-01-20T22:35:13Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = lansky&lt;br /&gt;
| image = lansky.jpg&lt;br /&gt;
| fullname = Dave Polansky&lt;br /&gt;
| age = 18&lt;br /&gt;
| country = USA&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Soldier&lt;br /&gt;
| currentteam = &lt;br /&gt;
| previousteams = GOIN HEAVY, Pinball Wizards, Classic Mixup, [[High Rollers Gaming|iT]],froyotech&lt;br /&gt;
| achievements = &lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 18|Season 18]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 17|Season 17]] 1st Place&lt;br /&gt;
*[[CEVO-P Season 5]] 1st Place&lt;br /&gt;
*[[theGXL Invitational]] 1st Place&lt;br /&gt;
*[[Insomnia52]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 16|Season 16]] 1st Place&lt;br /&gt;
*[[Insomnia49]] 3rd Place &lt;br /&gt;
*ESEA Invite [[ESEA-I Season 15|Season 15]] 2nd Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 14|Season 14]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 13|Season 13]] 1st Place&lt;br /&gt;
*ESEA Invite [[ESEA-I Season 11|Season 11]] 2nd Place&lt;br /&gt;
*ESEA Intermediate [[ESEA-IM Season 10|Season 10]] 1st Place&lt;br /&gt;
*[[ESEA-I Season 10]] IM Champion &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
| steam = lansky&lt;br /&gt;
| twitch = lansky&lt;br /&gt;
| otherlinks = {{ESEA|391030|text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dave '''&amp;quot;lansky&amp;quot;''' Polansky is a competitive TF2 player who used to play [[Pocket]] for [[froyotech]]. Lansky is known for his consistent ability to win ESEA lans that he attends, and he is generally considered to be one of the best [[Pocket]] Soldiers that is still active.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
*He is often referred to as &amp;quot;The LAN Man&amp;quot; because of his consistent attendance and victory at ESEA LAN and the similarity between his alias and the abbreviation LAN. &lt;br /&gt;
*He is also often comically referred to as &amp;quot;Mansky&amp;quot; due to his young age and muscles. &lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Soldiers]][[Category:Players]][[Category:United States]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Shade&amp;diff=22364</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shade&amp;diff=22364"/>
		<updated>2016-01-07T20:04:09Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = Shade&lt;br /&gt;
| image = shade.jpg&lt;br /&gt;
| fullname = Dante Funari&lt;br /&gt;
| age = &lt;br /&gt;
| country = United States&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Medic&lt;br /&gt;
| currentteam = [[froyotech]]&lt;br /&gt;
| previousteams = [[Leviathan Gaming]], [[High Rollers Gaming|iT]]&lt;br /&gt;
| achievements =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* ESEA Season 20 Invite 3rd Place&lt;br /&gt;
* ESEA Season 19 Invite 1st Place&lt;br /&gt;
* ESEA Season 18 Invite 1st Place&lt;br /&gt;
* ESEA Season 17 Invite 1st Place&lt;br /&gt;
* [[Insomnia52]] 1st Place&lt;br /&gt;
* ESEA Season 16 Invite 1st Place&lt;br /&gt;
* [[Insomnia49]] 3rd Place&lt;br /&gt;
* ESEA Season 14 Invite 1st Place&lt;br /&gt;
* ESEA Season 13 Invite 1st Place&lt;br /&gt;
* ESEA Season 12 Invite 2nd Place&lt;br /&gt;
* [[Insomnia46]] 2nd Place&lt;br /&gt;
* ESEA Season 11 Invite 1st Place&lt;br /&gt;
| steam = sdot_&lt;br /&gt;
| youtube = shadetf2&lt;br /&gt;
| twitch = shade&lt;br /&gt;
| otherlinks =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dante '''&amp;quot;Shade&amp;quot;''' Funari is a competitive TF2 player who used to  play [[Medic]] for [[froyotech]].  He has played comp for a lengthy amount of time, mostly with [[b4nny]] and [[cyzer]].  After [[i49]] he took a break from the game, but returned to play Medic with froyotech until Froyotech disbaned after their loss at ESEA season 20 lower bracket final to [[TSU]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is renowned for his uber-saving and force-denying gameplay on Medic.&lt;br /&gt;
*Shade has achieved first place in every [[ESEA-I (Invite)]] Lan he has participated in since [[ESEA-I Season 13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
http://www.teamfortress.tv/30093/froyotech-disbands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medics]][[Category:Players]][[Category:United States]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Shade&amp;diff=22363</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shade&amp;diff=22363"/>
		<updated>2016-01-07T20:03:46Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: /* References */  wrong link for reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = Shade&lt;br /&gt;
| image = shade.jpg&lt;br /&gt;
| fullname = Dante Funari&lt;br /&gt;
| age = &lt;br /&gt;
| country = United States&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Medic&lt;br /&gt;
| currentteam = [[froyotech]]&lt;br /&gt;
| previousteams = [[Leviathan Gaming]], [[High Rollers Gaming|iT]]&lt;br /&gt;
| achievements =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* ESEA Season 20 Invite 3rd Place&lt;br /&gt;
* ESEA Season 19 Invite 1st Place&lt;br /&gt;
* ESEA Season 18 Invite 1st Place&lt;br /&gt;
* ESEA Season 17 Invite 1st Place&lt;br /&gt;
* [[Insomnia52]] 1st Place&lt;br /&gt;
* ESEA Season 16 Invite 1st Place&lt;br /&gt;
* [[Insomnia49]] 3rd Place&lt;br /&gt;
* ESEA Season 14 Invite 1st Place&lt;br /&gt;
* ESEA Season 13 Invite 1st Place&lt;br /&gt;
* ESEA Season 12 Invite 2nd Place&lt;br /&gt;
* [[Insomnia46]] 2nd Place&lt;br /&gt;
* ESEA Season 11 Invite 1st Place&lt;br /&gt;
| steam = sdot_&lt;br /&gt;
| youtube = shadetf2&lt;br /&gt;
| twitch = shade&lt;br /&gt;
| otherlinks =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dante '''&amp;quot;Shade&amp;quot;''' Funari is a competitive TF2 player who used to  play [[Medic]] for [[froyotech]].  He has played comp for a lengthy amount of time, mostly with [[b4nny]] and [[cyzer]].  After [[i49]] he took a break from the game, but returned to play Medic with froyotech until Froyotech disbaned after their loss at ESEA season 20 lower bracket final to [[TSU]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is renowned for his uber-saving and force-denying gameplay on Medic.&lt;br /&gt;
*Shade has achieved first place in every [[ESEA-I (Invite)]] Lan he has participated in since [[ESEA-I Season 13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
hhttp://www.teamfortress.tv/30093/froyotech-disbands&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medics]][[Category:Players]][[Category:United States]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Shade&amp;diff=22362</id>
		<title>Shade</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shade&amp;diff=22362"/>
		<updated>2016-01-07T20:02:59Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added the fact that froyotech has disbaned&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Player infobox&lt;br /&gt;
| alias = Shade&lt;br /&gt;
| image = shade.jpg&lt;br /&gt;
| fullname = Dante Funari&lt;br /&gt;
| age = &lt;br /&gt;
| country = United States&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Medic&lt;br /&gt;
| currentteam = [[froyotech]]&lt;br /&gt;
| previousteams = [[Leviathan Gaming]], [[High Rollers Gaming|iT]]&lt;br /&gt;
| achievements =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* ESEA Season 20 Invite 3rd Place&lt;br /&gt;
* ESEA Season 19 Invite 1st Place&lt;br /&gt;
* ESEA Season 18 Invite 1st Place&lt;br /&gt;
* ESEA Season 17 Invite 1st Place&lt;br /&gt;
* [[Insomnia52]] 1st Place&lt;br /&gt;
* ESEA Season 16 Invite 1st Place&lt;br /&gt;
* [[Insomnia49]] 3rd Place&lt;br /&gt;
* ESEA Season 14 Invite 1st Place&lt;br /&gt;
* ESEA Season 13 Invite 1st Place&lt;br /&gt;
* ESEA Season 12 Invite 2nd Place&lt;br /&gt;
* [[Insomnia46]] 2nd Place&lt;br /&gt;
* ESEA Season 11 Invite 1st Place&lt;br /&gt;
| steam = sdot_&lt;br /&gt;
| youtube = shadetf2&lt;br /&gt;
| twitch = shade&lt;br /&gt;
| otherlinks =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Dante '''&amp;quot;Shade&amp;quot;''' Funari is a competitive TF2 player who used to  play [[Medic]] for [[froyotech]].  He has played comp for a lengthy amount of time, mostly with [[b4nny]] and [[cyzer]].  After [[i49]] he took a break from the game, but returned to play Medic with froyotech until Froyotech disbaned after their loss at ESEA season 20 lower bracket final to [[TSU]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*He is renowned for his uber-saving and force-denying gameplay on Medic.&lt;br /&gt;
*Shade has achieved first place in every [[ESEA-I (Invite)]] Lan he has participated in since [[ESEA-I Season 13]].&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt; &lt;br /&gt;
http://lifeasahuman.com/files/2010/06/Apollo_15_launch_medium_distance.jpg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Medics]][[Category:Players]][[Category:United States]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=22361</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=22361"/>
		<updated>2016-01-07T19:55:20Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added a new header to talk about gun spy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]]&lt;br /&gt;
The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class if they backstab someone with their knife.  Spies are valued in that they can position themselves as they see fit with their Cloak and can get important [[Glossary#Metagame terms|Picks]] through the manipulation and deception of the enemy team.  The Spy arguably has below average direct combat ability, as he is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[ÜberCharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Spy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]] due to his unreliable damage output and weakness. If a Spy is played he will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage, or to get an important pick over the enemy team and end a stalemate.&lt;br /&gt;
&lt;br /&gt;
In terms of assassination power, the Spy has less potential than the Sniper, so be wary when running a Spy. A Sniper can shoot multiple times and get multiple picks, but a Spy will usually only get one chance for a pick and is almost certainly going to die after their attempt to pick someone. However, because spy is not often used in 6v6, players are generally less aware of spies, making them more likely to fall for disguises and backstabs. The Spy is commonly used as a surprise tactic for breaking stalemates against teams too wary of [[Snipers]] or [[Roamer]] bombings. However the Spy is still largely situational and most teams will prefer a [[Sniper]]. &lt;br /&gt;
&lt;br /&gt;
There are benefits to running a Spy however. You can check the enemy Medic's Uber percentage and choice of Medigun, call surprise offclasses and where the enemy is positioned. The Spy can also be utilised for backcapping due to his cloak allowing him to traverse the map easily and undisturbed.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
&lt;br /&gt;
{{main|Spy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is used as a support class. He is often used to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{{main|Trickstabs}}&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may need to use one of the many techniques developed to deceive or lure their enemies in position for a stab that otherwise wouldn't be possible. These are called trickstabs and are often a technique highly exploited by most of the high level spies.&lt;br /&gt;
==Alternate Playstyles==&lt;br /&gt;
Many spy players chose to mainly use their gun (mainly the ambassador) to snipe with. These players mainly stick behind their teams lines and focus on getting headshots to get kills. A good spy can get Ambassador headshots and regular backstabs( trickstabs are to unpredictable in highlander).&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class Spy Primary Table}}&lt;br /&gt;
{{Template:Class Spy Secondary Table}}&lt;br /&gt;
{{Template:Class Spy Melee Table}}&lt;br /&gt;
{{Template:Class Spy PDA Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spy (6v6)]]&lt;br /&gt;
*[[Spy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=312421865# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=22359</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=22359"/>
		<updated>2016-01-07T00:21:26Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]]&lt;br /&gt;
The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class if they backstab someone with their knife.  Spies are valued in that they can position themselves as they see fit with their Cloak and can get important [[Glossary#Metagame terms|Picks]] through the manipulation and deception of the enemy team.  The Spy arguably has below average direct combat ability, as he is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[ÜberCharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Spy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]] due to his unreliable damage output and weakness. If a Spy is played he will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage, or to get an important pick over the enemy team and end a stalemate.&lt;br /&gt;
&lt;br /&gt;
In terms of assassination power, the Spy has less potential than the Sniper, so be wary when running a Spy. A Sniper can shoot multiple times and get multiple picks, but a Spy will usually only get one chance for a pick and is almost certainly going to die after their attempt to pick someone. However, because spy is not often used in 6v6, players are generally less aware of spies, making them more likely to fall for disguises and backstabs. The Spy is commonly used as a surprise tactic for breaking stalemates against teams too wary of [[Snipers]] or [[Roamer]] bombings. However the Spy is still largely situational and most teams will prefer a [[Sniper]]. &lt;br /&gt;
&lt;br /&gt;
There are benefits to running a Spy however. You can check the enemy Medic's Uber percentage and choice of Medigun, call surprise offclasses and where the enemy is positioned. The Spy can also be utilised for backcapping due to his cloak allowing him to traverse the map easily and undisturbed.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
&lt;br /&gt;
{{main|Spy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is used as a support class. He is often used to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{{main|Trickstabs}}&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may need to use one of the many techniques developed to deceive or lure their enemies in position for a stab that otherwise wouldn't be possible. These are called trickstabs and are often a technique highly exploited by most of the high level spies.&lt;br /&gt;
&lt;br /&gt;
Gun Spy &lt;br /&gt;
Many spy players chose to mainly use their gun (mainly the ambassador) to snipe with. These players mainly stick behind their teams lines and focus on getting headshots to get kills. A good spy can get Ambassador headshots and regular backstabs( trickstabs are to unpredictable in highlander).&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class Spy Primary Table}}&lt;br /&gt;
{{Template:Class Spy Secondary Table}}&lt;br /&gt;
{{Template:Class Spy Melee Table}}&lt;br /&gt;
{{Template:Class Spy PDA Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spy (6v6)]]&lt;br /&gt;
*[[Spy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=312421865# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=22358</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=22358"/>
		<updated>2016-01-07T00:20:34Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]]&lt;br /&gt;
The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class if they backstab someone with their knife.  Spies are valued in that they can position themselves as they see fit with their Cloak and can get important [[Glossary#Metagame terms|Picks]] through the manipulation and deception of the enemy team.  The Spy arguably has below average direct combat ability, as he is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[ÜberCharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Spy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]] due to his unreliable damage output and weakness. If a Spy is played he will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage, or to get an important pick over the enemy team and end a stalemate.&lt;br /&gt;
&lt;br /&gt;
In terms of assassination power, the Spy has less potential than the Sniper, so be wary when running a Spy. A Sniper can shoot multiple times and get multiple picks, but a Spy will usually only get one chance for a pick and is almost certainly going to die after their attempt to pick someone. However, because spy is not often used in 6v6, players are generally less aware of spies, making them more likely to fall for disguises and backstabs. The Spy is commonly used as a surprise tactic for breaking stalemates against teams too wary of [[Snipers]] or [[Roamer]] bombings. However the Spy is still largely situational and most teams will prefer a [[Sniper]]. &lt;br /&gt;
&lt;br /&gt;
There are benefits to running a Spy however. You can check the enemy Medic's Uber percentage and choice of Medigun, call surprise offclasses and where the enemy is positioned. The Spy can also be utilised for backcapping due to his cloak allowing him to traverse the map easily and undisturbed.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
&lt;br /&gt;
{{main|Spy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is used as a support class. He is often used to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{{main|Trickstabs}}&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may need to use one of the many techniques developed to deceive or lure their enemies in position for a stab that otherwise wouldn't be possible. These are called trickstabs and are often a technique highly exploited by most of the high level spies.&lt;br /&gt;
&lt;br /&gt;
Other Playstyles&lt;br /&gt;
Many spy players chose to mainly use their gun (mainly the ambassador) to snipe with. These players mainly stick behind their teams lines and focus on getting headshots to get kills. A good spy can get Ambassador headshots and regular backstabs( trickstabs are to unpredictable in highlander).&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class Spy Primary Table}}&lt;br /&gt;
{{Template:Class Spy Secondary Table}}&lt;br /&gt;
{{Template:Class Spy Melee Table}}&lt;br /&gt;
{{Template:Class Spy PDA Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spy (6v6)]]&lt;br /&gt;
*[[Spy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=312421865# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=22357</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=22357"/>
		<updated>2016-01-07T00:19:42Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added a description on gun spy playstyle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpyIcon.png|200px|right||link=http://wiki.teamfortress.com/wiki/Spy]]&lt;br /&gt;
The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class if they backstab someone with their knife.  Spies are valued in that they can position themselves as they see fit with their Cloak and can get important [[Glossary#Metagame terms|Picks]] through the manipulation and deception of the enemy team.  The Spy arguably has below average direct combat ability, as he is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[ÜberCharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Spy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]] due to his unreliable damage output and weakness. If a Spy is played he will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage, or to get an important pick over the enemy team and end a stalemate.&lt;br /&gt;
&lt;br /&gt;
In terms of assassination power, the Spy has less potential than the Sniper, so be wary when running a Spy. A Sniper can shoot multiple times and get multiple picks, but a Spy will usually only get one chance for a pick and is almost certainly going to die after their attempt to pick someone. However, because spy is not often used in 6v6, players are generally less aware of spies, making them more likely to fall for disguises and backstabs. The Spy is commonly used as a surprise tactic for breaking stalemates against teams too wary of [[Snipers]] or [[Roamer]] bombings. However the Spy is still largely situational and most teams will prefer a [[Sniper]]. &lt;br /&gt;
&lt;br /&gt;
There are benefits to running a Spy however. You can check the enemy Medic's Uber percentage and choice of Medigun, call surprise offclasses and where the enemy is positioned. The Spy can also be utilised for backcapping due to his cloak allowing him to traverse the map easily and undisturbed.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
&lt;br /&gt;
{{main|Spy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is used as a support class. He is often used to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
{{main|Trickstabs}}&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may need to use one of the many techniques developed to deceive or lure their enemies in position for a stab that otherwise wouldn't be possible. These are called trickstabs and are often a technique highly exploited by most of the high level spies.&lt;br /&gt;
&lt;br /&gt;
{{main|Other Playstyles}}&lt;br /&gt;
Many spy players chose to mainly use their gun (mainly the ambassador) to snipe with. These players mainly stick behind their teams lines and focus on getting headshots to get kills. A good spy can get Ambassador headshots and regular backstabs( trickstabs are to unpredictable in highlander).&lt;br /&gt;
==Weapons==&lt;br /&gt;
{{Hatnote|Note: These lists do not contain reskins.}}&lt;br /&gt;
{{Hatnote|Note: Weapon images link to their corresponding page at the Official Team Fortress 2 Wiki.}}&lt;br /&gt;
{{Template:Class Spy Primary Table}}&lt;br /&gt;
{{Template:Class Spy Secondary Table}}&lt;br /&gt;
{{Template:Class Spy Melee Table}}&lt;br /&gt;
{{Template:Class Spy PDA Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spy (6v6)]]&lt;br /&gt;
*[[Spy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=312421865# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Custom_HUD&amp;diff=22350</id>
		<title>Custom HUD</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Custom_HUD&amp;diff=22350"/>
		<updated>2016-01-05T22:25:25Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Broeselhud.png|framed|right|Example of one of the most famous custom huds (Broesel hud)]]&lt;br /&gt;
[[File:rayshud.png|framed|right|Another very popular custom hud (rays hud)]]&lt;br /&gt;
&lt;br /&gt;
The '''HUD''', or '''heads-up display''', are the in-game element such as health and ammo indicators, the killfeed, etc. Custom HUDs are very important to the competitive scene because they usually focus more on usability. Many competitive players prefer custom HUDs over the default one as they clutter the screen less and show more relevant information to the player.&lt;br /&gt;
&lt;br /&gt;
==How to install==&lt;br /&gt;
Since the Steampipe update, custom files are much more easily installed and managed.&lt;br /&gt;
&lt;br /&gt;
'''Windows:'''&lt;br /&gt;
# Extract the main contents of the HUD package you downloaded (usually HUDs come in .zip or .rar format), they should contain a resource, scripts and/or materials folders.&lt;br /&gt;
# Go to the '''Steam/steamapps/common/team fortress 2/tf/custom''' directory on your hard drive  &lt;br /&gt;
# Create a folder and name it to your liking (eg: mycustomhud) &lt;br /&gt;
# Copy the extracted folders into the folder you created in the custom directory&lt;br /&gt;
# Start the game and test the HUD you installed&lt;br /&gt;
&lt;br /&gt;
'''Mac OSX:'''&lt;br /&gt;
# Extract the main contents of the HUD package you downloaded (usually HUDs come in .zip or .rar format), they should contain a resource, scripts and/or materials folders.&lt;br /&gt;
# Go to '''YOURUSER/Library/Application Support/Steam/SteamApps/common/Team Fortress 2/tf/custom''' ''Note: Replace YOURUSER with your account's name, or just go to your directory.&lt;br /&gt;
# Drag and drop the folder into the folder&lt;br /&gt;
# Start the game and test the HUD you installed&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The game should be closed while you do this.&lt;br /&gt;
&lt;br /&gt;
You can also check Huds.tf guide on How to install custom Huds [http://huds.tf/guides/?guide=1 here].&lt;br /&gt;
&lt;br /&gt;
==How to create custom HUDs==&lt;br /&gt;
&lt;br /&gt;
For most HUD editing tasks only a text processor is needed, this makes it very easy to create and edit custom huds.&lt;br /&gt;
&lt;br /&gt;
There are some guides/tutorials created by various members of the community on the subject, which can be seen below:&lt;br /&gt;
&lt;br /&gt;
* [http://flamehud.googlecode.com/files/FlameHUD.pdf Flame's Guide To HUDs (.pdf)]&lt;br /&gt;
* [http://doodlesstuff.com/?tutorial=tf2hud Doodles HUD editing guide]&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PL5eNrB8RrXXvohogCcKNKyk9SJxa26ltz Rays HUD tutorials (Youtube Playlist)]&lt;br /&gt;
* [http://mods.fightingamphibians.org/hud1.png Boen's Guide to HUDs Part 1]&lt;br /&gt;
* [http://mods.fightingamphibians.org/hud2.jpg Boen's Guide to HUDs Part 2]&lt;br /&gt;
* [http://huds.tf/guides/?guide=2 huds.tf Guide on how to install custom Fonts on your hud by Flatline]&lt;br /&gt;
* [http://huds.tf/guides/?guide=3 huds.tf Guide on how to install custom Crosshairs on your hud by Han Brolo]&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
* [https://dl.dropboxusercontent.com/u/19762650/importingxhairstf2.jpg How to move HUD crosshairs between HUDs]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://huds.tf/ huds.tf] - A community driven website that contains new and old HUDs and is continuously being updated.&lt;br /&gt;
* [http://teamfortress.tv/forum/thread/183-collection-of-custom-huds Teamfortress.tv Thread] - A large HUD collection, although more outdated than &lt;br /&gt;
* [http://tf2.gamebanana.com/guis/cats/434 Gamebanana -  TF2 HUDs] - 10+ pages of HUDs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- PUT CATEGORIES UNDER THIS LINE!--&amp;gt;&lt;br /&gt;
[[Category:Customization]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=22130</id>
		<title>Scout (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=22130"/>
		<updated>2015-12-17T18:57:11Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:ScoutIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Sniper]]&lt;br /&gt;
The [[Scout]] is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes ([[Soldier]] and [[Demoman]]). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you.&lt;br /&gt;
&lt;br /&gt;
== Midfights ==&lt;br /&gt;
&lt;br /&gt;
Playing Scout properly at a midfight involves finding the right time to go in. The start of a midfight has all 6 players on both teams staring right at each other, so going in first will result in instant and painful death. Staying at a range where one can easily avoid damage is key. The best time to enter the fight is when the team is sufficiently distracted so that the player may get into close range without being detected or shot at. The longer the Scout(s) survive at mid, the better chance a team has at winning. Their value goes up as time goes on because of their ability to clean up fights. Every time an enemy player dies, a Scout's usefulness increases. It's much easier to fight as a Scout in a 3v3 rather than a 6v6. Find the right time to enter the fight and work off of a teammate's damage.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's man - advantage, and ultimately wiping or driving out the enemy team.&lt;br /&gt;
&lt;br /&gt;
== Offclassing ==&lt;br /&gt;
{{main|Offclass|l1=Offclassing}}&lt;br /&gt;
While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of an average [[5-CP]] map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, a Scout can change class to achieve a particular goal.&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
 There are 2 different playstyles that a scout main must choose: passive or aggressive. A passive scout can be called a &amp;quot;pocket&amp;quot; scout because the player will stick with the medic and take a lot of the heals while only going for kills if there is an opening. An aggressive scout is the opposite, the player will be as aggressive as possible and that player will rush into the enemy to get the pick the team needs. &lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
http://www.teamfortress.tv/6895/passive-vs-aggressive-scout-roles&lt;br /&gt;
== Additional Content ==&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* {{YouTube video|V2beSAj_htg|text=B4nny's Scout Rollout Basics: cp_process_final}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|tTgC06LWIng|text=ESEA-Invite S19 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|JEU41CNSs58|text=ESEA-Invite S13 bp. vs Classic Mixup - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Y5Jj0euhYpg|text=ESEA-Invite S19 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9uhSaEmlEMA|text=ESEA-Invite S19 Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9R66vyJBOnw|text=Platinum UGC S18 ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|UQWFQresoD8|text=Platinum UGC S18 ForChingoo vs Subliminal- (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|x6PkaDGZdwU|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|HkA_wsQ8JGE|text=ESEA-Invite S14 HRG vs Tri Hards - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|kkVjzHpuUaQ|text=ESEA-Invite S19 Froyotech vs Champagne and Cocaine - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ctPcaAUMm6c|text=ESEA-Invite S18 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|zmT3MiTb_rw|text=Platinum UGC S18 '''FINALS''' ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|4SM2K_teg0I|text=ESEA-Invite S18 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|JaWg6hjZebI|text=ESEA-Invite S19 Froyotech vs Five Dollar Club - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|6zERA3IhN8c|text=ESEA-Invite S19 Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Sunshine ====&lt;br /&gt;
* {{YouTube video|Iz92pmOXjIg|text=ESEA-Invite S19 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|doQ0Zkvkk40|text=Platinum UGC S18 ForChingoo vs Omnipotent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|0r5N8NsdLbI|text=ESEA-Invite S19 Froyotech vs The Grime - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|LCNWvW6KoDA|text=ESEA-Invite S19 Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mebRASEgZNc|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BnpJL9JWGFI|text=Platinum UGC S18 ForChingoo vs Altitude's Cows - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|w3IwCrrm6-Q|text=ESEA-Invite S19 Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|DJrPNY8P-no|text=ESEA-Invite S18 Froyotech vs A New Yomie - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|ldT3QDbKQHQ|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BXbuzRuvLL4|text=ESEA-Invite S19 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|bpwXTLmMW2M|text=ESEA-Invite S18 Froyotech vs Show Me the Monet - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|YXVtzIryV_o|text=ESEA-Invite S19 Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|P-W8drunq-s|text=Platinum UGC S17 ForChingoo vs Flash Delirium - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Metalworks ====&lt;br /&gt;
* {{YouTube video|UOdHu2Nov1Q|text=ESEA-Invite S19 Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|cnSCJvoBrFk|text=ESEA-Invite S18 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|tJYWn8eIC9o|text=CEVO-P Froyotech vs Mix^ - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Scout]]&lt;br /&gt;
*[[Scout (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=22129</id>
		<title>Scout (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=22129"/>
		<updated>2015-12-17T18:55:15Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: changed the refernece tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:ScoutIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Sniper]]&lt;br /&gt;
The [[Scout]] is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes ([[Soldier]] and [[Demoman]]). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you.&lt;br /&gt;
&lt;br /&gt;
== Midfights ==&lt;br /&gt;
&lt;br /&gt;
Playing Scout properly at a midfight involves finding the right time to go in. The start of a midfight has all 6 players on both teams staring right at each other, so going in first will result in instant and painful death. Staying at a range where one can easily avoid damage is key. The best time to enter the fight is when the team is sufficiently distracted so that the player may get into close range without being detected or shot at. The longer the Scout(s) survive at mid, the better chance a team has at winning. Their value goes up as time goes on because of their ability to clean up fights. Every time an enemy player dies, a Scout's usefulness increases. It's much easier to fight as a Scout in a 3v3 rather than a 6v6. Find the right time to enter the fight and work off of a teammate's damage.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's man - advantage, and ultimately wiping or driving out the enemy team.&lt;br /&gt;
&lt;br /&gt;
== Offclassing ==&lt;br /&gt;
{{main|Offclass|l1=Offclassing}}&lt;br /&gt;
While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of an average [[5-CP]] map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, a Scout can change class to achieve a particular goal.&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
 There are 2 different playstyles that a scout main must choose: passive or aggressive. A passive scout can be called a &amp;quot;pocket&amp;quot; scout because the player will stick with the medic and take a lot of the heals while only going for kills if there is an opening. An aggressive scout is the opposite, the player will be as aggressive as possible and that player will rush into the enemy to get the pick the team needs. &lt;br /&gt;
==Reference==&lt;br /&gt;
http://www.teamfortress.tv/6895/passive-vs-aggressive-scout-roles&lt;br /&gt;
== Additional Content ==&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* {{YouTube video|V2beSAj_htg|text=B4nny's Scout Rollout Basics: cp_process_final}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|tTgC06LWIng|text=ESEA-Invite S19 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|JEU41CNSs58|text=ESEA-Invite S13 bp. vs Classic Mixup - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Y5Jj0euhYpg|text=ESEA-Invite S19 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9uhSaEmlEMA|text=ESEA-Invite S19 Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9R66vyJBOnw|text=Platinum UGC S18 ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|UQWFQresoD8|text=Platinum UGC S18 ForChingoo vs Subliminal- (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|x6PkaDGZdwU|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|HkA_wsQ8JGE|text=ESEA-Invite S14 HRG vs Tri Hards - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|kkVjzHpuUaQ|text=ESEA-Invite S19 Froyotech vs Champagne and Cocaine - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ctPcaAUMm6c|text=ESEA-Invite S18 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|zmT3MiTb_rw|text=Platinum UGC S18 '''FINALS''' ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|4SM2K_teg0I|text=ESEA-Invite S18 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|JaWg6hjZebI|text=ESEA-Invite S19 Froyotech vs Five Dollar Club - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|6zERA3IhN8c|text=ESEA-Invite S19 Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Sunshine ====&lt;br /&gt;
* {{YouTube video|Iz92pmOXjIg|text=ESEA-Invite S19 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|doQ0Zkvkk40|text=Platinum UGC S18 ForChingoo vs Omnipotent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|0r5N8NsdLbI|text=ESEA-Invite S19 Froyotech vs The Grime - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|LCNWvW6KoDA|text=ESEA-Invite S19 Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mebRASEgZNc|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BnpJL9JWGFI|text=Platinum UGC S18 ForChingoo vs Altitude's Cows - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|w3IwCrrm6-Q|text=ESEA-Invite S19 Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|DJrPNY8P-no|text=ESEA-Invite S18 Froyotech vs A New Yomie - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|ldT3QDbKQHQ|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BXbuzRuvLL4|text=ESEA-Invite S19 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|bpwXTLmMW2M|text=ESEA-Invite S18 Froyotech vs Show Me the Monet - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|YXVtzIryV_o|text=ESEA-Invite S19 Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|P-W8drunq-s|text=Platinum UGC S17 ForChingoo vs Flash Delirium - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Metalworks ====&lt;br /&gt;
* {{YouTube video|UOdHu2Nov1Q|text=ESEA-Invite S19 Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|cnSCJvoBrFk|text=ESEA-Invite S18 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|tJYWn8eIC9o|text=CEVO-P Froyotech vs Mix^ - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Scout]]&lt;br /&gt;
*[[Scout (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=22128</id>
		<title>Scout (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout_(6v6)&amp;diff=22128"/>
		<updated>2015-12-17T18:53:34Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: dded descriptions about the two roles that scouts can play as&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:ScoutIcon.png|200px|right|link=http://wiki.teamfortress.com/wiki/Sniper]]&lt;br /&gt;
The [[Scout]] is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes ([[Soldier]] and [[Demoman]]). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you.&lt;br /&gt;
&lt;br /&gt;
== Midfights ==&lt;br /&gt;
&lt;br /&gt;
Playing Scout properly at a midfight involves finding the right time to go in. The start of a midfight has all 6 players on both teams staring right at each other, so going in first will result in instant and painful death. Staying at a range where one can easily avoid damage is key. The best time to enter the fight is when the team is sufficiently distracted so that the player may get into close range without being detected or shot at. The longer the Scout(s) survive at mid, the better chance a team has at winning. Their value goes up as time goes on because of their ability to clean up fights. Every time an enemy player dies, a Scout's usefulness increases. It's much easier to fight as a Scout in a 3v3 rather than a 6v6. Find the right time to enter the fight and work off of a teammate's damage.&lt;br /&gt;
&lt;br /&gt;
== Roles ==&lt;br /&gt;
&lt;br /&gt;
In a 6v6 game, once the midfight ends, and you are alive, AND the enemy team has successfully backed out, the Scout's goal is to watch the flank. The flank is simply the alternate route between two different control points, whereas the choke is the main route. In the flank, a Scout can either play defensively - prevent the enemy from flanking the combo, or offensively - try to get a pick and overrun the flank with the team's man - advantage, and ultimately wiping or driving out the enemy team.&lt;br /&gt;
&lt;br /&gt;
== Offclassing ==&lt;br /&gt;
{{main|Offclass|l1=Offclassing}}&lt;br /&gt;
While a Scout is one of the most powerful classes in the game, there are a variety of situations in which playing one of the less used classes can be beneficial. On the last point of an average [[5-CP]] map, for example, a Scout is not nearly as useful as he is in other areas of the map where it is easier to roam freely. In these situations, a Scout can change class to achieve a particular goal.&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
 There are 2 different playstyles that a scout main must choose: passive or aggressive. A passive scout can be called a &amp;quot;pocket&amp;quot; scout because the player will stick with the medic and take a lot of the heals while only going for kills if there is an opening. An aggressive scout is the opposite, the player will be as aggressive as possible and that player will rush into the enemy to get the pick the team needs. &lt;br /&gt;
ref&amp;gt; http://www.teamfortress.tv/6895/passive-vs-aggressive-scout-roles &amp;lt;/ref&amp;gt;&lt;br /&gt;
== Additional Content ==&lt;br /&gt;
=== Guides ===&lt;br /&gt;
* {{YouTube video|V2beSAj_htg|text=B4nny's Scout Rollout Basics: cp_process_final}}&lt;br /&gt;
&lt;br /&gt;
=== POVs ===&lt;br /&gt;
==== Badlands ====&lt;br /&gt;
* {{YouTube video|tTgC06LWIng|text=ESEA-Invite S19 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Viaduct ====&lt;br /&gt;
* {{YouTube video|JEU41CNSs58|text=ESEA-Invite S13 bp. vs Classic Mixup - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|Y5Jj0euhYpg|text=ESEA-Invite S19 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9uhSaEmlEMA|text=ESEA-Invite S19 Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|9R66vyJBOnw|text=Platinum UGC S18 ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|UQWFQresoD8|text=Platinum UGC S18 ForChingoo vs Subliminal- (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|x6PkaDGZdwU|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Granary ====&lt;br /&gt;
* {{YouTube video|HkA_wsQ8JGE|text=ESEA-Invite S14 HRG vs Tri Hards - (Shrugger)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|kkVjzHpuUaQ|text=ESEA-Invite S19 Froyotech vs Champagne and Cocaine - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|ctPcaAUMm6c|text=ESEA-Invite S18 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|zmT3MiTb_rw|text=Platinum UGC S18 '''FINALS''' ForChingoo vs ^Greatness - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|4SM2K_teg0I|text=ESEA-Invite S18 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
==== Gullywash ====&lt;br /&gt;
* {{YouTube video|JaWg6hjZebI|text=ESEA-Invite S19 Froyotech vs Five Dollar Club - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|6zERA3IhN8c|text=ESEA-Invite S19 Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Sunshine ====&lt;br /&gt;
* {{YouTube video|Iz92pmOXjIg|text=ESEA-Invite S19 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|doQ0Zkvkk40|text=Platinum UGC S18 ForChingoo vs Omnipotent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|0r5N8NsdLbI|text=ESEA-Invite S19 Froyotech vs The Grime - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Snakewater ====&lt;br /&gt;
* {{YouTube video|LCNWvW6KoDA|text=ESEA-Invite S19 Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|mebRASEgZNc|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BnpJL9JWGFI|text=Platinum UGC S18 ForChingoo vs Altitude's Cows - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|w3IwCrrm6-Q|text=ESEA-Invite S19 Froyotech vs Ding Dong Daddies (Attack of the Yomies) - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|DJrPNY8P-no|text=ESEA-Invite S18 Froyotech vs A New Yomie - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Process ====&lt;br /&gt;
* {{YouTube video|ldT3QDbKQHQ|text=ESEA-Invite S18 Froyotech vs Mad Men - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|BXbuzRuvLL4|text=ESEA-Invite S19 Froyotech vs Street Hoops - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|bpwXTLmMW2M|text=ESEA-Invite S18 Froyotech vs Show Me the Monet - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|YXVtzIryV_o|text=ESEA-Invite S19 Froyotech vs Attack of the Yomies - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|P-W8drunq-s|text=Platinum UGC S17 ForChingoo vs Flash Delirium - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
==== Metalworks ====&lt;br /&gt;
* {{YouTube video|UOdHu2Nov1Q|text=ESEA-Invite S19 Froyotech vs Cafe Monster - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|cnSCJvoBrFk|text=ESEA-Invite S18 Froyotech vs Ascent - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
* {{YouTube video|tJYWn8eIC9o|text=CEVO-P Froyotech vs Mix^ - (B4nny)}} ''(Includes team comms)''&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Scout]]&lt;br /&gt;
*[[Scout (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=TF2Center&amp;diff=22008</id>
		<title>TF2Center</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=TF2Center&amp;diff=22008"/>
		<updated>2015-12-15T20:09:28Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: changed the requirments from 100 hours to 300 hours since tf2center changed it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Group&lt;br /&gt;
| Group Name = TF2Center&lt;br /&gt;
| image = landing_tf2center_logo.png&lt;br /&gt;
| Founded = 2013&lt;br /&gt;
| Creator = MasterNoob&lt;br /&gt;
| Status = &lt;br /&gt;
| Group Type = &lt;br /&gt;
| Group Page = http://steamcommunity.com/groups/tf2-center&lt;br /&gt;
| links = http://tf2center.com&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
'''TF2Center''' is the leading website dedicated to competitive pickup games (PUG) for Team Fortress 2. Developed over the course of 2 years, the site was first in beta in 2013, then a release candidate, and is now fully launched.  TF2Center allows players from across the world to play [[Highlander]], [[6v6]], 4v4, [[Ultiduo]] and [[BBall]], with specific focus on North American, European and Australian leagues. The site was created by MasterNoob, Marty, Mother Tereza, Foxy and jayserp, and is considered the successor to TF2Lobby, seeing at peak nearly 1000 players online at one time, and delivering over 300,000 lobbies since its inception.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main site ==&lt;br /&gt;
[[Image:Main Site.jpg|thumb|c|1000px|The Main Site]]&lt;br /&gt;
&lt;br /&gt;
=== Top ===&lt;br /&gt;
The main site is divided into several sections. The top section is primarily reserved for logging in and account related links. Checking profile stats, going to the forums, notifications and logging in/out are the main focuses. Other links in the top section include the Changelog, the Rules, an About area as well as Donations.&lt;br /&gt;
 &lt;br /&gt;
=== Online List and Chat ===&lt;br /&gt;
A 'Players Online' list is shown to the left of the main site, and friends will show up on the top, with a buddy icon in front of their names.&lt;br /&gt;
On the left hand side, there is also a general chat where players can notify others for sub spots and chat in general, as well as for general discussion. &lt;br /&gt;
This chat is moderated by the Staff and will highlight the TF2Center staff with a different color, a dark shade of red.&lt;br /&gt;
 &lt;br /&gt;
=== Lobby list ===&lt;br /&gt;
 &lt;br /&gt;
The lobby list at the right hand side has a couple of entities.&lt;br /&gt;
First, substitute spots will be listed on top. As soon as a player in an existing lobby leaves, their class will be requested on the main page. Clicking a substitute button, and then a confirmation button will transfer the player to the active lobby and lets him jump right into the action.&lt;br /&gt;
&lt;br /&gt;
Under the substitute spots, the normal open lobbies will show. &lt;br /&gt;
The information in a lobby bar will show the following options:&lt;br /&gt;
* The lobby number&lt;br /&gt;
* The location of the server &lt;br /&gt;
* The map that's going to be played&lt;br /&gt;
* The format and open classes of the particular lobby&lt;br /&gt;
* An indicator for any restrictions (hours, number of lobbies played)&lt;br /&gt;
* An indicator if [http://mumble.sourceforge.net/ Mumble] is required for the lobby&lt;br /&gt;
* The status of the lobby (a green checkmark means the lobby is readying up)&lt;br /&gt;
&lt;br /&gt;
The Lobby list also has the ability to be filtered. It can be sorted based on Region, Gametype, Map Type and Mumble-Required lobbies.&lt;br /&gt;
&lt;br /&gt;
== Lobbies == &lt;br /&gt;
TF2Center hosts Lobbies of several gametypes, primarily [[Highlander]] and [[6v6]], as well [[Ultiduo]] and [[BBall]] .&lt;br /&gt;
These lobbies are self-provided by the players, and are divided into Europe, North America, South America and Oceania.&lt;br /&gt;
All players are required to have a minimum of 100 hours before they are able to log in to the site.&lt;br /&gt;
 &lt;br /&gt;
Once players have joined a lobby, they are required to ready up and additionally, if the leader requests, expected to join the TF2Center-provided Mumble server. After every player has readied up, they will be connected to the gameserver (and the Mumble server if required. Only players that have reserved a slot on the lobby page (or via the substitute button) will be able to join the server. Once the game has finished, the lobby will end and the results are uploaded to [http://logs.tf/ logs.tf]&lt;br /&gt;
 &lt;br /&gt;
=== 6v6 ===&lt;br /&gt;
For '6v6' players are able to join up as the standard 6v6 classes, with a distinction between the pocket soldier and a roaming soldier.&lt;br /&gt;
The following classes can be played:&lt;br /&gt;
* 1 [[Medic (6v6)| Medic]]&lt;br /&gt;
* 1 [[Demoman (6v6)| Demoman]] &lt;br /&gt;
* 2 [[Soldier (6v6)| Soldiers]]&lt;br /&gt;
* 2 [[Scout (6v6)|Scouts]]&lt;br /&gt;
&lt;br /&gt;
=== Highlander ===&lt;br /&gt;
For 'Highlander' all classes are limited to 1 per team. The configs and rulesets that can be used are from either [[ETF2L]], [[UGC]] or [[ozfortress]]&lt;br /&gt;
 &lt;br /&gt;
=== Other types ===&lt;br /&gt;
Additionally, Ultiduo, BBall, and 1v1 are supported by the site.  &lt;br /&gt;
 &lt;br /&gt;
=== Scoring ===&lt;br /&gt;
 &lt;br /&gt;
[[5CP]]: Timelimit of 30 minutes. Win-limit of 5 on UGC or ozfortress configs, Win-difference of 5 on ETF2L config&lt;br /&gt;
 &lt;br /&gt;
Stopwatch ([[Payload]]): The fastest time wins.&lt;br /&gt;
 &lt;br /&gt;
[[King of the Hill]]: Win-limit of 3 on UGC or ETF2L configs, Win-limit of 4 on ozfortress config.&lt;br /&gt;
 &lt;br /&gt;
[[Capture the Flag]]: In 6v6, Time-limit of 10, Win-limit of 5. In Highlander,Timelimit of 20, Win-Limit of 7.&lt;br /&gt;
 &lt;br /&gt;
[[BBall]]: Timelimit of 20 minutes, Win-limit of 25 points.&lt;br /&gt;
&lt;br /&gt;
== Profiles ==&lt;br /&gt;
 &lt;br /&gt;
Each player will receive a profile that tracks their performance.&lt;br /&gt;
The indicators that TF2Center uses are:&lt;br /&gt;
 &lt;br /&gt;
* Reliability&lt;br /&gt;
* Mumbility (Ability to use in Mumble for Mumble-Required lobbies)&lt;br /&gt;
* Ragequits (Number of times the player left the server or have been reported by others)&lt;br /&gt;
* Lobbies played&lt;br /&gt;
* Hours (total amount of time logged on Team Fortress 2)&lt;br /&gt;
&lt;br /&gt;
The profile will also display links to the player's:&lt;br /&gt;
&lt;br /&gt;
* Steam Profile&lt;br /&gt;
* UGC Profile&lt;br /&gt;
* ETF2L Profile&lt;br /&gt;
&lt;br /&gt;
Under these links, TF2Center has a set of User Achievements. These primarily are awarded for participating in lobbies, playing certain classes and game types, and consistency in participating in lobbies and in Mumble.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
To play on TF2Center, a player has to abide the ruleset. A quick summarisation of this:&lt;br /&gt;
&lt;br /&gt;
=== Basic Rules ===&lt;br /&gt;
* Respect towards users and staff&lt;br /&gt;
* No disruption of gameplay&lt;br /&gt;
* Persistent or excessive abuse or discrimination is strictly not tolerated&lt;br /&gt;
* Lobby leaders are not allowed to abuse powers.&lt;br /&gt;
 &lt;br /&gt;
=== Basic Requirements ===&lt;br /&gt;
* Google Chrome, Mozilla Firefox, Internet Explorer 10 or Safari&lt;br /&gt;
* A broadband internet connection&lt;br /&gt;
* Adblockers disabled (May interfere with site operations)&lt;br /&gt;
* Screen resolution of 1280x1024 or higher&lt;br /&gt;
* Minimum 300  hours of game time logged for Team Fortress 2&lt;br /&gt;
* Steam profile set to public (One time verification required)&lt;br /&gt;
* Acceptance of site rules and regulations&lt;br /&gt;
&lt;br /&gt;
=== For Mumble-Required Lobbies: ===&lt;br /&gt;
* A microphone&lt;br /&gt;
* The latest version of [http://mumble.sourceforge.net/ Mumble]&lt;br /&gt;
* The same IP between browser and Mumble&lt;br /&gt;
&lt;br /&gt;
== Staff ==&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197964045534 MasterNoob - Founder/Lead Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561198073583273 Marty - Co-founder/Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197993556237 Mother Tereza - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197990117910 jayserp - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197985830365 Foxy - Developer]&lt;br /&gt;
*[http://steamcommunity.com/profiles/76561197968003012 Some_Thing - Developer]&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Main Site.jpg|Main Site&lt;br /&gt;
File:LobbyCreate.jpg|Creating a Lobby&lt;br /&gt;
File:Lobby.jpg|Lobby page, showing slots reserved with passwords&lt;br /&gt;
File:Profile.jpg|Profile Page&lt;br /&gt;
File:Donate.jpg|Donation Page&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://tf2center.com/ TF2Center Lobbies]&lt;br /&gt;
* [http://tf2center.com/rules TF2Center Rules]&lt;br /&gt;
* [http://forums.tf2center.com/ TF2Center Forums]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Highlander&amp;diff=21949</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Highlander&amp;diff=21949"/>
		<updated>2015-12-14T20:45:26Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added description for control point maps and fixed some spelling issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Highlander''', a form of '''9v9''', is the largest competitive Team Fortress format.  Its similarities to average public servers makes it an ideal starting point for new players, and its requirement that each team has one of every class means no matter what you like to play, there's a spot on the team for you. &lt;br /&gt;
&lt;br /&gt;
== Highlander Competitive Format ==&lt;br /&gt;
Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote &amp;quot;There can only be one [of each class]&amp;quot; from [http://en.wikipedia.org/wiki/Highlander_(film) Highlander], a movie released in 1986.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
[[File:Badwater.jpg|thumb|200px|right|The staple map of Highlander, [[Badwater]]]]&lt;br /&gt;
&lt;br /&gt;
=== [[5CP|Control Points]] ===&lt;br /&gt;
''Main Article: [[5CP]]''&lt;br /&gt;
Control point maps have 5 points. Either team has to cap 3 of the five points to win. Capping the midpoint results in the winning team to get a forward spawn that allows the rest of the team to attack the 2nd point quicker. In Highlander, control point maps are mainly disliked. They are known for stalemates that can last for a very long time. An example of a stalemate is when on cp_process_final either team is unable to move throughout choke and both medics don't have uber yet. The stalemate usually ends with a medic popping uber &lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Cp_process|cp_process]], [[Cp_gullywash|cp_gullywash]], [[Cp_snakewater_fina1|cp_snakewater_final]]&lt;br /&gt;
&lt;br /&gt;
=== [[Payload|Stopwatch]] / [[Attack/Defend|Attack and Defend]] ===&lt;br /&gt;
''Main Article: [[Payload|Stopwatch]] / [[Attack/Defend|Attack and Defend]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Pl_badwater|pl_badwater]], [[Pl_upward|pl_upward]], [[Cp_steel|cp_steel]]&lt;br /&gt;
&lt;br /&gt;
Stopwatch maps are won by finishing in a faster time than your opponent. You alternate defense / offense after each round. Time is measured by how long it took you to cap points. For example, if you cap all 5 points on a map in 8:37, the opponent must cap all the points in under 8:37 to win. If you cap 3 points in 5:11, the opponent must either cap 3 points in under 5:11, or cap at least 4 points.&lt;br /&gt;
&lt;br /&gt;
=== [[King_of_the_Hill|King of the Hill]] ===&lt;br /&gt;
''Main Article: [[King_of_the_Hill|KOTH]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Koth_lakeside_final|koth_lakeside]], [[Koth_pro_viaduct_rc3|koth_pro_viaduct]], [[Ashville|koth_ashville_rc1]]&lt;br /&gt;
&lt;br /&gt;
In a King of The Hill map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to time down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 wins the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.&lt;br /&gt;
&lt;br /&gt;
''Note:'' The team that does '''NOT''' control the point will have faster re-spawn times.&lt;br /&gt;
&lt;br /&gt;
== Highlander Leagues ==&lt;br /&gt;
&lt;br /&gt;
=== Multinational ===&lt;br /&gt;
&lt;br /&gt;
* [[UGC]] ([http://www.ugcleague.com Website])&lt;br /&gt;
&lt;br /&gt;
=== North American ===&lt;br /&gt;
&lt;br /&gt;
* No NA-only leagues&lt;br /&gt;
&lt;br /&gt;
=== European ===&lt;br /&gt;
&lt;br /&gt;
* [[ETF2L]] ([http://www.etf2l.org Website])&lt;br /&gt;
&lt;br /&gt;
=== Oceania ===&lt;br /&gt;
&lt;br /&gt;
* [[ozfortress]] ([http://www.ozfortress.com Website])&lt;br /&gt;
&lt;br /&gt;
== Highlander Pugs ==&lt;br /&gt;
&lt;br /&gt;
* [http://tf2center.com/ TF2 Center] (A web-based pickup for 6v6 / 9v9 / 4v4 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
* [http://tf2pickup.net/ TF2Pickup.net] (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
== Highlander Coverage ==&lt;br /&gt;
&lt;br /&gt;
* [http://casting.blackoutgaming.org/ BlackOut TV]&lt;br /&gt;
* [http://www.extelevision.com/ eXtv]&lt;br /&gt;
* [https://evlgaming.tv/ EVL Gaming]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
Over the time the community has wrote a handful of guides on how to play this popular format, some of them can be seen below:&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[6v6]]&lt;br /&gt;
* [[4v4]]&lt;br /&gt;
* [[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Highlander&amp;diff=21948</id>
		<title>Highlander</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Highlander&amp;diff=21948"/>
		<updated>2015-12-14T20:44:29Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added description for control point maps and fixed some spelling issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Highlander''', a form of '''9v9''', is the largest competitive Team Fortress format.  Its similarities to average public servers makes it an ideal starting point for new players, and its requirement that each team has one of every class means no matter what you like to play, there's a spot on the team for you. &lt;br /&gt;
&lt;br /&gt;
== Highlander Competitive Format ==&lt;br /&gt;
Highlander is a competitive format with nine players on a team, each representing a different class. The name of the format comes from the quote &amp;quot;There can only be one [of each class]&amp;quot; from [http://en.wikipedia.org/wiki/Highlander_(film) Highlander], a movie released in 1986.&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
[[File:Badwater.jpg|thumb|200px|right|The staple map of Highlander, [[Badwater]]]]&lt;br /&gt;
&lt;br /&gt;
=== [[5CP|Control Points]] ===&lt;br /&gt;
''Main Article: [[5CP]]''&lt;br /&gt;
Control point maps have 5 points. Either team has to cap 3 of the five points to win. Capping the midpoint results in the winning team to get a forward spawn that allows the rest of the team to attack the 2nd point quicker. In Highlander, control point maps are mainly disliked. They are known for stalemates that can last for a very long time. An example of a stalemate is when on cp_process_final either tema is unable to move throughout choke and both medics don't have uber yet. The stalemate usually ends with a medic popping uber &lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Cp_process|cp_process]], [[Cp_gullywash|cp_gullywash]], [[Cp_snakewater_fina1|cp_snakewater_fina1]]&lt;br /&gt;
&lt;br /&gt;
=== [[Payload|Stopwatch]] / [[Attack/Defend|Attack and Defend]] ===&lt;br /&gt;
''Main Article: [[Payload|Stopwatch]] / [[Attack/Defend|Attack and Defend]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Pl_badwater|pl_badwater]], [[Pl_upward|pl_upward]], [[Cp_steel|cp_steel]]&lt;br /&gt;
&lt;br /&gt;
Stopwatch maps are won by finishing in a faster time than your opponent. You alternate defense / offense after each round. Time is measured by how long it took you to cap points. For example, if you cap all 5 points on a map in 8:37, the opponent must cap all the points in under 8:37 to win. If you cap 3 points in 5:11, the opponent must either cap 3 points in under 5:11, or cap at least 4 points.&lt;br /&gt;
&lt;br /&gt;
=== [[King_of_the_Hill|King of the Hill]] ===&lt;br /&gt;
''Main Article: [[King_of_the_Hill|KOTH]]''&lt;br /&gt;
&lt;br /&gt;
'''For Example:''' [[Koth_lakeside_final|koth_lakeside]], [[Koth_pro_viaduct_rc3|koth_pro_viaduct]], [[Ashville|koth_ashville_rc1]]&lt;br /&gt;
&lt;br /&gt;
In a King of The Hill map, there is one central point on the map.  Each team must try to capture that point.  When one team does capture the point, their 3:00 timer will begin to time down.  When the other team captures the point, the other team's timer stops and their timer starts to tick down.  The first team whose clock reaches 0 wins the round.  It is important to note that if the point has capture time on it when one team's timer reaches 0, the game will go into [[overtime]], where the defending team must reverse the capture fully or the attacking team must capture the point to continue ticking down their timer.&lt;br /&gt;
&lt;br /&gt;
''Note:'' The team that does '''NOT''' control the point will have faster re-spawn times.&lt;br /&gt;
&lt;br /&gt;
== Highlander Leagues ==&lt;br /&gt;
&lt;br /&gt;
=== Multinational ===&lt;br /&gt;
&lt;br /&gt;
* [[UGC]] ([http://www.ugcleague.com Website])&lt;br /&gt;
&lt;br /&gt;
=== North American ===&lt;br /&gt;
&lt;br /&gt;
* No NA-only leagues&lt;br /&gt;
&lt;br /&gt;
=== European ===&lt;br /&gt;
&lt;br /&gt;
* [[ETF2L]] ([http://www.etf2l.org Website])&lt;br /&gt;
&lt;br /&gt;
=== Oceania ===&lt;br /&gt;
&lt;br /&gt;
* [[ozfortress]] ([http://www.ozfortress.com Website])&lt;br /&gt;
&lt;br /&gt;
== Highlander Pugs ==&lt;br /&gt;
&lt;br /&gt;
* [http://tf2center.com/ TF2 Center] (A web-based pickup for 6v6 / 9v9 / 4v4 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
* [http://tf2pickup.net/ TF2Pickup.net] (a web-based pickup for 6v6 / 9v9 / Ultiduo and BBall)&lt;br /&gt;
&lt;br /&gt;
== Highlander Coverage ==&lt;br /&gt;
&lt;br /&gt;
* [http://casting.blackoutgaming.org/ BlackOut TV]&lt;br /&gt;
* [http://www.extelevision.com/ eXtv]&lt;br /&gt;
* [https://evlgaming.tv/ EVL Gaming]&lt;br /&gt;
&lt;br /&gt;
== Guides ==&lt;br /&gt;
Over the time the community has wrote a handful of guides on how to play this popular format, some of them can be seen below:&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[6v6]]&lt;br /&gt;
* [[4v4]]&lt;br /&gt;
* [[Competitive_Formats|Competitive Formats]]&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=EXtv&amp;diff=21934</id>
		<title>EXtv</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=EXtv&amp;diff=21934"/>
		<updated>2015-12-14T19:05:14Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added the fact that they don't stream 6v6 casts anymore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{DISPLAYTITLE:eXtv}}&lt;br /&gt;
[[File:EXTV.jpg|framed|right|eXtv Logo]]&lt;br /&gt;
&lt;br /&gt;
'''eXtelevision''' abbreviated to '''eXtv''' is an organization founded by [[eXtine|Jeff &amp;quot;eXtine&amp;quot; Extine]] with the objective of covering various eSports, initially focusing on Team Fortress 2 and it has had a strong presence in the scene ever since. The [http://www.youtube.com/user/CommFT?feature=watch eXtv YouTube channel] is currently the most popular competitive Team Fortress 2 channel in terms of subscribers.2015 eXtv has stoopped casting 6v6 matches and mainly casts 9v9 UGC highlander matches &lt;br /&gt;
&lt;br /&gt;
=== Streamers ===&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot; cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
! Nickname&lt;br /&gt;
! Format&lt;br /&gt;
|-&lt;br /&gt;
|Dashner&lt;br /&gt;
|6v6&lt;br /&gt;
|-&lt;br /&gt;
|Cold&lt;br /&gt;
|HL&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Casters ===&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot; cellpadding=2&lt;br /&gt;
|-&lt;br /&gt;
! Nickname&lt;br /&gt;
! Format&lt;br /&gt;
|-&lt;br /&gt;
|eXtine&lt;br /&gt;
|NA 6v6 / NA HL&lt;br /&gt;
|-&lt;br /&gt;
|Duder&lt;br /&gt;
|NA 6v6 / NA HL&lt;br /&gt;
|-&lt;br /&gt;
|Getawhale&lt;br /&gt;
|NA 6v6 / NA HL&lt;br /&gt;
|-&lt;br /&gt;
|Kip (Currently Retired)&lt;br /&gt;
|NA HL / EU HL&lt;br /&gt;
|-&lt;br /&gt;
|Kinch&lt;br /&gt;
|NA 6v6&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 Organizations]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Arena&amp;diff=21933</id>
		<title>Arena</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Arena&amp;diff=21933"/>
		<updated>2015-12-14T18:57:40Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: added the overview on what the Arena gamemode is&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; {{stub}}&lt;br /&gt;
&lt;br /&gt;
Arena a pub gamemode that each player is allowed to play whatever class they want the only real difference from pubs is the map set and the fact that onc eyou die you will not respawn until the end of the round .There is another iteration of the arena gamemode called Arena respawn that has gotten a lot of attention on the EXtV youtube channel it is basically the same as Arena but with the difference that when you cap the point everyone dead on your team will respawn&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=B4nny&amp;diff=21931</id>
		<title>B4nny</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=B4nny&amp;diff=21931"/>
		<updated>2015-12-14T18:56:11Z</updated>

		<summary type="html">&lt;p&gt;Drdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Player infobox&lt;br /&gt;
| alias = b4nny&lt;br /&gt;
| image = b4nny.jpg&lt;br /&gt;
| fullname = Grant Vincent&lt;br /&gt;
| age = 22&lt;br /&gt;
| country = United States&lt;br /&gt;
| formats = 6v6&lt;br /&gt;
| class = Soldier&lt;br /&gt;
| otherclass = Scout&lt;br /&gt;
| currentteam = froyotech&lt;br /&gt;
| previousteams = eMazing Gaming, Quantic Gaming, Leviathan Gaming, [[High Rollers Gaming|High Rollers Gaming]], [[IT|iT]]&lt;br /&gt;
| achievements =&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
* ESEA Season 20 Invite 3rd Place&lt;br /&gt;
* [[Insomnia55]] 1st Place&lt;br /&gt;
* ESEA Season 19 Invite 1st Place&lt;br /&gt;
* ESEA Season 18 Invite 1st Place&lt;br /&gt;
* ESEA Season 17 Invite 1st Place&lt;br /&gt;
* [[Insomnia52]] 1st Place&lt;br /&gt;
* ESEA Season 16 Invite 1st Place&lt;br /&gt;
* ESEA Season 15 Invite 2nd Place&lt;br /&gt;
* [[TeamFortress.TV ZOWIE Invitational|TeamFortress.TV ZOWIE Invitational]] 2nd Place&lt;br /&gt;
* [[Insomnia49]] 3rd Place&lt;br /&gt;
* ESEA Season 14 Invite 1st Place&lt;br /&gt;
* ESEA Season 13 Invite 1st Place&lt;br /&gt;
* ESEA Season 12 Invite 2nd Place&lt;br /&gt;
* [[Insomnia46]] 2nd Place&lt;br /&gt;
* ESEA Season 11 Invite 1st Place&lt;br /&gt;
* ESEA Season 10 Invite 2nd Place&lt;br /&gt;
* ESEA Season 9 Invite 1st Place&lt;br /&gt;
* ESEA Season 8 Invite 2nd Place&lt;br /&gt;
* ESEA Season 7 Invite 1st Place&lt;br /&gt;
* ESEA Season 5 Open 1st Place&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
| steam = b4nny&lt;br /&gt;
| twitch = b4nny&lt;br /&gt;
| youtube = gavinc27&lt;br /&gt;
| otherlinks = {{ESEA|361802|text}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Grant &amp;quot;'''b4nny'''&amp;quot; Vincent is a competitive TF2 player currently playing [[Soldier]] for [[Froyotech]], known for playing [[Demoman]] for the ESEA-I teams [[eMazing Gaming]], [[Leviathan Gaming]] and [[High Rollers Gaming]] and [[Scout]] for the teams [[iT]] and [[froyotech]]. He is widely recognized as one of the greatest Demomen ever, and is also a top Scout and Soldier main.  His ability to play all classes in [[6v6]] at an Invite level has led to him often being regarded as the best player in the world.&lt;br /&gt;
&lt;br /&gt;
b4nny is most known for his dominance of the competitive scene in its entire history, being LAN champion for 9 out of the 13 seasons he played in Invite.  In addition, his team, [[froyotech]] is known as the previously undisputed TF2 World Champions after their victory at [[i52]], [[i55]], and first-place finishes in ESEA-I S17, 18, and 19, until they were beaten by TSU in a lower brackets final in the S20 playoffs.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
&lt;br /&gt;
b4nny grew up in Bellevue, Washington.  Before he played TF2, he played competitive Call of Duty 1,2, and 4 in his middle school years. He was also interested in Unreal Tournament, which brought him closer to the arena-style FPS games, like Quake, that TF2 is based on. He has been playing TF2 since it was first released on the Orange Box, having pre-ordered the set in 2007.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=Ea62tL7TSYg b4nny Interview by Tagg&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
==TF2==&lt;br /&gt;
&lt;br /&gt;
===Slaughterhouse Gaming (BHS)===&lt;br /&gt;
B4nny started his TF2 career by playing with Slaughterhouse Gaming, a pub community's [[Open]] team.  He played with them for 2 seasons, Season 3 and Season 4 (albeit the team did not have a too consistent roster, and he did not play all the matches).  In Season 3, the team barely made Open playoffs (at the time, only 8 teams made the cut) and lost to first-seed Harmonic.  In Season 4, the team fared better, ending up at 3rd place in Open playoffs, but it was not enough.  The team disbanded shortly after.&lt;br /&gt;
&lt;br /&gt;
===[[Don't Trip]]===&lt;br /&gt;
After Slaughterhouse Gaming, b4nny was picked up by his friend tyrone to form the first iteration of what would become one of the longest-living teams in ESEA-TF2 history, Don't Trip.  The Season 5 roster was integral in establishing the core of b4nny, tyrone, and mackey that would make up a large part of Don't Trip throughout its 9-season history.  Playing alongside now-long-time-friends such as blaze and the aforementioned tyrone and mackey, the team won Open in Season 5.  &lt;br /&gt;
&lt;br /&gt;
Afterwards, the team made the jump to Invite, and had to restructure the roster.  Blaze and jnkx, the scout pair, left, and the young talent yz50 was brought in alongside raf.  The medic, karenbear, left as well, and [[Shade]] was brought in, to help create the core of players that b4nny still plays with today.  The team got a sponsor and came into Invite under the banner of eMazing Gaming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====eMazing Gaming====&lt;br /&gt;
&lt;br /&gt;
b4nny's first foray into invite ended up with him making lan, starting a longtime tradition.  The team barely skirted into the 3rd seed with a 10-6 in Season 6 and ended up placing 4th at lan, losing out to fourth-seeded blight.own, beginning a long-time rivalry with fellow lan veteran [[Platinum]].  Despite placing fourth, he was invited to play with the ESEA-East TF2 All-Stars team that season.  The team defeated the west team 5-0 with b4nny topfragging for the team.&lt;br /&gt;
&lt;br /&gt;
After Season 6, eMg made one more roster change.  They cut scout raf for the next generation of Open champions in the form of [[Ggglygy]]&lt;br /&gt;
from Nexzil Gaming.  Still under the eMg banner, the team marched on into Season 7 and finished third in the regular season, with a 12-4 record.  B4nny's second-consecutive third seed at lan gave him a chance to redeem himself and eMg won Season 7 lan, defeating ComplexityTF2 5-1 on [[Granary]] and Coldfront.&lt;br /&gt;
&lt;br /&gt;
The team made no changes for Season 8 but did not anticipate the perfect season of [[CheckSix Gaming]], again getting the third seed in the regular season, this time with a 9-7 record.  B4nny's third consecutive lan appearance ended in a 2-1 defeat in the finals at the hands of CheckSix.&lt;br /&gt;
&lt;br /&gt;
====Prophets ft. Dashner====&lt;br /&gt;
&lt;br /&gt;
In the offseason, the team made some changes, cutting ggglygy for [[cyzer]], yz50 for [[clockwork]] and replacing shade with CB (on good terms; shade decided to take some seasons off).  Just before lan, the sponsorship was rebranded under a personal sponsorship from Dashner: Prophets ft. Dashner. Since CB could not make LAN that season, reptile stepped in as medic.  Prophets once again won lan, defeating the first iteration of [[Classic Mixup]] in what would become a long-standing rivalry.&lt;br /&gt;
&lt;br /&gt;
====Quantic Gaming====&lt;br /&gt;
&lt;br /&gt;
Quantic Gaming sponsored the team for Season 10.  CB returned to the team as medic after an absence at the previous season's LAN.  Quantic finally broke the third seed tradition and captured the first seed for lan off a 15-1 record, but lost at lan to Classic Mixup.  Shortly afterward,&lt;br /&gt;
Shade returned, allowing b4nny to reform the original core of the team that had won S7 lan and combine it with new players that helped foster the S9 win to create an incredibly strong team.  Mackey had to leave for a season, however, so they brought in [[Dave__AC]] from the former CheckSix team to complete the roster.  The team united with a new sponsor, Leviathan Gaming.&lt;br /&gt;
&lt;br /&gt;
===Leviathan Gaming===&lt;br /&gt;
&lt;br /&gt;
Season 11 repeated what had become a trope of b4nny's invite career at this point: finish third place regular season and go undefeated at lan.  Mihaly's Flow, the regular season leaders, were favorites at this lan, but dropping two games to LG and [[Spacewhales]] gave LG the chance to take the trophy away, and that they did.  The Leviathan Gaming team are noteworthy in that they were the first team (alongside Classic Mixup) to be sent to Europe as part of the i46 TF2 lan.  Dave__AC not available to travel to Europe, mackey stepped back in and re-completed the lan-proven lineup.  Both American teams shocked expectations and defeated the Euros, leading to an all-American finals.  However, LG ended up losing to Classic Mixup in the grand finals and finished second at i46.&lt;br /&gt;
&lt;br /&gt;
Going back to America for Season 12, the roster saw one change in the leaving of clockwork, prompting the team to bring in hero to replace him, and the return of Dave__AC. This roster once again made lan, finishing second place.  Shortly afterwards, b4nny, shade, and cyzer all left LG to form a new super team: bp.&lt;br /&gt;
&lt;br /&gt;
===[[bp]]===&lt;br /&gt;
&lt;br /&gt;
bp formed out of the core that had kept Don't Trip at LAN for seven straight seasons: b4nny, shade, and relatively new blood cyzer.  They cherry-picked the best talent they could find, getting [[Taggerung]] from The Chess Club and [[Shrugger]] from Pinball Wizards, as well as [[lansky]] from GOIN HEAVY.  The team went 16-0 in the regular season before being noticed by High Rollers Gaming and getting sponsored by them for lan.&lt;br /&gt;
&lt;br /&gt;
====High Rollers Gaming====&lt;br /&gt;
&lt;br /&gt;
Rebranded under the HRG tagg, b4nny and crew took s13 lan without much competition.  The same thing happened in Season 14, with another perfect season and another lan win with the exact same roster.  The team, after winning ESEA, was given the American spot at [[i49]], and ended up finishing third after not being able to defeat the made-for-lan [[Epsilon|Epsilon eSports]] and the [[TCM]] crew.  Once again it rebranded under a TF2 organization - the iT servers, run by klanana.&lt;br /&gt;
&lt;br /&gt;
====iT====&lt;br /&gt;
&lt;br /&gt;
iT, still undefeated in ESEA, went under a ton of roster changes in the offseason.  Shade, unable to commit, left, and was replaced by up and coming talent [[indust]] from AG.  Tagg and Cyzer left as well, prompting b4nny to switch from Demoman to Scout and pick up xalox from the dead Solace eSports as Demo and rr from The Mad Men on roamer.  The roster once again went undefeated in the regular season, but in one of the greatest ESEA finals of all time, Classic Mixup managed to break their winning streak and recapture the trophy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[froyotech]]===&lt;br /&gt;
&lt;br /&gt;
The name was thought of because clockwork worked at a frozen yogurt shop when they needed a team name. With klanana leaving TF2, the iT sponsorship was lost.  b4nny and shade (now returning) decided to rebrand under the team name froyotech, creating something of their own esports organization with a website and all.  The team reunited several players b4nny had played with in the past, getting blaze from his Slaughterhouse days on roamer and clockwork from Prophets ft. Dashner, Quantic, and Leviathan on scout.  They also pulled in dummy and ruwin on Demo and Pocket respectively to begin the season.  However, after Ruwin quit tf2, the scramble was on for a new pocket, and b4nny brought in old teammate lansky to replace him.  Now looking like a reunion of bp/HRG/iT, the team went perfect in the regular season, but after a disappointing loss to Mixup in the TFTV Invitational, b4nny swapped with dummy and went back to his old main, Demoman.  They won Season 16, and with that win came another trip to Europe for i52.  Dummy, finally getting a lan championship and unable to commit to a European trip, left the team and was replaced by breakout Demoman [[duwatna]].  The team started out Season 17 looking strong, but surprisingly b4nny lost his first regular season match in over two years to Exertus eSports (now eLevate TF2).  The team made the voyage to Coventry, England, to compete in i52 against the Euros and Australians and did not drop a single map in the elimination bracket, becoming the best TF2 team in the world.  Froyotech finished 14-2 in ESEA before going on to win GXL and CEVO Season 5 LAN.  Froyotech went on to win [[ESEA-I Season 17]] in December of 2014, and [[ESEA-I Season 18]] in April of 2015 with a 16-0 record.&lt;br /&gt;
&lt;br /&gt;
The team continued into [[ESEA-I Season 19]], but not without heavy roster changes.  Lansky, unable to commit to i55, was moved to backup, and several players were considered in his spot.  First, the team brought in serv0 of Rent-a-Homies, but after losing to Ascent on [[Sunshine]], the team felt that serv0 did not quite fit the team's playstyle.  They then picked up ash from Street Hoops eSports on Pocket, ash making his pocket debut after previously playing Roamer.  After losing to Ascent 2-0 in the upper bracket finals, yet another drastic roster change was made, this time moving b4nny to Pocket and ash to Scout.  This proved to be the winning combination, as froyotech came from the lower bracket and beat Ascent in 2 BO3s to win [[ESEA-I Season 19]].&lt;br /&gt;
&lt;br /&gt;
The team officially disbanded in November 24, 2015 after losing to Team SoloUber and getting 3rd place in ESEA-I Season 20.&lt;br /&gt;
&lt;br /&gt;
B4nny is re-making FroyoTech for season 21 of ESEA invite his new roster will include many former members from the invite team Starwberry mangoes &lt;br /&gt;
including Corsa, freestate, muma and Paddie they are still in need of an medic &lt;br /&gt;
==Trivia==&lt;br /&gt;
* During his long stint as a demoman main, b4nny was often called &amp;quot;Pipe Jesus&amp;quot;, as a result of his impeccable grenade launcher aim.&lt;br /&gt;
* b4nny uses &amp;quot;C&amp;quot; for his crouch key, a carryover from his time playing Call of Duty&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Demomen]][[Category:Scouts]][[Category:United States]][[Category:Players]][[Category:Tagg Images]]&lt;/div&gt;</summary>
		<author><name>Drdeath</name></author>
		
	</entry>
</feed>