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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dogs</id>
	<title>comp.tf - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Dogs"/>
	<updated>2026-05-05T10:34:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=342</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=342"/>
		<updated>2013-07-01T05:21:24Z</updated>

		<summary type="html">&lt;p&gt;Dogs: /* In Sixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Demoman (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Demoman (Highlander)]]''&lt;br /&gt;
&lt;br /&gt;
In highlander, the Demoman's main job, is area denial. His weapons are great at dishing out high damage to numerous players at once, but fall short when it comes to accuracy. He serves a similar role as he does in 6's of damage dealing and crowd control, but he also is expected to deal with sentry nests and get plenty of kills as well.&lt;/div&gt;</summary>
		<author><name>Dogs</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=341</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=341"/>
		<updated>2013-07-01T05:21:05Z</updated>

		<summary type="html">&lt;p&gt;Dogs: /* 6s Demoman */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 6s [[Demoman]] ==&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6s classes, Demoman's role has a big impact on the Mid Fight's conclusion. He's the one that puts up the initial damage, and who he shoots at can affect the whole mid fight. Who the Demoman focuses at the beginning of the mid fight is usually the [[Scout]]s and the other team's Demoman.&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
The demoman's main roles are mostly about spamming areas / doing damage, but here's the more precise versions of these;&lt;br /&gt;
&lt;br /&gt;
- Hold chokey areas by spamming them&lt;br /&gt;
&lt;br /&gt;
- Provide initial damage with the Pocket so that your scouts can clean up&lt;br /&gt;
&lt;br /&gt;
- Slowing the enemy team down while your team is falling back&lt;br /&gt;
&lt;br /&gt;
That's all I can think about right now, feel free to edit ^^^^&lt;/div&gt;</summary>
		<author><name>Dogs</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Scout&amp;diff=337</id>
		<title>Scout</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Scout&amp;diff=337"/>
		<updated>2013-07-01T05:19:17Z</updated>

		<summary type="html">&lt;p&gt;Dogs: /* In Sixes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&lt;br /&gt;
== Scout ==&lt;br /&gt;
'''&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==In Sixes==&lt;br /&gt;
''Main Article: [[Scout (6v6)]]''&lt;br /&gt;
&lt;br /&gt;
The Scout is a highly mobile &amp;quot;clean up&amp;quot; class, used to capture points and move in and out of fights to deal and avoid as much damage as possible. In standard 6v6 play, a team will have 2 Scouts. When playing this class, one will be expected to successfully capture points, control the flank, and be able to clean up the damage put out by your heavy classes (Soldier and Demoman). Generally speaking, a Scout will have a high number of kills and a moderate amount of damage - diving in to kill already damaged players is the primary cause of this. Scouts are also often the best candidates for off-classing, depending on the situation. The secret to the Scout class is going into a fight while no one is looking at you.&lt;br /&gt;
&lt;br /&gt;
==In Highlander==&lt;br /&gt;
''Main Article: [[Scout (Highlander)]]''&lt;/div&gt;</summary>
		<author><name>Dogs</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=User:Dogs&amp;diff=334</id>
		<title>User:Dogs</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Dogs&amp;diff=334"/>
		<updated>2013-07-01T05:17:16Z</updated>

		<summary type="html">&lt;p&gt;Dogs: Created page with &amp;quot;Yo. I'm Dogs.  http://steamcommunity.com/id/harvester_of_sorrow_06&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yo. I'm Dogs.&lt;br /&gt;
&lt;br /&gt;
http://steamcommunity.com/id/harvester_of_sorrow_06&lt;/div&gt;</summary>
		<author><name>Dogs</name></author>
		
	</entry>
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