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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Deathy</id>
	<title>comp.tf - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Deathy"/>
	<updated>2026-05-05T08:15:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Shotgun&amp;diff=995</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Shotgun&amp;diff=995"/>
		<updated>2013-07-01T23:43:30Z</updated>

		<summary type="html">&lt;p&gt;Deathy: Created page with &amp;quot;== Shotgun == The Shotgun is a TF2 Secondary weapon. It can be used by the Soldier, the Pyro, the Heavy and the Engineer. It is mostly used by the Pocket|Poc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shotgun ==&lt;br /&gt;
The Shotgun is a TF2 Secondary weapon. It can be used by the [[Soldier]], the [[Pyro]], the [[Heavy]] and the [[Engineer]]. It is mostly used by the [[Pocket|Pocket Soldier]] and the Engineer, simply because the Pyro &amp;amp; Heavy have better unlocks. The pocket uses it for higher damage output, and the Engineer uses it simply because there are not many good Engineer primary weapon unlocks.&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier_(Highlander)&amp;diff=992</id>
		<title>Soldier (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier_(Highlander)&amp;diff=992"/>
		<updated>2013-07-01T23:38:06Z</updated>

		<summary type="html">&lt;p&gt;Deathy: Created page with &amp;quot;== Highlander Soldier == Highlander soldier is simply a soldier in a Highlander team. His role is quite similar to the Roamer, even though it is not the same competiti...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Highlander [[Soldier]] ==&lt;br /&gt;
Highlander soldier is simply a soldier in a Highlander team. His role is quite similar to the [[Roamer]], even though it is not the same competitive format.&lt;br /&gt;
&lt;br /&gt;
=== Main Roles ===&lt;br /&gt;
Soldier in Highlander can be considered as a substitute to some classes. For example, if your team's scout is dead, he'll go watch the flank. If your team's pyro is dead, he can spy check. If your demoman is dead, he can stick with the combo more and do the missing damage, etc. Even though he can do multiple tasks, he still as a few main roles that he is mostly going to stick to.&lt;br /&gt;
&lt;br /&gt;
* Watch the flank with his scout&lt;br /&gt;
* Create distractions for his team&lt;br /&gt;
* Try to get picks on the flank&lt;br /&gt;
* Kill the medic (if required, for example when your team is at an uber disadvantage)&lt;br /&gt;
&lt;br /&gt;
=== Common Loadouts ===&lt;br /&gt;
Highlander allows more creativity loadout wise, so there are a few common loadouts being used.&lt;br /&gt;
&lt;br /&gt;
==== First, and most common, loadout ====&lt;br /&gt;
* Primary Weapon: Rocket Launcher&lt;br /&gt;
* Secondary Weapon: Gunboats&lt;br /&gt;
* Melee Weapon: Escape Plan&lt;br /&gt;
&lt;br /&gt;
==== The 'Vhalin Loadout' ====&lt;br /&gt;
I named this loadout the 'Vhalin Loadout' simply because he is the one that made it popular. This loadout is used to roam even more. In fact, the health the Black Box provides makes you take less heals from your medic.&lt;br /&gt;
* Primary Weapon: Black Box&lt;br /&gt;
* Secondary Weapon: Gunboats&lt;br /&gt;
* Melee Weapon: Escape Plan&lt;br /&gt;
&lt;br /&gt;
==== Pocket Loadout ====&lt;br /&gt;
This is a loadout used by teams who pocket their Soldier more. It is not really common, but it is something I have already used and seen before.&lt;br /&gt;
&lt;br /&gt;
* Primary Weapon: Rocket Launcher&lt;br /&gt;
* Secondary Weapon: Buff Banner&lt;br /&gt;
* Melee Weapon: Escape Plan&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=250</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=250"/>
		<updated>2013-07-01T01:21:29Z</updated>

		<summary type="html">&lt;p&gt;Deathy: /* Main Roles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 6s [[Demoman]] ==&lt;br /&gt;
In 6v6, Demoman is one of the most crucial classes. He is part of the 'combo', which also contains the [[Pocket]] and the [[Medic]]. Coordination between those three is crucial to make pushes / holds / midfights succesful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6s classes, demoman's role has a big inpact on the Mid Fight's conclusion. He's the one that puts up the initial damage, and who he shoots at can affect the whole mid fight. Who the demoman focuses at the beggining of the mid fight is usually the [[Scout]]s and the Demoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
The demoman's main roles are mostly about spamming areas / doing damage, but here's the more precise versions of these;&lt;br /&gt;
&lt;br /&gt;
- Hold chokey areas by spamming them&lt;br /&gt;
&lt;br /&gt;
- Provide initial damage with the Pocket so that your scouts can clean up&lt;br /&gt;
&lt;br /&gt;
- Slowing the enemy team down while your team is falling back&lt;br /&gt;
&lt;br /&gt;
That's all I can think about right now, feel free to edit ^^^^&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=247</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=247"/>
		<updated>2013-07-01T01:18:36Z</updated>

		<summary type="html">&lt;p&gt;Deathy: Created page with &amp;quot; == 6s Demoman == In 6v6, Demoman is one of the most crucial classes. He is part of the 'combo', which also contains the Pocket and the Medic. Coordination between...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== 6s [[Demoman]] ==&lt;br /&gt;
In 6v6, Demoman is one of the most crucial classes. He is part of the 'combo', which also contains the [[Pocket]] and the [[Medic]]. Coordination between those three is crucial to make pushes / holds / midfights succesful.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6s classes, demoman's role has a big inpact on the Mid Fight's conclusion. He's the one that puts up the initial damage, and who he shoots at can affect the whole mid fight. Who the demoman focuses at the beggining of the mid fight is usually the [[Scout]]s and the Demoman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
The demoman's main roles are mostly about spamming areas / doing damage, but here's the more precise versions of these;&lt;br /&gt;
&lt;br /&gt;
- Hold chokey areas by spamming them&lt;br /&gt;
&lt;br /&gt;
- Provide initial damage with the Pocket so that your scouts can clean up&lt;br /&gt;
&lt;br /&gt;
That's all I can think about right now, feel free to edit ^^^^&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pocket&amp;diff=241</id>
		<title>Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pocket&amp;diff=241"/>
		<updated>2013-07-01T00:48:05Z</updated>

		<summary type="html">&lt;p&gt;Deathy: /* Qualities Required */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Pocket Soldier ==&lt;br /&gt;
Pocket Soldier is a variant of the [[Soldier]] in 6v6. He is part of something commonly called the '''combo''', wich is the [[Demoman]], the [[Medic]] and the [[Pocket]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loadout ==&lt;br /&gt;
The pocket soldier mainly uses vanilla weapons as a loadout, except for the melee weapons. Of course, you can use different loadouts, but this is the one most people prefer.&lt;br /&gt;
&lt;br /&gt;
'''Primary Weapon: Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Secondary Weapon: Shotgun'''&lt;br /&gt;
&lt;br /&gt;
'''Melee Weapon: Escape Plan'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
The Pocket's rollout is quite simple if you're using the Escape Plan. You simply shoot 2 rockets at your feet to get yourself down to ~60 health points and take out your Escape Plan. You run all the way to mid and remove it when you're there. The purpose of doing this is that you're going to get crit healed by your med right before the mid fight, so your med can heal the [[Roamer]] during the rest of the rollout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
I like to see Pocket as the most polyvalent class in the 6v6 format. There's 3 main roles that you '''absolutely have to do.'''&lt;br /&gt;
&lt;br /&gt;
1 - Protect your medic &amp;lt;-- This is the '''BASE''' of Pocket&lt;br /&gt;
&lt;br /&gt;
2 - Lead most of the charges / ubers&lt;br /&gt;
&lt;br /&gt;
3 - Do something with the ubers you receive&lt;br /&gt;
&lt;br /&gt;
There are a lot of other roles Pocket has to fullfil at some point, these are just the main ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The 'combo' ==&lt;br /&gt;
As a pocket soldier, you are an important part of the combo. You '''must''' be coordinated with your Demoman and with your Medic to make pushes succesful.&lt;br /&gt;
Make sure you communicate with your Demoman and with your Medic before pushes or holds to know what you're doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
As I said before, Pocket being one of the most polyvalent 6s class, there are a ton of ways to play the mid fights. Usually, they imply rocket jumping on the enemies to get key picks so you can push across the point, but there's a lot of other ways to do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Qualities Required ==&lt;br /&gt;
To be a good pocket, there's a few qualities that you need / would be helpful;&lt;br /&gt;
&lt;br /&gt;
- Good DM (helpful, not absolutely needed)&lt;br /&gt;
&lt;br /&gt;
- Have an excellent knowing of 6s ('''VERY''' helpful if you main call)&lt;br /&gt;
&lt;br /&gt;
- Stay calm and don't rage (helpful for every 6v6 class)&lt;br /&gt;
&lt;br /&gt;
That is it for Pocket for now, might add stuff later.&lt;br /&gt;
&lt;br /&gt;
--[[User:Deathy|Deathy]] ([[User talk:Deathy|talk]]) 01:46, 1 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pocket&amp;diff=240</id>
		<title>Pocket</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pocket&amp;diff=240"/>
		<updated>2013-07-01T00:46:36Z</updated>

		<summary type="html">&lt;p&gt;Deathy: Created page with &amp;quot; == Pocket Soldier == Pocket Soldier is a variant of the Soldier in 6v6. He is part of something commonly called the '''combo''', wich is the Demoman, the Medic an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Pocket Soldier ==&lt;br /&gt;
Pocket Soldier is a variant of the [[Soldier]] in 6v6. He is part of something commonly called the '''combo''', wich is the [[Demoman]], the [[Medic]] and the [[Pocket]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Loadout ==&lt;br /&gt;
The pocket soldier mainly uses vanilla weapons as a loadout, except for the melee weapons. Of course, you can use different loadouts, but this is the one most people prefer.&lt;br /&gt;
&lt;br /&gt;
'''Primary Weapon: Rocket Launcher'''&lt;br /&gt;
&lt;br /&gt;
'''Secondary Weapon: Shotgun'''&lt;br /&gt;
&lt;br /&gt;
'''Melee Weapon: Escape Plan'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rollout ==&lt;br /&gt;
The Pocket's rollout is quite simple if you're using the Escape Plan. You simply shoot 2 rockets at your feet to get yourself down to ~60 health points and take out your Escape Plan. You run all the way to mid and remove it when you're there. The purpose of doing this is that you're going to get crit healed by your med right before the mid fight, so your med can heal the [[Roamer]] during the rest of the rollout.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
I like to see Pocket as the most polyvalent class in the 6v6 format. There's 3 main roles that you '''absolutely have to do.'''&lt;br /&gt;
&lt;br /&gt;
1 - Protect your medic &amp;lt;-- This is the '''BASE''' of Pocket&lt;br /&gt;
&lt;br /&gt;
2 - Lead most of the charges / ubers&lt;br /&gt;
&lt;br /&gt;
3 - Do something with the ubers you receive&lt;br /&gt;
&lt;br /&gt;
There are a lot of other roles Pocket has to fullfil at some point, these are just the main ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The 'combo' ==&lt;br /&gt;
As a pocket soldier, you are an important part of the combo. You '''must''' be coordinated with your Demoman and with your Medic to make pushes succesful.&lt;br /&gt;
Make sure you communicate with your Demoman and with your Medic before pushes or holds to know what you're doing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
As I said before, Pocket being one of the most polyvalent 6s class, there are a ton of ways to play the mid fights. Usually, they imply rocket jumping on the enemies to get key picks so you can push across the point, but there's a lot of other ways to do it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Qualities Required ==&lt;br /&gt;
To be a good pocket, there's a few qualities that you need / would be helpful;&lt;br /&gt;
&lt;br /&gt;
- Good DM (helpful, not absolutely needed)&lt;br /&gt;
- Have an excellent knowing of 6s ('''VERY''' helpful if you main call)&lt;br /&gt;
- Stay calm and don't rage (helpful for every 6v6 class)&lt;br /&gt;
&lt;br /&gt;
That is it for Pocket for now, might add stuff later.&lt;br /&gt;
&lt;br /&gt;
--[[User:Deathy|Deathy]] ([[User talk:Deathy|talk]]) 01:46, 1 July 2013 (WEST)&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=6v6&amp;diff=121</id>
		<title>6v6</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=6v6&amp;diff=121"/>
		<updated>2013-06-30T23:05:43Z</updated>

		<summary type="html">&lt;p&gt;Deathy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Standard 6v6]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 6v6 Competitive Format ==&lt;br /&gt;
6v6 is a competitive format commonly called '6s' by the community. In 6v6, there are 4 classes; [[Scout]], [[Soldier]], [[Demoman]], and [[Medic]]. Each class has its own role to fullfil. There are 2 Scouts, 2 Soldiers, 1 Demoman, and 1 Medic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game Modes ==&lt;br /&gt;
In 6v6, there are three different game modes being played. The most popular one is 5CP, then KOTH, then Attack/Defense. The amount of each game mode in leagues' map rotations changes from a league to the other.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Places to play 6v6 ==&lt;br /&gt;
There are different places where you can play the 6v6 format, all adapted to different skill level.&lt;br /&gt;
'''List'''&lt;br /&gt;
&lt;br /&gt;
- TF2 Lobby [http://www.tf2lobby.com]&lt;br /&gt;
&lt;br /&gt;
- ATF2.ORG [http://atf2.org] &amp;lt;- That's a way to access to different IRC channels, like #tf2mix (for begginers), and #tf2pug.na (for higher level players)&lt;br /&gt;
&lt;br /&gt;
- ESEA Open Pugs (reserved to people that are in the ESEA Open league)&lt;br /&gt;
&lt;br /&gt;
- Power Pugs (you need to be invited by someone in the group)&lt;br /&gt;
&lt;br /&gt;
- ESEA Invite Pugs (reserved to people that are in the ESEA Invite league)&lt;br /&gt;
&lt;br /&gt;
- ESEA League[http://play.esea.net]&lt;br /&gt;
&lt;br /&gt;
- UGC League [http://www.ugcleague.com]&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=91</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=91"/>
		<updated>2013-06-30T22:50:59Z</updated>

		<summary type="html">&lt;p&gt;Deathy: /* 6v6 Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&lt;br /&gt;
== Soldier ==&lt;br /&gt;
Soldier is a class that is played as a 'main' class in both the 6v6 and Highlander formats&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== '''6v6 Soldier''' ==&lt;br /&gt;
&lt;br /&gt;
The soldier is a class that can do damage at both close and long ranges. Typically, a standard 6v6 lineup will include 2 soldiers; 1 roamer and 1 pocket. The pocket soldier tends to protect the team's medic while the roaming soldier watches the flanks and makes plays.&lt;br /&gt;
&lt;br /&gt;
As a pocket soldier, your primary job is to keep your team's medic alive. The Pocket also has roles to fullfil in mumble, because, in most teams, he is going to be the '''Main Caller''. Most pocket soldiers equip a shotgun for the extra damage output to defend against enemy players. Generally, the pocket soldier leads his team into battles; he soaks up damage while putting out his own damage. Remember, your job is to protect the medic, as his life is worth more than yours is. If saving your medic means sacrificing yourself, you should do it. To be a good pocket, you also need to have a very good understanding of 6v6, something the community commonly calls 'game sense'.&lt;br /&gt;
&lt;br /&gt;
The roamer soldier typically has the Regular Rocket Launcher, Gunboats &amp;amp; Escape Plan equipped. Of course, there are different loadouts being used, but this one is the most popular one by far. The roamer has different roles to fullfil in 6v6. The first and most basic one is to create distractions for his team so that they can push or take an advantage of it. His second role is to be on the flank with the Scouts during stalemates to try to get a pick, or simply to just block the enemy flank. The Roamer's third role is quite similar to the first one. When his team is at a uber disadvantage, or simply during a stalemate, the roamer will often be buffed to 300 health and sent in to try to get the medic to pop his uber, or to kill the medic. In certain situations, the roamer may offclass to try to gain an advantage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== '''Highlander Soldier''' ==&lt;br /&gt;
In highlander, there is only '''one''' Soldier. His role is quite similar to the roamer, if not the exact same, so I am not going to describe the roles as precisely as I did for the Roamer. He must create distractions, get medic picks (or ubers forced), and watch the flank. Getting picks on the flank matter less than in 6v6, simply because not a lot of highlander teams push on 1 man advantages&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Soldier&amp;diff=82</id>
		<title>Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Soldier&amp;diff=82"/>
		<updated>2013-06-30T22:46:54Z</updated>

		<summary type="html">&lt;p&gt;Deathy: /* Soldier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&lt;br /&gt;
== Soldier ==&lt;br /&gt;
Soldier is a class that is played as a 'main' class in both the 6v6 and Highlander formats&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== '''6v6 Soldier''' ==&lt;br /&gt;
&lt;br /&gt;
The soldier is a class that can do damage at both close and long ranges. Typically, a standard 6v6 lineup will include 2 soldiers; 1 roamer and 1 pocket. The pocket soldier tends to protect the team's medic while the roaming soldier watches the flanks and makes plays.&lt;br /&gt;
&lt;br /&gt;
As a pocket soldier, your primary job is to keep your team's medic alive. The Pocket also has roles to fullfil in mumble, because, in most teams, he is going to be the '''Main Caller''. Most pocket soldiers equip a shotgun for the extra damage output to defend against enemy players. Generally, the pocket soldier leads his team into battles; he soaks up damage while putting out his own damage. Remember, your job is to protect the medic, as his life is worth more than yours is. If saving your medic means sacrificing yourself, you should do it. To be a good pocket, you also need to have a very good understanding of 6v6, something the community commonly calls 'game sense'.&lt;br /&gt;
&lt;br /&gt;
The roamer soldier typically has the Regular Rocket Launcher, Gunboats &amp;amp; Escape Plan equipped. Of course, there are different loadouts being used, but this one is the most popular one by far. The roamer has different roles to fullfil in 6v6. The first and most basic one is to create distractions for his team so that they can push or take an advantage of it. His second role is to be on the flank with the Scouts during stalemates to try to get a pick, or simply to just block the enemy flank. The Roamer's third role is quite similar to the first one. When his team is at a uber disadvantage, or simply during a stalemate, the roamer will oftenly be buffed to 300 health and sent in to try to get the medic to pop his uber, or to kill the medic In certain situations, the roamer may offclass to try to gain an advantage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== '''Highlander Soldier''' ==&lt;br /&gt;
In highlander, there is only '''one''' Soldier. His role is quite similar to the roamer, if not the exact same, so I am not going to describe the roles as precisely as I did for the Roamer. He must create distractions, get medic picks (or ubers forced), and watch the flank. Getting picks on the flank matter less than in 6v6, simply because not a lot of highlander teams push on 1 man advantages&lt;/div&gt;</summary>
		<author><name>Deathy</name></author>
		
	</entry>
</feed>