<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Comanglia</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Comanglia"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Comanglia"/>
	<updated>2026-05-05T20:51:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=User:Comanglia&amp;diff=58455</id>
		<title>User:Comanglia</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=User:Comanglia&amp;diff=58455"/>
		<updated>2018-08-17T16:55:18Z</updated>

		<summary type="html">&lt;p&gt;Comanglia: Created page with &amp;quot;{{TabsHeader |name1=Overview |link1={{PAGENAME}} |name2=Results |link2={{PAGENAME}}/Results |This=1 }} {{NewInfobox Player |id=Comanglia |image= |caption= |name=Lewis Robinson...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TabsHeader&lt;br /&gt;
|name1=Overview |link1={{PAGENAME}}&lt;br /&gt;
|name2=Results |link2={{PAGENAME}}/Results&lt;br /&gt;
|This=1&lt;br /&gt;
}}&lt;br /&gt;
{{NewInfobox Player&lt;br /&gt;
|id=Comanglia&lt;br /&gt;
|image=&lt;br /&gt;
|caption=&lt;br /&gt;
|name=Lewis Robinson&lt;br /&gt;
|romanized_name=&lt;br /&gt;
|birth_date= {{birth_date_and_age|1993|04|09}}&lt;br /&gt;
|death_date=&lt;br /&gt;
|country=United States&lt;br /&gt;
|country2=&lt;br /&gt;
|status=Active&lt;br /&gt;
|years_active=2012 - ''Present''&lt;br /&gt;
|team=Chill Penguins&lt;br /&gt;
|role=Sniper&lt;br /&gt;
|role2=Scout&lt;br /&gt;
|format=6s &lt;br /&gt;
|sponsor=None&lt;br /&gt;
|ids=&lt;br /&gt;
|nicknames=&lt;br /&gt;
|tftv=Comanglia&lt;br /&gt;
|esea=694331&lt;br /&gt;
|etf2l=67796&lt;br /&gt;
|ozfortress=&lt;br /&gt;
|site=&lt;br /&gt;
|steam=76561198004663727&lt;br /&gt;
|twitch=Comanglia&lt;br /&gt;
|stream=&lt;br /&gt;
|youtube=Comanglia&lt;br /&gt;
|twitter=Comanglia&lt;br /&gt;
|snapchat=&lt;br /&gt;
|facebook=&lt;br /&gt;
|gplus=&lt;br /&gt;
|vk=&lt;br /&gt;
|fanclub=&lt;br /&gt;
|playlist=&lt;br /&gt;
|achievements=&lt;br /&gt;
|1stplace={{LeagueIconSmall|ugc|link=UGC Gold HL Season 12}}&lt;br /&gt;
|2ndplace={{LeagueIconSmall|ugc|link=UGC Platinum HL Season 22}}&lt;br /&gt;
|etf2lawards=&lt;br /&gt;
|team_history= &lt;br /&gt;
|retired=&lt;br /&gt;
|prize_money=	&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lewis &amp;quot;Comanglia&amp;quot; Robinson is an American player currently playing [[Sniper]] for [[Chill Penguins]].  He is best known for the [http://www.teamfortress.tv/25328/comanglias-config-fps-guide/ FPS config] he released in Mid 2014 and maintained until early 2017.  He is also well known within the competitive TF2 community for his guides on resolving various PC and Network issues and his Youtube channel where he reviews sniper gameplay.&lt;br /&gt;
&lt;br /&gt;
== Guides and Bits of Knowledge ==&lt;br /&gt;
&lt;br /&gt;
[http://www.teamfortress.tv/post/861049/microstuttering/ Resolving Microstuttering]&lt;br /&gt;
&lt;br /&gt;
[http://www.teamfortress.tv/post/861784/poll-for-my-psychology-major/ Peeker Advantage in TF2]&lt;br /&gt;
&lt;br /&gt;
[http://www.teamfortress.tv/25328/comanglia-s-config-fps-guide/ FPS Config and Guide]&lt;/div&gt;</summary>
		<author><name>Comanglia</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=188</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=188"/>
		<updated>2013-06-30T23:51:06Z</updated>

		<summary type="html">&lt;p&gt;Comanglia: /* Primary Responsibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bain to a teams existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
'''Getting Picks'''&lt;br /&gt;
&lt;br /&gt;
It's usually up to the Sniper, or one of the other &amp;quot;pick&amp;quot; classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. To either begin a push or simply making sure that a push doesn't begin. It can not be emphasized enough that this, and this alone is the biggest responsibility of a Sniper, and most other responsibilities are directly tied to this.&lt;br /&gt;
&lt;br /&gt;
'''Counter Sniping'''&lt;br /&gt;
&lt;br /&gt;
Perhaps it's wrong to say this is one of Sniper &amp;quot;primary responsibilities&amp;quot;, but it will happen quite often. Snipers tend to have great sight-lines that usually end up where both of them can see each other, typically snipers attempt to shoot each other in order to achieve Pick Responsibility, and also in killing the other Sniper they open up opportunities for themselves.&lt;br /&gt;
&lt;br /&gt;
'''Area Denial'''&lt;br /&gt;
&lt;br /&gt;
Snipers can effectively shut down entire attack lanes with their innate ability to one shot nearly anything in game with proper preparations. Snipers can make sure cart lanes and control points are clear, or flanks are kept down.&lt;br /&gt;
&lt;br /&gt;
== Highlander Sniper Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Liquid's Sniper Guide]]&lt;/div&gt;</summary>
		<author><name>Comanglia</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=184</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=184"/>
		<updated>2013-06-30T23:48:36Z</updated>

		<summary type="html">&lt;p&gt;Comanglia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bain to a teams existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
'''Getting Picks'''&lt;br /&gt;
&lt;br /&gt;
It's usually up to the Sniper, or one of the other &amp;quot;pick&amp;quot; classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. To either begin a push or simply making sure that a push doesn't begin.&lt;br /&gt;
&lt;br /&gt;
'''Counter Sniping'''&lt;br /&gt;
&lt;br /&gt;
Perhaps it's wrong to say this is one of Sniper &amp;quot;primary responsibilities&amp;quot;, but it will happen quite often. Snipers tend to have great sight-lines that usually end up where both of them can see each other, typically snipers attempt to shoot each other in order to achieve Pick Responsibility, and also in killing the other Sniper they open up opportunities for themselves.&lt;br /&gt;
&lt;br /&gt;
'''Area Denial'''&lt;br /&gt;
&lt;br /&gt;
Snipers can effectively shut down entire attack lanes with their innate ability to one shot nearly anything in game with proper preparations. Snipers can make sure cart lanes and control points are clear, or flanks are kept down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Highlander Sniper Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Liquid's Sniper Guide]]&lt;/div&gt;</summary>
		<author><name>Comanglia</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=180</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=180"/>
		<updated>2013-06-30T23:44:00Z</updated>

		<summary type="html">&lt;p&gt;Comanglia: /* Primary Responsibilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bain to a teams existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
'''Getting Picks'''&lt;br /&gt;
&lt;br /&gt;
It's usually up to the Sniper, or one of the other &amp;quot;pick&amp;quot; classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. To either begin a push or simply making sure that a push doesn't begin.&lt;br /&gt;
&lt;br /&gt;
'''Counter Sniping'''&lt;br /&gt;
&lt;br /&gt;
Perhaps it's wrong to say this is one of Sniper &amp;quot;primary responsibilities&amp;quot;, but it will happen quite often. Snipers tend to have great sight-lines that usually end up where both of them can see each other, typically snipers attempt to shoot each other in order to achieve Pick Responsibility, and also in killing the other Sniper they open up opportunities for themselves.&lt;br /&gt;
&lt;br /&gt;
'''Area Denial'''&lt;br /&gt;
&lt;br /&gt;
Snipers can effectively shut down entire attack lanes with their innate ability to one shot nearly anything in game with proper preparations. Snipers can make sure cart lanes and control points are clear, or flanks are kept down.&lt;/div&gt;</summary>
		<author><name>Comanglia</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=178</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=178"/>
		<updated>2013-06-30T23:42:58Z</updated>

		<summary type="html">&lt;p&gt;Comanglia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bain to a teams existence.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
'''Getting Picks'''&lt;br /&gt;
&lt;br /&gt;
It's usually up to the Sniper, or one of the other &amp;quot;pick&amp;quot; classes such as [[Scout]], [[Spy]], or [[Soldier]] to initiate a conflict. To either begin a push or simply making sure that a push doesn't begin.&lt;br /&gt;
&lt;br /&gt;
'''Counter Sniping'''&lt;br /&gt;
&lt;br /&gt;
Perhaps it's wrong to say this is one of Sniper &amp;quot;primary responsibilities&amp;quot;, but it will happen quite often. Snipers tend to have great sight-lines that usually end up where both of them can see each other, usually snipers attempt to shoot each other in order to achieve Pick Responsibility, and also in killing the other Sniper they open up opportunities for themselves.&lt;br /&gt;
&lt;br /&gt;
'''Area Denial'''&lt;br /&gt;
&lt;br /&gt;
Snipers can effectively shut down entire attack lanes with their innate ability to one shot nearly anything in game with proper preparations. Snipers can make sure cart lanes and control points are clear, or flanks are kept down.&lt;/div&gt;</summary>
		<author><name>Comanglia</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=162</id>
		<title>Sniper (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(Highlander)&amp;diff=162"/>
		<updated>2013-06-30T23:33:04Z</updated>

		<summary type="html">&lt;p&gt;Comanglia: Created page with &amp;quot;As that Highlander is a format with 1 of each class, both teams will have one sniper at all times. Being both a boon and a bain to a teams existence.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As that [[Highlander]] is a format with 1 of each class, both teams will have one [[sniper]] at all times. Being both a boon and a bain to a teams existence.&lt;/div&gt;</summary>
		<author><name>Comanglia</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sniper&amp;diff=129</id>
		<title>Sniper</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper&amp;diff=129"/>
		<updated>2013-06-30T23:11:02Z</updated>

		<summary type="html">&lt;p&gt;Comanglia: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&lt;br /&gt;
== Sniper ==&lt;br /&gt;
'''&lt;br /&gt;
&lt;br /&gt;
The sniper is a long-ranged class with the ability to one-shot any enemy in the game. They are valued for their ability to get key picks without directly engaging the enemy team. In a typical 6v6 format, the sniper is considered an [[offclass]], played only when a situation presents itself, most often when a team is at an uber disadvantage, or holding the last point. The main downfall for teams running a sniper, however, is that during an [[uber fight]] snipers are practically useless, and that they have very low direct combat abilities. Snipers primarily target the enemy [[Demoman]] and [[Medic]], due to the ability to change the direction of a game through key [[picks]].&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
As one of the most potentially dangerous classes in the game, the sniper relies heavily on sight lines in a map, and their own team's ability to call the positions of enemies. This combined with the inability to protect itself in direct combat with a [[scout]] or roaming [[soldier]] forces snipers to play defensively, usually staying as far away from a choke point in between pushes as possible, and waiting for the chance to punish enemies who over extend.&lt;br /&gt;
&lt;br /&gt;
== User Guides ==&lt;br /&gt;
&lt;br /&gt;
[[Liquid's Sniper Guide]]&lt;/div&gt;</summary>
		<author><name>Comanglia</name></author>
		
	</entry>
</feed>