<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cole</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cole"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/Cole"/>
	<updated>2026-05-05T03:49:30Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.34.2</generator>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4401</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4401"/>
		<updated>2013-08-05T23:16:00Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x2 = 340px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
 | area3 = Top Saw&lt;br /&gt;
 | x3 = 75px&lt;br /&gt;
 | y3 = 175px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4400</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4400"/>
		<updated>2013-08-05T23:15:47Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x2 = 340px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
 | area3 = Top Saw&lt;br /&gt;
 | x3 = 100px&lt;br /&gt;
 | y3 = 175px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4399</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4399"/>
		<updated>2013-08-05T23:15:14Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x2 = 340px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
 | area3 = Top Saw&lt;br /&gt;
 | x3 = 100px&lt;br /&gt;
 | y3 = 150px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4398</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4398"/>
		<updated>2013-08-05T23:13:30Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x2 = 340px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4397</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4397"/>
		<updated>2013-08-05T23:13:18Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x2 = 320px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4396</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4396"/>
		<updated>2013-08-05T23:13:08Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x2 = 300px&lt;br /&gt;
 | y2 = 150px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4395</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4395"/>
		<updated>2013-08-05T23:12:43Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x2 = 300px&lt;br /&gt;
 | y2 = 40px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4394</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4394"/>
		<updated>2013-08-05T23:12:27Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
 | area2 = Kitchen&lt;br /&gt;
 | x1 = 300px&lt;br /&gt;
 | y1 = 40px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4393</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4393"/>
		<updated>2013-08-05T23:11:20Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Point&lt;br /&gt;
 | x1 = 400px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4392</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4392"/>
		<updated>2013-08-05T23:10:47Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
{{Map locations&lt;br /&gt;
 | title = SnakeWater - Middle point&lt;br /&gt;
 | image = cp_snakewater_mid1.jpg&lt;br /&gt;
 | area1 = Garage&lt;br /&gt;
 | x1 = 336px&lt;br /&gt;
 | y1 = 95px&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Snakewater&amp;diff=4391</id>
		<title>Snakewater</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Snakewater&amp;diff=4391"/>
		<updated>2013-08-05T23:08:52Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Cp_snakewater}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Snakewater&lt;br /&gt;
| image = cp_snakewater_mid1.jpg&lt;br /&gt;
| maptype = Control Point&lt;br /&gt;
| currentversion = cp_snakewater&lt;br /&gt;
| developer = Tovilovan&lt;br /&gt;
| download = [http://forums.tf2maps.net/showthread.php?t=14835 Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cp_snakewater is a 5cp map which is very commonly used in 6v6.&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:I49campaign.jpg&amp;diff=4389</id>
		<title>File:I49campaign.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:I49campaign.jpg&amp;diff=4389"/>
		<updated>2013-08-05T23:02:46Z</updated>

		<summary type="html">&lt;p&gt;Cole: S&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;S&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=4382</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=4382"/>
		<updated>2013-08-05T21:40:03Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.jpeg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
A very well known and one of most commonly played played maps for Ultiduo. This map features 2 large spawn doors for each team that you can not go through once to exit. On the far side of the map on both sides you will see a ramp leading down to the control point. It is actually possible to get to ceiling of this map and hide in the rafters but it is not practical since your medic would have no defense and you would effectively be useless spamming down from there.&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=4009</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=4009"/>
		<updated>2013-08-01T11:18:46Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
There is no true whitelist or blacklist for Ultiduo, as it is not a standard competitive gamemode.  However, most players agree that these weapons should not be allowed in ultiduo. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Soldier]] &amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Liberty Launcher&amp;lt;br/&amp;gt;&lt;br /&gt;
Direct Hit&amp;lt;br/&amp;gt;&lt;br /&gt;
Buff Banner&amp;lt;br/&amp;gt;&lt;br /&gt;
Pain Train &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Medic]]&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
The Kritzkreig&amp;lt;br/&amp;gt;&lt;br /&gt;
Vita Saw&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick-Fix&amp;lt;br/&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
[[koth_ultiduo]]_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=4008</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=4008"/>
		<updated>2013-08-01T11:18:19Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
There is no true whitelist or blacklist for Ultiduo, as it is not a standard competitive gamemode.  However, most players agree that these weapons should not be allowed in ultiduo. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Soldier]] &amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Liberty Launcher&amp;lt;br/&amp;gt;&lt;br /&gt;
Direct Hit&amp;lt;br/&amp;gt;&lt;br /&gt;
Buff Banner&amp;lt;br/&amp;gt;&lt;br /&gt;
Pain Train &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Medic]]&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
The Kritzkreig&amp;lt;br/&amp;gt;&lt;br /&gt;
Vita Saw&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick-Fix&amp;lt;br/&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
[[koth_ultiduo_r_b7]] &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=3922</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=3922"/>
		<updated>2013-07-31T17:48:08Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.jpeg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=3921</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=3921"/>
		<updated>2013-07-31T17:47:02Z</updated>

		<summary type="html">&lt;p&gt;Cole: Created page with &amp;quot;{{Map infobox | mapname = Koth_Ultiduo | image = badlands.jpg | maptype = King of The Hill | currentversion = koth_ultiduo_r_b7 | developer =  | download = http://dl.dropbox.c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = badlands.jpg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3918</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3918"/>
		<updated>2013-07-31T17:37:15Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
Typically since this is played by friends with friends there is no real banned weapon list. With that being said from personal experiences I can say some weapons do make Ultiduo less fun to play and these weapons are usually banned in tournaments. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Soldier]] &amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
Liberty Launcher&amp;lt;br/&amp;gt;&lt;br /&gt;
Direct Hit&amp;lt;br/&amp;gt;&lt;br /&gt;
Buff Banner&amp;lt;br/&amp;gt;&lt;br /&gt;
Pain Train &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[[Medic]]&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
The Kritzkreig&amp;lt;br/&amp;gt;&lt;br /&gt;
Vita Saw&amp;lt;br/&amp;gt;&lt;br /&gt;
Quick-Fix&amp;lt;br/&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3917</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3917"/>
		<updated>2013-07-31T17:36:10Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
Typically since this is played by friends with friends there is no real banned weapon list. With that being said from personal experiences I can say some weapons do make Ultiduo less fun to play and these weapons are usually banned in tournaments. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Soldier &amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[Liberty Launcher]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Direct Hit]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Buff Banner]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Pain Train]] &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Medic&amp;lt;/b&amp;gt; &amp;lt;br/&amp;gt;&lt;br /&gt;
[[The Kritzkreig]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Vita Saw]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Quick-Fix]]&amp;lt;br/&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3916</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3916"/>
		<updated>2013-07-31T17:33:37Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
Typically since this is played by friends with friends there is no real banned weapon list. With that being said from personal experiences I can say some weapons do make Ultiduo less fun to play and these weapons are usually banned in tournaments. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Soldier &amp;lt;/b&amp;gt;&lt;br /&gt;
[[Liberty Launcher]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Direct Hit]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3915</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3915"/>
		<updated>2013-07-31T17:33:28Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
Typically since this is played by friends with friends there is no real banned weapon list. With that being said from personal experiences I can say some weapons do make Ultiduo less fun to play and these weapons are usually banned in tournaments. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Soldier &amp;lt;/b&amp;gt;&amp;gt;&lt;br /&gt;
[[Liberty Launcher]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Direct Hit]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3914</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3914"/>
		<updated>2013-07-31T17:33:17Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
Typically since this is played by friends with friends there is no real banned weapon list. With that being said from personal experiences I can say some weapons do make Ultiduo less fun to play and these weapons are usually banned in tournaments. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Soldier &amp;lt;b/&amp;gt;&lt;br /&gt;
[[Liberty Launcher]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Direct Hit]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3913</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3913"/>
		<updated>2013-07-31T17:32:58Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Weapons==&lt;br /&gt;
Typically since this is played by friends with friends there is no real banned weapon list. With that being said from personal experiences I can say some weapons do make Ultiduo less fun to play and these weapons are usually banned in tournaments. &amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Soldier&amp;lt;b/&amp;gt;&lt;br /&gt;
[[Liberty Launcher]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[Direct Hit]]&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3911</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3911"/>
		<updated>2013-07-31T17:31:03Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = baloo.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
==Gamemode==&lt;br /&gt;
Ultiduo_Baloo is a map used in the Gamemode [[Ultiduo]].&amp;lt;/br&amp;gt;&lt;br /&gt;
==Basic Info==&lt;br /&gt;
ultiduo_baloo is a map created by bshear as an alternative to the standard ultiduo map, it promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier medic combo in mind and the standard ultiduo play and strategy still is effective here. Would appreciate it if you gave it a look and tried it out for a bit then let me know what you guys think and if there is any issues in the map.&lt;br /&gt;
&lt;br /&gt;
It is an open map that is visible from a spectator perspective, and because of so, it is the map that is going to be casted for the &amp;quot;Tip of the Hats&amp;quot; charity event from seanbud and teamfortress.tv. A special charity version has been distributed to the teams that are playing in the ultiduo event, but I hoped that everybody would get a chance to see and play the map just a little beforehand and afterwards.&lt;br /&gt;
&lt;br /&gt;
The charity event version features&lt;br /&gt;
-three minute timers&lt;br /&gt;
-charity event banners&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
http://teamfortress.tv/forum/thread/6898-ultiduo-baloo&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3910</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3910"/>
		<updated>2013-07-31T17:28:45Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
This gamemode is usually played on small koth maps made specifically for it and often used by [[6v6]] players to practice. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3909</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3909"/>
		<updated>2013-07-31T17:28:00Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
The Gamemode is usually played on a small koth map made specifically for it. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;br/&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;br/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3908</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3908"/>
		<updated>2013-07-31T17:27:48Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. &amp;lt;br/&amp;gt;&lt;br /&gt;
The Gamemode is usually played on a small koth map made specifically for it. &amp;lt;br/&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;/br&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3907</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3907"/>
		<updated>2013-07-31T17:27:18Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic.&amp;lt;/br&amp;gt;&lt;br /&gt;
The Gamemode is usually played on a small koth map made specifically for it.&amp;lt;/br&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]] &amp;lt;/br&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7 &amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3906</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3906"/>
		<updated>2013-07-31T17:26:55Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic.&amp;lt;/br&amp;gt;&lt;br /&gt;
The Gamemode is usually played on a small koth map made specifically for it.&amp;lt;/br&amp;gt;&lt;br /&gt;
==Maps==&lt;br /&gt;
[[ultiduo_baloo]]&amp;lt;/br&amp;gt;&lt;br /&gt;
koth_ultiduo_r_b7.&amp;lt;/br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3903</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3903"/>
		<updated>2013-07-31T17:24:41Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = baloo.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
==Gamemode==&lt;br /&gt;
Ultiduo_Baloo is a map used in the Gamemode [[Ultiduo]].&amp;lt;/br&amp;gt;&lt;br /&gt;
==Basic Info==&lt;br /&gt;
ultiduo_baloo is a map created by bshear as an alternative to the standard ultiduo map, it promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier medic combo in mind and the standard ultiduo play and strategy still is effective here. Would appreciate it if you gave it a look and tried it out for a bit then let me know what you guys think and if there is any issues in the map.&lt;br /&gt;
&lt;br /&gt;
It is an open map that is visible from a spectator perspective, and because of so, it is the map that is going to be casted for the &amp;quot;Tip of the Hats&amp;quot; charity event from seanbud and teamfortress.tv. A special charity version has been distributed to the teams that are playing in the ultiduo event, but I hoped that everybody would get a chance to see and play the map just a little beforehand and afterwards.&lt;br /&gt;
&lt;br /&gt;
The charity event version features&lt;br /&gt;
-three minute timers&lt;br /&gt;
-charity event banners&lt;br /&gt;
&lt;br /&gt;
==Source / Copy and Pasted from==&lt;br /&gt;
http://teamfortress.tv/forum/thread/6898-ultiduo-baloo&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3902</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3902"/>
		<updated>2013-07-31T17:24:11Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = baloo.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
==Gamemode==&lt;br /&gt;
Ultiduo_Baloo is a map used in the Gamemode [[Ultiduo]].&amp;lt;/br&amp;gt;&lt;br /&gt;
==Basic Info==&lt;br /&gt;
ultiduo_baloo is a map created by bshear as an alternative to the standard ultiduo map, it promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier medic combo in mind and the standard ultiduo play and strategy still is effective here. Would appreciate it if you gave it a look and tried it out for a bit then let me know what you guys think and if there is any issues in the map.&lt;br /&gt;
&lt;br /&gt;
It is an open map that is visible from a spectator perspective, and because of so, it is the map that is going to be casted for the &amp;quot;Tip of the Hats&amp;quot; charity event from seanbud and teamfortress.tv. A special charity version has been distributed to the teams that are playing in the ultiduo event, but I hoped that everybody would get a chance to see and play the map just a little beforehand and afterwards.&lt;br /&gt;
&lt;br /&gt;
The charity event version features&lt;br /&gt;
-three minute timers&lt;br /&gt;
-charity event banners&lt;br /&gt;
&lt;br /&gt;
==Source==&lt;br /&gt;
http://teamfortress.tv/forum/thread/6898-ultiduo-baloo&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3901</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3901"/>
		<updated>2013-07-31T17:23:42Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = baloo.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
==Gamemode==&lt;br /&gt;
Ultiduo_Baloo is a map used in the Gamemode [[Ultiduo]].&amp;lt;/br&amp;gt;&lt;br /&gt;
==Basic Info==&lt;br /&gt;
ultiduo_baloo is a map created by bshear as an alternative to the standard ultiduo map, it promotes a faster pace of gameplay and works for all ranges of skill levels. It is designed for the standard soldier medic combo in mind and the standard ultiduo play and strategy still is effective here. Would appreciate it if you gave it a look and tried it out for a bit then let me know what you guys think and if there is any issues in the map.&lt;br /&gt;
&lt;br /&gt;
It is an open map that is visible from a spectator perspective, and because of so, it is the map that is going to be casted for the &amp;quot;Tip of the Hats&amp;quot; charity event from seanbud and teamfortress.tv. A special charity version has been distributed to the teams that are playing in the ultiduo event, but I hoped that everybody would get a chance to see and play the map just a little beforehand and afterwards.&lt;br /&gt;
&lt;br /&gt;
The charity event version features&lt;br /&gt;
-three minute timers&lt;br /&gt;
-charity event banners&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3900</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3900"/>
		<updated>2013-07-31T17:21:48Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = baloo.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo_Baloo is a map used in the Gamemode [[Ultiduo]].&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Product&amp;diff=3899</id>
		<title>Product</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Product&amp;diff=3899"/>
		<updated>2013-07-31T17:21:23Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Koth_pro_viaduct_rc4}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Viaduct&lt;br /&gt;
| image = koth_pro_viaduct_rc4_mid1.jpg&lt;br /&gt;
| maptype = King of the Hill&lt;br /&gt;
| currentversion = koth_pro_viaduct_rc4&lt;br /&gt;
| developer = &lt;br /&gt;
| download = [http://etf2l.org/maps/koth_pro_viaduct_rc4.zip Link]&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
koth_pro_viaduct_rc4 is the most recent version of koth_pro_viaduct, a competitive version of koth_viaduct a stock TF2 map.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
Add history here&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
&lt;br /&gt;
koth_viaduct_pro_rc3 is used commonly in both [[Highlander]] and [[6v6|6s]]. This map is about the only KOTH map currently used in [[6v6|6s]].&lt;br /&gt;
This is one of the only maps where teams may run full time sniper because of the sightlines on the map. But another good choice is heavy to deny bombs.&lt;br /&gt;
&lt;br /&gt;
== Calls ==&lt;br /&gt;
&lt;br /&gt;
Add names for the numbered places next to the numbers, try and put down as many used calls as you can.&lt;br /&gt;
&lt;br /&gt;
1: Left ; 2: Spawns ; 3: Main ; 4: Right&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_Spawn_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Choke ; 2: Pack ; 3: Bridge ; 4: Main ; 5: Balcony ; 6: Connector ; 7: House&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_left_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Left ; 2: Pack ; 3: China ; 4: Main ; 5: Cliff &lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_cliff_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Sneaky ; 2: Choke ; 3: Point ; 4: Rock ; 5: Ammo ; 6: Cliff ; 7: Safe&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_leftmid_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
1: Left ; 2: China ; 3: Rock ; 4: Lower ; 5: Right&lt;br /&gt;
&lt;br /&gt;
[[Image:Viaduct_mid_small.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox|collapsed}}&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3898</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3898"/>
		<updated>2013-07-31T17:20:52Z</updated>

		<summary type="html">&lt;p&gt;Cole: /* Usage in competitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = baloo.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
Ultiduo_Baloo is a map used in the Gamemode [[Ultiduo]].&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3897</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3897"/>
		<updated>2013-07-31T17:20:13Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = baloo.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
Ultiduo_Baloo is only used in [[Ultiduo]] as the map name Suggests&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3895</id>
		<title>Ultiduo Baloo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Baloo&amp;diff=3895"/>
		<updated>2013-07-31T17:18:40Z</updated>

		<summary type="html">&lt;p&gt;Cole: Added Ultiduo Baloo as a map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Map infobox&lt;br /&gt;
| mapname = ultiduo_baloo&lt;br /&gt;
| image = http://i.imgur.com/82zoUXH.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_baloo&lt;br /&gt;
| developer = bshear&lt;br /&gt;
| download = http://www.mediafire.com/?vijm1diahqc01vh&lt;br /&gt;
| playstyle = Medium&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Usage in competitive ==&lt;br /&gt;
Ultiduo_Baloo is only used in [[Ultiduo]] as the map name Suggests&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo&amp;diff=3893</id>
		<title>Ultiduo</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo&amp;diff=3893"/>
		<updated>2013-07-31T17:08:49Z</updated>

		<summary type="html">&lt;p&gt;Cole: Told what maps its played on.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. The Gamemode is usually played on a small koth map made specifically for it. There are 2 major maps Ultiduo is played on, one is ultiduo_baloo and koth_ultiduo_r_b7.&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA&amp;diff=3891</id>
		<title>ESEA</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA&amp;diff=3891"/>
		<updated>2013-07-31T17:00:08Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ESEA&lt;br /&gt;
| image = esea.png | 125px&lt;br /&gt;
| fullname = E-Sports Entertainment Association&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 14 ([[6v6]])&lt;br /&gt;
| website = http://www.esea.net/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ESEA''' is a e-sports organisation that hosts competitive leagues [[6v6]] TF2. Within the TF2 league, there are three divisions: &lt;br /&gt;
* [[ESEA-O (Open)]],&lt;br /&gt;
* [[ESEA-IM (Intermediate)]],&lt;br /&gt;
* [[ESEA-I (Invite)]]&lt;br /&gt;
The Invite division hosts the highest level of 6v6 competition in North America. Although ESEA is hosted in North America, players from other continents are allowed to participate in any of the divisions. At the end of each season the top 4 [[ESEA-I (Invite)]] teams travel to Dallas, Texas for a LAN event. &lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
To participate in ESEA, all players are required to subscribe to a premium account. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
==== Premium Fees ====&lt;br /&gt;
1 month for $6.95/month&amp;lt;br /&amp;gt;&lt;br /&gt;
3 months for $6.65/month&amp;lt;br /&amp;gt;&lt;br /&gt;
6 months for $6.33/month&amp;lt;br /&amp;gt;&lt;br /&gt;
12 months for $5.83/month&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these monthly premium fee there is a per season league fee for each of the divisions, *With the exception of Invite that is only required to pay the 50$ league fee once per season but they are exempt from paying the monthly premium charge.&lt;br /&gt;
==== League Fees ====&lt;br /&gt;
&lt;br /&gt;
Open - 8$&amp;lt;br /&amp;gt;&lt;br /&gt;
Intermediate - 12$&amp;lt;br /&amp;gt;&lt;br /&gt;
Invite - 50$*&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.esea.net/ Official ESEA website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA&amp;diff=3890</id>
		<title>ESEA</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA&amp;diff=3890"/>
		<updated>2013-07-31T16:59:25Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ESEA&lt;br /&gt;
| image = esea.png | 125px&lt;br /&gt;
| fullname = E-Sports Entertainment Association&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 14 ([[6v6]])&lt;br /&gt;
| website = http://www.esea.net/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ESEA''' is a e-sports organisation that hosts competitive leagues [[6v6]] TF2. Within the TF2 league, there are three divisions: &lt;br /&gt;
* [[ESEA-O (Open)]],&lt;br /&gt;
* [[ESEA-IM (Intermediate)]],&lt;br /&gt;
* [[ESEA-I (Invite)]]&lt;br /&gt;
The Invite division hosts the highest level of 6v6 competition in North America. Although ESEA is hosted in North America, players from other continents are allowed to participate in any of the divisions. At the end of each season the top 4 [[ESEA-I (Invite)]] teams travel to Dallas, Texas for a LAN event. &lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
To participate in ESEA, all players are required to subscribe to a premium account. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
==== Premium Fees ====&lt;br /&gt;
1 month for $6.95/month&amp;lt;br /&amp;gt;&lt;br /&gt;
3 months for $6.65/month&amp;lt;br /&amp;gt;&lt;br /&gt;
6 months for $6.33/month&amp;lt;br /&amp;gt;&lt;br /&gt;
12 months for $5.83/month&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these monthly premium fee there is a per season league fee for each of the divisions, With the exception of Invite that is only required to pay the 50$ league fee once per season but they are exempt from paying the monthly premium charge.&lt;br /&gt;
==== League Fees ====&lt;br /&gt;
&lt;br /&gt;
Open - 8$&amp;lt;br /&amp;gt;&lt;br /&gt;
Intermediate - 12$&amp;lt;br /&amp;gt;&lt;br /&gt;
Invite - 50$&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.esea.net/ Official ESEA website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=ESEA&amp;diff=3889</id>
		<title>ESEA</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=ESEA&amp;diff=3889"/>
		<updated>2013-07-31T16:59:07Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{League infobox&lt;br /&gt;
| shortname = ESEA&lt;br /&gt;
| image = esea.png | 125px&lt;br /&gt;
| fullname = E-Sports Entertainment Association&lt;br /&gt;
| formats = [[6v6]]&lt;br /&gt;
| area = North America&lt;br /&gt;
| current = Season 14 ([[6v6]])&lt;br /&gt;
| website = http://www.esea.net/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''ESEA''' is a e-sports organisation that hosts competitive leagues [[6v6]] TF2. Within the TF2 league, there are three divisions: &lt;br /&gt;
* [[ESEA-O (Open)]],&lt;br /&gt;
* [[ESEA-IM (Intermediate)]],&lt;br /&gt;
* [[ESEA-I (Invite)]]&lt;br /&gt;
The Invite division hosts the highest level of 6v6 competition in North America. Although ESEA is hosted in North America, players from other continents are allowed to participate in any of the divisions. At the end of each season the top 4 [[ESEA-I (Invite)]] teams travel to Dallas, Texas for a LAN event. &lt;br /&gt;
&lt;br /&gt;
== Fees ==&lt;br /&gt;
&lt;br /&gt;
To participate in ESEA, all players are required to subscribe to a premium account. The costs are as follows:&lt;br /&gt;
&lt;br /&gt;
==== Premium Fees ====&lt;br /&gt;
1 month for $6.95/month&amp;lt;br /&amp;gt;&lt;br /&gt;
3 months for $6.65/month&amp;lt;br /&amp;gt;&lt;br /&gt;
6 months for $6.33/month&amp;lt;br /&amp;gt;&lt;br /&gt;
12 months for $5.83/month&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In addition to these monthly premium fee there is a per season league fee for each of the divisions, With the exception of Invite that is only required to pay the 50$ league fee once per season but they are exempt from paying the monthly premium charge.&lt;br /&gt;
==== League Fees ====&lt;br /&gt;
&lt;br /&gt;
Open - 8$&amp;lt;br /&amp;gt;&lt;br /&gt;
Intermediate - 12$&amp;lt;br /&amp;gt;&lt;br /&gt;
Invite - 50$*&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.esea.net/ Official ESEA website]&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Fortress 2 organizations]]&lt;br /&gt;
[[Category:6v6 leagues]]&lt;br /&gt;
[[Category:North American TF2 leagues]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Competitive_Formats&amp;diff=3888</id>
		<title>Competitive Formats</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Competitive_Formats&amp;diff=3888"/>
		<updated>2013-07-31T16:57:43Z</updated>

		<summary type="html">&lt;p&gt;Cole: /* MGE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
== 6v6 ==&lt;br /&gt;
{{Main|6v6}}&lt;br /&gt;
&lt;br /&gt;
6v6 is considered by most to be the most highly competitive format, being [[ESEA]]'s favored format, and as the playerbase is arguably more structured. The format utilizes class limits of 2 on all classes save for [[Demo]], [[Medic]], [[Heavy]], and [[Engineer]], which have a class limit of 1. 6v6 is mostly played on 5cp maps.&lt;br /&gt;
&lt;br /&gt;
== Highlander ==&lt;br /&gt;
{{Main|Highlander}}&lt;br /&gt;
&lt;br /&gt;
Highlander, also known as 9v9, is another popular form of TF2. The format is mostly played in [[UGC]] and [[ETF2L]], though [[IGL]] and [[ESA]] have shown interest in it. The game is played with class limits of 1 for all classes, with far more lenient weapon bans than 6v6 in most cases. Highlander is played on payload, [[King of the Hill|KOTH]], [[5CP]], and A/D maps.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
4v4, 7v7, 8v8, and ADS game modes should be fleshed out here.&lt;br /&gt;
&lt;br /&gt;
=== Offclass 6v6 ===&lt;br /&gt;
A format popularised by the Kritzkast Lo-fi Offclass Cup, where a 6v6 format game is played, but with the Scout, Soldier &amp;amp; Demoman classes being banned from competition. ([http://www.youtube.com/watch?v=bXVLOQA9BK0 Video])&lt;br /&gt;
&lt;br /&gt;
=== Prolander ===&lt;br /&gt;
Prolander is a 6v6 gamemode where each team has, at most, one of any particular class. The gamemode promotes prolific switching between classes as certain situations call for certain resources. Most commonly, a team will run one each of Scout, Soldier, Demoman, Medic, and have two extra players switching between utility classes.&lt;br /&gt;
&lt;br /&gt;
=== Ultiduo ===&lt;br /&gt;
{{Main|Ultiduo}}&lt;br /&gt;
Ultiduo is a competitive format consisting of two players on each team, usually a Soldier and a Medic. The objective is similar to King of the Hill, capture and defend the point from the opposing team. To win, you must run down the timer, which is done so by capturing the point. Since this gamemode consists of only a Soldier and Medic, it is heavily reliant on deathmatch skills.&lt;br /&gt;
&lt;br /&gt;
=== BBall ===&lt;br /&gt;
&lt;br /&gt;
BBall is often considered the &amp;quot;bar pool&amp;quot; of TF2, as many high and low level players across different leagues play it, and little infrastructure is needed to start games or tournaments in it. The game is played on a replication of a basketball court, with the intel being used as a ball. Players must use a combination of rocket jumping and DM to take the ball from their opponents, and jump into (on top of) their hoop while holding it. The ball initially spawns in the center of the court. When a side scores a point, the intel spawns near the opposite sides hoop, giving the team (to most recently lose a point) an advantage in the next play. The majority of weapons are banned in Bball, usually save for the Original, and in some cases the Escape Plan and Gunboats. There is usually a two-second respawn timer to encourage faster paced gameplay.&lt;br /&gt;
&lt;br /&gt;
=== MGE ===&lt;br /&gt;
{{Main|MGEMod}}&lt;br /&gt;
The only established form of 1v1 competition in TF2, MGE is a mod created by Lange that offers players the chance to play 1v1 games where the first to twenty frags is the winner. In particular, the format is popular among Soldiers, and, to a less commonly, Scouts and Demoman. It is used both as a common form of practice, and as a competitive format in and of itself; as of July 2013, ETF2L runs a monthly MGE cup powered by AVerMedia. There are multiple populated MGE servers in all regions where players can practice their skills for use in various other competitive formats. Also as of May 4th Cprice has edited MGE to allow 2v2. This adds a new dimension to MGE and simulates more of a 6v6 environment.&lt;br /&gt;
&lt;br /&gt;
=== Ready Steady Pan ===&lt;br /&gt;
Ready Steady Pan '''(RSP)''' is a derivative of 6v6. It is played like any normal match, but with the players on each side using only the [[Frying Pan]], among some secondary weapons. [[Heavy|Heavies]], [[Engineer|Engineers]], [[Medic|Medics]], and [[Spy|Spies]] are disallowed in this game format. For more information about this competitive type, visit Ready Steady Pan's official [http://pan.tf website].&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman&amp;diff=3883</id>
		<title>Demoman</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman&amp;diff=3883"/>
		<updated>2013-07-31T16:43:13Z</updated>

		<summary type="html">&lt;p&gt;Cole: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Demoman is the fourth class of Team Fortress 2, and is labelled as a &amp;quot;Defensive&amp;quot; class by Valve. However, due to the variety of projectile weapons available to him, a Demoman can be highly versatile, able to both lead offensive pushes or to defend a given area. His role comprises area denial, choke spamming and control, and crowd control. The blast radius of his weapons makes him a ready counter to the Engineer's buildings, while he himself is opposed by most close-combat classes. A good Demoman can hold off an entire team with well-timed and well-placed spam. On 5CP and KOTH maps, he is most often the first to arrive at the midfight due to the use of Stickybomb Jumps, which allow for a high mobility over long distances, effectively countering his third-lowest move speed of all the classes. He possesses both the highest DPS in the game (using the Stickybomb Launcher) and the third-highest hitpoints. &lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{Main|Demoman (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6's, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his [[spamming]] abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can get him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demo is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy. Due to the nature and main goal of the class being damage dealing, with great damage output potential at medium to long ranges, the demoman is often unprepared for close-range fights leaving him vulnerable to fast and dynamic classes such as the scout or a [[roamer]] soldier.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
{{Main|Demoman (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Demoman's main job is dealing high amounts of damage. His weapons are great at dishing out large amounts of damage to crowds of players and slow, high HP targets. However he lacks the ability to reliably protect himself from close range threats (most often from the Scout), so he is often paired up with the Heavy and Medic to form the core of a Highlander team. He serves a similar role to his 6's counterpart of dealing damage and leading up uber pushes, but he is also expected to deal with sentry nests.&lt;br /&gt;
&lt;br /&gt;
== Primary ==&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Grenade Launcher&lt;br /&gt;
| image = Backpack_Grenade_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Recommended for medium to close range. A single grenade (or &amp;quot;pill&amp;quot;) can do 102 damage when it is a direct hit. It can vary between 102 and 99 depending on how close of a direct hit the pill is. It is often used to spam chokes when the demo already has a sticky trap set up, and because pills are tangible they can roll across the ground if they have not hit someone directly before touching the wall or floor or ceiling (these are often called rollers). Rollers can do 35 to 70 damage depending on the distance from the person they are near.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ali Baba's Wee Booties&lt;br /&gt;
| image = Backpack_Ali_Baba's_Wee_Booties.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Ali Baba's Wee Booties increase the demoman's health from 175 to 200, allowing him to take more spam and survive for longer. Many demomen wear the item because their grenade aim is off or bad, or for kritzkrieg pushes in order to stay alive longer without invulnerability.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loch-n-Load&lt;br /&gt;
| image = Backpack_Loch-n-Load.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Most demomen do not use the Loch because of its required high-accuracy aim and also because of the heightened splash damage taken from a close range pill, but also because other players not hit by it do not take splash damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Loose Cannon&lt;br /&gt;
| image = Backpack_Loose_Cannon.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Loose Cannon is rarely used in competitive, it lacks the damage potential of a grenade launcher both up close and at long range. The cannonballs do 16-48 splash damage after they hit the ground, compared to 22-64 of the grenade launcher.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Secondary ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Stickybomb Launcher&lt;br /&gt;
| image = Backpack_Stickybomb_Launcher.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = This is the most versatile weapon for the demoman, and almost all upper-level competitive demomen swear by it. It can be used for almost any range, from close to medium to far, because of its charging ability. A single stickybomb (mostly referred to as a &amp;quot;sticky&amp;quot;) will do 135 damage maximum and 20 damage minimum depending on the distance of the enemy player. By holding down the left click button, the demoman can charge a sticky in order to fire it farther, proportional to the amount of time charged. Many use this for area denial by spamming long-range stickies through a choke point that is too long for pills to reach. It is also used to plant a &amp;quot;stickytrap&amp;quot;, a small, packed together group of stickies on a wall outside of a choke point that is detonated when a team pushes through, dealing high amounts of damage. Some well-placed stickytraps can often go unseen and may even kill multiple enemies. It is also used for sticky-jumps, where the player places a sticky under their feet and detonates it to propel them in a certain direction at high-speeds. The minimum damage from a successful stickyjump a player can take is 45, and can do around 100 damage max (often resulting in a failed stickyjump.)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Sticky Jumper&lt;br /&gt;
| image = Backpack_Sticky_Jumper.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Sticky Jumper can be used in combination with the Ullapool Caber to attempt [http://www.youtube.com/watch?feature=player_detailpage&amp;amp;v=efQ_CJOLLuY#t=1094s a pick on the medic or other important class]. It is occasionally used as a way of flanking the other team. Usage of this weapon is typically in desperation to rush to the point, or simply &amp;quot;trolling&amp;quot; the other team. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Chargin' Targe&lt;br /&gt;
| image = Backpack_Chargin'_Targe.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = A very small portion of high-level players still use this, as it denies them the ability to arrive at midfights first and a fraction of the damage that they could do before, and with many new updates disabling some charge [[scripts]], many find it harder to use without a clear path. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Splendid Screen&lt;br /&gt;
| image = Backpack_Splendid_Screen.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Splendid Screen info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scottish Resistance&lt;br /&gt;
| image = Backpack_Scottish_Resistance.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = ScoRes info &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Bottle&lt;br /&gt;
| image = Backpack_Bottle.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = Stock melee info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Pain Train&lt;br /&gt;
| image = Backpack_Pain_Train.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = Yes&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The Pain Train lets you cap at 2x speed, but gives you a 10% vulnerability to bullets. Many Demomen use the Pain Train in [[Stopwatch]] games on Offense to maximize cap time and therefore also their team's chances of having the faster time.  10% vulnerability to bullets effectively means that an unbuffed demo fighting a scout starts with 158 base hp instead of 175.  This is a very small difference (and not enough to kill the demo in a single sniper headshot), so the weapon is generally considered a near upgrade.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Ullapool Caber&lt;br /&gt;
| image = Backpack_Ullapool_Caber.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| etf2l_hl_legal = Yes&lt;br /&gt;
| description = The '''Ullapool Caber''' is usually used to get a medic pick at the start of a round. This strategy is most often used on [[Badwater]] and [[Lakeside]].&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Eyelander&lt;br /&gt;
| image = Backpack_Eyelander.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Often used in combination with booties as the 25 health reduction is debilitating for some, the Eyelander has one of the largest melee ranges in the game. It grants an extra 15 health with each kill with it. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Scotsman's Skullcutter&lt;br /&gt;
| image = Backpack_Scotsman's_Skullcutter.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = HEAVY AXE info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Claidheamh Mor&lt;br /&gt;
| image = Backpack_Claidheamh_Mòr.png&lt;br /&gt;
| 6s_legal = Yes&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = Claymore info&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| weapon_name = Persian Persuader&lt;br /&gt;
| image = Backpack_Persian_Persuader.png&lt;br /&gt;
| 6s_legal = No&lt;br /&gt;
| hl_legal = Yes&lt;br /&gt;
| etf2l_6s_legal = No&lt;br /&gt;
| description = While the ammo to health conversion may help in some situations, it becomes impossible to use stickies to spam chokes as you quickly run out.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>Cole</name></author>
		
	</entry>
</feed>