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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenBazinga</id>
	<title>comp.tf - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BenBazinga"/>
	<link rel="alternate" type="text/html" href="http://comp.tf/wiki/Special:Contributions/BenBazinga"/>
	<updated>2026-05-05T02:53:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Sunshine&amp;diff=9101</id>
		<title>Sunshine</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sunshine&amp;diff=9101"/>
		<updated>2014-01-28T21:35:23Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Sunshine&lt;br /&gt;
| image = sunshine.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_sunshine_b2&lt;br /&gt;
| developer = Phi&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_b2.bsp.bz2&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_sunshine''' is a map created by Phi.  Currently in the version cp_sunshine_b2.&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Sunshine - Middle point &lt;br /&gt;
| image = Sunshine_mid.jpeg &lt;br /&gt;
| area1 = Cafe &lt;br /&gt;
| x1 = 226px &lt;br /&gt;
| y1 = 140px &lt;br /&gt;
| area2 = Choke &lt;br /&gt;
| x2 = 387px &lt;br /&gt;
| y2 = 115px &lt;br /&gt;
| area3 = Shed &lt;br /&gt;
| x3 = 429px &lt;br /&gt;
| y3 = 335px &lt;br /&gt;
| area4 = Valley/Lower &lt;br /&gt;
| x4 = 416px &lt;br /&gt;
| y4 = 277px &lt;br /&gt;
| area5 = Hoodoo/Rock&lt;br /&gt;
| x5 = 609px &lt;br /&gt;
| y5 = 149px&lt;br /&gt;
| area6 = Top&lt;br /&gt;
| x6 = 460px&lt;br /&gt;
| y6 = 141px&lt;br /&gt;
| area7 = Flank/Market&lt;br /&gt;
| x7 = 525px&lt;br /&gt;
| y7 = 148px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Sunshine - Second point &lt;br /&gt;
| image = Sunshine_second.jpeg&lt;br /&gt;
&amp;lt;!--Will work on this--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Sunshine - Last point &lt;br /&gt;
| image = Sunshine_last.jpeg&lt;br /&gt;
&amp;lt;!--Will work on this--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sunshine&amp;diff=9100</id>
		<title>Sunshine</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sunshine&amp;diff=9100"/>
		<updated>2014-01-28T19:04:16Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Sunshine&lt;br /&gt;
| image = sunshine.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_sunshine_b2&lt;br /&gt;
| developer = Phi&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_b2.bsp.bz2&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_sunshine''' is a map created by Phi.  Currently in the version cp_sunshine_b2.&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Sunshine - Middle point &lt;br /&gt;
| image = Sunshine_mid.jpeg &lt;br /&gt;
| area1 = Cafe &lt;br /&gt;
| x1 = 226px &lt;br /&gt;
| y1 = 140px &lt;br /&gt;
| area2 = Choke &lt;br /&gt;
| x2 = 387px &lt;br /&gt;
| y2 = 115px &lt;br /&gt;
| area3 = Shed &lt;br /&gt;
| x3 = 429px &lt;br /&gt;
| y3 = 335px &lt;br /&gt;
| area4 = Valley/Lower &lt;br /&gt;
| x4 = 416px &lt;br /&gt;
| y4 = 277px &lt;br /&gt;
| area5 = Hoodoo/Rock&lt;br /&gt;
| x5 = 609px &lt;br /&gt;
| y5 = 149px&lt;br /&gt;
| area6 = Top&lt;br /&gt;
| x6 = 460px&lt;br /&gt;
| y6 = 141px&lt;br /&gt;
| area7 = Flank&lt;br /&gt;
| x7 = 525px&lt;br /&gt;
| y7 = 148px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Sunshine - Second point &lt;br /&gt;
| image = Sunshine_second.jpeg&lt;br /&gt;
&amp;lt;!--Will work on this--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Sunshine - Last point &lt;br /&gt;
| image = Sunshine_last.jpeg&lt;br /&gt;
&amp;lt;!--Will work on this--&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Sunshine&amp;diff=9099</id>
		<title>Sunshine</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sunshine&amp;diff=9099"/>
		<updated>2014-01-28T19:00:32Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Sunshine&lt;br /&gt;
| image = sunshine.png&lt;br /&gt;
| maptype = [[5CP|Control Point]]&lt;br /&gt;
| currentversion = cp_sunshine_b2&lt;br /&gt;
| developer = Phi&lt;br /&gt;
| download = https://dl.dropboxusercontent.com/u/84556731/sunshine/cp_sunshine_b2.bsp.bz2&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''cp_sunshine''' is a map created by Phi.  Currently in the version cp_sunshine_b2.&lt;br /&gt;
&lt;br /&gt;
{{Map locations &lt;br /&gt;
| title = Sunshine - Middle point &lt;br /&gt;
| image = Sunshine_mid.jpeg &lt;br /&gt;
| area1 = Cafe &lt;br /&gt;
| x1 = 226px &lt;br /&gt;
| y1 = 140px &lt;br /&gt;
| area2 = Choke &lt;br /&gt;
| x2 = 387px &lt;br /&gt;
| y2 = 115px &lt;br /&gt;
| area3 = Shed &lt;br /&gt;
| x3 = 429px &lt;br /&gt;
| y3 = 335px &lt;br /&gt;
| area4 = Valley/Lower &lt;br /&gt;
| x4 = 416px &lt;br /&gt;
| y4 = 277px &lt;br /&gt;
| area5 = Hoodoo/Rock&lt;br /&gt;
| x5 = 609px &lt;br /&gt;
| y5 = 149px&lt;br /&gt;
| area6 = Top&lt;br /&gt;
| x6 = 460px&lt;br /&gt;
| y6 = 141px&lt;br /&gt;
| area7 = Flank&lt;br /&gt;
| x7 = 525px&lt;br /&gt;
| y7 = 148px&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Maps navbox}}&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:5CP maps]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Sunshine_last.jpeg&amp;diff=9098</id>
		<title>File:Sunshine last.jpeg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Sunshine_last.jpeg&amp;diff=9098"/>
		<updated>2014-01-28T18:52:18Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: for last locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;for last locations&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Sunshine_second.jpeg&amp;diff=9097</id>
		<title>File:Sunshine second.jpeg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Sunshine_second.jpeg&amp;diff=9097"/>
		<updated>2014-01-28T18:52:01Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: For second locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For second locations&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Sunshine_mid.jpeg&amp;diff=9096</id>
		<title>File:Sunshine mid.jpeg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Sunshine_mid.jpeg&amp;diff=9096"/>
		<updated>2014-01-28T18:51:08Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: For mid locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For mid locations&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Guides&amp;diff=8750</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Guides&amp;diff=8750"/>
		<updated>2014-01-23T18:34:48Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: added spike's 6s guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over time the TF2 community has created a large number of guides pertaining to various topics. This page will highlight high quality guides.&lt;br /&gt;
&lt;br /&gt;
==Formats==&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
* {{YouTube video|Hts1uTjd6mc|text=eXtv intro to competitive TF2}}&lt;br /&gt;
* [http://spikehimself.team-colonslash.eu/abstraction-of-the-6v6-metagame/ Abstraction of the 6v6 metagame by Spike Himself]&lt;br /&gt;
===Highlander===&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|3ZEx5vc_hU4|text=The 9 Precepts of Scout}}&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
* {{YouTube video|ZJs9qOr5D10|text=Fragga Soldier Tutorial}} - Fragga at his prime was considered one of the best soldiers to grace the game&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=The 8 Precepts of Roamer}}&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLpEx_elGUkrodOSSriwmncqVw9qhjBUL3 Boink's Roaming Fundamentals (Playlist)]&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/index.html Zigster's Roamer bootcamp]&lt;br /&gt;
&lt;br /&gt;
===Pyro===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|kioJ2MgH9u|text=8 Precepts of Demoman}}&lt;br /&gt;
* [http://warhuryeah.wordpress.com/ Demoman blog by prem demoman Warhuryeah]&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|e6i2ZYAqaXw|text=The 8 Precepts of Medic}}&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Badlands===&lt;br /&gt;
* {{YouTube video|3lU6k4ldRrM|text=Badlands middles by Bash}}&lt;br /&gt;
* {{YouTube video|Kh6JJLxfAX8|text=Badlands defense by Kalkin}}&lt;br /&gt;
* {{YouTube video|cVr_oSF30NQ|text=Badlands last as medic}}&lt;br /&gt;
* {{YouTube video|3Sbu6ljmTe0|text=Capping badlands spire}}&lt;br /&gt;
&lt;br /&gt;
===Snakewater===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Pushing===&lt;br /&gt;
* [http://teamfortress.tv/articles/view/33-momentum-in-tf2-a-push-guide Momentum in TF2 - A push guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
&lt;br /&gt;
* [http://skyride.org/2013/09/obs-streaming-tutorial/ Streaming Using OBS] by Skyride&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Payload&amp;diff=8312</id>
		<title>Payload</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Payload&amp;diff=8312"/>
		<updated>2013-12-22T00:54:28Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map_Type}}&lt;br /&gt;
&lt;br /&gt;
[[File:Pl upward.png|right|thumb|300x225px|The 2nd point on [[Upward]].]]&lt;br /&gt;
Payload is a standard competitive gamemode that functions somewhat like 5cp.  Instead of capping points by standing on them, the blue team must push a cart along a track to capture each point while the Red team must defend each point. Payload is a standerd gamemode in [[Highlander]] but is not played in [[6v6]]&lt;br /&gt;
== Stopwatch Mode ==&lt;br /&gt;
Payload is played in stopwatch mode; one team attacks on the first round, and defends in the second round. The goal is to push the payload cart to the final point as fast as possible. After the attacking team pushes the cart to the final point, or the timer reaches 0, the teams swap sides. The attacking team (defending team in the previous round), then try to push the payload cart to the final point in less time than their opponent to win.&lt;br /&gt;
&lt;br /&gt;
{{Navbox&lt;br /&gt;
| title = [[Maplist|List of Payload maps commonly played in competitive TF2]]&lt;br /&gt;
|group1=[[Highlander]]&lt;br /&gt;
| list1 = [[Badwater]] · [[Barnblitz]] · [[Upward]] · [[Swiftwater]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Getting_Started&amp;diff=8311</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Getting_Started&amp;diff=8311"/>
		<updated>2013-12-22T00:50:20Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: Added guide by cocktorpedo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
Competitive Team Fortress 2 can be an extremely rewarding and enriching experience, but if a player is starting from scratch it can be also a bit difficult to grasp the amount of information you will come across. This page aims to help you being integrated into the competitive community and knowing the basics of the game.&lt;br /&gt;
&lt;br /&gt;
== Where to start ==&lt;br /&gt;
First of all, consider choosing a primary '''[[Competitive_Formats|competitive format]]''' or '''[[:Category:Classes|class]]''' you want to start learning. While it is not obligatory to stick to one format or class, and there are numerous players that play different classes and formats, it is advised for a beginner to stick with one until you grasp the basics of the game.&lt;br /&gt;
&lt;br /&gt;
== The basics ==&lt;br /&gt;
It is recommended to be familiar with the metagame, how it works, what you should do and why you should do it, you can consult our '''[[:Category:Mechanics|Mechanics]]''' page which has a very comprehensive explanation of these.&lt;br /&gt;
&lt;br /&gt;
Our '''[[glossary]]''' page also has a very detailed compendium of expressions used commonly in the game.&lt;br /&gt;
&lt;br /&gt;
== Watching competitive ==&lt;br /&gt;
Competitive matches at the top level are often casted by organizations such as '''[[TeamFortressTV]]''' or '''[[VanillaTV]]''', etc.&lt;br /&gt;
&lt;br /&gt;
These casts provide a valuable resource for newbies eager to learn the game, so it is also recommended you watch VODs or casts of high level games.&lt;br /&gt;
&lt;br /&gt;
Some popular channels that cover matches are:&lt;br /&gt;
&lt;br /&gt;
{{Twitch|VanillaTV}} {{YouTube|VanillaTVorg}} '''VanillaTV''' &lt;br /&gt;
&lt;br /&gt;
{{Twitch|TeamFortressTV}} {{YouTube|TeamFortressTV}} '''TeamFortress.TV'''&lt;br /&gt;
&lt;br /&gt;
{{Twitch|BlackOutGamingTV}} {{YouTube|BlackOutCasting}} '''BlackOut TV'''&lt;br /&gt;
&lt;br /&gt;
== Leagues and Tournaments ==&lt;br /&gt;
Depending on your location, there are various different leagues, even for the different formats. Some areas even have as many as 2 or 3 leagues, with choices between free to play or pay to play leagues, as well as community run leagues (i.e.: ETF2L) or professional leagues (i.e.: ESEA). Some of these organizations also run periodic cups for these gamemodes or even for other gamemodes such as [[Competitive_Formats#BBall|bball]] or [[ultiduo]].&lt;br /&gt;
&lt;br /&gt;
=== Europe ===&lt;br /&gt;
* [[ETF2L]] - 6v6 / Highlander&lt;br /&gt;
* [[Wireplay]] - 6v6 / Highlander&lt;br /&gt;
* [[ESEA]] - 6v6&lt;br /&gt;
* [[UGC]] - Highlander / 6v6&lt;br /&gt;
* [[The_Round_Robin|The Round Robin]] - Highlander&lt;br /&gt;
* [[ESA]] - 6v6&lt;br /&gt;
&lt;br /&gt;
=== North America ===&lt;br /&gt;
* [[ESEA]] - 6v6&lt;br /&gt;
* [[UGC]] - Highlander / 6v6&lt;br /&gt;
* [[The_Round_Robin|The Round Robin]] - Highlander&lt;br /&gt;
* [[CEVO]] - 6v6 / Highlander&lt;br /&gt;
* [[IGL]] - 6v6 / Highlander&lt;br /&gt;
&lt;br /&gt;
=== Asia ===&lt;br /&gt;
* [[AsiaFortress]] - 6v6&lt;br /&gt;
&lt;br /&gt;
=== Oceania ===&lt;br /&gt;
* [[Ozfortress]] - 6v6 / Highlander&lt;br /&gt;
* [[NZFortress]] - 6v6&lt;br /&gt;
&lt;br /&gt;
== Game Costumization / Optimization ==&lt;br /&gt;
Competitive players often customize their game to get the most out of it and to fit it to their playstyle, this includes '''[[Custom HUD|Custom HUDs]]''', '''[[Configs (CFG)|Configs]]''', and even other kinds of '''[[Third-party programs|third-party tools]]'''. If you want to adjust the game to your needs you should take a look at those pages.&lt;br /&gt;
&lt;br /&gt;
== Other Guides ==&lt;br /&gt;
There are some existing guides made by other community members or organizations that also cover some of the basics of competitive tf2, they also contain very relevant information so it would be wise to take a look at these:&lt;br /&gt;
* [http://atf2l.org/getting_started ATF2L Getting Started Guide]&lt;br /&gt;
* [http://www.cadred.org/News/Article/157101/ Cadred Getting Started Guide]&lt;br /&gt;
* [http://forums.steampowered.com/forums/showthread.php?t=2610054 Noob's Guide to Finding Competitive Teams]&lt;br /&gt;
* [http://etf2l.org/help/new/ ETF2L 6v6 Newcomer Guide]&lt;br /&gt;
* [http://asiafortress.com/forum/index.php?/topic/1492-getting-started-in-competitive-tf2-a-complete-guide/ AsiaFortress Getting Started Guide]&lt;br /&gt;
* [http://asiafortress.com/forum/index.php?/topic/2154-setting-up-and-customisation/ AsiaFortress Setting Up and Game Costumization Guide]&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
* [http://tfscribbles.wordpress.com/2012/02/02/getting-into-competitive-tf2/ Guide to getting into competitive TF2 by Cocktorpedo]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Guides&amp;diff=8026</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Guides&amp;diff=8026"/>
		<updated>2013-12-09T19:44:48Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over time the TF2 community has created a large number of guides pertaining to various topics. This page will highlight high quality guides.&lt;br /&gt;
&lt;br /&gt;
==Formats==&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
* {{YouTube video|Hts1uTjd6mc|text=eXtv intro to competitive TF2}}&lt;br /&gt;
===Highlander===&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|3ZEx5vc_hU4|text=The 9 Precepts of Scout}}&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
* {{YouTube video|ZJs9qOr5D10|text=Fragga Soldier Tutorial}} - Fragga at his prime was considered one of the best soldiers to grace the game&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=The 8 Precepts of Roamer}}&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLpEx_elGUkrodOSSriwmncqVw9qhjBUL3 Boink's Roaming Fundamentals (Playlist)]&lt;br /&gt;
* [http://www.ziggyshea.com/roamingsoldier/index.html Zigster's Roamer bootcamp]&lt;br /&gt;
&lt;br /&gt;
===Pyro===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|kioJ2MgH9u|text=8 Precepts of Demoman}}&lt;br /&gt;
* [http://warhuryeah.wordpress.com/ Demoman blog by prem demoman Warhuryeah]&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|e6i2ZYAqaXw|text=The 8 Precepts of Medic}}&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
===Badlands===&lt;br /&gt;
* {{YouTube video|3lU6k4ldRrM|text=Badlands middles by Bash}}&lt;br /&gt;
* {{YouTube video|Kh6JJLxfAX8|text=Badlands defense by Kalkin}}&lt;br /&gt;
* {{YouTube video|cVr_oSF30NQ|text=Badlands last as medic}}&lt;br /&gt;
* {{YouTube video|3Sbu6ljmTe0|text=Capping badlands spire}}&lt;br /&gt;
&lt;br /&gt;
===Snakewater===&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Pushing===&lt;br /&gt;
* [http://teamfortress.tv/articles/view/33-momentum-in-tf2-a-push-guide Momentum in TF2 - A push guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
&lt;br /&gt;
* [http://skyride.org/2013/09/obs-streaming-tutorial/ Streaming Using OBS] by Skyride&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pushes&amp;diff=8013</id>
		<title>Pushes</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pushes&amp;diff=8013"/>
		<updated>2013-12-09T11:48:08Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The push is a 'strategy' in competitive which involves a team starting to move forward into another area of the map to win a control point, kill players from the enemy team or win ground, this will normally only be done when there is some sort of [[advantage]]. Executing good pushes is very important as a failed push may result in some or even all of your team members dying. And giving the other teams the possibility to start pushing towards you, which is something you generally want to avoid.&lt;br /&gt;
&lt;br /&gt;
== Types of pushes ==&lt;br /&gt;
* Regular push, this typically involves the [[Glossary#Combo|combo]] ubering in the pocket and giving some flashes to the demo whilst the flank pushes in from the flank.&lt;br /&gt;
&lt;br /&gt;
* Flank push, this push will involve the [[Glossary#Combo|combo]] going to the so called [[#Flank.28ers.29|flank]] of a map, for example wooden bridge on [[badlands]] second, and have the [[#Flank.28ers.29|flank]] hold the [[Glossary#Choke|chokepoint]], while the [[Glossary#Combo|combo]] ubers into the enemy combo, the [[#Flank.28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.&lt;br /&gt;
&lt;br /&gt;
* Dry push, this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.&lt;br /&gt;
&lt;br /&gt;
* Slow push, a very passively executed push, focused on doing damage: it's a good push to execute if the enemy [[medic]] went down. Also good to get a pick during the push: a good push if you're trying to slowly retake the point on [[viaduct]]. It's important to have all or most of your team members play close to the medic to stay healed as you walk forwards.&lt;br /&gt;
&lt;br /&gt;
* Repush, a push executed after the initial push is over and the team feels like it's capable of pushing in again after getting [[Glossary#Buff|buffed]] by the [[medic]], mostly executed on last, example: The attacking team goes in, gets two kills and loses a [[scout]] as they exchange ubers. Everybody falls back to the [[medic]] and gets [[Glossary#Buff|buffed]] after which the team pushes in again.&lt;br /&gt;
&lt;br /&gt;
==Goal of pushes==&lt;br /&gt;
In general just before a push, the main callers tells the team what the aim of the push will be, this can be one of multiple things:&lt;br /&gt;
* Trade ubers, in a typical uber vs uber situation, the attacking team (the team which owns the middle point) will take the pocket into the defending team and have both teams pop uber, the pocket tries to make the enemy medic flash friendly players as much as possible by shooting non-ubered players. If the enemy medic flashes, then his uber won't last as long.&lt;br /&gt;
* Get medic, if a team has a small uber advantage the purpose of their push will probably be to kill the medic before he reaches 100%. The medic ubers lots of players and they all focust the medic.&lt;br /&gt;
* Get lots of picks, big uber advantage, loads of kills&lt;br /&gt;
* Get on the point, cap point&lt;br /&gt;
&lt;br /&gt;
{{YouTube video|7euXFhjWn4A|text=Rough Guide to Pushing in 6v6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=TeamFortress.TV&amp;diff=8012</id>
		<title>TeamFortress.TV</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=TeamFortress.TV&amp;diff=8012"/>
		<updated>2013-12-09T11:41:33Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: Redirected page to TeamFortressTV&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
#REDIRECT [[TeamFortressTV]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=TeamFortress.TV_ZOWIE_Invitational&amp;diff=8011</id>
		<title>TeamFortress.TV ZOWIE Invitational</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=TeamFortress.TV_ZOWIE_Invitational&amp;diff=8011"/>
		<updated>2013-12-09T11:40:23Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: added winners&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Season infobox&lt;br /&gt;
| shortname = TeamFortress.TV ZOWIE Invitational&lt;br /&gt;
| image = TeamFortress.TV ZOWIE Invitational.jpg&lt;br /&gt;
| imagesize = 250px&lt;br /&gt;
| fullname = TeamFortress.TV ZOWIE Invitational&lt;br /&gt;
| page = http://teamfortress.tv/articles/view/211-teamfortress-tv-zowie-invitational&lt;br /&gt;
}}&lt;br /&gt;
The [[TeamFortress.TV]] Zowie Invitational was a 8 team, one day tournement hosted by TeamFortress.TV and sponsored by Zowie.&lt;br /&gt;
== Setup ==&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
6 ZOWIE FK mice for 1st place, and 6 ZOWIE GT-F Rough mousepads for second.&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!width=75px|Pos&lt;br /&gt;
!width=75px|Prize&lt;br /&gt;
!width=175px|Team&lt;br /&gt;
|- class=&amp;quot;first&amp;quot;&lt;br /&gt;
| [[Image:Gold icon.png|20px]] 1st&lt;br /&gt;
| 6 ZOWIE FK mice &lt;br /&gt;
| [[Classic Mixup]]&lt;br /&gt;
|- class=&amp;quot;second&amp;quot;&lt;br /&gt;
| [[Image:Silver icon.png|20px]] 2nd&lt;br /&gt;
| 6 ZOWIE GT-F Rough mousepads&lt;br /&gt;
| [[iT]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Bracket ===&lt;br /&gt;
	http://challonge.com/tftvzowie&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Events&amp;diff=8009</id>
		<title>Template:Events</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Events&amp;diff=8009"/>
		<updated>2013-12-09T11:36:06Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: moved bball cup to completed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:События в TF2}}&lt;br /&gt;
{| class=&amp;quot;right&amp;quot; style=&amp;quot;width: auto;&amp;quot;&lt;br /&gt;
! class=&amp;quot;mainhead&amp;quot; | &amp;lt;span class=&amp;quot;controls&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Template:Events|action=edit}} edit]&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt; TF2 events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox right events&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- UPCOMING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Upcoming'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ONGOING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Ongoing'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] Highlander Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;9 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;9 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] 6v6 Season 13&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;11 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L 6v6 Season 16]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;7 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eseaicon.jpg|20px]]&lt;br /&gt;
| [[ESEA]] Season 15&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;1 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;15 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tf2connexionlogo.png|20px]]&lt;br /&gt;
| [[TF2Connexion]] Championnat 3&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;15 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;25 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cevo.png|20px]]&lt;br /&gt;
| [[CEVO]] Season 3 6v6&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;24 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;19 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L Highlander Season 5]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;3 Nov&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;25 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- COMPLETED EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Completed'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comptf_logo_small_white.png|20px]]&lt;br /&gt;
| [[Comp.tf 1st bball cup EU]]&lt;br /&gt;
| 8 Dec&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wireplayicon.png|20px]]&lt;br /&gt;
| [[Wireplay]] 9v9 Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;28 Oct&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Nations Cup #4&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Highlander Nations Cup #2&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;2 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Events&amp;diff=7927</id>
		<title>Template:Events</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Events&amp;diff=7927"/>
		<updated>2013-12-04T22:24:18Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: centered bball date&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:События в TF2}}&lt;br /&gt;
{| class=&amp;quot;right&amp;quot; style=&amp;quot;width: auto;&amp;quot;&lt;br /&gt;
! class=&amp;quot;mainhead&amp;quot; | &amp;lt;span class=&amp;quot;controls&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Template:Events|action=edit}} edit]&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt; TF2 events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox right events&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- UPCOMING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Upcoming'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comptf_logo_small_white.png|20px]]&lt;br /&gt;
| [[Comp.tf 1st bball cup EU]]&lt;br /&gt;
| 8 Dec&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ONGOING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Ongoing'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] Highlander Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;9 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;9 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] 6v6 Season 13&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;11 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L 6v6 Season 16]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;7 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eseaicon.jpg|20px]]&lt;br /&gt;
| [[ESEA]] Season 15&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;1 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;15 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tf2connexionlogo.png|20px]]&lt;br /&gt;
| [[TF2Connexion]] Championnat 3&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;15 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;15 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cevo.png|20px]]&lt;br /&gt;
| [[CEVO]] Season 3 6v6&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;24 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;19 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L Highlander Season 5]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;3 Nov&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;25 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- COMPLETED EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Completed'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wireplayicon.png|20px]]&lt;br /&gt;
| [[Wireplay]] 9v9 Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;28 Oct&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Nations Cup #4&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Highlander Nations Cup #2&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;2 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Events&amp;diff=7920</id>
		<title>Template:Events</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Events&amp;diff=7920"/>
		<updated>2013-12-03T21:44:18Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: changed logo to the white one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:События в TF2}}&lt;br /&gt;
{| class=&amp;quot;right&amp;quot; style=&amp;quot;width: auto;&amp;quot;&lt;br /&gt;
! class=&amp;quot;mainhead&amp;quot; | &amp;lt;span class=&amp;quot;controls&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Template:Events|action=edit}} edit]&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt; TF2 events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox right events&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- UPCOMING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Upcoming'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comptf_logo_small_white.png|20px]]&lt;br /&gt;
| [[Comp.tf 1st bball cup EU]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Dec&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ONGOING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Ongoing'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] Highlander Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;9 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;9 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] 6v6 Season 13&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;11 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L 6v6 Season 16]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;7 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eseaicon.jpg|20px]]&lt;br /&gt;
| [[ESEA]] Season 15&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;1 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;15 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tf2connexionlogo.png|20px]]&lt;br /&gt;
| [[TF2Connexion]] Championnat 3&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;15 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;15 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cevo.png|20px]]&lt;br /&gt;
| [[CEVO]] Season 3 6v6&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;24 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;19 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L Highlander Season 5]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;3 Nov&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;25 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- COMPLETED EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Completed'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wireplayicon.png|20px]]&lt;br /&gt;
| [[Wireplay]] 9v9 Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;28 Oct&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Nations Cup #4&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Highlander Nations Cup #2&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;2 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Comptf_logo_small_white.png&amp;diff=7919</id>
		<title>File:Comptf logo small white.png</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Comptf_logo_small_white.png&amp;diff=7919"/>
		<updated>2013-12-03T21:43:52Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: v2 for the list of upcoming events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;v2 for the list of upcoming events&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Template:Events&amp;diff=7918</id>
		<title>Template:Events</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Template:Events&amp;diff=7918"/>
		<updated>2013-12-03T21:40:46Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: added bball cup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:События в TF2}}&lt;br /&gt;
{| class=&amp;quot;right&amp;quot; style=&amp;quot;width: auto;&amp;quot;&lt;br /&gt;
! class=&amp;quot;mainhead&amp;quot; | &amp;lt;span class=&amp;quot;controls&amp;quot;&amp;gt;[&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[{{fullurl:Template:Events|action=edit}} edit]&amp;lt;/span&amp;gt;]&amp;lt;/span&amp;gt; TF2 events&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;infobox right events&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- UPCOMING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Upcoming'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Comptf_logo_small_black.jpg|20px]]&lt;br /&gt;
| [[Comp.tf 1st bball cup EU]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Dec&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ONGOING EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Ongoing'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] Highlander Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;9 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;9 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:UGC-Logo.png|20px]]&lt;br /&gt;
| [[UGC]] 6v6 Season 13&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;11 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L 6v6 Season 16]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;7 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Eseaicon.jpg|20px]]&lt;br /&gt;
| [[ESEA]] Season 15&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;1 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;15 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Tf2connexionlogo.png|20px]]&lt;br /&gt;
| [[TF2Connexion]] Championnat 3&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;15 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;15 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cevo.png|20px]]&lt;br /&gt;
| [[CEVO]] Season 3 6v6&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;24 Oct&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;19 Dec&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L Highlander Season 5]]&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;3 Nov&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;25 Jan&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- COMPLETED EVENTS START HERE --&amp;gt;&lt;br /&gt;
! colspan=3 | '''Completed'''&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wireplayicon.png|20px]]&lt;br /&gt;
| [[Wireplay]] 9v9 Season 11&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Sep&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;28 Oct&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Nations Cup #4&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;11 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;22 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ETF2L-Logo.png|20px]]&lt;br /&gt;
| [[ETF2L]] Highlander Nations Cup #2&lt;br /&gt;
| &amp;lt;div class=&amp;quot;date&amp;quot;&amp;gt;&amp;lt;div class=&amp;quot;start&amp;quot;&amp;gt;8 Jul&amp;lt;/div&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;div class=&amp;quot;end&amp;quot;&amp;gt;2 Sep&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Template]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=File:Comptf_logo_small_black.jpg&amp;diff=7917</id>
		<title>File:Comptf logo small black.jpg</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=File:Comptf_logo_small_black.jpg&amp;diff=7917"/>
		<updated>2013-12-03T21:35:03Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: For putting the bball cup in the upcoming events&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For putting the bball cup in the upcoming events&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Comp.tf_1st_bball_cup_EU&amp;diff=7916</id>
		<title>Talk:Comp.tf 1st bball cup EU</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Comp.tf_1st_bball_cup_EU&amp;diff=7916"/>
		<updated>2013-12-03T21:14:54Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: added answers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I have two minor questions:&lt;br /&gt;
* Could it be possible to have a wall appear in the middle of the map at the start of the round like in ctf_bball2_revamped. This to avoid the spamming of rockets at the start of the game.&lt;br /&gt;
:::Kaneco: ''I'll have to ask X_DIAS about the wall, I don't think the wall thing will work on the map because then it will get messed up by the configs. I might add the spamming to the special rules.''&lt;br /&gt;
* The server you refer to uses a 2 sec respawn time, but with the default bball config I think it's more than 2 secs before you respawn, which of these is the correct respawn time?&lt;br /&gt;
:::Kaneco: ''regarding the spawn time it's not decided yet, most players have been saying 2 sec respawn is much more action packed and much better but etf2l uses 6 secs and you cant set the respawn time for 2 secs without sourcemod.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(answered by Kaneco in steam chat)&lt;br /&gt;
&lt;br /&gt;
--[[User:BenBazinga|BenBazinga]] ([[User talk:BenBazinga|talk]]) 21:14, 3 December 2013 (WET)&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Comp.tf_1st_bball_cup_EU&amp;diff=7912</id>
		<title>Talk:Comp.tf 1st bball cup EU</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Comp.tf_1st_bball_cup_EU&amp;diff=7912"/>
		<updated>2013-12-03T19:59:28Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: Created page with &amp;quot;Hi, I have two minor questions: # Could it be possible to have a wall appear in the middle of the map at the start of the round like in ctf_bball2_revamped. This to avoid the ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I have two minor questions:&lt;br /&gt;
# Could it be possible to have a wall appear in the middle of the map at the start of the round like in ctf_bball2_revamped. This to avoid the spamming of rockets at the start of the game.&lt;br /&gt;
# The server you refer to uses a 2 sec respawn time, but with the default bball config I think it's more than 2 secs before you respawn, which of these is the correct respawn time?&lt;br /&gt;
--[[User:BenBazinga|BenBazinga]] ([[User talk:BenBazinga|talk]]) 19:59, 3 December 2013 (WET)&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_Nature&amp;diff=7850</id>
		<title>Ultiduo Nature</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_Nature&amp;diff=7850"/>
		<updated>2013-11-27T19:13:50Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: updated to rc1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Ultiduo Nature&lt;br /&gt;
| image = ultiduo_nature.jpg&lt;br /&gt;
| maptype = King Of The Hill&lt;br /&gt;
| currentversion = ultiduo_nature_rc1&lt;br /&gt;
| developer = KevinIsPwn&lt;br /&gt;
| default =&lt;br /&gt;
| download = https://mega.co.nz/#!NsBTjTDL!ZxNwhznhzaJCDCMNVI7X9EwqEmBpm3hTdj3TozPQcug&lt;br /&gt;
| extrainfo = [http://teamfortress.tv/forum/thread/13970-ultiduo-nature Teamfortress.tv Thread]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Ultiduo Nature is a map created by community member KevinIsPwn as an alternative to the standard [[Ultiduo]] maps, it was first released on [[TeamFortressTV|TeamFortress.TV]] on 18th November 2013.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ultiduo]][[Category:Maps]][[Category:Ultiduo Maps]][[Category:KOTH Maps]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy_(Highlander)&amp;diff=7838</id>
		<title>Spy (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy_(Highlander)&amp;diff=7838"/>
		<updated>2013-11-25T10:59:37Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay for [[Spy]] varies depending on what playstyle the Spy has and what gamemode the map is. But generally, it is the Spy's role to eliminate key targets such as the [[Medic]] or the [[Demoman]], and destroy [[Engineer]] nests. Alternatively, some playstyles focus on different objectives such as dealing out damage with the revolver or distracting the enemy team with sporadic shots and feigns/cloaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
All info about the spy's weapons can be found [[spy#weapons | here]]&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
* [[Spy]]&lt;br /&gt;
* [[Spy (6v6)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in Highlander]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Spy_(Highlander)&amp;diff=7837</id>
		<title>Talk:Spy (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Spy_(Highlander)&amp;diff=7837"/>
		<updated>2013-11-25T10:53:46Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We really don't need a separate section on weapons when that's on the spy main page, in a nice clean table as well [[User:Flatline|Flatline]] ([[User talk:Flatline|talk]])&lt;br /&gt;
&lt;br /&gt;
That is what I saw in some of the other highlander class pages so I felt that could be used to make this page feel a little less empty. Feel free to change it. [[User:Ducktor Hey Ducktor|Ducktor Hey Ducktor]]&lt;br /&gt;
&lt;br /&gt;
I think I'll remove it, and just post a link to the section on the spy page --[[User:BenBazinga|BenBazinga]] ([[User talk:BenBazinga|talk]]) 10:53, 25 November 2013 (WET)&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy_(Highlander)&amp;diff=7836</id>
		<title>Spy (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy_(Highlander)&amp;diff=7836"/>
		<updated>2013-11-25T10:52:35Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* Primary Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay for [[Spy]] varies depending on what playstyle the Spy has and what gamemode the map is. But generally, it is the Spy's role to eliminate key targets such as the [[Medic]] or the [[Demoman]], and destroy [[Engineer]] nests. Alternatively, some playstyles focus on different objectives such as dealing out damage with the revolver or distracting the enemy team with sporadic shots and feigns/cloaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
'''Revolver''': The revolver is the [[spy | spy's]] standard primary and is used to finish off weak enemies and to protect the spy when in danger.&lt;br /&gt;
&lt;br /&gt;
'''Ambassador''': The Ambassador (Amby for short) has the ability to deal crits on headshot, with the downside of 15% less damage. [[spy|Spies]] can take advantage of good aim and use the headshot to deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''L'Entranger''': The L'Entranger gives the [[spy]] 40% more cloak and cloak on hit, with the downside of 20% less damage. Spies use it to cloak across long distances with the invis watch or cloak and dagger, or to get a dead ringer charge in a pinch.&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
'''The Sapper''' is currently the only secondary weapon allowed in all highlander leagues.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
'''Butterfly Knife''': The knife is the spy's stock melee weapon. It deals double the victims health on backstab and 40 damage on butterknife, an attack from the front. It is considered the most reliable knife and is used for picks on important targets.&lt;br /&gt;
&lt;br /&gt;
'''The Spycicle''': The spycicle is like the stock knife, but it has a silent kill and protects the user from fire for two seconds at the cost of their knife for 15 seconds. It is used if survival is a priority to protect from pyros.&lt;br /&gt;
&lt;br /&gt;
== Watches ==&lt;br /&gt;
'''The Invis Watch''': The stock watch gives 9 seconds of cloak that can be refilled with metal. It is used for an aggressive playstyle revolving around getting picks.&lt;br /&gt;
&lt;br /&gt;
'''The Cloak and Dagger''': The C&amp;amp;D provides a motion sensitive cloak that allows the spy to theoretically stay invisible forever. Typically used for a more passive playstyle revolving on waiting for the right picks and giving your team important intel.&lt;br /&gt;
&lt;br /&gt;
'''The Dead Ringer''': The dead ringer allows the spy to fake his own death and go into a &amp;quot;super cloak&amp;quot; where he will take only 10% damage for the duration of his super cloak (which gets shorter as he is damaged), after his super cloak ends he will stay invisible until his cloak meter runs out, but will not have any resistances. This watch is used for the most aggressive of playstyles, allowing you to survive going for picks in dangerous areas.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in Highlander]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy_(Highlander)&amp;diff=7835</id>
		<title>Spy (Highlander)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy_(Highlander)&amp;diff=7835"/>
		<updated>2013-11-25T10:51:10Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{needimage}}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The gameplay for [[Spy]] varies depending on what playstyle the Spy has and what gamemode the map is. But generally, it is the Spy's role to eliminate key targets such as the [[Medic]] or the [[Demoman]], and destroy [[Engineer]] nests. Alternatively, some playstyles focus on different objectives such as dealing out damage with the revolver or distracting the enemy team with sporadic shots and feigns/cloaks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Primary Weapons ==&lt;br /&gt;
'''Revolver''': The revolver is the [[spy's | spy]] standard primary and is used to finish off weak enemies and to protect the spy when in danger.&lt;br /&gt;
&lt;br /&gt;
'''Ambassador''': The Ambassador (Amby for short) has the ability to deal crits on headshot, with the downside of 15% less damage. [[Spies|spy]] can take advantage of good aim and use the headshot to deal high damage.&lt;br /&gt;
&lt;br /&gt;
'''L'Entranger''': The L'Entranger gives the [[spy]] 40% more cloak and cloak on hit, with the downside of 20% less damage. Spies use it to cloak across long distances with the invis watch or cloak and dagger, or to get a dead ringer charge in a pinch.&lt;br /&gt;
&lt;br /&gt;
== Secondary Weapons ==&lt;br /&gt;
'''The Sapper''' is currently the only secondary weapon allowed in all highlander leagues.&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons ==&lt;br /&gt;
'''Butterfly Knife''': The knife is the spy's stock melee weapon. It deals double the victims health on backstab and 40 damage on butterknife, an attack from the front. It is considered the most reliable knife and is used for picks on important targets.&lt;br /&gt;
&lt;br /&gt;
'''The Spycicle''': The spycicle is like the stock knife, but it has a silent kill and protects the user from fire for two seconds at the cost of their knife for 15 seconds. It is used if survival is a priority to protect from pyros.&lt;br /&gt;
&lt;br /&gt;
== Watches ==&lt;br /&gt;
'''The Invis Watch''': The stock watch gives 9 seconds of cloak that can be refilled with metal. It is used for an aggressive playstyle revolving around getting picks.&lt;br /&gt;
&lt;br /&gt;
'''The Cloak and Dagger''': The C&amp;amp;D provides a motion sensitive cloak that allows the spy to theoretically stay invisible forever. Typically used for a more passive playstyle revolving on waiting for the right picks and giving your team important intel.&lt;br /&gt;
&lt;br /&gt;
'''The Dead Ringer''': The dead ringer allows the spy to fake his own death and go into a &amp;quot;super cloak&amp;quot; where he will take only 10% damage for the duration of his super cloak (which gets shorter as he is damaged), after his super cloak ends he will stay invisible until his cloak meter runs out, but will not have any resistances. This watch is used for the most aggressive of playstyles, allowing you to survive going for picks in dangerous areas.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Highlander]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in Highlander]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=7815</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=7815"/>
		<updated>2013-11-22T14:33:14Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== 6v6 Demoman ==&lt;br /&gt;
In 6v6, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
* The Demoman's main role is mostly about area control and dealing damage.&lt;br /&gt;
* Hold choke areas by spamming them.&lt;br /&gt;
* Provide initial damage with the Pocket Soldier so that Scouts can follow up the damage with clean-up kills.&lt;br /&gt;
* Slowing the enemy team down while your team is falling back.&lt;br /&gt;
* Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free kill.&lt;br /&gt;
* Getting to the midpoint early to dish out damage to the opposing team.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6v6 classes, the Demoman's role has a big impact on the conclusion of the mid fight. It usually is the class that deals the initial damage, and whose damage can affect the whole middle fight. Who the Demoman focuses at the beginning of the middle fight is usually the [[Scout]]s and the other team's Demoman. On many maps, the demoman can arrive at the middle before even the scouts. As such, a demoman is the player who will lead the initial attack. He should focus on killing the enemy demoman, or, if the demoman's team's scouts can kill the enemy demoman, then he should simply spam the enemy with both grenades and stickies.&lt;br /&gt;
&lt;br /&gt;
== Rollouts ==&lt;br /&gt;
[[Glossary#Rollout|Rollouts]] are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rollout Tutorials ===&lt;br /&gt;
*[http://www.youtube.com/watch?v=6L30_coSIuw Gullywash demo rollout tutorial by b4nny] &lt;br /&gt;
*[http://www.youtube.com/watch?v=EuUgjydRiew Badlands demo rollout tutorial by b4nny]&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBxobGj_JoM Coldfront demo rollout tutorial by b4nny]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1bny8efUidA Process demo/solly rollout POV by MightyMe]&lt;br /&gt;
*[http://www.youtube.com/watch?v=O2xQpCedi-s ETF2L S13 official map list demoman rollout POV]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Z6g1mDPClik ETF2L S15 Demoman Rollouts by kr4tos]&lt;br /&gt;
*[http://www.youtube.com/watch?v=xj_m4YJbUYk ETF2l S16 Metalworks Demoman Rollout by kr4tos]&lt;br /&gt;
**Includes&lt;br /&gt;
***Badlands - 0:26&lt;br /&gt;
***Granary - 1:19&lt;br /&gt;
***Gullywash - 2:28&lt;br /&gt;
***Snakewater - 3:20&lt;br /&gt;
***Turbine - 4:16&lt;br /&gt;
***Process -﻿ 4:38&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
&lt;br /&gt;
=== The Demoknight ===&lt;br /&gt;
The Demoknight loadout is a viable strategy in 6's, but it relies on having a strong pocket Soldier as the Demoman will not be able to pocket effectively.  This setup is good for getting clutch Medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the Demoknight role you will also lose your main source of damage dealing (the Sticky Launcher) thus completely changing the playstyle of the class.&lt;br /&gt;
&lt;br /&gt;
Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.&lt;br /&gt;
&lt;br /&gt;
The item loadout when playing this role should be as follows&lt;br /&gt;
* Grenade Launcher&lt;br /&gt;
* Chargin' Targe&lt;br /&gt;
* Eyelander&lt;br /&gt;
&lt;br /&gt;
This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a [http://www.reddit.com/r/tf2/comments/v98mz/charge_turning_script_for_keyboard_users script].&lt;br /&gt;
&lt;br /&gt;
==== Notable players and examples ====&lt;br /&gt;
&lt;br /&gt;
SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Demoman]]&lt;br /&gt;
*[[Demoman (Highlander)]]&lt;br /&gt;
*[[Guides#6v6_5 | Demoman 6v6 guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=7814</id>
		<title>Demoman (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Demoman_(6v6)&amp;diff=7814"/>
		<updated>2013-11-22T14:31:57Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: fixed link to glossary rollout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== 6v6 Demoman ==&lt;br /&gt;
In 6v6, Demoman holds the primary role of dealing initial damage and crowd control. He makes sure the enemy never pushes into his team without taking damage and uses his spamming abilities to funnel the enemy team so they can be cleaned up by his teammates. He is also essential for defending as his sticky traps can net him easy kills and force the enemy to retreat, and his pill spam can easy chunk the enemy teams health if they are careless with their positioning. Demoman is considered one of the harder roles in 6's due to his lack of mobility, causing him to have to consider his positioning carefully if he wishes to both not die quickly in a fight and still do substantial damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
== Main Roles ==&lt;br /&gt;
* The Demoman's main role is mostly about area control and dealing damage.&lt;br /&gt;
* Hold choke areas by spamming them.&lt;br /&gt;
* Provide initial damage with the Pocket Soldier so that Scouts can follow up the damage with clean-up kills.&lt;br /&gt;
* Slowing the enemy team down while your team is falling back.&lt;br /&gt;
* Trapping chokes or other routes that the other team may push through in an attempt to stall a push or get a free kill.&lt;br /&gt;
* Getting to the midpoint early to dish out damage to the opposing team.&lt;br /&gt;
&lt;br /&gt;
== Mid Fights ==&lt;br /&gt;
Compared to all the other 6v6 classes, the Demoman's role has a big impact on the conclusion of the mid fight. It usually is the class that deals the initial damage, and whose damage can affect the whole middle fight. Who the Demoman focuses at the beginning of the middle fight is usually the [[Scout]]s and the other team's Demoman. On many maps, the demoman can arrive at the middle before even the scouts. As such, a demoman is the player who will lead the initial attack. He should focus on killing the enemy demoman, or, if the demoman's team's scouts can kill the enemy demoman, then he should simply spam the enemy with both grenades and stickies.&lt;br /&gt;
&lt;br /&gt;
== Rollouts ==&lt;br /&gt;
[[Glossary#Rollout|Rollouts]] are an important aspect of a Demoman's play, and they usually have a big effect on the outcome of the midfight. Usually, the first Demoman that gets to mid and deals initial damage to the other Demoman and/or Scouts gains positional and heal advantages for his team. Practicing rollouts is essential for a Demoman as it comes down to muscle memory. Demoman rollouts are also usually very punishing and demanding as a simple mistake can completely ruin a team's mid fight and strategy, therefore it is also advised to have a backup rollout plan if something happens.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Rollout Tutorials ===&lt;br /&gt;
*[http://www.youtube.com/watch?v=6L30_coSIuw Gullywash demo rollout tutorial by b4nny] &lt;br /&gt;
*[http://www.youtube.com/watch?v=EuUgjydRiew Badlands demo rollout tutorial by b4nny]&lt;br /&gt;
*[http://www.youtube.com/watch?v=wBxobGj_JoM Coldfront demo rollout tutorial by b4nny]&lt;br /&gt;
*[http://www.youtube.com/watch?v=1bny8efUidA Process demo/solly rollout POV by MightyMe]&lt;br /&gt;
*[http://www.youtube.com/watch?v=O2xQpCedi-s ETF2L S13 official map list demoman rollout POV]&lt;br /&gt;
*[http://www.youtube.com/watch?v=Z6g1mDPClik ETF2L S15 Demoman Rollouts by kr4tos]&lt;br /&gt;
*[http://www.youtube.com/watch?v=xj_m4YJbUYk ETF2l S16 Metalworks Demoman Rollout by kr4tos]&lt;br /&gt;
**Includes&lt;br /&gt;
***Badlands - 0:26&lt;br /&gt;
***Granary - 1:19&lt;br /&gt;
***Gullywash - 2:28&lt;br /&gt;
***Snakewater - 3:20&lt;br /&gt;
***Turbine - 4:16&lt;br /&gt;
***Process -﻿ 4:38&lt;br /&gt;
&lt;br /&gt;
==Playstyles==&lt;br /&gt;
&lt;br /&gt;
=== The Demoknight ===&lt;br /&gt;
The Demoknight loadout is a viable strategy in 6's, but it relies on having a strong pocket Soldier as the Demoman will not be able to pocket effectively.  This setup is good for getting clutch Medic picks and creating advantages, but it is sparingly used because it can be easily countered by the opposite team. When playing the Demoknight role you will also lose your main source of damage dealing (the Sticky Launcher) thus completely changing the playstyle of the class.&lt;br /&gt;
&lt;br /&gt;
Instead of relying on high damage dealing as your main goal, it's much more efficient to play a more roaming role and use it to flank or pick off lone enemies.&lt;br /&gt;
&lt;br /&gt;
The item loadout when playing this role should be as follows&lt;br /&gt;
* Grenade Launcher&lt;br /&gt;
* Chargin' Targe&lt;br /&gt;
* Eyelander&lt;br /&gt;
&lt;br /&gt;
This role has a few limitations, one of them is the lack of dodge movement or strafing, that can be fixed with a [http://www.reddit.com/r/tf2/comments/v98mz/charge_turning_script_for_keyboard_users script].&lt;br /&gt;
&lt;br /&gt;
==== Notable players and examples ====&lt;br /&gt;
&lt;br /&gt;
SoLID SnaKE is one of the most notable players that have played as a demoknight at a high level competitive.&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Sx7D7X6hY5w] - Example of a medic pick in a ESEA match while playing as a demoknight&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Demoman]]&lt;br /&gt;
*[[Demoman (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Guides&amp;diff=7813</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Guides&amp;diff=7813"/>
		<updated>2013-11-22T14:29:59Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Over time the TF2 community has created a large number of guides pertaining to various topics. This page will highlight high quality guides.&lt;br /&gt;
&lt;br /&gt;
==Formats==&lt;br /&gt;
&lt;br /&gt;
===6v6===&lt;br /&gt;
* {{YouTube video|Hts1uTjd6mc|text=eXtv intro to competitive TF2}}&lt;br /&gt;
===Highlander===&lt;br /&gt;
* [http://steamcommunity.com/sharedfiles/filedetails/?id=163882605 Introduction to European Highlander] &lt;br /&gt;
&lt;br /&gt;
==Classes==&lt;br /&gt;
&lt;br /&gt;
===Scout===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|3ZEx5vc_hU4|text=The 9 Precepts of Scout}}&lt;br /&gt;
===Soldier===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
* {{YouTube video|ZJs9qOr5D10|text=Fragga Soldier Tutorial}} - Fragga at his prime was considered one of the best soldiers to grace the game&lt;br /&gt;
* {{YouTube video|1QtGqLfTv_g|text=The 8 Precepts of Roamer}}&lt;br /&gt;
* [http://www.youtube.com/playlist?list=PLpEx_elGUkrodOSSriwmncqVw9qhjBUL3 Boink's Roaming Fundamentals (Playlist)]&lt;br /&gt;
&lt;br /&gt;
===Pyro===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Demoman===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|kioJ2MgH9u|text=8 Precepts of Demoman}}&lt;br /&gt;
* [http://warhuryeah.wordpress.com/ Demoman blog by prem demoman Warhuryeah]&lt;br /&gt;
===Heavy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
* {{YouTube video|e6i2ZYAqaXw|text=The 8 Precepts of Medic}}&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
&lt;br /&gt;
====Highlander====&lt;br /&gt;
&lt;br /&gt;
====6v6====&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
&lt;br /&gt;
[http://skyride.org/2013/09/obs-streaming-tutorial/ Streaming Using OBS] by Skyride&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=7795</id>
		<title>Ready Steady Pan</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ready_Steady_Pan&amp;diff=7795"/>
		<updated>2013-11-18T10:57:50Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Ready Steady Pan''', a form of '''6v6''', is a type of competitive Team Fortress format.  The basic requirement is for every player to have a Frying Pan equipped. Classes that cannot equip the pan are banned (Engineer, Spy), as well as the Heavy and Medic for their high HP (300) and HP regeneration abilities respectively.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
Ready Steady Pan is a competitive format with six players on a team. It plays out like a normal 6v6 game but the only weapons that can be used to deal damage are Frying Pans and other food items.&lt;br /&gt;
&lt;br /&gt;
The players are free to choose any class (apart from engineer and spy), as long as they only equip non-damage dealing primaries, or don't use them at all, because of this, items like the sticky jumper and rocket jumper are considered essential, as they give players a lot of mobility at the cost of the primary damage, which since it's banned, makes it even more convenient.&lt;br /&gt;
&lt;br /&gt;
==Map list==&lt;br /&gt;
this is a map list of all maps played in season two of Ready Steady Pan&lt;br /&gt;
&lt;br /&gt;
===Control Point===&lt;br /&gt;
*[[cp_sdnaldab]] this is a mirrored version of [[cp_badlands]]&lt;br /&gt;
*[[cp_foundry]]&lt;br /&gt;
*[[cp_yukon_final]]&lt;br /&gt;
*[[cp_5gorge]]&lt;br /&gt;
*[[cp_badlands]]&lt;br /&gt;
*[[cp_process_rc2]]&lt;br /&gt;
*[[cp_gravelpit]]&lt;br /&gt;
*[[cp_junction_final]]&lt;br /&gt;
*[[cp_gullywash_final1]]&lt;br /&gt;
===King of the Hill===&lt;br /&gt;
*[[koth_viaduct]]&lt;br /&gt;
*[[koth_arctic]]&lt;br /&gt;
*[[koth_lakeside_final]]&lt;br /&gt;
*[[koth_pro_viaduct]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[6v6]]&lt;br /&gt;
*{{YouTube video|q3lPtwNrlds|text=POV of a Ready Steady Pan game on cp_sdnaldab}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Competitive Formats]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Standin&amp;diff=7762</id>
		<title>Talk:Standin</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Standin&amp;diff=7762"/>
		<updated>2013-11-14T10:51:48Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* Is this map actually played? */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Is this map actually played? ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I was just wondering if there are any leagues in which this map is played, if so, please refer to them on the page. If not, this page might need to be removed. --[[User:BenBazinga|BenBazinga]] ([[User talk:BenBazinga|talk]]) 10:51, 14 November 2013 (WET)&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=7728</id>
		<title>Ultiduo (map)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Ultiduo_(map)&amp;diff=7728"/>
		<updated>2013-11-09T16:52:28Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
{{Map infobox&lt;br /&gt;
| mapname = Koth_Ultiduo&lt;br /&gt;
| image = Koth ultiduo r b7.jpeg&lt;br /&gt;
| maptype = King of The Hill&lt;br /&gt;
| currentversion = koth_ultiduo_r_b7&lt;br /&gt;
| developer = &lt;br /&gt;
| download = http://dl.dropbox.com/u/22066100/Ultiduo/koth_ultiduo_r_b7.zip&lt;br /&gt;
| playstyle =&lt;br /&gt;
| links =&lt;br /&gt;
}}&lt;br /&gt;
A very well known and often played map for [[Ultiduo]]. This map features 2 large spawn doors for each team that you can not go through once you have exited. On the far side of the map on both sides you will see a ramp leading down to the control point. It is actually possible to get to ceiling of this map and hide in the rafters but it is not practical since your medic would have no defense and you would effectively be useless spamming down from there.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== POVs ===&lt;br /&gt;
[http://www.youtube.com/watch?v=j_v2SttX1zU Qun playing medic with numlocked as pocket]&lt;br /&gt;
=== Casted Matches ===&lt;br /&gt;
[http://www.youtube.com/watch?v=6k8Tt5y1s8k Australian ultiduo: Yuki and No Mercy vs Raiin and Ferelah]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=YNw0jiNkND8 Salamancer casting an ultiduo game from the 3rd etf2l ultiduo cup]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=aLzFCqsKIao Salamancer explaining some aspects of ultiduo on this map whilst casting a pug]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=Jjt0rn7oMpY GreaverTV casting australian ultiduo on this map]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Category:Bball_maps&amp;diff=7727</id>
		<title>Category:Bball maps</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Category:Bball_maps&amp;diff=7727"/>
		<updated>2013-11-09T16:27:11Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: Created page with &amp;quot;This is a list of maps on which the bball gamemode is played.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of maps on which the [[bball]] gamemode is played.&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Bball&amp;diff=7726</id>
		<title>Bball</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Bball&amp;diff=7726"/>
		<updated>2013-11-09T16:26:54Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: Redirected page to BBall&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[BBall]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Medic_(6v6)&amp;diff=7641</id>
		<title>Medic (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Medic_(6v6)&amp;diff=7641"/>
		<updated>2013-10-31T08:56:13Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The [[Medic]] is most commonly thought of as the most important class in TF2. He leads the [[pushes]] in order to cap more control points and to kill the enemy team. The medic's job is to provide heals to his teammates as well as provide them with overheals, also known as [[Glossary#buff|buffs]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Mediguns==&lt;br /&gt;
In 6v6 the medic will only switch between 3 mediguns, the Medigun, Quick-Fix and the Kritzkrieg. The relation between the effects of each's ubercharge and building rates creates a rock-paper-scissors effect that keeps each balanced. Kritzkrieg beats the Quick-Fix because it puts out burst damage. The Quick-Fix, arguably, beats the Medigun because of the speed it can build at and because it helps a team stay alive for the post uber exchange fight. Medigun meanwhile beats Kritzkrieg because you take no damage while ubered but does build the slowest. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Medigun===&lt;br /&gt;
The medigun has the ability to overheal the healing target to 150% of their normal health. The charge builds at 2.5% uber per second on a healing target without a full overheal, once the healing target's health is at 142.5% of their base health the building speed is reduced to only half. The minimum time it takes to get the medigun charge is 40 seconds. &lt;br /&gt;
Once the medigun charge has been activated the medic and the class(es) on the receiving end of the healbeam will flash in their respective team color and will be invincible for up to 8 seconds. The medic can switch his ubercharge to as many targets as he or she would see fit to make them invincible. However that will reduce the total time of the ubercharge as the original target will retain the uber in addition to the new target for a short period.&lt;br /&gt;
&lt;br /&gt;
'''Benefits''': The medic and their healing target are safe from any kind of damage.&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': Once the uber charge has been activated classes that are being healed can not capture control points, including the Medic. Even though the ubered classes might not take damage, knock back will still apply and explosives, airblasts and sentry guns can prevent the ubered players from entering an area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Kritzkrieg===&lt;br /&gt;
The Kritzkrieg has the ability to overheal the healing target to 150% of their normal health just as the medigun. The charge builds at 3.1% per second on a healing target without a full overheal, once the healing target is above 142.5% of their base health  the building speed is reduced by half. The minimum time it takes to get a kritzkrieg charge is 32.25 seconds.&lt;br /&gt;
The Kritzkrieg charge grants critical hits to all attacks done by the player who is being healed. The medic's preferred Kritzkrieg target is the [[Demoman]] because of his ability to cover large distances by charging his sticky launcher, big splash damage radius, big clip size and his high damage potential. During the time that the [[Demoman]] has the Kritzkrieg charge, his or her most important target is to kill the enemy teams medic and after that to kill as many of the enemy team as possible. If needed then Soldiers can also be kritzed. Scouts are generally considered bad to kritz as they cannot put out the same high amounts of damage with it. &lt;br /&gt;
&lt;br /&gt;
'''Benefits''': The Kritzkrieg builds faster allowing the team with it to increase a potential advantage or even create one. Kritz allows for killing the enemy team quickly.&lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': Activating the charge will not make the medic or their target invincible thus they will still need protection against incoming damage and planned attacks from the enemy team. Sentry guns will not take critical hits which makes Kritz hard to push into lasts with as the enemy team will likely have enough time to build one. The inability to become invincible means that the enemy players can easily ambush and kill the medic at any point.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Quick-Fix===&lt;br /&gt;
The Quick-Fix has the ability to overheal the healing target to 125% of their normal health. The charge builds at 3.1% per second even if the healing target is fully overhealed. The time it takes to get a Quick-Fix charge is 32.25 seconds, the same as the Kritzkrieg when building at the maximum rate. The Quick-Fix heals 40% faster then the medigun and the Kritzkrieg which makes the Quick-Fix very useful after the initial uber fight has ended. Once the Quick-Fix charge is activated the medic and the healing target heal 3x as fast as normal. The medic and healing target will also be invulnerable to knock back, stun, slow down and air blasts.&lt;br /&gt;
&lt;br /&gt;
'''Benefits''': The medic will take the movement done by explosions to their heal target. This allows them to stickyjump and rocketjump with their team as well. The medic will also move at the same movement speed as his healing target. The Medic can heal players at roughly 100 hp per second or up to 300 with critheals when ubered. The medic is also buffed during the uber to 188 and receives the same heal rate as his target. &lt;br /&gt;
&lt;br /&gt;
'''Weaknesses''': Activating the charge will not make you invincible, damage that is dealt at the same time or within a short period of time will kill the Medic quickly!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
* [[Medic]]&lt;br /&gt;
&lt;br /&gt;
* [[Medic (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spy&amp;diff=7640</id>
		<title>Spy</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spy&amp;diff=7640"/>
		<updated>2013-10-31T08:53:27Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* 6v6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SpyIcon.png|200px|right]]&lt;br /&gt;
The '''Spy''' is a suave backstabbing rogue that has the ability to insta-kill any class in the game with their knife.  Spies are valued in that they can position themselves as they see fit with their Cloak and can get important [[Glossary#Metagame terms|Picks]] through the manipulation and deception of the enemy team.  The Spy arguably has below average direct combat ability, as he is solely designed to only get one or two kills at a time.  As a pick class, the Spy will usually target the enemy [[Demoman]], [[Heavy]] or [[Medic]] and either get the Medic to pop or drop his [[Übercharge]]. The Spy is also capable of incapacitating and destroying the [[Engineer]]'s buildings.&lt;br /&gt;
&lt;br /&gt;
==6v6==&lt;br /&gt;
{{main|Spy (6v6)}}&lt;br /&gt;
&lt;br /&gt;
In 6v6, the Spy is considered an [[offclass]] due to his unreliable damage output and weakness, if a Spy is played they will usually only get one chance at getting a pick. Because of this, the Spy is rarely used and will most often target the enemy Medic or Demoman to get a pick worth more than his own life. A team might use a Spy when the enemy Medic has a large advantage, or to get an important pick over the enemy team and end a stalemate.&lt;br /&gt;
&lt;br /&gt;
In terms of assassination power, the Spy has less potential than the Sniper, so be wary when running a Spy. A Sniper can shoot multiple times and get multiple picks, a Spy will usually only get one chance for a pick and is almost certainly going to die after their attempt to pick someone. The Spy is commonly used as a surprise tactic for breaking stalemates against teams too wary of [[Snipers]] or [[Roamer]] bombings. However the Spy is still largely situational and most teams will prefer a [[Sniper]]. &lt;br /&gt;
&lt;br /&gt;
There are benefits to running a Spy however. You can check the enemy Medic's Uber percentage and choice of Medigun, call surprise offclasses and where the enemy is positioned. The Spy can also be utilised for backcapping due to his cloak allowing him to traverse the map easily and undisturbed.&lt;br /&gt;
&lt;br /&gt;
==Highlander==&lt;br /&gt;
&lt;br /&gt;
{{main|Spy (Highlander)}}&lt;br /&gt;
&lt;br /&gt;
In Highlander, the Spy is used as a support class. He is often used to pick the enemy Medic, Heavy, Demoman, Sniper, Engineer, or any key targets that are giving his team trouble.  Spies in Highlander must be aware that the enemy team has a full-time [[Pyro]] and is [[spychecking]] more often, leaving the Spy with less opportunities for picks.&lt;br /&gt;
&lt;br /&gt;
The Spy is also the best scouting class in the game, providing invaluable information for his team. He can find how far along a [[Medic]] is to fully charging his ubercharge, where the enemy team is located, and in what direction they are moving towards in the safety provided by his watches.&lt;br /&gt;
&lt;br /&gt;
==Trickstabs==&lt;br /&gt;
&lt;br /&gt;
When spotted or confronted by an enemy, a spy is almost always put at a disadvantage, due to his low damage output on primaries. In times of need, Spies may use [[trickstabs]] to place themselves behinds the enemy, for a very risky stab. The are a multitude of ways to do so. For an example, the most popular trickstab involves jumping over an elevated area (ex: stairs) to get over the enemy's head and stab them from above. One variation of this is the understab, a reverse situation in which an enemy jumps to you, but you move in another direction to backstab them. Another trickstab is the cornerstab, a maneuver in which after rounding a corner with an enemy chasing, the Spy goes back around the corner wide and gets the backstab on them. Possibly the most difficult to apply are strafe stabs. These stabs trick the enemy into looking one way, then you move another in order to expose their back. Various names include the Strafe and Snap, the Matador and the Tango stab.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy Primary Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy Secondary Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy PDA Table}}&lt;br /&gt;
&lt;br /&gt;
{{Template:Class Spy Melee Table}}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Spy (6v6)]]&lt;br /&gt;
*[[Spy (Highlander)]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://steamcommunity.com/sharedfiles/filedetails/?id=144086729# DarkNecrid's Comprehensive Pub &amp;amp; Competitive Spy Guide]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=7639</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=7639"/>
		<updated>2013-10-31T08:53:04Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the [[Spy#Primary|Ambassador]].&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rockets. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[medic|medic's]] Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the [[roamer|roaming soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun's]] mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
&lt;br /&gt;
Direct Hit. This refers both to the [[Soldiers primary]] &amp;quot;The Direct Hit&amp;quot; and the acting of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
&lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player die during an uber fight by not flashing uber on him.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[engineer|Engineer's]] sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s [[Kritzkrieg]]'s ability.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target, doing over 100 damage. The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Middie===&lt;br /&gt;
&lt;br /&gt;
When a [[Soldier]] hits someone in midair with one of his rockets. Also known as an &amp;quot;airshot&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
A [[Medic]]'s ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, mostly a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
===Core Team===&lt;br /&gt;
&lt;br /&gt;
2 players in 6's, consisting of the demoman and commonly the scout who plays a defensive role. They work together, the [[Demoman]] putting out damage while the [[Scout]] protects him from other [[Scout|Scouts]] and roamers.&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it impossible to tell.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===[[Offclass]]===&lt;br /&gt;
&lt;br /&gt;
In 6v6, an offclass is a player of any class apart from the standard line-up of [[Scout]], [[Soldier]], [[Medic]], and [[Demoman]]. These are situational classes, most often switched to by a [[Scout]] or [[Roamer]] when holding or pushing last in [[5CP]].&lt;br /&gt;
&lt;br /&gt;
===[[Pocket]]=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  &lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===[[Push]]===&lt;br /&gt;
&lt;br /&gt;
The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Tunnel Vision===&lt;br /&gt;
&lt;br /&gt;
Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
===Uber Advantage===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
===Choke=== &lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
===Flank(ers)===&lt;br /&gt;
&lt;br /&gt;
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Uber or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
&lt;br /&gt;
The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&lt;br /&gt;
The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
&lt;br /&gt;
===Rollout===&lt;br /&gt;
&lt;br /&gt;
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
===Spire===&lt;br /&gt;
&lt;br /&gt;
A control point with a large height advantage (ex. Badlands 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
&lt;br /&gt;
== General Terms and Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&lt;br /&gt;
Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
===Fatkidded===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe not being picked in a PUG.&lt;br /&gt;
&lt;br /&gt;
===GG===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GL HF===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GR===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAN dodger===&lt;br /&gt;
&lt;br /&gt;
A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
&lt;br /&gt;
===LFT===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
===LFP===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
&lt;br /&gt;
A lobby is a semi-competitive game played on [http://www.tf2lobby.com tf2lobby]. Lobbies are often not taken seriously, and PUG's are generally better for practicing.&lt;br /&gt;
&lt;br /&gt;
===MGE===&lt;br /&gt;
&lt;br /&gt;
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
===Mix===&lt;br /&gt;
&lt;br /&gt;
A match in which the teams consist of friends.&lt;br /&gt;
&lt;br /&gt;
===RUP===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PCW===&lt;br /&gt;
&lt;br /&gt;
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see '''Scrim'''.&lt;br /&gt;
&lt;br /&gt;
===Pub===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
===PUG===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. A semi-competitive format in which players sign up for classes they wish to play. Two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
===Scrim===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for scrimmage match. A practice match between two teams.&lt;br /&gt;
&lt;br /&gt;
===VOD===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match.&lt;br /&gt;
&lt;br /&gt;
===Ringer / Merc / Sub===&lt;br /&gt;
&lt;br /&gt;
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=7638</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=7638"/>
		<updated>2013-10-31T08:42:27Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* Pocket */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the Ambassador.&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rocket. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[Medic]]'s Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the ''roaming'' [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun]]'s mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
&lt;br /&gt;
Direct Hit. This refers both to the Soldiers primary &amp;quot;The Direct Hit&amp;quot; and the acting of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
 &lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player dying during an uber fight.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[Engineer]]'s sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s [[Kritzkrieg]]'s ability.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target. The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Middie===&lt;br /&gt;
&lt;br /&gt;
When a [[Soldier]] hits someone in midair with one of his rockets. Also known as an &amp;quot;airshot&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
A [[Medic]]'s ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, mostly a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
===Core Team===&lt;br /&gt;
&lt;br /&gt;
2 players in 6's, consisting of the demoman and commonly the scout who plays a defensive role. They work together, the [[Demoman]] putting out damage while the [[Scout]] protects him from other [[Scout|Scouts]] and roamers.&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it impossible to tell.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===[[Pocket]]=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  &lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of taking lots of heals from the medic and protecting him from any threats [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Push===&lt;br /&gt;
&lt;br /&gt;
The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Tunnel Vision===&lt;br /&gt;
&lt;br /&gt;
Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
===Uber Advantage===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
===Choke=== &lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
===Flank(ers)===&lt;br /&gt;
&lt;br /&gt;
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Uber or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
&lt;br /&gt;
The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&lt;br /&gt;
The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
&lt;br /&gt;
===Rollout===&lt;br /&gt;
&lt;br /&gt;
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
===Spire===&lt;br /&gt;
&lt;br /&gt;
A control point with a large height advantage (ex. Badlands 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
&lt;br /&gt;
== General Terms and Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&lt;br /&gt;
Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
===Fatkidded===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe not being picked in a PUG.&lt;br /&gt;
&lt;br /&gt;
===GG===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GL HF===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GR===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAN dodger===&lt;br /&gt;
&lt;br /&gt;
A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
&lt;br /&gt;
===LFT===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
===LFP===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
&lt;br /&gt;
A lobby is a semi-competitive game played on [http://www.tf2lobby.com tf2lobby]. Lobbies are often not taken seriously, and PUG's are generally better for practicing.&lt;br /&gt;
&lt;br /&gt;
===MGE===&lt;br /&gt;
&lt;br /&gt;
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
===Mix===&lt;br /&gt;
&lt;br /&gt;
A match in which the teams consist of friends.&lt;br /&gt;
&lt;br /&gt;
===RUP===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PCW===&lt;br /&gt;
&lt;br /&gt;
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see '''Scrim'''.&lt;br /&gt;
&lt;br /&gt;
===Pub===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
===PUG===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. A semi-competitive format in which players sign up for classes they wish to play. Two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
===Scrim===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for scrimmage match. A practice match between two teams.&lt;br /&gt;
&lt;br /&gt;
===VOD===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match.&lt;br /&gt;
&lt;br /&gt;
===Ringer / Merc / Sub===&lt;br /&gt;
&lt;br /&gt;
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=7637</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=7637"/>
		<updated>2013-10-31T08:34:26Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: removed pictures under loadouts section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Defending Last&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5cp maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like process last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to heavy or pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a kritzkreig, then it should often be the job of the roamer to immediately focus the medic or demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Spychecking&amp;diff=7636</id>
		<title>Spychecking</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Spychecking&amp;diff=7636"/>
		<updated>2013-10-31T08:31:41Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* Universal methods */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spychecking refers to a number of methods to find enemy spies.&lt;br /&gt;
&lt;br /&gt;
==Universal methods==&lt;br /&gt;
&lt;br /&gt;
* Spies cannot clip through the enemy team.   They will bump into them and around them.&lt;br /&gt;
* Spies don't move faster when disguised as a class like a scout, this causes their animation to look strange.&lt;br /&gt;
&lt;br /&gt;
==Class-specific spychecking methods==&lt;br /&gt;
===Scout===&lt;br /&gt;
&lt;br /&gt;
The [[Scout]] has decent innate spychecking ability. His speed allows him to catch up to his teammates quicker. The bump is a good indication if there is an enemy Spy, so try to run through as many of your teammates as possible. He can use his Mad Milk to highlight cloaked Spies. The Scout may decide to throw his Mad Milk when his team calls the position of the [[Spy]], or when he bumps against the Spy to make him temporarily visible. The Mad Milk &amp;quot;dripping&amp;quot; effect will be visible to all teammates regardless of the Spy's cloak status, helping them to locate and kill the Spy.  The Scout can also use the Boston Basher to hit suspected spies; if they bleed, they are a spy.  The Scout can also utilize a form of [[Glossary|tracking]] to detect a spy during its cloak.&lt;br /&gt;
&lt;br /&gt;
===Soldier===&lt;br /&gt;
The Soldier is generally not a selected target for Spies due to their uncanny nature. Soldier's can check corners and hiding spots utilizing the splash of their Rocket Launcher. The Disciplinary Action speed bonus will also not apply to enemy disguised Spies, use it to detect them. Rocket Jumping in itself is a great way to protect yourself from Spies nearby and even damage them by accident. Buff Banner effects will also not apply to enemy disguised Spies.&lt;br /&gt;
&lt;br /&gt;
===Pyro===&lt;br /&gt;
&lt;br /&gt;
The [[Pyro]] is usually the single most powerful enemy a spy can face. A good Pyro will be capable of using his flames to consistently spycheck any suspicious target and therefore expose an enemy spy that may get too close. The fact that the Pyro's flames render a Spy's cloak useless and can quickly expose his position a good spy must stay away from a Pyro at all given times. In Highlander, the Spy's main targets are usually the Medic, Demoman, Heavy and Engineer given their strategic significance to the other team. Since a 9v9 Pyro usually sticks with either the combo (which often contains the three former targets) and helps protect the Engineer's Nest, this makes the Pyro a natural deterrent against a capable Pyro. Because of the Pyro's ease and effectiveness on spychecking duties he is often deemed responsible to protect his team from the enemy spy. However, with or without a Pyro, it is important to recognize that Spychecking is a team effort as a Pyro cannot be everywhere at once to handle the enemy Spy in all possible scenarios.&lt;br /&gt;
===Demoman===&lt;br /&gt;
&lt;br /&gt;
===Heavy===&lt;br /&gt;
&lt;br /&gt;
The [[Heavy]] can use his minigun's tracking ability to detect an enemy spy through his cloak. Natascha will slow down Spies trying to escape. The Huo Long Heater will set any Spy close to the Heavy on fire.&lt;br /&gt;
&lt;br /&gt;
===Engineer===&lt;br /&gt;
The [[Engineer]] can place buildings in doorways or other chokes that force spies to jump over and reveal that they cannot walk through the buildings.  The Southern Hospitality causes bleed on spies and exposes them for a period of time long enough to kill them.  The Pomson 6000 makes a drain sound when it hits a spy and drains his cloak.&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
The Crusaders Crossbow will not heal enemy disguised Spies, use it to detect them. Being in close proximity to them, a Medic should be able to determine an enemy Spy due to bumping into him. It should be common practice for a Medic to check anyone that comes within 5 feet of him for safety reasons, what with the Medic being a valuable target.&lt;br /&gt;
&lt;br /&gt;
===Sniper===&lt;br /&gt;
&lt;br /&gt;
The [[Sniper]] can use his Jarate to cover enemy spies in dripping particles.  The Spy will also turn a shade of yellow.  The Sniper can also use the Tribalman's Shiv to make the enemy Spy bleed.&lt;br /&gt;
&lt;br /&gt;
===Spy===&lt;br /&gt;
&lt;br /&gt;
The Spy can use his knife to spycheck his teammates.  If the knife raises in the position to do a backstab, than the &amp;quot;teammate&amp;quot; is an enemy Spy.&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pushes&amp;diff=7622</id>
		<title>Pushes</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pushes&amp;diff=7622"/>
		<updated>2013-10-30T21:15:46Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The push is a 'strategy' in competitive which involves a team starting to move forward into another area of the map to win a control point, kill players from the enemy team or win ground, this will normally only be done when there is some sort of [[advantage]]. Executing good pushes is very important as a failed push may result in some or even all of your team members dieing. And giving the other teams the possibility to start pushing towards you, which is something you generally want to avoid.&lt;br /&gt;
&lt;br /&gt;
== Types of pushes ==&lt;br /&gt;
* Regular push, this typically involves the [[Glossary#Combo|combo]] ubering in the pocket and giving some flashes to the demo whilst the flank pushes in from the flank.&lt;br /&gt;
&lt;br /&gt;
* Flank push, this push will involve the [[Glossary#Combo|combo]] going to the so called [[#Flank.28ers.29|flank]] of a map, for example wooden bridge on [[badlands]] second, and have the [[#Flank.28ers.29|flank]] hold the [[Glossary#Choke|chokepoint]], while the [[Glossary#Combo|combo]] ubers into the enemy combo, the [[#Flank.28ers.29|flank]] will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.&lt;br /&gt;
&lt;br /&gt;
* Dry push, this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.&lt;br /&gt;
&lt;br /&gt;
* Slow push, a very passively executed push, focused on doing damage: it's a good push to execute if the enemy [[medic]] went down. Also good to get a pick during the push: a good push if you're trying to slowly retake the point on [[viaduct]]. It's important to have all or most of your team members play close to the medic to stay healed as you walk forwards.&lt;br /&gt;
 &lt;br /&gt;
* Repush, a push executed after the initial push is over and the team feels like it's capable of pushing in again after getting [[Glossary#Buff|buffed]] by the [[medic]], mostly executed on last, example: The attacking team goes in, gets two kills and loses a [[scout]] as they exchange ubers. Everybody falls back to the [[medic]] and gets [[Glossary#Buff|buffed]] after which the team pushes in again.&lt;br /&gt;
&lt;br /&gt;
{{YouTube video|7euXFhjWn4A|text=Rough Guide to Pushing in 6v6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=7620</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=7620"/>
		<updated>2013-10-30T20:30:02Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more aggressive [[Soldier]] in [[6v6]]. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the [[Scouts]] defending the [[Glossary#Flank.28ers.29|flank]] and getting behind the enemy as a decoy, to hide for a [[Glossary#pick|pick]] or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the [[Demo]] or the [[Medic]]) to prevent (delay) a hostile [[push]] and/or enable the own teams [[push]]. The roamer usually tries not to stay with his team's own [[medic]], preferably leaving the heals to the [[pocket]] and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy [[Medic]] is 100% charged, a roamer wants to either kill him or [[Glossary#.C3.9Cber_Force|force]] him to use his uber in a safe distance from the own team, typically as the enemy [[Medic]] passes through a [[Glossary#Choke|chokepoint]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer gullywash shotgun.jpg|framed|left|Additional Firepower: Shotgun [http://comp.tf/images/3/3f/Roamer_gullywash_shotgun.jpg (Full Size)]]] [[File:25Roamer badlands escape.jpg|framed|center|Escaping [http://comp.tf/images/9/99/Roamer_badlands_escape.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Defending Last&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5cp maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like process last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to heavy or pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a kritzkreig, then it should often be the job of the roamer to immediately focus the medic or demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Glossary&amp;diff=7619</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Glossary&amp;diff=7619"/>
		<updated>2013-10-30T20:27:18Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* Flank(ers) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
== Combat terms ==&lt;br /&gt;
&lt;br /&gt;
===Airburst / Airdet===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] detonates his stickies while they are in mid-flight.&lt;br /&gt;
&lt;br /&gt;
===Amby===  &lt;br /&gt;
&lt;br /&gt;
Another name for the Ambassador.&lt;br /&gt;
&lt;br /&gt;
===Airpipe / Airpill===&lt;br /&gt;
&lt;br /&gt;
When a [[Demoman]] hits someone on the enemy team in midair with one of his grenades.&lt;br /&gt;
&lt;br /&gt;
===Airshot=== &lt;br /&gt;
&lt;br /&gt;
When a player hits someone on the enemy team in midair with a projectile. Usually used to refer to a [[Soldier]] hitting someone in midair with one of his rocket. Also known as a &amp;quot;middie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Buff===&lt;br /&gt;
&lt;br /&gt;
The excess health granted (up to 150% base hp) by any of the [[Medic]]'s Mediguns when he continues to heal a player after they already have full health. &lt;br /&gt;
&lt;br /&gt;
===Bomb===&lt;br /&gt;
&lt;br /&gt;
The act of using explosive jumps in order to propel yourself towards the enemy. The resulting speed and height advantage is then usually used in an attempt to take out key targets such as the [[Medic]] or [[Demoman]]. Bombing is generally done by the ''roaming'' [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Clutch===&lt;br /&gt;
&lt;br /&gt;
Adjective used to describe risky plays that save a team from certain round or match loss. &lt;br /&gt;
&lt;br /&gt;
===Crit Heals===&lt;br /&gt;
&lt;br /&gt;
A term used to describe the [[Medic#Secondary|Medigun]]'s mechanic of healing faster based on how long it has been since a player has taken damage; after not taking damage for 10 seconds or more, the target will be healed at the max heal rate (72 hp/s) thus being healed to max health quickly.&lt;br /&gt;
&lt;br /&gt;
===DH===&lt;br /&gt;
&lt;br /&gt;
Direct Hit. This refers both to the Soldiers primary &amp;quot;The Direct Hit&amp;quot; and the acting of directly hitting someone instead of using splash.&lt;br /&gt;
&lt;br /&gt;
===Drop===&lt;br /&gt;
 &lt;br /&gt;
A drop is when the [[Medic]] dies with his ÜberCharge ready. It can also be used to refer to a Med letting a player dying during an uber fight.&lt;br /&gt;
&lt;br /&gt;
===Focusing, Focus Damage===&lt;br /&gt;
&lt;br /&gt;
As a combat class, focusing means intentionally targeting a single player to prioritize kills on the most important players. Usually, multiple players focus targets together to kill them faster.&lt;br /&gt;
&lt;br /&gt;
===Gun, SG, Mini, Mini SG, Level 1/2/3 ===&lt;br /&gt;
&lt;br /&gt;
An [[Engineer]]'s sentry. Players often refer to them by their level. '''Ex:''' ''&amp;quot;Level 3 on cliff right side&amp;quot;'' Or by type of sentry (mini/normal). '''Ex:''' ''&amp;quot;Mini on left, behind the point&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
===Hardscope===&lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] stays scoped for enough time to fully charge his shot.&lt;br /&gt;
&lt;br /&gt;
===Hurt, Lit, Destroyed, Hit, Tagged===&lt;br /&gt;
&lt;br /&gt;
Used to describe players who have taken a lot of damage.&lt;br /&gt;
&lt;br /&gt;
===Juke===&lt;br /&gt;
&lt;br /&gt;
A dodge.&lt;br /&gt;
&lt;br /&gt;
===Kritz===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for the [[Medic]]'s [[Kritzkrieg]]'s ability.&lt;br /&gt;
&lt;br /&gt;
===Meatshot===&lt;br /&gt;
&lt;br /&gt;
A close range shot with a Shotgun or Scattergun where all pellets hit the target. The term was popularized by [[ESEA]]-Invite [[Scout]] player [[carnage]].&lt;br /&gt;
&lt;br /&gt;
===Middie===&lt;br /&gt;
&lt;br /&gt;
When a [[Soldier]] hits someone in midair with one of his rockets. Also known as an &amp;quot;airshot&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
===Peeking===&lt;br /&gt;
&lt;br /&gt;
When someone looks into an area but is not planning on pushing into it, usually to gain information on the enemy's positioning.&lt;br /&gt;
&lt;br /&gt;
===Pill===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pipe===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade.&lt;br /&gt;
&lt;br /&gt;
===Pop===&lt;br /&gt;
&lt;br /&gt;
A [[Medic]]'s ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Quickscope=== &lt;br /&gt;
&lt;br /&gt;
When a [[Sniper]] scopes in and fires without charging his shot.&lt;br /&gt;
&lt;br /&gt;
===Roller===&lt;br /&gt;
&lt;br /&gt;
A [[Demoman]]'s grenade after it hits the ground / wall.&lt;br /&gt;
&lt;br /&gt;
===Spam===&lt;br /&gt;
&lt;br /&gt;
Repeated shooting at chokes for the purpose of area denial, usually by [[Soldier|Soldiers]] and [[Demoman]] due to the splash damage property of their projectiles. &lt;br /&gt;
&lt;br /&gt;
===Splash===&lt;br /&gt;
&lt;br /&gt;
The property of the explosion of rockets and grenades to damage players near the explosion without making physical contact with the projectile.&lt;br /&gt;
&lt;br /&gt;
===Trickstab===&lt;br /&gt;
&lt;br /&gt;
A term used to describe maneuvers in which a [[Spy]] stabs an enemy that is aware of his presence (ex. stairstab, cornerstab).&lt;br /&gt;
&lt;br /&gt;
===Über pop(ped)===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] activates his ÜberCharge.&lt;br /&gt;
&lt;br /&gt;
===Über Force===&lt;br /&gt;
&lt;br /&gt;
When a player forces an enemy [[Medic]] to activate his ÜberCharge earlier than desired by presenting an immediate threat to the [[Medic]]'s life.&lt;br /&gt;
&lt;br /&gt;
===Wipe=== &lt;br /&gt;
&lt;br /&gt;
A wipe occurs when the entire team dies at once.&lt;br /&gt;
&lt;br /&gt;
== Metagame terms ==&lt;br /&gt;
&lt;br /&gt;
===Backcap===&lt;br /&gt;
&lt;br /&gt;
When a player, mostly a [[Scout]], gets behind enemy lines and starts capping a point behind the front line thus forcing some members from the team to go back or, if the backcapped point is last, winning the round.&lt;br /&gt;
&lt;br /&gt;
===Combo===&lt;br /&gt;
&lt;br /&gt;
The [[Medic]] and the players that play near him. Their job is to use Uber to spearhead pushes and secure main areas to control objectives on offense and to deny access to the objectives and shut down Ubers on defense. In [[6v6]], the combo is usually a [[Medic]], the Pocket [[Soldier]], and the [[Demoman]]. In [[Highlander]], the combo varies but is most often made up of the [[Medic]], [[Heavy]], [[Demoman]], and sometimes [[Pyro]].&lt;br /&gt;
&lt;br /&gt;
===Core Team===&lt;br /&gt;
&lt;br /&gt;
2 players in 6's, consisting of the demoman and commonly the scout who plays a defensive role. They work together, the [[Demoman]] putting out damage while the [[Scout]] protects him from other [[Scout|Scouts]] and roamers.&lt;br /&gt;
&lt;br /&gt;
===Distraction===&lt;br /&gt;
&lt;br /&gt;
When one or more players openly present themselves to engage on the enemy in an attempt to draw their attention away from key targets, objectives or positions.&lt;br /&gt;
&lt;br /&gt;
===Domino Cap===&lt;br /&gt;
&lt;br /&gt;
When a point is lost because the previous point was taken with such force that a defense of the next could not be set up in time (ex. after a wipe on a 5CP map, a team is likely to lose two control points before they are spawned and ready to fight back).&lt;br /&gt;
&lt;br /&gt;
===Double Overtime===&lt;br /&gt;
&lt;br /&gt;
In King of the Hill, when both teams have dropped their timers to 0 and the attacking team has capture time on the point, triggering Overtime.&lt;br /&gt;
&lt;br /&gt;
===Leapfrogging===&lt;br /&gt;
&lt;br /&gt;
When the two [[Medic|Medics]] have [[überCharge|übers]] out of sync, the medic who has full über first can get a free push into the other [[Medic]] without much risk since the enemy doesn't have full charge.  However, if the push doesn't result in an enemy Medic pick, then the other team will have advantage and can push back in the same manner. This is called Leapfrogging. The occurs commonly on midpoints of [[5CP]] maps when the team that loses their Medic wins the Midfight. &lt;br /&gt;
&lt;br /&gt;
===Pick(s)=== &lt;br /&gt;
&lt;br /&gt;
Kill on a player who is on the other team. Generally used to indicate the kill obtained when the enemy team was off guard.&lt;br /&gt;
&lt;br /&gt;
===Main Caller===&lt;br /&gt;
&lt;br /&gt;
The person who decides, communicates, and organizes, or calls, all the team's plays. In lower levels, the task is often delegated to the [[Medic]] but higher level play usually is the Pocket or [[Demoman]].&lt;br /&gt;
&lt;br /&gt;
===Medigun Checking=== &lt;br /&gt;
&lt;br /&gt;
When one player on a team changes class to Spy and disguises as the enemy [[Medic]] to determine whether the Medic is running the [[Kritzkrieg]] or the stock [[Medi Gun]]. Many [[Medic|Medics]] now rename their secondary weapons making it impossible to tell.&lt;br /&gt;
&lt;br /&gt;
===Midfight===&lt;br /&gt;
&lt;br /&gt;
The initial battle that takes place on the central control point in a 5CP or King of the Hill match at the start of each round.&lt;br /&gt;
&lt;br /&gt;
===Pocket=== &lt;br /&gt;
As a noun, it's the player (usually a [[Soldier]] in [[6v6]] or a [[Heavy]] / [[Demoman]] in [[Highlander]]) who protects the [[Medic]] and gets the most heals.  &lt;br /&gt;
&lt;br /&gt;
As a verb, it's the act of focusing heals onto a single player as a [[Medic]].&lt;br /&gt;
&lt;br /&gt;
===Push===&lt;br /&gt;
&lt;br /&gt;
The act of a team moving forward onto the enemy team.&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
&lt;br /&gt;
When one person from each team kills each other; also when an offclass such as a [[Spy]] or [[Sniper]] kill a class of equal value like a [[Scout]] or [[Soldier]].&lt;br /&gt;
&lt;br /&gt;
===Tunnel Vision===&lt;br /&gt;
&lt;br /&gt;
Originally a reference to camping [[Sniper|Snipers]] who look down their scope too much and have no peripheral vision (as if looking through a tunnel), in Team Fortress 2 it usually just refers to a player who focuses too much on an objective or player and fails to notice other players around him, which usually results in death to ambushers or flankers.&lt;br /&gt;
&lt;br /&gt;
===Uber Advantage===&lt;br /&gt;
&lt;br /&gt;
When a [[Medic]] is significantly closer (usually ~20% or more) to having a full uber or gets his uber before the other team's [[Medic]].&lt;br /&gt;
&lt;br /&gt;
== Map terms ==&lt;br /&gt;
&lt;br /&gt;
===Choke=== &lt;br /&gt;
&lt;br /&gt;
General term applied to several maps referring to narrow hallways, rooms, or entrances.&lt;br /&gt;
&lt;br /&gt;
===Flank(ers)===&lt;br /&gt;
&lt;br /&gt;
The Flank is any area where the combo isn't. The Flank can also refer to the players who watch those areas. They are the players that don't rely on their [[Medic]] for heals and who prevent enemy flankers from getting into any positional advantage from which they can ambush the [[Medic]]. They tend to spark pushes by forcing Uber or securing significant picks. In [[6v6]], the flank typically consists out of the [[roamer]] and both [[scout|scouts]].&lt;br /&gt;
&lt;br /&gt;
===Last===&lt;br /&gt;
&lt;br /&gt;
The final control point. Used to refer to the 1st control point on either side of a 5CP map, or the bomb site in payload.&lt;br /&gt;
&lt;br /&gt;
===Mid===&lt;br /&gt;
&lt;br /&gt;
The 3rd (or center) point. Usually where the fighting begins at the start of a round after players complete their rollouts. Can also refer to the point in KOTH.&lt;br /&gt;
&lt;br /&gt;
===Rollout===&lt;br /&gt;
&lt;br /&gt;
The sequence of jumps and paths each class takes to the mid point. While there are many different strategies and rollouts employed for each map, the general objective is for each team to have the fastest rollout to the middle point that leaves everyone with a full buff, as that gives immediate point presence and area advantage to the faster team.&lt;br /&gt;
&lt;br /&gt;
===Spire===&lt;br /&gt;
&lt;br /&gt;
A control point with a large height advantage (ex. Badlands 2nd). Gives jumping classes an advantage and is usually the second control point on a 5cp map.&lt;br /&gt;
&lt;br /&gt;
== General Terms and Abbreviations ==&lt;br /&gt;
&lt;br /&gt;
===DM===&lt;br /&gt;
&lt;br /&gt;
Short for &amp;quot;deathmatch&amp;quot;, a term used to describe a player's individual ability to kill enemy players.&lt;br /&gt;
&lt;br /&gt;
===Fatkidded===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe not being picked in a PUG.&lt;br /&gt;
&lt;br /&gt;
===GG===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Game&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GL HF===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Luck, Have Fun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===GR===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good Round&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===LAN dodger===&lt;br /&gt;
&lt;br /&gt;
A term referring to someone who is unable to attend their team's LAN matches.&lt;br /&gt;
&lt;br /&gt;
===LFT===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''T'''eam. A person who wishes to join a currently active team.&lt;br /&gt;
&lt;br /&gt;
===LFP===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''L'''ooking '''F'''or '''P'''layers. A person whose team is in need of players.&lt;br /&gt;
&lt;br /&gt;
===Lobby===&lt;br /&gt;
&lt;br /&gt;
A lobby is a semi-competitive game played on [http://www.tf2lobby.com tf2lobby]. Lobbies are often not taken seriously, and PUG's are generally better for practicing.&lt;br /&gt;
&lt;br /&gt;
===MGE===&lt;br /&gt;
&lt;br /&gt;
A gameplay mod which allows for 1v1 matches, typically on 6v6 classes, often used to practice DM.&lt;br /&gt;
&lt;br /&gt;
===Mix===&lt;br /&gt;
&lt;br /&gt;
A match in which the teams consist of friends.&lt;br /&gt;
&lt;br /&gt;
===RUP===&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ready Up&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===PCW===&lt;br /&gt;
&lt;br /&gt;
An initialism for '''P'''ractice '''C'''lan '''W'''ar. A practice match between two teams. A European term; see '''Scrim'''.&lt;br /&gt;
&lt;br /&gt;
===Pub===&lt;br /&gt;
&lt;br /&gt;
Commonly used term to describe public games and/or servers.&lt;br /&gt;
&lt;br /&gt;
===PUG===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''P'''ick-'''U'''p '''G'''ame. A semi-competitive format in which players sign up for classes they wish to play. Two players are then assigned as &amp;quot;Captains&amp;quot; and pick their teams.&lt;br /&gt;
&lt;br /&gt;
===Scrim===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for scrimmage match. A practice match between two teams.&lt;br /&gt;
&lt;br /&gt;
===VOD===&lt;br /&gt;
&lt;br /&gt;
An abbreviation for '''V'''ideo-'''O'''n-'''D'''emand. An uploaded recording of a match.&lt;br /&gt;
&lt;br /&gt;
===Ringer / Merc / Sub===&lt;br /&gt;
&lt;br /&gt;
A name used to describe players who are playing as a substitute for a team due to missing players, while not actually being on that teams roster.&lt;br /&gt;
&lt;br /&gt;
{{Popular topics navbox}}&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=7618</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=7618"/>
		<updated>2013-10-30T20:26:19Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;br /&gt;
:also: how do I add pictures? :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:11, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
It looks pretty good so far! nice job! Use the sidebar link that says upload file to upload pictures and then use that filename in the embed image, automatic thumbnails are bugged tho so some images will have issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 16:30, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Remove pictures/change layout ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;Atm, I think this page looks a little weird, with the the two pictures in the middle 'cutting of' the title. Any way this could be changed? &amp;lt;/s&amp;gt;--[[User:BenBazinga|BenBazinga]] ([[User talk:BenBazinga|talk]]) 20:25, 30 October 2013 (WET)&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=7617</id>
		<title>Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Roaming_Soldier&amp;diff=7617"/>
		<updated>2013-10-30T20:25:47Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: fixed midfight title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:25Roamer gullywash mid.jpg|framed|The Roaming Soldier [http://comp.tf/images/3/3b/Roamer_gullywash_mid.jpg (Full Size)] ]]&lt;br /&gt;
== &amp;lt;big&amp;gt;General&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The Roaming Soldier (&amp;quot;roamer&amp;quot;) is the more aggressive Soldier in 6v6. The primary objectives of a roamer are creating advantages off of which their team can push, aiding the Scouts defending the flank and getting behind the enemy as a decoy, to hide for a pick or to relay information about the enemy's location. Being the most &amp;quot;disposable&amp;quot; unit of the team, a roamer is free to jump into the enemy, trying to get a important pick (e.g. the Demo or the Medic) to prevent (delay) a hostile push and/or enable the own teams push. The roamer usually tries not to stay with his team's own medic, preferably leaving the heals to the pocket and the rest of the team. Roamers mostly rely on health kits to maintain their Health.&lt;br /&gt;
If the enemy Medic is 100% charged, a roamer wants to either kill him or force him to use his uber in a safe distance from the own team, typically as the enemy Medic passes through a chokepoint.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Loadouts&amp;lt;/big&amp;gt; ==&lt;br /&gt;
The standard loadout for a Roaming Soldier is the Rocket Launcher/Original, the Gunboats and the Escape Plan. This set gives the roamer a huge amount of mobility:&lt;br /&gt;
The Gunboats reduce the self-damage taken from rocket jumping, and the Escape Plan can ensure easier getaways. Some roamers prefer to run the Shotgun over the Gunboats. This greatly decreases potential mobility and therefore the unpredictability of a roamer's aggression, since a buff is required to jump without losing too much health. Additionally running the Shotgun forces the Medic to spread healing to the roamer more often, decreasing the amount of healing the other players get. The big upside to the Shotgun is the additional firepower, which is a great relief in combat against Scouts while defending the flank and in general combat.&lt;br /&gt;
Another common choice is the Pain Train. With this item, the Roaming Soldier can be used as &amp;quot;a third Scout&amp;quot;. The double cap speed allows the roamer to stay behind and cap a point, while the scouts are free to advance forward. More aggressive roamers using this item get rewarded with easier backcaps and the ability to put a lot of pressure on enemy points.&lt;br /&gt;
Due to the recent update that nerfed the Escape Plan, some roamers were seen using the Market Gardener. If the soldier is rocket jumping, he is guaranteed a critical hit, which is effective in taking out the opposing team, and most notably, the medic. Roamers using this weapon to great advantage usually get rewarded with picks such as medics which, most of the time, will change the tide of the game.  &lt;br /&gt;
Generally, the stock Rocket Launcher/Original is the best primary choice for the roamer since it has very reliable splash damage (remember, without the Shotgun it is more difficult to kill scouts)  and 4 rockets (allowing the user a double rocket jump whilst still having enough rockets loaded to kill a Medic).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:25Roamer gullywash shotgun.jpg|framed|left|Additional Firepower: Shotgun [http://comp.tf/images/3/3f/Roamer_gullywash_shotgun.jpg (Full Size)]]] [[File:25Roamer badlands escape.jpg|framed|center|Escaping [http://comp.tf/images/9/99/Roamer_badlands_escape.jpg (Full Size)]]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Mid Fights&amp;lt;/big&amp;gt; ==&lt;br /&gt;
[[File:25Roamer badlands mid jump.jpg|framed|Jumping the Demo through Valley [http://comp.tf/images/b/b1/Roamer_badlands_mid_jump.jpg (Full Size)]]]&lt;br /&gt;
During Mid fights the goals of a roamer are either:&lt;br /&gt;
# To kill the enemy Medic&lt;br /&gt;
# To kill the enemy Demoman&lt;br /&gt;
# To deal as much damage to the enemy combo as possible&lt;br /&gt;
# To distract the enemy.&lt;br /&gt;
As the main &amp;quot;weapon&amp;quot; of a roamer on mid is unpredictability, using different rollouts is recommended. When choosing which rollout to take each round, consider the following:&lt;br /&gt;
# What did the enemy do last mid?&lt;br /&gt;
# What gave you the most trouble?&lt;br /&gt;
# Why did your team win/lose the mid?&lt;br /&gt;
# What might the enemy Team try differently this time?&lt;br /&gt;
A roamer should be constantly surveying the current situation and deciding on the best possible thing to do, and whether there are any good alternatives.&lt;br /&gt;
Sometimes helping one of your Scouts in a Scout vs Scout fight is better than trying to force a way through the enemy Pocket, the Demo and possibly a Scout, dealing only 50 Damage to the Medic.&lt;br /&gt;
As a rule of thumb, the following applies:&lt;br /&gt;
&lt;br /&gt;
[http://rocketrails.blogspot.ca/2013/04/stop-looking-at-tf2-as-black-white.html &amp;quot;if it's a team-fight, ignore the Medic and go for the fragging classes, and only go for the Demo if there's nothing in the way. If it's a stalemate and you need an advantage, go for the Medic kill/uber force.&amp;quot;] - Ziggy Shea&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Defending Last&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Whilst defending the last point of most 5cp maps, a roamer is often restricted to how mobile they are, due to the often enclosed spaces of the point. Because of this, the roamer will usually be charged with the job of assisting scouts in covering flanks. On certain points, like process last, in which a good scout can be much more effective, a roaming soldier may wish to offclass to heavy or pyro in order to deal out much more damage or counter the enemy team's uber. If the enemy is attacking last with a kritzkreig, then it should often be the job of the roamer to immediately focus the medic or demoman, in order to minimize their damage capabilities.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Hiding Spots&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Hiding spots are not-easily-visible, mostly elevated spots in maps.&lt;br /&gt;
Using one of these without being seen creates a huge advantage and helps in getting close to the Medic and/or behind the enemy Team. Generally a roamer should know every hiding spot, for usage and for checking.&lt;br /&gt;
[[File:25Roamer badlands hiding stone.jpg|framed|left|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to get behind the enemy Team or to kill the Medic [http://comp.tf/images/9/92/Roamer_badlands_hiding_stone.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;br /&gt;
[[File:25Roamer gullywash hiding.jpg|framed|center|&amp;lt;small&amp;gt;&amp;lt;small&amp;gt;Hiding to help the Scout defending the flank by surprising the enemy [http://comp.tf/images/0/01/Roamer_gullywash_hiding.jpg (Full Size)]&amp;lt;/small&amp;gt;&amp;lt;/small&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=7616</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=7616"/>
		<updated>2013-10-30T20:25:13Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* Remove pictures/change layout */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;br /&gt;
:also: how do I add pictures? :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:11, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
It looks pretty good so far! nice job! Use the sidebar link that says upload file to upload pictures and then use that filename in the embed image, automatic thumbnails are bugged tho so some images will have issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 16:30, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Remove pictures/change layout ==&lt;br /&gt;
&lt;br /&gt;
Atm, I think this page looks a little weird, with the the two pictures in the middle 'cutting of' the title. Any way this could be changed? --[[User:BenBazinga|BenBazinga]] ([[User talk:BenBazinga|talk]]) 20:25, 30 October 2013 (WET)&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=7615</id>
		<title>Talk:Roaming Soldier</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Talk:Roaming_Soldier&amp;diff=7615"/>
		<updated>2013-10-30T20:25:03Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: /* Remove pictures/change layout */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Merge ==&lt;br /&gt;
This is already covered in Soldier (6v6), right? Why does it have its own page? --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 17:30, 7 July 2013 (WEST)&lt;br /&gt;
:Agreed; this belongs in [[Soldier (6v6)]] [[User:Spike Himself|Spike Himself]] ([[User talk:Spike Himself|talk]]) 09:10, 8 July 2013 (WEST)&lt;br /&gt;
::I think the Roaming (and the Pocket)Soldier roles are such important and predefined parts of the 6es Meta that they deserve their own pages (I would create the roamer page myself if I am allowed to).Additionally there are a few other pages refering to &amp;quot;the roamer&amp;quot; or &amp;quot;the roaming soldier&amp;quot; - these should be linked to this page, right? --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 18:34, 8 July 2013 (WEST)&lt;br /&gt;
:::It's a wiki, you're allowed to edit everything. If you troll we'll revert it, otherwise why wouldn't you be allowed to write? Go for it. If we can get enough content we'll keep the page, but I think we agreed in the Pocket Soldier Talk page that these should be merged into the Soldier 6v6 page otherwise. Links from other pages are good too, but content comes first: there's no point directing people to a page that doesn't tell them anything. :) --[[User:Koobadoobs|Koobadoobs]] ([[User talk:Koobadoobs|talk]]) 05:12, 9 July 2013 (WEST)&lt;br /&gt;
::::And there's always the option of redirecting :) [[User:Spike Himself|- Spike Himself]] ([[User talk:Spike Himself|talk]]) 02:29, 11 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Content ==&lt;br /&gt;
I just rewrote the page, please check it out and enhance it. I will add a &amp;quot;Bombs&amp;quot; section, and maybe a section for rollout vids? please give me some feedback :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:07, 12 July 2013 (WEST)&lt;br /&gt;
:also: how do I add pictures? :) --[[User:Karlsquell|Karlsquell]] ([[User talk:Karlsquell|talk]]) 16:11, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
It looks pretty good so far! nice job! Use the sidebar link that says upload file to upload pictures and then use that filename in the embed image, automatic thumbnails are bugged tho so some images will have issues.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kaneco|Kaneco]] ([[User talk:Kaneco|talk]]) 16:30, 12 July 2013 (WEST)&lt;br /&gt;
&lt;br /&gt;
== Remove pictures/change layout ==&lt;br /&gt;
&lt;br /&gt;
Atm, I think this page looks a little weird, with the the two pictures in the middle 'cutting of' the title. Any way this could be changed?&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pushes&amp;diff=7614</id>
		<title>Pushes</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pushes&amp;diff=7614"/>
		<updated>2013-10-30T19:35:58Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The push is a 'strategy' in competitive which involves a team starting to move forward into another area of the map to win a control point, kill players from the enemy team or win ground, this will normally only be done when there is some sort of [[advantage]]. Executing good pushes is very important as a failed push may result in some or even all of your team members dieing. And giving the other teams the possibility to start pushing towards you, which is something you generally want to avoid.&lt;br /&gt;
&lt;br /&gt;
== Types of pushes ==&lt;br /&gt;
* Regular push,&lt;br /&gt;
&lt;br /&gt;
* Flank push, this push will involve the [[combo]] going to the so called flank of a map, for example wooden bridge on [[badlands]] second, and have the flank hold the chokepoint, while the combo ubers into the enemy combo, the flank will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.&lt;br /&gt;
&lt;br /&gt;
* Dry push, this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.&lt;br /&gt;
&lt;br /&gt;
* Slow push,&lt;br /&gt;
&lt;br /&gt;
* Re-push,&lt;br /&gt;
&lt;br /&gt;
{{YouTube video|7euXFhjWn4A|text=Rough Guide to Pushing in 6v6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Push&amp;diff=7613</id>
		<title>Push</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Push&amp;diff=7613"/>
		<updated>2013-10-30T19:35:26Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: Redirected page to Pushes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[pushes]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Pushes&amp;diff=7611</id>
		<title>Pushes</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Pushes&amp;diff=7611"/>
		<updated>2013-10-30T11:48:45Z</updated>

		<summary type="html">&lt;p&gt;BenBazinga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
The push is a 'strategy' in competitive which involves a team starting to move forward into another area of the map to win a control point, kill players from the enemy team or win ground, this will normally only be done when there is some sort of [[advantage]]. Executing good pushes is very important as a failed push may result in some or even all of your team members dieing. And giving the other teams the possibility to start pushing towards you, which is something you generally want to avoid.&lt;br /&gt;
&lt;br /&gt;
== Types of pushes ==&lt;br /&gt;
* Regular push,&lt;br /&gt;
&lt;br /&gt;
* Flank push, this push will involve the [[combo]] going to the so called flank of a map, for example wooden bridge on [[badlands]] second, and have the flank hold the chokepoint, while the combo ubers into the enemy combo, the flank will slowly start walking forward to 'sandwich' the enemy team. This push is easily prevented by having at least one player keep an eye on the flank to call a flank push as early as possible.&lt;br /&gt;
&lt;br /&gt;
* Dry push, this push involves the combo going in without uber because they are certain they can win the fight or they have a big advantage.&lt;br /&gt;
&lt;br /&gt;
* Slow push,&lt;br /&gt;
&lt;br /&gt;
{{YouTube video|7euXFhjWn4A|text=Rough Guide to Pushing in 6v6}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;/div&gt;</summary>
		<author><name>BenBazinga</name></author>
		
	</entry>
</feed>