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	<id>http://comp.tf/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Barky</id>
	<title>comp.tf - User contributions [en]</title>
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	<updated>2026-05-05T04:48:01Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://comp.tf/index.php?title=Sniper_(6v6)&amp;diff=3450</id>
		<title>Sniper (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Sniper_(6v6)&amp;diff=3450"/>
		<updated>2013-07-21T08:39:38Z</updated>

		<summary type="html">&lt;p&gt;Barky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Strategies ==&lt;br /&gt;
&lt;br /&gt;
As one of the most potentially dangerous classes in the game, the Sniper relies heavily on sight lines in a map, and their own team's ability to call the positions of enemies. This combined with the inability to protect itself in direct combat with a [[Scout]] or roaming [[Soldier]] forces Snipers to play defensively, usually staying as far away from a choke point in between pushes as possible, and waiting for the chance to punish enemies who over extend. &lt;br /&gt;
&lt;br /&gt;
Who you target as a Sniper in 6v6 is dependent on the situation. If you're pushing a point or waiting for the enemy team to push a point, killing a medic who has Ubercharge or is close to having Uberchage can significantly weigh the odds in your teams favor, forcing the enemy team to fight against an Uber without one of their own. High damage classes such as the roaming Soldier and the Demoman are also vital picks. &lt;br /&gt;
&lt;br /&gt;
Try to get picks when you can. It is good in some situations to wait for a Medic pick if the opportunity arises, but if you have a sight of a Soldier or Scout, the number advantage alone can assist your team. Keep track of both the scoreboard and what you see while playing. If one of their Scouts is doing exceptionally well, then killing him is something that would be beneficial to your team.&lt;br /&gt;
&lt;br /&gt;
A Sniper can provide extremely high damage output that give enemies little choice other than to retreat to cover or countersnipe. His biggest disadvantages though are his long transit times compared to Scout, his poor capping capacity, and his vulnerability when alone.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[6v6]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Barky</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Engineer_(6v6)&amp;diff=3449</id>
		<title>Engineer (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Engineer_(6v6)&amp;diff=3449"/>
		<updated>2013-07-21T08:36:41Z</updated>

		<summary type="html">&lt;p&gt;Barky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineer is a standard choice for maps such as Gravel Pit. In 5CP push maps, he is used most often to defend the final point in long final-point contests. He provides good area denial, particularly against Scouts – something that Demoman's area denial sometimes has trouble with, the sentry gun can stall an uber push for up to 4-5 seconds which is great for uber vs uber situation as the defending team will surely get a better uber. And can also keep his teammates' ammo stocked and his Medic's health full with a Dispenser. Teleporters are generally a low priority for him as he is unlikely to build anywhere aside from at a last control point.&lt;br /&gt;
&lt;br /&gt;
Engineer is particularly useful if the enemy is using the Kritzkrieg, as buildings are immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[6v6]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Barky</name></author>
		
	</entry>
	<entry>
		<id>http://comp.tf/index.php?title=Engineer_(6v6)&amp;diff=3448</id>
		<title>Engineer (6v6)</title>
		<link rel="alternate" type="text/html" href="http://comp.tf/index.php?title=Engineer_(6v6)&amp;diff=3448"/>
		<updated>2013-07-21T08:36:05Z</updated>

		<summary type="html">&lt;p&gt;Barky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Engineer is a standard choice for asymmetric maps such as Gravel Pit. In 5CP push maps, he is used most often to defend the final point in long final-point contests. He provides good area denial, particularly against Scouts – something that Demoman's area denial sometimes has trouble with, the sentry gun can stall an uber push for up to 4-5 seconds which is great for uber vs uber situation as the defending team will surely get a better uber. And can also keep his teammates' ammo stocked and his Medic's health full with a Dispenser. Teleporters are generally a low priority for him as he is unlikely to build anywhere aside from at a last control point.&lt;br /&gt;
&lt;br /&gt;
Engineer is particularly useful if the enemy is using the Kritzkrieg, as buildings are immune to critical hits.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[6v6]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Classes in 6v6]]&lt;/div&gt;</summary>
		<author><name>Barky</name></author>
		
	</entry>
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